Alex.
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Everything posted by Alex.
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i have another idea. restrict muted characters from doing any events (blood castle, devil square etc), and to warp to highest possible maps (they would be teleported to lorencia instantly) also, apply a random debuff to muted characters every X minutes, that reduces their movement speed, and attack speed for a few seconds. this would make some reconsider flaming.
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it doesn't matter who is doing it
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honestly i don't have the time and energy to check that on different servers. however, on oldsquad, soul master teleport has cooldown. why would teleport have a cooldown and teleport ally not? why bother add teleport cooldown in the first place, if you can just spam teleport ally. i bet u guys agree that this is not a feature, and it should have a cooldown, but just like to disagree and say the opposite thing. if this will ever be confirmed to be a feature and not changed, i will switch the next second to SM as main character, and i'll show you how balanced it is
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i’ll give u a hint why all RFs play on bottom switch. Because they are to weak and die to fast in big fights.
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I'm not saying that RF won't require some rebalancing done. But one question. How can you talk about class balance, when you haven't even hit max reset. And its not even about you. There are not enough ppl with max resets to test anything at the moment. Yea, the VIT meta you are talking about, i do agree. VIT should be nerfed in my opinion for all classes. BUT again, ur talking about a non-existant meta. 2GR 55RR has not been hit yet to have enough data. At that point, vrf COULD (not saying it will) be killed instantly, before it gets to one shot you.
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yesterday was the first time in a long time that we had many people connected during selupan. rest of the time, i think its balanced. sometimes you do, sometimes we do. but again, this is not the point of the topic, who has more. still, using more people as an argument because you wouldn't be able to use your DL teleporters to bring urself from raklion spawn to selupan, avoiding walking from safe zone, BECAUSE IT COULD get killed while summoning is not ok. anyway, i said all i had to say guys. not gonna reply to any future comments. i brought attention to the issue, if things get changed fine, if not, fine again. have a nice day
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Where did i advocate for animation cancel bro? Please don't put words in my mouth. If your referring to the DL summon, that's not cancel animation, that's summon + switch. Summon cancel animation is something else. Talking about switching, you switched the conversation to completley something else. We were discussing about tomatoes, and now your talking about oranges. Do you really believe that one should be able to summon and switch the character offline as the summon is happening, and as one is getting hit by enemies ? Don't you think at least the teleport mechanic that sends you to Swamp after switch as Medusa is alive is better ?
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what skill ceiling are you talking about bro ? this? i summoned all my party, while switching off and getting attacked by 3 ppl. amazing skill ceiling indeed.
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this is the last time i will explain myself, because u seem to fail to understand. the difference between you and me is that you think its personal. i have never had, and will never have an interest in making a change because it brings benefit to me or the guild i play in. i also have given suggestions that didn't benefit me, just to see oldsquad have more players online. the way DL summon is used in selupan gate is something that was never meant as a game mechanic. as it is right now, staff can just add a teleporter in raklion spawn, and will be the same. at some point, it will come down to everybody having a DL logged as his second character, and summoning himself. i suggest we let staff decide if this is abuse or not, because maybe we are to invested in the game, and don't see outside the box.
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@Gion please close this thread. there is only off topic and flaming going on.
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than why does teleport have a cooldown on oldsquad compared to other servers ? and desperate for what? maybe win CS one time without the 10k handicap first
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Of course you switch it back on when the fight is happening inside for the cooldown. Look, this post is subjective. I find DL summon not intended to work this way. I believe the game would be better if there was a 'You can't switch now, self defence is on' thing in all maps, and would not allow both the atacker, and the atacked target to switch. Medusa boss fight sends you instantly in safe zone if you switch, and i think it was done intentionally. If staff decides they wanna change, fine. If they think it should stay the same, also fine with me, i did my part by creating the post. Have a nice day
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Of course you switch it back on when the fight is happening inside for the cooldown. Look, this post is subjective. I find it as not intended to work this way. I believe the game would be better if there was a 'you can't switch now, self defence is on' thing in all maps. Medusa boss fight sends you instantly in safe zone if you switch, and i think it was done intentionally. If staff decides they wanna change, fine. If they think it should stay the same, also fine with me. Have a nice day
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where is the excuse ? you are talking about toxic, and only reply to this thread just to be toxic yourself.
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are you but hurt ? i am not allowed to have an opinion ? you guys take everything personal, and think its about wining or losing. i couldn't give a fuck about hardcore, about babading, or any other guild from this server. the only thing i care about is having an opinion and sharing it hoping that i can help the server became better. if you think its a good opinion, agree with it. if you think its a shit opinion, explain why (WITH ARGUMENTS) or shut the fuck up and don't comment.
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your welcome. next time don't come in my posts just to disrespect what i'm doing. and from my point of view, i'm doing something good for the server, by reporting bugs. from a subjective point of view, i find SMs that are almost impossible to kill due to teleporting without cooldown almost at every selupan and CS more report worthy and a true "violation " rather than a 1k credit gamble "bug abuse" that happened one time and will probably not happen again any time soon.
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i encourage you do record. nobody is innocent, i'm sure the bug is being used on both sides. however, if this bugs don't get reported, they won't be fixed either. yes dawi, reporting a bug is /cry. nice mentality
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i would not expect you guys to agree with the idea, you know why so lets imagine the scenario. We make a 4 man party. Each 4 man, will log a DL and park it outside selupan. Our party gets wiped one time. One of the members logs in a DL, summons and switches DL out after. Our party gets wiped second time. Second member logs a DL, summons and switches DL out after. Our party gets wiped third time. Third member logs a DL, summons and switches DL out after. I think you get the point. 100% should work this way. This is definitely not abusing a mechanic that was never intended. You don't even need to have 4 DLs, you can summon urself an infinite amount of time probably with only 2 DLs. And honestly, everything above is fine, as long as these DL's can be killed. Once in combat, YOU SHOULDN'T BE ABLE TO SWITCH.
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Feel free to build your DL the way you want to. My suggestion has nothing to do with the summon mechanic. I find summon to be actually extremely useful, and i would actually encourage it to be usable in gens server as well. However parking characters near a boss just to summon back dead players, wile at the same time being able to switch character, so that you avoid being killed, even though other targets are attacking you, i find to be not ok. Again, DL summon is just fine. Parking a character just for summon is also fine. However, being able to switch as many times as u want, makes u impossible to kill, and in my eyes, is an abuse, at least during boss fights.
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I have no idea what bugs/abuses you are describing, as I don't engage in exploiting bugs. However, what you're referring to isn’t nearly as problematic as the issue of teleporting without a cooldown, which makes a SM almost impossible to kill, especially if one decides to build his character with a lot of vitality. The purpose of this post isn't to compare bugs but to bring attention to this issue in hopes that it gets fixed.
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Again, ill not give names, but i have recording of many people using this, and also, screen shots where i asked them to stop using it. They refused, so i made this post.
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At the moment, you can park a DL near selupan, and summon your party to gate, after it dies inside selupan. If somebody comes to kill you, you switch character, and log back when you need to summon. If that is done with a DL that has a bit VIT + DD set, its impossible to be killed. Suggestion - Add teleport to safe zone, after character switch, as it happenes during medusa fight. - If that's not possible, add same mechanic that gens has, where, after somebody attacks you, or you attack somebody, warp/switch is not possible for X seconds.
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There are a few people, will not give names, that are abusing this bug 24/7 during boss fights and castle siege. How it workes When you are in party with SM, you don't click your party member to mass teleport, you click urself. (you need to be in the same guild) What happenes You can use teleport/mass teleport with almost no cooldown. Now make a tankish reflector SM build, abuse this, and your almost unkillable. (you can pretend on post later, that ur skilled) How to fix Make it not usable on urself, as its suppose to work. If this is not possible, add a cooldown to it. Video showing the bug in action
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never PK'ed on Genesis, not playing on Inception. but ill log on chukundah's character, and PK u later in inception. eyes on game PS: why were u PK'ing last database in inception ? u wanted to "destroy the server"? you can always level in aida/karutan2 etc