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salam last won the day on April 28

salam had the most liked content!

About salam

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    Ice Monster

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  1. salam

  2. salam

    With all the respect for all the nice fights we had so far... I'm so tired to hear this excuse with "not enough players". This is a MASSIVE Multiplayer Online RPG. CS is on Sunday now. It's Smurf's job to step up your game, recruit new people and help them grow. Sharing that sweet sweet loot with newer players ain't gonna hurt so bad. As long as i was GM of NONE, you didn't bring much competition to the table, sorry. If you want to play in 5 people, i recommend Diablo III.
  3. salam

    I don't see how anything you wrote has to do with the topic.
  4. salam

    There's this bug at kundun where you can hide underneath him if you use Cyclone or any other bk weapon skill. Since Kundun can't be moved, you stay under the mob and are immune to any attempt to PK. This tends to get abused by SMGs, defeating the whole purpose PVP kundun. Now i'm not saying this particular event was won by Smurf because of that (they had a stronger party), but it's a valid problem and needs to be fixed somehow (maybe make Kalima 6 a Gens map). https://streamable.com/6g93y
  5. salam

    Yes, we won't intervene, and i advise NONE and HOSTILE members to stay out of lot during that period
  6. salam

    There are 7 spots if i'm not mistaken. Unfortunately we can't do anything about the drop rate, but as far as i know, the more players in a map, the better the drop.
  7. salam

    As i said in the previous thread, if we win CS again we will have a surprise for the rest of the server. Land of Trials will be open to the public for one day, this week. When? Lot will open to public on Friday evening (around 18-19 server time) and will stay open until CS time, on Saturday How? Just go Crywolf > Loren Valley > Land of Trials and start farming :). We will not enforce any PK/KS rules, it will be free for all and we won't intervene in any conflicts. Why? We know how difficult is for players outside the top guilds to compete for ancients and we want to give them a chance. We want to support new guilds appearing and competing. Why not do something different? We're waiting for visitors, starting Friday evening!
  8. salam

    It might be 14, too bad you're enjoying it by yourself That aside, idk if you played NonRR, but we have the same core group of players for over 6 months (Cows, Coco, Youpi, Noisy, Cottonstar, and many others). We stick together and enjoy the game, being it competing for high level bosses or simply screwing around as a low-tier guild. Level and gear doesn't matter, as long as we have fun
  9. salam

    As the GM of NONE, my hope is that this won't happen to us. We and our allies have a strong core of players bound by friendship and team play, not by items or level. If we lose, this will only make us come back stronger. If we win and keep Lot, the server might receive a nice surprise
  10. salam

    I got some more feedback/suggestions for Phoenix: 1. Socket armor items - the nerf they received (max 3 sockets) + the items dropping only from bosses made them un-viable in my opinion. I might be wrong, but it looks like this to me at this point. Weapons are fine, i think 2. CC weekly rankings rewards only the pvm aspect (mobs killed) - i think player kills and overall win should weigh more in the rankings 3. Suggestion - Add IT weekly ranking. It's the most fun and skill based event. Would be nice to have a weekly ranking for it 4. Reporter - a nice idea, but it would be more interesting if he followed most popular events - CS, CW, evening IT or CC and reported his take on those (with pictures!). Also, would be nice to link these reporter stories to the "News" category on the server website. 5. Decrease the height of the main banner on the website. While it looks good, it's bad design to have to scroll down to get to the content. I think the elements can be rearranged so the banner becomes not so tall
  11. salam

    I was solo in today's CC7 at 12:00, cleaned the mobs by myself, but the mob counter or mob positions were bugged. No mobs were visible, but the counter was at 21. Zooming in-out sometimes fixes this, but not this time. https://streamable.com/rv7xp Is there a possibility to get the reward for the bugged CC?
  12. salam

    I have a different suggestion: keep the damage/rise of the AA weapons as it is, and increase the speed. This should allow for different choices for different builds.
  13. salam

    I'd start with what i think is the best feature i ever saw in a private Mu server: the Exp stages. Growing a character on OldSquad in the first 2-3 months was so much fun, and even if it was difficult from time to time it was not tedious at all. Congratulations on the concept, and i think you should explore and refine this even more in future editions. What i like about it: - it provides fun and challenge for all categories of player: hardcore players compete to be first during each stage for prizes and honor, dragging the whole server with them. Hunters are pushed to keep up, being the first party to hunt a newly unlocked map and bringing back the loot is one of the best parts in mu. Casuals still have a chance to compete and not fall behind by too much. - it allows for players that started later to catch up and not give up. It keeps bringing new blood to the server and competition and challenge for the top players - new events, bosses and rewards tied to these stages - brilliant idea, brings excitement to each stage and one more reason for top players to be among the first to beat the stage What i think could be improved: Better balancing of time and equipment churn in each stage: In this edition, Stage 1 (lvl 1-240) took only 2 days. I think this was a too short period, for one of the most fun parts of Mu: being a newbie running around Devias, Lost Tower and Atlans in medal gear, happy that you found your first excellent item. Maybe it's the nostalgia speaking, but my guess is that this part is a favourite of most players. Stage 2 (lvl 241-331 i think) took between 2 and 3 weeks - nice balance, great fights in Icarus for feathers Stage 3 (331 - 395) took 3 weeks - balance started to break a little, as top players were in full ancient/exc +11-13 while others at the same level were in medal sets Stage 4 (396 - 480 for 10 players) took 2 weeks, it would've been even shorter if the initial 450 limit would've been maintained (probably holidays xp boost helped with this). Balance went completely off, as some players started exploiting (without breaking rules) certain events, by optimizing the small details. By now, 10% of the server gets 80% of the valuable loot. It's not uncommon for a single char to outdamage an entire party (see BC AEs). It's been 6 weeks since the last stage, and the top player is currently lvl 572. Since everyone is in the top xp maps now and all content was unlocked, the game is slowly starting to become a chore, getting a couple levels a day while mostly afk and eyeing only the ultimate set, because jewels are scarce. It will probably take another 6 boring weeks for the top player to reach max. Suggestions: 1. Increase the threshold for players needed to finish the stage. Stage 1 - 1 player 241, Stage 2 - 3 players 331, Stage 3 - 5 players etc. 2. To keep it fair for the top finishers, increase the reward to something really special for the first: For example an exc weapon + 3 opts from the next stage, or Old Box, or a pair of wings suited for the stage. It would be a special reward, but still keeping the balance later on. An Exc Legendary Staff + EDR + speed + lvl/20 is a treasure at lvl 241, but only a bragging item later on, keeping the balance. 3. As suggested before, encourage each stage to have it's proper equipment. In this edition, we jumped from medal gear to Ancient, because of OP medal items and early access to top ancient. If it's techically possible, make CC 1-2 drop tier 1 ancient, CC 3-4 tier 1+2 ancient, CC 5-7 1+2+top tier ancients. This can also apply to Devil Square, providing a source of useful items to flow from newbies to tops (low tier ancients for seeds) I touched medal items before: Heart tier 1 max +11, Silver Medal tier 2 max +9, Gold Medal tier 3 max +7/8. Encourage players to have multiple choices in picking gear and upping sets that later get sold to newbies. Make resources more widely available, so people up sets that later become obsolete 4. Increase number of mobs on spot gradually, with each stage, if possible. 5. Add other stages to ML: for 50, 100, 150 ML, keeping some content locked until 100ML (For example Wings 4, Selupan + Socket Items 5 socket). It would encourage players to fill up a weapon luck 4 socket at level 410 for example. Not happening now, because seeds are rare and everyone aims top. Lower ML stages can unlock mediocre seeds drops in one map 6. Increase the frequency of BC/DS/CC events and enforce HWID limit for entries to prevent farming, if technically possible. 7. Rework the move level requirement a little, increasing the lvl req for mid maps by 20 (Atlans LT, Tarkan, Aida, Karutan, Kanturu). Also decrease the move lvl advantage MG,RF,DL have a little. Their requirements are a little too low compared to the rest at the moment 8. Limit the maximum upping level from web, based on item: Normal Item - max +12, Exc Item - max +11, Ancient & Socket - max +10 I have some thoughts about character balance and PVP, but another time. Thanks for one the best servers i've ever played!
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