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  • Alex.

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    Alex. last won the day on October 28 2019

    Alex. had the most liked content!

    About Alex.

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    1. use TOCA next time, don't be greedy
    2. Alex.

      thanks, i love them more than our official textures, sorry @admin
    3. @Deadcat You do realise that people that are in top have higher maps free of other people, there before would be able to pull 5-6 spots at the same time without anyone contesting them, wile the rest of the playerbase would be lucky to get a free spot that they could pull. Everybody knew about the pulls from other DB's, but everybody was silent. It would not be fair or ethical in my opinion to remove a reset, decrease XP or remove them from doing events because in order to reach that advantage, work was put in. And yes, i'm one of the partys that did pulls, and trust me, the re
    4. Lets say u added 15 points into STR and 15 points into ENE. Once you reset you will get 30 extra points to alocate wherever you want. So, just use them now
    5. Alex.

      There is defently something fishy with SM atm. I don't know how it will scales with talents and the extra points, but atm, in DS6, last spots are always guarnateed for SM ) maybe the lack of wiz. enh. spell might be a good reason, IDK
    6. @Jawbreakerwouldn't that mean that the 2nd server will become the main server? :))
    7. I agree with Cerberus for everything, and i was also thinking about increased jewles drop before i read his post, but at a second thought, i'd just go for the zen, its enough
    8. DS4 ez, feather/crest drop. close it
    9. Chukundah! I missed you. Can't wait for the server to start !
    10. Alex.

      yes but Chain Drive hits 6 times. I do get the point, and i agree. I'm just hopping its gonna be as good as promised in late game, without getting nerfed if its to good because of all the shit we had to take till late game.
    11. Alex.

      @Colossus u need more STR bro than AGI for more damage, especialy at lower resets. And im not gonna say RF is good on PVM, because it defently isn't, but remember that u hit with a single attack 2-4 times each mob.
    12. Alex.

      Also, gonna add something regarding the mercenary quest. Lets say X gets quest with Y. At the moment, only X knows what target he has. I would add a message to Y aswell, so that he knows a target has quest with him, but i would disable teleport to another map, so he can't flee away. Also i would add a /forfeit command so that Y can forfeit the quest if he wants to go for BC/DS for example, but at the cost of lets say -20 points.
    13. Alex.

      I do agree with Colossus a bit. Also did some tests with him on the test server. I'm not gonna talk about the late game, because the tests were not really late game focused (items, sockets, M level points etc), but the fact that a RF gets 1 defence every 7 agility points, makes him struggle on spots, even with high VIT. PVP wise, not great, not bad. PVM wise, not great, not bad. I see a simple solution here, that is buffing RF sets defence, sacred fire, storm zahard, piercing grove a bit?
    14. Alex.

      In my opinion the only bad thing there was pre 1.1 was the XP nerf, that took us to 25% xp at 5 resets, stage that took way to much than it should have( i think 35-40% would have been better). Since we can now farm DS6/BC7, thats not gonna be a problem for the next stage. I think the most important focus for the future should be a healthy community. And although i'm part of Rampage, i think implementing some kind of 'debuffs' for CS would be pretty cool. Lets take for example, if your guild has the CS for more than 2 weeks, increase the friendly fire in that guild , with 5-10-15 every we
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