Popular Post ADMIN Posted October 8, 2020 Group: Administrators Content Count: 3,946 Reputation: 2,211 Joined: 12/30/2015 Status: Offline Device: Windows Popular Post Report Share Posted October 8, 2020 A new feature has just been added on the server: "Anti-mobs-pull". From now on, if a monster does pass the 7x7 range of his initial spot, it will be teleported back to its initial coordonates where it was spawned first time. This will *hopefully* stop several unhealthy mechanics: Pulling monsters from other spots to your own party spot to gain extra EXP, increasing the gap by a lot between very active players and less active players. Pulling monsters from other persons spots (by accident or intended) that would cause exp lose to that party. Mobs running out from their spots so newbies being confused when they reach a place where a spot should be, but no monsters can be found. Pulling "harder" monsters to other persons spots to get the spot "for free", after the mobs does kill them. Note: This feature is disabled for events monsters, invasions monsters, bosses, etc. It only works for basic spot monsters. We believe that this feature will make our gameplay more healthier for everyone involved, very active or not. Please let us know if you find anything wrong related to this. Extra: Don't forget to register to our Soccer Night #1! Registrations will close tomorrow. Read here: https://oldsquad.ro/forum/topic/4014-soccer-night-1-10102020/ Happy gaming! snake, Profighter, Server and 4 others 6 1 "The only way to do great work is to love what you do" - Steve Jobs Link to comment Share on other sites More sharing options...
ADMIN Posted October 8, 2020 Group: Administrators Content Count: 3,946 Reputation: 2,211 Joined: 12/30/2015 Status: Offline Device: Windows Author Report Share Posted October 8, 2020 We do believe that we tweaked the feature up, which means things like mobs disappearing from BC/DS/CC, kalima gates disappearing after usage or goldens getting their coords bugged should be fixed. At least as we're seeing on test-server, where we sadly can't simulate 700+ users online that can "complicate" things up. We'll give it a new shot on official somewhere around 23:00-00:00 Server Time, after the entries reset. If we'll notice something wrong after we put it back live we'll disable it again ASAP. So keep this in mind if you plan to go on the events after the feature is back up, to make some screens in case it fails again, so we can refund you! Cheers. Gion, Zmora and Carlos Martins 2 1 "The only way to do great work is to love what you do" - Steve Jobs Link to comment Share on other sites More sharing options...
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