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Showing content with the highest reputation on 10/16/2020 in all areas
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Interface Pack to OldSquad S6
Hanzo reacted to Carlos Martins for a topic
Night guys! im here with the approval of ADMIN to share with you all a different interfance for OldSquad MU, i did a pack that remembers the new seasons of it, well, no more talking, i will post some screenshots below; if u like it, the download will be bellow the pictures! *Changes: -Optimizated appearence of damage numbers. (On Mu they are usually out of focus) -New cursor. -Improved ChatBox Buttons. -New Storekeeper Skin. -New background, character select screen and loading screens. -New Login Box. -All in-game interface changed. IMG 1: https://ibb.co/rxz80sp IMG 2: https://ibb.co/vvNjWqQ IMG 3: https://ibb.co/SJTFPBn IMG 4: https://ibb.co/jvZdVbn IMG 5: https://ibb.co/MpdGFdR IMG 6: https://ibb.co/7JJQdKX *How to install: -Extract it, copy the "Data" file and paste into the main file of the server, overpaste all files with your game CLOSED, after that, login. *Download link: http://www.mediafire.com/file/0vwai2nvwzahgk6/Data.rar/file1 point -
Dear NewsPaper readers , after "so much waiting(I hope you understand the allusion)", finally a FIRST Castle Siege was disputed between the greatest forces of the server, the only thing is that this was the SECOND actual Castle Siege, if you already read Episode 1 of this story you know that the first Battle for Supremacy (in my opinion one of the most beautiful possible when all the players are still in sets non-excelent and without top gear), well, this fight did not take place, I understand, because it had no stake, but again (sorry for my repetition ) but didn't it really have a real stake??? If you read this story to the end, you will probably understand the stakes of the other fight that did not take place. So this Castle Siege started without any defensive guild, (there is no point in trying to understand why, or even trying to explain because...) but that was the beginning of the episode 1, so in this first episode (secondary) these two guilds participated: Hardcore (guild that dominated Phoenix) and PURGE (a guild with deep roots that sprout from the legendary Guild Squadron) - the fight was balanced, from beginning to end, a fight as can rarely be seen on any MuOnline servers, those in Hardcore had the advantage of the top five players who dominate the server in the rankings from day one. We can also call them "the dominant party of this server start, because they chose/tested, and managed to find the perfect starting combination and lead the server start with ~2 resets ahead before this CS start", and those in PURGE who had the unity advantage. Those both guilds are build up by the strongest OldSquad players, they know each other inside those guilds because they used to play together for years ... So the fight was cruel, a great fight, a fight in which each warrior gave his best, or at least tried, from beginning to end the balance was tilted surprising to "some" towards PURGE, the PURGE CAVALRY did wonders same as the organization of this guild, which, although was previously dominated on all levels by those from Hardcore (rankings invasions, etc.). Despite that, they slightly dominate those in Hardcore, with better organization. At the crown, No1LiveEr failed to press the button due to congestion of enemies, at switches cavalry of PURGE MAKES MIRACLES !! We enter the last 10 minutes of this great battle and everything is at the limit, a little balanced in favor of the PURGE, it's the time when the Hardcore warriors begin to recover from dizziness, to regroup and start to attack Snook at the crown with all their top dmg dealers. Well.. Snook was knocked down by Endorphin's damage and Hardcore seems to won a lot of precious time, but Snook returns inside the castle, this strategy seems to make a difference, but he returns quickly and regains the crown. Hardcore comes back fast and recovers it, everything is dizzying, Purge returns, registers, but it's too late ... this battle ends and those in Hardcore celebrate a victory! What a VICTORY !! A victory at ONLY 510 points difference! This fight for supremacy seems to continue in favor of Hardcore, it's true, they have won due in large part to the 5 players who are in the top of the server, but also a victory that raises a big alarm for them, they need a little better team-play in the battles that follow if they want to keep the castle, on the other hand the PURGE did an extraordinary job, facing and even dominating Hardcore even with 2 resets less than the main Hardcore party, they did it more 'cause of the unity and better organization ! Now it is the time to go back to the beginning of this article, or rather to Episode 1, was this first fight really pointless? If, without being arrogant, the people from PURGE would've took the first castle "for free" the result now would have been the same? They would have had the advantage of the defenders... but what if Hardcore would've lost this fight? Would have they been so arrogant as to ignore the advantage they were offered for free as defenders? (of course, if they would have took the castle last week) Near the end of this article, I wonder what the other two top guilds would have lost? What would GameZONE and Diamond have lost if they participated? Were all these warriors too busy last Sunday? Or do you think that the fight for supremacy is not worth the effort ... not even as an exercise, or maybe even for these two promising guilds it is not worth the effort? Who knows? I am convinced that time will give us the answer to these questions. In the end I will congratulate the whole gang of the new leader of the server: No1LiveEr and I will also congratulate Snook's gang, you have made an unforgettable fight that will always remain written with the blood of all fighters inside NewsPaper.1 point
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Interface Pack to OldSquad S6
Carlos Martins reacted to Alex. for a topic
thanks, i love them more than our official textures, sorry @admin1 point -
Interface Pack to OldSquad S6
Carlos Martins reacted to ADMIN for a topic
It is true, he had my permission to share it with you. Nothing harmful, just another piece of design you can use if you like it more than our official one. https://www.virustotal.com/gui/file/ecd690415e6642e27e5ceb57dc91f51499884d00369a73d6165b6731adcaa9dd/detection1 point -
Interface Pack to OldSquad S6
Alex. reacted to Carlos Martins for a topic
Well, there is no virus or keylogger, if ADM be able to test it, i would be glad Edit: Btw, the screenshots have my character name, if he found any virus or keylogger, i see no problem of being banished :), i dont need someone account or itens, i just want to share a thing that i did for my own use, if anyone else like it, i'll be glad of using it.1 point -
A new feature is now live
Carlos Martins reacted to ADMIN for a topic
A new feature has just been added on the server: "Anti-mobs-pull". From now on, if a monster does pass the 7x7 range of his initial spot, it will be teleported back to its initial coordonates where it was spawned first time. This will *hopefully* stop several unhealthy mechanics: Pulling monsters from other spots to your own party spot to gain extra EXP, increasing the gap by a lot between very active players and less active players. Pulling monsters from other persons spots (by accident or intended) that would cause exp lose to that party. Mobs running out from their spots so newbies being confused when they reach a place where a spot should be, but no monsters can be found. Pulling "harder" monsters to other persons spots to get the spot "for free", after the mobs does kill them. Note: This feature is disabled for events monsters, invasions monsters, bosses, etc. It only works for basic spot monsters. We believe that this feature will make our gameplay more healthier for everyone involved, very active or not. Please let us know if you find anything wrong related to this. Extra: Don't forget to register to our Soccer Night #1! Registrations will close tomorrow. Read here: https://oldsquad.ro/forum/topic/4014-soccer-night-1-10102020/ Happy gaming!1 point -
A new feature is now live
Carlos Martins reacted to ADMIN for a topic
We do believe that we tweaked the feature up, which means things like mobs disappearing from BC/DS/CC, kalima gates disappearing after usage or goldens getting their coords bugged should be fixed. At least as we're seeing on test-server, where we sadly can't simulate 700+ users online that can "complicate" things up. We'll give it a new shot on official somewhere around 23:00-00:00 Server Time, after the entries reset. If we'll notice something wrong after we put it back live we'll disable it again ASAP. So keep this in mind if you plan to go on the events after the feature is back up, to make some screens in case it fails again, so we can refund you! Cheers.1 point