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    Showing content with the highest reputation on 01/22/2023 in all areas

    1. Hello! I already did one guide for Vitality Rage Fighter and since then I didn't posted anything. Here I will represent you my vision of "Strenght Magic Gladiator". You all know that this is early game PVP Beast and also high capabilities of PVM. 1. Introduction What does SMG lack? You all know its the AG. Early game you can use 2x One Handed weapons with special options (EDR/2% or both) or just high damage ones (non excellent), or simply you can use the specific SMG weapons who have Powerslash skill. First I will explain you the benefits of both (you can keep them both in your inventory and switch depending on the situation). 1.1 Weapons of choice. 1. Using two weapons will provide you burst at early levels if there isn't good two handed wep at your hands (focus on having EDR++ on each wep). This will give you high damage burst at PVP but keep in mind when you get out of AG - you are history, so don't use this method for PVM. 2. Using two handed weapon with Powerslash (even not excellent one with options) will give you medium damage burst in PVP and high damage burst in PVM. Many people neglect Powerslash but it is proven that it works in Castle Siege as well. It is a good AOE high distance skill which can help you control the Castle. You can literally melt people if you have one EE guarding you back with SD regen. 1.2 Weapon examples You can pick up any Excellent one handed weapon with EDR++ . (Early game PVP) Excellent Rune Blade +Luck+ 2% DMG (Early/Mid game both PVP/PVM) Excellent Sword Dancer +Luck+ 2% DMG (Early/Mid game both PVP/PVM) Excellent Divine Sword of Archangel +L+EDR+2% combined with Rune Bastard Sword (Mid/Late game both PVP/PVM) Rune Bastard Sword with 5 sockets +Luck. (Mid/Late game both PVP/PVM) 2. Armor This is something which will unleash a discussion. My experience proves that in early game you don't need high defense gear. Depending what you really gonna do will make the difference. If you go straight for PVP my suggestion is to head for low tier excellent set or mix of sets. For example you can start with Bronze, Brass, Dragon with Damage Decrease and Reflect. Now here is the trick, you don't have to complete the same set since in early game you are really depend on the options. Luck is needed so you can land more Critical Hits. Late game you start with forging your set to +11 so you can get the bonus and then continue till +15. Damage Decrease as yellow options on the set are needed when you reach this part of the game. If you head for PVM then you head for rare (medals or hearts) set with Additional Defense and luck. Brass Set +Luck+DD+REF (Early/Pre-Mid PVP) Brass Set +Luck+HP+REF (Early/Pre-Mid PVP) Ancient set Gaion Storm Crow (Mid/Pre-Late PVP/PVM) - picking Gaion will make preparations for having Rune Bastard Swords which are the Best in Slot swords for SMG. Ancient set Muren's Storm Crow (Mid/Pre-Late PVP/PVM) - picking Muren's will force you to use Two Handed weapons so you can take the bonus and it is easier to get the set. Volcano Set (Late PVP/PVM) - equipped with two Rune Bastard Swords is kinda the Best in Slot gear you can have in late game. 2.1 Rings Preferred rings by me are 2x DD+REF or mix of DD+REF and REF+HP. At early game you can go with one option rings but prefer to have DD and if your gear doesn't contain Reflect, try to get one from your second ring. 3. Stats Here is the real deal. Since many of you will think "Why you added 130 energy?", the answer is simple - Scroll of Ice - this is probably one of the most important Spells at early game so you can reach long distance people and control the map. 3.1. High STR - with this build you can land huge damage with slower Attack Speed. You can use this build in early/mid game with 2x One Handed weapons for PVP (PVPArena, Castle Siege and etc). This points are calculated for level 400 with additional Fruits and total of 2863 points. 3.2 High AGI - this is something special I've tested few times on live editions and I was doing pretty good with medium but sustained damage. My recommendation is to use either Muren's or Gaion Storm Crow so you can compensate the lack of STR with the Double Damage. 4. Short basic tips about PVP Gameplay. It is not easy to be a SMG. Your most important thing is positioning so you can land proper Fire Slash. As far as I remember the radius of Fire Slash is 1 yard so you have to be careful. That works for invasion/bosses as well. Your play style is simple Single Targets - Ice > Cyclone (if you are equipping One Handed Sword which will allow you to jump on the target easy, also works for focusing the GM in CS if its DL) > Fire Slash Multiple Targets - Try to position yourself and just spam Powerslash if more than 5, if no - you can get closer and use Flamestrike. You can divide your play style on two while in CS: Mostly SD drainer and diversion Focus on killing specific targets - Stampers, clearing the Crown, killing opponents EE's and the GM who wants to take the crown. 5. Some small calculation as always with the following items: 5.1 Some statistics with the damage inputs at level 400(+200ML) and the equipped set. 5.2 Some data on Vulcanus Cruel Blood Assasins and Selupan 6. Master Tree I will post the PVP orientated Master Tree in 3 steps - 0-50 ML; 50-100 ML; 200 ML. My first 50 points should be spended like this: PVP Defense Rate - 10 PVP Attack Rate - 10 SD Increase - 10 PVP Defense/Attack Rate +5 on each SD Regen - 10 (preparation for Increase Defense) 50-100 Points: Divided on two choices you can pick up one of these: Increase Defense - 20 Attack Success Rate - 10 Cyclone - 10 Weapon Mastery - 10 Increase Defense - 20 Increase One Handed Sword - 10 Increase One Handed Sword Mastery (for Attack Speed) - 10 PVP Defense/Attack Rate - +5 on each Final 200/200 Points: So far this is the final build which you head for. It is not easy to farm everything but head for this type of game style. Pretty simple and fun to play Class. If you have any questions regarding this build I will help you with pleasure. I remind you again - this is my play style and it is not official MU WEBZEN build you MUST follow. Regards, Voyager
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    2. Gion

      Test server commands

      Up with Inception topic :
      1 point
    3. blocker147

      Test server commands

      One more trick with ancient option: +5 stamina or +10 stamina. You need to increase ancient option value on [+4] to get +10 stamina. Next command will drop warrior leather boots: /drop 11 5 0 0 0 0 0 5 (+5 stamina) /drop 11 5 0 0 0 0 0 9 (+10 stamina) Next command will drop anonymous leather boots: /drop 11 5 0 0 0 0 0 6 (+5 stamina) /drop 11 5 0 0 0 0 0 10 (+10 stamina)
      1 point
    4. Gion

      Test server commands

      Ok, so I figured out some of the ancient item formulas. In order for an item to be ancient, that specific item has to be part of an ancient set, like you can't have Agnis Gloves since the Agnis set has only helm, armor, pants and a ring. The code for these items is the same, just like for the normal items, with the only difference that you need to add another 5 at the end. Example: Adamantine Armor code: 7 26 0 0 0 0 0 0 Agnis Adamantine Armor code: 7 26 0 0 0 0 0 5 But there are some tricks, the same item can be contained by multiple sets (Like Katana ring of poison and Agnis Ring of poison), in this case you have to increase or decrease that last 5 Example: Kantata's ring of poison code: 13 9 0 0 0 0 0 5 Agnis ring of poison code: 13 9 0 0 0 0 0 6 I hope you guys will find this handy If you find any other things, feel free to share them with us. STILL WANTED: Codes for socket items (with controlled number of slots) !!!
      1 point
    5. Gion

      Test server commands

      Haven.t figured out yet the commands for ancient items and socket items(with slots). For socket items I suggest the players to go Crywolf and spawn many medusa bosses. I will come with an edit if I will find anything about the ancient drops. Later Edit: below info about ancients Smth more about items: /drop A B C D E F G 5/6 A = Item group (read Items.txt) B = Item sub-index (read Items.txt) C = Level (from 0 to 13) D = Skill (0 or 1) E = Luck (0 or 1) F = Option (0 to 7) G = Excellent option 5/6 = Ancient Options(either 5 or 6, check which one is working for your wanted item) If you want to create an ancient item, I suggest you to let G=0, if you want to avoid bugs. Sum these numbers: Weapon and Pendant Excellent Option: 1 = Mana recovery after monster hunt +mana/8 2 = Health recovery after monster hunt +HP/8 4 = +7 Speed 8 = More damage +2% 16 = More damage +level/20 32 = Excellent damage rate +10% Note: Combine number and you can make an exc item option. Sample: 8+32=40 Drop Code: /drop 1 0 0 0 0 0 40 = Exc Small Axe+Dmg 2%+EDR :) Sets/Shield/Ring Excellent Option 1 = Increase Zen After Hunt 40% 2 = Defense Succes Rate 10% 4 = Reflect Damage 5% 8 = Damage Decrease 4% 16 = Increase MP 4% 32 = Increase HP 4% 63 = Full Option Note: Combine number and you can make an exc item option. Sample: 8+32=40 Drop Code: /drop 6 0 0 0 0 0 40 = Exc Small Shield+HP 4%+DD 4% :)
      1 point
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