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    Showing content with the highest reputation on 10/23/2020 in all areas

    1. Hvman

      SD Replenish

      I suggest that when you are hunted and u do /challenge, to replenish your SD 100% when u enter to the colloseum. Atm i'm 90% it doesen't, and i think it should, cause if i go safezone to replenish SD before challenging, i lose the posibility to repel.
      1 point
    2. Note about Characters If you want to be good and beat many people with BK you really need to have good combo-skills, else the character is a waste! AE is considered to be the TOP Hunter. SUM can be a real GOD on PvP if played very well (with all debuffs, sleep, etc.). EMG and ARF are TOP HOLDERS! Their power on PvP is limited, so go for SMG/VRF for PvP. All RF builds require STR for their base damage, VIT/ENE/AGI only increase % skill damage, so you need both. All PvP builds (Not AE/EMG/ERF/ARF/etc.) are balanced for medium - early late game on PvP. On the same level / equipment there is a 50% chance on duel between each other to win. Keep in mind that without at least 2000-5000 VIT on ALL CHARACTERS your chances on PvP are low due to dying before SD is down. All classes have been balanced for start & early game in terms of Hunt & PvM. They are pretty close. Rageful Blow is now the main PvM skill for BK early on (has been buffed). Same can be said about Summoner and Lightning Shock. EMG no longer has the extra defence buff. AG cost reduced for Rageful Blow, Fire Slash and Lightning Shock. Extra Chars Info Max Mana option (excellent) is now 15% instead of 4%. %Mana per mob option (excellent) is now 7% per mob instead of 12% per mob. Pendant of Ability now increases AG by +10%/+20%/+30% instead of +1%/+2%/+3%. Pendant of Ability (non exc) can drop with only +10% AG. Pendant of Ability (exc) can drop with +10~30% AG. Ring of Magic now increases Mana by +10%/+20%/+30% instead of +1%/+2%/+3%. Ring of Magic (non exc) can drop with only +10% Mana. Ring of Magic (exc) can drop with +10~30% Mana. Excellent Shields can no longer have ZEN option. BK can no longer use Rageful Blow for combo. Max DD and REF is 60%. EE build is useless on Server1&2 (only good at CS, but there you have /rebuild). SD Recovery option from 380 sets is DISABLED. You can get DDI% (from harmony) only from item level + 11 (instead of + 9). Note: Maximum DDI% per item is now 5% instead of 7% (1% at +11, 3% at +12, 5% at +13). Elves do start with Infinity Arrow skill (from level 1). Note: After you finish Marlon Quest, you need to do a relog, as the Quest will *mess* your skills. Tank builds are eliminated, you can use them at CS for free, with /rebuild. Support builds are now reworked into Hybrid builds (with limits on the buffs). Full HP Recovery option from wings level 3 / 4 does not exist. RF will receive Greater Defence buff on 0 resets and after Elf Soldier buff does expire that gives +50/25 DEF (based on build). Chain Drive Strengthener (ML) also increases Chain Drive range from 2 to 3. Cyclone Strengthener (ML - BK only), Slash Strengthener (ML), Falling Slash Strengthener (ML) & Lunge Strengthener (ML) now also increases the weapon skill range from 2 to 3. Reduced the Poison Resistance (ML), Lighting Resistance (ML) & Ice Resistance (ML) increases from 1.2%~9% to 0.38%~2.5%, since the actual resistance increase is way bigger than the % values. If a BK has a mace & fenrir equipped, it can no longer damage other players with TS. Heal & SD Recovery are removed from game. Summoners can learn & use Cometfall as well as wearing Spirit (Elf) Items. Poison does not work on bosses/mini-bosses (including Goldens/WWs, etc.). Skills like Chain Lightning, Chaotic Diseier and Dragon Roar do have an internal delay when there are more than 300-400 online on the same sub-server, damage showing slower than usually. DL/RF/MG does need the same Kalima level like rest of chars, despite showing a lower level ingame for them. Ice Arrow is disabled at Illusion Temple. Ice Arrow does require minimum 4000 energy in order to be learnt and used. Teleport is disabled at Imperial Event, Illusion Temple and in 6x6 range of Switches at CS. Power Slash is nerfed, so SMG is not that good HOLDER, his power is on Hunt/PvP. Earthquake cooldown is 6s. Summon cooldown is 50s. Teleport cooldown is 5.5s. Most of spells have 5 range (instead of 6). Mana cost of Dark Side is 35 (instead of 70). AG cost of Chain Drive is 14 (instead of 20). Teleport Ally & Summon are disabled if there is not at least 1 member from same guild or alliance in party. On Lorencia Circle you can only have your own class buffs (the rest are deleted). Summon on Gens map is working when there is a boss alive. Summon is disabled in Lost Tower and Devias while Death King is alive. If there is anything that you still need to know we have the test server always open. Commands for the Test Server: Characters Buffs Formulas SM: Mana Shield: Max Rate: 30%. Formula: 1(%) + (ENE/689)(%) - Capped at around 20k ENE or lower with ML. Duration: 60(seconds) + (ENE/80)(seconds). BK: Greater Fortitude (Sweal): Server 1&2 (Normal Servers): Max Rate: 65%. Formula: 5(%) + (ENE/200)(%) - Capped at around 12k ENE or lower with ML. Duration: 60(seconds) + (ENE/80)(seconds). Server 20 (CS Server): Max Rate: 40%. Formula: 3(%) + (ENE/109)(%) - Capped at 4033 ENE or lower with ML. Duration: 90(seconds). ME: Greater Defense (Deff Buff) - Server20 (USELESS ON NORMAL SERVER): Formula: 10 + (ENE/18). Duration: 120(seconds). Greater Damage (Dmg Buff) - Server20 (USELESS ON NORMAL SERVER): Formula: 20 + (ENE/15). Duration: 120(seconds). MG: Fire Slash Defence Reduction: Max Rate: 20%. Formula: 5% + ENE/467(%) - Capped at 7000 ENE. DL: Critical Damage: Formula: ENE/25 + CMD/500. Duration: 60(seconds) + (ENE/80)(seconds). SU: Reflect Damage: Max Rate: 35%. Formula: 5(%) + (ENE/620)(%). Duration: 45(seconds) + (ENE/120)(seconds). Berserker: Max Rate: 50%. Formula 1: (ENE/380)(%) - For Damage. Formula 2: 40(%) - (ENE/450)% - For DEF/HP reduction. Note: Minimum 10% of HP & DEF will be reduced, no matter the Energy. Sleep: Server 1&2 (Normal Servers): Max Duration: 4. Formula 1: 30(%) + (ENE/300)(%) - For Hit Chance. Formula 2: 1(second) + (ENE/2500)(seconds) - For Duration. Server 20 (CS Server): Max Duration: 4. Formula 1: 80(%) - For Hit Chance. Sleep duration on CS server: Under 12000 ENERGY => Sleep is blocked. 12000 - 24000 ENERGY => Sleep duration is 2 seconds. 24000 ENERGY+ => Sleep duration is 3 seconds. Players that are under Sleep effect on CS server can't be damaged. The immunity gained by a player under Sleep effect does make him immune from being moved as well. Innovation (Lesser Deff): Max Rate: 30%. Formula 1: 30(%) + (ENE/400)(%) - For Hit Chance. Formula 2: 5(%) + (ENE/900)(%) - For Defense Reduction. Duration: 5(seconds) + (ENE/1000)(seconds). Weakness (Lesser Dmg): Max Rate: 20%. Formula 1: 30(%) + (ENE/400)(%) - For Hit Chance. Formula 2: 3(%) + (ENE/1200)(%) - For Damage Reduction. Duration: 5(seconds) + (ENE/1000)(seconds). RF: Greater Ignore Defense (Ignore Buff): Formula: 2(%) + (ENE/2500)(%). Duration: 60(seconds) + (ENE/80)(seconds). Increase VIT: Server 1&2 (Normal Servers): Formula: 80 + (ENE/12). Duration: 60(seconds) + (ENE/40)(seconds). Server 20 (CS Server): Formula: 20 + (ENE/3). Duration: 90(seconds). Max ENERGY you can have at CS: 5000. Greater Defense Success Rate (DSR Buff): Server 1&2 (Normal Servers): Formula: 60 + (ENE/25). Duration: 60(seconds) + (ENE/20)(seconds). Server 20 (CS Server): Formula: 25 + (ENE/7). Duration: 90(seconds). Max ENERGY you can have at CS: 5000. Characters Main Builds While there are a lot of builds possible for any character, based on your own needs and creativity, each character have at least 2 main builds. SM: ESM -> With focus mostly on Energy for full MS & PvM potential. Hybrid -> With focus on both AGI & ENERGY for full PvP potential. Main PvP Skill: Blast (Cometfall). Main PvM Skill: ES. Main Hunt Skill: Blast/Flame. BK: SBK -> With focus mostly on Strength for full damage potential. ABK -> With focus mostly on Agility for full combo potential (combo speed & survival). Hybrid -> With focus on both Energy & STR for full greater fortitude & PvM potential. Main PvP Skill: Combo. Main PvM Skill: Rageful Blow. Main Hunt Skill: Death Stab / Combo. ME: AE -> With focus mostly on Agility & STR for full damage potential. Hybrid -> With 4000 Energy for Ice Arrow & higher VIT for full PvP support & survival. Main PvP Skill: Multishot from melee range. Main PvM Skill: Multishot / Triple Shot. Main Hunt Skill: Multishot / Triple Shot from melee range. MG: SMG -> With focus mostly on Strength for full PvP & hunt potential. EMG -> With focus mostly on Energy for full PvM potential. Main PvP Skill: Fire Slash (SMG) / Blast (Cometfall) (EMG). Main PvM Skill: Power Slash (SMG) / Gigantic Storm (EMG). Main Hunt Skill: Fire Slash (SMG) / Blast (Cometfall) (EMG). DL: SDL -> With focus mostly on Strength for full damage potential for Solo-Play/Hunt. EDL -> With focus mostly on Energy for full critical damage potential for Party/Events. Main PvP Skill: Fire Scream / Ravens. Main PvM Skill: Fire Burst. Main Hunt Skill: Fire Scream. SU: ESU -> With focus mostly on Energy for full PvM & buffs potential. Hybrid -> With focus on both Energy and Agility for sustained damage and more survival, mostly for PvP. Main PvP Skill: Blast (Cometfall) / Chain Lightning. Main PvM Skill: Lightning Shock. Main Hunt Skill: Blast (Cometfall) / Chain Lightning. RF: VRF -> With focus mostly on Vitality for full PvP & hunt potential. ARF -> With focus mostly on Agility for full PvM potential. ERF -> With focus mostly on Energy for full buffs potential for Party/Events & decent PvM. Main PvP Skill: Chain Drive (VRF) / Dark Side (ARF). Main PvM Skill: Chain Drive (VRF) / Dark Side (ARF) / Dragon Roar (ERF). Main Hunt Skill: Chain Drive (VRF) / Dark Side (ARF). Note: This topic is 100% made by me and it's especially for our server characters! Note2: The Master Skill Tree has some usual issues, we recommend you having it tested on test server before adding points in the tree! Enjoy building your chars!
      1 point
    3. Hello, A lot of you are wondering what you can do with credits or how to obtain them so I will make a little guide to help you out. Credits are the virtual currency that we use on our site. This is the only thing that we give for Donations (we don't use WebShop, CashShop or things like these). Important: In order for the credits table to be created and your credits to be actually counted, you need to log in to site first, that's how you "activate" this table. How to obtain credits? As I stated, the first method to obtain them is via Donations (you will get 1000 credits for 10 euros, 1600 credits for 15 euros, 2200 credits for 20 euros and 3350 credits for 30 euros (via PayPal or Card). You can also donate via BANK TRANSFER, contact us for more info. Donations aren't refundable unless we decide so, in special cases. The other methods to obtain credits are: - Vote for US (1 vote = 2 credits, you can vote every 12 hours on 2 sites) - 8 credits / day. - Go on every Rabbits Invasion and farm Rabbits (4 credits per killed rabbit) - 60 rabbits per invasion, every 6 hours. - Sell your own Items on Market for credits. (Maximum price of 2000 credits/item, 10% tax). - Sell your own Characters for credits (Minimum price 2000 credits, 20% tax). - Win Weekly Tops: Weekly Voters: 200 credits 1st place, 198 credits 2nd place, ... 2 credits 100th place. Weekly BC: 150 credits 1st place, 145 credits 2nd place, ... 5 credits 30th place. Weekly DS: 150 credits 1st place, 145 credits 2nd place, ...5 credits 30th place. Weekly CC: 150 credits 1st place, 144 credits 2nd place, ... 6 credits 25th place. - Hunt! Every Boss/Mini-Boss give credits as follows: Golden Goblin: 3 credits Golden Soldier: 3 credits Golden Rabbit: 3 credits Golden Titan: 4 credits Golden Devil: 4 credits Golden Vepar: 4 credits Golden Dark Knight: 4 credits Golden Crust: 5 credits Golden Tantalos: 5 credits Golden Golem: 5 credits Golden Satyros: 8 credits Golden Iron Knight: 12 credits Golden Twin Tale: 12 credits Golden Napin: 12 credits Golden Budge Dragon: 12 credits Golden Derkon: 15 credits Great Golden Dragon: 20 credits White Wizard Orcs: 5 credits White Wizard: 15 credits Dark Elves: 25 credits Cursed Dragon: 30 credits Nightmare: 40 credits Kundun: 40 credits Bloody Witch Queen: 50 credits Medusa: 55 credits Selupan: 60 credits Balgass: 80 credits What can you do with credits? - You can Buy Hunter VIP (1000 credits for 7 days). Advantages can be read in the next section. - You can Buy Dealer VIP (1000 credits for 7 days). Advantages can be read in the next section. - You can Buy Professional VIP - Unlocked after Stage 1 (10rr) is completed (1800 credits for 7 days). Advantages can be read in the next section. - You can Buy Players Characters from the Character Market. - You can Change Race (4200 credits) - No limit of resets to use this function. Note: There is a 5 days cooldown for changing the race (on the same character). - You can use Blacksmith to Add Luck on items (500 credits / Item) - You can't use it on Wings (Level1/2/3). - You can use Blacksmith to Upgrade Items from +9 to +12 (180/260/380 per Upgrade/Level) - You can't use it on Wings Level 2&3. - You can use Blacksmith to Add +ADD on items - Make the item with +12 ADD, from +0/+4/+8 - (300 credits / Item). - You can Hide Info (Hide Location + Inventory with 500 credits for 4 days). - You can Change Name (1000 credits). - You can Transfer Character to another Account (1000 credits). - You can Reset Master Skill Tree (2500 credits). What are the advantages of VIP? VIP-Hunter: - DL, RF, MG from Level 1. (Default: Level 200) - +15% EXP. (Default: 100%) - +15% ML EXP. (Default: 100%) - Max Elf Buff Level: + 40 levels and + 2 resets. (Default: 250 level & 1 reset) - Module Discounts: 3%. (Default: 0%) - +8% chance for Soul, Life & Harmony in items. - Lower level mobs for ML exp. (95 instead of default 105) - Lower zen for resets: 80% of the default price. (Default: 100% - based on each reset) - Extra warehouse: 3. (Default: 2) - Off-Attack maximum duration increased with 5 hours. (Default: 5 hours) VIP-Dealer: - DL, RF, MG from Level 1. (Default: Level 200) - +8% EXP. (Default: 100%) - +8% ML EXP. (Default: 100%) - Max Elf Buff Level: + 25 levels and + 1 reset. (Default: 250 level & 1 reset) - Module Discounts: 3%. (Default: 0%) - Market Sell Limit: + 100%. - +5% chance for +10 -> +15 chaos machine mixes. (can not be displayed by game client -at Goblin-, but it is added by server) - +25% Zen. - Extra rate for DS/BC invitations mix: + 5%. - Max entries per day +1 for all events except Illusion Temple, Imperial & Dopple. - Lower zen/delay for post: 115.000 zen & 5s delay. (Default: 150.000 zen & 10s delay) - Extra warehouse: 3. (Default: 2) - Off-Attack auto-pick unlocked. (Default: No auto-pick) VIP-Professional: - DL, RF, MG from Level 1. (Default: Level 200) - +20% EXP. (Default: 100%) - +20% ML EXP. (Default: 100%) - Max Elf Buff Level: + 80 levels and + 4 resets. (Default: 250 level & 1 reset) - Module Discounts: 5%. (Default: 0%) - Market Sell Limit: + 100%. - Lower level mobs for ML exp. (90 instead of default 105) - Extra rate for DS/BC/IT invitations mix: + 5%. - +15% Zen. - Lower zen for resets: 90% of the default price. (Default: 100% - based on each reset) - Max entries per day +1 for all events except Illusion Temple. - Lower zen/delay for post: 135.000 zen & 5s delay. (Default: 150.000 zen & 10s delay) - +8% chance for Soul, Life & Harmony in items. - +5% chance for +10 -> +15 chaos machine mixes. (can not be displayed by game client -at Goblin-, but it is added by server) - Extra warehouse: 4. (Default: 2) - Off-Attack maximum duration increased with 7 hours (Default: 5 hours) and auto-pick unlocked. (Default: No auto-pick) Enjoy farming & using credits!
      1 point
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