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    Showing content with the highest reputation on 03/01/2022 in all areas

    1. Asking the real question here. I'm sure I'm not the only one who started getting really bored of season 6, but come back each db cause of the server quality and the community(with goods and bads). Is there any chance that we will get a higher season(Not talking about season 17 bullshit, but rather 9-10, with maybe the next class as well) in the close future? I can see a phoenix style, low or even non rr server with oldsquad quality lasting for pretty long, considering how many other things are there to do in game.
      1 point
    2. We won't have lower than 25 players at CS in early game, we'll think between 25 and 30, as I stated the options in my previous replies. It is not even technically possible to have the golem based on "most damage" instead of last hit, but even if it was, we wouldn't design it like that. If your alliance is strong enough it can just secure the area of golem for the last hit (basically, killing the other contenders). It is a PvP fight for an objective, not just a DPS race.
      1 point
    3. HI, my 5 cents. I think that no restrictions will induce people to split into 3+ alliances. This community is teeming with drama, someone has offended one, someone has stolen items from another, someone is sucking all the juices out of the entire clan in favor of 3-5 characters. And this is just an event, 1 time a week, in the middle of the day, weekend ....summer....if you know what I mean. In fact, there will always be 3 guilds, hardcore, those who don't like hardcore, and Vietnamese) Having a smaller number of people in the guild also has its drawbacks, 15-20 people in the guild means 2 guilds of HC (for example) which will prevent the rest of the participants from capturing the seal. The second thing that pushes away from participating in the castle is the castle system itself, no matter what anyone said, but there was one advantage in the original system, there really was no way to predict who would become the winner, decided case, the position, and as always the strength of the characters decided. CS v2-v3 are also good to one degree or another, he made every minute important (of course I'm lying, only the last 15 minutes were important, maybe 30). As a result, as it was said earlier, both here and in the topic about the arena, the more complex the system is (specifically in this game) the less popular it is.Again, the example of Soccer and Arena. If you want a good game, take care of the balance of the characters, and not "this", which has been going on here for several editions. Peace to all in this difficult time. DIEEEEEEEE P.S. Remove finally my ban IP on forum ))
      1 point
    4. I clearly understand now, as the arguments were given, that it would be frustrating / hard to coordonate 40 players in this kind of environment, which I didn't thought deeper at first. But still, you had max 20 players at CS even this Inception db, in first month, with over 400 real players, and nothing happened out of it, as always. The better players preferred just to be some back-up for one of the 2-3 guilds and not play the CS at all instead of grouping up and forming 4th/5th guild and come to CS. This will never change, and it will be only an advantage for such "mega-guilds" over normal, lower tier guilds that doesn't have that many players but can ally with other lower tier guilds and make up for this disadvantage. Real examples: 20 players in guild was the limit, but Guild A had 40 players (not alts) in alliance, always enough to fill the 20 spots, either on shared main chars from people that couldn't attend or with their own char, big enough. Guild B (lower tier) had 20 players in guild and only their alts in alliance. Their main guild was big enough at CS, but they couldn't have the 20 spots filled due to not everyone could attend the event and they didn't had that many players to fill those spots, so clearly a big disadvantage at CS. So what it will actually change? Just more benched players for the same guilds while the lower tier guilds can't even fill those spots. You can't force a player to be part of a guild / mega-guild, but it has no problem as being part of his own guild but in an alliance with another, where there are same rights. ----------------------------------------------------It's open for discussions---------------------------------------------------- Now about CS V2. Since 80% of fights were between only 2 alliances, I'll talk only about this case (in 3 was a bit better). 2 ally fight: - Move crywolf stay AFK for SD regen & wait summon. - Get summoned inside room / near room. - Kill bufffers / lower players & move switchers / GM. - Register crown in 2-4 minutes. - Repeat. It wasn't neither hard or interesting gameplay. It was just better than the default system. Then we speak about wholes. There were CS-es won by 1 char in terms of Points (looking at Zutto) where the difference between the winner and the loser was exactly the points farmed by that character - without any possible counter-play. Doesn't matter if it was Zutto or any other chars, the top 2-3 killers were just changing the lose into a win, or vice-versa, and nobody could stop / react to it. When such Event can be decided mostly by few chars, it is not a healthy design. If 2 guilds were very close in terms of power (and it happened, multiple times), the win was in hands of 1-3 players, and only them. The other guild couldn't recover by any chance in such conditions, taking into account the highest amount of points from kills can be earned in first hour and no extra catch-up mechanism when only 2 guilds (the def-catch-up points are just split between the 2 guilds). So why do we need such dynamic changes? Well, for an actual interesting & dynamic event, where you can't predict the winners just by looking at their top killers.
      1 point
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