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Hvman

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Regarding this Database on Phoenix, i'd like to bring to the table what i've seen and what my thoughts are:

1.I think there is a slim problem that you might want to take into consideration regarding PVP pace/ early/mid/late game. I think the ups and downs of the characters come too abbruptly.

2. I think you missthought the fast pace ability of some "really into it" players to gear up characters. They really gear themselves pretty fast, and in terms of items they are pretty much End-Game or close to being End-Game but regarding the LVL/RR/MLVL ratio, RANK1 is barely past 50% (6rr 100mlvl) and 98% of the server isn't even at 50% in terms of lvl/rr/mlvl ratio.

I think we really skipped the entire mid-game aspect because taking so long to lvlup/mlvl and goldens/bosses being doable at 2-3-5 rrs with some minimum mlvl and decent items made this gap where most of us have very good items, but nothing really worth doing besides pushing RRs and MLVLs. (Maybe if the Goldens were really hard to do? Even +3/+4 to be good with this kind of really low xp? Then people wouldn't be stuck to only lvling, or just make xp Higher)

3. I feel like some characters have been a little bit too underpowered and took quite a long time for them to be buffed like AE(which i still think it's trash, nowhere near Rank1 PVM that she should be given the fact that she's absolutelly outrageous in pvp) or SM. At least SM's manashield with the lacks of EE was necessary for a party, but the AE was really just a downside, so a faster response could've helped there.

4. I think you should also reconsider the "don't make changes during an edition" mentality, it's fine if u test it, and think that they need a bit of a buff/nerf (like ARF last edition nerf, like AE buff this edition).

I think the server overall is pretty interesting and well made so congratulations. It is just that i feel we achieved a PEAK in this moment, that is not worth doing anything just rr to easier MLVL cause in NonRR server usually MLVL has a huge impact in both PVM or PVP.

I don't know if u ever plan on releasing a new NON RR version, but i hope these things will help you in your future endeavours. Good luck!

 

P.S. I Also think that in this moment is also a problem that most people are under 50% in terms of exp (under 5rr 100 mlvl) and pretty amazingly geared, cause it's destabilizing the PVP,  hard to kill people 1v1, sometimes impossible if you are not using scrolls+demon.

P.S.2. From my experience with nonRR server we used to use Demons in pvp, but here, they die in 3 hits so that is out of the question.

 

EDIT: I think naming it NON-RR when you are kinda forced to RR (having 0rr 25mlvl would of gotten you competitive for maybe 1month) it's also not really a god idea. Name it 10RR xD

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The main problem of the server , which is the root cause of the fast pace, is that the experience didn't decrease after each rr , unlike what was written in the info. (Now, the resets comes also with minuses, and they are the fact that you need to make the level 0-400 again, but with a lower exp for each reset you do) Can't find it now , but i'm pretty sure I read that it was suppose to be -6% / reset.

 

Because of this there was never the dillema : should I reset , or should I keep lvl for CS , because if you'd reseted after CS , you'd just hit 400 in 5-6 days.

 

Also , due to this it was pretty easy to come back to events , hitting ~350 in 2 days and ~380 in 4 days, so the new players never had any chance at invation or events.

 

Another huge problem  was the big anti-game at the start of the server in IT and the lack of players diversity. Therefore , those big prizes helped a lot to create a very big gap in items ( especially  harmony options)

 

 

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