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  • Mynd33

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    Everything posted by Mynd33

    1. Is there any approximate date (month?) we could be expecting release of new OS project? Considering fact that people have more free time now, me and many others are looking for new stable project but its pointless to start on server that's nearing 4 moths of progression. Tried 3 different servers in last month and none of them brings what OS did, met a lot of people along the way that are willing to try OS if new edition is released.
    2. Agreed with @batanete, Season6 is the best. Mark my words, if you introduce Elemental dmg you will brake the game, that shit is unbalanced and broke GMO since it's release, not even mentioning rng and insanely expensive Pentagram socketing. I would say just add new zones and events without Elemental dmg mechanic and without Bloodangel ancient sets (as they require 1-2 year grind to complete and make all other ancient sets useless). Overall progression and balance on this server is better than any other server and my only wish is offatack for 24h.
    3. Yet again I am here hoping for OFF-ATTACK that lasts 12-24h, when will my prayers be heard? Although considering evolution: no off-attack --> 4hr --> 5h, it will take just few more years 😂
    4. Recent discussion in forums chat-box sparkled my interest in this topic - Is this server P2W?? First of all, I have played on OS for 3 editions and have pretty good understanding what you can and can't do being F2P player as myself. I also want to mention that OS is the best server not only in terms of this topic but also regarding its own unique server and active/helpful staff. So lets get to the point, there are many factors influencing your character progression and indeed some of them may require money. 1) Having ACTIVE party and VIP will help a LOT. Getting ahead with leveling makes you stronger than others thus increasing possibility of wining events=getting stronger gear and from that point its just starts to snowball (example Rampage/Squadron got 5rr while 90% of playerbase were 3rr or less and basically steamrolled all events). Although VIP (15% xp) is great boost , BUT still ACTIVE party is most important thing in getting ahead. 2) Having self-sufficient class, for example SMG- great for Goldens/Arena/CC/etc, will help you get TON of credits very easily. There are classes that excel at one particular event , but if you want maximum profit you have to choose one that can do many things. 3) Although first two points are most important,but still I have to mention so called ''Whales''. I have seen people donate 40$ and get full set +DD+HP+11 without any effort, while for average Joe it might take whole month. I can understand frustration if someone swipes his MASTERCARD and gets something you farmed/worked towards for a long time. As I said this point is controversial - you can''t get any uber items but you definitely can skip the grind for gear. What I would do now if we went back in time on server start: get active 5-man party and VIP for 2 weeks, those 20$ should be enough to keep you competitive if you put in effort and time.
    5. Isn't there any alternative server providers that can hold 600 players on 1 machine? For example in WoW I played on private server that has 10k players almost all the time and it is more demanding game than mu.
    6. Same, in CC monsters are laggy and seem to be in totally different place than what is shown.
    7. Have to agree with Shyrik, if you lower AS most classes will become weaker and BK, VitRF will run rampant, because they dont benefit from it as much.
    8. 470 for +1 fruit? Or all fruits will be fixed value?
    9. Interesting, considering if you mess up your stats its GG. Didn't play on old 30r myself, so actually have no idea about builds. Would like to know new reset-fruit values aswell.
    10. @ADMIN Those ''flat bonuses'' make 60-70% of all bonuses. I don't see how seed+30 skill increase or MST 20/20 for 50 attack power/400hp is any useful when we will have 10k HP and 10k dmg. I understand its a lot of work to scale everything up, sadly that''s the drawback of all reset servers, because on Non-reset every master tree point and every bonus matters. Maybe atleast guardian(purple) option can be scaled up and what about fruits - will stats they reset be increased proportionally to new stat cap ( x18) ?
    11. @ADMIN Considering this is 30RR with stat cap of 42k which is approximately 18 times more compared to Non-reset, will there be any changes to ''''flat bonuses'''' (purple option / seeds /master tree / ancient-set bonuses etc)? I am really concerned, because most seeds, master tree talents and guardian options will offer little to no value and become useless. 🤔
    12. @int24rain I am kinda late, but could you share this website for calculations? Also are they based on OS formulas and scripts?
    13. @Tekashi69 idk if you are serious or not. We asked just for +3/+4 hours to existing off-attack limit THATS ALL. We don't need any other benefts like xp buff, mg/dl/rf from lvl1 etc.
    14. @ADMIN As the voting is coming to an end I have few concerns regarding this new Hybrid AE. Having buffs/dmg/cc might make her jack of all trades that can 1x1 and provide advantage for a group. It will be hard to find the right balance for buffs and dmg, because if they will be too good it won't be any different from past and people will still make them as mandatory alts again. Making buffs usable ONLY in CS might be great fix. On the other hand this idea is really exciting as now you can be support with nice cc and dmg, which might encourage more people to main this spec. In the end it's all about scaling- how to make it decent but not mandatory.
    15. Saying it ''works / always been good'' is delusional statement as 90% of people who been playing here for long time clearly don't agree with you. You never know until you try, don't be sacred to test new things if you want to improve.
    16. I think it's worth to take a risk and improve, as for possible problems you mention, there are plenty already with existing state of EE.
    17. If EE changes roll out and off-attack time is increased so you can actually use it when you work/sleep, it will be best edition hands down!
    18. This will be huge quality of life improvement!
    19. Adjusting and scaling would be ideal, but there is even simpler solution- let us use town buff till max level for first few resets (for example first 5 or 7). With proper scaling or some help mechanic at early game there is really no reason you would need EE. To be honest the only time you would feel this change would be CS and lack of SD recovery on GM, but that would also mean faster and more dynamic pvp without mindless afk right-clicking someone for 2 minutes, because they get pocketed by EE. I doubt many would miss spamming buffs/sd for whole CS, because design of this character is flawed. In other games besides healing/buffs supports have: CC and atleast some kind of capability to do dmg, while EE is just buff-bot. That's why people enjoy to play support like EneRF more, because he can atleast do dmg and be independent while still providing supportive buffs that are applied AoE so you don't have to cast them individually OR do boring SD spam. OS already improved/balanced many features that webzen messed up (cd on certain op spells/ improved CS system/PvP invasions etc.) so optimal solution would some kind of EE rework, by nerfing buffs and adding new spells (for example Ice Arrow) thus rewarding active EE playstyle and nerfing impact in AFK content (leveling). I am not sure how much buffs need to be nerfed, because even 20%-30% dmg increase is enough to make it must have if you wan't to compete. Maybe during leveling/PvE events remove them at all and only enable during CS/PvP events? To sum up, making leveling without EE viable would be HUGE, because as of now it is must have for parties, despite fact that noone actually wants to play her and she spends 24/7 time afk on spot.
    20. I am gladly surprised that administration is aware of this problem. Personally I would be ok with removing EE, but was afraid to offer such drastic solution. I think Inception is perfect opportunity to test this change, because those kind of servers tend to be easier than non-reset ones where there is only 2,3k stats total and you can't afford to waste a single point. I remember in order to do Maya you had to have EE and even EneRF to not die, but with Inceptions 42k stats there will be no problem to put enough stamina to live even without EE. Looking forward for vote-poll to see what are communities thoughts!
    21. Have to agree with EE problem, it brings more suffering and difficulities than joy. As it stands for now everyone MUST have EE in group. I played 2 previous editions and never met someone who mained or liked playing EE. They had to play it in order to be viable. I remember many times when someone couldn't even go on Golden Invasion with his main, because party/guild forced to take EE and in PVP events you can't just leave EE afk in corner you have to play with her and run to survive. Even myself I was forced to go on most events with EE instead of my MG and it killed fun for the game dramatically. Maintaining 2nd mu-client with EE really feels like a chore and not fun activity what games are meant to be. This class has such huge impact that you want it in every party and group that does any activity in MU (leveling/goldens/pvp/CS..). EE SHOULD be for people that want to play her as a main class because they enjoy character and not force everyone to maintain 2nd window with EE (buff-bot). My suggestion would be to nerf EE in content that is requiring her as alt (leveling) BUT leaving her strong in content that requires to play EE as main (best example is CS). It is pretty complex problem, but basic example would be nerfing EE buffs, so people don't have to maintain EE for party, BUT people who main her for PVP will still have huge impact with SD recovery. I want to make clear that I have nothing against people that enjoy this class and mains it, BUT I would like change for times when you just have a chore to maintain EE for buffs, leave it afk on spot and never actually play with her.
    22. Nice to see that OS is improving with every edition. I am glad that ''''OFF-ATTACK'''' is available to everyone as it was my biggest con for Phoenix and was the main reason I couldn't keep playing. If you can't spend all day at home , this feature becomes one of top priorities when choosing where to play and I am happy it finally arrived here in OS. It would be great if time-window could be extended to more reasonable limit: 12h (non-VIP) and 24h (VIP), as fundamentally this feature is meant to be used when people go to work or sleep what is usually 8+ hours. I wish you good luck with Inception and hope you will consider our feedback to make next edition best there ever was!
    23. Last reply from me too. It seems you don't understand or read my suggestions about removing auto-pick from baseline off-attack, because then your 1st reason is solved, so please don't mention it again. Secondly in wow you can easily pay for monthly-subscription with gold that can be farmed easier than credits for week of VIP on this server. It has been like that for 5 years already. I think FF or ESO had similar system too. I played on Non-reset in most active group that took every Maya, Balgas and +5 goldens and as I said at the best 1-2 guys were lucky to get VIP for 2 weeks a month, because they took all events/kills. I don't really want to get deeper in any of this. There is nothing personal, I just feel really upset that such baseline feature many players were looking for is VIP-exclusive just to make more money. There are ton of other advantages for VIP's and its actually not the greatest one with such cost and time-limit. It would be great quality of life change for everyone that plays here IF not those money-moved decisions that are being made.
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