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    Showing content with the highest reputation on 05/20/2022 in all areas

    1. Spawn

      Let's talk ?

      Dear Admin, let's talk on equal terms, there were a lot of accusations towards the community, in some you may be right, but in most you are mistaken. I've already written about it here and I won't waste my time looking for my post, but I'll say briefly, all your discontent and frustration from "us" is 99% your fault, it was you who ridiculed every idea that in your and only your opinion was terrible, you didn't give any explanations for your global changes in balance/class. You tried to make a Lineage (let's say) out of this old game MU Online. And what kind of community did you expect to get if for the most part only old players play here who know every inch of this game, who even before opening have access to the test server and know at each level where and how they will lvl-up. For this reason, new people don't stay here for long, and old people just leave. And those who stayed already know good and bad teammates. And here again what I said earlier, earlier in the same topic, you mixed 2 reviews with shit and praised the other just because their post is a "joke". People are just tired or afraid to write something to you, because this is an ADMIN, he is definitely authoritative and knows more about this game than 25-35-45-year-old uncles who played this game 5 times more than our ADMIN. As bitter as it may sound, but this is life, and since it was clear to most here and you confirmed it, it is also a commercial project. We all work not because we like it, but because we want to eat. And the better you do your job, putting up with all those responsible, the more profitable it will be. If you want to continue doing your job and for people to really appreciate it, listen to what people are telling you and not just blindly follow your ideas. Give them freedom of speech. Making a game for Zutto, who consistently spend $ 1k per project, you slowly lose another audience who first, appreciated your efforts, and then faced with the situation that they are even, and with the same money spent or less, they are zero in this "free2play" game.
      1 point
    2. Pershing

      Let's talk ?

      You will never change. You trash talked about the community actually having one of the best community in the business - very competitive, very active and very stable even though some smaller or bigger issues around. Before you talked about toxic community you should look at the mirror and ask yourself a question. Why people don’t like me? Maybe it’s because of the way you talk to people and how arrogant you are? Maybe it’s because you think you are the smartest guy in the world? Maybe it’s because you think you are always right? Maybe it’s because you ignore what people talk to you and listen to “your” people only? Etc etc. I have never seen you admitting your own mistakes
      1 point
    3. GetFukt

      Feedback from Players

      Phoenix Semi-Hard x30 Feedback Hope this is at least read and considered. 1. Economy A. I don't believe the hard economy system was successful. The lack of jewels leads to every item being traded with primarily credits (P2W). This transition to P2W is not the OldSquad server we all love and remember. B. With the new Box of Kundun system there is no more incentive to hunt and compete for Box +4/5. With a majority of the drops being complete garbage (Vine gloves + mana from Bok5) you've introduced so much additional RNG to an aspect of the game that is already RNG heavy. This makes the server feel more and more like a mobile phone game where you are gambling 24/7. C. I believe the jewel drop rate needs a buff. There are not enough jewels in the economy for anyone to build cool sets, consistently game on wings, yolo +15 items, etc because the jewel drop rate is abysmal. D. Zen drops - At some stages of the game I was struggling to even buy potions. - I don't think any changes are required, it seems much better now. 2. Blacksmith A. Removing this system would slow progression and let non-donators at least have a chance to compete. I recommend removing the +9 - 12 aspect of the blacksmith but keeping the + Luck option. This paired with VIP purchases should provide enough profit to maintain the server. Ideally I would love to see 1 VIP system introduced, with a price increase of 5 euros, and the only additional credit option would be adding luck. 3. IP Limits A. This is something I agree with. I'd hate to see a server full of alts just farming. Sadly, the IP limit isn't working, the system is still being abused and people are playing 10 - 15 just to increase their chances for jewels and zen (See 1.C). 4. Balancing A. BK - Overpowered monster / Takes a brain to play. - I think this class is fine. It's primary job is to be a killer and it does take a bit of skill to play. B. DL - Level 1 - 350 It's broken, but balances out and falls off as levels progress. - Ignore SD on horse is a bit silly. C. SM - Weak as shit level 1 - 350+ and requires good items. - SM needs a lot of love and investment but they really shine at later stages. - Balanced Well. D. RF - Level 1 - 300 it's pretty shit. requires decent items, falls of late game (ML++). - Needs a few tweaks, shouldn't be able to 1 hit everyone while walking around with 5k++ HP. E. SUM - Late game monster. Takes a while to get going. same as SM, balanced well, requires investment. F. AE - The main PVM class. Ice arrow should have it's duration reduced and should have some sort of diminishing return if you're just holding 1 person in place with Ice arrow. G. MG - What a fucking joke, literally only useful to play as EMG. Low Range - Check, Low Defense - Check, Low Damage - Check. This is quite literally the worst class on the server. More to come soon.
      1 point
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