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  • Chukundah

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    Everything posted by Chukundah

    1. @ADMIN Bonus 15% EXP for ENTIRE SERVER if you finish the Event. chance for this to be reduced to 10% or 5% ? more inclined to the 5% to keep the hard leveling pace
    2. There's a huge need to re-check characters rebalancing and tweaks .. like really huge need , characters settings are far from being compatible whit this edition as i remembered old non rr db's , starting from SUMM ( broken OP , huge defense and huge dmg, never was like this in nonrr , it was strong but not like this ) BK( low dmg and low dmg in combo, not compatible to handle pvp whit ranged whit this kind of dmg) MG( mg has to be the most weakest char , low dmg in str and ene as well, very bad) DL low dmg and defense not good as well even the rest of the classes tbh , all need tweaks and adjustments for this non rr settings
    3. i would leave this only in bok+5 and doppel and in here it should go back the IT ticket imo
    4. every reset u get 3 points until lvl 220 and then 4
    5. Exc. Weapons BK Giant Sword Great Scythe Heliacal Sword Double Blade Bill of Balrog Crystal Sword Chaos Dragon Axe Dragon Spear Lightning Sword Sword of Destruction SM Legendary Staff Resurrection Staff Chaos Lightning Staff Destruction Staff Dragon Soul Staff ELF Tiger Bow Serpent Crossbow Silver Bow Bluewing Crossbow Aquagold Crossbow Chaos Nature Bow Saint Crossbow Celestial Bow MG Double Blade Lightning Sword Sword of Destruction Legendary Staff Resurrection Staff Rune Blade DL Lord Scepter Shining Scepter SUM Red Wing Stick Book of Neil Ancient Stick Book of Lagle RF Sacred Glove Holy Storm Claw even tho is low chance , i think every class should stay equal on the drops , for example BK and ELF are dropping weapons here that are bad , compared to the drops of MG DL SUMM RF MG is dropping the best items and can be used for sm +bk and either for own use or give/sell DL only 2 scepters and not including the great scepter SUMM sticks and lagle the first BK and ELF weapons such as giant sword great scythe heliacal sword and tiger bow serpent bow silver bow have low dmg compared to others so maybe make the drops for all classes whit the same "power" compared to each weapon dropping in MG DL SUMM category
    6. @ADMIN Guild System: Maximum 20 players in a guild for all classes. if server goes well whit the 20 max and there is 3 guilds strong and consistent on cs , can it be considered to stay like this and the 20+5 ally for cs as well? and change it on the point were only 2 are highly competing
    7. Cant be useless , in my view u can buff out and inside players , and has duration + some may die and buff again , is a task that many ee will fail to do , same as banning buffers and ice arrow should be avaiable to be banned also
    8. does the outside kills and deaths now count as points and rank kills/deaths in web as we fight statues? or just inside as before
    9. I'm open for suggestions. I'd personally only give a BC ticket with 1 entry for those that win the BC statue in BC1-3/1-4, so they still get something but nothing useful for alts. 1chaos + 1 bcticket or 2b+ticket , something around this cause bc 1-3 can be abused so much for chaos
    10. if i drop a vine item from bok5 its a instantly X this event should be done more often since its a pvp event rest of changes are good , the only thing idk about is the fenrir mats on early box , seems more like a mid box drop
    11. How long is expected to reach lvl 250 ? As it was before , 250 was fast, and slower the better Same to 330 and to 385
    12. I dont know how u managing to plan this , but i think until GM boxes being allowed to get , we should be in the grind of bok+5 item , and GM box being released at this point of the game , just a suggst
    13. It could actually work out whit the option of the lowest numbers per guild/ally to for cs , plus motivating and allowing players to participate on it and impact on it , specially whit statues fight, the reason i think this is that because when we are gathering on discord for players too see who plays and who plays what , no one wants to play buffer and are always forced , and most of the times some just get mad and dont play at all or we dont have enough buffers for every party or just not enough players to split between dps and buffer and stamp lets say we had the normal buffers has players that rf or bk and for example they would give 1500hp buff - The npc buffer could give a 1k hp buff whit X duration, then other 2 NPCs for the buff dmg and defense dmg from EE buffs , this are the most used and important buffs that from my experience not everyplayer always have it , especially now whit the fight of statue we have to make sure every party has this, which i honestly think that someone is gonna get frustrated for not having enough buffer , cause there always refusing, not enough (mostly refusing to play it cause boring) , and whit this every player could play the event has PVP build which can make it more interesting , and even more balanced , at least thinking it like this imo seems a good change for balancing every guild that goes and dnt have buffers for all , and the dmg from everyone makes the stronger top players always fall down , so it would come a matter of walking in groups and take them down, and fighting on statue for other would also be more easier cause they buffed and can compete in there
    14. I would like too see 15 also , but whit this system it needs "more" , so it could be 15+5 from ally (4parties) , and the golems imo should stay last hit to actually be random and it feels more balanced like this , the best dps can be done by the "top dps players" , while last hit can be done by every 3-4 guilds going for it and not just the stronger ones
    15. This would be the best option overall , the early game one 20(preferable) to 25(best 2nd option) , and increasing the max members as we see how the game progress and IF it would not be a 3rd guild then surely the best option is getting the 30max to the guild , worst scenario is when ppl start leaving or breaking etc then is the moment to increase the max members , but until such game state , the ideal one imo is the early game point that u mentioned, and not touch it even in mid game , as long there is at least 3 guilds constantly participating . The immunity buff only for GM is not that bad at all , if ur decision to not remove this , this one is also ok and can actually be usefull if the "weaker" guild get it About summoner sleep, i think also it might be to over powered , i agree giving some use to this role but 80% chance and not being able to cancel by attack can be bit to much but this one i cant argue about before actually seeing it The stun thing i also think that it could be mixed instead of just stun , mixing stun/ice and or miss. But good too see ur flexible and taking into account our feedbacks
    16. U have an answer for everything .. even tho the ones who repliying ( old players and experiencied ) is giving you the best feedback and most likely the best small changes . Go try to be a GM in this player data base and i want to see you coordinate 30-40players in this new system I dont know what else i can say about this subject , dont get me wrong but u make such good changes but in same time some of them small changes are truly not the best and all of them has been pointed out , as i said above it does not need to be played to know what to expect of such small.changes that have bigger impact than the whole reworked system , its not about the statues ( besides of the immunty buff and stuns ) its about the guild numbers, the lack of gameplay wise of players, the ones that dont even read and try, and.forcing again 2 guilds and 1 dominate as always.
    17. 15 would actually be very interesting too see.
    18. u took all the words i had for a long time in my mind about making such changes , wanted to say this for some time but ye .. but beside this , changes are always good but at a certain point , and considering the previous state , as has muerte said about struggle coordinations strategies reading etc , 80% of the players do not play such events correctly and will never do it and this has been proved and seen many many X times and i witnessed it all over and over , even now in inception after all the DB's people just dont know how to play an event no matter how many times u explain it or say what to do in such a simple event. im not saying im the best and i know it all , but it is what it is , some players are better than others and have more gameplay wise than others and notice things. and muerte said a very simple phrase that its absolutely right " So many changes, so much difficult, people who play this game play because it is easy and many are not capable of playing something more complicated. If we want complicated game, we would play another game." world bosses drops etc that can be changed of course , but in my first post just to not be disrespectfull to your work i tried to give some idea/visions as long termed experienced player , to try to make it less "hard and complicated" for the less gameplay wise players, the things that u want to apply are very "complicated" and "hard" for the players i mentioned in the phrase above, specially the stun curse that is basicly a BM skill being used every 5 seconds during 30seconds ( that i also completly dislike and should not exist and switched to ice+miss (just a suggstsn)) , and the immunity buff , immunity buff is a BIG no no doesnt matter the circunstance , but is just my opinions . about the max for cs im still very against of having 40 members to join cs per guild/ally , i understand ur wishes of tests etc , but in my view and imagening how a CS will be , if 20-25 dont even follow them in the V2 system , there is NO WAY to guide or give calls to 40 players , it will be pure chaos and such disorganization between everyone that trying to say anything or coordinate will be so frustating that the "leader" will just leave things in gods hand and hope for the best just to not get frustated over a game. I am open for the idea of a pool before the Phoenix for this limit but there are certain conditions that won't be changed such as: - Ally guild will have 100% access at CS, not limited outside CS, that's for sure. - Total players at CS to not be lower than 30 per alliance. - Total members per guild to not be lower than 25. i would like very much to see 120 players as u said , in worst case 80 , but definetly not 40 from 1 guild , if these are the conditions that u putting , in my view i highly suggest then to bring it down to 25 per guild and 30 total for cs ( the ideal would honestly be between 15-20) , just my suggestion , so a pool should be created imo since im most likely not the only one that agree's on this one if we are getting stuck at same level for 1week + 2-3days max lets say , and multiple times , and as u saying - should be kinda easy to have 120 players at cs ( which i agree) and worst case 80 players . why trowing out 80 players only in 2 guilds when whit this 80 we can make 3 guilds , and better case , 4 guilds whit 120 ? or even 5 and give more value to signs of honor . guilds whit less max members for CS have way more organizition and can be well more prepared and planned for it , even tho its not always the case , but its 99% more accurate than trying to do something whit 40 most of us do not even have the time or patience for such thing , and theres far more players that play this game for fun / no tryhard i would agree having 40 later on in the end game. so we dont want to encourage 4 guilds to cs , but we want more ppl to participate on it and not limiting the pleasure that he would not join due to not be strong enough , im gonna give examples here , starting from squadron - we never wanted the "weaker" ones to play , why ? u will play bad or feed points , same whit HC , same whit nosgoth , same whit horde etc , same whit every guild leader will say or think - " hes not good enough , pick other or go whit less 1 " , this is what happens , because X times in rankings there was players whit 30 40 50 60 70 deaths in a space of 1-2 cs's . So if i have 40 players to pick and 10 of them are in this category , i will leave them out , its the way the things work , not being arrogant or anything but it is like this even in a sports team , so why stack 40 players in such a changed event to have such chaos , disorganization , dramas , literaly impossible to guide / calling out , having the time and patience to bring up strategies for after instead of enjoying it , we be leaving it out frustated i dont want to spread hate or disvalue ur time that u come up whit this, for the contrary , as a "mu addict" like many others here , i appreciate the work and changes, and i do like this system , but for things that u see in ur vision , for us players that are more aware of the gameplay etc , we see it differently
    19. This new system seems pretty nice and very unique , but there are some things , for me personally as long time player in this server, that i find not being the most balanced and also fixing the most important thing , which was activity on it(more guilds)+ competition. I will start from the top - Having 30 players in a guild + ally and 40 players from both can join cs will not solve the issue that we been facing all this time , that is having 2 guilds fighting for it , the focus here was to give chance to other guilds to win CS , but after X amount of cs's ive played here, having 40 players will not solve this , why? Lets say the 2 top guilds are full + whit enough ally to go , there would be 80 players on castle siege , only from 2 guilds , and whit this is basicly the same as before + huge mess. In my opinion stacking 40 players each guild/ally for CS is way to much and prevent new guilds to rise. in the V2 Cs system , there was some CS's ive played that 3 guilds participated , and i can give a recent example that was in last phoenix DB , where hardcore + nosgoth + squadron have fought for cs , while the chances for winning were higher for hardcore , squadron and nosgoth managed to register multiple times , and also when 1 registered, the other 2 were fighting for it , and the guild registered just had to control switches by letting each attacking guild having each switch , and there was one win for nosgoth that this happened , squadron holding one HC another . this is a just a example , there was few more CS's like this whit horde+nosgoth+hardcore , not many because drama is always present , but is very possible to be like this constantly specially in a non rr edition and how ? How i see is like this - Maximum members in each guild should be max 20 and ally 20 -I truly believe that whit a less amount of max players in a guild can be forced for new guilds to be created and participate, because in a non rr edition most of the players that are not even in top 100 are in the same level as stats/gears and the chances of win are pretty high due to also other guilds competing -Its already hard sometimes to get 20 to play , and having a need to have 40 will be frustating. At cs u can join whit the 20players + 10 from ally but ally cannot go inside of castle. -Like this the 2 statues outside can be focused by 10 from ally , 5 on each one ( depending on calls and needs) and the 20 from guild fighting inside , that also can help outside if needed. Removing the 20% points u get from repairing statues to reduce the handicap. Removing the immunity buff that you can get from controlling the both statues. ( In my opinion having immunity is a buff should not exist in any way , it can be frustating to one guild dominate this and constantly save GM or strong BM's to survive and not die , specially the GM.) - Just having the % on kill points and % on defense points are pretty much enough to make the difference. Gigas Golem - Stunning is very very powerfull , and we see it already just like being iced for example, and being stunned for 5secs every 30seconds during 3 minutes is really too much. I would switch this curse to a miss chances or slow for 2minutes every 30s , OR mixing both for 3 minutes whit a random chance every 30sec ( the slow that we cannot use antidote to recover , like the ice effect from the RF skill) it feels more balanced like this. - Points curse - the last 30minutes are crucial and stopping points from all sources during 3 minutes is huge , so instead of 3minutes of no points , cutting between 50% to 80% of all gaining points during 2 minutes feels more balanced also. One of the biggest thing i liked too see was the individual reward , it makes the players that plays buffer or going ice arrow or stamp or any other role , it makes them feel valuable and able to win something for they role+effort , and also the ones from ally fighting outside. And the rewards for it can be rethinked a bit instead of giving a pack of jwl or a ob5 , its 2 hours of gameplay and try hard , im not saying to give huge rewards but a bit more than a simple pack or chance for ob5 can be added , for example X hours whit a max of 1-2days added in the vip package ( if doesnt have vip a exp buff same as vip would be added for X hours whit a max of 1-2days) , all depeding on the networth made by the player , this is just an idea , any reward can be given at a certain progress of the game , i just feel that the rewards can be more interesting Even tho this new system hasnt been played yet , in my personal view and experience , this new features for sure have potential and will be pretty fun + competitive , but the amount of players in a guild needs to be reduced in order to new guilds being made , and being able to compete for cs , because when theres 3 guilds , specially now whit this system , the chances for the strongest guild of the server imo are highly reduced Along whit some changes that for sure will be needed , the most important one for me personally is the max members , and some other that i pointed out are my opinions that would make the CS more balanced for the guilds participating
    20. ur garbage thats all , accept it like a true NPC Sell BK guide - PM
    21. Chukundah

      Bug kill

      BK's like you i kill whit left click only
    22. ask her what ? for the conversations u had in discord about ur "girlfriend" in voice whit everyone , u are still a virgin whit 18yo and she piss on you , and u want to talk about mothers , i have enough "school" on that subject to take ur mother and put her in my bed and make her pay the lunch next day , and take ur "girlfriend" from you in front of you and do the things u are so excited for but u will wait 10more years to get it . i can be ur new papa also , when u see me leaving naked from ur mothers room , u will see a true Man , something u will never be , 18yo still virgin still giving hands only on street hiding from all cause she ashamed of ur ugly ass xd when u see the tag in ur mama room of - Greetings from Portugal , u already knows what happening there and whos in charge of the house.
    23. i would take ur girlfriend also very quickly , if u would ever get one
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