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Showing content with the highest reputation on 10/02/2019 in all areas
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Last week it seemed rather monotonous, like it resembled its previous week, and the long-awaited Castle Siege has finally arrived. And guess what? Squadron led by Voyager won easily, as in the previous week, without any guild, like Assasins or LegendS, daring to even try to fight such a force. Also, on Sunday things seemed quiet, and I say they seemed quiet because they hid a storm inside the most appreciated and respected guild on the server, all players without guild dreamed to get there, or if not in the main guild at least in the secondary guild, Squadron even recruited a few players in this secondary guild (Addicted ) and the other guilds seemed afraid to try to shake off this force that has dominated the server since its first week of life. So it is Sunday, in the air is a silence that announces nothing special, this silence haunts the server that seemed asleep and that nothing spectacular can happen, and yet a light breeze announces a horrific scandal that shakes this legendary guild called Squadron from the ground and the first signs be seen in the top 10. I was just checking this top when I saw that two of the five heroes leading reset ranking were out of Squadron : the first Summoner on the server (RuSuLeTzZz) and the first elf (Sparkle) had no guild. Within few hours all the members of this party were out of Squadron. I tried to investigate, to find out what happened, but all I could find out was that they were expelled because of internal fights. Some questions started to appear : The real reason they were expelled by Voyager is because they were selfish? Or did they come out because they believed themselves superior? They have not been seen in the Valley of Loren at any castle siege so far and darkyo has remained outside the Squadron for a long time at server start. After only one day, a new guild was born, or better said reborn because I have seen this guild name in the past on this server. Guild name is RAMPAGE and the master is the first Dark Lord on the server, RedBuLL. Another day or two passed and another five of the top 10 members(mafy, Ganacci, WhiteBK, Fatman and Trompeta) left inside, have been excluded from this guild that holds the supremacy of the server. Were they also excluded by Voyager? Or they left Squadron to join their friends in RAMPAGE guild ? But if they gave up the Squadron to join RAMPAGE, why didn't they join this guild yet? RAMPAGE already looks like a strong guild (it's number one in the top guilds) but if these 5 heroes join, the balance would lean in their favor. As for the Assassins, what I don't understand is that although they have very active players like KAMA3 , DIEEEEEE or UbivAshKa, who kill the golden's as if they had a spot with them, they have not yet actively participated in the Castle Siege. Was it because Land of Trial had no value until now? Or because they don't have enough active members? Legends seem to be stable but without great ambitions, probably building in the medium or long term because they have not been, until now, seen as a guild that has the courage to fight for supremacy. Another question comes to my mind, Shinigami is an alt ? He is very active in invasions and if he does not have a guild so far, it is probably because he wants to do everything by himself or because it is an alt!? Judging by the signs, Squadron seems to be struggling hard with the curse and remaining without 10 top players will have problems defending the castle this week, IF any of the 3 guilds mentioned above will have the courage to face them.2 points
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Ok, we're done, everything is back up! Bonus System from today's 18:00 will start at 22:00. On this Saturday & Sunday you'll have double time of Bonus System (extra 3 hours of 200% exp). We'll try to also extend the VIP time with 3 hours for the lost time. Thanks for your patience and let us know if you find anything wrong after this update! #MakeMUGreatAgain!2 points
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Extended the first ETA with 1 hour. It takes a bit more than expected for the CPU upgrade, everything else is almost done, so we require maximum 1 more hour for everything to be back running. Cheers!2 points
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Release date: 02.10.2019 - After the full maintenance. Reconnect most probably won't work so make sure to be online in the evening to relog. You can leave your characters in /offattack before server is closed to increase your chances for reconnect, but it is not assured. Changelog: [FIXED] PvP Invasion sometimes not working correctly (giving PK more than 1 time / not respawning the killed one). [FIXED] Move by feet on Aida2 & Tarkan2 requiring level 200 instead of the normal level 180. [FIXED] Now PvP Invasion respawn will no longer be triggered if the killer is a monster (only by player kills). [FIXED] Now PvP Invasion respawn will no longer be triggered if the victim is in /offattack. [ADDED] Level of all leveling mobs (including DS/BC mobs) on their name. Also name of most of the monsters from game was shortened so nothing is cut from their name (due to space limitting). You need to download the new Client that will be uploaded in the next hours in order to benefit from this change (it can't be updated via Launcher). [ADDED] Zen Stones We know that you would like to sell Zen as well on Market or to deposit more Zen than your character limit so we've introduced Zen Stones! You can write /makestone to create a Zen Stone, it costs 100kk zen. You can also write /convertstone to convert a Zen Stone into 100kk zen. [ADDED] Monthly Gens Rewards A reset is made to Gens Ranking. Starting from today, each gens point will matter for the Monthly Gens Rewards. The rewards can be taken at the start of each month after the server maintenance. The rankings will also be reset at the end of each month. The rewards system is the one from WebZen: [Rank 1]: [Grand Duke] [Rank 2] ~ [Rank 5]: [Duke] [Rank 6] ~ [Rank 10]: [Marquis] [Rank 11] ~ [Rank 30]: [Count] [Rank 31] ~ [Rank 50]: [Viscount] [Rank 51] ~ [Rank 100]: [Baron] [Rank 101] ~ [Rank 200]: [Knight Commander] [Rank 201] ~ [Rank 300]: [Superior Knight] Ranking points: [Knight]: [10,000] [Contribution Points] [Guard]: [6,000] [Contribution Points] [Officer]: [3,000] [Contribution Points] [Lieutenant]: [1,500] [Contribution Points] [Sergeant]: [500] [Contribution Points] [Private]: Default Rank Ranking Rewards: [Grand Duke]: [Shining Jewelry Case] (x30) [Duke]: [Shining Jewelry Case] (x20) [Marquis]: [Elegant Jewelry Case] (x20) [Count]: [Elegant Jewelry Case] (x10) [Viscount]: [Steel Jewelry Case] (x10) [Baron]: [Steel Jewelry Case] (x5) [Knight Commander]: [Old Jewelry Case] (x5) [Superior Knight]: [Old Jewelry Case] (x3) Rewards from gens boxes: Shining Jewelry Case: Jewel of Soul, Jewel of Life, Jewel of Harmony, Jewel of Creation, 40kk Zen. Elegant Jewelry Case: Jewel of Bless, Jewel of Soul, Jewel of Life, Gemstone, 30kk Zen. Steel Jewelry Case: Jewel of Chaos, Jewel of Bless, Jewel of Soul, 20kk Zen. Old Jewelry Case: Jewel of Chaos, Jewel of Bless, 10kk Zen. How points are calculated on our server: Points decreased on death (in normal conditions): 14 points. Points increased on kill (in normal conditions): 27 points. Minimum points decreased on death (based on level difference): 7 points. Maximum points decreased on death (based on level difference): 16 points. Minimum points increased on kill (based on level difference): 21 points. Maximum points increased on kill (based on level difference): 29 points. Points flood time (interval of time needed to pass when you kill the same character in order to gain points): 3 minutes Last day of the month when you can get your reward from previous month: 7th day. [UPDATED] Interval to switch gens is now 12h (permanently) - it was reduced from the usual 24h and increased from the first weeks 3h. [UPDATED] Price to add an item to Market is now 2kk (permanently) - it was reduced from the usual 3kk and increased from the first weeks 1kk. [UPDATED] Now level 80 ring will drop small wings for the class that is dropping the ring. [UPDATED] Droprate of newbie skills (ES,TS, etc.) has been boosted. [UPDATED] Jewel of Chaos & Jewel of Bless drop slightly nerfed on all mobs levels - but more on early mobs - to avoid inflation as it was going into that way. [UPDATED] Jewel of Soul & Jewel of Life drop slightly boosted on all mobs levels. [UPDATED] Skill security rules tweaked for many of the spells to reduce the number of false detections & blocks. [UPDATED] Ice Arrow range is now 5. [UPDATED] Change Race minimum resets required reduced from 2 resets to 0 resets. [UPDATED] Referral System requirements are back to minimum 2 resets in order to referr. [UPDATED] Character Market minimum resets required reduced from 6 resets to 2 resets. [UPDATED] Released BoK+4 Goldens & Golden Derkon. [UPDATED] Set items and shields defence have been boosted between tiers to be felt on high stats and to be felt the difference between tiers (like weapons) by following: Note: Exact values are just for non-exc cases (normal/ancient), the deff of exc can be slightly higher due to their formulas. Tier 1 items (BoK+1) - same deff. Tier 2 items (BoK+2) - gained + 6 deff compared to default, examples are shown for Armor: Brass: from 22 to 28 Wind: from 16 to 22 Spirit: from 21 to 27 Sphinx: from 17 to 23 Light Plate: from 25 to 31 Plate: from 30 to 36 Shields gained + 2 deff and + 5 dsr compared to default Skull Shield: deff from 5 to 7, dsr from 15 to 20 Elven Shield: deff from 8 to 10, dsr from 21 to 26 Large Round Shield: deff from 6 to 8, dsr from 18 to 23 Spiked Shield: deff from 9 to 11, dsr from 30 to 35 Tier 3 items (BoK+3) - gained + 12 deff compared to default, examples are shown for Armor: Dragon: from 37 to 49 Guardian: from 29 to 41 Legendary: from 22 to 34 Adamantine: from 36 to 48 Red Wing: from 28 to 40 Sacred Fire: from 43 to 55 Storm Crow: from 44 to 56 Shields gained + 5 deff and + 12 dsr compared to default Serpent Shield: deff from 12 to 17, dsr from 45 to 57 Tower Shield: deff from 11 to 16, dsr from 40 to 52 Dragon Slayer Shield: deff from 10 to 15, dsr from 36 to 48 Plate Shield: deff from 8 to 13, dsr from 25 to 37 Tier 4 items (BoK+4) - gained + 20 deff compared to default, examples are shown for Armor: Ashcrow: from 42 to 62 Iris: from 36 to 56 Eclipse: from 27 to 47 Valiant: from 52 to 72 Black Dragon: from 48 to 68 Dark Steel: from 43 to 63 Ancient: from 35 to 55 Storm Zahard: from 51 to 71 Shields gained + 9 deff and + 20 dsr compared to default Bronze Shield: deff from 13 to 22, dsr from 54 to 74 Legendary Shield: deff from 7 to 16, dsr from 48 to 68 Elemental Shield: deff from 11 to 20, dsr from 28 to 48 Tier 5 items (BoK+5) - gained + 30 deff compared to default, examples are shown for Armor: Dark Phoenix: from 63 to 93 Divine: from 44 to 74 Grand Soul: from 33 to 63 Glorious: from 47 to 77 Demonic: from 45 to 75 Thunder Hawk: from 60 to 90 Shields gained + 15 deff and + 30 dsr compared to default Dragon Shield: deff from 14 to 29, dsr from 60 to 90 Grand Soul Shield: deff from 12 to 27, dsr from 55 to 85 Tier 6 items (BWQ) - gained + 42 deff compared to default, examples are shown for Armor: Great Dragon: from 75 to 117 Dark Soul: from 43 to 85 Red Spirit: from 55 to 97 Hurricane: from 73 to 115 Dark Master: from 51 to 93 Lilium: from 53 to 95 Piercing Grove: from 59 to 101 Tier 7 items (380) - gained + 54 deff compared to default, examples are shown for Armor: Dragon Knight: from 88 to 142 Venom Mist: from 57 to 111 Sunlight: from 64 to 118 Sylphid: from 68 to 122 Volcano: from 86 to 140 Phoenix Soul: from 78 to 132 Storm Blitz: from 63 to 117 Socket Items - gained + 80 deff compared to default (they don't have exc def boost), examples are shown for Armor: Queen: from 60 to 140 Titan: from 74 to 154 Brave: from 64 to 144 Phatom: from 68 to 148 Destruction: from 62 to 142 Seraphim: from 63 to 143 Faith: from 55 to 135 Royal: from 60 to 140 Hades: from 62 to 142 Shields gained + 25 deff and + 50 dsr compared to default Crimson Glory: deff from 19 to 44, dsr from 90 to 140 Salamander Shield: deff from 20 to 45, dsr from 96 to 146 Guardian Shield: deff from 12 to 37, dsr from 30 to 80 Frost Barrier: deff from 14 to 39, dsr from 58 to 108 Cross Shield: deff from 16 to 41, dsr from 75 to 125 Rare Items - gained + 40 deff compared to default to keep them relevant after this new changes, examples are shown for Armor: Vine: from 8 to 48 Leather: from 10 to 50 Pad: from 7 to 47 Violent Wind: from 12 to 52 [UPDATED] Monsters damage has been boosted with 4% to match the new items update, at least for lower tiers. + Other small fixes/adjustments/tweaks.2 points
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Hello OldSquaders, Today at around 18:00-18:30 we'll be performing a full maintenance on our systems. Both Inception & Phoenix will be down from 30 minutes up to 2 hours. Most probably reconnect will not work so make sure to be online in the evening to relog! In order to try to combat the delays, we're applying the only things left that can be done on our side: - Tweaked & optimised most of our scripts. - Updated all of our system softwares to latest versions. - Changed the psyhical processor (CPU) to a better one. - Reduced the tickrate of the gameserver. If after all of this measures delays are not over we have to think how to implement a second sub-server without affecting (too much) the overall gameplay. This is confirmed by our devs, but we're trying everything else with hope that it can be fixed without such measure. Basically, we have too many players (and, more important, actions/second) for a single sub-server to handle them smoothly, but sadly not enough for a healthy 2 sub-servers concept. That's why you're having much better performance on both Server20 (crywolf/valley) and on Test-Server, even though they are both on the same machine and same settings/scripts. Let's hope for the best. Except of the maintenance & the already-told measures, we've been working on the new (bigger) patch. Changelog can be found here: https://oldsquad.ro/forum/topic/3365-patch-3420-02102019/ We had more features to release but they're not ready yet, and maintenance was settled, but we'll try to release them asap, hopefully at the end of the week. Things like Non-English warn system between players, a full FAQ with most common questions we receive, CC kills & wins, BC wins, etc. Also, the first edition of OSGM is starting from tomorrow! More info: https://oldsquad.ro/forum/topic/3364-osgm-1/ #MakeMUGreatAgain!1 point
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As you probably already expected, when you saw the title of this article, this is the first chapter in the history of the top guilds fighting for Inception supremacy. That being said, let me tell you what has happened so far since Inception started : Squadron guild easily took the first castle siege and relaxed, the main party members didn't even show their views inside Valey of Loren at this first siege. I have asked here and there and this is what I heard: some people say that they aren't actually inside guild since darkyo didn't joined Squadron yet, these voices say that they are selfish and full of experience, knowing that no guild on the server will even be able to scratch the force that Squadron has, they have remained relaxed on the spot, especially since Land of Trial has no value at this time. Other gossips and rumors say that the second party in this guild is nothing worse, being selfish and not expecting members of the same party after giving reset, just to reach the others from the top, even if they are from the same guild. But always all the jealous mouths speak evil of the powerful and it is clear that the Squadron can only be defeated by being caught on the wrong foot, otherwise the only chance is for the Assassins and Legends guilds to unite. Saying these I reach, and I agree with the Chukundah who said in the previous article that any guild is likely to recover the not-so-big difference between the Squadron and the others. Assassins are doing well, they are already climbing to the most important top rankings and are becoming stronger, but I do not believe the whispers that are heard and I do not think that Legends and Assassins are thinking of uniting, from what I know. Although fewer in number than Squadron, they are very well organized and very active, some whispers I have caught flying say that some of them are truck drivers, and that they play remotely from tablets or directly from laptops, so, they are active, united and experienced "old" players on OldSquad, all they have to do is continue to ambitiously climb to the top and they will be serious competitors for Squadron. PRiME guild kept its core from Phoenix, but had a slow start, we will see how it will evolve in the near future. Latin and TheRiper guilds are newly formed and, as you can see, they started having reset players. These are good signs that show that they will strengthen and that they will probably have a word to say in the battle for the server supremacy. Related to the guild LegendS, I can say that at this Castle Siege came 3 or 4 players, who probably got bored and tried some little "pvp fun", but without having any hope that they could take the castle from the hands of the Squadron. I heard rumors that they have players in the guild with a lot of experience, I think this guild has a healthy start and that we will hear from them for a long time from now on and that they have the opportunity to recruit and develop the top players. Immortal guild seems to have missed the start but grows steadily and surely, it is the first server they play from the beginning so they still have to learn, but I am confident that in the future they will fight the titans and will probably become one among the guilds that move the pieces on this chessboard called Castle Siege. I hope these guilds will reach Squadron's power, and I hope to see a permanent fight between at least three guilds with similar powers, and the best to join the laurels of victory and the riches of the land of trials. Regarding The Curse, so far, the following questions are seeking answers, which surely time will gradually reveal to us: Will this arrogance not shake Squadron from the ground? Do these brave warriors not invoke the curse of the castle thinking they can defeat it? Are they sufficiently united? Does Voyager have the antidote?1 point