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    Showing content with the highest reputation on 03/23/2021 in all areas

    1. We are known as a community that promotes high level of competition. While we did hundreds of things to make the life easier for casuals / non-competitive players / non-guild players (you don't wanna imagine how "hard" were for casuals our first editions), we will never be a casual server. Which translates into the exclusive content for the competitive players, where the real fights does take place. If they'd have to fight for things that anyone else can obtain by afk-ing / farming, there would be no point for anyone to try-hard at all. Like it or not, this is what we are promoting, and that's not gonna change. Now about few specific points you made: - Fenrir parts were farmed on Crywolf, and people complained that it is non-pvp map and people can farm there forever. They were moved to a PvP map. - Seeds (especially those that can drop from OB5) are top-level rewards, they can't exist into OB4. - Talisman of Luck is simply a W4 item, not having its usual function. - Quests are fine, nothing too easy, nothing impossible (+/skipquest). RNG is and will always be an important player in MU online, so it is on the Quests part. You made an example with Nightmare 1 try / day, but it is exactly as we wanted, to prolong the quest, just like the Quiz quest where you can only answer 1 per day. Both are "very easy" to do, but they take time. Just like others are "medium" like hunting goldens (you need to be active and lucky to find them) but they can take way lower time, and so on. Ehm, at current state you can basically do anything unconventional. But on a fresh server, with 70+ players at CS, you won't stand any chance for that. It is not technically possible.
      1 point
    2. Balance is made via common sense, isn't it? There can't be balance without common sense. I'm not quite sure if you are aware of crown mechanics, but any other character except of DL on horse can be moved / stopped from registering the Crown NON-STOP. There is virtually zero chance to register versus a same power / stronger power guild at CS if you play any other character at Crown (basically, you register 1 second then you are moved / stopped and lose -2 seconds from the register time, and so on). This is the only point that can be arguable. If you look at it like that, sure, it should be up to the players. But, in reality it is a bit different. If you are a "good" guild, ofc people will prefer to stick with the guild despite knowing they have a BIG disadvantage at CS, they will simply have to make a "compromise" just to stay with their friends, but they would ofc prefer to have a proper GM character for CS, that's the most fun event in the end, knowing that you must sacrifice it just to stick with the friends isn't healthy, while it is possible of course. Aiming to be better than the original shouldn't put us in a position where we're getting way away from the original lore, we can do both. Being a GM is a commitment, starting from the chosen character up to the guild management. Ofc this shouldn't be a problem for anyone at all, there is at least 1 player from a guild that plays DL and is happy to host the guild on it, for CS, while the management is kept by the "original" GM, and etc.
      1 point
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