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Showing results for tags 'Genesis'.
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Hey, Not sure if this is indeed broken or not but there seems to be something wrong with the Old Jewel mix. 14 tries and I only had 2 successful. Other ppl from guild had it very similar, like 0/4 or 2/12. Is this really 40%? Please check as it seems more like 20% or less atm. Cheers
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Hi Everyone, A comment/question regarding the new old weapons. The 25% chance of success is hilarious, given the cost, but that's not my main point: If an old staff/stick now grant +10% wizardry damage, then it is indeed a huge boost. But if a physical dmg weapon like sword, bow, claw, etc. get 20-30% base damage boost, it feels like almost no difference. Has this been tested in terms of final damage output? 'Cause for me it looks like wizardry gets a significant boost, and physical dmg is just a minor, really unnoticeable increase. Or am I understanding it wrong? Cheers, Viru
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Hi, question. Does quest 9 still remove old OB from inv/store? I remember some time ago it did, however now description says they just cant be used to finish the quest and they do not get deleted. And second one - just to be sure - after GR quests 3,6,9,12 does not give additional reward besides posibility to do qreset? Thanks
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Salut, Practic am terminat questu cu 5 Dopple, am dat click si a zis in coltu stanga sus, ca am primit premiu. Dar nu am vazut niciun premiu in inventar. O sa pun 2 printuri aici si daca poti sa verifici te rog. Multumesc pentru tot.
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I would like to invite other BK players to chime in and post their opinion about the cyclone changes. I don't have much time to play anymore so I'm basing this off of limited testing time. At the moment I'm not sure what was the intended purpose or the vision behind the change. 1. It doesn't work as a solution to making bk a viable killer in teamfight environments. - Before this patch, cyclone would cause both the caster and the target to move, throwing aim off of for allies who are trying to focus down a target. ->Now it places the bk directly on top of the target and depending on unknown factors people hovering their mouse over the pair of characters only get the option to attack one of them (so cycloning an enemy that is iced/stunned results in shielding them with your own body and generally getting eliminated by your own team before you get the chance to move). 2. In bk 1v1 matchups, the random movement increased the skillceiling - players had to aim to land their skills, certain combos had greater knockback further increasing the need for precise aim. Now both players instantly end up inside of each other. It's impossible to tell what the individual characters are doing, who got stunned, who got staggered etc. one can only guess based on in game sounds. On top of that it now looks terrible when 2 bks fight 3. When chasing with the new cyclone, sometimes right click completely stops working against certain opponents (spotted in todays arena, many people were immune to cyclone while others could be attacked just fine, casting other spells or left clicking didn't help) 4. Cyclone bug (walking back to the original position the character was on before casting cyclone on the enemy) is still happening regardless the change.
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Hello, Today at 18:00 (hour subject to change) GMT+2 (Server Time) we'll have a global maintenance on our systems. Genesis will be down for 45~120 minutes. You will also have to either update the client via Launcher (after Maintenance is over) or download the new Genesis client that will be uploaded after the maintenance, in order to continue playing. The following update will be up on Genesis after the Maintenance is over: Changelog: [ADDED] New end-game objective: Old Weapons. These are a new type of Socket Weapons, one for each class, as follows: SM: Old Staff BK: Old Sword ELF: Old Bow MG: Old Sword (SMG) / Old Staff (EMG) DL: Old Scepter SUM: Old Stick RF: Old Claws They share the same restriction as the Wings level 4 (can't be traded, vaulted, sold, etc.). They always come with 5 socket slots. Staff & Stick have +10% more wizardy damage % (at +15) compared to previous Socket weapons. The rest of weapons have 20%~30% more static damage compared to previous Socket weapons. They can only be obtained via a new, special Old Weapons Mix, that requires the following materials: 4x Old Jewel. 8x OldSquad PvP Artifacts. 8x OldSquad PvM Artifacts. 90x Jewel of Harmony. 1x specific Token (based on class). 1x specific Exc. 380 Weapon +15 +ADD16 (based on class). 1.500.000.000 Zen. Note: The mix has 100% chance to succeed. [ADDED] New special Tokens that are needed in order to mix Old Weapons. There are 3 available tokens as follows: Alpha Token - used to create Old Staff & Old Claws. Sigma Token - used to create Old Sword & Old Bow. Omega Token - used to create Old Scepter & Old Stick. Tokens can only be obtained via a new, special Tokens Mix, that requires the following materials: 2x Old Jewel. 3x OldSquad PvP Artifacts. 3x OldSquad PvM Artifacts. 90x Jewel of Bless. 90x Jewel of Soul. 30x Jewel of Chaos. 30x Jewel of Creation. 2x Socket Weapons (any) +15 +ADD16 (both must be the same weapon). 500.000.000 Zen. Note: The mix has a 25% chance to succeed, giving you a random Token. The Tokens can be traded & vaulted. Final note about the mixes: You must use the specific Token & 380 Weapon for your class, in order to mix the Old Weapon for your class. Example: To mix an Old Scepter, you need to use Omega Token & Soleil Scepter. Example2: To mix an Old Bow, you need to use Sigma Token & Sylphid Wind Bow. [UPDATED] Reduced Gaion Event maximum time for each zone from 7 minutes to 4 minutes. [UPDATED] Now in order to enter Gaion Event, all party characters must be in Lorencia Safe-Zone. [UPDATED] Now in order to enter Gaion Event, you need to be in a party of at least 3 characters. Note: If you try to "dodge" the requirement and enter the event with less than 3 characters in party, you will be teleported out of the event and lose the entry & invitation. [UPDATED] Now when you enter Gaion Event, you'll have all your character buffs removed as well as Scroll of Wrath, Scroll of Wizardry & all Elixirs effects removed. You can re-apply them once you enter the Event (and you need to re-apply them each time you enter the Event, if you want to use them). [UPDATED] Increased SUM PvP Damage by 6%. [UPDATED] Increased MG PvP Damage by 2% & reduced PvP damage received by 5%. [UPDATED] Reduced RF PvP Damage by 4%, reduced PvM Damage by 25% & increased PvP damage received by 6%. [UPDATED] Reduced RF HP gain from Vitality from 2 HP / per VIT point to 1.8 HP / per VIT point. [UPDATED] Increased BK PvP Damage received by 5%. [UPDATED] Reduced BK HP gain from Vitality from 3 HP / per VIT point to 2.6 HP / per VIT point. [UPDATED] Removed the push-back effect from Cyclone & Cyclone Strengthener skills. Note: This change should reduce the desync situations related to BK skills (visual bugs of "flying" bks across screen, BK's moving back during Combo, etc.) Note2: This is only an experimental change. It can be reverted anytime if its effect will prove to be more negative than positive, so feel free to send feedback to Gion. [UPDATED] Teleport Ally now has the same cooldown as the normal Teleport (5.5s). [UPDATED] Reduced the amount of REF effectiveness (damage) in PvP from 80% to 60%. [UPDATED] Slightly reduced the stuck rate of SM, ELF & SUM when taking damage (basically a buff to non-fenrir usage). [UPDATED] Increased EXP for 0-55 RR and 1 GR by 100%. [UPDATED] Increased EXP for 0-55 RR and 2 GR by 200%. [UPDATED] Released 10 extra Master Levels (up to 260) that have insanely low EXP rate. [UPDATED] Increased the ML Exp for level 230~250 by 100%. [UPDATED] Buffed Medusa, Selupan, Bloody Witch Queen, Balgass & World Bosses. [FIXED] Kundun players position-check to happen on the same map of the spawned Kundun only (instead of both k6 and k7 in the same time). [FIXED] Queen Gloves requiring 385 internal level to be "active". [UPDATED] Test Server with the current Genesis characters formulas & tweaks. [UPDATED] Buffed HP of the following monsters: BoK+1 Monsters: +250% HP. BoK+2 Monsters: +200% HP. BoK+3 Monsters: +150% HP. BoK+4 Monsters: +100% HP. BoK+5 Monsters: +50% HP. Budges: +150% HP. Derkon: +100% HP. GGD: +50% HP. WW Orcs: +150% HP. WW: +200% HP. Nightmare, Kundun, Death King, Cursed Dragon: +100% HP. [UPDATED] PvM Points received: GGD from 15 Points All Participants to 6 Points All Participants. Nightmare from 25 Points All Participants to 8 Points All Participants. Bloody Queen from 20 Points All Participants to 10 Points All Participants. Kundun from 25 Points All Participants to 8 Points All Participants. Medusa from 40 Points All Participants to 12 Points All Participants. Selupan from 50 Points All Participants to 15 Points All Participants. [UPDATED] Credits obtained from the following monsters: Rabbits from 4 credits / kill to 3 credits / kill. WW Orcs from 5 credits / kill to 3 credits / kill. BoK+1 Monsters from 3 credits / kill to 2 credits / kill. BoK+2 Monsters from 4 credits / kill to 3 credits / kill. BoK+3 Monsters from 5 credits / kill to 4 credits / kill. BoK+4 Monsters from 8 credits / kill to 6 credits / kill. BoK+5 Monsters from 12 credits / kill to 9 credits / kill. [UPDATED] You can now convert PvM Points into PvM Artifacts: PvM Rankings have been fully reset. You can now get 1x PvM Artifact for every 300 PvM Points. You can use the new command "/pvmpoints" any time you want to convert PvM Points into Artifacts. Note: You keep your PvM Points after each conversion, but you need to farm new points to get new artifacts. [UPDATED] Mercenary Squad: Mercenary Squad have been fully reset (you need to rejoin Mercenary Squad if you want to participate in it). Now only characters with 1 GR & 50RR+ or 2 GR (and any RR) can join the Mercenary Squad. You now get a dynamic chance to obtain 1x PvP Artifact (in your inventory) after completing a Mercenary Quest (or Repeling a Mercenary) as follows: 7% + (Mercenary Points * 0.25%). Example: If you have 2500 Mercenary Points, your chance for PvP Artifact is 13.25% (7+(2500*0.25/100)). Example2: If you have 6000 Mercenary Points, your chance for PvP Artifact is 22% (7+(6000*0.25/100)). Note: You need to have at least 1200 Mercenary Squad Points in order to have a chance for Artifact (both for quests and repels). Note2: Your target must have at least 1200 Mercenary Squad Points when you are repelling a mercenary in order for you to have a chance for Artifact (even if you have 1200+ Points yourself). Note3: When repelling a mercenary, the Artifact chance is based on your target mercenary points, not your own points. If you win a Challenge on your own Quest, you get an extra 4% chance for the PvP Artifact. The extra chance is only applied for the one that starts the quest, not for the repeller, even if he wins the challenge. Added a Mercenary Squad Decay as follows: Every day at 03:00, all mercenaries that have more than 1000 Points will lose 25 + 1% of Mercenary Points. While it is a small amount of points for *active mercenaries, those that are inactive will suffer a constant hit on their Points. Cheers!
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Hi! I have been trying to deposit zen to my wallet, after I select character it gives me an error. Can I have some help please ? Thanks !
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How much time we need to play in this broken patch ? I tired for trash PVP where all server put a ton of HP for survive from piece of shit RF and combo BK. What a stupid habit to made a trash balance and avoid any fix of it ? 30 ppls fight and no one cant kill no one, only broken RF or BK can do something and stunned/iced guy can die, but wait, we have SM witch infinity Teleport... Fix need ! Fix Teleport Ally SM RF decrease 50% PvM RF decrease 50-70% Attack Success Rate(PvP) to avoid build witch 3-8k agi and ton of DMG (they will invest 15-20k in agi and decrease one shot ability) BK - Rise def witch 30-40% and decrease combo DMG witch 30-40% if they will have enough def to survive without a ton of HP they invest in dps. explain: BK have 110-120+k HP if any other class put stats for kill him, they die just from ref, but if u put stats from survive ref, u cant kill him (no enough DPS) and here i don't say anything about their combo.
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Have anyone got any suggestions what to do when there is no response to trying to open second window of the game? Its been working for many months and suddenly over night my game crashed. Since then every time one client is running and I try to open another window it doesnt react. I followed every advice here and searched internet for days, cant make it work. There are no viruses, no changes to PC, followed every step in folder to fix game crash.
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Character name that is submitting it: HellDrake Suggestion type: Server Suggestion content: I think now that most players are full and to keep the srv population up ,there should be more pvp events implemented. Some ideas that i would suggest : 1. 2v2 or 3v3 or even 5v5 pvp events in Arena map - it would be good if these were daily like the arena event. A party can be pre-made by players 10-15 mins before the event and register to an npc. The party would have a certain amount of points to split between them to make it interesting(or just randomly allocate points to players, for ex :RF would have lower stats but elf would have higher and so on, but the total for each party should be the same). Then there could be a random selection process in who fights with who. 2. Soccer event- we use to have this before, it would be good if this could also be implemented so players can join automatically. 3. Castle siege - make this twice a week, maybe a 1h siege on a Wednesday with specific rewards such as 5% dmg for the winners on Sunday, or the priority in banning a certain build (let's face it the Sign of lords adding is boring) or anything else that would make Sunday even more challenging. The rewards can be the usual ,such as jwls/zen/ and top tier ones at low rates. How the suggestion can bring value: i believe people will stay engaged with the srv for longer and it will make things interesting. I'm not sure of how easy or hard this would be to implement, or if it is even possible ,but it would be great to see some new pvp content.
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Salut, Am o problema ciudata, nu mai functioneaza o parte din taste, respectiv : H, F10, F11, F12 Solutie va rog?
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@ADMIN I write this because I have reported this in OLDSQUAD Messenger community previously in the past asking at least to be investigated, but no response until now. If you are in Kalima 7 and the Kundun spawns on the last spot in Kalima 6, you will get teleported randomly with the message "Don't stay inside the Kundun" message. Hunch: Despite being a whole different map, this might be generated due to the fact that K6 and K7 might be set up on the same sub-server, therefore, the same settings / rules apply. I attach below some photos where this happens and proof that the Kundun is not in K7, but you still get teleported despite that the Kundun is alive at the same coordinates in K6. As you can see, pictures are taken up to max 1 minute away one from each other and in the first one it's obvious the error message (considering the rate the mobs are being killed in the area and the radius, that message could not have been displayed more than 1-2 seconds, therefore, low chances of knowing while you have being teleported if you're not there to see it). Kindly check and provide us with an update or a solution, as it's not ok to stay farming Kalima7, and randomly to be teleported and stopped from killing just because in Kalima6 the Kundun spawned at the same coordinates. This is a bug and should be at least investigated. Regards, Lucifer
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Character name that is submitting it (for the potential reward). Rizzen Suggestion type (server/website/forum). Server Suggestion content (make sure to include enough details so your suggestion is clear enough). Overpowered Stun: The Blade Knight (BK) class can spam Twisting Slash, resulting in frequent and prolonged stuns. Gameplay Imbalance: Players are incentivized to invest heavily in Vitality (Vit) and rely on Twisting Slash, reducing the diversity of combat styles. Event Dominance: In events, BKs dominate by spamming Twisting Slash, leading to a lack of strategic depth and variety. How the suggestion can bring value. Encourages Combos: By nerfing the stun effect of Twisting Slash, BK players will need to utilize a broader range of skills and combos, aligning with the class’s intended playstyle. Skill Variety: Players will explore and master different skills and combinations, making the game more engaging and challenging. Equal Footing: Other classes will have a fairer chance in both PvE and PvP scenarios, reducing frustration and increasing enjoyment for all players. Event Diversity: Events will become more diverse and competitive, as BKs will no longer dominate simply by spamming a single skill. Reduced Monotony: By discouraging a single-skill reliance, players will experience more dynamic and varied combat. Skill Development: Players will develop better overall skills and understanding of the game mechanics, leading to a more satisfying gaming experience. (Optional) How would you personally implement your suggestion (your vision). Adjust Stun Duration: Reduce the stun duration of Twisting Slash to make it less overpowering but still useful. Introduce Cooldowns: Implement a cooldown period for Twisting Slash to prevent spamming. Skill Synergy: Enhance the effectiveness of other BK skills to encourage their use in combination with Twisting Slash. Nerfing the stun on Twisting Slash addresses a key imbalance in the game, fostering a more strategic, fair, and engaging environment. This change not only enhances the individual player experience but also contributes to the overall health and longevity of the game community.
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Hi there please help, cant start playing because of this. tried to rename the folders and all that, but still shows me there is a problem with html.upfile file. tried like everything but still wont work, maybe anyone can help with this please?
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why did you mute me today too??? are you senile I received 180 minutes of mute on that day, today I woke up to 1700 minutes of mute again, are you crazy??? what do you have
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Hello Admin and everyone, i am trying to connect to the game (Genesis). i got this error. Please tell me how to solve it. Thank you.
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I don't want to get this in too many words and make anyone to bored, so I will be straight as a train track: 1. As you have imposed the 10% tax for credits (on market only), I suggest raise it to 15% and make it applicable for credits and Zen purchase/sell as well (jewels not needed as they are being already burned as hell in mixes for old-exe, old jewel, upgrading and etc.) 2. Profanity words in /post only who can do the admin jobs a little bit easier as per following: -whoever uses profanity words in /post chat which is global, regardless if it's English or any other language (won't say the list here because they can be found online) = automatically muted by the server PWN FILTER 30 minutes on Character + IP -whoever uses racist language words that can be detected by the system (along with variations of it) = 2-4 hours of automatically mute on Character + IP This might help admins with their help and leave to review only the most serious cases to be reviewed by admins. 3. Also, I request that every response given by the admin since the topic was created to be in less than 48 hours since creation (except for Bank Holidays which can go up to 72 hours) *I know each of us has a job in real life, but when it comes to posts, I think up to 48 hours since creation is a decent time to provide at least the first answer or a resolution* For the 3 ideas presented, please let me know what can be implemented, and if no, a reason why. Thank you
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Character name: Silence Suggestion Type: M - wrapping menu Problem: Levels for wrapping not correct. When chose the menu for wrapping the levels that we is with DL/MG/RF are not as the levels that we need to wrap. If you select the menu with one of those characters it shows that your able to warp to maps that you still don't have level for and you go to Lorencia bar. Fix: If its possible the correct levels to be writhed on the menu. Problem: If you select the menu with one of those characters it shows that your able to warp to maps that you still don't have level for and you go to Lorencia bar How it brings value: Correct warp level on the menu will be a lot beter than to get all the ti to Lorencia bar.
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Character name:ZotacVIP Suggestion type:Server, Genesis Hello there! I play on this server since 2 weeks ago and I saw that you can actually farm Fenrir items only in Kalima6. WHY?!?! I mean there are only some 6-8 spots (that are occupied almost non-stop) right? Well, If a "newbie" would like to farm something it's kinda impossible (even for those who have for example 25 resets because you can't kill the other afk players farming on spots due to 20 reset difference). It's simply not fair for the other players. Why don't you leave it normal in Crywolf (and without fixed spots) so everyone can play & farm equally? Leaving it as it is you admins only privilege the pro players.
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1-Hi there, i suggest to increase the global chat post to 1 mil zen cost/post becouse there are to many spam posts, bad language post argues between players in global chat, messages that are constantly repeating in a short period of time. 2-Another problem i've seen is that guild notice message doesn't work, why? fix it. 3-when you are texting and tipe "O" that window puping up, it's annoing, fix it. 4-Guild master assistant cannot accept players in guid, what it's purpose then? just to be there without no function? fix it. 5-EE elf is useles, ok i got it, but it alterate characters and gameplay experience. 6-Fenrir items drop maps had been alteretade, and also for other items i understand, from crywol, to kalima 6, WHY? to offer benefits to old players who keep Full stats characters to farm? and nobody else can farm? right?:)) 7-BC and DS levels also alterated, and BC entryes limited, again WHY? You don't play with us every day, we play, so let us play,. 8-I would be nice to add some credits reward from RR and GR, i dont know if you have it, haven't notice it. 9-Make BC and DS every 2 hours, who's ideea was to make it every 3h? it nonsense, it's ruins the gameplay activity and fun, again, you don't lvl up with us day or night, we do it, so let us play. 10-MAKE/CREATE A WEBSHOP from where we can buy exc items with credits, how the hell you expect from new players to compete with those old players who have FO sets+15 and FO wigs lvl 4+15?, there will be no chance to defeat them in any competition with items from market or in game events...it's madness for nerw players and monopol and preferences for old players. When a new player come and see this, he's going away becouse he will realize that he will never be able to defeat those FO characters with lvl 4 wings. I guess you like to hold the server with 20-30, same old players, same old players with FO sets wings, rings, pendants, who nobody new can ever beat them in CS or events! 11-It would be nice if you implement for the server that max lvl of wings will be lvl 3, lvl 4 is already to much. 12- most of spots in rakleon and other high lvl maps are holded by characters who already have lvl 400 and cannot do anything about that, what you wanna do about that? we w8 few days until that character realise he is lvl 400 and decide to reset and free the spot?, try to do something about that. You can disable "original position" from muhelper, so we can be moved by earthstrike(DL), lightning(SM) or weapon skill(BK). 13- and there is another thing, 2 credits /vote? :)))) c'mon, only good thing in here is the weekly reword, but not that substantial, you could raise it to 5 cred/vote, if you want more ppls get involved to vote. 14- Why ingame events are with limited time? leave it so we can enjoy finding them, not underpresure... 15-Why firsts 5 reset sistem for new players doesn't work? 1st at level 350 y typing in game command: /reset 2nd at level 360 3rd at level 370 4th at level 380 5th at level 390 6th and all the rest at level 400 16- We could use few, or more spots in Rakleon. In the end, i just wanna say, that we are very few players on server, many of them who plays with 2 chars and others plays with 4-5(throught VPN), bring some joy in game.... I know there will be nothing to do about those above, but i brought them on table to think about it, making a better server.
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Character name: Endorphin Suggestion type: Genesis server Suggestion content: Hello everybody! If you check https://oldsquad.ro/forum/forum/151-player-reports-warns/ you will see that there are many complaints about BL. Many of them cross the limit of common sense (one of them is Dominic's post about AlexMG) because the rules are not good. For any kind of swearing, the accused receives a maximum of several hours of chat silence for the first bad behavior. Playing with the same people everyday in this permanent server, I suggest drastically increasing the punishments. Many times people dont report these trash talking because they know what will happen... just mute for few hours.I am sure that if these swear words were about you, you would give permanent bans without blinking. Let's narrow this difference down a bit. How the suggestion can bring value: If a newcomer sees these discussions on the post, I'm sure he will give up playing. If the punishments are high, reporting will become rare, because they will not risk being punished. How would you personally implement your suggestion: For BL/Racism 1st offence = 1 day ban on the first 2 main chars 2nd time = 2 days ban on the first 2 main chars 3rd time = 4 days ban on the first 2 main chars 4th time = 4 days and so on
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Hi, I want to suggest Explosion Blade lvl 380 wep for MG to be done in one hand. I think it's fair since for sm, bk, dl, sum, all weapons are one handed and can be combine with a second weapon or shield. While for MG all power slash magic weapons except Runebastar sword, seed wep are two handed. Without a doubt, Explosion Blade is the best PVM weapon combo with the Muren Set. But I believe that one can also think about this issue, how not to lose MG from dmg for pvm. Like add pvm dmg for Power Slash spell. But in the case of my suggestion, I think it would improve the look of the MG. And maybe it would make this sword attractive for players. Let's not forget that together with Sylph Wind bow cannot be used for statue combination. Which makes it unusable, but it's actually a good weapon.
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Character name that is submitting it (for the potential reward): Doink Suggestion type (server/website/forum): Genesis Suggestion content (make sure to include enough details so your suggestion is clear enough): vRF got overbuffed and is currently outperforming every killer/dps character by such a large margin it's pointless to play anything else as a killer/dps. they have the best PVM performance in game without having to alter build from PVP - their pvp and pvm builds are the same after 2nd GR the tweaks to fix RF performance ended up scaling VRF burst damage so high they oneshot every other character besides excessively high vitality builds while being quite tanky themselves. There is no counterplay, running doesn't work as VRF sticks to targets way better than other melee characters and unlike getting iced by an ice elf you can not react with teleport other as the burst is too quick. On top of that they have built in undispellable ice from their mobility + burst skill - chain drive. This forced everyone to play insanely high vitality builds to have a chance of survival in group fights high vitality is only available for RF in CS resulting in vRFs dominating every other class. Tanks die in 2 hits, everything else in 1 hit. 15k vitality elf with blue fenrir, mana shield, swell and rf buff gets onetapped (chaindrive + pss skill) in CS with no counterplay by a single rf. Thanks to RF not suffering from the pitfalls of BK and SMG it is possible to assemble a pack of coordinated ragefighters and oneshot everything in your way. The only possible counter to a strat like that is another pack of ragefighters. Killer bk is supposed to have a similar role to VRF but unlike VRF it suffers from AOE reflect from combos and cyclone "walk back" bug pigeonholing it into a tank role (even with the 10-30% incoming damage increase). With 15k vit cap a single combo in a clump of people oneshots the BK. To top it off landing consecutive combos on the same target in a mass group fight is incredibly hard to pull off, meanwhile VRF gets all the perks of combos with just having to hold right click and cast 2 spells off cooldown in no particular order or timing while getting undispellable ice procs and sticking to target with minimal effort Ice arrow on the RF doesn't work - they can pounce on you through ice and keep moving with chain drive - full tank Ice elf outside of CS with close to 30k vit, blue fenrir, mana shield and swell died in 2 hits with DD procs... the best and only counter to VRF as of now is VRF... We have entered a heavily dominant VRF meta where other dps classes mostly serve to buff up the RF. Every time a class gets this dominant and oppressive it negatively affects the overall gameplay and forces players to metaslave and play whatever is OP. Unless ragefighter is tweaked to fall in line with other classes we are looking at everyone being forced to play ragefighter until the next big patch (3-4 months) in order to stay competetive. Class and build diversity along with a lot of horizontal progression elements are one of oldsquads biggest selling points, most other servers function in a way where certain classes are garbage while 1-2 classes outperform everything else. I'm 100% sure it is possible to find a middleground where vRF does not over or underperform. We went from vRF being useless in PVP to being the singlehandedly easiest to use and strongest pvp and pvm class in game in a single patch. How the suggestion can bring value: restore character diversity and viability (Optional) How would you personally implement your suggestion (your vision). Carefuly tweaking vRF pvp and pvm damage, potentially nerfing ignore defense. Ideally in a way so ragefighter still stays the melee assassin character/tankbuster it's meant to be but with possible counterplay.
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There are a few people, will not give names, that are abusing this bug 24/7 during boss fights and castle siege. How it workes When you are in party with SM, you don't click your party member to mass teleport, you click urself. (you need to be in the same guild) What happenes You can use teleport/mass teleport with almost no cooldown. Now make a tankish reflector SM build, abuse this, and your almost unkillable. (you can pretend on post later, that ur skilled) How to fix Make it not usable on urself, as its suppose to work. If this is not possible, add a cooldown to it. Video showing the bug in action