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    Showing content with the highest reputation since 04/28/2024 in Posts

    1. Character name that is submitting it (for the potential reward): Don't need a reward, hard work to make this possible was done by others, not me. Suggestion type (server/website/forum): Website Suggestion content (make sure to include enough details so your suggestion is clear enough): Hello, for the past few months a bunch of players started a community driven discord, functioning as a free market, focusing on giving new players a community to get knowledge from and giving them the opportunity to get recruited by the big guilds and experience endgame content. It's already greatly increasing player retention thanks to the work of the players who scout for newbies and propagate the server in game. The official discord server is quite dead, the phone number verification system discourages most people from participating in discussions on the official server and it really functions more as a hub for official statements by the Oldsquad staff than a place that brings the community together. Most servers have an official discord that functions similarly to what the community driven discord has achieved but on top of that people are able to speak their minds freely without the fear of getting banned or punished. It greatly increases player retention as due to the afk nature of the game many new players wrongly assume the server is dead or barely alive when they join, then leave after a couple of resets never to return. Ever since MagicGagi has started this initiative to hoard all new players in one place, giving them the opportunity to interact with the veteran players on their oldsquad journey, ask questions and form connections with others, player numbers started rising and new people who previously left before they got a chance to get to the endgame started staying. I think adding a link to the website with an invite to the community driven discord (with a disclaimer saying it's unmoderated by the oldsquad staff) might greatly improve player retention and make the game feel more alive. Almost everyone I talked to assumed the server is dead upon joining the official discord and a big chunk of players didn't even manage to find the invite link to the official discord. In this day and age most game communities congregate on discord so it would be a big step up if oldsquad supported this initiative. Here is an invite link to the discord, you can check the state of it for yourself and make your decision based on that. https://discord.gg/jepmShvrZK How the suggestion can bring value: mentioned above
      8 points
    2. Doink

      vRF Hotfix (Genesis)

      Character name that is submitting it (for the potential reward): Doink Suggestion type (server/website/forum): Genesis Suggestion content (make sure to include enough details so your suggestion is clear enough): vRF got overbuffed and is currently outperforming every killer/dps character by such a large margin it's pointless to play anything else as a killer/dps. they have the best PVM performance in game without having to alter build from PVP - their pvp and pvm builds are the same after 2nd GR the tweaks to fix RF performance ended up scaling VRF burst damage so high they oneshot every other character besides excessively high vitality builds while being quite tanky themselves. There is no counterplay, running doesn't work as VRF sticks to targets way better than other melee characters and unlike getting iced by an ice elf you can not react with teleport other as the burst is too quick. On top of that they have built in undispellable ice from their mobility + burst skill - chain drive. This forced everyone to play insanely high vitality builds to have a chance of survival in group fights high vitality is only available for RF in CS resulting in vRFs dominating every other class. Tanks die in 2 hits, everything else in 1 hit. 15k vitality elf with blue fenrir, mana shield, swell and rf buff gets onetapped (chaindrive + pss skill) in CS with no counterplay by a single rf. Thanks to RF not suffering from the pitfalls of BK and SMG it is possible to assemble a pack of coordinated ragefighters and oneshot everything in your way. The only possible counter to a strat like that is another pack of ragefighters. Killer bk is supposed to have a similar role to VRF but unlike VRF it suffers from AOE reflect from combos and cyclone "walk back" bug pigeonholing it into a tank role (even with the 10-30% incoming damage increase). With 15k vit cap a single combo in a clump of people oneshots the BK. To top it off landing consecutive combos on the same target in a mass group fight is incredibly hard to pull off, meanwhile VRF gets all the perks of combos with just having to hold right click and cast 2 spells off cooldown in no particular order or timing while getting undispellable ice procs and sticking to target with minimal effort Ice arrow on the RF doesn't work - they can pounce on you through ice and keep moving with chain drive - full tank Ice elf outside of CS with close to 30k vit, blue fenrir, mana shield and swell died in 2 hits with DD procs... the best and only counter to VRF as of now is VRF... We have entered a heavily dominant VRF meta where other dps classes mostly serve to buff up the RF. Every time a class gets this dominant and oppressive it negatively affects the overall gameplay and forces players to metaslave and play whatever is OP. Unless ragefighter is tweaked to fall in line with other classes we are looking at everyone being forced to play ragefighter until the next big patch (3-4 months) in order to stay competetive. Class and build diversity along with a lot of horizontal progression elements are one of oldsquads biggest selling points, most other servers function in a way where certain classes are garbage while 1-2 classes outperform everything else. I'm 100% sure it is possible to find a middleground where vRF does not over or underperform. We went from vRF being useless in PVP to being the singlehandedly easiest to use and strongest pvp and pvm class in game in a single patch. How the suggestion can bring value: restore character diversity and viability (Optional) How would you personally implement your suggestion (your vision). Carefuly tweaking vRF pvp and pvm damage, potentially nerfing ignore defense. Ideally in a way so ragefighter still stays the melee assassin character/tankbuster it's meant to be but with possible counterplay.
      8 points
    3. HELLO MY FANS TODAY I HAVE NEW LYRICS FROM THIS MUSIC JUST DEDICATED FOR MY FELLOW VIETNAM WARRIORS. I WILL SHARE THEM I HOPE ALL ENJOY. ----------------------------------- MAKE THE VIETS LICK THE FLOOR MAKE THE VIETS LICK THE FLOOR MAKE THE VIETS LICK THE FLOOR MAKE THE VIETS LICK THE FLOOR FLOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOR BEATEN THE VIETT CANT TAKE MUCH MOREEE ONE: CICI LORD TWO : CICI LORD THREE : CICI LOOOOOOORD VIETTTTTTTTTTTTTTTTTTTTTT MAKE THE VIETS LICK THE FLOOR MAKE THE VIETS LICK THE FLOOR MAKE THE VIETS LICK THE FLOOR MAKE THE VIETS LICK THE FLOOR FLOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOR MAKE THE VIETS LICK THE FLOOR MAKE THE VIETS LICK THE FLOOR MAKE THE VIETS LICK THE FLOOR FLOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOR FLOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOR PUSH CICI AGAIN THIS IS THE END ( FOR VIETS ) HERE WE GO ONE: CICI LORD TWO : CICI LORD THREE : CICI LOOOOOOORD VIETTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT MAKE THE VIETS LICK THE FLOOR MAKE THE VIETS LICK THE FLOOR MAKE THE VIETS LICK THE FLOOR FLOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOR SKIN TO SKIN THE CATS AND DOGS BLOOD AND BONE WILL ESCAPE NO FEAR MAKE THE VIETS LICK THE FLOOR MAKE THE VIETS LICK THE FLOOR MAKE THE VIETS LICK THE FLOOR FLOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOR ONE: CICI LORD TWO : CICI LORD THREE : CICI LOOOOOOORD VIETTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT MAKE THE VIETS LICK THE FLOOR MAKE THE VIETS LICK THE FLOOR MAKE THE VIETS LICK THE FLOOR FLOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOR ANTICHRIST ANTICHRIST ANTICHRIST
      8 points
    4. Hello, On 29.07.2024 (Monday) at 19:00 GMT+3 (Server Time) we'll have a global maintenance on our systems. Genesis will be down for 45~120 minutes. You will also have to either update the client via Launcher (after Maintenance is over) or download the new Genesis client that will be uploaded on that day after the maintenance, in order to continue playing. The following update will be up on Genesis after the Maintenance is over: ! IMPORTANT UPDATE: We're changing our servers rules (for both Genesis & Inception Sprints) as follows: Rule 2 & 3 (Insults & Racism): 1. Character bans are now removed as part of the punishment(s). Players will no longer get banned on Characters for either Insults or Racism. 1.1. Warns are no longer given for any type of reports, as well as old warns are no longer taken into consideration. 2. Now any type of insults, bad and/or abusive language, direct/indirect racism, etc. towards players will be punished with MUTE on Account(s) + IP from 6 hours up to 120 hours, as long as it is correctly reported. 2.1 The amount of MUTE time will now be decided based on case-by-case scenario and/or gravity (and/or previous history/antecedents) at the sole discretion of the staff. 2.2 Any decided MUTE time is final and can be different compared to similar situations. 2.3 Contesting a MUTE decided by staff in order to create dramas (accusing of giving an either too big or too small MUTE time) can get the involved contestant(s) banned and even HWID+IP banned, without further explanations. 2.4 The "provocation" part of the old rule is now removed. Instead, if the one who reported did also used bad language/insults towards the reported one (even if they were "smaller" or indirect), both the reported one and the one who reported will be MUTED. 2.5 The deadline for reports is 24 hours from the moment the BL/Insults/Racism happened, reports that pass the deadline will not be taken into consideration. Rule 5 (Selling for Real Money): 1. When reporting a seller for real money, no matter what it is involved in the initial offert (be it only an item, multiple items, or the account/character itself), the one that reported will receive the entire account that is banned for the real-money selling. 2. There's now a deadline of 24 hours to report a seller for real money, from the moment the initial sell proof/offert is created that you are presenting to the staff (not counting any ulterior discussions/proofs needed, only the initial one). 2.1 If the deadline of 24 hours is passed, you will no longer receive anything for the report, but if you report it past the deadline, the person & his accounts will still be banned. Rule 7 (Insistent Non-English Messages in /post or Gens Chat): For the players-made reports, the punishment is from 3 hours up to 24 hours, at the sole discretion of the staff. For the real-time staff catches in-game, the punishment is from 30 minutes up to 3 hours, at the sole discretion of the staff. Changelog: [ADDED] Released 2nd Grand Reset: If you reach 1 GR, 55 resets and level 400 you now unlock the 2nd Grand Reset. In order to do the 2nd Grand Reset you need to type /grandreset. Rewards for 2nd Grand Reset 2x PvP Artifacts & 2x PvM Artifacts. 2 weeks of Golden Fenrir (that can't die). 2x HoF Badges. 50 extra free points for each new Reset after the GR [that are accumulated up until 50 resets, where you'll have 2500 extra stat points compared to 50rr chars with only 1 GR]. 160 extra free points for each new QReset after the GR, between 50 and 55 resets. [so at 1 GR and 55rr you'll have 3300 more points compared to 55rr chars with only 1 GR]. Improved quests rewards when doing them again. Extra +1% Damage for every reset after 50rr. [with a total of +15% at 2 GR and 55RR]. [!] Higher top position. Requirements for 2nd Grand Reset Your character on Server 1 (Normal Maps). Level 400. 1 Grand Reset. 55 Resets. 1.800.000.000 Zen. 2x2 inventory space for Golden Fenrir. Extra info The EXP rate for 0-55 resets is a linear EXP with a 10% rate of the normal (NON-GR) EXP. The Quests are reset, you can start them again at 50 resets & all restrictions/requirements for the Quest System are being kept once you start them again. Note: After reaching 50 resets you must use /qreset again in order to progress to 55 resets. You keep the same amount of bonus % Damage as you had before the 2nd GR (earned from qresets & 1st GR). Each new reset after 2nd GR costs 200.000.000 Zen. [UPDATED] Quests System on 2nd GR: Objectives: Quest 1: Kill 110x Bloody Monsters Quest 2: Kill 3x Golden Budges & 5x White Wizards Quest 3: Win 3x Illusion Temple Events Quest 4: Kill 70x 'little' Rabbits Quest 5: Finish 9x Doppelganger Events Quest 6: Hunt down 4x Death Kings Quest 7: Kill Goldens: 30x BoK+1, 24x BoK+2, 20x BoK+3 Quest 8: Hunt down 3x Nightmares Quest 9: Give David 1x Old Box 2 and 2x Old Box 3 Quest 10: Kill 16x Derkons Quest 11: Finish 7x Imperial Events in less than 200 seconds Quest 12: Win 5x Chaos Castle Events Quest 13: Kill 65x BoK+5 Goldens Quest 14: Hunt down 8x Kunduns, 8x Witches, 5x Cursed Dragons Rewards: The first 2 quests from each tier will now reward you with: 25% chance for 1x DD Seed in Sphere. 10% 1x Old Box 5. 32.5% 1x PvP Artifact. 32.5% 1x PvM Artifact. The Quest Skip times on the 2nd GR quests are 4/6/8 days, based on quest tier. [UPDATED] Reduced the Zen cost of Resets between 0 and 50 when having 1 GR from 150kk per reset to 60kk per reset. [UPDATED] Increased the EXP of 0-55 resets & 1 GR by 50%. [UPDATED] Reduced the Quest Skip times on 0 GR from 1/2/2 days based on quest tier to 1/1/1 days. [UPDATED] Reduced the Quest Skip times on 1 GR from 2/3/4 days based on quest tier to 1/2/3 days. [UPDATED] Highly increased the HP & DEF of CC7 monsters. [UPDATED] PvP Artifact from CC7 can now be obtained ONLY by remaining the only character alive (basically it is no longer given as part of the CC win that can happen when time's up, and more than 1 character is still alive). [ADDED] You can now convert PvP Artifacts into PvM Artifacts and vice-versa. You need 2x PvP Artifacts and 500 Credits to get 1x PvM Artifact. You need 2x PvM Artifacts and 500 Credits to get 1x PvP Artifact. You can use /changeartifact <pvp|pvm> command in order to make the conversion, as long as you meet the requirements. Typing "/changeartifact pvp" will convert 2x PvP Artifacts into 1x PvM Artifact. Typing "/changeartifact pvm" will convert 2x PvM Artifacts into 1x PvP Artifact. This conversion is not meant to be a feasible, easy way to get access to the needed Artifacts, but more of an expensive, desperate way to get the missing Artifacts when you have too many from a specific type. [UPDATED] Increased the Enrage damage of Dark Mammoth & the Soul-Link Enrage damage of Dark Iron Knight. [UPDATED] Now when Dark Mammoth initially spawns, all characters in its 15x15 range are moved to lorencia. [FIXED] Anti-Hack error window getting stucked when trying to open a 3rd instance of the game. [FIXED] Anti-Hack closing the connection after ~3 minutes of reconnect time, it now allows up to 20-40 minutes of reconnect time, before closing the connection. [UPDATED] Maximum points in a single stat is now 30k instead of 27k. [UPDATED] Chain Drive Strengthener (ML) now also increases Chain Drive range from 2 to 3. [UPDATED] Reduced the PvP damage received by RF by 20%~40% based on attacking class. [UPDATED] Slightly reduced the stuck rate of RF when taking damage. [UPDATED] Increased the effects-power of Mana Shield, Sweal & EE buffs (CS) on RF. [UPDATED] Now if a BK has a mace & fenrir equipped, it can no longer damage other players with TS. [UPDATED] Increased the PvP damage received by BK by 10~30% based on attacking class. [UPDATED] Reduced BK's PvP damage by 10%. [UPDATED] Increased BK's Combo damage by 33%. [UPDATED] Reduced the stuck rate of BK when taking damage. [UPDATED] Increased the effects-power of Mana Shield & EE buffs (CS) on BK. [UPDATED] Cyclone Strengthener (ML - BK only), Slash Strengthener (ML), Falling Slash Strengthener (ML) & Lunge Strengthener (ML) now also increases the weapon skill range from 2 to 3. [UPDATED] Increased SM's Teleport cooldown from 4 seconds to 5.5 seconds. [UPDATED] Increased SM's PvP damage by 8%. [UPDATED] Reduced the Poison Resistance (ML), Lighting Resistance (ML) & Ice Resistance (ML) increases from 1.2%~9% to 0.38%~2.5%, since the actual resistance increase is way bigger than the % values. [UPDATED] Increased PvP damage % inside Chaos Castle by 14%, now matching the Duel % damage. [UPDATED] Increased Fire Slash debuff duration from 2 seconds to 3 seconds. [UPDATED] Increased Fire Slash debuff max rate from 20% to 25%. At some point in the future (probably winter), there will be new mix(es) for new obtainable items that will also use Artifacts, as well as more ways to obtain Artifacts. Cheers!
      6 points
    5. Fuck me, nothings changed in the 3 years i didn't play, good to see you're still playing the victim you shrek lookin bitch, onewar, fuck your shit ass country too.
      4 points
    6. How much time we need to play in this broken patch ? I tired for trash PVP where all server put a ton of HP for survive from piece of shit RF and combo BK. What a stupid habit to made a trash balance and avoid any fix of it ? 30 ppls fight and no one cant kill no one, only broken RF or BK can do something and stunned/iced guy can die, but wait, we have SM witch infinity Teleport... Fix need ! Fix Teleport Ally SM RF decrease 50% PvM RF decrease 50-70% Attack Success Rate(PvP) to avoid build witch 3-8k agi and ton of DMG (they will invest 15-20k in agi and decrease one shot ability) BK - Rise def witch 30-40% and decrease combo DMG witch 30-40% if they will have enough def to survive without a ton of HP they invest in dps. explain: BK have 110-120+k HP if any other class put stats for kill him, they die just from ref, but if u put stats from survive ref, u cant kill him (no enough DPS) and here i don't say anything about their combo.
      4 points
    7. Dominic

      Cici Racism

      Kinda look like cici/knightmare are protected by admin unfourtunately. Whole game is full of their insults/trashtalks/racism. Better to hide chat all together. Game will look much cleaner.
      4 points
    8. Doink's letter to Santa Claus.
      4 points
    9. Knightmare

      Oven

      if youre not homosapien what are you???" 🤡🏳️‍🌈
      4 points
    10. ImaWhore

      Quick question

      How do you reset you character once you hit 400? Sorry just kind of a dumb whore😅
      4 points
    11. Character name that is submitting it (for the potential reward): Doink Suggestion type (server/website/forum): Website Suggestion content (make sure to include enough details so your suggestion is clear enough): - using the web wallet to store jewels is a really great way to have an accurate overview of your jewel balance, instead of your jewels being scattered all around different wares/characters/alts. The main issue is withdrwaing the jewels, if you're crafting anything it gets very time consuming withdrawing 10 jewels at a time and then waiting out the incredibly long cooldown before you can withdraw 10 more. With many mixes requiring 400-500 jewels, this turns into a huge ordeal. Increasing or better yet fully removing the withdrawal limit (There is already a check in place which prevents withdrawals if you're out of ware space) would completely eliminate this issue and greately improve user experience. How the suggestion can bring value: Improving user experience
      4 points
    12. OneWar

      Holocaus

      http://www.uploads.co.il/uploads/images/991347385.png they make this guild for racism about jews thanks you gion and what you think about nick hitrel=hitler last db you give him to change nick what about this nick? @Gion@ADMIN
      3 points
    13. 3 points
    14. snap4ik

      A way to thank you all :3

      As a gift for thanking you all for the fun time passed together i wanted to share with you all some tips ------------------------------------------------------------------------------------------------------------------ To all my beloved BK's on Genesis (this can apply also to Inception) The question of 1 million dollars: How do i build BK? 1st step: choose agility Remember, the more agi you have, the harder it will be for you to combo effectively. BUT if you can manage to do combo with 3 skills only per each combo(i mean dont to 2x times cyclone or 2x twisting ect) you can try up agility. Agility is also important becouse of pvp rate (no reason to go 1k agi for big combo dmg, if you miss 9/10 combo) 2nd step: Choose your Total HP You need to decide (based also on your gear, set exc or set seed) how much total HP (not vitality) you want to have. You can go lower hp if you go high agi (since def helps take less damage). Me personally i would reccoment between 70k- to 100k total HP (100k+ only with seed set!!) 3rd step: You put 9200 energy. 9200 is max swell when you have full ml on it, which is MOST important ml together, after stun!! 4th step: You put vitality untill you reach your previously decided total HP! Rest points you add all to str ofc ! 5th step: BALANCING ENERGY This is what helps a bk have both tankyness and dmg! Now you have 9200 energy. The process is very simple: 1) You remove 600 energy (for example 1 fruit reset ene, or after rr you put 11600 energy) 2) You compensate the lost hp by adding vitality (untill you reach the SAME total hp as before) 3) you add remaining points to str 4) you compare combo damage before and after (if combo dmg is higher, you keep repeating step 1,2,3,4 and so on) . OFC last step is most crucial part. You must compare damage on same target! (aka no changing rings, set buffs ect) Regarding Agility: (Applies to all classes) Pay close attention to cyclone animations! attack speed has big spyke shifts! (for example, if you have 300 speed , invented number, instead of 305, you dont change animation and loose ton of dmg! ) Attack speed is not linear!! it has speed "bumps" aka after X attack speed you change animation! Speed points from items (exc weapon option, pendant, seeds, ESPECIALLY ww ring!!, pumpkins! have more value then it shows! For example, when i bought a pend edr speed i managed to remove around 400 points from agility and had same animation as before!! Basic Combo Guide: You have 3 diffrent basic patterns: 1) Cyclone - Twisting slash - Death stab 2) Cyclone - Twisting slash - Destruction (only when enemy low and needs 1 combo to kill) 3) Cyclone - Death stab - Twisting slash 4) see advanced combo guide There are many small factors that differentiate an average BK to a good BK. Hidden cooldown on combo 1) Cyclone - Twisting Slash - Death Stab is the basic combo most commonly used. What many BK's fail to notice is that it has a hidden cooldown on Death Stab !! Lets say you use the 1,2,3 buttons to combo. If you spam 1,2,3 - 1,2,3 most of the time , even if you press corectly you would not do second combo. There are 2 solutions in order to have more control on combo and avoid this problem. 1) Every time you finish a combo you let go of Right Click on mouse, and press it again after pressin 1 (Cyclone) on your keyboard. Thus starting second combo. 2) If you cant deal with releasing right click every time you combo, you can set as number 4 the CS skill for BK. (Thus doing 1,2,3,4 each combo, this way you will not attack for a spit second since CS skill is disabled on normal server!) Personally i got used to releasing right click every time and pressing it again to start new combo. It eventually will give you more control while you combo, avoiding the "spamming" state. Correcting Combo!! Very important Learning to correct combo and is what gives an edge to a good bk vs a "macro" bk. We all know about hit stuns and ref stuns. Its a pain in the ass especially for BK. The question is, when do i start combo over again and when do i close combo? 1st scenario. You get ref/hit stunned after cyclone - You start over combo. (By the time you do cyclone and deathstab, most of the time you wont close combo in time! especially if you get hit stunned again) 2n scenario: You get ref/hit stunned after twisting slash: You dont start combo over again, you just do Death Stab to close combo and start next one! Starting combo again will just make you loose the time that you made cyclone + twisting. Basic double combo Pattern 3 (cyclone - stab - twist) + pattern 1(cyclone + twist + stab). No need to release right click after 1st combo but need to release it after second. Advanced double/triple/quad... ect combo: The pattern itsefl on paper is simple : Cyclone - Destruction - Twisting + repeat + repeat + Cyclone - Twisting slash - Death Stab + release right click. Execution is less This combo uses the animation cancel mechanic for BK. It starts from around 8000-9000 agility to be relatively easy. (depends also on your items). You will notice when doing 1 cyclone + destruction that you actually do 2x destruction skill (1 without animation and another with the classic animation stuck from destruction) While you are doing cyclone, towards the end, if you have already clicked Destruction, it will activate the first Destruction before locking you into the second. The "trick" is to use only the first one for combo, by holding Destruction just the time you are towards the end of the cyclone animation and switch to twisting slash before casting the one that will lock you in destruction animation. It is a really small windows to avoid getting stuck in destruction! but (as some of you might have sufferred it :D) is very deadly when paired with the second combo or even 2-3 consecutive destruction combo. OF COURSE you can do 2x,3x ice combo before doing death stab combo without releasing right click !! (my personal record, and i remember i recorded it, was 3,7 combo per second at 1k speed ) The animation cancel mechanic doesnt apply only to destruction but also to twisting slash! Not as punishing as destruction one, but with the penalty of having to let go of right click every time you finish combo, as stated above. Still is faster combo if mastered than traditional basic ones. --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ Usefull to build MG - SM - ELF - SUMM - DL I discovered this method when i made that disgusting and unbalanced Fenrir BK dps build (some of you might remember) 1) decide your desired HP. (Based on your gear, socket set = more hp, DDI set can go lower hp more def since it has more damage decrease) 2) just maximize your dps formula withe the points left (Damage per hit x hits per second = DPS) How to know how many hits per second you are doing at a specific speed point? Easy: 1) open excel 2) write how much mana the skill consumes 3) write your max mana 4) start a screen record software and start attacking untill mana regen kicks in (its 5 seconds) 5) watch your recording and note on excel what was your lowest mana left before recovery kicked in. 6) max mana - lowest mana left = mana consumed 7) mana consumed / how much the skill consumes = how many skills were casted in 5 seconds. Just note how much is your critical hit and multiply. That's your DPS. Thats how you mathematically maximize your DPS based on a "Budget" of points you have left after you decided your HP. If you have similar results for low agi and higher agi, go for the higher agility since it will give you also PVP def and attack rate. You can further write down a complete formula and mathematically maximize it, but its enough to just check the hits per second to choose the best agility since: attack speed has big spyke shifts! (for example, if you have 300 speed , invented number, instead of 305, you dont change animation and loose ton of dmg! ) Attack speed is not linear!! it has speed "bumps" aka after X attack speed you change animation! Speed points from items (exc weapon option, pendant, seeds, ESPECIALLY ww ring!!, pumpkins! have more value then it shows! For example, when i bought a pend edr speed i managed to remove around 400 points from agility and had same hits per second as before!! For DL's Horse skill animation cancel: Since Horse skill has 9% stun with ML, i would like to give this small cherry for DL's also. To avoid getting stuck into the horse animation to push someone away, there is an animation cancel for it. I works consistently, from around 13k agi and more (less with the right fingers :D) 1) You must be attacking with fire scream 2) Horse skill 3) any other skill (if you successfully push someone, best option is to go for stun with Fire Burst. if you stun just kill :D) This way you can keep attacking while pushing or even stunning someone with DL I hope this tips are usefull to ya all. BK's remember, practice makes best, dont rely on dumb ass macro Big Hug, Monkey
      3 points
    15. Becouse of people like you, people who don't understand the MuOnline game, Admin changes the dmg of the characters all day, from what i've seen, Admin doesn't even go on the server to test it himself, he takes your word for it "RF is to strong, BK is to strong, there is no balance, please make balance" there was balance before, before the update 1 duel betwen BK and summ was 10-9, now is 10-0, now is balance or before? same for the RF, if you know how to do a real test and not go after who wins more events, like CC, do you think that you saw on global, RobyNebunu killed 5 people on CC, that means RF is to strong right?? no bro, it means that man knows how to play, but if you do a real test summ vs rf or summ vs bk, you will see 10-0, you have no ideea what balance means, you only know how to complain, anyway the ideea was to talk about the Old Weapons, there is a problem with them, there is no difference betwen 380 weapons, socket weapons and the NEW OLD Weapons and it consumes a lot of resources to make them and there is no point, either make them stronger or trash them.
      3 points
    16. Bennyto

      BL ROBYNEBUNU

      3 points
    17. Doink

      Cyclone changes discussion

      I would like to invite other BK players to chime in and post their opinion about the cyclone changes. I don't have much time to play anymore so I'm basing this off of limited testing time. At the moment I'm not sure what was the intended purpose or the vision behind the change. 1. It doesn't work as a solution to making bk a viable killer in teamfight environments. - Before this patch, cyclone would cause both the caster and the target to move, throwing aim off of for allies who are trying to focus down a target. ->Now it places the bk directly on top of the target and depending on unknown factors people hovering their mouse over the pair of characters only get the option to attack one of them (so cycloning an enemy that is iced/stunned results in shielding them with your own body and generally getting eliminated by your own team before you get the chance to move). 2. In bk 1v1 matchups, the random movement increased the skillceiling - players had to aim to land their skills, certain combos had greater knockback further increasing the need for precise aim. Now both players instantly end up inside of each other. It's impossible to tell what the individual characters are doing, who got stunned, who got staggered etc. one can only guess based on in game sounds. On top of that it now looks terrible when 2 bks fight 3. When chasing with the new cyclone, sometimes right click completely stops working against certain opponents (spotted in todays arena, many people were immune to cyclone while others could be attacked just fine, casting other spells or left clicking didn't help) 4. Cyclone bug (walking back to the original position the character was on before casting cyclone on the enemy) is still happening regardless the change.
      3 points
    18. Haha, another post from Donkey—yet you're still trying to dodge the main topic. Is this screenshot supposed to be proof that I was talking behind your back? Every screen you send i will send 2-3x back - as you wish https://ibb.co/rKZMG9T3 @AlmightySM @Endorphin https://ibb.co/rVvssCs @Lucifurr https://ibb.co/rR85DJ97 @Azir Just so you understand, Doink... you keep diverting the topic, and you get a response. Unless you have actual proof related to the topic I started, consider this a warning—if you want to make it personal and bring up unrelated things, remember that you also trusted me with some delicate info. Keep it on-topic.
      3 points
    19. We are not responsible for your personal fights my man . And it s not a scam , scam is when you fool someone , you trusted the account to someone , you take full responsability . Scam you can call when helldrake promise us not more fights for sign of lord, than go 11:59 and register 2 k signs .
      3 points
    20. I totally agree with you. The cost of mix seems high for the percentage of success(token) and the benefit of the damage gain from the physical damage weapons doesn't seem that much. Another thing i would like to add is that huge percent of the elf's on this server play with crossbow(because of it's benefits),can we get an Old Crossbow too?
      3 points
    21. At the moment, you can park a DL near selupan, and summon your party to gate, after it dies inside selupan. If somebody comes to kill you, you switch character, and log back when you need to summon. If that is done with a DL that has a bit VIT + DD set, its impossible to be killed. Suggestion - Add teleport to safe zone, after character switch, as it happenes during medusa fight. - If that's not possible, add same mechanic that gens has, where, after somebody attacks you, or you attack somebody, warp/switch is not possible for X seconds.
      3 points
    22. really don't understand what he want to say or trying to convince about vRFs are powerful , this post is just ................................................................................ ........................................................... well even , with Vit RFs banned and - 20k points couldn't help u out and now what you are trying it prove here bro ? u are not even good enough with ur BK /DL u need to kill newbis like SantaCame with erf/ sum(ref)/ ebk/ SM (MS) all buffs what u want to take rewards from this post lolz well RIP bro ❤️
      3 points
    23. Hi, thats not a bug, thats how "mass teleport" scroll works , it was named like this for a reason, doesn't matter if the name was changed to "teleport ally" scroll. until an update is made that will add a cd or change the mechanics behind it, it is fair, not a bug...
      3 points
    24. Garbage

      events and game play.

      It would be easier to act like decent humans and recruit people not trying to act all smart on forums and believing that you have the intellect to make the correct suggestions to better the game when you only have self-interest in mind. But it is not easy for you, especially for Endo who always have to have the last say in the matter by using some corny line like "go outside". If you say things like "you only win by numbers" and then you guys win evening selu and medu by numbers, dont you see the irony here? People would agree with lower numbers but you guys are talking so arrogantly that you think that you are better than us with the same numbers. No one would want to agree to it since you dont want to have a good fight, you want to get the upper hand and the opportunity to use crutches so you could then win and talk shit and flaunt your egos. People like you and cici who only care about their skills in this game have no business giving out suggestions. Maybe it is you guys who need to go outside when you take this game so seriously that you have to prove that you are the best. Think about it.
      3 points
    25. Is so funny that everyone claims to want to play cs every week and everyone sceam on post where are the other guilds every sunday. But when we ask to make it lower numbers everyone change the topic . So do you want to play cs every sunday with multiple guilds? or you just want to play afk every single sunday you and you alts with Vpn. I don`t get it. Just be a man and say. We are affraid that we can`t dominate the server at this stage if we go lower the numbers of the guild members and all good. We wait till we can gather more than 20 people for cs so we can compete also. Also nobody stops players to come with ideas here. We talk 2 much nonsense. Reasons are simple. You are affraid to lose. We can`t gather your numbers to compete. Conclusion is also simple. You don`t want to play cs. Fair enough, is not in your best interest to lose, but don`t come here and pretend you can beat us with any numbers when you can`t agree with lower numbers. You only win because of numbers. Strategy and skills not invelved at all. Take care. Enjoy another week of winning cs.
      3 points
    26. Blank

      events and game play.

      You guys suggest lower participants on CS. But before when you were so many which came from Inception. And beat us by numbers. You didn't suggest this? Why so? Because it's in your favor! But now that you have less and less people in your Guild because you guys are toxic in itself. You propose this? Your intentions are clear as day!
      3 points
    27. Garbage

      events and game play.

      Ill try to break it down a bit. 1) While the idea in itself is good for a more interesting PvP content it would still be bad for the players who get to experience CS for the first time. Even if the opponent does not come, it is still good to explore the map and ask guildmates to show you important spots and what to do. Just because people can afk there during a free cs and you now feel envious about it does not mean that it should be changed. 2) Should actual abuse and cheating like macro be considered cheating not people with VPN? I agree when it comes to actual cheating but it needs to be defined better if the VPN accounts are really for farm or someones "brother". 3) I agree on more events in general. 4) Now this happens when good people are being pushed to the limits by antigame and/or verbal abuse and also people with multiple accounts that use full pt to ks(like emperror). Ofc I have to blame here the guild that has tormented many players, new and old, by either doing all the stuff they do themselves or let people do it. People are using the "pvp server" excuse to be dickheads and when someone finally does something against that, fucking cry. How long does it take for some of you to understand that you are to blame. Now start shifting the blame because "insert infinity/bada has monopoly" cry. It seriously pisses me off how HC refuses to see how they are the catalyst. 5) This is a wider topic. Repeating punishments should actually lead to longer mutes/bans because we have people here who are blatant racists and try to trigger people for their own advantage. "its the internet kid" - yeah, fuck off. People deserve to get banned and removed from the game not to inspire half of the guild doing racist remarks. So I agree on the warn parts but this needs better grounds to apply. Some lackluster forum reports that chuku is doing where he is labeling people pedophiles and homophobes while having 0 evidence/or is another attempt to trigger people only to report them but often without any grounds and him pretending or faking a sexuality etc. So any report cant be trusted, etc. I also agree on the zen increase part when posting.
      3 points
    28. Gion

      superstar

      Tbh I do not feel offended by SuperStar because, or to be more concise, I do not feel offended by any of you, guys, when you are joking, and I know that here, in this case, SuperStar did not mean any harm towards me. I know that this since his /post message was meant for me to see it (right?) and also I had numerous conversations with him, (like I had with the most of you, you can text me on Facebook at OldSquad Community anytime) and I know his intentions. On the other side - the reporter is ...? I suppose it's "pissLord"? 🙃 We can never know from this screenshot. This is not communism so the freedom of speech is granted as long as it is not offending someone. Opposite to my last statement stands MetalBeast's statement in which we can see the intention clearly, statement which will bring him 6 hours of mute since the reporter is not implied in this report. Locked.
      3 points
    29. Gion

      Grand Master Skill Tree

      Some of the attributes in the skill tree are not working as they should (developer problem) so we blocked it in order for you not to lose precious points. I would suggest you to test the master skill tree on the test server before actually completing it.
      3 points
    30. This should not work as we did the tests when we implemented the EE rule. We will check again.
      3 points
    31. Admin, Do something bout this, this past few days i saw players suspiciously killing BQ faster and some new players are like glitching/blinking. They sell this hack for 70$. PLEASE update Admin. Thanks
      3 points
    32. Everam

      OJ mix

      Hey, Not sure if this is indeed broken or not but there seems to be something wrong with the Old Jewel mix. 14 tries and I only had 2 successful. Other ppl from guild had it very similar, like 0/4 or 2/12. Is this really 40%? Please check as it seems more like 20% or less atm. Cheers
      2 points
    33. NEVER SAW ANOTHER SRV WITH MORE MORE DRAMA ! I LOVE IT !
      2 points
    34. @ADMIN we understand the nerf 4% to the dmg , we understand the nerf of 25% pvm , all good . But why touch the defense and hp ? Bring it back to the era of no one playing rf? It`s no problem i change class, but you ruin a class. Especially these new old weapons , wizz classes get a boost, pshysical classes get almost nothing
      2 points
    35. I do care, I want the classes to be balanced, not necessarily my class to be the best And it seems like this patch generally gives the edge to wizardry, while leaving phys damage a bit behind.
      2 points
    36. Spawn

      Thief

      https://imgur.com/a/XnZLetf
      2 points
    37. Garbage

      BL Apokalypse

      https://imgur.com/rXox4hU My report is against Apokalypse, McDonald said some bad stuff too but Apokalypse here is just mental.
      2 points
    38. Garbage

      BL RobyNebunu

      https://imgur.com/a/EzAZezD
      2 points
    39. Knightmare

      Cici Racism

      freedom of speech the anitchrist wants suppress the truth you let the devil flow thru you you are scourged and blinded by the devil turn to jesus free cici free the world from oppression save the puppies and let freedom reign. the devil finds solace in idle hands put the lords work first and keep busy fighting injustice and suppression and spreading the lords light. save the puppies mindlessly turned to soup, the lord says dont eat horse ban horse hotpot praise jesus
      2 points
    40. Chukundah

      Cici Racism

      CUTTING SCREENSHOTS ? POST WHAT U SAY ALSO JESUS IS KING CICI IS LORD JUSTICE WILL BE SERVED TOO THOSE WHO DEFY THE LORD AND THE NATURE OF THE LIVING SPIECES AND THE ANTICHRIST SHALL NOT PREVAIL
      2 points
    41. Spawn

      vRF Hotfix (Genesis)

      From start i know what will happen if somebody will start this theme, so i try to write to admin and Gion, not for another "pro players" For @Gion @ADMIN Problem RF its in him attackspeed - he just no have it and you put all him dps in 1 hit. Two RF approach any target and deal 1 hit each, after which the target dies.. For the rest of charters you need to focus target fell seconds for killing their. When you fight 1 vs 1 its no so evidence, but when fight become massive, RF become imba. For RF you need just press 1 time on target and after run away. You increase DPS on RF, you increase range for RF and thats its result. In sum with lags on CS + a lot of charters in same locations its a imbalance, RF became a GOD with 1 click gameplay and run away. I see here 2 solutions, 1 crazy (put on rest of charters same mechanics what not depend of the attack speed like DL-Fire Brust, SM,eMG- lighting. Sum-Life Drain or ice etc.) make this skill same, 50k dps from 1 hit and we will fight same ) second solutions its make RF depend of the Attack Speed, make him main skill from gloves skill, save him DPS but make it 1 click on the target = 2-3k damage, let him focus charters like another
      2 points
    42. cici - 48 hours extension to the actual mute. Locked.
      2 points
    43. you little gutterslut id love to tickle your walnut deep inside your stink portal with my hummus cannon and open your penial gland
      2 points
    44. And you are the entire circus.
      2 points
    45. Maybe you should use translator or help cuz u confusing af
      2 points
    46. Bullshit, in frame all can see what SuperStar cant took nothink but Cici got all pots becouse he stay with u in PT
      2 points
    47. Gion

      Racism VayLay/Cutesugar

      VayLay / Cutesugar - muted for 48 hours. Knightmare - muted for 48 hours. Lanaya - muted for 12 hours. Locked.
      2 points
    48. Character name that is submitting it (for the potential reward). PACQUIAO/MagicGagi Suggestion type (server/website/forum). Server Suggestion content (make sure to include enough details so your suggestion is clear enough). Increasing the zen digits/value/total amount while on Store Mode: Limiting it to 99,999,999 means limited items to sell in-game. Maybe making it able to sell an item for at least 1 Billion to 1.8 Billion zen would benefit sellers/buyers. How the suggestion can bring value. Encourages Players: This will help the economy in-game. Less Hassle: Players that need the immediate item via zen trading would opt not to go to web market IF the item is available at some players posting store in-game. More Interaction between sellers/buyers. (Lorencia is like a ghost town to be honest, by doing it the Lorencia will be much more alive than ever before.) How would you personally implement your suggestion (your vision). Making patches/updates.
      2 points
    49. This logic is beyond me... Also, if anyone has any doubts I have enough education, just to get it out of the way :)) so...I will repeat myself...I don't care if any badabing/infinity gets banned or not, i just want this shit fixed so nobody cand use it, wich i belive its already done since I tested with elf in crywolf and after tp to lorencia not even infinity arrow remains. Secondly, @dawiget your story straight...even if what you claim is true, the story itself is very very suspicious.. We all know crywolf/cs server has different buff formulas/algorithms, so why in the world wold you go buff there when you could buff in any other normal map? Then using your own words, you said you used the buff from EE located in crywolf, and it remained. after that, we have a set of pictures from monkey whit ERF showing very different stats after buffing in crywolf and warping to normal server map. By using a small amount of logic, EE and RF buffs were working on normal server just like in cs server. Sooooo, you telling all these "uneducated" people here that EE and ERF BUFF was useless in gaion...it's just a sad try to justify a stupid thing you and your teammates did. I am sorry if I am being stupid, or if me writing these posts upset u, but I like to play on a server where the competition is based on skill, not on using any means to get ahead. Also, regarding monkey, I have only seen 1 picture posted by him, where the only mention about selling (not even mentioning selling for real money) is that he is thinking about selling it...so if you have any real evidence, pls..post it here so we can all see it. Let's just say I like you both, and would hate to see you banned (BOTH OF YOU), but I am really upset with you right now...
      2 points
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