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    1. Really?
      ADMIN got a reaction from zer0x1 in Chill Time   
      Hello,
      While our gameplay was built for around 6 months playtime, due to the lower playerbase that would remain for its full 6 months we decided to give everyone a chance to finish the gameplay way faster than it was expected.
      So, the following changes are up starting from now:
      0rr EXP is now 350% from level 1-400 (static). 1-5rr EXP is now 250% (static). Skip Quest minimum time is now 3 days. Maximum players in a guild is now 30 (so more people can get to play at CS, as we won't have more than 2 guilds anyway). Cheers!
    2. Thanks
      ADMIN got a reaction from Phantomel in Devil Square 4(And probably higher)   
      As we've redesigned the DS take into account different opinions, I'll count this as an accepted suggestion.
      +40 credits.
    3. Like
      ADMIN got a reaction from Spawn in Patch 3.2.4.0 - 01.06.2021   
      Release date: 01.06.2021 16:00 - There will be a global maintenance. Server will be off for 10~30 minutes.
      Changelog:
      [UPDATED] Released Selupan. [UPDATED] Released Medusa. [UPDATED] Released Wings Protector. [UPDATED] Released W4 Talisman chance from OB5. [UPDATED] Released Sockets in drop Raklion. [UPDATED] Released Sphere Level 4 in drop Vulcanus. [UPDATED] Newbies boost applied: Now level 1-200 have a static EXP based on level 180-200 EXP, instead of starting lower and reaching that EXP rate at 180. [UPDATED] Raised Q3 drop rate. [UPDATED] Raised Feather & Crest drop rate. [UPDATED] Slightly raised Flame of Condor drop rate. [UPDATED] Newbies Skills drop rate raised. [UPDATED] Nerfed BC6-8 & DS5-7 mobs: BC6-8 & DS7 got some nerfs on HP & DEF as well as DMG (higher DMG tweak on BC8 & DS7). DS1-6 redesigned in terms of mobs that are spawning. More balanced scale up between them.  [UPDATED] Potions delay on CS server raised from 1.2s to 1.8s. [UPDATED] Increased base EXP after reset with 25% (it still goes down after each reset, but from a higher base). [UPDATED] Minimum time to skip an End Game Quest is now 5 days instead of 7 days. [UPDATED] Materials drop table: Scroll of Archangel & Blood Bone + 1: Any mobs between Level 40 & Level 63. Scroll of Archangel & Blood Bone + 2: Any mobs between Level 64 & Level 72. Scroll of Archangel & Blood Bone + 3: Any mobs between Level 73 & Level 81. Scroll of Archangel & Blood Bone + 4: Any mobs between Level 82 & Level 90. Scroll of Archangel & Blood Bone + 5: Any mobs between Level 91 & Level 98. Scroll of Archangel & Blood Bone + 6: Any mobs between Level 99 & Level 105. Scroll of Archangel & Blood Bone + 7: Any mobs between Level 106 & Level 112. Scroll of Archangel & Blood Bone + 8: Any mobs above Level 113. Devil Eye & Key + 1: Any mobs between Level 40 & Level 67. Devil Eye & Key + 2: Any mobs between Level 68 & Level 76. Devil Eye & Key + 3: Any mobs between Level 77 & Level 87. Devil Eye & Key + 4: Any mobs between Level 88 & Level 96. Devil Eye & Key + 5: Any mobs between Level 97 & Level 105. Devil Eye & Key + 6: Any mobs between Level 106 & Level 112. Devil Eye & Key + 7: Any mobs above Level 113. Old Scroll & Illusion Sorcerer Covenant + 1: Any mobs between Level 45 & Level 65. Old Scroll & Illusion Sorcerer Covenant + 2: Any mobs between Level 66 & Level 77. Old Scroll & Illusion Sorcerer Covenant + 3: Any mobs between Level 78 & Level 86. Old Scroll & Illusion Sorcerer Covenant + 4: Any mobs between Level 87 & Level 96. Old Scroll & Illusion Sorcerer Covenant + 5: Any mobs between Level 97 & Level 106. Old Scroll & Illusion Sorcerer Covenant + 6: Any mobs above Level 107. [UPDATED] Mobs level 110-125 HP & DMG scale. This means that if for example HP difference between mob level 110 and 112 was 20k, now it is like 14k, and so on. On DMG this means that they start higher and scale lower. [UPDATED] Raklion map improved: Mobs range reduced from 6 to 3. Mobs effects removed. Mobs DSR adjusted to match Vulcanus mobs. [UPDATED] Swamp map improved: Mobs HP, DEF, DSR nerfed. Level 125 mobs DMG slightly buffed. Level 128 & 130 Mobs DMG nerfed. [UPDATED] All spots mobs over level 100 that had more than 3 range now have 3 range. [UPDATED] Increased Socket Items mix chance on Goblin on all levels with 10% [only applied to socket items]. Note: It is not displayed by client. + Other small fixes/adjustments/improvements.
    4. Like
      ADMIN got a reaction from Grazynka in Patch 3.2.3.1 - 12.05.2021   
      Release date: 12.05.2021 14:40 - Patch is live.
      Info: The last content will be unlocked on 01 June.
      Info2: Arena Tournament has been turned off for now. We're not happy with its current implementation and we're going to rework it a bit.
       
      Changelog:
      [UPDATED] Removed IP from Account Logs on website. [UPDATED] Now all the stackable items does show their count on website, in a more visible way as well. [UPDATED] Small wings now also show their Durability on website, so be aware when you buy them from Market. [UPDATED] Maximum items to add in Market/day raised from 25 to 40. [UPDATED] Added 2 more Bloody Monsters (Q1) in each of the 3 maps they spawn in. [UPDATED] BC Gates & Statues are now immune to Poison, as well as few other competitive mobs/objects that were missing it. [UPDATED] BC Gates & Statues from higher levels have been slightly nerfed in terms of HP. [UPDATED] Removed Last HIT name from Atlans Derkon in order to stop causing confusions (last hit is last hit, most damage is most damage). [UPDATED] You can now click on IT NPC with 5 minutes before it is open. [UPDATED] You can no longer warn enemy players in IT. [UPDATED] Golden Derkon damage has been buffed. [UPDATED] Mercenary Points lost when being killed/repelled in a Quest: Old: -25 points or -3% of Points, whichever is higher. New: -35 points or -5% of Points, whichever is higher. [UPDATED] Mercenary Points lost when disconnecting from a Challenge: Old: -100 for the one with the quest, -150 for the one without the quest. New: -120 Points & -5% of Points for the one with the quest, -180 Points & -5% of Points for the one without the quest. [UPDATED] Except of Chaos (that has constant drop), difference in drop rate of Jewels between lower and higher maps is now bigger. Jewels drop rate in higher maps has been raised (especially where you can't solo farm). Jewels drop rate in lower maps has been lowered (especially where you can solo farm). We're still trying to make more space for newbies, so right now it should be more profitable to farm in party in medium/higher maps than solo on lower maps. [UPDATED] Raised drop rate for Imperial & Doppelganger invitation materials. [UPDATED] Mercenary Bounty updated: It can now drop Creations & Gemstones as well. It now has a 2% chance to drop Flame of Condor or TOCA. [UPDATED] Gens Rewards updated (starting from next reset, not this reset): First place from Vanert & Duprian: 1x OB5 & 4x OB4. HoF badge. 2nd place from Varnert & Duprian: 1x OB5 & 3x OB4. 3rd place from Vanert & Duprian: 1x OB5 & 2x OB4. 4th place form Vanert & Duprian: 3x OB4. 5th place from V & D 2x OB4. There are 25(50) extra rewards for top 5~30 players from Vanert and Duprian: 1x TOCA. [UPDATED] Imperial Event rewards updated (starting from next week, not this week): Having 35+ Points = 10x Jewel of Harmony + 3x TOCA + HoF. Having 25-34 points = 10x Jewel of Harmony + 2x TOCA. Having 15-24 points = 2x TOCA. Having 5-14 points = 1x TOCA. + Other small fixes/adjustments/improvements.
    5. Like
      ADMIN got a reaction from Spawn in Patch 3.2.3.1 - 12.05.2021   
      Release date: 12.05.2021 14:40 - Patch is live.
      Info: The last content will be unlocked on 01 June.
      Info2: Arena Tournament has been turned off for now. We're not happy with its current implementation and we're going to rework it a bit.
       
      Changelog:
      [UPDATED] Removed IP from Account Logs on website. [UPDATED] Now all the stackable items does show their count on website, in a more visible way as well. [UPDATED] Small wings now also show their Durability on website, so be aware when you buy them from Market. [UPDATED] Maximum items to add in Market/day raised from 25 to 40. [UPDATED] Added 2 more Bloody Monsters (Q1) in each of the 3 maps they spawn in. [UPDATED] BC Gates & Statues are now immune to Poison, as well as few other competitive mobs/objects that were missing it. [UPDATED] BC Gates & Statues from higher levels have been slightly nerfed in terms of HP. [UPDATED] Removed Last HIT name from Atlans Derkon in order to stop causing confusions (last hit is last hit, most damage is most damage). [UPDATED] You can now click on IT NPC with 5 minutes before it is open. [UPDATED] You can no longer warn enemy players in IT. [UPDATED] Golden Derkon damage has been buffed. [UPDATED] Mercenary Points lost when being killed/repelled in a Quest: Old: -25 points or -3% of Points, whichever is higher. New: -35 points or -5% of Points, whichever is higher. [UPDATED] Mercenary Points lost when disconnecting from a Challenge: Old: -100 for the one with the quest, -150 for the one without the quest. New: -120 Points & -5% of Points for the one with the quest, -180 Points & -5% of Points for the one without the quest. [UPDATED] Except of Chaos (that has constant drop), difference in drop rate of Jewels between lower and higher maps is now bigger. Jewels drop rate in higher maps has been raised (especially where you can't solo farm). Jewels drop rate in lower maps has been lowered (especially where you can solo farm). We're still trying to make more space for newbies, so right now it should be more profitable to farm in party in medium/higher maps than solo on lower maps. [UPDATED] Raised drop rate for Imperial & Doppelganger invitation materials. [UPDATED] Mercenary Bounty updated: It can now drop Creations & Gemstones as well. It now has a 2% chance to drop Flame of Condor or TOCA. [UPDATED] Gens Rewards updated (starting from next reset, not this reset): First place from Vanert & Duprian: 1x OB5 & 4x OB4. HoF badge. 2nd place from Varnert & Duprian: 1x OB5 & 3x OB4. 3rd place from Vanert & Duprian: 1x OB5 & 2x OB4. 4th place form Vanert & Duprian: 3x OB4. 5th place from V & D 2x OB4. There are 25(50) extra rewards for top 5~30 players from Vanert and Duprian: 1x TOCA. [UPDATED] Imperial Event rewards updated (starting from next week, not this week): Having 35+ Points = 10x Jewel of Harmony + 3x TOCA + HoF. Having 25-34 points = 10x Jewel of Harmony + 2x TOCA. Having 15-24 points = 2x TOCA. Having 5-14 points = 1x TOCA. + Other small fixes/adjustments/improvements.
    6. Like
      ADMIN got a reaction from Phantomel in Patch 3.2.3.1 - 12.05.2021   
      Release date: 12.05.2021 14:40 - Patch is live.
      Info: The last content will be unlocked on 01 June.
      Info2: Arena Tournament has been turned off for now. We're not happy with its current implementation and we're going to rework it a bit.
       
      Changelog:
      [UPDATED] Removed IP from Account Logs on website. [UPDATED] Now all the stackable items does show their count on website, in a more visible way as well. [UPDATED] Small wings now also show their Durability on website, so be aware when you buy them from Market. [UPDATED] Maximum items to add in Market/day raised from 25 to 40. [UPDATED] Added 2 more Bloody Monsters (Q1) in each of the 3 maps they spawn in. [UPDATED] BC Gates & Statues are now immune to Poison, as well as few other competitive mobs/objects that were missing it. [UPDATED] BC Gates & Statues from higher levels have been slightly nerfed in terms of HP. [UPDATED] Removed Last HIT name from Atlans Derkon in order to stop causing confusions (last hit is last hit, most damage is most damage). [UPDATED] You can now click on IT NPC with 5 minutes before it is open. [UPDATED] You can no longer warn enemy players in IT. [UPDATED] Golden Derkon damage has been buffed. [UPDATED] Mercenary Points lost when being killed/repelled in a Quest: Old: -25 points or -3% of Points, whichever is higher. New: -35 points or -5% of Points, whichever is higher. [UPDATED] Mercenary Points lost when disconnecting from a Challenge: Old: -100 for the one with the quest, -150 for the one without the quest. New: -120 Points & -5% of Points for the one with the quest, -180 Points & -5% of Points for the one without the quest. [UPDATED] Except of Chaos (that has constant drop), difference in drop rate of Jewels between lower and higher maps is now bigger. Jewels drop rate in higher maps has been raised (especially where you can't solo farm). Jewels drop rate in lower maps has been lowered (especially where you can solo farm). We're still trying to make more space for newbies, so right now it should be more profitable to farm in party in medium/higher maps than solo on lower maps. [UPDATED] Raised drop rate for Imperial & Doppelganger invitation materials. [UPDATED] Mercenary Bounty updated: It can now drop Creations & Gemstones as well. It now has a 2% chance to drop Flame of Condor or TOCA. [UPDATED] Gens Rewards updated (starting from next reset, not this reset): First place from Vanert & Duprian: 1x OB5 & 4x OB4. HoF badge. 2nd place from Varnert & Duprian: 1x OB5 & 3x OB4. 3rd place from Vanert & Duprian: 1x OB5 & 2x OB4. 4th place form Vanert & Duprian: 3x OB4. 5th place from V & D 2x OB4. There are 25(50) extra rewards for top 5~30 players from Vanert and Duprian: 1x TOCA. [UPDATED] Imperial Event rewards updated (starting from next week, not this week): Having 35+ Points = 10x Jewel of Harmony + 3x TOCA + HoF. Having 25-34 points = 10x Jewel of Harmony + 2x TOCA. Having 15-24 points = 2x TOCA. Having 5-14 points = 1x TOCA. + Other small fixes/adjustments/improvements.
    7. Haha
      ADMIN got a reaction from Gion in Question about W3 combination   
      Soon does mean a set date.
      Goldens don't have random spawns.
      W3 rates are fake.
      #TellMeMorePlz
    8. Haha
      ADMIN got a reaction from BetleyKOX in Question about W3 combination   
      Soon does mean a set date.
      Goldens don't have random spawns.
      W3 rates are fake.
      #TellMeMorePlz
    9. Haha
      ADMIN got a reaction from Legion in Question about W3 combination   
      Soon does mean a set date.
      Goldens don't have random spawns.
      W3 rates are fake.
      #TellMeMorePlz
    10. Sad
      ADMIN reacted to Phantomel in Question about W3 combination   
      We just got another fail, btw. 16 and counting
    11. Like
      ADMIN got a reaction from Phantomel in Early-Game Feedback   
      While I do agree with low ancients & the mats thingy, I can't agree with the rest of things.
      Firstly, and most importantly, this is a low exp non-reset based server. Finishing the 1st and most beautiful part (non-reset gameplay) in 32 days is fast enough, maybe even faster than expected. The beautiful part of low exp servers are the struggle and the feeling of progression, anything even faster than this is not fun at all, and makes me think of medium/high exp servers, which is not something we promote (i.e our last edition that had the even faster 1-400 progression and people couldn't enjoy the non-reset feeling). AFK is the strongest reason why most grown up people still play this game, because even if they can't be fully active like some of the top players, they can still enjoy the game and not be too far behind, by staying AFK. You had a lot of PvP & PvM activities across level 1-400, and more importantly, most of them were with people in same range of levels, not a big difference, which made it even more fun.
      Secondly, you can't compare 4-6 mobs from spots on a 10s respawn time vs 10+ mobs with fast respawn, on DS & BC. Not adding up the rewards from the events. Most people from top had such advantage in exp due to going on most BC & DS. 
      Thirdly, related to your statement about invasions, it is fake news. Goldens does spawn in 10x 10y and 240x 240y range, randomly. There are no set spots to spawn except of Bloody Queen, Medusa, Kundun and probably few more HIGH bosses. Neither WW, Goldens, Rabbits, etc. have any set spot, just 10-240 random coords.
      Thanks for your input! 🙂
    12. Like
      ADMIN got a reaction from Kenpachi in Multiple builds per character   
      As I said, you can skip quest if you are stuck into it. Also, the quest is given for the "last-hit", not most damage, so any class / build can actually finish it, with or without help from others, having the most damage or not, doesn't matter, only last-hit does matter. So, if people from a guild want to help such player build to finish a quest, can simply call him to do the last-hit on their mob.
    13. Haha
      ADMIN reacted to uask4it in NONE start the new Phoenix server   
      Squadron (captiongenerator.com)
       
      LETS SEE WHAT YOU GOT @Voyager
    14. Like
      ADMIN reacted to EnkEgg in /re on   
      Hey mate, not quite the right command for what you want.
      /Re off = automatic deny all request.
      /Re on = able to receive requests
      /Re auto = auto accept request.
       
      Now for what you want to do with your alt I suggest you adding a password also, an example would be to type this on all the characters you want in the same party -
      /re auto 444
      Then all they have to do is request party and they will be auto accepted, but anyone without that password set will not.!
       
      Happy playing!
      Regards,
      Enk
    15. Haha
      ADMIN reacted to salam in NONE start the new Phoenix server   
      https://www.captiongenerator.com/2213731/NONE-start-new-Phoenix-server
       
      rip kekw
    16. Like
      ADMIN got a reaction from Kenpachi in Castle Siege / Friendly Fire Horse Earthshake Suggestion   
      The only accepted change for now is to normalize its range from 10 to 6 like most of the special skills/buffs.
      While your own suggestion isn't what is actually accepted, you started the subject so you'll receive the 30 credits.
      L.E: My bad, I only noticed "friendly fire" thing and read about the dark horse range on comments, it was actually your thing as well, so forget what I said above.
    17. Thanks
      ADMIN got a reaction from Archie in Patch 3.1.2.0 - 21.04.2021   
      Release date: 21.04.2021 06:00 - Patch will be up when the Break 2 is officially over.
      Congrats to Avicii, Waste and Zutto for finishing the Break 2 and unlocking the normal exp for the rest of players, as well as winning 1x BoK+5 item +11 +L +1x option & 1 week of PRO VIP.
      People that progressed through Break 2 can use /breakreward to get their reward based on the progress, after the Patch is up!
      Info: Regarding yesterday's Arena Tournament, something got stuck somehow (despite everything being fine last week), though no errors popped so we'll take our time to debug what happened and fix it for future. We'll try to host a 2nd Arena Tournament on this Saturday, with the round from yesterday. In case we won't be able to host the 2nd AT, we'll offer the consolation prize to those that participated today.
      Changelog:
      [UPDATED] Exp from level 350 is now unlocked. [UPDATED] Break 2 exp (330-349) is back to normal (100% instead of 17.5%). [UPDATED] 2nd Newbies EXP boost has been applied: Current table: Level 1-39: +200% Level 40-99: +175% Level 100-159: +150% Level 160-219: +125% Level 220-259: +100% Level 260-284: +80% Level 285-299: +60% Level 300-314: +40% Level 315-329: +20% [UPDATED] BoK+4 Goldens released. [UPDATED] BoK+5 Goldens released. [UPDATED] Kundun released. [UPDATED] Kanturu Event released. [UPDATED] Crywolf Event released. [UPDATED] Imperial Guardian Event released. Note: Weekly rankings reward will start from next week (Monday), we're waiting feedback related to difficulty until then. [UPDATED] Doppelganger Event released. [UPDATED] Professional VIP (website) released. [UPDATED] Chaos Machine from +11 to +12 (website) released. [UPDATED] Character Market (website) released. [UPDATED] Now Ring level 80 will drop small wings for the class that drops it. [UPDATED] Increased the drop rate of starter skills (es, ts, etc.). [UPDATED] A new small nerf to Illusion of Kundun & Cursed Dragon HP. [UPDATED] Reduced Goldens Invasion time from 30 minutes to 20 minutes. [UPDATED] Reduced WW Invasion time from 15 minutes to 10 minutes. [FIXED] CS System not registering the personal contribution for Kills & Deaths correctly. Note: The kills you see on CS ranks were the *default kills*, added no matter if kill was counted or not for Points. Note2: I showed you those so you can at least see some insights from last CS, they will be deleted on next CS and you'll only see the correct kills & points ranks from there on. [UPDATED] Adjusted IT mobs damage across all levels from lower to higher damage. [UPDATED] Now Gold Medals can drop up to monsters level 120 instead of 96. [FIXED] Arena Tournament giving 1/2 levels EXP to those that had lower level than the max level at LL. Note: Chars were fixed manually after the LL. [UPDATED] Now if you have lower level than the Special 2 of AT (Random Stats) you'll get a reset of exp bar when you're out. Note: If you have same level or higher level than the Special 2 of AT you'll keep your EXP bar as it was before joining. [UPDATED] Now if you have lower level than the maximum level of LL round you'll get a reset of exp bar when you're out. Note: If you have same level as the maximum level of LL round you'll keep your EXP bar as it was before joining. [UPDATED] If you get disqualified or if you get disconnected from LL round you'll win half of the consolation prize (+1 if it is not an even number). Example: If the current consolation reward is 5x JoH, if you get disqualified / disconnected from LL you'll still get 3x JoH. Note: This is not applied to performance reward, you'll lose it entirely. Note2: In the disconnect case, you'll receive your *half* reward in Jewel Wallet instead of character inventory (as it is disconnected) - it will also send you a notification on web. Note3: This was applied to last LL as well. + Other small fixes/adjustments/improvements.
    18. Like
      ADMIN got a reaction from Phantomel in Patch 3.1.2.0 - 21.04.2021   
      Release date: 21.04.2021 06:00 - Patch will be up when the Break 2 is officially over.
      Congrats to Avicii, Waste and Zutto for finishing the Break 2 and unlocking the normal exp for the rest of players, as well as winning 1x BoK+5 item +11 +L +1x option & 1 week of PRO VIP.
      People that progressed through Break 2 can use /breakreward to get their reward based on the progress, after the Patch is up!
      Info: Regarding yesterday's Arena Tournament, something got stuck somehow (despite everything being fine last week), though no errors popped so we'll take our time to debug what happened and fix it for future. We'll try to host a 2nd Arena Tournament on this Saturday, with the round from yesterday. In case we won't be able to host the 2nd AT, we'll offer the consolation prize to those that participated today.
      Changelog:
      [UPDATED] Exp from level 350 is now unlocked. [UPDATED] Break 2 exp (330-349) is back to normal (100% instead of 17.5%). [UPDATED] 2nd Newbies EXP boost has been applied: Current table: Level 1-39: +200% Level 40-99: +175% Level 100-159: +150% Level 160-219: +125% Level 220-259: +100% Level 260-284: +80% Level 285-299: +60% Level 300-314: +40% Level 315-329: +20% [UPDATED] BoK+4 Goldens released. [UPDATED] BoK+5 Goldens released. [UPDATED] Kundun released. [UPDATED] Kanturu Event released. [UPDATED] Crywolf Event released. [UPDATED] Imperial Guardian Event released. Note: Weekly rankings reward will start from next week (Monday), we're waiting feedback related to difficulty until then. [UPDATED] Doppelganger Event released. [UPDATED] Professional VIP (website) released. [UPDATED] Chaos Machine from +11 to +12 (website) released. [UPDATED] Character Market (website) released. [UPDATED] Now Ring level 80 will drop small wings for the class that drops it. [UPDATED] Increased the drop rate of starter skills (es, ts, etc.). [UPDATED] A new small nerf to Illusion of Kundun & Cursed Dragon HP. [UPDATED] Reduced Goldens Invasion time from 30 minutes to 20 minutes. [UPDATED] Reduced WW Invasion time from 15 minutes to 10 minutes. [FIXED] CS System not registering the personal contribution for Kills & Deaths correctly. Note: The kills you see on CS ranks were the *default kills*, added no matter if kill was counted or not for Points. Note2: I showed you those so you can at least see some insights from last CS, they will be deleted on next CS and you'll only see the correct kills & points ranks from there on. [UPDATED] Adjusted IT mobs damage across all levels from lower to higher damage. [UPDATED] Now Gold Medals can drop up to monsters level 120 instead of 96. [FIXED] Arena Tournament giving 1/2 levels EXP to those that had lower level than the max level at LL. Note: Chars were fixed manually after the LL. [UPDATED] Now if you have lower level than the Special 2 of AT (Random Stats) you'll get a reset of exp bar when you're out. Note: If you have same level or higher level than the Special 2 of AT you'll keep your EXP bar as it was before joining. [UPDATED] Now if you have lower level than the maximum level of LL round you'll get a reset of exp bar when you're out. Note: If you have same level as the maximum level of LL round you'll keep your EXP bar as it was before joining. [UPDATED] If you get disqualified or if you get disconnected from LL round you'll win half of the consolation prize (+1 if it is not an even number). Example: If the current consolation reward is 5x JoH, if you get disqualified / disconnected from LL you'll still get 3x JoH. Note: This is not applied to performance reward, you'll lose it entirely. Note2: In the disconnect case, you'll receive your *half* reward in Jewel Wallet instead of character inventory (as it is disconnected) - it will also send you a notification on web. Note3: This was applied to last LL as well. + Other small fixes/adjustments/improvements.
    19. Thanks
      ADMIN got a reaction from Tautvis in Castle Siege / Friendly Fire Horse Earthshake Suggestion   
      I'm not quite sure if it's funny or lame, but crying after every single CS lost on both last edition and now starting again (talking about the Squadrons) is starting to be boring, for real, there's always an excuse or something "not as you want" to blame on it, despite being last guild as points from 4 guilds, it's shameful. I bet HCs are laughing hard in the backstage but I appreciate that they didn't say anything yet, showing some sportsmanship.
      @FistMaster I don't have expectactions from some new random guy talking about CS, but check the kills from CS and you'll sum up about 991 kills in 1:45 hours of CS. If the guys considered the "best tanks", i.e. GM's, were dying on every single Ice Arrow they got, tons of times (that was not even possible in past), there's nothing wrong with the damage, it is something wrong with your team and coordination. 
      If you want solo damage and kills there's other type of events, this is a team event where multiple characters are working on the kills, not individuals.
      And because this is a suggestion topic I'll also answer OT:
      You can't disable "specific" skills from friendly fire. But I like the idea of higher cooldown & lower range on Horse. More opinions are needed.
    20. Like
      ADMIN got a reaction from Voyager in Arena Tournament Feedback   
      Adding any other type of reward than something you are forced to use on your main (Gladiator's Pride) will turn it into alts fiesta, coming just for extras without any appeal for PvP, this is something that we should all strive to avoid.
    21. Like
      ADMIN got a reaction from Gion in Patch 3.1.1.0 - 08.04.2021   
      Release date: 08.04.2021 19:45 - Patch will be up when the Break 1 is officially over.
      Congrats to Spike, Makiavelli and Endorphin for finishing the Break 1 and unlocking the normal exp for the rest of players, as well as winning 1x BoK+4 Weapon + LK + 1 OPT & 1 week of VIP.
      People that progressed through Break 1 can use /breakreward to get their reward based on the progress, after the Patch is up!
      Changelog:
      [UPDATED] Exp from level 285 is now unlocked. [UPDATED] Break 1 exp (260-285) is back to normal (100% instead of 15%). [UPDATED] 1st Newbies EXP boost has been applied: Level 1-39: +100% Level 40-99: +75% Level 100-159: +50% Level 160-219: +35% Level 220-260: +20% [UPDATED] BoK+3 Goldens released. [UPDATED] Derkons released. [UPDATED] Cursed Dragon released. [UPDATED] Add Luck (website) released. [UPDATED] Chaos Machine from + 10 to +11 (website) released. [UPDATED] Increase ADD Option (website) released. [UPDATED] Mercenary Squad released Note: You need at least level 250 to join the Squad. Note2: When your target is in a higher map than your level, you can use /qwarp. Note3: Current Mercenary Bounty reward is: 90% chance for Soul / Life / Chaos 10% chance for IT Ticket, Scrolls (DEF,DMG,etc.), Antidotes. Note: You can vault it for later when the reward will be updated or use them now as they are. [UPDATED] Gens System (Raids & Rewards) released. Gens Maps bonus EXP is now 12% instead of 5%. Note: Instead of Monthly rewards, now rewards & reset is made 2 times per month (on 1st day of the month and on 16th day of the month). Note2: The 1st rewards & reset will happen on 01 May, so in 23 days from now. After that, rewards & reset will be made as stated above. Note3: Rewards for 1st reset:  First place from Vanert & Duprian: 4x TOCA. HoF badge 2nd place from Varnert & Duprian: 3x TOCA. 3rd place from Vanert & Duprian: 2x TOCA. 4th place form Vanert & Duprian: 20x Jewel of Harmony 5th place from V & D 15x Jewel of Harmony There are 25(50) extra rewards for top 5~30 players from Vanert and Duprian: 5x Jewel of Harmony [UPDATED] Arena Tournament released - first Arena Tournament will be on Monday, 12 April. Info about Arena Tournament - Phoenix: General Info
      Arena Tournament features 7 different rounds, each round taking place 1 time per week, at 19:45 Server Time. There are 3 different Event Types: LMS - Last Man Standing, KotH - King of the Hill & LL - Last Laugh. Both LMS & KotH have 3 different Specials, more info below. In order to register to Arena Tournament you must type /joinarena when the event is popping (and before it gets closed). After the event is closed, it will start in 1 minute. You can't attack other players before the event does start. Maximum 80 slots (LMS) / 60 slots (KotH) / 34 slots (LL). Duration is 15 minutes for LMS/KotH. No maximum duration for LL. You can't join while being in a party. If you join a party anytime during the event both chars will be disqualified from the tournament and moved out. You can't join the event with antidotes / sd pots. Any consumables buff (bless/soul pots, doppel scrolls, halloween, etc.) are deleted every second during the tournament. You get a full clear off existing buffs when you enter the tournament. You can't move items (for example from store) during the tournament. You are Muted during the tournament. You can't drop items during the tournament. You can't move to other maps during the tournament. You get PK Stage 2 during the tournament (to use only right click to attack, without CTRL). At the end of the tournament you get back to your previous pk level / pk kills / pk timer. Info about LMS (Last Man Standing)
      The schedule for Last Man Standing is the following: Monday - LMS Special 1. Wednesday - LMS Special 2. Friday - LMS Special 3. Objective: kill others while surviving. Every character does have 5 lives when they join. Dying will remove 1 life and will notice you the lives left. When lives are over, you'll be removed from the event & moved out. A character can only remove 2 lives from another character. After that, he can no longer attack that character BUT the other character can attack him (for at least 2 lives). Exception: If there are more than 20 characters alive, you can only remove 1 life from another character, instead of 2. Winners are the last 5 characters that remain alive. If the event time is over and there are more than 5 characters left alive, there will be a TOP5 made by Lives taken and then by lives that you had left. So if 2 characters have the same amount of lives taken at 5th and 6th position, the one with more personal lives left will take the 5th place, and so on. If you win any of the LMS rounds you can't join other tournaments until Sunday. Specials: Special 1: Free For All, normal fight with characters exactly as they are. Special 2: Free For All, normal fight with ALL CHARACTERS receiving same level & stats points - more chances for lower players. Note: The stats & level are random from the pool of: Level 200, Level 250, Level 300, Level 350. Note2: Stats & level are the same for everyone, just random on each LMS Special 2. Special 3: Class-Only fight, players can only fight with characters with the same class like them, during the Event, with characters exactly as they are. Note: During the Special 3, the limit of 2 lives taken is valid only if there are > 4 players left from the same class. If there are < 5 players left from the same class you can take any amount of lives from characters. Note2: Also on Special 3 there is only 1 winner from each class (last one standing), so total of maximum 7 winners. Info about KotH (King of the Hill)
      The schedule for King of the Hill is the following: Tuesday - KotH Special 3. Thursday - KotH Special 2. Saturday - KotH Special 1. Objective: farm as many Points as possible. Every character starts with 0 Points. Every time a character dies he will lose 4 points (unless the points are 0 anyway). Killing another character will give you 10 points. The 2nd time you kill the same character you will earn 9 points, 3rd time 8 points, and so on until you'll get only 2 points for killing the same character (and the value will stay at 2 points, no longer decreasing). After 15 minutes, the TOP5 characters with the most points are considered the winners. If there are more people with same points like the 5th player, the winner will be picked randomly. Specials: Special 1: Free For All, normal fight with characters exactly as they are. Special 2: Free For All, normal fight with ALL CHARACTERS receiving same level & stats points - more chances for lower players. Note: The stats & level are random from the pool of: Level 200, Level 250, Level 300, Level 350. Note2: Stats & level are the same for everyone, just random on each LMS Special 2. Special 3: Class-Only fight, players can only fight with characters with the same class like them, during the Event, with characters exactly as they are. Note: Also on Special 3 there is only 1 winner from each class (the one with highest points at the end), so a total of 7 winners. Info about LL (Last Laugh)
      Last Laugh is the final Tournament, where the prizes from the current week are also given. Last Laugh is held on Sunday. Only winners of KotH & LMS from that week can join the Last Laugh. So maximum players on Last Laugh is 34. If you have lower level than the highest level player from the LL, you will receive extra level & stat points to add for the tournament based on the difference of levels between you and highest level player and also based on your class. The level & points are added when the Arena is closed, so you have 1 minute to use them. There is no settled duration for the LL but there are 3 rounds: Round1: LMS Round During this round you need to eliminate players while surviving. The round is over when there are X amount of players left in the Tournament, as following: If there are more than 30 participants, Round1 is over when there are 20 players left. If there are more than 26 participants, Round1 is over when there are 18 players left. If there are more than 22 participants, Round1 is over when there are 16 players left. If there are more than 18 participants, Round1 is over when there are 14 players left. If there are more than 14 participants, Round1 is over when there are 12 players left. If there are more than 11 participants, Round1 is over when there are 10 players left. If there are more than 8 participants, Round1 is over when there are 8 players left. All LMS rules are applied. Round2: KotH Round During this round you need to farm as many Points as possible within 10 minutes. After 10 minutes, TOP8 characters with most Points will be qualified for the last round (3), the rest of players being eliminated. Round3: Last Laugh - Final Round A virtual bracket will be generated for the 8 players left, it will be based on the Points gathered during round 2 as following: TOP1 points will play vs TOP8 points. TOP3 points will play vs TOP6 points. TOP4 points will play vs TOP5 points. TOP2 points will play vs TOP7 points. Then each character will be moved to a different Arena cage where the matches are being played.  In cages you are playing 1v1 with your opponent. Both chars start as "chained" and the game is starting in 5 seconds. The first character to kill the other for 2 times will advance in the bracket (Best of 3). You do receive a clear of all buffs/effects after a kill and you start from different corners again. SD is not restored during the match. After winning a match you advance in bracket and either wait or face your next opponent from Winner bracket. After winning/losing a game you will be redirected to a new cage. After each finished game, if your SD is not full, you will receive a Complex Potion that you can use in first 5 seconds of the next game, to restore your SD to full. You need to be fast! Players that lose in the Winner bracket are being sent into Loser bracket where they face other bracket losers. Games on Loser bracket are the same as on Winner bracket (Best out of 3). If you lose a game on Loser bracket you are eliminated from the Tournament, if you win you advance in the Loser bracket up until Grand Finals. Grand Finals are BO5 (Best out of 5). Rewards System
      There are 3 types of rewards that Arena Tournament is offering: Participation reward Everyone that does participate at an Arena Tournament event (except of Last Laugh round) will receive a Gladiator's Pride buff. Note: Leaving the event or disconnecting during the event before it is over or before you are eliminated won't grant you the buff! Gladiator's Pride will increase the NORMAL bonus EXPERIENCE granted by the Mercenary Squad Seal with +15%. Gladiator's Pride will increase the MASTER bonus EXPERIENCE granted by the Mercenary Squad Seal with +10%. Example: Your current Mercenary Seal does grant you +5% NORMAL EXP, if you get Gladiator's Pride, the buff is raised from +5% to +20%. Example2: Your current Mercenary Seal does grant you +6% MASTER EXP, if you get Gladiator's Pride, the buff is raised from +6% to +16%. The duration for the Gladiator's Pride is 3 hours and it does work in all places where the Mercenary Seal does work as well. Note: Because winners from each day aren't able to participate to the rest of the Arenas from that week, being part of the winners of an Arena will grant you access to Gladiator's Pride buff every day starting from the day you've won the Arena up until the Saturday's Arena (included). This means that if you will be ONLINE on normal maps (Server 1) every day at the start of the Arena Tournament you will get 3 hours of Gladiator's Pride as if you were a participant. Note2: Not being online and on normal maps (Server 1) when Arena Tournament does start won't grant you the buff! Weekly win reward The winners (and only the winners) from each Arena Tournament round will win access to the Sunday's round (Last Laugh). The Last Laugh does also have a separate guaranteed reward for the participants (as long as you just join the Event and you stay until it is over / you are eliminated). Current Last Laugh guaranteed reward is: 5x Jewel of Harmony. Note: Leaving the event or disconnecting during the event before it is over or before you are eliminated won't grant you the guaranteed reward! Last Laugh performance reward Based on your performance at Last Laugh, the following rewards will be given: +1 Jewel of Chaos for every 2 players that are eliminated from the Tournament before you. Example: If there are 30 participants at Last Laugh, the 30th place will win extra 0x Jewel of Chaos, 26th place will win extra 2x Jewel of Chaos, 12th place will win extra 9x Jewel of Chaos, etc. Note: Leaving the event or disconnecting during the event before it is over or before you are eliminated won't grant you the performance reward! TOP3 extra rewards: Winner of Last Laugh: 1x HoF + Legends Group (forum) + 3x Piece of Horn. Note: The Legends Group is active only for the duration of the edition, not permanent. Note2: Winning 3x Arenas during the edition will grant you permanent Legends Group. 2nd place of Last Laugh: 1x HoF + 2x Piece of Horn. 3rd place of Last Laugh: 1x HoF + 1x Piece of Horn. Final example of Last Laugh winner full reward (with an example of 30 participants): 5x Jewel of Harmony (guaranteed reward) + 14x Jewel of Chaos (performance reward) + 1x HoF (TOP3 reward) + Legends Group (forum) & 3x Piece of Horn (TOP1 reward).
    22. Like
      ADMIN got a reaction from Mitsakos in Patch 3.1.1.0 - 08.04.2021   
      Release date: 08.04.2021 19:45 - Patch will be up when the Break 1 is officially over.
      Congrats to Spike, Makiavelli and Endorphin for finishing the Break 1 and unlocking the normal exp for the rest of players, as well as winning 1x BoK+4 Weapon + LK + 1 OPT & 1 week of VIP.
      People that progressed through Break 1 can use /breakreward to get their reward based on the progress, after the Patch is up!
      Changelog:
      [UPDATED] Exp from level 285 is now unlocked. [UPDATED] Break 1 exp (260-285) is back to normal (100% instead of 15%). [UPDATED] 1st Newbies EXP boost has been applied: Level 1-39: +100% Level 40-99: +75% Level 100-159: +50% Level 160-219: +35% Level 220-260: +20% [UPDATED] BoK+3 Goldens released. [UPDATED] Derkons released. [UPDATED] Cursed Dragon released. [UPDATED] Add Luck (website) released. [UPDATED] Chaos Machine from + 10 to +11 (website) released. [UPDATED] Increase ADD Option (website) released. [UPDATED] Mercenary Squad released Note: You need at least level 250 to join the Squad. Note2: When your target is in a higher map than your level, you can use /qwarp. Note3: Current Mercenary Bounty reward is: 90% chance for Soul / Life / Chaos 10% chance for IT Ticket, Scrolls (DEF,DMG,etc.), Antidotes. Note: You can vault it for later when the reward will be updated or use them now as they are. [UPDATED] Gens System (Raids & Rewards) released. Gens Maps bonus EXP is now 12% instead of 5%. Note: Instead of Monthly rewards, now rewards & reset is made 2 times per month (on 1st day of the month and on 16th day of the month). Note2: The 1st rewards & reset will happen on 01 May, so in 23 days from now. After that, rewards & reset will be made as stated above. Note3: Rewards for 1st reset:  First place from Vanert & Duprian: 4x TOCA. HoF badge 2nd place from Varnert & Duprian: 3x TOCA. 3rd place from Vanert & Duprian: 2x TOCA. 4th place form Vanert & Duprian: 20x Jewel of Harmony 5th place from V & D 15x Jewel of Harmony There are 25(50) extra rewards for top 5~30 players from Vanert and Duprian: 5x Jewel of Harmony [UPDATED] Arena Tournament released - first Arena Tournament will be on Monday, 12 April. Info about Arena Tournament - Phoenix: General Info
      Arena Tournament features 7 different rounds, each round taking place 1 time per week, at 19:45 Server Time. There are 3 different Event Types: LMS - Last Man Standing, KotH - King of the Hill & LL - Last Laugh. Both LMS & KotH have 3 different Specials, more info below. In order to register to Arena Tournament you must type /joinarena when the event is popping (and before it gets closed). After the event is closed, it will start in 1 minute. You can't attack other players before the event does start. Maximum 80 slots (LMS) / 60 slots (KotH) / 34 slots (LL). Duration is 15 minutes for LMS/KotH. No maximum duration for LL. You can't join while being in a party. If you join a party anytime during the event both chars will be disqualified from the tournament and moved out. You can't join the event with antidotes / sd pots. Any consumables buff (bless/soul pots, doppel scrolls, halloween, etc.) are deleted every second during the tournament. You get a full clear off existing buffs when you enter the tournament. You can't move items (for example from store) during the tournament. You are Muted during the tournament. You can't drop items during the tournament. You can't move to other maps during the tournament. You get PK Stage 2 during the tournament (to use only right click to attack, without CTRL). At the end of the tournament you get back to your previous pk level / pk kills / pk timer. Info about LMS (Last Man Standing)
      The schedule for Last Man Standing is the following: Monday - LMS Special 1. Wednesday - LMS Special 2. Friday - LMS Special 3. Objective: kill others while surviving. Every character does have 5 lives when they join. Dying will remove 1 life and will notice you the lives left. When lives are over, you'll be removed from the event & moved out. A character can only remove 2 lives from another character. After that, he can no longer attack that character BUT the other character can attack him (for at least 2 lives). Exception: If there are more than 20 characters alive, you can only remove 1 life from another character, instead of 2. Winners are the last 5 characters that remain alive. If the event time is over and there are more than 5 characters left alive, there will be a TOP5 made by Lives taken and then by lives that you had left. So if 2 characters have the same amount of lives taken at 5th and 6th position, the one with more personal lives left will take the 5th place, and so on. If you win any of the LMS rounds you can't join other tournaments until Sunday. Specials: Special 1: Free For All, normal fight with characters exactly as they are. Special 2: Free For All, normal fight with ALL CHARACTERS receiving same level & stats points - more chances for lower players. Note: The stats & level are random from the pool of: Level 200, Level 250, Level 300, Level 350. Note2: Stats & level are the same for everyone, just random on each LMS Special 2. Special 3: Class-Only fight, players can only fight with characters with the same class like them, during the Event, with characters exactly as they are. Note: During the Special 3, the limit of 2 lives taken is valid only if there are > 4 players left from the same class. If there are < 5 players left from the same class you can take any amount of lives from characters. Note2: Also on Special 3 there is only 1 winner from each class (last one standing), so total of maximum 7 winners. Info about KotH (King of the Hill)
      The schedule for King of the Hill is the following: Tuesday - KotH Special 3. Thursday - KotH Special 2. Saturday - KotH Special 1. Objective: farm as many Points as possible. Every character starts with 0 Points. Every time a character dies he will lose 4 points (unless the points are 0 anyway). Killing another character will give you 10 points. The 2nd time you kill the same character you will earn 9 points, 3rd time 8 points, and so on until you'll get only 2 points for killing the same character (and the value will stay at 2 points, no longer decreasing). After 15 minutes, the TOP5 characters with the most points are considered the winners. If there are more people with same points like the 5th player, the winner will be picked randomly. Specials: Special 1: Free For All, normal fight with characters exactly as they are. Special 2: Free For All, normal fight with ALL CHARACTERS receiving same level & stats points - more chances for lower players. Note: The stats & level are random from the pool of: Level 200, Level 250, Level 300, Level 350. Note2: Stats & level are the same for everyone, just random on each LMS Special 2. Special 3: Class-Only fight, players can only fight with characters with the same class like them, during the Event, with characters exactly as they are. Note: Also on Special 3 there is only 1 winner from each class (the one with highest points at the end), so a total of 7 winners. Info about LL (Last Laugh)
      Last Laugh is the final Tournament, where the prizes from the current week are also given. Last Laugh is held on Sunday. Only winners of KotH & LMS from that week can join the Last Laugh. So maximum players on Last Laugh is 34. If you have lower level than the highest level player from the LL, you will receive extra level & stat points to add for the tournament based on the difference of levels between you and highest level player and also based on your class. The level & points are added when the Arena is closed, so you have 1 minute to use them. There is no settled duration for the LL but there are 3 rounds: Round1: LMS Round During this round you need to eliminate players while surviving. The round is over when there are X amount of players left in the Tournament, as following: If there are more than 30 participants, Round1 is over when there are 20 players left. If there are more than 26 participants, Round1 is over when there are 18 players left. If there are more than 22 participants, Round1 is over when there are 16 players left. If there are more than 18 participants, Round1 is over when there are 14 players left. If there are more than 14 participants, Round1 is over when there are 12 players left. If there are more than 11 participants, Round1 is over when there are 10 players left. If there are more than 8 participants, Round1 is over when there are 8 players left. All LMS rules are applied. Round2: KotH Round During this round you need to farm as many Points as possible within 10 minutes. After 10 minutes, TOP8 characters with most Points will be qualified for the last round (3), the rest of players being eliminated. Round3: Last Laugh - Final Round A virtual bracket will be generated for the 8 players left, it will be based on the Points gathered during round 2 as following: TOP1 points will play vs TOP8 points. TOP3 points will play vs TOP6 points. TOP4 points will play vs TOP5 points. TOP2 points will play vs TOP7 points. Then each character will be moved to a different Arena cage where the matches are being played.  In cages you are playing 1v1 with your opponent. Both chars start as "chained" and the game is starting in 5 seconds. The first character to kill the other for 2 times will advance in the bracket (Best of 3). You do receive a clear of all buffs/effects after a kill and you start from different corners again. SD is not restored during the match. After winning a match you advance in bracket and either wait or face your next opponent from Winner bracket. After winning/losing a game you will be redirected to a new cage. After each finished game, if your SD is not full, you will receive a Complex Potion that you can use in first 5 seconds of the next game, to restore your SD to full. You need to be fast! Players that lose in the Winner bracket are being sent into Loser bracket where they face other bracket losers. Games on Loser bracket are the same as on Winner bracket (Best out of 3). If you lose a game on Loser bracket you are eliminated from the Tournament, if you win you advance in the Loser bracket up until Grand Finals. Grand Finals are BO5 (Best out of 5). Rewards System
      There are 3 types of rewards that Arena Tournament is offering: Participation reward Everyone that does participate at an Arena Tournament event (except of Last Laugh round) will receive a Gladiator's Pride buff. Note: Leaving the event or disconnecting during the event before it is over or before you are eliminated won't grant you the buff! Gladiator's Pride will increase the NORMAL bonus EXPERIENCE granted by the Mercenary Squad Seal with +15%. Gladiator's Pride will increase the MASTER bonus EXPERIENCE granted by the Mercenary Squad Seal with +10%. Example: Your current Mercenary Seal does grant you +5% NORMAL EXP, if you get Gladiator's Pride, the buff is raised from +5% to +20%. Example2: Your current Mercenary Seal does grant you +6% MASTER EXP, if you get Gladiator's Pride, the buff is raised from +6% to +16%. The duration for the Gladiator's Pride is 3 hours and it does work in all places where the Mercenary Seal does work as well. Note: Because winners from each day aren't able to participate to the rest of the Arenas from that week, being part of the winners of an Arena will grant you access to Gladiator's Pride buff every day starting from the day you've won the Arena up until the Saturday's Arena (included). This means that if you will be ONLINE on normal maps (Server 1) every day at the start of the Arena Tournament you will get 3 hours of Gladiator's Pride as if you were a participant. Note2: Not being online and on normal maps (Server 1) when Arena Tournament does start won't grant you the buff! Weekly win reward The winners (and only the winners) from each Arena Tournament round will win access to the Sunday's round (Last Laugh). The Last Laugh does also have a separate guaranteed reward for the participants (as long as you just join the Event and you stay until it is over / you are eliminated). Current Last Laugh guaranteed reward is: 5x Jewel of Harmony. Note: Leaving the event or disconnecting during the event before it is over or before you are eliminated won't grant you the guaranteed reward! Last Laugh performance reward Based on your performance at Last Laugh, the following rewards will be given: +1 Jewel of Chaos for every 2 players that are eliminated from the Tournament before you. Example: If there are 30 participants at Last Laugh, the 30th place will win extra 0x Jewel of Chaos, 26th place will win extra 2x Jewel of Chaos, 12th place will win extra 9x Jewel of Chaos, etc. Note: Leaving the event or disconnecting during the event before it is over or before you are eliminated won't grant you the performance reward! TOP3 extra rewards: Winner of Last Laugh: 1x HoF + Legends Group (forum) + 3x Piece of Horn. Note: The Legends Group is active only for the duration of the edition, not permanent. Note2: Winning 3x Arenas during the edition will grant you permanent Legends Group. 2nd place of Last Laugh: 1x HoF + 2x Piece of Horn. 3rd place of Last Laugh: 1x HoF + 1x Piece of Horn. Final example of Last Laugh winner full reward (with an example of 30 participants): 5x Jewel of Harmony (guaranteed reward) + 14x Jewel of Chaos (performance reward) + 1x HoF (TOP3 reward) + Legends Group (forum) & 3x Piece of Horn (TOP1 reward).
    23. Like
      ADMIN got a reaction from osplayer in Patch 3.1.1.0 - 08.04.2021   
      Release date: 08.04.2021 19:45 - Patch will be up when the Break 1 is officially over.
      Congrats to Spike, Makiavelli and Endorphin for finishing the Break 1 and unlocking the normal exp for the rest of players, as well as winning 1x BoK+4 Weapon + LK + 1 OPT & 1 week of VIP.
      People that progressed through Break 1 can use /breakreward to get their reward based on the progress, after the Patch is up!
      Changelog:
      [UPDATED] Exp from level 285 is now unlocked. [UPDATED] Break 1 exp (260-285) is back to normal (100% instead of 15%). [UPDATED] 1st Newbies EXP boost has been applied: Level 1-39: +100% Level 40-99: +75% Level 100-159: +50% Level 160-219: +35% Level 220-260: +20% [UPDATED] BoK+3 Goldens released. [UPDATED] Derkons released. [UPDATED] Cursed Dragon released. [UPDATED] Add Luck (website) released. [UPDATED] Chaos Machine from + 10 to +11 (website) released. [UPDATED] Increase ADD Option (website) released. [UPDATED] Mercenary Squad released Note: You need at least level 250 to join the Squad. Note2: When your target is in a higher map than your level, you can use /qwarp. Note3: Current Mercenary Bounty reward is: 90% chance for Soul / Life / Chaos 10% chance for IT Ticket, Scrolls (DEF,DMG,etc.), Antidotes. Note: You can vault it for later when the reward will be updated or use them now as they are. [UPDATED] Gens System (Raids & Rewards) released. Gens Maps bonus EXP is now 12% instead of 5%. Note: Instead of Monthly rewards, now rewards & reset is made 2 times per month (on 1st day of the month and on 16th day of the month). Note2: The 1st rewards & reset will happen on 01 May, so in 23 days from now. After that, rewards & reset will be made as stated above. Note3: Rewards for 1st reset:  First place from Vanert & Duprian: 4x TOCA. HoF badge 2nd place from Varnert & Duprian: 3x TOCA. 3rd place from Vanert & Duprian: 2x TOCA. 4th place form Vanert & Duprian: 20x Jewel of Harmony 5th place from V & D 15x Jewel of Harmony There are 25(50) extra rewards for top 5~30 players from Vanert and Duprian: 5x Jewel of Harmony [UPDATED] Arena Tournament released - first Arena Tournament will be on Monday, 12 April. Info about Arena Tournament - Phoenix: General Info
      Arena Tournament features 7 different rounds, each round taking place 1 time per week, at 19:45 Server Time. There are 3 different Event Types: LMS - Last Man Standing, KotH - King of the Hill & LL - Last Laugh. Both LMS & KotH have 3 different Specials, more info below. In order to register to Arena Tournament you must type /joinarena when the event is popping (and before it gets closed). After the event is closed, it will start in 1 minute. You can't attack other players before the event does start. Maximum 80 slots (LMS) / 60 slots (KotH) / 34 slots (LL). Duration is 15 minutes for LMS/KotH. No maximum duration for LL. You can't join while being in a party. If you join a party anytime during the event both chars will be disqualified from the tournament and moved out. You can't join the event with antidotes / sd pots. Any consumables buff (bless/soul pots, doppel scrolls, halloween, etc.) are deleted every second during the tournament. You get a full clear off existing buffs when you enter the tournament. You can't move items (for example from store) during the tournament. You are Muted during the tournament. You can't drop items during the tournament. You can't move to other maps during the tournament. You get PK Stage 2 during the tournament (to use only right click to attack, without CTRL). At the end of the tournament you get back to your previous pk level / pk kills / pk timer. Info about LMS (Last Man Standing)
      The schedule for Last Man Standing is the following: Monday - LMS Special 1. Wednesday - LMS Special 2. Friday - LMS Special 3. Objective: kill others while surviving. Every character does have 5 lives when they join. Dying will remove 1 life and will notice you the lives left. When lives are over, you'll be removed from the event & moved out. A character can only remove 2 lives from another character. After that, he can no longer attack that character BUT the other character can attack him (for at least 2 lives). Exception: If there are more than 20 characters alive, you can only remove 1 life from another character, instead of 2. Winners are the last 5 characters that remain alive. If the event time is over and there are more than 5 characters left alive, there will be a TOP5 made by Lives taken and then by lives that you had left. So if 2 characters have the same amount of lives taken at 5th and 6th position, the one with more personal lives left will take the 5th place, and so on. If you win any of the LMS rounds you can't join other tournaments until Sunday. Specials: Special 1: Free For All, normal fight with characters exactly as they are. Special 2: Free For All, normal fight with ALL CHARACTERS receiving same level & stats points - more chances for lower players. Note: The stats & level are random from the pool of: Level 200, Level 250, Level 300, Level 350. Note2: Stats & level are the same for everyone, just random on each LMS Special 2. Special 3: Class-Only fight, players can only fight with characters with the same class like them, during the Event, with characters exactly as they are. Note: During the Special 3, the limit of 2 lives taken is valid only if there are > 4 players left from the same class. If there are < 5 players left from the same class you can take any amount of lives from characters. Note2: Also on Special 3 there is only 1 winner from each class (last one standing), so total of maximum 7 winners. Info about KotH (King of the Hill)
      The schedule for King of the Hill is the following: Tuesday - KotH Special 3. Thursday - KotH Special 2. Saturday - KotH Special 1. Objective: farm as many Points as possible. Every character starts with 0 Points. Every time a character dies he will lose 4 points (unless the points are 0 anyway). Killing another character will give you 10 points. The 2nd time you kill the same character you will earn 9 points, 3rd time 8 points, and so on until you'll get only 2 points for killing the same character (and the value will stay at 2 points, no longer decreasing). After 15 minutes, the TOP5 characters with the most points are considered the winners. If there are more people with same points like the 5th player, the winner will be picked randomly. Specials: Special 1: Free For All, normal fight with characters exactly as they are. Special 2: Free For All, normal fight with ALL CHARACTERS receiving same level & stats points - more chances for lower players. Note: The stats & level are random from the pool of: Level 200, Level 250, Level 300, Level 350. Note2: Stats & level are the same for everyone, just random on each LMS Special 2. Special 3: Class-Only fight, players can only fight with characters with the same class like them, during the Event, with characters exactly as they are. Note: Also on Special 3 there is only 1 winner from each class (the one with highest points at the end), so a total of 7 winners. Info about LL (Last Laugh)
      Last Laugh is the final Tournament, where the prizes from the current week are also given. Last Laugh is held on Sunday. Only winners of KotH & LMS from that week can join the Last Laugh. So maximum players on Last Laugh is 34. If you have lower level than the highest level player from the LL, you will receive extra level & stat points to add for the tournament based on the difference of levels between you and highest level player and also based on your class. The level & points are added when the Arena is closed, so you have 1 minute to use them. There is no settled duration for the LL but there are 3 rounds: Round1: LMS Round During this round you need to eliminate players while surviving. The round is over when there are X amount of players left in the Tournament, as following: If there are more than 30 participants, Round1 is over when there are 20 players left. If there are more than 26 participants, Round1 is over when there are 18 players left. If there are more than 22 participants, Round1 is over when there are 16 players left. If there are more than 18 participants, Round1 is over when there are 14 players left. If there are more than 14 participants, Round1 is over when there are 12 players left. If there are more than 11 participants, Round1 is over when there are 10 players left. If there are more than 8 participants, Round1 is over when there are 8 players left. All LMS rules are applied. Round2: KotH Round During this round you need to farm as many Points as possible within 10 minutes. After 10 minutes, TOP8 characters with most Points will be qualified for the last round (3), the rest of players being eliminated. Round3: Last Laugh - Final Round A virtual bracket will be generated for the 8 players left, it will be based on the Points gathered during round 2 as following: TOP1 points will play vs TOP8 points. TOP3 points will play vs TOP6 points. TOP4 points will play vs TOP5 points. TOP2 points will play vs TOP7 points. Then each character will be moved to a different Arena cage where the matches are being played.  In cages you are playing 1v1 with your opponent. Both chars start as "chained" and the game is starting in 5 seconds. The first character to kill the other for 2 times will advance in the bracket (Best of 3). You do receive a clear of all buffs/effects after a kill and you start from different corners again. SD is not restored during the match. After winning a match you advance in bracket and either wait or face your next opponent from Winner bracket. After winning/losing a game you will be redirected to a new cage. After each finished game, if your SD is not full, you will receive a Complex Potion that you can use in first 5 seconds of the next game, to restore your SD to full. You need to be fast! Players that lose in the Winner bracket are being sent into Loser bracket where they face other bracket losers. Games on Loser bracket are the same as on Winner bracket (Best out of 3). If you lose a game on Loser bracket you are eliminated from the Tournament, if you win you advance in the Loser bracket up until Grand Finals. Grand Finals are BO5 (Best out of 5). Rewards System
      There are 3 types of rewards that Arena Tournament is offering: Participation reward Everyone that does participate at an Arena Tournament event (except of Last Laugh round) will receive a Gladiator's Pride buff. Note: Leaving the event or disconnecting during the event before it is over or before you are eliminated won't grant you the buff! Gladiator's Pride will increase the NORMAL bonus EXPERIENCE granted by the Mercenary Squad Seal with +15%. Gladiator's Pride will increase the MASTER bonus EXPERIENCE granted by the Mercenary Squad Seal with +10%. Example: Your current Mercenary Seal does grant you +5% NORMAL EXP, if you get Gladiator's Pride, the buff is raised from +5% to +20%. Example2: Your current Mercenary Seal does grant you +6% MASTER EXP, if you get Gladiator's Pride, the buff is raised from +6% to +16%. The duration for the Gladiator's Pride is 3 hours and it does work in all places where the Mercenary Seal does work as well. Note: Because winners from each day aren't able to participate to the rest of the Arenas from that week, being part of the winners of an Arena will grant you access to Gladiator's Pride buff every day starting from the day you've won the Arena up until the Saturday's Arena (included). This means that if you will be ONLINE on normal maps (Server 1) every day at the start of the Arena Tournament you will get 3 hours of Gladiator's Pride as if you were a participant. Note2: Not being online and on normal maps (Server 1) when Arena Tournament does start won't grant you the buff! Weekly win reward The winners (and only the winners) from each Arena Tournament round will win access to the Sunday's round (Last Laugh). The Last Laugh does also have a separate guaranteed reward for the participants (as long as you just join the Event and you stay until it is over / you are eliminated). Current Last Laugh guaranteed reward is: 5x Jewel of Harmony. Note: Leaving the event or disconnecting during the event before it is over or before you are eliminated won't grant you the guaranteed reward! Last Laugh performance reward Based on your performance at Last Laugh, the following rewards will be given: +1 Jewel of Chaos for every 2 players that are eliminated from the Tournament before you. Example: If there are 30 participants at Last Laugh, the 30th place will win extra 0x Jewel of Chaos, 26th place will win extra 2x Jewel of Chaos, 12th place will win extra 9x Jewel of Chaos, etc. Note: Leaving the event or disconnecting during the event before it is over or before you are eliminated won't grant you the performance reward! TOP3 extra rewards: Winner of Last Laugh: 1x HoF + Legends Group (forum) + 3x Piece of Horn. Note: The Legends Group is active only for the duration of the edition, not permanent. Note2: Winning 3x Arenas during the edition will grant you permanent Legends Group. 2nd place of Last Laugh: 1x HoF + 2x Piece of Horn. 3rd place of Last Laugh: 1x HoF + 1x Piece of Horn. Final example of Last Laugh winner full reward (with an example of 30 participants): 5x Jewel of Harmony (guaranteed reward) + 14x Jewel of Chaos (performance reward) + 1x HoF (TOP3 reward) + Legends Group (forum) & 3x Piece of Horn (TOP1 reward).
    24. Hype
      ADMIN got a reaction from Legion in Grand Opening Phoenix #3 - Important Info   
      Hello OldSquaders & New comers,
      Less than 24 hours remained for the grand opening of our 3rd edition of Phoenix!
      The server will be launched officially tomorrow (Friday) at 19:00 GMT+3 (follow counter from website).
      You will be able to make sure that client works, make parties, etc.
      The MOBS will spawn at 20:00 GMT+3 (after 1 hour). 
      You still have time to gather strong teams as what is coming will be pretty hard alone! Keep in mind to find a Permanent Stable Party if you plan to play seriously.
      Let's show to the MU Online community once again what real quality truly means!
      So, share the news to your friends, families, mu contacts, strangers, pets and gather on the start to conquer once again the OldSquad World!
      Important Info:
      !!!! Don't forget to choose the 'Phoenix' Server when you are logging on site, else you will be logged on Inception and you will be able to use the Inception services/options instead of Phoenix !!! In order to use the SITE FUNCTIONS you need to ACTIVATE your ACCOUNT on EMAIL! (It takes 1-5 minutes to be sent). Don't forget that ENERGY ELVES are OUT OF GAME! Their buffs are useless on normal maps. Note: You can still play EE at CS where buffs works, but there you can adjust points with /rebuild command, only for the CS. Note2: Also don't make TANK builds (VBK/VDL) as they can be used "for free" at CS via /rebuild, only for the CS. Don't forget that EXP STARTS REALLY LOW and does get HIGHER as you progress in Levels. Note: The same things does apply for mobs on spots, starts from 4 and gets to 7-8 on highest maps. You can make DL, MG, RF from level 150 or since server starts if you get VIP. Note: Only Dealer/Hunter available until Break 2 - Level 350 - when PRO will be available as well. You have access to OFF-Attack for up to 5 hours. Note: VIP is boosting its duration/it adds auto-pick based on VIP type. Only BoK+1 Goldens & Golden Budges are available at start (from the golden mobs) - rest of them will be released progressively - Check gameplay info. Test server is still online and will remain online even after Phoenix start, so you can test anything anytime you want. You can warp from SITE if you are PK - but it costs much more! 1st Castle Siege will be from first week (11 April - Sunday) but there will be no rewards. Note: You will play only to get used to our custom CS System and for fun + the advantage of being the Defenders on the 2nd CS (CS rewards are progressive, read about them on Info topic -> CS System). This is an 100% International Server, that means you MUST write in English ONLY on /post and Gens Chat. If you won't do this you can get Muted / Warned and even Banned! Mercenary Squad will be unlocked after Break 1 (level 285). Note: You will need at least level 250 to join Merc Squad, as well as to start a Merc Quest. Add luck from website will be unlocked after Break 1. Until Break 1, you can only upgrade from website from +9 to +10, after Break 1 you can upgrade to +11, and after Break 2 to +12 as well. Increase ADD Option from website will be unlocked after Break 1. Up to 60-70% of content is adjusted/custom so you REALLY need to read all of our info in order to have a good time. Make sure to invest jewels in early exc items from mobs / non exc items with high defense in order to progress!  
      Also, we want to share you some of the important topics and info that you MUST read for a full experience here:
      Official Info Topic:  https://oldsquad.ro/forum/topic/2884-phoenix-official-information-everything-you-need-to-know/ Info about CREDITS: https://oldsquad.ro/forum/topic/2895-phoenix-info-about-credits/ Characters Info, Builds & Buffs Formulas:  https://oldsquad.ro/forum/topic/2931-phoenix-everything-about-characters-buffs-and-formulas/ Server Rules:  https://oldsquad.ro/forum/topic/2897-phoenix-server-rules/ If you need any kind of assistance please contact us on Facebook: https://facebook.com/OldSquadMU - we will be there most of the time!
      OldSquad Team
      #MakeMUGreatAgain!
    25. Like
      ADMIN reacted to Reporter in The Third Rebirth of Phoenix "Bring the Light"!   
      Hello everyone,
      Did you miss me? Well, I don't know your opinion, but I definitely missed you! Today is a great day for Old Squad Community, a long-awaited one by many of the players who have already felt the taste of the quality of this server and, of course, the taste of the competition.

      The moment has come and we are pleased to enjoy this fresh data base with many surprises, from one data base to another we have seen these servers evolve based on the previous experience, we have enjoyed all those bloody "on the edge" wars, we have seen great guilds destroyed by the curse and turned in ash, we have also seen how some have managed to rise from their own ashes just like the sacred bird who inspired the name of this server, returning better organized and more motivated, with warriors led by pride, thirst for revenge and glory with great leaders who awakened an entire community, warriors who did not give up when everything was lost and made miracles overturning impossible situations, we saw battles won with pride but also shameful victories, we saw how hatred and pride turned strong characters covering them with shame, we felt many times the sour taste of disappointment seeing warriors we admire falling prey to recklessness, we all lived shameful but also glorious moments, everything happens here, dear readers in this beautiful community of which we are all part.
        
      A pleasant surprise was announced recently on forum by the founder of Squadron, TwoCheeks, a leader that is known as one of the most respected in the History of OldSquad, a leader who announced that will bring back the strongest core of this Legendary Guild and not only, also promising very interesting fights for supremacy.
      We already know that every database we have seen many guilds that we can say that are legendary, but we have also seen "unexpected" changes in the battle for supremacy and new guilds that have managed to amaze the entire Community. I wonder what will be the name of the guilds that will rise this time to face them? We already know the names of some legendary guilds who felt the taste of victory on the eternal battlefield called "Valey of Loren" so, will it be Hardcore? or Dynasty? or maybe  GROM? Will we see guilds like ATTACK or a return of some from the distant past like NONE? Will the battle for supremacy bring us new guilds? There is still time to find a guild that matches your type of gameplay, you can ask around: https://discord.gg/zjNSMPNc 
      One thing is for sure, time will reveal us the answers to all these questions and more. Having said that, all I can do is to wish you a lot of fun and I hope you relive all the feelings mentioned above!
       
                                                                                                     May the Curse stay away from you!

       
       
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