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    Showing content with the highest reputation on 02/23/2022 in all areas

    1. I would like to play cs v2 system in 15 players / guild or ally. Thats means we will make more guilds to participate and hopefully will be more fun. With this number even best guild will have problems trying to win the crown against 3 other alliances. Playing v3 system in 40 ppl will be a mess or will be a easy job for the guild that recruit the best players. We need to teach a gm to stay on the specific coordonates to gain 1 more point/sec and you want to play a so difficult cs?!😅 I agree with many things writed above me, but we see you're implicated and we like that.
      2 points
    2. So many changes, so much difficult, people who play this game play because it is easy and many are not capable of playing something more complicated. If we want complicated game, we would play another game. I would agree with the changes, with the diversity, but what is the point? for what are we fighting this CS? the reward for CS owners is not worth the time and effort. GM boxes, and what.. dont even need to win and you still can get more than half, no expenses added. 380 weapons, and what.. now u got world bosses, drop rate for weapon is higher than on gm boxes. for what to even struggle? to coordinate, to make strategies.. people who play this game want to 1vs1 duel and to win, or will blame the settings and some times for good reasons (in my view cant understand some chars to be op for so long just because stage, its killing the game, example rf 1 hitting any char for like 1.5 months... i guess we need to focus on other aspects of the game) Most cant coordinate even in current settings, cant read properly many things.. most just wanna wait end of db and have what to brag next db that they are the best or w/e. on to the post, below should not exist in my point of view. If your alliance holds both statues then the following buff will be up for your alliance until you lose at least 1 Statue: GM, Assistant & Battle Masters gain damage immunity, preventing them from being damaged, while the buff is active
      1 point
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