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  • ThrustMG

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    Everything posted by ThrustMG

    1. maybe i should read more,but this ice arrow could be a problem if full EEs can ice you as well`? no agi required for ice arrow?
    2. that kill i had max mlvl ee buffs you had no buffs. and i was tryharding to use pss skill between chain drives to maybe disrupt a combo in that scenario you were hitting for 4200 and i had to stepback on pss knockback to pot. good time tho,thats why i attacked you,no buff and i usually fish for people who dont have antis when i ice them.but stuck to the fight since buffs,barely won because i felt you didnt time pot.
    3. same guy whos always in battle map same gens as me is my target a few times now and cant attack him.
    4. tank builds should be unkillable as thats all they can do is tank,and burn sd i guess. but sm whos tankier then tanks thanks to healing when teleporting +sb is just insane tankiness´,and that lets them do it in top dmg gear. the typical zutto effect as well where hes 7k hp when he foods up and can 1 hit my rf from 6500hp in full dd 380 gear +12,being a tank and having the OPTION to also do that much dmg in 1 hit is insane for most pvp encounters we have guild vs guild, the sm problem is roughly the same except they do faster attacks but kill you as fast if you stand still,and most of us have to to hit them. also the unkillable gms are unkillable tnx to how good they play,and how good the 2-3EE supporting with sd are. the unkillables die often if you get them to stand still.
    5. getting a 0rr enemy is challenging,cant look up location on site managed to do 1 kill sofar tho,phono after ee kill in relic,not sure would have time to loose phono everyday after work and still do ds or bc with others/warp for hunts,so id remove any pk status from target kill perhaps? P: perhaps dont let EEs join the pvp system at all,wipes the enemy party if EE gets hunted,but also the EEs fault if someone is killed,and spawns in safe area?can they be assigned to someone again?unable to be killed. also what about having exp buff after you kill someone once,not from the get-go. and perhaps loose bonus after you get killed,til you kill again. but a little bonus for perhaps 3 kills in a row at max.or some luck with jwling items to +9 at 5 kills people who dont need johs,could sign up with a different command to maybe get a different reward,as in demon/x10 tickets for events perhaps)not on each kill)
    6. the dl was is immortal for past 2 cs,we can focus him yes but it takes 5-10 of us depends who they are,and then it takes a minute or 2,you cant do that midfight if he can gallop away most of the time to heal/we get killed whiel 10 of us are on 1 guy and all hes friends can freely target us then,you don't kill tanks first,ever. the target focus is ok hes a tank but not a priority,esp if hes afk on a lever. EE never heal in cs,very rare on themselves i guess when targeted. ee healing gm? that gm will be oneshot within seconds,heal has no effect,ee has to give the GM SD restore. we did,and so did Prime have people whose only job/priority was to attack EE on sight,and we often made a call to kill someone based on enemy ee(we know whos ee is in whos party etc) gets killed. what Prime did,was what i wanted to do,an unkillable GM who can ignore the top GM killer=iced. they definitely had their head and the best players in the game. im not sure who you are,but could learn a few things it seems,maybe try a CS this weekend. every move we made,they acted on,and forced us to act on,everything kept changing til the very end.i was piloting my rf+my ee,and doing a good job on both at once just to maybe push it to a win. not to mention the crazy guild dedication to get some of us leveled to 400 for cs,myself hitting 400 30 minutes late to it,tnx to getting an auto party from guys i expected to meet in cs,while they afked kanturu,but SM as GM has its downside of -5 ppl,very solid strat tho. we expected to get wiped after we saw 5 ish? guilds piled into 1,the fight was HARD,for both sides,the hardest fight so far,and the most balanced,like finally getting equal teams in IT(yet to happen).
    7. the immortal GM can be worked around,the defense on switch when a 7k hp bk comes 1 hits 5 guys before 20 of us kill him makes holding switch strat hard. can also be worked around with how we organize things,but if there's an unkillable darkmaster on the 2nd switch as well who also does insane dmg,we always resort to crown because the 2 immovable and unstoppable objects take the switches and get out of our hair,and we can focus the little strategic resources we have into crown defense or attack more swiftly. and on key moments after clearing around crow,we can go pile the switches,finally taking those real problems down,while also taking big losses. rfs hunt ees because weak sauce,but might be different now. it is sort of fun trying to stop an unkillable GM who can also teleport when iced tho,definitely a chase around the throne,and that also makes the enemy team hunt our team hunting their GM.and vice versa=whos coordinated a bit better. if there were no borderline *god mode activated* enemies to avoid and we could faceroll everyone,or get facerolled,we would not have to think on our feet like we have had to since the start when we always got beaten in every pvp/pve scenario. personally as a rf,i dislike knowing there's people who i attack im guaranteed to lose to,and to this day have never in 100s of encounters managed to kill them,still knowing that they wont run gives a good fight If enemy summ sleeps my gm i can make enemy elves atk me because they know im freeby and also hit my gm to get him out of sleep,is still fun in a group. also yami spotting/losing used to be fun for the next week preps,everyone staying 400 to tryhard bosses while the enemy resets after winning. see you on sunday,hide your ees. ThrustRF
    8. as a rf id like classes to be balanced before this happens,the system itself seems fun and would probably work well. as of now i cant even dream of signing up for this as a vrf,die to glass cannon builds who are like tanks for me,and well the tanks themselves,10/10 loss guaranteed,but i keep trying. (top gear or not,die the same,dd joh set+cape3 does not make me survive 1 extra hit for how paper any rf build is with even mlvl focused on tank) definitely would love to test this,but atm not even considering to sign up sadly.gave up cc for the same reason,and feel bad when i join IT since im a flat tire for the team that gets me.
    9. make Gen swap be 24h+once a week,and exp nerf if on battle map with ee from opposite gen. rf related note/s make vrf be useful,totally useless in every pvp scenario exept CS.cant beat any other class in equal gear and mlvl.theres top guys from every class you fear to pvp against,exept rf. 380 set yet to be tested in pvp,except having 2x weapons.its been a long time the serv is up and rf fills no holes,but damn sure is a hole. the small wins you get feel so big so its sort of fun to play for that reason :I ARF is totally fine as it is for lvling,ds.but gets instawiped in pvp since paper even with 2.3k agi 2.5k hp,but thats how it should be,exept any vrf build(and there seems to be only 1 after much testing) also dies too soon,since skill cooldown nerfs the damage of a skill that does less dmg then most other classes in the same time.but it needs a cooldown as it is,just something is missing to actually kill others. cant kill people on 0 sd for example,when i start with full sd.most other classes can make themself tanky somehow,while rf is paper in any build,if id survive a bit longer maybe id have time to cast more then 1 or 2 chain drives to reduce sd and do that extra damage. maybe its supposed to be the weakest class,someone has to be,but would love some day to go by where a pvp encounter ended up being with an enemy saying more then gg get rekt(cause thats the only option really)
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