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    Earlier access to low/med ancient tiers


    salam
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    • Group:  Legends
    • Content Count:  47
    • Reputation:   56
    • Joined:  01/07/2019
    • Status:  Offline

    Character name - Aqvila

    Suggestion type - Server - Economy/Items

    Content - First of all, i really like the balance to the economy compared to 1st Phoenix edition (last one i played). It's really cool to see that almost all drops from the mobs are somehow useful. However, i have a small issue with access to low/mid ancients. They start dropping in CC4 (requires level 300+). At level 300+ a set from 1st tier (Warrior, Apollo etc,) is completely useless, the defense is way too low to survive even Kanturu1 for example. Furthermore, at this point (300+) nobody is gonna invest jewels in upping such items, because there are more useful items available (BoK+3 exc etc). The same would apply to mid tier ancients (CC5+, lvl 340+). I can see someone using Kantata for example at level 300 (in Kanturu2 etc), but not at level 350 (Karutan etc)

    How the suggestion could bring value - It would improve the diversity of choice in building a set for levels 150-250 (low tier ancient) / 250-350 (mid tier ancient).

    How the suggestion could be implemented - in my opinion, a better distribution of ancient drops in CC would be:

    CC 1: Level 100-179 | Low tier (10% chance)
    CC 2: Level 180-249 | Low tier (20%)
    CC 3: Level 250-299 | Low tier (20%)  Mid tier (10%)
    CC 4: Level 300-339 | Mid tier (30%)  Low tier (10%)
    CC 5: Level 340-374 | Mid tier (50%)
    CC 6: Level 375-400 | 50% Random tier
    CC 7: Level 400+ | 50% Random tier

     

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    • Group:  Administrators
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    • Device:  Windows

    It is true, while the CC levels were reworked, the oppportunity to use early ancients was omitted, we'll take it into consideration for future, so I'll mark this as accepted and "implemented" for future. It is still your contribution so you'll receive 40 credits.

    "The only way to do great work is to love what you do" - Steve Jobs

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