dontpanic
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Everything posted by dontpanic
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understood. thanks gion and admin
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@GionBut I still lose HP without the Imp/satan. does this mean the wings does this??? if it's the wings, why Im not having this problem with other chars?
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anyone out there have the same problem?? still losing hp I can't even survive low lvl mob
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why is arf losing hp by using darkside without getting hit from mobs? ( with / without IMP ) with IMP: https://files.fm/f/9v4r3mtu3 without IMP: https://files.fm/f/wqx863c4q
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also, it was working fine just yesterday
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asking for a friend having very low fps. (3fps). all games are fine except MU. already tried redownload/reinstalling client but still same problem.
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2v2 3v3... 5v5 duel could be nice to have. no reward, no gamble, no anything. just for fun. I don't also mind unequal match (3v2, 3v5. etc) you don't gain anything from it anyway could also be a great way to practice team pvp how to implement: only party leader can invite and accept this type of duel PT-Leader-1 will enter "/ptduel <PT-Leader-2name>" Pt-Leader-2 will receive message and should type "/ptduel accept" to accept *note: this should only work if all party members are inside lorencia safe-zone (to prevent abuse) - round will restart after one party is wiped-out - dead members will become "ghost" (like spectator) until next round - same like duel, race to 10 round points "flies away"
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Well I would rather fight player with good items with same rr as me rather than figthing player with good items as well and double my rr. ohh well. it's still a great server tho.
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But if all tournament of different group happen at the same, it is hard/impossible to use 2 char to PVP at the same time right? and if they somehow find someone to pilot their alt, I would consider it as another player. Yes it might not be designed for newbies, but it might make newbies more interested in the game.
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what if we group the tournament base on rr? (for special 1 & 3 only) there could be different prizes for each group 1-3rr will get low tier items/jewels/credits 4-6rr 7-9rr 10-12rr 13-15rr 16-18rr 19-21rr will get high tier items/jewels/credits this will give low rr players confidence to join the event and all will have a chance to win something
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Totally agree with point ratio/reset. We can also give 1 "trouble maker point" to guild started OGW. After getting 3 points, they will either 1.)Get banned from using OGW for certain duration, or 2.)Get labeled as "the trouble maker" and will be at war with all guilds for certain duration ( I actually prefer 2 )
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GUILD WAR PROPOSAL yamete Server Guild master can declare war againts other guild. think of it like duel gamble system. but larger scale Will add spice to guild PVP and players would have to think very carefully which guild to join Mechanics *new feature - Guild treasure - GM can set Mandatory/Optional collection of Credits/Jewels/Zen (TAX) Guild master can start war with other guild. There will be 2 types of war, Ordinary Guild War (OGW) & Gambled Guild War (GGW) Gambled Guild War (GGW) - both GM must agree to start war - GM can gamble items in Guild treasure - both GM must agree on duration of war 1-5days - can only have 1 active GGW at a time - winner by point system (get 2x points on last hour/s of war) - The point system could be like gens (point per minutes of active player + points per pk) Ordinary Guild War (OGW) - GM can declare war on other Guild without agreement. Guild members in OGW can pk enemy guild members without getting pk status. This can increase guild's reputation ("don't mess with this guild" status) and get high demand of players who would like to join the guild while GM can demand high TAX for it. - both GM must agree to end war - maximum war duration is 5 days - Can't declare OGW on same guild consecutively, must wait 7 days to start war on same guild. *note: GM can set reward for active members (point system) I know this is a lot of work. and might ruin the server but I think would be interesting to see feel free to criticize and make suggestions
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hi @ADMIN we've tried it on crypta and condra
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hi all, why is in forum character guide, MGs fireslash formula is; Fire Slash Defence Reduction: Max Rate: 20%. Formula: 10% + ENE/60(%) - Capped at 600 ENE. but when tried on test server, same increase on damage after fireslash with(600) or without(15) ene. is this bug or guide is just outdated?
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sso at 10rr you get 45% extra damage??
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ohhh right. it stopped working when CS started. thanks!
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i was able to use RF buff on crywolf and balgas then suddenly I cant. it still working prefectly fine on other maps but not in cryworlf and balgas. i was in the middle of my dark elf quest when it suddently stoped working.
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appreciate the response but the problem is not using hp and mana at the same time. what I am suggesting is the addition of mana potion in MU Helper (PvM). cause I noticed that, when out of mana, the char stops using skill for a bit (0.5 - 1 sec I guess?) before using mana pots then use skill again. that's why I would like to add this feature so we could maintain our mana on a certain percentage (using MU helper) to avoid the prob. I'll attach a photo of what I mean.
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i dont think decreasing mana cost will solve it. it will reduce the MP you need but you will still experience the stuttering whenever we don't have enough mana. also, it might ruin the pots system of the game. current pot system is just perfect imo.
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mana potion is only used when we don't have enough mana to use skill. this stops char attacking for while. i think bk is greatly affected by this since it resets its combo after using mana / stops attacking (correct me if im wrong). if we could put mana potion on MU helper to set our mana level consistent, we can prevent stuttering attacks. just imagine the attacks we could had overtime made without those stutterings.
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I'm aware that the team decides to remove EE in game for a reason and I'm fine with it. my prob is that there's now no reason for elf to add ene to use greater damage & defense at least for herself. Soo, instead of nerfing it so much that it became useless, why don't we just prevent it on using to others. With this, EE won't still exist in game without removing the option for elf to use its buffs. 0020010027288