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    Showing content with the highest reputation on 02/01/2019 in all areas

    1. Hello, Based on your feedbacks and after many hours of intense work, we're here to announce a new release that is getting us to the next level! We've finished the rework of all the spots & and mobs from spots from game! It will be live on Saturday (02.02.2019) at around 20:00 - a server restart will be required and while reconnect is possible it is not guaranteed! Main objectives of rework: - Raise the competition for better spots while making sure everyone have a place to level up - with or without fighting for better spots. - Raise the overall balance between all the maps to make sure the progress is made in the greatest way from lowest maps to highest maps. - Raise the newbie's and even pro's awareness of all the spots from the game. - Make all maps feel nice designed, without different or broken spots structures, without too close spots that can be abused, etc. Spots rework: - Some spots have been added, some spots have been moved and some spots have been removed. - All the spots from game have been manually reworked. - Now every map is progressive, this means that the more you move into the map the better the mobs/combinations of mobs will be. - Now each spot is following a strict pattern of spawn coordonates: 1. For low maps (Devias1-4, Dungeon1-3, Atlans1-2, LostTower1-7) the 7 mobs spots are spawning in 6x6 coords and the 8 mobs spots are spawning in 8x8 coords. 2. For medium maps (Atlans3,Tarkan1-2,Aida1-2,Kanturu1-3) the 7 mobs spots are spawning in 7x7 coords and the 8 mobs spots are spawning in 9x9 coords. Exception: Icarus that have only 5 mobs per spot and mobs are spawning on 6x6 coords. 3. For high maps (Karutan1-2,Crywolf,Relics) the 7 mobs spots are spawning in 8x8 coords and the 8 mobs spots are spawning in 10x10 coords. - Now the number of 8 mobs spots is reduced overall and it is between 20% and 35% of spots. - Now the 8 mobs spots can't be found at the start of the maps (you need to move and look for them). - Now mobs can't run from spots for more than 2 coordonates on their own (only if lured by players they can move more). - Now almost all mobs from game are included in spots (on almost all maps). - Now the distance between spots is minimum of 12 coords (on restricted areas) and minimum 15 coords on non-restricted areas. - Now I'm pretty sure there is no more broken spots, but if you find anything let me know, probably I passed it by mistake. - Now all the spots are showing on MINIMAP (TAB)! - Now you can keep the cursor on the spot marked from minimap and it will show you the mobs type from that spot. New spots distribution: Lorencia - 4 spots - 1 each entrance (bigger ones) + mobs all over map. Noria - 3 spots - 1 each entrance (bigger ones) + mobs all over map. Elbeland1 - 2 spots - 1 each entrance (bigger ones) + mobs all over map. Dungeon1 - Quest purpose: 1 spot Larvas + Cyclops Dungeon2 - Quest purpose: 1 spot Ghosts, 1 spot Skeleton Archer + Hell Hound, 1 spot Hell Spider + Elite Skeleton Dungeon3 - 9 spots (combinations of monsters). Devias1 - 11 Worms spots, 8 Hommerd + Ice Monster spots. Devias2 - 3 Assasin spots, 8 Yeti spots. Devias3 - 12 Elite Yeti spots. Devias4 - 6 Elite Yeti spots, 3 Ice Queen spots. Total: 51 spots. Atlans1 - 4 Bahamut spots, 5 Bahamut + Vepar spots, 3 Vepar + Valkyrie spots, 2 Valkyrie spots. Atlans2 - 5 Great Bahamut spots, 4 Silver Valkyrie + Great Bahamut spots, 1 Silver Valkyrie + Hydra spot. Atlans3 - 11 Lizard spots, 1 Lizard + Hydra spot. Total: 36 spots. LostTower1 - 5 Shadow spots, 5 Shadow + Poison Shadow spots. LostTower2 - 8 Poison Shadow spots. LostTower3 - 4 Cursed Wizard spots, 5 Cursed Wizard + Death Cow spots. LostTower4 - 3 Death Cow spots, 4 Death Cow + Devil spots. LostTower5 - 2 Death King spots, 5 Death King + Devil spots. LostTower6 - 6 Death King + Death Gorgon spots. LostTower7 - 3 Death Gorgon spots, 7 Death Gorgon + Death King spots, 4 Death Gorgon + Balrog spots. Total: 61 spots. Tarkan1 - 6 Mutant spots, 7 Mutant + Bloody Wolves spots, 3 Bloody Wolves spots, 3 Bloody Wolves + Iron Wheel spots, 2 Iron Wheel spots. Tarkan2 - 5 Iron Wheel spots, 4 Tantalos spots, 6 Tantalos + Beam Knights spots, 2 Beam Knights spots, 1 Beam Knights + Zaikans spot. Total: 39 spots. Aida1 - 4 Death Tree spots, 6 Death Tree + Forest Orcs spots, 4 Forest Orcs spots. Aida2 - 4 Death Rider spots, 12 Death Rider + Blue Golems spots, 6 Blue Golems spots. Total: 36 spots. Icarus - 4 Alquamos spots, 4 Mega Crusts spots, 4 Queen Rainer spots, 2 Drakan spots, 2 Alpha Crusts spots, 1 Alpha Crusts + Phantoms spot. Total: 17 spots. Kanturu1 - 7 Splinter Wolves spots, 4 Splinter Wolves + Iron Riders spots, 2 Iron Riders spots. Kanturu2 - 2 Satyros + Iron Riders spots, 7 Satyros spots, 4 Blade Hunters + Kentauros spots, 4 Gigantis spots, 4 Gigantis + Genociders spots, 2 Genociders spots. Kanturu3 - 3 Kentauros Warrior + Gigantis Warrior spots, 3 Gigantis Warrior spots, 3 Gigantis Warrior + Genocider Warrior spots, 1 Genocider Warrior spot. Total: 46 spots. Kanturu Relics - 3 Twin Tale spots, 3 Twin Tale + Persona spots, 4 Persona + Dreadfear spots, 2 Dreadfear spots. Total: 12 spots. Karutan1 - 6 Venomous Scorpion spots, 6 Venomous Scorpion + Bone Scorpion spots, 2 Bone Scorpion spots, 4 Bone Scorpion + Orcus spots, 7 Orcus + Gollock spots, 6 Gollock spots. Karutan2 - 4 Crypta spots, 5 Crypta + Crypos spots, 5 Crypos spots, 11 Condra + Narcondra spots. Total: 56 spots. Raklion - 2 Ice Walker spots, 2 Ice Walker + Giant Mammoth spots, 2 Ice Giant + Collutin spots, 2 Collutin spots, 2 Collutin + Iron Knight spots. Total: 10 spots. Vulcanus - 8 Zombie Fighter spots, 2 Zombie Fighter + Ressurected Gladiator spots, 5 Ressurected Gladiator spots, 1 Ressurected Gladiator + Ash Slaughterer spot, 6 Ash Slaughterer + Blood Assasin spots, 8 Blood Assasin + Cruel Blood Assasin spots, 6 Burning Lava Giant + Ruthless Lava Giant spots. Total: 36 spots. Swamp - 1 Sapi-Unus spot, 1 Sapi-Tres spot, 1 Shadow Knight spot, 1 Thunder Napin spot, 1 Sapi-Unus + Sapi-Duo spot, 1 Sapi-Tres + Shadow Pawn spot, 1 Shadow Knight + Shadow Look spot, 1 Thunder Napin + Ghost Napin spot, 1 Sapi-Duo + Blaze Napin spot, 1 Shadow Pawn + Blaze Napin spot, 1 Shadow Look + Blaze Napin spot, 1 Ghost Napin + Blaze Napin spot. Total: 12 spots (3 on each zone). LoT - 2 Axe Warrior spots (5 mobs 6x6 range), 2 Lizard Warrior spots (5 mobs 7x7 range), 1 Poison Golem spot (6 mobs, 7x7 range), 1 Fire Golem spot (7 mobs, 8x8 range). Total: 6 spots. Note: Poison Golems are similar to Satyros and Fire Golem are similar to Genociders - profit by that. Crywolf - 4 Werewolf spots, 3 Werewolf + Scout spots, 3 Scout spots. Total: 10 spots. Kalima(1-7) - 2 Aegis + Rogue Centurion spots, 2 Blood Soldier + Death Angel spots, 2 Necron + Death Centurion spots, 2 Schriker spots. Total: 56 spots (8 for each kalima). + - Overall exp for level 1-400 have been increased on each level stage (with 5-25%). - Overall exp for ML have been increased on each level stage (with 4-10%). - Added a new quality of life feature: You can write /maps from now on and you'll see the current amount of players from most important leveling maps (in order to decide where to go and try to find a party - more populated maps - or where to go to find a spot with your party - lower populated maps -). + Maps changes: - Now you can get ML exp from mobs over level 95 (default GMO). - Now non-pvp maps (Aida,Karutan1,Crywolf,Kalima7) are having 80% global exp instead of 75%. - Now Kalima5 is a normal map not non-pvp anymore. - Now Swamp is Battle Map while Relics is normal map. + Battle Maps changes: - Swamp, Vulcanus, Raklion - 7 mobs on all spots spawning on 8x8 coords, +8% global exp compared to normal maps. - Atlans - 7 & 8 mobs on spots, + 5% global exp compared to normal maps. - Removed the Gladiator's Glory buff (vulcanus bonus exp) from game to make sure everything is balanced (while level of vulcanus mobs have been raised). + Mobs Rework: - All the mobs from SPOTS (not events/quests,etc.) have been manually reworked, one by one. That means all the mobs are more balanced and feel more smooth/progressive than before. - Some mobs have also seen a cut in exp (their level) while others have received a buff. - Difference between swamp mobs and the rest of maps isn't that big anymore but still noticeable. - Now normally any similar mobs (in terms of level/exp) are sharing pretty similar attributes (dmg,def,hp,etc.). - Some mobs are stronger now while others are weaker than before (in terms of attributes). Now all maps can be played at full potential and in a balanced way! I hope you'll enjoy this big rework as we had put a lot of soul and time into it! #MakeMUGreatAgain!
      3 points
    2. ADMIN

      SWAMP

      You gave your own answers already. Gens maps = top maps. If you want top exp you stay with the risk and fight with others or stay safe vs same gens, nobody said that newbies should exp in an easy way on top maps, else what's the point to get stronger if you already have safe access to top locations. In exchange of that relics is normal map now, another top map but not the best map, as it should have been. Top maps = top bosses, designed for guild battles (gens vs gens) or ks between same gens.
      1 point
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