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putUinnaWood reacted to Gion in News Reporter
Hello !
We would like to introduce you our new concept : OldSquad Reporter
What does the Reporter do ?
The OldSquad Reporter is just like a normal reporter from our everyday life.
He will report the news in a new section, "OldSquad Newspaper".
The main objective for our Reporter is to gather news from our MU server and post them into the new section, but he can can create any type of content, that's why we need a creative person
Job brief
We are looking for a passionate reporter to participate in the creative cycle of a news story by investigating and writing rich and unbiased "scoops".
Responsibilities
· Collect, verify and analyze thoroughly newsworthy information
· Assemble findings into a stable story
· Publish or broadcast news stories
· Receive assignments or investigate news leads/tips
· Abide by journalism’s ethics and codes
· Contact, interview and research sources
Stay up-to-date with the latest current events in the “beat” by studying papers, attending events etc.
Requirements :
-Ability to gather, write and edit news
-Broad knowledge of headlines
-Integrity and morality *
-Excellent communication, lobbying and active listening skills
-The Reporter has to be impartial *
Applications
You can send the applications for this Job on our facebook page, OldSquad Community, so both me and ADMIN can see them. You can create this "application" however you want, we like creative people. Please do not forget to mention your basic info (like character name, etc.)
Joining the team & Reward
After your applications will be examined by us, the contacted person will receive the needed info, the Reporter account on forum, and the Reporter character in game (helper character, with /track and /hide commands), and he will enter the test period for 3 days. If everything is ok, the Reporter will receive Dealer or Hunter VIP (at his choice) on his account, active as long as he will be Reporter. If everything goes well again, after the first month, the VIP level will be upgraded to Professional. The reporter can be rewarded even with real money, depending on each case.
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putUinnaWood reacted to ADMIN in Announcing Project Phoenix - Rise above all odds
Hello OldSquaders & Guests,
Many of you were expecting us to announce the new Max30RR edition, as its time has come.
We won't release Max30RR as our next edition, it will be kept for later on this year.
Due to the amount of good feedbacks received from you, our dear players, and the 'not-as-expected' experience that our current NonReset offered (yes, we can also fail, it's part of learning/adjusting to player needs process), we decided to profit from the momentum that we currently have and to reward our non-reset lovers for their valuable input, giving it one more shot without waiting 1 more year for the next non-reset style (to lose the momentum and feedback in time).
And, that's not all, we decided to combine the non-reset experience with the reset-experience in order to reward those 'reset-lovers' that were waiting for the new Max30RR edition.
Aaand, that's not all, while current NonReset is (should have been) a full hard-core non-reset server (we promise that will be, on his next edition), our new project is kinda semi-hard style (not hardcore, not medium, a combination of them), and a much different experience compared to current NonReset (that still keeps his unique gameplay).
We want to present you our next server: Project Phoenix (suggestive name, arghh?)
Once again, in this MU Online world, OldSquad is bringing another innovation to this oldie game!
Phoenix will have a completely unique and different gameplay compared to anything you have played before.
Spoiler (from gameplay info):
You would think that this are the only things that Phoenix brings. You're totally wrooong!
We worked (and we're still working) hard to touch all of your good feedbacks for Phoenix.
That means, up to 60% of the gameplay will be totally reworked (events, PK system, items progression, rates, characters builds diversification, socket system/seeds rework, new features, etc. etc.)
While there is no full info yet, we'll keep you updated as we're working on and we'll try to release info one at a time, before the opening.
What we can release you now is that, another major change that we made is to rework entire credits system & VIP system:
We want for our Phoenix to be the greatest MU Online experience that you had ever had! And we'll work like slaves to make it real!
If you have any thoughts/opinions on what we released / will release related to Phoenix, we're waiting you on his dedicated topic from General Discussions zone.
Expected release date: 15/22 March - we'll announce you with at least 10 days before we set it, based on our work progress.
Phoenix dream is helped to get real by community-feedbacks and the constant work & brainstorming of our staff, special mentions for @Gion & @Legion.
#MakeMUGreatAgain!
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putUinnaWood reacted to ADMIN in Project Phoenix - Discussions
Finally someone that knows to address facts without acting like a victim, while providing constructive opinion.
I will make it clear (hopefully for everyone).
A fail or success it is not measured just by player count, but it's still an important thing, so I want to point out few aspects:
- Since almost 1 month we couldn't reach higher numbers of active players, despite trying everything we could (under current situation), with (in my opinion) great updates, advertisement and activity (events,support,anything to please and attract both oldie players and new players). Doesn't matter what we tried to do, the number of active players stagnated and even went down, slowly. That's not because there were not enough new players, but there was simply hard for them to catch up, so a big part of them end up by leaving after a small period (there are happy cases as well, but not enough), while oldie players dropped slowly due to the overall gameplay (that, in this case, failed, and we know it), that wasn't attractive enough to continue playing (spend xx hours for 1 ML level, while having already most of items needed to fight anything).
It's both our fault but also player's fault, and most important, saturation with private servers. Why I am saying this:
Despite having big wholes, the overall gameplay is much better than any other servers, but, because newbies have xx server-choices daily to play, they will prefer to just start a lower server / lower pop server, but having fair chances with the rest, instead of choosing the quality (us) despite being an already old server. The same can be said for players that choose to leave ship when they see first thing they don't like, instead of closing eyes and look at the rest xx things that are good. And yes, it's our mistake because we didn't reached yet a perfect state to be able to attract anyone anytime, and without losing ppl that leave the ship at first bad thing (by avoiding such things).
- Why I said gameplay failed this time, is because, entire progression should have been much harder (level,items), as we wanted the hard server to reflect, but, in reality, it was much easier to 'end game', and by 'end game' doesn't mean having max level / max items, etc. but having a great motivation to play on the long term, with progressive rewards, goals, etc. (see the case with a lot of ancients early-mid game, easy ML, etc. etc.)
- We, as staff, are striving for perfection, we're giving everything and we're expecting at least long-term motivation from both players and us to work together. If this is lost early, we lose the motivation as well, as no matter what we're doing and spending time on, doesn't bring any expected results.
- The last but one of the most important aspects, we need donations in order to survive, you can trust me or not, but such project needs 4 digit sum of euros per month only for the monthly costs (dedi servers, dedi web, server files, financial taxes, advertisement, extra tools, etc.) without my part (which is normal to have, as I'm working only on this project, dedicating my entire time for it), which, when servers are going good (first 1-3 months) it's covered, but, because our donations systems are made in a play2win manner, after this period nobody is really donating anymore (have everything they need from game / farmed the needed credits, see that playerbase is going down and are getting afraid to donate, or simply not interested in the advantages anymore). That's the time when the entire project is starting to go on minus for the next 5-8 months (as promised to be kept alive) until it is closed. So, in order to provide the same Play2Win experience while also keeping our project and servers alive for the promised period, we need to open new editions/servers that can sustain the rest of them until their next edition. Without this things nobody would invest/lose time for such big project. You want Play2Win experience? Yes, we deliver it, but there are compromises from both sides, else we can just keep 1 server and make it pay2win and don't lose time for working on xx servers/updates/etc.
I repeat, players are free to choose where to play, NonReset won't die that easy (as long as there are ppl that like it), just like max50rr didn't died despite lower number of players. But, we expect our players to understand our reasons and that we're not retards (in an ideal world, as I said, it's 100x times better for us to have only 1 server, that can be on same edition for years, with a high activity and popularity anytime, but sadly, it's not the case nowadays, so we both have to work much more & harder, while making compromises for your own entertainment, in the end). We're offering our product and time for free, donating is just an option, and for only like 6-10% of you, everything else is both yours and our risk, so before judging us and complaining, put for 5 minutes in our shoes, try to see the things from our eyes, and you'll understand better.
I'm sorry if we hurt your feelings, but show must go on, and we must strive for perfection and to be the best MU community, for ppl like you that one day will join our servers, and just like you, will like it a lot, but also having no reasons to quit, and a healthy & close to perfection environment (don't forget that you, current non reset players that like it despite his wholes, are satisfied only because there were 2x Max30RR editions, 1x NonReset edition and 1x Max50RR edition before this NonReset, that had a huge impact on it's result - getting better and better with any new edition).
Cheers!
L.E: @Flynn @iQon @lipitravi @KostisPoutou @rikihz17 @Titanium - I want you to read as well, as you complained on chat.
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putUinnaWood reacted to Gion in Test server commands
Haven.t figured out yet the commands for ancient items and socket items(with slots).
For socket items I suggest the players to go Crywolf and spawn many medusa bosses.
I will come with an edit if I will find anything about the ancient drops.
Later Edit: below info about ancients
Smth more about items:
/drop A B C D E F G 5/6 A = Item group (read Items.txt) B = Item sub-index (read Items.txt) C = Level (from 0 to 13) D = Skill (0 or 1) E = Luck (0 or 1) F = Option (0 to 7) G = Excellent option 5/6 = Ancient Options(either 5 or 6, check which one is working for your wanted item) If you want to create an ancient item, I suggest you to let G=0, if you want to avoid bugs. Sum these numbers: Weapon and Pendant Excellent Option: 1 = Mana recovery after monster hunt +mana/8 2 = Health recovery after monster hunt +HP/8 4 = +7 Speed 8 = More damage +2% 16 = More damage +level/20 32 = Excellent damage rate +10% Note: Combine number and you can make an exc item option. Sample: 8+32=40 Drop Code: /drop 1 0 0 0 0 0 40 = Exc Small Axe+Dmg 2%+EDR :) Sets/Shield/Ring Excellent Option 1 = Increase Zen After Hunt 40% 2 = Defense Succes Rate 10% 4 = Reflect Damage 5% 8 = Damage Decrease 4% 16 = Increase MP 4% 32 = Increase HP 4% 63 = Full Option Note: Combine number and you can make an exc item option. Sample: 8+32=40 Drop Code: /drop 6 0 0 0 0 0 40 = Exc Small Shield+HP 4%+DD 4% :) -
putUinnaWood got a reaction from Legion in Bought SILVER VIP TOO
Yo, this is a serious problem, why my topic was moved into spam zone, but @iQons topic was not?
We have the EXACT same problem
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putUinnaWood got a reaction from Killerwho in Bought SILVER VIP TOO
Yo, this is a serious problem, why my topic was moved into spam zone, but @iQons topic was not?
We have the EXACT same problem
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putUinnaWood got a reaction from Killerwho in Bought SILVER VIP TOO
So I bought silver VIP today and GUESS WHAT ? I AM NOT BETTER AT PVP
I think it's only ADMINs fault and I want a refund.
I want to mention that I have bought the silver one, not the bronze.
X(
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putUinnaWood got a reaction from Gion in Bought SILVER VIP TOO
Yo, this is a serious problem, why my topic was moved into spam zone, but @iQons topic was not?
We have the EXACT same problem
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putUinnaWood got a reaction from Gion in Bought SILVER VIP TOO
So I bought silver VIP today and GUESS WHAT ? I AM NOT BETTER AT PVP
I think it's only ADMINs fault and I want a refund.
I want to mention that I have bought the silver one, not the bronze.
X(
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putUinnaWood got a reaction from ADMIN in Bought SILVER VIP TOO
So I bought silver VIP today and GUESS WHAT ? I AM NOT BETTER AT PVP
I think it's only ADMINs fault and I want a refund.
I want to mention that I have bought the silver one, not the bronze.
X(
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putUinnaWood reacted to Minos in Test server commands
Items + Monster codes: https://mega.nz/#!YxwWWITD!7smMkIZo-hiTpXfNOBDfOqjLzwcGB5wiQ40Cb_DKfvc
I came here to specifically post the excellent option codes which I found on RageZone and mufilecity .
Weapons, pendants:
Armor, shields, rings:
And the commands below come from here:
PS What are the commands for Ancient items? The regular ones don't work.
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putUinnaWood reacted to Gion in OldSquad Coins (New Currency)
I have to agree with Minos, your idea is nice tho, but as an argument I can tell you that we want our "season" to last longer, only for players sake, and this implementation will be like a barrier for our "goal"
We will think about those PVM points
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putUinnaWood reacted to Gion in About drop rate, economy, uniria, etc.
Ok, firstly, thank you for these suggestions, we are looking forward to see this kind of attitude from players and we are looking forward to reward this kind of players(as you might already noticed)
2: As you said, everything is a double edged sword, you might take care of an aspect of the game, and assuming some decisions could make other things slip.
3: At the beginning of every data base, we are calculating things such as jwls drop rate, which exp should this data base have, things like these, and we are doing this kind of calculations based on previous experience and on players suggestions(and ofc a series of tests)
4: I have to assume that eventhough OldSquad has its own paid employees, some of these calculations might increase or decrease exponentially due to some unpredictible things that sometimes are occuring during the gameplay (an example of this kind of unpredictible event is half of GROM being banned - and lots and lots of items being deleted; or an exploit; etc). We are working hard to prevent bad things, we are thinking a lot about things, but as you can see, shit happens, and some results might be different even from our expectations.
I want to thank you again for your suggestions, we are taking them into account, please continue the discussions as I have never posted. I did this post just for you guys to understand better some aspects from administration POV and to understand that we are making changes "via" your suggestions.
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putUinnaWood reacted to Gion in OSGM Events Notes
Here are some notes to be aware of when coming to OSGM Events. I will add or delete notes as we proceed with the events.
-Please write anything in chat when it is your turn, so we can know that you are online. If you don't answer to the call, a countout to 10 will start. It the countount reaches "10" and you answer after, you will still be eliminated. You remain in game only if you answer before we reach 10.
There are trolls at the events too, which are letting me to reach 9 and then answering. No problem with that. We allow only ONE countount, so fell free to let me count 'til 9. But if there's a second time when you don't answer to my call, you will be eliminated automatically, without any countout, so do it carefully, trolls.
-At Game of War Event when a Jewel of Life shows up, I am always asking the respective player if he wants to cancel a round. But if there is no answer I will proceed like the life didn't exist, so please STOP telling me that your opponent had like 12 and you had life and you didn't use it. It is your fault, not answering to the question. We are not waiting 2 years for each undecided player to write something.
-At BlackJack Event if you have "21" from the first 2 boxes, you can still "double" if you want to reach "21 double". This is just a hint, not a rule.
If I am asking a player to make a decision and the player does not answer, the decision will be automatically "Stand", no matter if the player wins or loses, no matter if he has the higher score or anything. It will be "Stand".
Thank you for understanding. If there is still something unclear, I will let this topic open for questions.
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putUinnaWood reacted to weew in Photoshop / Paint GUILD BATTLE !!!!
the best paint skill will get from me credits !!
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putUinnaWood reacted to weew in Photoshop / Paint GUILD BATTLE !!!!
Come and prove the best guild xD
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putUinnaWood reacted to Gion in LF Wings Making Expert
Some hint: try to up your level of ancient items to +10 +11 +12
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putUinnaWood reacted to Gion in Russian Roulette Event
What is Russian Roulette Event?
It's an Event made by staff and it's very similar to Russian Roulette in real life, as mechanics.
There are 2 stages: Qualification and Main Event.
Event time:
The event will be held 1-2 times per week, between 16:00-00:59.
The qualifiers will spawn randomly inside this time interval.
Qualification:
There will be a qualification stage where only 20 players will be registered for the Main Event.
GM that holds the event will spawn Event Qualifiers in 4 maps: Noria, Lorencia, Elbeland and Devias.The number of Event Qualifiers spawned means the total number of the slots for the Event.There will be 5 Event Qualifiers on each map.The Event Qualifiers are spawned ONLY on SAFE-ZONES (towns).
The only thing that you need to do in order to qualify for the Event is to find an Event Qualifier and click on it!
After you'll click on it you will be automatically moved to the Event Zone and you'll have to wait until the Qualification is over.The Event Qualifier on which you have clicked on will also disappear.
*Note: The qualifiers do have a global cooldown of 1 second, meaning that if someone (even in different town) clicked on a qualifier, no one can click another one for 1 second.
ATTENTION: If you'll try to register at the Event with more than 1 char / IP the Event Qualifier will reject your registration of the 2nd Character!
Main Event:
Players will be moved automatically to a unique position into the square from the Event Zone based on the qualification.
Players will automatically get a 'chain' effect on their characters which will make them unable to move from their position until they are eliminated or the event is over.
Players will be automatically skinned into a golden budge dragon so there will be more space and their names will be clearly visible.
After the player is eliminated he will get his consolation reward and the chain effect + the golden budge skin will be gone. But they will get a transparency status so they can stay and watch without disturbing the event.
When everything is set up, GM will explain the game to players that don't know it or he will redirect them to read this topic.
How is the game?
Very simple, GM will ask random players from the square one by one (in whatever order he wants) to choose a direction (LEFT/RIGHT).
Then he will drop our special Event Box.The + of the item that is dropped will dictate how many players GM will count starting from the chosen direction (LEFT/RIGHT).The player where the count stops is the player that will be eliminated from the game.
Example: GM asks Player1 to choose. Player1 is choosing RIGHT.GM will throw an Event Box on the ground.The Box dropped Stardust + 12.GM starts to count from 1 to 12 starting from the RIGHT(CLOCKWISE) side of where Player1 is. At the number 12 where the count stopped there was let.s say Player10. Player10 has been eliminated and the game continues.
From time to time a Jewel of Life can be dropped.It will add + 1 Life to the player which his turn was when it dropped.
New feature added: Immune
We will provide for our players a "shield", as we looking at your future, and we don't want you to get "killed" ^^
This feature is only for the last 5 players:
Before each drop, I will ask if someone wants to be "Immune" for the respective drop. If you choose "Immune" and the count is on you, you won't be eliminated. It's just like you have a life, but you have to activate it. There can be more players which are immune on a single round, but choose carefully, you can be Immune ONLY ONCE per Event.
*[Genesis] OSG Events have different rewards than OSGM from Inception ---> https://oldsquad.ro/forum/topic/5362-osg-events/
Prizes:
1st Place: 25 OSP + OSGM Default Reward
2nd Place: 20 OSP + OSGM Default Reward
3rd Place: 15 OSP + OSGM Default Reward
4th Place: 11 OSP + OSGM Default Reward
5th Place: 8 OSP + OSGM Default Reward
Consolations (all participants except first 5 places): 5 OSP + OSGM Default Reward
About OSP ------>
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putUinnaWood reacted to ADMIN in Game of War
What is Game of War?
It's an Event made by staff and it's very similar to the cards game with the same name.
There are 2 stages: Qualification and Main Event.
Event time:
The event will be held 1-2 times per week, between 16:00-00:59.
The qualifiers will spawn randomly inside this time interval.
Qualification:
There will be a qualification stage where only 16 players will be registered for the Main Event.
GM that holds the event will spawn Event Qualifiers in 4 maps: Noria, Lorencia, Elbeland and Devias.The number of Event Qualifiers spawned means the total number of the slots for the Event.There will be 4 Event Qualifiers on each map.The Event Qualifiers are spawned ONLY on SAFE-ZONES (towns).
The only thing that you need to do in order to qualify for the Event is to find an Event Qualifier and click on it!
After you'll click on it you will be automatically moved to the Event Zone and you'll have to wait until the Qualification is over.The Event Qualifier that you clicked will also disappear.
*Note: The qualifiers do have a global cooldown of 1 second, meaning that if someone (even in different town) clicked on a qualifier, no one can click another one for 1 second.
ATTENTION: If you'll try to register at the Event with more than 1 char / IP the Event Qualifier will reject your registration on the 2nd Character.
Main Event:
Players will be moved automatically to a unique position into the square from the Event Zone based on the qualification.
Players will automatically get a 'chain' effect on their characters which will make them unable to move from their position until they are eliminated or the event is over.
Players will be automatically skinned into a golden budge dragon so there will be more space and their names will be clearly visible.
After the player is eliminated he will get his consolation reward and the chain effect + the golden budge skin will be gone. But they will get a transparency status so they can stay and watch without disturbing the event.
When everything is set up, GM will explain the game to players that don't know it or he will redirect them to read this topic.
How is the game?
Very simple, GM will generate a bracket with single-elimination and the 16 participants using this generator: http://www.challonge.com
Then players will "fight"1v1 based on the matches generated. The losers are eliminated and they will get their consolations.
The "fight" contains a Best out of 3 between the players where the GM will drop 1 box/player on each round. The + of the Stardust dropped means the number of points the player has. The objective of the game is to get more points than your opponent so you can win the round. The first one to win 2 games is the winner of the match and goes higher in the event.
When a Jewel of Life is dropped for a player, the round is canceled (restarted) and from that moment the player that got the Life can use it on any other round (as a joker) to cancel the round if he feels that he can lose it -lives are usable only vs current opponent.
[Genesis] OSG Events have different rewards than OSGM from Inception ---> https://oldsquad.ro/forum/topic/5362-osg-events/
Prizes:
1st Place: 25 OSP + OSGM Default Reward
2nd Place: 20 OSP + OSGM Default Reward
3rd Place: 15 OSP + OSGM Default Reward
4th Place: 11 OSP + OSGM Default Reward
Consolations (all participants except first 4 places): 5 OSP + OSGM Default Reward
About OSP ------>
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putUinnaWood reacted to Gion in Black Jack Event
The first Black Jack event was held by me, since ADMIN couldn.t stay online.
The first place: Lucky, won a DD seed
2nd place: Klean, reward 1 perfect sphere
3rd place: Ciello, reward 10b 10s
The consolation reward was a pack of 10 JOL.
Remember: the rewards were chosen randomly by me, ADMIN can change the rewards, starting from next time.
Thank you all for coming !