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    1. Hello to everybody! This guide is mostly addressing to the new players of MU, but not only! After watching the videos about MU online on YouTube, many of you might question yourself about the gameplay. I will try to describe the gameplay and what you have to do. First of all, we'll start with some details about the gameplay as a genre: In MU Online, like in most MMORPGs, players have to create a character among seven different classes and to set their foot on the MU Continent. In order to gain experience and thus to level up, a player needs to fight monsters (mobs). MU is populated by a large variety of monsters, from simple ones like goblins and golems, to frightening ones such as the Gorgon, Kundun or Selupan. Each monster-type is unique, has different spawn points, and drops different items. Outside of a duel, PvP fighting is possible but "discouraged". When one player attacks another, a self-defense system is activated, in which the attacked player may kill the aggressor within a time limit. Self-defense is also activated when a player attacks an Elf's summoned creature. Outlaws have disadvantages during game play, depending on their Outlaw level. At the start of the game the players can choose between four different character classes - Dark Wizard, Dark Knight, Elf, and Summoner. Players can unlock a Magic Gladiator, a RageFighter and a Dark Lord as they progress. Each class has its specific powers and items. As characters level up and complete quests, they can transform themselves into stronger classes. Each progressive class change grants, gain access to new spells, skills, weapons and wings as well as an associated change in appearance. Mu Online has a built-in chat system that allows all visible players to easily communicate via text. Users can add custom players to their Friends List in-order to make it easy to keep in contact with one-another. I will start with the the "mechanical" part of the game, then we'll talk about the gameplay. Like most MMO games, characters in MU can use many different kinds of magic and special abilities. Each character has its own set of spells and some weapons may be enchanted in order to provide the character with a specific spell. Casting a spell costs MP (mana, or magic point) and sometimes AG or stamina. *** http://image.webzen.net/Mu/guideImage/gameSystem/img_baseinfo_1.jpg http://image.webzen.net/Mu/guideImage/gameSystem/img_baseinfo_2.jpg Some hot-keys: At the beginning you need to access your stats and inventory. You can do this by pressing C(here the level is displayed, your stats, etc) and V (inventory). In inventory you will find 2 rings, from where you can drop some nice starting items, but you can throw them on level 40 and on level 80. Each item occupies a number of slots from inventory. Above these slots you can equip items for your character, taking into account what you can wear and what you can not. Below you will find the amount of Zen that you posses. The Zen is used for teleporting, buying items from shops, item crafting, etc. There is a "plus" button too, it is the extended inventory, which drops in Karutan2. You can also sell items to shops for Zen. As you progress in level, you will unlock the "Repair" and "Store" options, also included in the inventory screen. - This should happen really fast. By unlocking the Repair function, you don't need to go to the BlackSmith shop anymore to repair items, you can do it by yourself (zen is used). By unlocking the Store function, you can sell items to other players for zen. Just drag and drop the item that you want to sell into the store and set its price(right click). You can choose your store name too. F - Friends / mail function, from level 6 H - Event planner, displays the starting hour for some events D - Multitask bar, where you can request a player to Trade / Buy Store / Party / PM/ Request to join Guild etc., by selecting the wanted option and right click on the player Enter - Chat Printscreen button, saves the screenshot directly into your MU folder->Screenshots, no other software needed F1 - Help Box, press F1 in game for even more very useful hot-keys. You can press multiple times F10 - 3D Camera ON/OFF F11- Reset 3D Camera F12- Minimize the game M - Warping Menu A - Master Level, after completing Quest 3 Z - In-Game Clicker B - Gens Menu (for Gens members) G - Guild Menu (for Guild members) P - Party Window (for Party members) Start your chat message with ~ for party chat / @ for guild chat / @@ for alliance chat / $ for gens chat If you want to buy Healing Potions, Mana potions, some items/spells , you need to search the safezones of some cities for NonPlayerCharacters that are selling these things for zen. You have an account Valut(Stash), where you can deposit your items. These items can be shared with your characters from the same account. It is located in almost every safezone of a city ( Safety Guardian is the name of the NPC). You can also find the Chaos Goblin in Noria, for some combinations (upgrade items from +9 to +15 / creating wings / etc), Lahap in Elbeland, for stacking the jewels. In the upper left corner, the coordinates for the current map are displayed. Players can choose to team up with other players in a "party", in which players cooperate against enemy monsters to share and increase exp and loot. *** Characters: Dark Wizard: Dark Wizards study the mystical arts, crafting the elements of nature into powerful spells such as Fireballs, Aquabeams, and even Ice Storms. They have the highest Energy of all the character classes. Points per level: 5 (usually, this attribute -for all characters- can vary with +-2, depending on the server type) Starting Strength: 18 Starting Agility: 18 Starting Vitality: 15 Starting Energy: 30 Life/HP: 60 Mana: 60 Life per level: 1 Mana per level: 2 SD per level: 0.5 Dark Knight: These dedicated warriors train endlessly to perfect their sword techniques. They channel their high Agility and Physical Strength stats into direct and area attacks like Twisting Slash, Death Stab and Rageful Blow. Points per level: 5 Starting Strength: 28 Starting Agility: 20 Starting Vitality: 25 Starting Energy: 10 Life/HP: 110 Mana: 20 Life per level: 2 Mana per level: 0.5 SD per level: 1 Fairy Elf: The fairy elves are skilled in both archery and magic, combining the two to provide both offensive and defensive support. Their abilities include special arrow attacks as well as the power to Buff the Attack and Defense for themselves and others. Points per level: 5 Starting Strength: 22 Starting Agility: 25 Starting Vitality: 20 Starting Energy: 15 Life/HP: 80 Mana: 30 Life per level: 1 Mana per level: 1 SD per level: 0.5 Summoner: Summoners, whose bloodline have been preserved since ancient times possess a natural gift in manipulating magical powers and communicating with another world. By using special scrolls, Summoners can summon mysterious monsters. Through their constant prayers and meditations, Summoners can incapacitate enemies by compromising their weaknesses. Points per level: 5 Starting Strength: 21 Starting Agility: 21 Starting Vitality: 18 Starting Energy: 23 Life/HP: 70 Mana: 40 Life per level: 1 Mana per level: 1.5 Magic Gladiator: Upon reaching a certain level (based on the server type -Inception / Phoenix-, this level is ~150-200), the Magic Gladiator is unlocked. These warriors combine spell and sword, bringing both to bear in the defense of MU; their arsenal includes abilities of both the Dark Knight and the Dark Wizard classes. Points per level: 7 - this is the advantage of choosing an MG at level that level Starting Strength: 26 Starting Agility: 26 Starting Vitality: 26 Starting Energy: 16 Life/HP: 110 Mana: 60 Life per level: 1 Mana per level: 1 SD per level: 0.5 Dark Lord: At the same level for each server, the fearsome Dark Lord is unlocked. Riding into battle on his steed, he is a terrifying force that summons his Dark Raven and Dark Horse to do his bidding. He is the only character with the Command stat. Points per level: 7 Starting Strength: 26 Starting Agility: 20 Starting Vitality: 20 Starting Energy: 15 Starting Command: 25 Life/HP: 90 Mana: 40 Life per level: 1 Mana per level: 1 RageFighter: The Rage Fighter is a remnant and descendant of Kalutal royal knight. They are specialized for charge attack based on their physical advantage and use special buffs learned from Kalutan royal knight (same unlocking level). Points per level: 7 Starting Strength: 32 Starting Agility: 27 Starting Vitality: 25 Starting Energy: 20 Life/HP: 100 Mana: 40 Life per level: 1 Mana per level: 1 Dark Knight - is a warrior which deals good amounts of damage. He can be a tank too. Close range Dark Wizard - mage which deals damage from range. He is able to teleport, and has a lot of spells. Elf - Energy based Elf is a support character. The Agility Baset Elf is a good opp in Pvp. Summoner - mage, deals damage from range, has different buffs/debuffs and perks. Magic Gladiator - a combination between Dark Knight and Dark Wizard. RageFighter - warrior character, deals a lot of damage, close range Dark Lord - can use specific pets. Used as a both as damager and tank. HOT: MG / RF / DL can be unlocked at level 1 by purchasing VIP. We have tried to balance the power of the characters, so everyone can choose whatever class he wants. *** The main goal of this game is to reach level 400. Based on that, our community offers you multiple type of gameplay choices: Inception, Phoenix and the *Wormhole concept. We have some vaulted versions too (like Non-Reset, which might be back some day). Phoenix (Non-Reset with Optional resets type of gameplay): After your reach level 400 and finish your quests, you can farm your wanted items, you can go for Master Level (the 200th level is achieved by completing different tasks/quests), hunt events, PVP, etc. OR to reset to level 1 (you keep the items and ML), with a stats reset to level 1 (you get a low amount of bonus points, ~100) and you start over. There is a limited number of resets (~10). Inception (Multiple Resets type of gameplay): Same as Phoenix, but at level 400 you can reset you character to level 1 in order to start with a bigger amount of bonus points(~1000). Usually there are around 35 resets possible. *Special *WormHole: The WormHole Concept, also known as Inception's kid, is a low term server (~60 days) where the gameplay is mostly the same as the one from Inception, but with limited access to some game items/features, and after some time (~50 days) you will be able to transfer your character to Inception. It is basically a wormhole for those who arrive later on Inception but want to still hit the top. You can find all these servers here -----> https://mu.oldsquad.ro Choose the right one for you ! **Note: Phoenix's exp rate is lower than Inception's, because we had to create balance for all the gameplays. *** After you have joined MU and you have already chose a character, it's time to go kill some mobs for level up. You can only kill just a few monsters with your bare hands. You will need spells, items, potions, and, the most important thing, another players. You can create 2 accounts which can be connected at the same time, so you can start with multiple characters (much easier for you to level up, farm, etc.). I suggest you to read the info for your chosen version of server on forum. First you jump in the game, click the Elf Soldier (Shadow Phantom Soldier) to receive some bonus damage/defense, then you go to kill some mobs for level up. After killing some mobs, you will notice that you are not killing fast enough, so you need to search for some spells. Maybe you will find some in the shops. You can find shops in many maps, in safezones. You can buy some starting items from there, and some potions of healing and mana too. Shops are NPCs which are selling items to you for a certain amount of zen (zen is dropping from mobs). After you find some spells (don't worry if you won't find too many spells in shops, the most of spells are dropping from mobs in certain maps/spots) you can level up easier. By the time you are leveling up, you must also search/obtain better items. There are items designed for each class (as well as spells). Items are classified as follows: -Weapons: On each weapon the damage and the required stats are displayed if you move your cursor on it. *Note regarding required stats: the game will sometimes display a smaller required number than the real one, unfortunately unfixable atm, but you can check the required stats on the test server: Swords/Blades/Maces/Staffs/Scepters, each designed for a certain class. Tip: There are 2 types of damage received from weapons: normal damage, and wizardry damage(rise). If your character is a "warrior" type character (Dark Knight, Strength Magic Gladiator, etc), the damage that you are looking for is the normal one, written at one or two handed attack power. But if your character is a "mage" type character (Dark Wizard, Energy Magic Gladiator, Summoner, etc), you need to take into account the wizardry damage, not the normal attack power of the item. -Set Items: Armors/Helmets/Boots/Gloves/Pants/Shields. each designed for a certain class, having the defense and the required stats displayed if you move your cursor on it. Some of the items are normal, just as listed above, while other items can be Excellent items (like the normal items, but here some options are added to the item, for example Increased Damage for weapons and decreased damage for set items. These options are upgrading the normal items to excellent items. You can not add or remove any options from an item), Ancient items (normal items with lots of extra options, organized in sets of multiple items -you need to find more items from a certain set in order for the options to be active-) and Socket Items (special items, on which you can add your desired options in the free slots). Each kind of item is obtained in a different way, more details about the drops and item tiers at the Info&Rules section (Make sure that you are reading the right topic for your previously chosen server). -Rings / Pendants : Rings are used like set items and pendants are giving bonus damage. A much easier way to level up is when you are AFK, and we have a clicker implemented in our client, press Z in-game. If you want to upgrade an item, you need jewels. You can farm most of the items/jewels by participating at in-game events (Chaos Castle, Blood Caste, Devil Square, Invasions, etc). Some of the events can be used for leveling up too. You will team up with some players to compete against other players at these events. You can create / join a guild. A guild is your "team" of players. After teaming up with your guild mates, you will unite your forces with them to conquer the Land of MU. There are lots of hot features and events for guild members. *** Types of jewels: -Jewel of Bless: directly increasing the item level, also used for some mixes -Jewel of Soul: directly increasing the item level, also used for some mixes -Jewel of Life: used to increase the ADD option of an item, and sometimes for some mixes -Jewel of Chaos: used in mixes, it's the key jewel for almost any mix -Jewel of Creation: used in mixes -Gemstone: unrefined Jewel of Harmony -Jewel of Harmony: used to add the harmony(yellow) option, and for some mixes -Jewel of Guardian: used for Purple Option Mix *** Upgrading items: You can upgrade the level of an item by using some Jewels (Bless, Soul). Let's say that you are a Dark Knight and you have found an Excellent Lightning Sword +luck +opt. The damage shown is 89~97.For example, if you want to increase the damage of the sword (thus the level of the item) you can drag a Jewel of Bless into the item. Now the item level is +1 and the displayed damage is 92~100. You can upgrade your items up to +15. You can use Jewel of Bless to upgrade your item to +6, 100% chance of success. You can use Jewel of Soul to upgrade your item from +6 to +9, or from +1 to +9, but here the chance of success is not 100% (your item level can go back from +2 to +1, +7 to +6, +8 to + 7, etc, or from +8 to +0). If you want to go higher with the level of the item (+10, +11, .. , +15), you need to go to the Chaos Goblin in Noria(180 100) and hit the Regular Combination button, then give your +9 item to the Goblin, besides a Jewel of Bless, a Jewel of Soul and a Jewel of Chaos. Attention : A chance of success will be displayed by the Goblin. If your combination fails, your item will disappear. For the +11 combination you will need the +10 item + 2xJewel of Bless + 2xJewel of Soul + 1xJewel of chaos and so on, up to +15. *There is a special talisman used to make the item remain in case of a fail, but you will find it during gameplay. Now if you have a Jewel of Life(JOL) you can drag it into an item to upgrade its Additional Damage/Def (ADD). If you don't have the ADD option, then the JOL will create it (+4). If you add another JOL the add might go to +8, but it can downgrade the item too, just like Jewel of Soul does. *** Item options (for better understanding the difference between the item classes) : You will find items in the game. Let's say that you find a Small Axe (with the displayed damage 1~6) - this is a normal item. Normal items can have only 2 kind of extra options: Luck and ADD(Additional Damage/Defense) But if you find an Excellent Small Axe, by picking it up you will see that an Excellent option is displayed (like damage decreased for set items and Increased Damage for weapons). This "excellent" option is what makes a normal item to be an excellent one. You will also notice that the damage for Excellent Small Axe is 31~36. Excellent items can have Luck+add+max 2 exc options (and minimum 1 exc option). Ancient items: Items dropped in specific locations, organized in sets (an ancient set can have different items) for activation. For example, the Hyon Set for Dark Knight has 4 components: Hyon Sword + Hyon Helm + Hyon Gloves + Hyon boots. If you only have 1 part of the set equipped, no ancient options are active. If you will equip another part, the first ancient option will be activated. If you equip the 3rd part, 2 option are active, and when you equip the final part, all the ancient options will be activated. You can combine the ancient sets for various options (Hyon+Vicious). Socket items: items dropped in specific locations (level required: 400). These items are normal items (can have Luck and ADD) with some empty slots, slots that you can fill with your chosen options. You need to craft specific items for filling these slots. Plus, if you have a Jewel of Harmony, you can drag it into a normal or an Excellent item (not working for ancient/socket items) to add the harmony option to the item. You can increase the level of the yellow option by adding Higher of Lower Refinery Stones into the item. You can obtain these stones from Osbourne(Aida), by transforming some random items. You must increase the level of the item if you want to use refinery stones. For example, if you use a JOH for yellow option and you get let's say Damage Decrement Increase. If your item level is 0~9 you will have DDI 3%. If you upgrade your item to +10 you will be able to use a refinery stone to upgrade the DDI to +4%, and so on until +13. At +13 your DDI level will be 7%. These are the default values, you might encounter different upgrade level requirements for different yellow options on our servers. There are several harmony options, so in order to remove your harmony option (if it's shitty), to be able to add another one, you have to go to Jerridon in Aida. Even more, if you have a Jewel of Guardian (dropped in specific locations), a jewel of Harmony and a 380 level item, you can go to the Goblin(Noria), hit the Item Option Combination, then combine these 3 items for obtaining the 380 Purple Option. *Options on Excellent items: An Excellent item can have a maximum of 2 options (some exceptions when you use Lord Mix). For Set items: -Increase Max HP +4% -Increase Max Mana +4% -Damage Decrease +4% (received damage) -Reflect Damage +5% -Defense Success Rate +10% (mobs only) -Increase Zen after killing mobs +30% For Weapons: -Excellent Damage Rate +10% -Increase Damage +2% -Increase Damage + lvl/20 -Increase Speed (Wizardry) +7 -Increase Life after killing mobs +8/mob (for weapons) -Increase Mana after killing mobs +8/mob (for weapons) *Options on ancient items: Each ancient set has its own options, and there are multiple sets for each class of characters. Example of bonus options for Hyon Set (BK): -Increase Defensive Skill +25 -Double Damage Rate 10% -Increase Skill Attacking Rate +20 -Increase Critical Damage Rate +15% -Increase Excellent Damage Rate +15% -Increase Critical Damage +20 -Increase Excellent Damage +20 Note: These options will activate once you equip each item. *Options on Socket items: Adding options into a Socket item is not an easy job, since these items can be equipped at level 400 (end-game items). I suggest you to skip this step for now, and come back again at the right time (when you will actually own a Socket Item). The maximum number of slots for a Socket item is different for each server. For this tutorial, let's consider that the maximum number of slots is 3. You must add some "Seeds", containing options, into these items. Let's suppose that we have have in inventory an ordinary Socket item (Royal Armor for DL) +3 empty slots (the item can have luck and ADD, but it does not matter). There are 6 types of seeds, each type having its own possible options: Type Options Fire Attack/Wizardry damage increase (pro rata to level) Attack speed increase Maximum attack/Wizardry damage increase Attack/Wizardry damage increase Water Defense success rate increase Defense increase Shield defense increase Damage reduction Damage reflection Earth Stamina increase Wind Life auto recovery increase Maximum Life increase Maximum Mana increase Automatic Mana recovery increase Maximum AG increase AG value increase Lightening Excellent damage increase Excellent damage rate increase Critical damage increase Critical damage success rate increase Ice Skill damage increase Attack success rate increase Item durability increase First of all we need to craft a Seed. We can find the Seed Master in Elbeland(45 240), and choose the Seed Extraction button. For the Seed combination we need: any kind of ancient item +4(no ancient rings/pendants) + any kind of excellent item +4(no exc rings/pendants) + 1 Jewel of Harmony + 1 Jewel of Creation + 1 Jewel of Chaos. I have used a Mist Helm +4(ancient item) + an exc Dragon Armor +ref + 1 JOH + 1 creation + 1 chaos. All the seed extractions will have an 80% chance of success. When it fails, all the jewels will disappear and Ancient and Excellent items will randomly downgrade to level 0~2. I just got an Increase Max Life Seed. The next step is to combine the Seed with a Sphere (which drops at specific locations). The better quality(level) the sphere has, the stronger option it will induce. Let's consider the max level for the sphere to be 4. Take the Seed, the Sphere, 1 chaos , 1 creation back to the Seed Master and hit the Seed Sphere Assembly. When it's successful : A seed sphere will be created. Once this is mounted to a socket item, it will give the item that special option. When it fails : All the items that were put into combination will disappear. I have used a level 4 Sphere, and now my Seed in Sphere is Increase Maximum Life +8%. For level 3 sphere: Increase HP +7%, 6% for level 2 and 5% for level 1. After you got this, all you need to do is to mount it to the item, with 100% chance of success. Go to the Seed Researcher in Elbeland(50 240), choose the first option and you got it. You can also remove Seeds from Sockets at the Seed Researcher. !!! The Bonus for Socket items: You will get some bonuses if you place the seeds in items as it's displayed in the next table: As you see, some bonuses have a chance of success. So if you've placed the seeds as it's written in the table and your item is not showing the bonus, you can replace one random seed with the same seed or the same type of seed. *** About Pets: Pets are used by players to get more damage / defense. The pets are mostly used only in PvE (because they die fast PvP), but not only. What pets can you find / craft: -Guardian Angel, can be found. Bonuses by equipping a Guardian Angel: Absorb 20% of Damage; Increases max HP +50. Minimum level required: 23. Careful, this pet dies fast PvP ! -Imp (Satan), can be found. Bonuses: Increase Damage +30%. Min req lvl: 28. Dies fast at PvP too. -Demon, can be found. Bonuses: Increase Damage +40%; Attack Speed +10. Min req lvl: 28. Dies fast at PvP. -Horn of Uniria, can be found. Bonuses: Increases the moving speed. Min req lvl: 25. Dies fast at PvP. -Horn of Dinorant, needs to be crafted at the Chaos Goblin (Noria). You need 10 Horns of Uniria and a Jewel of Chaos (75% success rate). Bonuses: lets you fly ( if you don't have wings and you need to go in Icarus); Increase Damage +15%; Absorb 10% of Damage. Min req lvl: 110. Dies fast at PvP -Horn of Fenrir, needs to be crafted. The Fenrir is the most powerful pet from MU, and it can be used for PvP (it dies pretty hard). For the crafting, you need multiple items. First of all you will need craft 5 Fragments of Horn. A Fragment of Horn can be made by combining 20xSplinter of Armor + 20xBless of Guardian+1 Jewel of Chaos (the splinter of armor and the bless of guardian are dropping in certain maps, usually KalimaX or Crywolf depending on the server) at the Chaos Goblin with 60% success rate. After you have 5 of this Fragments of Horn, you will need to search again that map for 10xClaw of Beast. Take the Claws and the Fragments of Horn and 1 Jewel of Chaos to the Goblin and combine them all together for a Broken Horn (50% chance of success). If you got the Broken Horn, you are at the last step. You need to combine this Broken Horn with 3 JOLs and 1 Jewel of Chaos (30% success rate). If you combination succeeds, you will get the most desired Horn of Fenrir (Red). The Red Fenrir does not offer any advantages, besides the maximum moving speed and some Pvp advantages. Yet. If you want your Fenrir to increase your stats, you will need to go through another combination. You can choose (based on your actual stats) if you want your Fenrir to "protect you" (Blue Fenrir), or if you want it to increase your damage (Black Fenrir). For the Blue Fenrir (absorbs 10% of damage) you need your Red Fenrir, 5 JOLs, 1 Jewel of Chaos and 1 Set Item+4 +4add minimum (armor/gloves/shield etc). The combination has 79% chance of success. If you want the Black Fenrir (Increases Damage +10%), you need to replace the Set Item with a Weapon, same 79% chance. There is a Golden Fenrir too, a pet which can be won by participating at Staff Events. I left a link at the end of this tutorial. You can restore the Fenrir's HP by dragging a Jewel of Bless into it. For the rest of the pets, you can do nothing to heal them up, for now. *** You can evolve your character by making some special quests. Usually you have to do these quests in order to be able to use better spells and better gear. First Quest: In order to Upgrade your class, you have to be at least at level 150, then Warp into Devias then go to Sebina the Priest (Devias, 185 30). This quest is available only for Dark Knight, Dark Wizard, Elf , and Summoner. In the first part of this quest you will be asked to find the "Scroll of Emperor". This quest item is usually dropped in LostTower 1~3, by killing mobs. After finding the Scroll, for part 2 you will be asked to find another item, which usually drops in LostTower 7 and sometimes in Tarkan/Aida. After finishind the quest you will upgrade as follows: Dark Knight into Blade Knight (BK), Dark Wizard into Soul Master (SM), Elf into Muse Elfe (ME) , and Summoner into Bloody Summoner (BS). Marlon Quest: Located random in Devias(185 30) or Lorencia(130 85) or Noria(170 90) or Atlans(20 25). Again available only for BK, SM, Elf, Summ. At level 220, you need to complete this Marlon Quest, in order to be able to get 6 points per level instead 5, from now on (or 4 instead of 3, depending on the server). You will be asked to find the "Ring of Honor", which usually drops in Tarkan. Now there is a part two of this quest, but available only for BK. The players will need to find the Dark Stone (drops also in Tarkan).After delivering the Dark Stone to Marlon, the BK will learn to do a combo. Combo is the specific skill for the BK class, and you can do a Combo by combining some spells (without failure). The basic Combo is done by using the Weapon Skill + Twisting Slash Skill + Death Stab skill. You can explore more combinations of skills. MG/DL/RF can not do this quest at all since they already get 7 points per level. Warning: It is almost mandatory to do this quest since your first reset, since you cannot get the lost points back if you do reset. Third Quest [Hard]: Now this quest is available for all classes and it can vary depending on the server type. You can start the first part at level 380 by going to Apostle Devin, Lorencia, near bar. He will tell you to bring 3 items: - Flame of Death Beam Knight, dropped only by the Death Beam Knight in Tarkan2 around 175 215 - Horn of Hell Maine, dropped only by the Hell Maine in Aida2 around 115 65 - Feather of Phoenix, dropped only by Phoenix of Darkness in Icarus around 40 200 That's the hardest part of the quest, the items can be dropped in few hours to few days. After delivering the quest items, you will be asked to be level 400 in order to proceed. The Apostle will tell you to kill 20 x each monster from Barracks. The NPC for warping into Barracks is situated in CryWolf(60 235) or near Lorencia Bar. For the third part you will need to kill the Dark Elf in Refuge. So you will need to head back to Barracks, and to go to the Refuge Gate at the end of Barracks(120 170). Inside you will find the Dark Elf. By finishing the 3rd Quest, you will evolve, and you will unlock the Master Skill Tree (Press A). You gain master points by killing specific Master Level (ML) mobs. Maximum ML : ~200 !!! I strongly recommend you to test each upgrade of the skill tree (and not only) on the Test server in order to make sure that you will actually obtain the desired result! *** About the in-game events: -Chaos Castle: You can find the invitation for Chaos Castle (CC) at the shop from Lore Bar (Armor of Guardsman is the item). As you can see if you click on the Invitation, there are 7 CCs, 1 for each different level range. This invitation works for any level -only for CC, for other events you will need to craft the right invitation for your level- . Inside CC you will have to wait until registering stops (multiple players can join), and you will have a specific skin (so it will be quite hard to distinguish the players from mobs). Mobs have a very high chance to drop jewels inside CC. There will be a total of 100 characters (players+mobs), and the last standing man is the winner. The winner has a reward (from jwls to ancient items, etc). So you go CC for farming items/jwls. -Blood Castle: For Blood Castle (BC), you need to craft the right invitation based on your level (check server details for the required levels, or simply ask a player). Let's say that you have level X and you need the BC Y invitation. You need to find Blood Bone +Y and Scroll of Archangel +Y. Take these 2 items and a Jewel of Chaos to the Goblin in Noria, hit the Regular Combination button and voila. Then right click on the invitation when you are in safe-zone to Warp into BC. There the main goal is to cross the bridge, destroy the gate, and destroy the statue that will appear up on the throne, after killing some mobs. The player that destroys the statue will acquire the Weapon of Archangel, and he need to bring it back to the starting zone and click on the Archangel to get the reward and end the event. You can team up with your party against other players/parties. The experience gained in BC is being usually doubled, so you can use this event for level up too. -Devil Square: Just like for BC, you will need to craft the right Devil Square (DS) invitation for your level. You will need Devil's Eye, Devil's Key and a Jewel of Chaos for your Goblin combination. Inside DS the experience gained is being doubled, and the mobs might drop some end-tier spells, besides jewels and ancient items, etc. You can team up with your party for a faster kill. This event is used for leveling up. -Golden Invasions: From time to time, some maps will be invaded by some Golden Creatures (a message will be displayed on global chat). You need to find and kill these Goldens in order to receive some rewards. One of the basic rewards for killing these Goldens is the Box of Kundun (BOK). The level range for BOK is 1 ~ 5, depending on the level of the Golden that you have killed. By dropping this BOK, you will find an Excellent Item. Hunt more Goldens for finding all the items / weapons from a set. Details about spawn points and drop list at Info for each server. Also, check the server info for more invasions, like Rabbits, White Wizard, etc. -Illusion Temple: Once the event start has been announced you have 5 minutes time to go to the Illusion Temple NPC (Elbeland 55 240) and register for the level/reset range you are in. The event consists out of two teams(randomly generated - max 2 teams of 5 ppl) who will try to get as many items from the Stone Henge NPC as possible. Once a player has received the item he will be slowed. Returning the item to the base camp will get the team 1 point. The players will not be able to use their skills in battle. They will be granted skills only when killing adversaries. Also the players look will change just like in chaos castle. When you enter you are warped inside the waiting room until illusion temple starts, when it starts teams are putted together 'alliance' and 'illusion' team. Teams are random meaning u cannot chose your ally nor your opponent. In illusion temple the purpose of the game is to capture the 'illusion temple ball' located in the north and in the south of the map you must return these to a container at your starting place Note: your running speed while carrying the ball will decrease dramatically making u slow and easy to catch When the ball carrier is killed he drops the ball. When you return the ball to your starting place your team will gain 1 point. Max points: 7 When you kill an opponent you will gain 5 killpoints, this being your personal score and not from the team. These points are to use special abilities inside illusion temple. Magic shield order: 5p. Function: Prevents 100% of DMG, duration 15 sec; Resistance order: 5p. Function: Paralyzes the enemy for 15 sec; Tracking order: 10p. Function: teleports you to the Ball; Freeze time: 5p. Function: Takes enemy 50% of SD. Once the event starts, players who are in are assigned to a random team and get a team uniform. For each opposing player killed, the killing team gets five skill points which can be spent to temporarily improve their character during the event. On top of killing other players, there are 2 statues located in the event map, each holding an event ball. Each team's base also comes equipped with a pedestal, where players can bring back the event balls for points. Once a ball is taken from a status, both statues disappear. They reappear again once a team returns the ball to their respective base. The first team which is able to return the ball seven times first wins. So not only is it important to kill the opposing team as much as possible, but to also gather as many event balls as possible while preventing the opposing team from doing the same. The ball carrier will move in slow motion, so it's important for his or her teammates to work together to protect the ball carrier from the opposing team. Once a ball carrier is killed, disconnected or leaves the event, the ball will fall to the ground and is able to be picked up by any player on either team. -CryWolf Event: This event happens twice a week. In CryWolf is a Statue with some pedestals. At the beginning, at least one ELF has to stand on a random pedestal during the whole event. The last ELF mustn't move or die, because the event will be canceled. The Kundun army will spawn, and the rest of the players must defeat the army, and protect the Elves on pedestals and the Statue. Each mob kill has a nice reward, plus, if the event is finished, the WHOLE SERVER will get some bonus exp (for example, on Phoenix you get 15% bonus exp after finishing CW event). -Refinery Tower: Refinery Tower is the place where you can refine Gemstones, and turn them to Jewels of Harmony (with an 80% chance of success). The Refinery Tower entrance is located in Kanturu Relics(140 185). Sometimes the refinery is open(meaning that the Refinery Event was finished before by another player/s). If you find the Refinery Tower closed, you have to complete the event. First of all, you will need a Moonstone Pendant equipped, which drops in the same map from regular mobs. After acquiring the pendant, you have to wait for the gate to be opened. Once you are inside, you will fight Maya's hands and minions. After defeating them, you have to face the boss, Nightmare, which drops nice rewards when killed. After Nightmare is killed, the Refinery Tower will be open again for everyone for a certain amount of time. -Castle Siege: This event has a dedicated topic, since our system is unique. Check the forum info for your server ! *** -Wings: Wings are special items that can be obtained by farming and upgrading another items. There are multiple kind of wings: Small Wings, Level 1 Wings, Level 2 Wings, Level 3 Wings, Level 4 Wings. The rate of success for wings is influenced by the items that are used. For example, the small wings will be dropped from one of the rings that you will find in your inventory when you first log in to the game. You need to be at least level 80 to be able to drop this ring. For Wings lvl 1 you need to combine some low tier items at the Goblin(Noria). Wings level 2, 3, 4 are just upgrades from wings lvl 1, and you need to acquire certain items for each upgrade. I will give an example of basic Wings lvl 1 combination: Careful, DL / RF cannot equip any level 1 Wings ! Below you will find info about some jewels too. First you need to go to the Goblin(Noria), hit the Chaos Weapon Combination button. For this combination you'll need an item at least +4 and +4 Additional Dmg/Def (add). I suggest you to use an item dropped by a Medal. But you can also upgrade an item to +4 (or more) using Jewel of Bless and Jewel of Soul. You can upgrade your item to +1, +2, +3, +4, +5, +6 with Jewel of Bless in a 100% safe way. Just drag it into the item. You can't go higher than +6 with Jewel of Bless. From +6 to +9 you will need to use the Jewel of Soul, but here the chance of success is not 100% (your item level can go back from +2 to +1, +7 to +6, +8 to + 7, etc, or from +8 to +0). If you want to some Additional Damage / Def (ADD) for your item, you need to use a Jewel of Life (JOL). By dragging the JOL into the item you will sum +4 ADD. If you drag another JOL your item will go to +8 ADD, etc. Careful, the JOL can also downgrade the ADD (from +4 add to +0, +12 to +8, +12 to +0, etc). Max ADD on items: Usually +28 Max ADD for Goblin: +16. If you upgrade your items up to +16, your general chance for Chaos Combinations will be increased. If you exceed +16 ADD (+20, +24, +28), your item ADD will be count as 0 or smth. So for our Chaos Weapon Combination we need an item at least +4 and +4 add and a Jewel of Chaos. You can raise the levels of the items for a better chance of success. I have used a Plate Helm +8 +12add for a 62% chance of success, then I used a JOL to upgrade the add to +16 for a 100% chance of succes and the Chaos Weapon has been created. I got it +2 and +0 add. For the next step we need again our Chaos Weapon to be at least +4 and +4 add. You can upgrade your current Chaos weapon with Bless, Soul and JOL or you can go for another combination. I'll go for another combination. Damn, I got a new Chaos Weapon, but this time it's +1 and +0 add. Better upgrade the previous one from +2 and +0 add to +4 and +4 add. For step 2 I will use the +4 and +4 add Chaos weapon to create the wings. Click on the Goblin, and hit the Regular Combination button. Now insert your Chaos Weapon and a Jewel of Chaos to create the wings. But wait, my chance of success now is only 11%. I will upgrade the Weapon to +5. Meh, not good, 13%. I will upgrade the ADD to +8. 19%. We need more. Wait, there says that if I add a Jewel of Bless or Soul to the combination the rate will increase. Let's see. 24% with a Jewel of Bless. 28% with both Bless and Soul. We need more. There says that we can add a +4 and +4 add item to increase the rate. I will find another item. I just got a Lightning Sword +5 and +4 add. 46%. I need a better item. By the time I got me another Lightning Sword +7 + add 4. Let's try the combination with this new sword. 68%. And if I add my old Lightning Sword +5+add4 I get 86%. I just hit the Combine button, and I got some Wings Level 1 for Elf. If your combination succeeds, you can get Wings of Satan (for Dark Knight / Magic Gladiator), Wings of Heaven (Dark Wizard / Magic Gladiator), or wings of Elf, random. Now we can equip our wings (if they're matching our class), or we can trade them. Wings level 2 are just an upgrade from wings level 1. Now DL and RF can create their own wings(capes). If you want to upgrade your lvl 1 wings to lvl 2, you will need a Feather (for BK, SM, MG, ELF and Summ) or a Crest of Monarch (for DL / RF). Both the Feather and the Crest of Monarch can be found in Icarus by killing mobs. Your need 1st quest to be able equip these wings. I suggest you to raise the add of the Wings to +12 or +16 for a higher chance. I have a pair of lvl 1 wings of Elf +1 +12 add, 1 chaos and 1 Feather. My chance is 53%. There it says that I can add again an item to increase the rate. But this time it has to be an Excellent item. Luckily I already have a Skull Shield +7 +luck +add8 +zen and I get a 87% chance and I got some Summoner Wings level 2 +HP. Again, the wings will be random (in case of success). For DL / RF capes use Crest of Monarch instead of Feather. Wings level 3 For wings level 3 you need 3rd quest in order to be able to equip 'em. You need these items for your Chaos Combination: -Condor's Flame: has a very low drop rate in Swamp -Feather of Condor: you need to craft this item -1 Jewel of Chaos -1 bundle of 10 Bless -1 bundle of 10 Soul -1 Jewel of Creation -an Excellent item +9 +add4 at least The max rate of success for Wings level 3 is 40%. Feather of Condor combination ingredients (max rate of succes 60%) : Wings lvl 2 +9 +add4 (you don't need more for wings) + Ancient item +7 +add4 (at least) + 1 Jewel of Chaos + 1 Jewel of Creation + 1 bundle of 10 Soul. Tip: always use +16 add on items for the best success rate at Chaos Combination (where the ADD does matter for the combination) I suggest you to use high-tier ancient items (Hyon Sword or/and Gywen Bow) at least +9 +add16 for a higher chance. For example with Wings of Dragon +9 +add4, 1 bundle of 10 soul, 1 chaos, 1 creation and 1 Hyon Sword +9 +add16 I get 30% chance of succes. If I add another Hyon Sword +9+add16 I get 60% chance of Succes. Another way to increase your chance is to upgrade your ancient item to +10. With only 1 Hyon Sword +10 +add16 I get 53% chance of succes. After crafting the Feather, we can go back to our basic combination: Condor's Flame, Feather of Condor, 1 Jewel of Chaos, 1 bundle of 10 Bless, 1 bundle of 10 Soul, 1 Jewel of Creation and an Excellent items +9 +add4 at least. For this combination I have a Rune Blade +9 +add16. My chance of success is 25%. I suggest you to use MG weapons for this combination. I can upgrade my Rune Blade to +10 for a 38% chance of succes or bring another Exc item +9 +add16. If your combination succeeds, you will acquire a pair of random Wings level 3 (Capes for DL / RF included now) with random options. I just got a Cape of Emperor +ignore for DL with 38% chance of success. When it fails : All the items that were put into the combination will disappear. For Wings level 4 we have a special topic, please check it out. *** About Gens: Maybe you have noticed that you can not access the "Battle" maps. That's because on these maps only the members of Gens are allowed. Gens is a PvP system, and you can earn contribution points and reward from PvP against the opposing Gens. There are 2 Gens families: Vanert and Duprian. You can join any Gens family by going to the special gens NPC, near Lorencia Ring. After you have joined a family, you will free PK the opp family in the battle maps, and you can't see opps names on battle maps. *** We also want to offer you the best gameplay, so we have created a Special Series of Events, made by staff. More details here ----> https://oldsquad.ro/forum/topic/1651-osp-weekly-events-monthly-competition-legends-group/ This is only the basic guide for you to start.We strongly recommend you to browse the info for your server! Google is sometimes a good source too.  I will let this topic open for any questions .
    2. Dear Admin, let's talk on equal terms, there were a lot of accusations towards the community, in some you may be right, but in most you are mistaken. I've already written about it here and I won't waste my time looking for my post, but I'll say briefly, all your discontent and frustration from "us" is 99% your fault, it was you who ridiculed every idea that in your and only your opinion was terrible, you didn't give any explanations for your global changes in balance/class. You tried to make a Lineage (let's say) out of this old game MU Online. And what kind of community did you expect to get if for the most part only old players play here who know every inch of this game, who even before opening have access to the test server and know at each level where and how they will lvl-up. For this reason, new people don't stay here for long, and old people just leave. And those who stayed already know good and bad teammates. And here again what I said earlier, earlier in the same topic, you mixed 2 reviews with shit and praised the other just because their post is a "joke". People are just tired or afraid to write something to you, because this is an ADMIN, he is definitely authoritative and knows more about this game than 25-35-45-year-old uncles who played this game 5 times more than our ADMIN. As bitter as it may sound, but this is life, and since it was clear to most here and you confirmed it, it is also a commercial project. We all work not because we like it, but because we want to eat. And the better you do your job, putting up with all those responsible, the more profitable it will be. If you want to continue doing your job and for people to really appreciate it, listen to what people are telling you and not just blindly follow your ideas. Give them freedom of speech. Making a game for Zutto, who consistently spend $ 1k per project, you slowly lose another audience who first, appreciated your efforts, and then faced with the situation that they are even, and with the same money spent or less, they are zero in this "free2play" game.
    3. As the title implies, i want to address something that has been discussed before and is probably on everybody's mind. First, i would like to state that i don't think anybody is playing OldSquad for the fact that it is season 6, a season that is known for few bugs. I think everybody that is playing oldsquad, is playing because of the quality of the server that admin was able to create, his ideas, vision and most important because of the community and friends. Secondly, i think that there are no season 17 servers out there that could stand a chance in my opininon to a NewQquad server S17. I'm 100% sure that no changes or fixes to season 6 could ever bring to OldSquad the amount of players a S17 would bring and i honeslty believe that S6, the way it is right now is at its peak, but ofc if admin belives that it can get any better, who am i to say no. I would love to hear ur guys impression about the future of OldSquad and if you would like to move forward, play a new season and of course, play with a lot more ppl that would join.
    4. Hello, As initially communicated, starting from this autumn OldSquad will have a big restructure. Phoenix will no longer exist on OldSquad, at the end of the current edition, its section and hall of fame will be the only things left from it. The core from Phoenix will be moved to our new, separate S17 project that we have started preparing its base ground. Genesis - this will be our new, permanent main server. A 150~500x resets server focused mostly on end-game content, a server that will remain online without any editions or wipes for as long as OldSquad will remain online. Easy early-mid game, prolonged end-game, maybe grand resets and other different end-game activities that will be decided later on. Inception - major changes to how Inception will be operated. It will no longer be a standalone, long-term server. Since most of you quit before or after reaching end-game, Inception will no longer have an end-game. There will be no more wormhole, sockets, wings level 4 or quest system + extra resets. Inception will have only 25 resets under the same stage-system as before (and all the content up to 25 resets). Inception will now run under "Sprints". There will be 2 Sprints per year, each Sprint will last 4 months (120 days). At the end of the 4 months, characters will be moved to Genesis. Players can choose to either continue the end-game on Genesis (if they want to experiment sockets, w4, quest system, more pvp, etc.) or join the next Sprint from 0 on Inception. There will be the option of either moving 50% of remaining credits to Genesis or 10% of remaining credits to the new Sprint, based on where players do choose to continue. We'll also have a new HoF made for Inception Sprints where people with different, set goals will be shown (first CS winners, all CS winners, first w2 mixed, first w3 mixed, first +15 item, etc). The development of S6 will be cut moving forward. We'll continue to offer support and fixes (where needed), but our focus will no longer be on S6. There may be some improvements/quality of life from time to time, but that's it. Inception will be exactly as it was last edition, only moving the fixes / quality of life we did before and during Phoenix. Since we're no longer interested in its development, if there will be any good suggestions from players (especially before Inception Sprints release, but also during them) that are highly appreciated by more than few players, and that are related strictly to gameplay aspects (not credits/donations/premium functions) we MAY implement them, no questions/arguments asked from our side. Schedule for 2022-2023: 09 September 2022 - Inception Sprint #1 release - ends on 07 January 2023. 11 November 2022 - Genesis release. 07 January 2023 - Transfers start from Inception's Sprint #1 to Genesis. 13 January 2023 - End of the transfers. 27 January 2023 - Inception Sprint #2 release - ends on 28 May 2023. 28 May 2023 - Transfers start from Inception's Sprint #2 to Genesis. 04 June 2023 - End of the transfers. 04 June 2023 - September 2023 pause. September 2023 - Inception Sprint #3. OldSquad will remain active on this formula for as long as there will be players left interested in this project and the project will remain feasible business-wise. It may be the last year or it may continue for more years, all based on your interest.
    5. Hello, This is a public update to keep you informed. Last days have been a big challenge for us, and for your patience altogether. Our project is 6 years old. During all these years we had 3 major attacks problems that affected our game. The rest of problems were only related to Web which was easier to disturb compared to our game. We're receiving hundreds of attacks on every edition that we launch, there are barely days without any attack, but we did a good job so far in not making our players feel them. This time is different, this time we're really struggling to completely shut down the attacks, and the sad part is that your experience is affected because there's nothing like "stop server fix attacks reopen server". It is not possible because (some of) the attacks are imitating real players to bypass our protections, so it is very hard to mitigate them without affecting the real players as well. And we need data, we need tests, we need to see if it happens again, what is different compared to last attack, did our previous change helped/is in a good direction, are normal players affected right now, and so on. This can only work if our servers are up and running, as well as players trying to normally join the game. There's no easy fix here, just perseverance and patience. And no, the attacks never stopped so far, they just try a whole of different things, some are fixed, some are not, we're going through all the cases until we fully stop them. So for now we ask you to continue to be patient while we're working on the attacks. Nobody wants them, and especially not us, but it is what we're facing right now. We do recommend staying in off-attack if new rounds of disconnects are happening so you can continue to exp and avoid the frustrations. Cheers!
    6. Hello, Tomorrow 09.04.2022 (Saturday) at 12:00 GMT+3 (Server Time) we'll have a global maintenance on our systems. Servers will be down for 15-60 minutes. The reconnect won't be possible (most probably), so be online to rejoin when we're back. Cheers!
    7. Hello, While our unique CS V2 fixed the most important CS problem - being decided in last minutes, on the default CS system - we decided that it is time to step up our most important Event and make it even more interesting, balanced as well, as less predictable as possible and with a lot of new possible strategies. This is one of the major reworks that will be found on our next Phoenix project, but it should be ready & available on Inception as well starting from next CS (27 February). We're doing our best to test everything by ourselves (me & Gion), but we will need actual, real-game tests in order to tweak it up and fix any possible bugs. Note: We're waiting feedback & open discussions of anything that you can find in our CS V3, but the more accurate feedback should be waited after playing it. CS System V3 Guilds, Alliances, Handicap & Requirements [UPDATED] Guild System: Maximum of 30 players in a Guild (static). Now Alliance members can join the CS as well. At CS you can only have 40 (online) players per alliance (so 40/60 from total slots in an alliance). You must have at least 10 players from the main guild online at CS in order to play the CS. There are 2 modes of the limit at CS, that each alliance GM can decide: Free Mode - it is the default mode - this means that any 40 players can be online on CS server anytime, during CS, without restrictions. How does it work? When the 40th player enters the Valley, any extra player (41th, for example) will be moved to Crywolf, when trying to enter the Valley. When there are 39 players in Valley, an empty slot is once again free for another extra player, and so on. Note: The priority for staying in Valley when there are more than 40 players is based on the order of /rebuilds. Example: ADMIN is 1st that did rebuild, Gion is 2nd that did rebuild, Marcel is 3rd that did rebuild. If there are < 40 players on Valley, all 3 can stay in Valley. If there are 40 players already in Valley and ADMIN is not but Marcel is, if ADMIN joins Valley then Marcel is being kicked from Valley and ADMIN can stay. Limited Mode - this means that there's a list controlled by alliance GM with the players who do not have access to CS (any player other than the players from this list can join the CS). GM can add/remove players to/from the list anytime before 15 minutes from start & during CS. Note: GM can use the command /blacklist PlayerName in order to blacklist a player from the CS. Note2: GM can use the command /delblacklist PlayerName in order to remove a player from blacklist. Note3: Few seconds after blacklisting a player, if he is online in valley he will be moved to crywolf and prevented from joining Valley. [UPDATED] Handicap now has only 3 stages: Easy - 2nd CS after winning the CS: -2500 Points. Medium - 3rd CS after winning 2 CS in a row: -6000 Points. Hard - 4th CS after winning 3 CS in a row and onwards: -10000 Points. Note: With these changes we aim to make it way harder for Alliances to win CS multiple times in a row. Until now Handicap wasn't that harsh and didn't help too much outside of the last Handicap stage (after 5 Sieges in a row). [UPDATED] Repairing & upgrading CS objects (gates, statues) can grant you up to 20% points from the Handicap. [UPDATED] After winning a Castle Siege, the players that were part of the CS (used /rebuild) and part of the winning alliance can only join the next CS with their winning Alliance. Example: ADMIN is part of OldSquad, went to CS last CS with his guild and was part of CS. OldSquad won the CS. ADMIN can only join next week's CS with OldSquad guild. Example2: OldSquad is in alliance with ADMINS, ADMIN is part of OldSquad and Gion is part of ADMINS. OldSquad alliance wins the CS. Next week both ADMIN & Gion can join CS only with OldSquad alliance (as main alliance guild). Note: This change is made to avoid cases of winning Guilds remaking their guild / join another guild for CS just to get rid of Handicaps. [UPDATED] Now you can play the CS only with the guild/alliance that you started with when you did /rebuild. You can't join other guilds/alliances during CS. [UPDATED] Requirements in order for an alliance to be able to register Signs of Lord: Have at least 20 members in main guild. Have the Average Reset of main guild >= 65% of TOP1 Player reset (rounded down). Example: If TOP1 Player has 6 Resets, the minimum Average Reset of the Main Guild must be 3. Exception: This check is only available when the TOP1 has at least 6 resets (under 6 resets the check is not active). [UPDATED] Requirements in order for an alliance to be able to stay in Valley before & during CS: Be selected as CS participant (after Signs period). Have at least 20 members in main guild. Have the Average Reset of main guild >= 65% of TOP1 Player reset (rounded down). Example: If TOP1 Player has 6 Resets, the minimum Average Reset of the Main Guild must be 3. Exception: This check is only available when the TOP1 has at least 6 resets (under 6 resets the check is not active). Have at least 10 players from main guild online in either Crywolf or Valley. Have /rebuild already made. Note: The check is happening every minute. Note: During years we've tried all the possible methods of guild systems especially for CS. Some performed better than others, but none of them were totally satisfying. We're once again trying something new, compared to what we had so far. With this current system we aim to give back identities to the allied guilds, encouraging lower-tier guilds to ally each-other and to participate at CS without having to be part of the main guild, while keeping the CS players numbers in a balanced state. New CS Features [ADDED] CS Statues There are now 2 statues, one is on the East side outside the room (104x 192y) and one is on the West side outside of the room (77x 145y). These Statues are now extra mini-objectives during CS. They can be controlled by one alliance at a time. In order to control a Statue your alliance must have AT LEAST 2 players in its 5x5 range (the statue zones are marked with 4 guards). In order to control a Statue your alliance must have the highest number of players (compared to rest of the alliances) in its 5x5 range. Examples: If OldSquad does have 1 player in the 5x5 range of a Statue, and no other Alliance does have any player in the range, then the Statue is in a neutral state (not controlled). If OldSquad does have 2 players in the 5x5 range of a Statue, and no other Alliance does, then the Statue is controlled by OldSquad. If OldSquad does have 2 players in the 5x5 range of a Statue, and other Alliance does have 1 player in the range, then the Statue is controlled by OldSquad. If OldSquad does have 2 players in the 5x5 range of a Statue, and other Alliance does have 2 players in the range, then Statue is controlled by the Alliance that already controlled it. If OldSquad does have 2 players in the 5x5 range of a Statue, and other Alliance does have 3 players in the range, then Statue is controlled by the other Alliance. East Statue advantage: While holding the East Statue, your alliance will gain +100% (in the first CS hour) / +50% (in the second CS hour) Defense points per second, until the alliance lose the control of the Statue. West Statue advantage: While holding the West Statue, your alliance will gain +50% (while a Kill Points modifier is still active) / +100% (while a Kill Points modifier is not active) Kill Points based on the final number of points a killer would normally get. If your alliance holds both statues then the following buff will be up for your alliance until you lose at least 1 Statue: GM will gain damage immunity, preventing him from being damaged, while the buff is active. Note: The immunity buff for GM when holding both statues does make him immune from being moved as well. [ADDED] Gigas Golem Every 12 minutes after it is killed or it is despawned (starting at 17:30) a Gigas Golem will spawn in the Valley, before the Bridge, at fixed coordinates. Gigas Golem has 3 minutes duration, then it is auto despawned. The Gigas Golem is another mini-objective, but a timed one. The alliance that does the last-hit on the Gigas Golem will put one of the following curses (randomly) on their opponents: Points Curse - Stop the points gained from all sources for 3 minutes. Stun Curse - Stun every opponent for 5 seconds every 45 seconds, for 3 minutes. CS Gameplay, Points & Rewards [UPDATED] Kills & Points System is reworked: TANK build is now considered ANY character (except of RF and ELF) that has AGI+VIT higher than 65% of Total Points. Killing an Assistant now grants 1.5 * Default Points (from 2 * Default Points). Killing a Battle Master still grants 2 * Default Points. Killing a TANK now grants 2.5 * Default Points (from 3 * Default Points). Killing a Guild Master now grants 4 * Default Points (from 5 * Default Points). Default Points per kill is now 8 Points instead of 10 Points. During higher kill points period, the points can now be changed to 10-18 Points instead of 12-25 Points. The Reset Difference Points are now +- 0.5 Points based on the reset difference between killer and target. New: In statues 8x8 range, you gain & lose 50% of the points you normally gain/lose in the same conditions but inside the CS room. Example: If a Kill inside the CS room would net you 24 points, the same kill in the statues 8x8 range will get you 12 points. The Minimum amount of Points that you can get for a kill inside CS room is now 5 Points (instead of 2), and still no Maximum value, no matter the type of kill or bonuses. The Minimum amount of Points that you can get for a kill in Statue's range is 3 Points, and no Maximum value, no matter the type of kill or bonuses. The reset difference formulas will always apply before any modifier, in the case of normal kills. Example: If ADMIN kills Gion and ADMIN has 30 resets and Gion 27, while Kill Points are 8 then ADMIN gets 8-(0.5*3) = 7 Points. If ADMIN's alliance does control the West Statue then ADMIN gets +50%/100% * 7 Points = 11/14 Points on the same kill. If the kill is being made in Statue's range then ADMIN gets 6/7 Points. Now the Battle Masters no longer ignore reset differences. Instead, they now gain + 25% points per kill for any normal target kill (that does not have any special role). Apart from reset difference & special role, we now also have extra points gained per kill based on the current total points of the target: You gain an extra 10% (inside CS room) / 5% (in Statues range) of the target total points per kill. The extra points are going directly towards your Alliance and are not counted to your own points/performance, as well as not counted for the target feed points. General Example: Let's say ADMIN is part of OldSquad and Gion is part of ADMINS. ADMIN has 20 resets, Gion has 17 resets. ADMIN is also Assistant, Gion is a Guild Master. ADMIN has 400 Kill Points, Gion has 200 Kill Points. Default Points is the normal value (8 Points). When ADMIN kills Gion (inside the CS room) this is what happens: ADMIN gets 8*4 (extra Points from killing a GM) = 32 Points. ADMIN's alliance (OldSquad) is getting 32 Points (ADMIN's performance) + 0.1 * 200 (extra points for alliance from Gion's total points) = 52 Points. When Gion kills ADMIN (in statue's range) this is what happens: Gion gets 8*1.5 (extra Points from klling an Assistant) * 0.5 (statue's range reduction) = 6 Points. Gion's alliance (ADMINS) is getting 6 Points (Gion's performance) + 0.05 * 400 (half bonus extra points for alliance from ADMIN's total points) = 26 Points. On old system: ADMIN & OldSquad gets 10*5 (50 Points from killing a GM) = 50 Points. Gion & ADMINS gets 0 Points because the kill was made outside the room. [UPDATED] Now CS Initialization is made 9:30 minutes after CS does start (instead of after 14:30 minutes). [UPDATED] Now every Alliance GM that is part of CS will get a Life Stone every 15 minutes (starting at 17:30) as long as his Alliance isn't currently having the most points at CS. Note: The previous, unused Life Stones will be deleted when a new one is generated. Note2: If Alliance GM does switch / reconnect / leave CS server, the Life Stone is deleted. Note3: The Life Stone is gained only if the GM is online and on Valley at the moment when Life Stones are delivered. [UPDATED] Now you no longer get an extra DEF Point if you stay on the Crown position as Defender GM. You still get only half DEF Points if you are outside CS Room. [UPDATED] Life Stones now have the maximum possible Defense but a HP of 175k (from 30kk). Note: This means that no matter how many stats a character does have, it will do similar damage to Life Stones (50-300) so in order to kill them faster you need more people attacking them (no matter their total stats). [UPDATED] Now you get the full DEF Points if the GM is in 5x5 range of the East Statue (DEF Points statue). [UPDATED] DEF Points distribution: 1 Point per second between 17:10 and 17:34. 2 Points per second between 17:35 and 17:59. 3 Points per second between 18:00 and 18:24. 4 Points per second between 18:25 and 18:44. 6 Points per second between 18:45 and 19:00. [UPDATED] Removed TOP3 Contributors / TOP3 Stampers concepts. They are now replaced with a single TOP5 Net Worth: Net Worth is an accumulation of every CS player activity & performance during each CS. Formula for Net Worth calculation: (Total Kill Points - (Total Feed Points * 0.7)) + Stamp Seconds + Activity Time where: Total Kill Points = The amount of Points you personally contributed for you Team. Total Feed Points = The amount of Points you gave away to other teams while being killed. Stamp Seconds = The amount of seconds you held a Switch. Activity Time = 0.15 Points for every second while a CS Participant is online in Valley during CS. This value is raised to 0.4 Points per second if the Player is inside CS room or in 5x5 range of the Statues. Example of Net Worth: ADMIN has 1400 Total Kill Points, 420 Total Feed Points, 200 Stamp Seconds, 60 minutes in valley during CS & 50 minutes inside CS room / statues. ADMIN's Net Worth is: 1400 - (420*0.7) + 200 + 60*60*0.15 + 50*60*0.4 = 3046. Note: Stamp Seconds are updated 1 time per minute. [UPDATED] Now there's an individual reward based on Net Worth for any CS Player: Minimum Points that your alliance must have gained at CS in order for the players to be eligible for individual rewards: 1500 Points. Minimum Net Worth to be eligible for individual reward: 1000. Default Reward: 10% chance for 1x OB5 / 90% chance for 10s/10c/10cr/10gem. The Net Worth will dictate the % chance for getting the special box as reward, as following: (NetWorth/100)% = box chance. Examples: Having 1000 NetWorth = 10% chance for special box (OB5 in Inception's case). Having 1200 NetWorth = 12% chance for special box (OB5 in Inception's case). Having 2450 NetWorth = 24.5% chance for special box (OB5 in Inception's case). Having 5500 NetWorth = 55% chance for special box (OB5 in Inception's case). The rest of the chance is for guaranteed 10s/10c/10cr/10gem. Bonus Reward: Players with 4000+ Net Worth will also win 2x VIP Days. [UPDATED] Reworked summoner Sleep duration on CS server: Under 5000 / 10000 / 15000 ENERGY (based on Stage) = Sleep is blocked. 5000-7999 / 10000-15999 / 15000-26999 ENERGY (based on Stage) = Sleep duration is 2 seconds. 8000 / 16000 / 27000 ENERGY (based on Stage) = Sleep duration is 3 seconds. [UPDATED] Now summoner Sleep hit chance on CS server is 80%. [UPDATED] Now players that are under Sleep effect on CS server can't be damaged. The immunity gained by a player under Sleep effect does make him immune from being moved as well. Note: With these changes we aim to introduce new ways of playing the Summoners at CS and new strategies around Sleep. You'll now have to react to Summoners and bring players to help with the Summoners and/or waste the Summon from DL just to save the Sleeping players. Extra Changes & Quality of Life [UPDATED] Removed LOT entry Tax. [UPDATED] Removed the global messages when killing GAs & BMs to reduce the spam (only GM & Tank kills are highlighted now). [UPDATED] You can now use /rebuild until the CS does start. Which means you have 15 minutes of unlimited rebuilds (in case you make a mistake with the points). [UPDATED] Now when typing /score you will see the following info: On global (middle screen): Alliances score as usually + Players in valley for each alliance. Current DEF Points / Kill points as usually. Time left for the next Gigas golem spawn / ALIVE status. West Statue & East Statue controllers (if any). On system chat (top left side): Your current Kills, Deaths, Kill Points, Feed Points, Net Worth. The current Banned Build. [UPDATED] Now when typing /score +Name during CS it will show you the same info of the Player that /score does show to you. [UPDATED] Now /assist command that the assistants can use has a cooldown of 90 seconds instead of 120 seconds. [UPDATED] Now /assist can be used in 3 ways: /assist -> Will teleport the assistant to the GM. /assist east -> Will teleport the assistant to the East Statue, if the guild is currently controlling the East Statue. /assist west -> Will teleport the assistant to the West Statue, if the guild is currently controlling the West Statue. [UPDATED] Now the points earned / bonuses, etc. are no longer rounded up / down. They are given as float values unless it is specified that something is rounded up/down (for example, avg. reset requirement for CS). The final Points / Scores / etc. will still be counted as integers. Example: If DEF points are 3 per second and you get + 50% DEF Points with the statue, then you'll get 4.5 Points instead of 4 or 5 Points. Example2: If you get 25% more points as a BM and you kill a target that would give you 11 points, you'll get 13.75 Points instead of 13 points or 14 points. Example3: If your alliance total points is 5563.60, you'll actually have 5563 Points. If your final NetWorth is 1120.7, then your NetWorth is 1120. [UPDATED] Now Both Attackers & Defenders can spawn after dying anywhere before the first gates of CS & before the second gates of CS (60x - 95y -> 130x - 150y) [UPDATED] Summon (DL) now has 80 seconds cooldown (from 50 seconds). Final Notes With the CS V3 release we aim to: Make the CS way more interesting and less predictable. Encourage smaller-scale fights outside of CS room (for Statues & Gigas). Encourage lower tier guilds to participate at CS. Since we rewritten entire CS System code from scratch there may be bugs that you'll encounter (even with features that were 100% working before). Make sure to screenshot & report anything wrong you may find so we can fix it.
    8. Helloooo, OldSquad Community! This is an interview I've been wanting to take for a very long time, it's an interview with my editor, can you believe it? What Reporter will interview his own editor ? Well, on OldSquad everything is possible and I'm glad to have this privilege (I just want you to know that this interview is exclusive and confidential, so if you read it don't tell anyone, please). I want to share my first memory I have with this player / judge / event maker, and more recently, since Admin decided to leave the "football field" and just get into the coach's shoes, he's not that old but it's like Murinho! So Gion isn't just my editor, he's been the chief of staff in the game for a few months. Uh, Oh, again I got off topic, well, let's go back to my previously idea, I was a new player on OldSquad, I didn't know anyone and I see an Admin online -> Gion, I start talking to him and he's not on any pedestal, he talks to me easily, as if he was a simple player, so I'm amazed: a server populated, hard to play with admins who don't think they are gods? WTF? Something is wrong, he is always naughty, he has a sense of humor and he is always active, and I changed my mind instantly about this server, before I had tried many servers, so boring, those with high exp were interesting for a few days but this one at first view looks like it will last at least for few weeks, so I chose to stay and play here, I could write novels but let's limit ourselves to the interview of this editor of mine: Reporter: "Hello, Gion, and welcome to the NewsPaper Hall of Fame ! " Gion:"Hello, sir! I am glad that you have introduced me as well, it is a honor for me." Reporter : " Can you, please, give us a description of yourself? Name, age, occupation, hobbies, etc. ? " Gion:"My name is Rares, with the last 's' being read as 'sh', some Romanian thing. I am 23, and currently I study telecommunications, and you know , I can say that I also study MU Online, by any means. Mu happens to be also a hobby of mine, alongside music and things related to sounds/comms engineering." Reporter:" Where does Gion nickname come from?" Gion: "It was kinda random, my idea at the moment of creation(2014-2015) was that I wanted to use a common name, but as it is written in Romanian, so the common name was 'Ion' -> 'John' into English, and then 'Gion', as we, Romanians, write it. " Reporter: "Tell us the story about how you got to play this game and how you got to be the chief of staff on one of the only server of MU Online which promises months of play, not just days / weeks? " Gion: "Well, since me and ADMIN were classmates since the 1st grade, we have a long story together. Long story short, ADMIN introduced me to this game about 11-12 years ago, if I am not wrong, since then we played together a lot, then, one day ADMIN came up with the idea that if we don't find a server for our expectations(and believe me, we didn't), we have to build one." Reporter: " Have you ever been a player on MuOldSquad?" Gion: "Yessir, on different ocassions." Reporter :"How did you manage to get the Admin to trust you? (of course we need a story)" Gion: "I'm glad that you asked. As I said, ADMIN came up with the idea that we have to build this server. At the beginning he created the server on his own, with us, the real-life friends, being just players and only sometimes helping with small things, like doing an event for the players that were active at that moment, or things like these. He basically started everything on his own, and then, after the work volume has increased he reached me, because, I guess, he knew that I enjoy this game like .. a lot." Reporter : "How did you both come to the conclusion that this server needs a NewsPaper? Whose idea was it?" Gion: " We thought about it because looking at how nice and good the players are evolving around, like there are lots of unexpected situations, 500 IQ plays, etc that must be seen by everyone, so we wanted our players to feel that what they do will be acknowledged. We are creating, together, the History of OldSquad, The MU Continent of Legend, exactly as you say, with a lot of work, dedication and 'blood' from the deadly battles. " Reporter: "Does Admin pay you real money for the work you do??" Gion: " Since we are all doing this out of passion, I think that money talks are a bit offtopic. " Reporter: "What are your responsibilities, is this like a part-time job or maybe more like a full-time?" Gion: "My responsibilities, and there is only one, in my opinion, is to make sure that everyone has a good time and a fair shot in the competitions, whatever they are." Reporter: " What makes you keep doing the job you do?" Gion: "As I said, I consider myself a student in MU Online by any means - technical, social, I even learnt how to manage a situation where there are some misunderstandings. I also get to know a lot of new people. It's basically you, the whole community, that keeps me doing it." Reporter : "Many times when I had the opportunity to talk to you, you were tempered regardless of the situation, ... where do you got so much patience from? How do you succeed, you and Admin have such different temperaments and yet you are best friends (it seems to me). What is your explanation? " Gion: " I think that knowing each other for so much time and playing together got us into having the same mentality and values, regarding this game. Also in real-life we are different but still best friends because even we have different personalities, knowing each other helps us to get the best out of each one. It is like an out-of-the-box experience, in terms of MU Online, me and ADMIN are the same person, same thoughts, like a multi-core processor, but it is still one piece." Reporter : " Is it hard to do what you do? Give us some examples of difficult moments you have faced since you were part of the staff" Gion: "It is not hard, not for me, the guy who always looked up to do something like this, I had previous experiences as a server administrator before, and not only MU. I cannot say that it is 'hard', it might be mind challenging, but I would not label it as 'hard'. You asked for an example: It was a nice evening of Phoenix, I was hanging around the server, just doing random things like answering PMs, etc, and while I was walking around the maps, I get into Relics, pass the safe zone, and there were some players apparently fighting. I pass them by a few steps and then I stop. By the time, one of the teams killed the other one, I think that they were organized in teams, and one of the guys there came to me and started attacking me (ofc, he was not really attacking me because the GM char has immunity), but I have answered with one shot that killed that guy, because why not. What came after this deserves to get in a novel: his whole guild came back and started to accuse me that I help the other team. They even started to cry on global chat, etc. The situation was more complicated than what I have exposed, but let's not concentrate on it, since you got the main point out of it. Since then I choose very carefully how to interact with the players. Btw, I don't even remember the names of those players, neither for the 'criers' nor for the team that 'I was helping', so you can understand my huge interest to kill some random player in a random map. " Reporter : "I guess the work you do here on the game has a lot of challenges that keep you connected to the game, reveal to us the most intense challenges you have had lately" Gion: "The most intense challenge around is to maintain the server and come up with fresh stuff, but with the help of ADMIN and the Council, I hope that we are managing this." Reporter:" Every time a new database is released on OldSquad, a lot of new things appear, where do they come from?" Gion: "Most of the things come from, obviously, the previous experience. That's why each of our new version is breaking a past record. We basically improve the game constantly, as I said, as a team." Reporter: "One of your many new projects is The Council, what do you think about this project, does it bring the expected results? Are these Council members active? Give us three examples of requests / discussions between staff and board members that have added value to the gameplay. " Gion: "I think that this idea is the next step towards total democracy in MU, since we try to have a council member from 'each side' of the server. We do not discuss about Council in terms of activity, since there in only one channel where we debate the upcoming things, vote, suggest. I think that in this way we can hear you, the players, easier. I cannot name specific things, because we try to discuss everything there." Reporter: "Have you ever played a normal character while being part of the staff?" Gion: "Yes." Reporter: "What happened to Grom and DEADCATS, why were they banned and what is your opinion about ADMIN refusing to let them play for so long?" Gion: "I think that when they were banned I was only the Event Manager, so I was not really into them things at that moment. But I am sure that they lost their right to be around here for a reason, because, as you know, we are giving paroles sometimes." Reporter: " Do you believe in superstitions? Do you think the Castle is Cursed?" Gion: " I do believe in energies which may be translated into curses, so yes, I can say that I believe in curses." Reporter :" Because you should already know what's next, It's time for challenges, and I've prepared five for you, do you accept them?" Gion: " All of them, ese". Reporter:" Challenge no 1: Tell us the funniest two memories related to MU online, one in which you felt ashamed of what you did and one in which someone else did something funny!" Gion: " The funniest one , and I think that ADMIN can agree, was one time, long ago, when me and ADMIN were playing together on a server on which there was a special Elves' spot in Arena, with its entrance blocked, like when you tried to pass through it and you were not an elf, it pushed you back. Since the spot was only for Elves, any other character reported on that spot was getting one to three days ban , I don't remember for sure, but at least one day, and it was like this because that pushing entrance could've been abused with SM's teleport (as they knew until then, and they still don't know ^^). So I got into an argument at school with ADMIN which led us into a minor beef. I want to mention that at that moment ADMIN had a DL and he was ahead of me with a couple of resets, and it is obvious that when we got home after school, ADMIN was PKing me non-stop, chasing me everywhere, not letting me to do shit. I was mad as fuck, so later that night, when ADMIN went to sleep, I switched to my ~273 level BK, whose name ADMIN remembers as it was yesterday ^^, and started to move ADMIN from a regular spot towards the entrance of that Elves' spot, having in mind to sabotage him somehow, I was thinking to report him that he was trying to kill mobs from the outside of the spot/yard. But when I got there, I tried to do the impossible: I have skilled ADMIN until I pushed him THROUGH that gate. It was a premiere, and the last time when that happened. Now I had him pinned: he was inside the spot, still attacking, because at that time we used own clickers, but now I had to report him without anyone to notice my scam. I created another forum account and reported ADMIN. He tried to defend himself, he even told the staff that it was me, because he knew my alt, but no one believed so ADMIN ended up being banned and the case was closed. This is also the situation that I feel ashamed for, because that was simply not a fair win. But it was a win tho ^^^" Reporter:" Challenge no 2: Tell us about one of the moments when you and Admin quarreled, with details of course, and how you managed to get over ! " Gion: " We do not argue over decisions here, on MU, because we take a decision by evaluating it from all points of view. But I've just answered previously to this one^^." Reporter:" Challenge no 3: Tell us the three biggest guilds that have ever played on the server (in your opinion), and name 5 players you liked, with reasons of course." Gion: " The best three guilds, in terms of gameplay: (the order does not matter) Hardcore, Squadron, and a Greek guild from the 2019 Phoenix, I don't remember the name well. Also, I cannot name certain players, but I want to shoutout ADMIN, Mitsakos, Nina, also shoutout to Reporter and Wanheda, players which I will never forget. The list continues, but you asked for 5 namez." Reporter:" Challenge no 4: What has been your biggest disappointment since joining OldSquad? " Gion: " My biggest disappointment is that the competition is not as it should be. Take for example the current case: first party from Inception is way ahead of the others. How is this possible? And I even hear guys complaining about it. How can you? How could they get so far while the other parties were killing them and stealing their mob's kills? Oooh, because no one PKed them, no one did what they did (party composition, decisions). That's why I am disappointed." Reporter:" Challenge no 5: I know that being part of the staff and always having the need to make decisions, sometimes they can be wrong. Describe the moment when you made such a decision that you regretted and if you did anything to fix that decision." Gion: " When we realize that we made a wrong decision we simply admit it and change it asap." Reporter:" Thank you very much for your honest answers, keep up the good work you do!" Gion: " Thank you for having me, it was a pleasure ! Cheers ! " This was the interview of Gion, a young man, even though he is my editor, I learned a lot from him (despite the age difference between us) a man who brings great value to this community, yes, I know what's next to say, that the Reporter kisses his ass, well due to the fact that he earned my respect, I will make this sacrifice although (speaking only between us) I don't think he likes that :). I hope him to continue the work he does, and that together with Admin to take this server to higher levels, still giving their best!
    9. Hi, got randomly disconnected from Inc, was still able to stand on WH, now when the game is about to load to login screen im getting instant "Disconnected from the server" window, guildmate has the same problem so i guess theres some problem on the server side, hopefully can be fixed
    10. Hello, Since 2021 is almost over and we're also reaching 6 years of OldSquad, I'm starting this topic to share with you our "road-map" for 2022. 2021 was a pretty good year, we've managed to both improve & add a lot of content in our project that opened us a strong foundation to work on from now on. We highly believe that currently we do have ENOUGH content for a Season 6 server that can be consumed in long-term runs. If you want to do something actively - you'll always have something to do. Because we don't want to have too many things but also enough for such low-season server, on 2022 we don't plan to add any new content unless it will REALLY be needed, which I personally doubt. Instead, we plan to do major/minor reworks of what we currently have and also IMPROVE as much as possible everything that we do already have, one by one, feature by feature, system by system, both based on our ideas and your own input/feedback. I'll start to talk a little about what we'll do with our next Phoenix, where we'll try one more time the non-reset server (which we always failed to sustain in the long run). We plan to totally rework the concept of Phoenix, and some of the things that will be made are: 1. Abandoning the extra resets - while the idea was initially nice, it was pretty hard to sustain because you couldn't really level-up after reset and you always had to depend on others. Ok, we remove the resets, but what are we doing then after level 400? Well, instead of the resets, you'll be playing around with the quest-system (that will probably be improved / updated as well). Basically, each quest will unlock you new Master Level limit and will also give you extra stat points. Ok, I'll finish all the quests & ML, then what? Well, if you reach the end-game, you'll be able to reset your quest counter and start the quests from 0 again and continue to get *a bit less* extra stat points for each quest done. You will be able to reset these quests for 1-3 times. 2. Having the breaks actually real breaks - the philosophy of breaks will be reworked. You'll actually be staying at least 7 days on the same levels (without depending on any top-player level), and during these 7 days any extra level you make will be transformed into a reward gained at the end of the break. We want you to enjoy more fights at different level-locks. There are more things about this rework that aren't currently fully thought, but one of the things will be that the break start will be determined based on having at least 1 character from each class reaching a level threshold. 3. Hardcore - Midcore - Softcore (see what I did here?) periods. One of the biggest downsides of Phoenix is that it is a spring-summer project. People are away on summer, on holidays or simply outside, no time for "hardcore" MU. We're trying to address this thing by introducing game-periods. - Hardcore period: Level 1-400 will be treated as hardcore experience/gameplay, with everything it does mean, from exp to drops, items & so on. Probably way harder than it was currently. - Midcore period: After a certain condition (15 players reach level 400, as example) the Hardcore period will be over and we will have a transition to Midcore period. During this period EXP for 1-400 will be highly raised as well as some drops / items will be made easier to be obtained. More changes will be done but aren't currently set. - Softcore period: After another certain condition (15 players reach 100-150 ML, as example) the Midcore period will be over and we will have a transition to Softcore period. During this period EXP for 1-400 will be really high as well as ML EXP will be highly boosted. Drops as well, and other ways of getting items. This softcore period will be our end-game period designed purely for casual play with probably 2 CS / week, more Arena Tournaments / Brothers in Arms and so on. Basically during this period you won't have to level too much but purely focusing on doing end-game quests & pvp/pvm events. With this system we aim to both offer a hardcore experience but also a reason to continue playing our Phoenix in the long-term since you won't have to tryhard/hardcore play all summer, but rather enjoy the game as it is. Also we're giving enough reasons for newbies to join later on. That's it for Phoenix, for now, there will be more things about it but I'm just giving you a brief of what to expect. Moving on with our overall work: Our next major work (that will start from Inception but will have the most changes on Phoenix & on next Inception) is related to the economy ecosystem. Our economy is based on very old ideas & content and it isn't up to date with everything we've added during these years. This is the main reason why many of our things aren't attractive at some point and considered having "low rewards". This will be a big rework from scratch of most of the rewards, drops, jewels and also new systems. Our goal is to have a healthy, long-term economy where everything is valuable at any point. One of the bigger things that will happen is a rework of Old Boxes. They'll be transformed into only 3 boxes (Early Old Box, Mid Old Box & Late Old Box). As their name suggest, each of them will be farmed on different content (early game content will give only early old box, mid content mid boxes and so on). Their droplist will contain ONLY valuable items from their specific period, no jewels included. Example: Early box will contain feathers/crest, backpacks, w1, etc. Mid box will contain tocas, flame of condor, PoH. Late box will contain broken horn, seeds, etc. Each of them will have 8-12 items in their drop list, valuable for that content. In order to keep them relevant for long-term you'll be able to craft 3 Early Boxes into 1 Mid Box and / or 3 Mid Boxes into 1 Late Box. These boxes will be given with a chance during all of our events (both ingame and extras). There will no longer be "wasted" rewards like jewels/demons/kalima tickets and so on as part of such important boxes. Then the entire philosophy of jewels will be reworked in a way that they will always be relevant (for example, we may add possibility to buy such boxes with a fixed price of jewels like 100b/100s/50c/so on). Then we'll work with the PvM Points from PvM Rankings that will enable you to buy such boxes and even other kind of consumables with PvM points. Another point on list is to reduce a little the RNG impact on things, not too much though. We'll then have a look on how to better manage feather/crest / flame of condor / fenrir items farm to be more active farm oriented vs alt farm oriented. And ofc, everything we'll do related to economy will also be made in a way that alts will have as low impact as technically possible, but also an economy where most of people should be part of, not only the top players to dictate everything. Between this bigger rework we'll also start improving what we currently have and focus on it. One of the big-impact improvements will be related to our CS system. Currently our system is a bit too predictable and we'll look for ways to make it more interesting and dynamic, offering different kind of strategies as well as more balancing kills vs reward. For example, currently if you are a top killer and kill 60-70 players at CS, if you're killed you only "give" few points and lose few seconds of being away from fight (due to summons), which is too low for the value (& points) that you bring to your team. We're going to make the points lost / awarded for kills dynamic based on the value of the target killed (for example, a high-kill player will give way more points than an average EE/Support that you constantly kill). This should change the way teams focus when fighting FROM a "farm-supports" to "organize kills on valuable targets" and I believe it will change the dynamics of the fights and open up new strategies. One other strategy we may open is related to summoner sleeps. We'll consider making the sleep actually spicy and impactful at CS by reducing its max duration to 1/2 seconds but preventing incoming damage on the players from SLEEP, basically, forcing the allied team to react & help vs the summoner and/or use the summon to save the player in sleep. We'll also have a look on summon cooldown that may be increased. And this is only a starting point. Not many things will be done during current edition as we're not doing major changes during an ongoing edition, but they may be applied at a later point from this edition and on the next editions. That's all for now, thanks for reading and we look forward hearing your feedback & any other improvements ideas you may have that we can use. Keep in mind that our staff will be mostly inactive in the next period. We wish you happy 6 OldSquad years, happy & safe holidays, & a great new year! OldSquad Team, #MakeMUGreatAgain!
    11. The rebirth of Phoenix #3 was a rough path as hundreds of players struggled to get the highest level as fast as possible in order to increase their rewards, for the creation of the first pair of wings to the excitement of getting your first drop of Blue Feather and crafting the first level 2 pair of wings. There's an insane battles in Icarus, you can see even three parties on 1 spot, fighting day and night to get that Feather/Crest, so they could start gearing up for the war that was inevitable at the first Castle Siege that allowed access to many benefits: Hardcore stood their ground as their roaster seemed to be more disciplined against the opponents , but the war is far from over, we are at the end of the Break 2 and things will become harder for every one as the creation of level 3 wings will be on everyone's mind, but this is not gonna be an easy task, as players will have to work together more than ever to achieve higher power and to advance through the ranks as fast as possible. If you've worked hard so far you will need to work even harder now to stay on top, as many will rise after the stage came to an end, and to start leveling up again, unlocking new BOSSES & GEAR along with the spoils of war that will be granted upon only the most strongest and most organized guilds & parties. Time has frozen in this stage, as always, everything is vague, many warriors are fighting but most do not understand why? Why am I doing this? Why am I trying, why do I do( everything I do ) if I don't have a party or a guild ?? That's exactly what you guys have to do, to get together, to make a perm, to make friends, the rest comes naturally, the top guilds guests will take you inside if you're "decently dressed". It's all about teamwork, well dressing up your party members, help your guild, your 'mans', and go Forward in top!!! This server is the real play to win version of MU online, of course many of you will say that you cannot win if you do not pay but let's see the facts: top 30 players since beginning are hard workers so they invest more than "money", they invested time!!! Remember that and they are actually the 'kingpins' of this game, they do not need to buy VIP cause they win it on Castle Siege, they do not need to donate for credits because they are active, they farm items and sell if you ( the rest of you) won't wake up! Advices : make friends, get stable pt (turn it into main party), join a guild and fight for supremacy!!! The beginning of Phoenix#3 was hard, it was about the most active and most determined players to get to top, HARDCORE again smashed all rankings because of their core but it is not all about that, they gain respect and developed a Strategy based on the main core, then they absorbed former Squadrons Core (Zutto, Waste, Fane, Avicii and FKinGCunT) and imagine that they did that just few days before TwoCheeks and his team announced the coming back thing. Hardcore won easy the first CS that counts with 20170 points, Neutral, the guild with our legendary Moldavian warriors are followers with 4687 points, Nosgoth, the guild from which we all had higher expectations, a guild made by former Diamond Core, got only 3818 points, they seemed a little disorganized, but on Inception they proved to be formidable opponents for those in Hardcore, and last but not least Squadron, this legendary guild seems to miss the players who left for Hardcore, that magnificent party composed of Zutto, Waste, Fane, Avicii and FKinGCunT, they also have lost a little ground in this server start, but in the future we hope to see again that great guild that is fighting with real chances to conquer the crown.
    12. What Racism means for oldsquad community ? For us , in the real life means : Racism means any action, practice, or belief that reflects a worldview vision based on the racial concept, which in turn defines the belief that humans are divided into separate and exclusive biological entities called "races," and that there is a causal link between physical characteristics which define this concept and personality, intellectual capacity, moral abilities or other human behavioral characteristics and that certain races are by birth superior to others. This is the official definition of racism. Moldavian is not a race. Main races Europoid (white race) • Mongoloid (yellow race) • Negroid (black race) Why "silly moldavian" is a racism? And why on this topics : For gipsy = 1 warn https://oldsquad.ro/forum/topic/4070-arseling-racism/?tab=comments#comment-34539 And there are many more topics of "Racism" sorted with warns for calling brazilians =monkeys for telling nigger to a person on chat and so on Thanks,
    13. 1. Rabbits Invasion:- Every 8 hours (04:45, 12:45, 20:45) Server time 18 rabbits per map on 5 maps: Noria, Lorencia, Dungeon (1-3), Elbeland (1-3), Devias (1-4). 40% chance to get: 1 Bless / 1 Soul / 1 Chaos. 60% chance to get: 5.000.000 Zen. Make sure you play whit camera zoomed out (F10) and whit sound in game cause when it doesnt appear on your screen so you can hear the rabbit near you. 2. White Wizards Invasion:- Every 6 hours (00:30, 06:30, 12:30, 18:30) Server time They will spawn on 5 maps: Dungeon, Devias, Noria, Lorencia and Elbeland. WW drops 3 random Jewels (Bless/Soul/Life) + 15% chance to get Old Box 1 and 8% chance to get Old Box 2 between the Jewels. Orcs have 10% chance to drop Ring of Wizard, 10% chance to drop 1x Bless/Soul and 80% chance to drop 5.000.000 Zen. Make sure you play whit camera zoomed out (F10) and whit sound in game cause when it doesnt appear on your screen you can hear the WW near you. You can also camp an ALT char in some cords of the map some seconds before the invasion comes up and search for it faster. 3. Blood Castle:- Every 3 hours (01:15, 04:15, 07:15, 10:15, 13:15, 16:15, 19:15, 22:15) Server Time The rewards of blood castle by getting the statue are extremely good , so make sure you have strong party to fight for the statue, usually the STR mg’s + DL’s +AE’s deal the most damage to it, also need good position near the statue for max DMG. 4. Devil Square:- Every 3 hours (02:15, 05:15, 08:15, 11:15, 14:15, 17:15, 20:15, 23:15) Server time An event where you can get most of rare spells from season 4 that you wont get in a normal drop at spot, good for selling and making some jewels / credits , and in DS6and7 you have chance for box of ancients + Sphere’s. It is a priority to join at 5minutes so you can guarantee a spot for your party or if you alone u can meet someone to make party. 5. Goldens Invasion:- Every 4 hours, random minutes (03:xx, 07:xx, 11:xx, 15:xx, 19:xx, 23:xx) Server time This is also an invasion where u can park your ALT char if you are focusing in budge at Lorencia, Devias, Noria or Elbeland , to search it faster, and also make sure you zoom out (f10) and sound in game ON to hear the goldens around you, whit sound everything is easier ! 6. Kanturu Event:- The Event starts every 24 hours after the Nightmare is killed. A PVP event where u really need a party / guild to fight for it, to join this event you must farm Moonstone Rings in Relics, make sure you farm enough for your party and guild to join together and fight the hands and defeat the Nightmare for the great reward. If you get in and there is your party/guild and some enemy, you can kill them when the mob spawn so they wont be able to join again before the mobs die or the hands, it will give you time too your guild to come back at gate and enter after hand die. and pvp again to guarantee ur spot inside, after the 2 hand dies, its your last chance to get in to fight the 2hands and go directly too nightmare after. 7. Medusa (BOSS):- Every 12 hours, at 10:45 and 22:45. This boss spawns in Swamp of peace, you need to search it on each exit to find it, its very hard to kill it so make sure your guild help you out, cause there is a lot more people fighting for the reward ! 8. Cursed Dragon (BOSS):- The Dragon is spawning 2 times per day on Elbeland at Random Hour / Minute as following: 1 time between 00:00 and 11:59. 1 time between 12:00 and 23:59. This boss has a lot of HP, it has a decent drop once you kill it, expect some PVP around it for the reward cause it will be hard to get it ! 9. CryWolf Event:- 2 times per week (Wednesday and Sunday at 21:50). Here you need ELF’s to handle the Altar by clicking on it, the event is based on defending the Elfs, in each exit you will find Dark Elfs that drop’s a good amount of Zen or chance for weapons, after clearing the dark Elfs the Balgass will appear in the upper exit at 7minutes, its hard to kill him but the reward is worth ! 10. Imperial Guardian:- Everyone from party must have event invitation (Gaion Order - obtained from 5x Suspicious Scrap of Paper) in order to enter event. To join this event you need Gaion ticket which u can obtain by picking Suspicious Scrap of Paper in spot, every party member needs one ticket to join. Bosses are rewarding 3 Jewels (B/S/Life) + 20% chance for Talisman of Chaos Assembly & 80% chance for the 4th Jewel. Optional objective: Kill the Statues and get 1~3 extra Jewels that anyone from party can pick. Sunday's Final Boss also has a 100% chance to drop Talisman of Chaos Assembly apart from the 3 jewels. Each day you complete a Gaion event u will get a “Ticket” part to combine each day to be able to join Sunday. 11. Doppelganger Event:- To join this event you need to pick up materials named Sign Of Dimensions, once you pick 5 of them you are able to join this event and kill mobs for 15minutes whitout them getting into your spawn, after the 15m you will be rewarded whit Buffs and Great potions. 12. Illusion Temple:- 2 times per day (09:30 and 21:30) Server time This event has great rewards for the team who wins it, its a 5v5 game whit a minimum of 4 players to join to start it, the objective of this event is that you need to search for the statue at the upper spot or bottom spot, when you find it you will click on it and wait few seconds for the ball to drop, you pick it and u need to return to ur base to deliver it, once you get in base you click on the NPC near it to deliver, it will take a couple seconds and enemy will try to kill you, make sure your party is protecting you !
    14. In this server more than 50% of the game is customized to give the best experience of MU, so there are some more things you need in order to be able to keep up with the competitive players. First and most importantly, to reach a competitive level you need a permanent party with trusted friends that you make in game or that you already knew and are willing to play at this level . Using TeamViewer so they can control your character when you are not at your PC by moving your character back to spot, buying potions, and taking them inside events. Before starting the server use the test server in order to decide what you want to do in terms of choosing a character and build , then you can do some testing with the mobs and spots. On every map you can see the spots by pressing TAB, for example:- In Lorencia you have 4 exits , each one with 4 spots down with spider, left with small bulls. Up with bigger bulls. right with cursed mages. In the left corner of the map, you have a giants "spot" that basically is split. After reaching level 15 , You can walk to Devias portal and move to harder spots. So in case your party starts with VIP and someone plays Dark Lord, the Dark Lord at the beginning has decent damage , which allows you to kill the giants and gain more experience than most people that start in spiders or bulls, so here you already have a big advantage, it's also possible to do it without Dark Lord, but Dark Lord is recommended if you are going for fast leveling. If you do not have Dark Lord, there is also one thing that you can do for a good start, which is a big secret on this server that you are about to know that will help you begin in the 1st hour of making party's etc. If you buy VIP right when you start at first hour of server when Monsters have not spawned yet , you can create a level 1 MG or DL and sell the weapon and shields that will give you 88 zen , you store than zen in vault and create more chars and sell more items until you get 4750zen, This will allow you to buy 50 small mana potions, 1pair of leather gloves for speed + armor, and 15 apples, this is a huge boost for first moment when server launches at the beginning, however if you start after the server already has opened it will be a lot easier to obtain zen from starting spots. Creating the perfect route:- This is the biggest part of being competitive , in test server you are allowed to level through the maps , check the damage from mobs with your defense and sets, you can create the perfect route from Lorencia to Devias at lvl 15 > in Devias you can skip weaker spots and move to the mid difficult mobs , the perfect ones are small yetis, and from there you can level to 20-25 for more stats, in order to be able to move to Elbeland 3. While you are doing this process , make sure you pick every item since Lorencia until small yetis, when you warp to Devias from the Lorencia gate there will be a shop in front of you where you can sell your items for some zen , or use the items that are upgrades for you if you can, and spend the zen on mana potions and apples so you can handle the yeti spots This is the early beginning test that will boost you very well, after Elbeland 3 you move to Dungeon 2-3 , from Dungeon you can move Atlans1 and so on, the only thing that you must do is just to test the spots to make sure where you need to go, check the damage you get from the monsters and keep changing your defense stats to see how much damage you get. For Example:- With 100 defense you will get hit by ~50 on Valkyries , if you add stats to get 150 defense you will get less damage, so the ideal is test every spot to know when you can move and stay safe, make sure you test every map so you know where and when to move always to the better spot and survive. This method of damage testing can also be tested for early goldens such as budge dragon, bok+1 goldens and bok+2 goldens , you can press H and click on invasion too see where they spawn. Test PVP builds according to every custom formula that is written on forum. For competition you need to have a strong knowledge of your character, so it's important to test different stats in duel with your friends, usually every char has 2-3 main builds, focusing more points in one stats than another, or going mixed stats. In some characters, for example such as BK , you can focus points on STR for full damage , and mixing Vit + Agi for survival, also another Tip for pvp is focusing Agi and mixing str+vit builds, energy is not a must, basically you can add less than 100 to have mana, because energy won't increase much dmg, energy on bk is a stat for castle siege if you want to play support and use Greater fortitude buff to grant more HP to your party. So this is just an example on how you need to understand forum's formulas about characters and focusing on one stat and mixing others and find the best build that suites your character to fight for goldens, fight for your spot , and fight for Castle Siege! Experience events:- So, this is what is going to take you on to the top dogs, Blood Castle and Devil Square, these two events give you the biggest boost on leveling. For Blood Castle on Phoenix edition the level requirements are these: - Level Entries:- BC 1: Level 200-239 BC 2: Level 240-279 BC 3: Level 280-309 BC 4: Level 310-339 BC 5: Level 340-359 BC 6: Level 360-379 BC 7: Level 380-400 BC 8: Level 400 + Q3 (ML ONLY). At some point you will be able to join BC with full party when you gather enough jewels of chaos, and you pick the materials needed to make 5 tickets. Make sure to add on your mu helper pick these materials: 'Blood Bone' and 'Scroll of Archangel'. You have max entries per day per each event, so in Blood Castle let's say you have 2 entries per day, there is another EXP BOOST event in morning and evening and this Exp boost is on the same hour as BC, so to take the most of this it is very helpful to join Blood Castle on this Exp event so you get a bigger boost on your level. The same thing goes for Devil Square - Level Entries: DS 1: Level 200-249 DS 2: Level 250-289 DS 3: Level 290-319 DS 4: Level 320-349 DS 5: Level 350-379 DS 6: Level 380-400 DS 7: Level 400 + Q3 (ML ONLY). In Devil Square you can't catch up with the Exp boost event, only on Sunday after Castle Siege (the bonus Exp event is later and will be mixed with the DS and you can boost your Exp more than normally, just like in Blood Castle). So overall you need to do these events daily to keep up on top ranking and keep the competitive level, if you missing the exp boost with Blood Castle or Devil Square is not a big deal , as long as you use your available entries every day, you will stay on top . Invasions:- This is where your competitive gameplay really starts, for bigger chances on this you need to hunt in group with your guild / main party to get those goldens and gear up yourself and your party. Hunting solo is a choice, but a risky one, cause you might end up alone vs more players, so the ideal is always hunting in group and using discord or some other voice program to help you organize yourselves. Make sure you participate in every invasion and try to kill the goldens to gear up faster and getting also items to sell for credits / jewels in web market or post. Keep track of the hours by pressing H so you can be aware of when it's starting in order to be ready to chase them! Game events, in forum details of Phoenix edition you can find every event of this server. This is a MUST read information that you need to be able to keep up with your own economy in game and progressing over time. Joining these events is very important due to the prizes that they reward you, and as always, join in party for better chances of winning them. Making 2nd accounts to play alt chars This is where you get a "second hand" in this game, especially in beginning to help you with ZEN, medals and hearts to gear up your main character, having an alt account is one of the biggest part to keep you in competitive level. Also, it is where you gather materials and general stuff to boost up your main as a second help. With alt accounts you can scout spots, scout goldens without leaving with your main from spot and losing Exp, everything that involves doing stuff out of spot, always use your alt so you don't lose spot EXP, and the risk of losing the spot with your main. Joining a guild or creating one If there are already top guilds and you feel that you are that competitive, talk to the guild master of the guild that you feel is competitive so you get a chance to prove yourself and make a difference! Or you can create your own legacy and become a guild master and make history!
    15. Castle siege gameplay and builds: As a defender guild, it is very important to Fix up the statues and gates, granting them more HP to gain more time to fight outside, protecting the statue and gates. The more time you gain by defending statue and gates, the more time it will take the enemy guild to get inside the castle, and every minute of it counts! Once the enemy gets inside, you should defend as best as possible, the ideal is to have at least 2 DL’s in each switch (or more if you have in guild) to pull the enemy that has the switch and to remove them and make them lose seconds+ the switch. You can also use SMs, MGs, BKs with weapon skill or lightning to move them OR you can use the weapon skills on enemy guild master to move him when he's not registering so he will have a hard time reaching the crown. To help with this moving strategy, you can use an elf whit ice arrow, with exact timing you can move the enemy stamper and the elf will ice arrow him preventing him to move, and kill the players around for points. The elf can be used for guild masters and it's also more effective to gain time and prevent him to get points and also more easy to get focused by your guild to kill him . Another thing that you can do is when you get the crown and the enemy position gets relocated and they have to walk over the whole map, it is the time to get your guild outside and fight the enemy, slowing them with ice skills , and using elf to ice arrow the guild master to stop him outside and gain more time, or even kill him with full focus. Attacking the castle: For a successful attack, you will need 2 SMs for stamp (tank) the switch, the build for SM stamp is the max full agi that the server lets you add, and then rest to vit. Considered the tank build, this build can be used for BK and DL also for stamp, having this, now you should focus on protecting them into maintaining the switch by killing players and getting points, or if they don't need help, help your GM at crown so he won't die and farm some kills for points also. So, as in defense and attack you will need consistent parties, which involves basically all builds out there, ENE BK for vit buff, EE for elf buffs of dmg and defense, SM pvp build for the ice storm in aoe dmg + the manashield for defense in party, ENE ref for the HP buffs, these buffs should be used on GM party or in strong PVP parties to secure more kills and keep them alive in longer fights. With all this done, it all comes down in the organization in guild and voice calls, this is the half way to go for a win, the other half will depend on the calls and gameplay of the all players. BattleMaster skills to stun the GM or enemy players around switch to kill them, and the assistant guild master that can TP to GM , are important skills to use along timing and organization for a fast strategy, killing enemies and gain points.
    16. PVP builds:- Blade Knight:- STR BK 2400stats:- STR - 1200~1400 AGI - 300~500 VIT - 500~700 ENE - 75 STR and VIT will depend on how you can survive so you can split the points between the both or just go full STR if you have a really decent set like HP+DD and good combo skills. AGI BK 2400stats:- STR - 500~600 max and if more needed just enough for a better weapon AGI - 1200~1400 VIT - 500~600 ENE - 75 Good survival build + speed for faster combos , also a strong build for PVP vs multiple enemies. Soul Master:- SM 2400stats Build#1 STR - for weapon AGI - 500~700 VIT - 300~500 ENE - 1100 or above For more survival and dmg. SM 2400stats Build#2 STR - for weapon AGI - 400~500 VIT - 300 ENE - 1100 or above These 2 builds will depend on your set, if you have DD+HP set you won't need to add much vitality because SM can kite enemy with teleport so you take advantage of it and deal dmg far away. Summoner:- STR - for weapon AGI - 500~900 VIT - 200~300 ENE - 1000~1200 Very dependable on items, the best would be the red Wing+DD+HP and 2 chrono items for double dmg along whit the Exc red wing for the bonus defense at +11+12+13,AGI or VIT can be reduced with 100 points, for going more glass cannon and adding more energy. Dark Lord:- STR - 800~1200 AGI - 600~800 VIT - 400~600 ENE - 50~100 for skills. Command - for horse or skill needed for PVP, the AGI + VIT will depend on set. Magic Gladiator:- STRMG 2800 stats STR - 1000~1500 AGI - 500~800 VIT - 400~600 ENE - 50~100 for skills OR a bit more for the defense % reduction Pro's:- The ideal here is trying to do a lot of damage, and also having some survival, if you want to really do a lot of damage ,take out some AGI and go more on STR. ENEMG 2800 stats STR - for weapon AGI - 400~700 VIT - 300~500 ENE - 1200~1600 Agility Elf:- AE 2400 stats Build#1 STR - 800 AGI - 1100 VIT - 500 ENE - base or 50 AE 2400 stats Build#1 STR - 300~500 AGI - 1500~1700 VIT - 400 ENE - base or 50 Will depend on what bows you have + set, agility elf whit more STR also help on dealing damage. Rage fighter:- STR - 500 AGI - set requirement or 300 VIT - 1500~2000 ENE - base or 132 to buff party if needed for survival. With a HP+Ref or DD+Ref or DD+HP or mixed, is a good build for PVP, more STR can be added for more damage but vitality must stay higher.
    17. Can't access the website, getting this page:
    18. dontpanic

      Duel system

      2v2 3v3... 5v5 duel could be nice to have. no reward, no gamble, no anything. just for fun. I don't also mind unequal match (3v2, 3v5. etc) you don't gain anything from it anyway could also be a great way to practice team pvp how to implement: only party leader can invite and accept this type of duel PT-Leader-1 will enter "/ptduel <PT-Leader-2name>" Pt-Leader-2 will receive message and should type "/ptduel accept" to accept *note: this should only work if all party members are inside lorencia safe-zone (to prevent abuse) - round will restart after one party is wiped-out - dead members will become "ghost" (like spectator) until next round - same like duel, race to 10 round points "flies away"
    19. Character name : Arseling Suggestion type : All future content. Suggestion content : I've been playing this server for few years now, and i wanted to suggest something to spice up the new servers / databases. You know how many games have a seasonal theme , like diablo 3, tft, ect ? Well, maybe your server could try it out as well. Like, when a new database/ server opens , make some adjustments that impact the game, and gives it a new twist. For example, make Guild smaller, like 10-15 ppl, or instead of unlocking mg/rf/dl from lvl 1 with vip, add some hard ass quest in game, that you need to do first to gain access to those chars. (example, bring a quest npc, MG 2nd wings, RF cape and DL cape.) or making the maximum number of people in the party 3 . Or remove golden invasions, so only way to optain exe is from mob drops, Something crazy that gives the game a new breath of fresh air for a season or so. How the suggestion can bring value : It would make people adapt to a new way of playing the game, instead of the same old same old, ( yea, i know most ppl play mu because they want the same old) but this would give it a new fun twist without impacting most of the content. How would you personally implement your suggestion : i would make guilds smaller, the CS would be more fun, it would give teamwork more value, as you would help gear others in your guild more for CS, PvP, bosses, and such, instead of trading amongst just party of few friends in game like it is now. Dark Lords wouldn't be the only ones needing to be guild masters anymore, anyone could be a master now, giving it more fun and adaptive builds for CS. It doesnt have to be any of the suggestions above, just something that would freshen up an old game. Cheers.
    20. Hello, Earlier today we've been targeted by a pretty big DDoS attack (~110 Gbps) that succeeded to pass our firewall and disturbed our services. It's the first time since some long time ago when an attack succeeds to affect Gameservers machine as well, apart from website. While we're not 100% sure it is fixed yet, we are doing our best to prevent it from happening, though it may happen again until we acquire enough data to end it. We're sorry for the inconveniences & thanks for your patience!
    21. This interview is about Mu3rTe, one of the best players in our community and one of the most respected by most of the top players from our community, if you read past interviews you will find his name in the words of many top players interviewed from guilds who have been fighting each other for years. He is at this moment (the moment I started the interview) ranked no 1 on Soul Master reset rankings and Castle Siege Tank ranking, but what amazed me and made me want to take this interview is the fact that this player, on the last Inception, started very late, about 2 months from the start of the server and in about 1 month and a half he reached the 1st place. He is the only player I know who managed this performance, and I also want to mention that when he reached the 1st place, the top players from that data base had not given up playing actively yet. Reporter: "Hello, Mu3rTe, and welcome to The News Paper Hall of Fame ! Mu3rTe:" Hello, Reporter and all other players that are reading this " Reporter : " Can you, please, give us a description of yourself? Name, age, occupation, hobbies, etc. ? " Mu3rte:"My name is Bogdan, I am 31 years old. I am currently working as a 2nd mate on commercial vessels, hoping for promotion soon. I don't have many hobbies, but I like listening to music and playing DOTA or Mu. So far my addiction to DOTA is over, huh, finally. All that remains is this MU. " Reporter:" Regarding this Covid 19 pandemic, did it affect you?" Mu3rTe:"I was really thinking it will, but it seems that I was lucky, my family and friends are safe, my arrival home wasn't delayed, so far so good. Still, I am disturbed to see the many people who don't follow minimum precautions. " Reporter : "When did you start to play Mu Online? " Mu3rTe:"It was so long ago :)) I would estimate 15 years ago, but can't say I played properly until just few years ago. Many long brakes, since I was passionate about DOTA. " Reporter : "How did you find OldSquad ?" Mu3rte:"Some of my old buddies told me about it, they were playing for 2-3 editions. " Reporter:" Can you name them?" Mu3rTe:" I can't remember 100% who, but it could've been either Psyke or Scheau, but once in game I found many familiar names." Reporter: "How much time do you spend/day playing mu OldSquad (average)? " Mu3rTe:"A lot :)) Roughly 12hrs a day. " Reporter:" Where does Mu3rTe nickname come from?" Mu3rTe:"Nothing special, mostly to represent that when I come, all the enemy troops will die " Reporter :"What nicknames did you have in the past?"" Mu3rTe:" Always Mu3rTe in Mu, I have various alts, most of the time Bobolina, b0gdaN." Reporter: "Do you have any VIP activated? What types of VIP did you use since the start and why?" Mu3rTe:"Currently using Dealer because of the extra entry, if you have resources, 1 extra entry makes a huge difference, otherwise Hunter is better. In the first 2 weeks we had Hunter because lacking of the jewel of chaos. Both VIPs are important if you wanna be in top and to maintain there, the competition is tough, ok, maybe not so hard... " Reporter: " How did you and your perma manage to get in top since day one ? Can you reveal us "the secret"? " Mu3rTe:"I can't say that there is a secret, they just thought about the best strategy, meaning best kill speed and survivability, therefor 3 MGs. They wished I was a MG also but that can't happen :)) Since it's early game, it is obvious that who is more active gets the benefit. More than this, you must have a plan, if you have spare time you could check on test server that was opened early, monster's lvl, monster numbers, some spots have bad spawns, many small details that counts in early. The problem is when you want to stay in top, check where enemies are farming, what items they have, and how lucky you are to get timely spells. You could sell a fire burst with 1k credits.. outrageous but still some people did it Whatever mechanics you may know, unless you test them, they could be different, since OldSquad is a hard-worked custom server and keeps improving. Other than all this, there must be a good atmosphere within the party, and if possible for them to be as dedicated as you, otherwise it will get stressful, and unhealthy environment. Another thing that propelled us further than any other time, it is because of the pull we made (not possible anymore), players cried about, complained about, ADMIN satisfied them. It was not a special thing to do, just you had to move your mouse, but I guess its easier to look at the screen and complain " Reporter:" What about HoF rankings, how come that you got only 1 trophy so far (on this data base)? Is it that hard? " Mu3rTe:"I never cared about HoF, they just came one after the other. SM it is not a character that shines early, and it's very item dependent if you wanna have impact in HoF. So far it's hard because of the characters that get extra points, 220 points per reset is huge early, but no worries " Reporter :"Since you are top no. 1 Soul Master player on reset rankings, and you were tank number 1 until last week, can you reveal us a few tips about Soul Master pvp build ? Can you reveal your stats ? It is early yet on this data base, but where should a newbie add ML points after he finishes quest lvl 3? " Mu3rTe:"This is to early to tell, all builds have weaknesses. It is not a fixed point for which you should aim, don't have many pvp performances except CC, but I can say that if you don't make lots of hp it is quite pointless. More important than this, you should focus on getting more resets so you can be more versatile without losing too many things early. ML is same based on what is required for your party during exp or during CS. All characters evolves and shines during different stages of the game, it is important to take full advantages of the situation. Myself I don't prefer lots of HP, I am an aggressive type therefore energy and agility. In castle siege it's a different story, because SM is so bad early compared to others, there are not too many options than to go for tanky stats so you can get full advantage of the characters. For now I am no1 at CS tank because ppl were afraid to focus me, not because I was immortal :)))) " Reporter :"What advice would you give to a player playing on this server for the first time, what should he do to get to the top places? How should he build stats on Soul Master for pvm ?" Mu3rTe:"To reach the top from first time you need a strong and active party. Make all events daily, BC and DS are very important to maintain chaos balance early, always save entry for bonus time. Calculate and evaluate spots frequently, choose your best exp. If you wanna be PVM, you must rely on your party for the first few resets. Build plenty agi and some VIT for survivability, than top up energy. It is quite bad for hunting goldens early game " Reporter :"What characters do you think are the best for PvP ? And for PVM ? Mu3rTe:" Overall PvP, considering later stage of the game, vitRF is the one giving me troubles and the most easy to play I could say. There are better chars, yes, BK, SUMM but they require little more skill. PVM It's another story and complex based on your playin style. Overall spot wise eMG is the choice." Reporter: "Speaking of permanent party... Can you tell us a few words about the importance of a permanent party on OldSquad, and a short story about how you and your permanent mates got together? Is this the best permanent party you ever had?" Mu3rTe:" Perma party is important if you wanna enjoy the game to the fullest, and here I mean participating to Castle Siege. Without a perma party is is more challenging to climb the ladder and collecting items specially now when you can only have 2 accounts per pc. It is not impossible if you wanna play alone, sometimes it can be more relaxing. To have a perma party many times can be challenging, unwanted and puerile dramas, stress and being on the edge... so don't forget that this is a game, we play for pleasure not to fuck our brains for crap. About my party, I was asked by mafy if I wanna play this edition, so here I am:) they have a bigger history behind, I only know mafy, Redbull and Russu, we played sometimes. I can't say that it's the best party I ever had, but so far it's the most stable, yes, some drama from time to time, but we are still the 5 people from the beginning, that is an achievement so far " Reporter: " You are now a Hardcore member but some "voices" tell me that in past you were a Squadron and a GROM member, is it right ? " Mu3rTe:"Yes, I was in Squadron before, but GROM, no, very briefly 1-2 weeks at some point " Reporter : "Why did you left those two great guilds? What happened? " Mu3rte:" Grom nothing to say about, I was at some point I even forgot the reason, usually when I need to go for work, my char could get in the hand of other people, I left my account few times and some other got it, so maybe was one of those times.. About Squadron, last edition of inception was very imbalanced, agiRF was out of proportion, so I decided I should join the opposition in order to make things little more challenging, nothing hidden behind. " Reporter: " Do you think that Hardcore is invincible this data base ? Until now your guild has 4 wins in a row,, who is leading Hardcore during CS? " Mu3rTe:"I don't believe in concept of "invincibility" , I do believe in team play, active members and organization. As long those are here, everything is possible. Anyhow, the way the server is set-up, you can't win forever, I am sure we will lose at some point and there is no shame in losing, it is important to see how to move on. During CS, all suggestions are open if we could benefit from them, but in order to not make confusion, it is better if just some people speak. Roles are divided beforehand, and we are adjusting according to situations. Still it's Mu.. it's not some badass strategy game once the basics are learned, the winners are those who execute better. " Reporter :" There are rumors that Diamond helped HARCORE two weeks ago on CS, are they true ? " Mu3rTe:"I don't know who started rumors about this thing, but I am happy that there is more activity in CS, this way it is more challenging, from my knowledge, nobody from Hardcore asked any1 to do something for us, and I congratulate DIAMOND for doing their best and playing fair and square." Reporter:" On the last Inception Data Base, you started 2 months after its start and in about a month you reached top number one ranking, there are rumors that you didn't even have a permanent party when you started playing! How did you manage to get this performance? I guess a lot of people want to hear the full story from beginning to end " Mu3rTe:"Well, thanks to the system ADMIN designed, to catch up is so much easy. When all people have resets and almost instakill in DS and BC, even if you start late, build some tanky stats so you won't die and have full benefits from it. When people are 10-15 rr, you can make reset in devil square cause of the bonus exp. It was hard at beginning, you will die on all spots, but if you are active and come back, exp is easy also, when you start later, many party are disbanded so you can fill some places. For me, after 2 or 3 rr I joined Chukundah's party and I was dying on spot many times in karutan2, went bc6 few times got 1 hit, but didn't stop, perseverance and being active helps a lot. Also Gaffney changed his character to BK and he gave me his Sphinx set, it did help a lot, I can't say I was all alone. Later on due to imbalanced guild powers, I joined HARDCORE with mafy, we gathered some players from broken parties, some of them were much higher in reset than me, but exp was going smooth. Once I got some resets, I went full dmg build, and destroyed all events not many contesters in BC DS, some tried but... and this was it.. 2 months playing non stop basically :))" Reporter: "What do you think about last Castle Siege? How was the atmosphere in Hardcore? What do you think about Purge reconstruction? What about the evolution of Diamond?" Mu3rTe : "Last CS was in top 10 Castle Sieges that I played, I am happy that more guilds decided to come, the fight for switches was very intense. We had some advantages, Diamond GM and his party was below 300 lvl, but they did a great job. The atmosphere in guild is as good as always, we were excited to play again, we had some missing key persons also, mafy, but we did good. I don't know about Purge, it just seems a different name, same people, maybe they will manage to refresh themselves, I had bigger expectations. About Diamond they look promising steadily improving, each CS having bigger impact, they hold the crown for quite a while and had huge impact on switches, I hope they will maintain integrity and play the way they did so far." Reporter : " Do you read the News Paper ? " Mu3rTe:"Yes I read the News Paper, some articles are very entertaining but got to admit, the dramas collects more views." Reporter : " Do you believe in superstitions? Do you think that the Castle is Cursed? " Mu3rTe:" I do not believe in superstitions, but I do think that your way of thinking can affect your lifestyle. I sometimes I am wondering, how can so big dramas happen, when in fact it was just some crap. Mainly the curse comes from people's mentality. " Reporter : " Did you see what happened to the guilds that held the castle? If it is not the "curse" (which can be defined by greed, selfishness and pride), what could it be to destroy the most of the guilds in that way?" Mu3rTe:"From what I notice, other than those 3 you just mentioned, there comes also the real life problems, that affects our mood and lets say our sensitivity. One more could be that the problem are not addressed in a calmly manner and solutions are very often overlooked. People should see beyond problems, problems appear every day, but we have to pass over. If somehow MU creates problems for your life, better make some changes. " Reporter :"What do you suggest to improve on NewsPaper ?" Mu3rTe:"Fake news seems to be the key to our society, so maybe make more of those :)) " Reporter: "On a scale from 1 to 10, how much do you like this data base ?" Mu3rTe:"Many changes, many improvements, I guess it should be a 9 " Reporter: " What would you change to this server? What do you expect from the following servers?" Mu3rTe:"So far many changes satisfied my needs, at the moment all looks good. I don't have expectations, I just take what it is and make best from it. " Reporter:" Two guys from your permanent party are members of the council, what do you think about this project? Do you, mafy and Endorphin talk about council often?" Mu3rte:"The project is very good and the reasons behind are on point. We don't speak too much, we just have a laugh from time to time, when some councilors are frustrated when something is wrong just for personal reasons. " Reporter: "There are some rumors on the server that say VIP affects the concept of "play-to-win gameplay", what do you think of these rumors? Is a player who is active able reach the top without donating? Do you and your party mates donate/donated? " Mu3rTe:" I like it that it keeps improving, and slowly slowly getting to that point as a "play to win". Still, VIP affects a lot, but why I like this server is it that you can farm your credits for VIP quite easy if you are active. Myself, as a player who never donated, I am the proof that you can be top without donating. This edition maybe, my party donated for me at the first week so I wont drag them back lucky me. From what I know, they only donated first week " Reporter: "I have 5 challenges for you, do you accept them? " Mu3rTe:"Yes, go ahead " Reporter :"Challenge no 1: I need the names of the 3 players you respect the most on OldSquad and the names of the 3 you dislike the most on OldSquad." Mu3rTe:" mafy, Makiavelli, no third one I dont have dislikes, maybe from time to time some personal vendettas. " Reporter: " Challenge no 2: Tell us 3 things you like most about our staff team, and 3 things you don't like about them!" Mu3rTe:" I like ADMIN cause he tries to improve this game, Gion and Reporter doing good job, nothing else. I dislike that Gion is always in a hurry, sometimes he doesn't have time to give rewards " Reporter:" Challenge no 3: Tell us 3 things you would improve on our server and top 3 things you like the most" Mu3rTe:"I like the stage system the most, giving a balance sentiment so therefore CS are more enjoyable, various times I played on other servers there was a huge discrepancy. I like the CS system, this way you can enjoy 2 hours rather than 5 ending minutes. I like the automated system for events giving a fair chance for all players. I can't say I would improve many other things, since ADMIN is doing a great job implementing our thoughts and ideas. He comes with great ideas also. " Reporter: "Challenge no 4: Due to the fact that you were a member of the most important guilds on this server, call us in order which are the 3 strongest guilds you have been in, with details about each one, of course." Mu3rTe:"Well, I would say that Squadron was the strongest guild overall, accumulating all past editions I played. I played there also, but it was a grim atmosphere, many afk times, but they were gathering people to come play at CS. Hardcore comes second, being a relatively fresh guild, I do like that people are active, hunting and doing events, and you can always find somebody to chat if you want. On third place, might be GROM but they were shady, even resorting to cheats, can't say much otherwise. " Reporter:" Challenge no5 :I need you to share with us a "dirty" secret, a shameful and funny incident that happened to you playing MuOldSquad." Mu3rTe:"For sure there are many as such, need to jog my memory here I could say the most funny was, When I went in vacation, my party wanted to surprise me and lvl up my w3 wings to +13 or something, unfortunately, Makiavelli forgot to put talisman... and so I was without wings:)) spent like 1 more month without, trying to find w3 +lk. " Reporter:" Thank you very much for time and patience, I wish you GL on all your plans!" Mu3rte:"Without fun there is no sense of playing it ! GL to you, Reporter! " This was Mu3rTe's Interview, one of the best players from our community, I am happy to finally do this interview because I wanted to take it since last year !
    22. Hello OldSquaders, This month we're celebrating 5 YEARS since OldSquad was born! 5 years of ups and downs, 5 years of hard work & dedication, 5 years of MU at the highest possible level in terms of competition, 5 years of both failures and successes, 5 years of dramas and beautiful stories. Damn, looking behind it's been hella' fun journey, a hard one but a fun one. We would like to thank you once again for choosing us as the entertainment provider and sticking with us for such a long time! Hats down! 5 years of epicness deserves an ... epic gift! So ladies and gentleman, we're releasing one of the most complex, interesting & unique PvP events in the entire MU Community: Arena Tournament V2! General Info Arena Tournament features 7 different rounds, each round taking place 1 time per week, at 20:30 19:45 Server Time. There are 3 different Event Types: LMS - Last Man Standing, KotH - King of the Hill & LL - Last Laugh. Both LMS & KotH have 3 different Specials, more info above. In order to register to Arena Tournament you must write /joinarena when the event is popping (and before it gets closed). After event is closed, it will start in 1 minute. You can't attack other players before the event does start. Maximum 60 slots (LMS) / 40 slots (KotH) / 34 slots (LL). Duration is 15 minutes for LMS/KotH. No maximum duration for LL. You can't join while being in a party. If you join a party anytime during the event both chars will be disqualified from the tournament and moved out. You can't join the event with antidotes / sd pots. Any consumables buff (bless/soul pots, doppel scrolls, halloween, etc.) are deleted every second during tournament. You get a full clear off existing buffs when you enter the tournament. You can't move items (for example from store) during tournament. You are Muted during tournament. You can't drop items during tournament. You can't move to other maps during tournament. You get PK Stage 2 during tournament (to use only right click to attack, without CTRL). At the end of tournament you get back to your previous pk level / pk kills / pk timer. Info about LMS (Last Man Standing) Schedule for Last Man Standing is the following: Monday - LMS Special 1. Wednesday - LMS Special 2. Friday - LMS Special 3. Objective is to kill others while surviving. Every character does have 5 lives when they join. Dying will remove 1 life and will notice you the lives left. When lives are over, you'll be removed from the event & moved out. A character can only remove 2 lives from another character. After that, he no longer can attack that character BUT the other character can attack him (for at least 2 lives). Winners are the last 5 characters that remains alive. If the event time is over and there are more than 5 characters left alive, there will be a TOP5 made by Lives taken and then by lives that you had left. So if 2 characters have the same amount of lives taken at 5th and 6th position, the one with more personal lives left will take the 5th place, and so on. Reward for winning a LMS Event is the access to Sunday's round (where the real rewards are given, for everyone). If you win any of the LMS rounds you can't join other tournaments until Sunday. Specials: Special 1: Free For All, normal fight with characters exactly as they are. Special 2: Free For All, normal fight with ALL CHARACTERS receiving reset stats & points for 20 RESETS - more chances for lower players. Special 3: Class-Only fight, players can only fight with characters with the same class like them, during the Event, with characters exactly as they are. Note: During the Special 3, the limit of 2 lives taken is valid only if there are > 4 players left from the same class. If there are < 5 players left from the same class you can take any amount of lives from characters. Note2: Also on Special 3 there is only 1 winner from each class (last one standing), so total of 7 winners. Info about KotH (King of the Hill) Schedule for King of the Hill is the following: Tuesday - KotH Special 3. Thursday - KotH Special 2. Saturday - KotH Special 1. Objective is to farm as many Points as possible. Every character starts with 0 Points. Every time a character dies he will lose 4 points (unless the points are 0 anyway). Killing another character will give you 10 points. The 2nd time you kill the same character you will earn 9 points, 3rd time 8 points, and so on until you'll get only 2 points for killing the same character (and the value will stay at 2 points, no longer decreasing). After 15 minutes, the TOP5 characters with the most points are considered the winners. If there are more people with same points like the 5th player, the winner will be picked randomly. Reward for winning a KotH Event is the access to Sunday's round (where the real rewards are given, for everyone). Specials: Special 1: Free For All, normal fight with characters exactly as they are. Special 2: Free For All, normal fight with ALL CHARACTERS receiving reset stats & points for 20 RESETS - more chances for lower players. Special 3: Class-Only fight, players can only fight with characters with the same class like them, during the Event, with characters exactly as they are. Note: Also on Special 3 there is only 1 winner from each class (the one with highest points at the end), so total of 7 winners. Info about LL (Last Laugh) Last Laugh is the final Tournament, where the prizes from the week are also given. Last Laugh is held on Sunday. Only winners of KotH & LMS from that week can join the Last Laugh. So maximum players on Last Laugh is 34. If you have lower resets than the highest reset player from the LL, you will receive extra stat points to add for the tournament based on the difference of resets between you and highest reset player and also based on your class. The points are added when the Arena is closed, so you have 1 minute to use them. There is no set duration for the LL but there are 3 rounds: Round1: LMS Round During this round you need to eliminate players while surviving. The round is over when there are x amount of players left in the Tournament, as following: If there are more than 30 participants, Round1 is over when there are 20 players left. If there are more than 26 participants, Round1 is over when there are 18 players left. If there are more than 22 participants, Round1 is over when there are 16 players left. If there are more than 18 participants, Round1 is over when there are 14 players left. If there are more than 14 participants, Round1 is over when there are 12 players left. If there are more than 11 participants, Round1 is over when there are 10 players left. If there are more than 8 participants, Round1 is over when there are 8 players left. All LMS rules are applied. Round2: KotH Round During this round you need to farm as many Points as possible in 10 minutes. After 10 minutes, TOP8 characters with most Points will be qualified for last round (3), rest of players will be eliminated. Round3: Last Laugh - Final Round A virtual bracket will be generated for the 8 players left, it will be based on the Points gathered during round 2 as following: TOP1 points will play vs TOP8 points. TOP3 points will play vs TOP6 points. TOP4 points will play vs TOP5 points. TOP2 points will play vs TOP7 points. Then each character will be moved to a different Arena cage where the matches are being played. In cages you are playing 1v1 with your opponent. Both chars start "chained" and game is starting in 5 seconds. The first character to kill the other for 2 times will advance in the bracket (Best of 3). You do receive a clear of all buffs/effects after a kill and you start from different corners again. SD is not restored during the match. After winning a match you advance in bracket and either wait or face your next opponent from Winner bracket. After winning/losing a game you will be redirected to a new cage. After each finished game, if your SD is not full, you will receive a Complex Potion that you can use in first 5 seconds of the next game, to restore your SD to full. You need to be fast! Players that lose in the Winner bracket are being sent into Loser bracket where they face other losers. Games on Loser bracket are the same as on Winner bracket (Best of 3). If you lose a game on Loser bracket you are eliminated from Tournament, if you win you advance in Loser bracket up until Grand Finals. Grand Finals are BO5 (Best of 5). Arena Tournament V2 will be released on Sunday night, and there will be 1 week of BETA period. During BETA there will be no rewards for winning, instead, you will get 2x Jewel of Chaos for each REPORTED, CONFIRMED & FIXABLE BUG you encounter during the week. So try your best to bug the Event! Note: We do expect some problems during BETA, so take it with a grain of salt. Also we're waiting any suggestions / feedback related to it as you play & test it. #MakeMUGreatAgain!
    23. dontpanic

      Guild war

      GUILD WAR PROPOSAL yamete Server Guild master can declare war againts other guild. think of it like duel gamble system. but larger scale Will add spice to guild PVP and players would have to think very carefully which guild to join Mechanics *new feature - Guild treasure - GM can set Mandatory/Optional collection of Credits/Jewels/Zen (TAX) Guild master can start war with other guild. There will be 2 types of war, Ordinary Guild War (OGW) & Gambled Guild War (GGW) Gambled Guild War (GGW) - both GM must agree to start war - GM can gamble items in Guild treasure - both GM must agree on duration of war 1-5days - can only have 1 active GGW at a time - winner by point system (get 2x points on last hour/s of war) - The point system could be like gens (point per minutes of active player + points per pk) Ordinary Guild War (OGW) - GM can declare war on other Guild without agreement. Guild members in OGW can pk enemy guild members without getting pk status. This can increase guild's reputation ("don't mess with this guild" status) and get high demand of players who would like to join the guild while GM can demand high TAX for it. - both GM must agree to end war - maximum war duration is 5 days - Can't declare OGW on same guild consecutively, must wait 7 days to start war on same guild. *note: GM can set reward for active members (point system) I know this is a lot of work. and might ruin the server but I think would be interesting to see feel free to criticize and make suggestions
    24. Hello, OldSquaders ! We are glad to introduce you to a brand new group on forum, the Council group ! This group is created in order for the players to communicate with the staff easier. Our aim is to make the Council to represent the players, facilitating the feedback, the suggestions, the bug reports, basically everything. Having lots of online players can create confusion between the staff and the players, due to the repetitive reports, or repetitive requests for some changes (which are not that healthy for the community as a whole, but are still requested by some of the players that didn't know that the case was already presented and/or discussed). In this way we will try to sync the big decisions according to our players. Some "requirements" / details: Council group - Special forum group & discord place where chosen players can communicate easier with the staff and represent the players from the community. - Legends does have priority but not a guaranteed spot. - Only accepting people that we enjoyed speaking with or we like their character. - We need at least 1 person from each big guild from server. - 1-2 newbies (playing 1st time on our community). - Players that had contribution during these years. - Maximum of 12-15 players, for now. - No rewards but also no responsibilities, only participating when they what on discussions or bringing an opinion to others suggestions/reports/etc. - People totally inactive from the group will be removed & replaced. - People who want to join the council must send us details via Messenger to our Facebook page, OldSquad Community, and we'll select from them as well as inviting ourselves the good guys, if they don't 'apply. We hope that you will enjoy this ! Best regards, OldSquad Team
    25. Hello, Today at around 17:00 (Server Time) we'll have a full maintenance on our systems to prepare for the new launch. Phoenix, Inception's Test-Server & Website will be offline for ~5-25 minutes. Cheers.
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