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  • Mitsakos

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    1. Hype
      Mitsakos reacted to ADMIN in Grand Opening Phoenix #3 - Important Info   
      Hello OldSquaders & New comers,
      Less than 24 hours remained for the grand opening of our 3rd edition of Phoenix!
      The server will be launched officially tomorrow (Friday) at 19:00 GMT+3 (follow counter from website).
      You will be able to make sure that client works, make parties, etc.
      The MOBS will spawn at 20:00 GMT+3 (after 1 hour). 
      You still have time to gather strong teams as what is coming will be pretty hard alone! Keep in mind to find a Permanent Stable Party if you plan to play seriously.
      Let's show to the MU Online community once again what real quality truly means!
      So, share the news to your friends, families, mu contacts, strangers, pets and gather on the start to conquer once again the OldSquad World!
      Important Info:
      !!!! Don't forget to choose the 'Phoenix' Server when you are logging on site, else you will be logged on Inception and you will be able to use the Inception services/options instead of Phoenix !!! In order to use the SITE FUNCTIONS you need to ACTIVATE your ACCOUNT on EMAIL! (It takes 1-5 minutes to be sent). Don't forget that ENERGY ELVES are OUT OF GAME! Their buffs are useless on normal maps. Note: You can still play EE at CS where buffs works, but there you can adjust points with /rebuild command, only for the CS. Note2: Also don't make TANK builds (VBK/VDL) as they can be used "for free" at CS via /rebuild, only for the CS. Don't forget that EXP STARTS REALLY LOW and does get HIGHER as you progress in Levels. Note: The same things does apply for mobs on spots, starts from 4 and gets to 7-8 on highest maps. You can make DL, MG, RF from level 150 or since server starts if you get VIP. Note: Only Dealer/Hunter available until Break 2 - Level 350 - when PRO will be available as well. You have access to OFF-Attack for up to 5 hours. Note: VIP is boosting its duration/it adds auto-pick based on VIP type. Only BoK+1 Goldens & Golden Budges are available at start (from the golden mobs) - rest of them will be released progressively - Check gameplay info. Test server is still online and will remain online even after Phoenix start, so you can test anything anytime you want. You can warp from SITE if you are PK - but it costs much more! 1st Castle Siege will be from first week (11 April - Sunday) but there will be no rewards. Note: You will play only to get used to our custom CS System and for fun + the advantage of being the Defenders on the 2nd CS (CS rewards are progressive, read about them on Info topic -> CS System). This is an 100% International Server, that means you MUST write in English ONLY on /post and Gens Chat. If you won't do this you can get Muted / Warned and even Banned! Mercenary Squad will be unlocked after Break 1 (level 285). Note: You will need at least level 250 to join Merc Squad, as well as to start a Merc Quest. Add luck from website will be unlocked after Break 1. Until Break 1, you can only upgrade from website from +9 to +10, after Break 1 you can upgrade to +11, and after Break 2 to +12 as well. Increase ADD Option from website will be unlocked after Break 1. Up to 60-70% of content is adjusted/custom so you REALLY need to read all of our info in order to have a good time. Make sure to invest jewels in early exc items from mobs / non exc items with high defense in order to progress!  
      Also, we want to share you some of the important topics and info that you MUST read for a full experience here:
      Official Info Topic:  https://oldsquad.ro/forum/topic/2884-phoenix-official-information-everything-you-need-to-know/ Info about CREDITS: https://oldsquad.ro/forum/topic/2895-phoenix-info-about-credits/ Characters Info, Builds & Buffs Formulas:  https://oldsquad.ro/forum/topic/2931-phoenix-everything-about-characters-buffs-and-formulas/ Server Rules:  https://oldsquad.ro/forum/topic/2897-phoenix-server-rules/ If you need any kind of assistance please contact us on Facebook: https://facebook.com/OldSquadMU - we will be there most of the time!
      OldSquad Team
      #MakeMUGreatAgain!
    2. Haha
      Mitsakos reacted to ADMIN in [Phoenix 2021] Feedback & Discussions   
      http://muonlinefanz.com/tools/items/data/itemdb/Excellent%20Sword%20of%20Destruction.php - SoD Stats
      http://muonlinefanz.com/tools/items/data/itemdb/Divine%20Sword%20of%20Archangel.php - AA Sword Stats
      http://muonlinefanz.com/tools/items/data/itemdb/Bone Blade.php - BB Stats
      This topic is related to Phoenix, not to MU in general.
    3. Hype
      Mitsakos reacted to ADMIN in Phoenix #3 - Test Server is up!   
      Hello,
      Test server for Phoenix is now officially open for public.
      Client can be downloaded from here: https://oldsquad.ro/forum/topic/2919-phoenix-downloads/
      Note: It is shared client with the official server.
      Note2: Characters have been saved from the last test server from Phoenix, you can still test using them.
      While we are aware that most of you that join the Test-Server are doing it for personal benefits (i.e. testing which char to choose, who is better at what, fast leveling routes, etc.) we would be glad if you do also test parts of our info/drops/bosses and so on and if you can't find a problem (that usually happens) we will be glad if you at least bring a constructive feedback of what have you tested around.
      Important note: While we welcome any characters feedback, we'll only take into consideration real feedback/problems with them, supplied with enough details and/or screens/videos. We'll ignore any comments like "X char is shit buff plz", or "Y char is OP nerf plz", or "I play Z plz buff it".
      Important note: While up to 95% of things available on the test server will remain as they are, there may be changes/adjustments/additions on the official server and/or changes/adjustments before content additions (related to them).

      Also, keep in mind that the current Imperial Event, Doppelganger Event & Crywolf Event from Test-Server does not reflect the official version, as they were not "reworked" yet and they will be reworked only before their addition to the official server as part of the Break 2 content.
      Topic where you can bring your feedback: https://oldsquad.ro/forum/topic/4261-phoenix-2021-feedback-discussions/
      Test server commands: https://oldsquad.ro/forum/topic/2921-phoenix-test-server-commands/
       
      Cheers!
    4. Hype
      Mitsakos reacted to Gion in [Phoenix 2021] Feedback & Discussions   
      The fenrir materials will drop only in Kalima6.
      The offattack will be available for both accounts, by that statement from info ADMIN wanted to emphasize the fact that you cannot bypass the 2xAcc per IP limit with offattack. Also, you can disconnect your offattack account by logging in 1 time to it ( this will disconnect the account ). After that you can retype the credentials and you'll be in.
      EE - same, only for CS.
      Aaand ofc, Bob is still Bob, but we have Bob under maintenance since .. some time
      Cheers!
    5. Like
      Mitsakos got a reaction from Gion in [Phoenix 2021] Feedback & Discussions   
      I don't think that reducing even more total guild members a guild can have, is something  viable. Concerning a lot of people having 2 accounts limiting that to under 20 characters/guild means a lot of people will drop out. In the past I've been the GM of a guild who had way more than 20 different unique players (not characters!) and we had to ally ourselves with a brother guild and still there weren't enough spots for everybodys alts! I think@ADMINstates it clearly that's it's not so much about the numbers in CS as DL leader but the class itself. Think of it a bit  vice versa with an example: Like a BK could have 25people in his guild and a DL can have 20. It will still be near impossible for the BK to register for the crown properly even if he has that 5 extra bodyguards. 
      I would like to ask 2-3 things also since im missing a few time now.

      "Now about few specific points you made:
      - Fenrir parts were farmed on Crywolf, and people complained that it is non-pvp map and people can farm there forever. They were moved to a PvP map."
      When i was playing we had really reduced exp in crywolf map for that reason which pretty much meaned if you wanted to farm for Fenrir you sure could do (with that low drop rate) but you would stay far behind in exp. Are they completelety removed from crywolf for this version or this is still possible to do?
      Also, concerning offattacks, at some point because if you had 2 accounts into off-attack you would get locked out, Admin had given a solution of a 3rd account allowance, just to be able to manually dc your accounts yourself. I read in info that you can have only 1 account in offattack for this version? Is the solution it was given back then, abandoned due to various reasons (exploiting, bug causing and etc) or is still possible to do?
      How about EE in new phoenix? Still needed or you'll keep the Inception impelements where they would only matter in CS with "retalent"?
      Last but not least, for the golden race OSGM Event, is the NPCs name still Bob? 🤣
      TY for your time reading this (and sorry for the prolly nab questions)
      /Mitsakos
    6. Hype
      Mitsakos reacted to ADMIN in Announcing Phoenix #3 - Bring the Light!   
      Hello OldSquaders,
      The cold season is 'almost' over and spring is knocking on the door. There's something else except of higher temperatures to think at when talking about spring,
      and that's PHOENIX!
      Our Project Phoenix is rising once again, hitting its third edition and bringing some freshness on our community and a new challenge for those seeking of a fun journey in our MU world.
      Phoenix #3 is featuring our Arena Tournament V2, a more compact gameplay, a bit slower paced progression and tweaks across characters & economy.
      Grand Opening: 02 April at 19:00 GMT+3 (Mobs will spawn at 20:00 GMT+3).
      We want to highlight the biggest gameplay change that it has, as always you can consult our official information topic for everything you need to know:
      Instead of 10 optional resets, Phoenix is now offering only 5 optional resets, cutting some of the "boring" resets.
      This means that once the Non-Reset part is completed, you'll enter directly the End-Game Quest part, to unlock the 5 extra resets.
      The reset bonuses were reworked to further reflect our new compact gameplay that is more balanced, less boring and provide more action across your gameplay.
      Extra changes worth mentioning:
      Longer & more balanced breaks. Slower level 1-400 progression. Some of the content released along with breaks as well as content released at a SET time. Increased a little the difficulty of farming excellent items with 2 options. Lower levels of BC & DS have their monsters cut to both have an easier difficulty and in the same time to reduce the EXP boost compared to the number of mobs from spots on lower maps. Gens Raids will now be released along with Mercenary Squad, which means battle maps are safer on first weeks but also only having a 5% EXP boost instead of 12% (until Raids release). Breaks are having rewards for everyone that progressed them based on how many levels they made during the Break. The amount of spots across the game that have +1 mob on the same type of spots is now 50% (from 30-35%). So you'll have 50% standard spots and 50% +1 mob spots. The EXP bonus for 2 people and 3 people in party is now higher than solo EXP, as well as the GOLDEN bonus for party of 4 and 5 is increased. Other tweaks across economy, drops, events & so on. Characters from last Phoenix were pretty balanced in terms of their pros and cons, but we also made notes at the end of the last edition, so here are the main characters changes:
      Berserker max rate for Summoner has been reduced (a small nerf to SUMM PvE & PvP on mid-late game). MG can no longer use Cometfall (direct nerf to EMG PvP & Hunt). Small buff to SM, SUM & BK PvM damage. More than that, Phoenix #3 is also featuring most of the improvements, fixes & features that were worked on Inception in the last 6 months (and there are hundreds), adapted for Phoenix.
      While most of information is updated, there are still things left to be added to the info as well as maybe few changes before the Phoenix actually starts.
      Prepare yourselves for another great journey brought to you by OldSquad Community!
      Official Info Topic: https://oldsquad.ro/forum/topic/2884-phoenix-official-information-everything-you-need-to-know/
      Official discussions topic for Phoenix #3: https://oldsquad.ro/forum/topic/4261-phoenix-2021-feedback-discussions/
      We're waiting questions, feedback & suggestions on this topic!
       
      Test-Server for Phoenix will be opened to public with few days before launch!
      #MakeMuGreatAgain!
    7. Like
      Mitsakos got a reaction from Gion in Greetings :)   
      Huge news guys! Phoenix was my personal fave project and it feels i just got in the right time back here  will be around waiting for grand opening, I'm really excited  
    8. Hype
      Mitsakos reacted to ADMIN in Greetings :)   
      Hi there, welcome back.
      Inception is on end-game, ~6 months since it started.
      3rd edition of Phoenix will start soon.
    9. Hype
      Mitsakos reacted to ADMIN in Patch 3.12.10.0 - CSV2   
      Release date: Anytime until Sunday's Siege.
      We're proud to introduce you our totally new concept related to CS that we've work on during last weeks. We really do believe that the new CS system will be much more fun, balanced, competitive, fair, rewarding and interesting compared to its previous state since WebZen created it (and we've adjusted a little in CSV1).
      Note: Even though we've announced that the new CS will be on Wormhole as well this week, we've decided that it is better to monitor only one CS at a time (as they are on the same time). Due to this, we've decided to let only Inception on the new CS on this week (and only next week on Wormhole).

      Note2: We consider the new system in BETA until it is played at least 2-3 times, so problems may appear as well as bugs/system crashes (taking into account the magnitude of the system), so we really need your feedback after each CS, where we will also be online to monitor it.
      Note3: On this CS, on Inception, CS will start with OldSquad as Defenders so everyone starts with same chances on this new system.
      Now, the part that you were all waiting, the actual CS changes, the CS V2 System:
      Improvements to LoT Permission concept: Now GM can give LoT access without the need of characters to be online/same server, only to exist. Note: It doesn't matter how you write the name in terms of upper and lower cases, just to be correct. Now you can join LoT only by command /lot. GM can give permission only to the characters that he consider 'worthy', ofc, he can grant permission to everyone from guild and not only. Exception: GM doesn't need permission to use /lot. Now GM can set the tax for entering LoT. By default tax is 300.000 Zen. Max tax that can be set is 15.000.000 Zen. Note: GM can use /lottax Number, where Number = a number between 300000 and 15000000.  Now when using /lot you will pay the set tax in zen to the CS Money (that can be extracted from Senior by GM). Note: 70% of the TAX goes into guild budget on Senior and 30% is server-tax, which is deleted. Now you'll be noticed when you are being granted with access in LoT or when your access is removed. Now when you remove permission in LoT from a player, if he is in LoT he will be moved outside of LoT. Note: Permission can be removed only if GM is on CS server (crywolf/valley/etc.)
        Improvements to Killers part of Gameplay: Now default kill points is 10 points. Now default kill points will be raised randomly during CS time (it will announce when it changes). This anomaly can happen between 17:30 and 18:30 only. There will be minimum 2 changes and maximum 4 changes during this hour. First change will happen at 17:30. Duration of a change is between 10 minutes and 20 minutes but at 18:30 points will get to normal no matter how much left from last change. The value of points will always be between 12 and 25 during change. It will be announced to participants when Kill Points are updated. Now normal kills will be DefaultValue-ResetDifference between targets. Minimum value is 2 points. Note: This means that if killer is higher in resets than the target killed, the points will go down with 1 point for each reset difference. Note2: If target is higher than killer the value remains maximum (the default value), it won't go higher. Now GM points is 5x default kill points (can't be lowered with ResetDifference). Now TANK points is 3x default kill points (can't be lowered with ResetDifference). Note: TANK rule is being BK or DL with VIT+AGI >= 60% of total points. Introducing CS roles: Now Guild Assistant is able to use /assist in order to teleport to his GM. Cooldown: 120 seconds. Now Battle Masters will always get the normal kill points value (ignoring reset difference) - apart from their AoE STUN access. Now GA's & BM's will give 2x default kill points when they are killed (if they are not tanks, else they give 3x). Note: Both GA & BM's are set in the moment when CS starts, any further change during CS won't change the effects to other players.
        Improvements to CS Gameplay: Now you can "feed" kill points to other participants only if your Guild does have at least 300 points. DEF Points updated: You get 1 point in first 30 minutes after initialization (17:15-17:44) You get 2 points between 17:45 and 18:09 (25 minutes). You get 3 points between 18:10 and 18:29 (20 minutes). You get 4 points between 18:30 and 18:44 (15 minutes). You get 6 points between 18:45 and 19:00 (15 minutes). Now if Defenders GM is out of room his team will only get half of DEF points per second as long as he is out of room. Example: If current DEF points is 3 per second, if GM is outside of room the team will only get 2 points per second. Example2: If current DEF points is 6 per second, if GM is outside of room the team will only get 3 points per second. Now if Defenders GM stays near crown throne (between 174x/214y and 178x/217y) his team will get an extra 1 point per second. Example: If current DEF points is 4 per second, if GM is near crown his team will get 5 points per second. Introducing CS Builds: Now all CS participants can make a free rebuild during each CS (anytime during CS, but you can't stay in Valley without doing the rebuild). This means that you can play any build of your character, depending on your guild strategy and what is needed at that CS. This also means that Tanks are no longer part of normal gameplay - anyone can play Tank for CS, GM's are no longer doomed to make a character only for 2 hours per week of fun, as well as the stampers. This builds aren't kept, so at the end of CS you will get back to your previous build. With this change we're aiming to "fix" multiple things: Encourage new guilds to participate at CS without the need to depend on random players to sacrifice their gameplay for TANK in order to have any chance at CS. Encourage PvM players to take part into CS despite their build being PvM for the rest of the time, increasing number of CS participants. Bring a layer of "freshness" on each CS, as strategies can be changed/adjusted after each CS, nothing being "meta" for too long. Note: All current TANKS characters can get a FREE rebuild. Condition: Be a DL or BK with more than 60% of total points in AGI+VIT. Contact us for the manual rebuild. FIXED all statues & gates default values & upgrades from Senior as well as buffed HP, Attack Rate & DMG of Canon Towers. Info: Statues starts with 1.500.000 HP, 80 DEF and 0% Recovery. With all upgrades (that costs JoG & Zen) a statue will have 5.000.000 HP, 550 DEF and 3% Recovery.  Gates starts with 1.900.000 HP and 100 DEF. With all upgrades (that costs JoG & Zen) a gate will have 5.200.000 HP and 520 DEF. Along with the fixes, we've also reduced the characters damage to gates/statues, so that repairing/upgrading gates & statues can bring a new layer of gameplay at CS for Defenders, that can opt to defend them and win extra time (& points). To compensate this advantage for Defenders, we are also adding 2 new advantages for attackers: Introducing Build Ban: Now The attacker with most sign of lord registered each week can BAN a build at that CS. This means that the banned build can't be used by all participants. Any build from the banned list can be banned including VDL/VBK, depending on everyone's strategy. Note: You need to register at least 300 Signs to be able to BAN a build, not only being first. Builds that can be banned (banned list): ESM, ABK, VBK, EE, AE, SMG, SDL, VDL, ERF, VRF. If a build is banned, characters from that class can't have more than 20% of total points in that stat. Example: If EE build is banned, an ELF with 32000 total points can't have more than 6400 ENE at that CS. Command for banning a build: /banbuild Build. Period for Build Ban is between Saturday 00:00 and Sunday 16:45. Note: If the highest sign guild doesn't ban a build between this period, no build will be banned for the CS. Introducing Handicap System: After each CS win, the winners will get a handicap for the upcoming CS. Handicap starts with weak punishments and goes harder as following: 1st win: On next CS the team starts with -800 points. 2nd win (consecutive): On next CS the team starts with -2000 points. 3rd win (consecutive): On next CS the team starts with -3500 points. 4th win (consecutive): On next CS the team starts with -3500 points and 2/3 of VIT limit for GM (if limit is 15k the GM will have a limit of 10k VIT). 5th win (consecutive) and onward: On next CS the team starts with -5000 points and 2/3 of VIT limit for GM. This Handicap system is aiming to reduce the time spent as CS winners for the same Guild. Now there is a maximum value of VIT that can be used at CS, depending on stage of the Game (Current Value: 15k). Exception: VRF. Now Town Portals will be deleted when you enter CS server. Now when you enter CS server if you have any Life Stones created they will be removed. Now after first 30 minutes, every 15 minutes the GM from the team with the lowest points at that moment will receive a Life Stone that can be used anytime during the CS. Note: If GM does leave CS server (switch char, disconnect, or going to server1) he will lose the accumulated life stones. Life Stone can be used by dropping it on the ground. After dropping it, it will take 1 minute for it to become "active". While a life stone is active, people that die from that guild will respawn from the place where the Life Stone is placed. Life stone does have 30kk HP and can be destroyed by opponents (before the activation minute as well). Now in order to access the CS NPC where you need to register signs (during signs period) you need to respect the following requirements: 1. Have at least 15 members in your Guild. 2. Have an average reset score bigger than 60% of top1 player resets. If you don't have those requirements you can't register signs, but you can still register to CS. Now Attackers that die at CS will respawn between end of the bridge and 1st line of gates. Now Defenders that die at CS will respawn between middle of 1st & 2nd gates and middle of 2nd & 3rd gates. Now in order to access the CS battle (stay in valley) you need to respect the following requirements: 1. Have at least 15 members in your Guild. 2. Have an average reset score bigger than 60% of top1 player resets. 3. Have at least 5 members from guild online on either valley or crywolf. If any of this requirements fails, you will be moved out from valley when you try to enter during CS. Checks are happening each 60 seconds (and you are noticed how many seconds left before next check). This last changes will (automatically) make it much harder for people to do "ghost" strategies, but still doable.
        Improvements to CS Rewards: Now if a CS guild makes over 4500 points at CS the GM will automatically get 7 days VIP at the end of CS if he is online (either extension to current VIP level or a new VIP for 7 days). Now at the end of CS, if the GM of loser guilds is online, he will get 1x GM Box for every 1500 points they made at CS (to split with the rest). Now at the end of CS, if the top3 killers are online & they have more than 300 points contribution (each), they will get 3/2/1 days VIP (based on their place) - either extension to current VIP level or a new VIP for 3/2/1 days. Also, the new Rewards System (not mentioned here) will be up on the next project/edition, that will change the vision about LoT.
        Improvements to CS info/messages: Now everyone can see current CS Points when they are announced globally (server 1 as well, not only CS players). Now current DEF Points and current Kill Points are announced everytime score is announced (only for participants). Now you can see current DEF Points and current Kill Points when you write /score. Now /score will only show teams that have at least 1 point. Now when writing /score you will also see your current points contribution to your team, as well as your current kills & the banned build. Note: Score will now show on the global along with current DEF/KILL points, and your contribution/kills & banned build as system message. Now CS winner will be announced on global (not only on CS server) - server1 can see it as well. It will also announce the runner-up with its points as well if it does exist. Now killing a GM/Tank will also show his name. Now killing a player will also notice you (points earned and player killed). Now there is a Top3 CS Killers (contributors) announcement on global each 5 minutes. It contains position, name, guild, points and kills. It is announced globally (server 1 can see the top as well). Now when DEF points are increased it will be announced for CS participants. Now when Kill Points are increased/decreased it will be announced for CS participants.
        Improvements to CS Characters buffs: Command DL build removed from CS server (useless). Mana Shield skill formula on CS server changed: Old: 2 + AGI/700 + ENE/3500, 30% max rate, 60s duration. New: 2 + AGI/800 + ENE/5000, 35% max rate, 90s duration. EE DEF skill formula on CS server changed: Old: ENE/20, 120s duration. New: ENE/18, 90s duration. EE DMG skill formula on CS server changed: Old: ENE/18, 120s duration. New: ENE/15, 90s duration. Sweal skill formula on CS server changed: Old: 10 + VIT/600 + ENE/200, 100% max rate, 60s duration. New: 5 + VIT/700 + ENE/250, 120% max rate, 90s duration. Critical damage skill formula on CS server changed: Old: ENE/30 + CMD/50, 60s duration. New: ENE/25 + CMD/200, 90s duration. Increase VIT skill formula on CS server changed: Old: 100 + ENE/4, 60s duration. New: 300 + ENE/7, 90s duration. Increase DSR skill formula on CS server changed: Old: 50 + ENE/10, 60s duration. New: 200 + ENE/14, 90s duration. Stern (stun) skill from Battle Masters changed: Old: 20 seconds duration, 4 kills required. New: 6 seconds duration, 10 kills required. Extra effect: People under Stern can no longer use Potions until it expires. Cancel stern kills required changed from 2 to 5.
        Extra CS changes: Crown changes: Old: GM lose 0.35 seconds accumulated on crown for every 1 second they are outside of CS room. Old: GM lose 1 second accumulated on crown for each miss-click on crown / lose of switch, etc. New: GM no longer lose accumulated seconds on crown when they are outside of CS room. New: GM lose 1.5 seconds accumulated on crown for each miss-click on crown / lose of switch, etc. CS Schedule changes: Monday 00:00 -> Wednesday 23:59 - Normal Register (at NPC) Thursday 00:00 -> Friday 23:59 - Signs of Lord period. Saturday 00:00 -> Saturday 23:59 -> Late Registrations (Website) - no signs accepted. Note: Manual registration rule for CS is now removed, the Late Registration from website is taking its place, with the same concept but now automatically. Note2: Period for Build Ban is between Saturday 00:00 and Sunday 16:45, if the highest sign guild doesn't ban a build between this period, no build will be banned for the CS. Maximum IP connections on CS server is now 1 instead of 2.
      As an END-note, we really hope that you'll like the new system and we can't wait to see it in action. Despite a lot of changes, we'll improve/adjust anything needed in the next period related to the new system, based on your feedback, until we have something 100%.
      #MakeMUGreatAgain!
    10. Like
      Mitsakos reacted to Gion in BK combo   
      By what means are you calling it a bug? When we type the formula "combo=(str+agi+Ene)/x" don't expect the exact same damage when you add str with the one when you add agi or Ene. And I'm not saying that the Str is the best for damage, I'm saying that this is MU from Webzen, and unless you can give us source Code access, please, just play
       
      Thank you for understanding! 
    11. Like
      Mitsakos reacted to ADMIN in Patch 3.9.6.0 - 05.12.2019   
      Release date: 05.12.2019 at around 17:35 - There will be a small server restart. Reconnect is not guaranteed so make sure to be online.
      After thousands of lines of code and hundreds of tests we are ready to bring you a reworked from scratch Mercenary Squad system, that we would like to simply call it Mercenary Squad V2.
      Special thanks to @minimal.ro for his feedback and suggestions that inspired the V2 rework.
      Note: A full reset to Mercenaries will be made.
      Note2: Don't forget to update the client after the patch is live!
      Mercenary System V2:
      New Features: [ADDED] Mute List Feature Now when you start a quest you will receive Mute on characters online & on any new character you try to log in as well as disabling the option to open a store. Mute will be removed when Quest is failed, retried, repelled or finished, along with the store access restore. This will prevent "friendly quests" as we got used to. [ADDED] Black List Feature Whenever you finish a quest with a Target (kill or repel), the target will be added to the blacklist. Blacklist targets can't appear as quest targets for up to 7 days since they were added to the blacklist. [ADDED] Challenge Feature Now when you are being targeted in a Quest, you will receive a global message, "You are being Hunted!", every 1 minute, in first 5 minutes from quest. During these 5 minutes, you can type /challenge. If you do this, you and your Target (which you don't know) will be moved to a Colosseum Arena, each one in a different side. The first one that will die will lose (means Target will successfully Repel or Hunter will successfully finish the Quest). Both players won't be able to move from the Map until the "duel" is over, or one of them will exit game. If Hunter leave the game before any of them dying, he will fail the quest & lose 50 points.  If Target leave the game before any of them dying, he will lose 100 Points and Hunter will get to retry the quest. In Colosseum, both Repel points reward and Quest points reward are increased, for the Challenge. You won't gain any PK level in the Colosseum. [ADDED] Quest Normalizer Feature Now Mercenary Quest will first try to assign you targets based on resets interval as following: It will look 5 times for Target with same reset like you. It will look 6 times for Target with -1/+1 reset compared to you. It will look 7 times for Target with -2/+2 resets compared to you. It will look 8 times for Target with -3/+3 resets compared to you. It will look 9 times for Target with -4/+4 resets compared to you. It will look 10 times for Target with -5/+5 resets compared to you. If it doesn't find any target during this 45 tries, it will look for Target with any reset. [ADDED] PvP Info From now you can see anyone's PvP info (including yourself) when writing /info CharName. By default it will show only PK Kills. If the player is part of Gens it will also show Gens Family. If the player is part of Mercenary Squad it will also show Mercenary Points, Quests and Repels. [ADDED] Mercenary Bounty The old reward (gemstones) is now replaced with Mercenary Bounty. Mercenary Bounty can only be gained from Quests & Repels. Mercenary Bounty drops can be adjusted in time based on economy & stage. Mercenary Bounty drops: 82% chance for Gemstone, Jewel of Harmony, Jewel of Creation. 15% chance for IT Ticket(1), EDR/CRIT/DMG/SPEED Scrolls, 100 Antidotes. 3% chance for TOCA, Flame of Condor. Updates: [UPDATED] Now when you are in Battle Maps you won't gain Mercenary Points. [UPDATED] Now when you are in Battle Maps you won't be targeted for Quests. [UPDATED] Now you will gain Mercenary Points only out of safe-zones. [UPDATED] Now you won't gain Mercenary Points in Events maps & other inaccessible quest locations. [UPDATED] Now you will gain 1 Mercenary Point every 7 minutes instead of every 10 minutes. [UPDATED] Now if you leave game or go to Server 20 during quest time you will fail the quest. [UPDATED] Now Points earned from Quests/Repels are Dynamic: Now Points are based on the kill type (normal or challenge), repel (normal or challenge) and reset difference. Now Default *Normal* Quest Points reward is 35 Points. Now Default *Challenge* Quest Points reward is 45 Points. Now Default *Normal* Repel Points reward is 45 Points. Now Default *Challenge* Repel Points reward is 65 Points. Now the formula of points added is DefaultValue +- ResetDifference*2. Minimum points gained: 10. Maximum points gained: 85. [UPDATED] Now you will lose Mercenary Points when you are being killed as Quest Target (and only Quest Target, not for Repel).  Formula: 1% of current Mercenary Points. Minimum points lost: 5 Points. Maximum points lost: 60 Points. Note: If you already passed the Seal Upgrade requirements you won't lose the Upgrade no matter if you go back under Points requirement. Note2: Points lost by dying as quest target or by leaving the Challenge can't go under 0 (minimum points value is 0). [UPDATED] Quest Retarget won't happen automatically anymore. You can retry by typing again /pvpquest when your target is gone/inaccessible. In this way you can choose for how many times you retry. [UPDATED] Now Quest extra reward is progressive: You gain 0 Mercenary Bounties as extra reward when you have < 500 Points. You gain 1 Mercenary Bounty as extra reward when you have between 500 and 999 Points. You gain 2 Mercenary Bounties as extra reward when you have between 1000 and 1999 Points. You gain 3 Mercenary Bounties as extra reward when you have over 2000 Points. You gain +1 Mercenary Bounty for every extra 1500 Points after 2000 (at 3500,5000,etc.). [UPDATED] Now Repel extra reward will always be the same amount of Mercenary Bounties that the Hunter would get based on his Points (if target has 0 Bounties as reward Repel will be 0 Bounties, etc.). [UPDATED] Seals System: Now you will have both ML Seal & Normal Seal active in the same time. Now each Seal will show you current seal level & bonuses. Normal 3rd level seal and ML 2nd level seal visuals are different. Now Normal Seal will give you +5%/+10%/+15% EXP based on level. Now ML Seal has only 2 levels: Level 1 = +6% ML EXP, and it is gained when Normal Seal reach Level 2. Level 2 = +12% ML EXP, and it is gained when Normal Seal reach Level 3. Requirements for Level 2 changed from 1200 Points & 10 Quests to 1600 Points, 8 Quests & 4 Repels. Requirements for Level 3 changed from 3500 Points & 30 Quests to 4500 Points, 25 Quests & 12 Repels. [UPDATED] Bonus EXP on Battle Maps is now +12% instead of +15%. [UPDATED] Mercenaries no longer gain Gens Points from online time in Battle Maps (only from RAIDs). The new Merc System will try to make sure that the playerbase is split in both Battle Maps and normal maps.
      In our vision, the new changes should make the gameplay balanced for 3 types of players:
      Casuals can play normally (without battle-maps and merc squad) with 100% EXP and no extra rewards. Semi-Casuals can play normally + battle maps when they are active, for extra 12% EXP and chance for Gens Rewards. Active players can play fully with Merc Squad (higher gain in long term). Advantages & Disadvantages between Battle Maps & Merc Squad:
      Advantages for Battle Maps:
      Battle Maps are giving constant high EXP bonus without any effort except online time. Battle Maps are safer than being Merc, as there are only 3 RAIDS per day to motivate killing AFKs. Chance for good rewards. Can be killed only by "half" of players (different Gens). Disadvantages for Battle Maps:
      Less maps/spots to play around. Harder to find/make party due to Gens Family restriction. First levels can't be played in Battle Maps as there are no very low Battle Maps. Lower ML exp in Vulcanus (even with the extra 12%) compared to Swamp Merc. Not guaranteed rewards & unscalable rewards. Monthly Contribution resets. Advantages for Merc Squad:
      High amount of maps and spots to play around. Easier to find/create party due to no Gens restriction & enough casuals playing in the normal maps. EXP bonus can help you in first Maps. EXP bonus has impact on Events (BC/DS). Higher ML EXP compared to Gens (in Swamp). Guaranteed rewards that are scaling. No further Merc resets. FUN. Disadvantages for Merc Squad:
      You need to reach at least Seal Level 2 to surpass Gens Bonus (with BC/DS extra EXP). Never safe AFK except in Crywolf. All PvP restrictions are removed versus other Mercenaries (for some this is an advantage I guess). No short-term gain. You need good effort to progress in the Merc System that will pay-off only in the long-term.
        We hope that you'll love the Mercenary Squad V2 as much as we loved to work on it!
    12. Sad
      Mitsakos reacted to pr0fighter in Any gift or any event from newbies   
      Hi guys this Ahmed here from Abu Dhabi UAE
      I PLAYED MU GLOBEL From long time ago and stopped play due to so personal life reasons 
      i just want to join here in this game MU Old Squad my friend suggest me to play this and he is buzy to his job > i am feeling to be here .. pplz are not helpful or co opreative i hope i can find some pr0 friends
       
      i am new here in this game Mu OldSquad 
      i just wanted to ask GM or Pr0 memebers guys dont have any pro events or gift items for newbies or new account 
      i think should have some gift items from OldSquad 
       
      thanx Guys
      Regard Ahmed 
      ING xSAMEERxBM
    13. Hype
      Mitsakos reacted to Gion in More Events, PLSS!!?   
      At least I can not complain about OSGM. 
      My guys are always backing me up! 
    14. Like
      Mitsakos reacted to ADMIN in First edition of Phoenix is over   
      Hello,
      Phoenix edition has reached its deadline and due to the amount of players left active there is no point in keeping it online longer than it was granted.
      I am personally proud of what Phoenix achieved, born from NonReset mistakes it reached a very high quality level for its first edition, a quality that wasn't touched on any of our previous projects, in my opinion. It was also the server with the least problems. The only (bigger) downside it had was the population, it barely reached 580+ online but it was really stable in terms of population (some good months without getting lower neither bigger). But it is understandable, it was a pretty new concept that was hard to understand without playing it (non reset fans were afraid of the optional resets while reset fans were afraid of non reset stats), judging from advertisements and on first view, without reading info.
      It wasn't perfect, but it was really good, and due to your honest feedback across its life-time, we expect the next edition to be even greater!
      The 2nd edition will start somewhere between February and April, in 2020.
      As for now, Phoenix will be closed tomorrow (22.11.2019) between 20:00 and 23:00.
      HoF has been updated: https://oldsquad.ro/forum/topic/3047-hof-edition-22-march-2019-22-november-2019/
      Thanks to everyone that took part in this project and especially to those that kept playing it on the long run!
    15. Like
      Mitsakos reacted to ADMIN in Latest News   
      Hello OldSquaders,
      Inception reached its highest record of online players (both characters and unique players) 2 days ago, after 40 days since its start.
      There were 716 online characters and 430+ unique players online at that time.
      It's the highest number of unique players online we ever had on our projects, and we want to thank you for your trust and support.
      As a "reward", we're preparing a new fun system for you to enjoy!
      You can read more about it here: https://oldsquad.ro/forum/topic/3414-oldsquad-soccer-system-league/
      Also, we've released our Early-Game Feedback topic where you can contribute for a better future!
      You can read more about it here: https://oldsquad.ro/forum/topic/3413-early-game-feedback/
      #MakeMUGreatAgain!
    16. Like
      Mitsakos reacted to Reporter in [Interview] ADMIN   
      Hello everyone,
      I know that many of you have been waiting for this interview for a long time, so, as I promised you on Phoenix, let's get inside the mind of the most important man who devotes his time building for us new servers with lots of futuristic and interesting updates and manages, for so many years, the most stable and the most beloved servers on the market :
      Reporter:   " Hello, Admin! To begin with, I want to thank you for all the effort you put into this server, because you successfully manage to bring us so much joy that we have only experienced in youth  " 
      Admin: "   Hi there, I'm pretty happy if my work has brought up good memories about this game!"
      Reporter: " Can you reveal us your name? " 
      Admin: "  My name is Alex. "
      Reporter :" How old are you?"
      Admin: "  I'm 23 years old. "
      Reporter: " Before you were server administrator and owner, you were a mu player. Can you tell us when did you started playing this wonderful game?"
      Admin: "   I've started playing this game in the 3rd grade (so, around 14 years ago), finding it randomly on a website. It fascinated my kid brain and in few years (around 3-4) it started to be a real 'hobby' for me, playing hard-core for top on each new server, having a dedicated guild formed by loyal players."
       Reporter: " Have you been a player on this server?"
      Admin: "  I've played at start of 2017 a little, to raise competition, as situation was bad at that times in terms of competition and had to personally rescue it. "
      Reporter: " Do you think about starting to actually be a player on your server?"
      Admin: "  Nah, for me MU was either all-in (top, guild, active 12/24) or none at all, since I can't do the first one anymore I'm no longer interested in this game but I love working on it and making it the best around all the rest. "
      Reporter: " Since you built OldSquad have you ever played on another Server to steal configuration ideas or to copy the good stuff that other servers have?"
      Admin: "  I didn't touched MU since 2017 except tests/support/events on our servers. Our objective is to innovate as much as possible, not stealing other's ideas, but others have stolen ideas from us "
      Reporter: " Can you reveal us your past nicknames(on your server or other servers you have played)? " 
      Admin: "  My most stable nickname was rEaDy. Used it for MU, DOTA1/2, WoW, HotS, Underlords. I played as Fenrir here once."
       Reporter: " How and when did you decide to create your own server? You did it alone?"
      Admin: "  I've been running online communities since really young (around 14-15 years), owning CounterStrike servers & more. But the idea of OldSquad started just from an ambition. As I said, I was already bored of all the trash-servers I was playing with my guild, changing them weekly due to either Pay2Win aspects, bad balance or boring gameplay, so I told myself if I can't find what we are looking for, I'll just create one, with my own ideas and features, based on my experience. The fact that my domain was IT also helped a lot. But I never thought it would have such success, I just tried my best to create something unique & nice, as I always wanted to play."
      Reporter: " Since you opened the server many years ago, I bet you have had many battles, with hackers, cheaters, etc. How do you manage to keep the server stable after all these attacks? "
      Admin: "  In the Internet era, security is a big aspect, we've encountered a lot of 'bad-guys' in these years, we've been through really bad times because of them, and I doubt that this will ever end, because it's a sensitive thing, that even the biggest companies around the world does have problems with, not saying a small private gaming server. But with patience, hard-work and support from our providers, we'll do our best to keep our project as stable as possible."
      Reporter: " How much time do you spend daily (on average) working behind "the curtain" to keep the server stable and bring game upgrades?" 
      Admin: "  I don't have a stable schedule, one day I can work 1 hour and other day I can work up to 16 hours, it all depends, but the average I would say 6-8 hours/day, except dead periods like summer when activity is really low so I don't have much to do. "
       
      Reporter: " Some people have judged you, some say you are too proud, you get angry quickly and you have often shown disrespect, how do you comment on this?"
      Admin: "  I'm that kind of person that can be the greatest dream or the worst nightmare, depending on the people I face. I'm still a person behind the 'ADMIN', and I'll always act naturally, no matter the subject. I hate trash-talkers, but also ass-lickers. I've interacted with over 1000 different persons during these years, and the most people have 2 faces, which I also hate and it some-how 'marked' my own character. "
      Reporter : " In the past I heard rumors that you sold items for money "on order" to some players, is it true?"
      Admin: "  On the first server, the Season 4 one, I made such compromise, as we didn't had any VIP-System or credits system to sustain the server, and I was running out-of-student-funds to continue the project, so I had to do such thing in order for the project to survive. "
      Reporter: " Last year I heard players saying that you open new servers every 3-4 months just to make money, how do you comment on these accusations?"
      Admin: "  The concept is pretty easy to understand. We'd love to have a server that lasts a looot of months (active, of course), meaning no extra work for us and just focusing on a single product. But, sadly, it's not the case, it was proved multiple times that people leave the game after few months, no matter how good the server is (they are just getting bored, and I understand somehow, looking at me when I was a player). But when one competitive guild leaves, it creates a hole in the gameplay, de-motivating the other competitive guild to play. So it creates a chain-leave between competitive players, leaving mostly casuals, or new players on server, that are also de-motivated to sustain a 'dying' server, which means basically close to 0 donations after first 2-3 months. Taking into account that costs to sustain such community, at this level, there are 4 digits in euros per month, I personally can't afford holding them alone, so we use the other servers/editions to sustain the older ones. It's easy to judge without seeing the full picture, from people that are just looking at themselves, wanting the best for them, no matter the circumstances, but it's not that easy, and in the end it's about us first and the future of us, not about them, people come and go, OldSquad remains. "
      Reporter: " I know that during these years you had ups and downs with the server, have you ever been so disappointed by the bad mouths that you want to shut down the server? Can you reveal some of these moments to us?"
       
      Admin: "  Up to 1 year ago I was really sensible, knowing how much I work for this community and people always throwing shit at me when the things went bad, appreciating only when the things were as they want. But I stopped caring about such things and I started just to focus on my goal, ignoring such people/comments. I don't think I ever wanted to shut down the server, there were moments of uncertainty, but that moments have never reached that point. "
      Reporter: "When was the time when you had the greatest joy / fulfillment related to the server? Can you describe it to us?" 
      Admin: " There were, multiple times, especially after fixing/solving a game-changing problem. But, I think the greatest moment was to see 3 really good and balanced guilds/alliances fighting at a Castle Siege, I think one of the first CS-es from our previous Max30RR."
      Reporter: "In these years, I'm sure you have had players you have admired or appreciate... What did you like about them? Can you name them?"
      Admin: " I don't think it's about admiration/appreciation, it's just about liking a mentality. I liked a lot of players during years, many of them proved to be double-faced, sadly, but there are still enough people with mentality that I like, especially those that know how to address a problem/issue without crying and bringing both arguments and solutions to the discussion. Some of them are DIEE, salam (Aqvila) and more."
      Reporter: "What kind of players do you respect and what kind of players make you the most upset?"
      Admin: " As I said previously, I do respect brained people that know how to address problems and, also, the realistic ones that look at things with realistic eyes, without exaggerating or saying things far from truth (example: I lost upgrade at + xx multiple times, your game is bugged/rates are not true!). I don't suffer criers and trash-talkers, I have more empathy for a hacker than for those kind of persons."
      Reporter: "Have you ever had a time to make a decision (ban someone or something) and then regret it? How did you proceed next?"
      Admin: " Just like any person in my position, I made both great decisions and bad decisions, usually the bad decisions are impulsive (not taking the time needed to think about them, just a fast act). A decision which I regret was on Phoenix, where I banned few players without thinking, when the "sessions-problem" was happening - even though it was not their fault, despite being their account, didn't thought that the actual robber was just on their accounts. I declined their request to re-think their ban at first, acting impulsive, but then, the next day, I thought a lot about it, and realized that it was not their fault, so I contacted them and apologized for my acts, unbanning them and giving them few days of VIP for free as compensation."
      Reporter: "Can you tell us what were the biggest problems you faced on Phoenix? I remember that at one point donations did not turn into credits, how did you repair the situation?"
      Admin: " To be honest, Phoenix had the least problems from all our projects, and also had the best gameplay (in my opinion). The only "bigger" problem on Phoenix was the problem with sessions, where people would be logged in on different accounts on website. We fixed it in the end by forcing sessions to stick to IP, so on any IP change they would log-off automatically. There was also the problem with Paypal credits, but that wasn't a problem from us, it was simply their API being bugged for some days, until they fixed it, not sending the callback to our (and any) website when the payment was completed, so the website wouldn't give the credits without Paypal confirmation of payment, despite it being done."
      Reporter: "At one point, if more than 500 players were logged (on Phoenix start), there were lots of lags and disconnects, and the AFK players had to be disconnected, what happened? How did you fixed the situation?"
      Admin: " Ehm, almost forgot about it, yes, it happened on first days of Phoenix, DataServer was restarting every 10 minutes after reaching more than 500 players online, causing disconnect-reconnect to players and also a small roll-back. While we were testing different possibilities of solutions, we had to keep the players under 500 so it won't disturb server with disconnects, so we were staying in low maps and looking for AFK chars from towns to disconnect, in order for the new active players to join and the number to remain < 500. In the end, the only thing that fixed it was to switch to a different windows version on our machine, as most probably something was corrupted inside, nothing else was working out."
      Reporter: "Last year you had to ban most GR0M members, how hard was it for you to make this decision? Did you know what impact this action had on OldSquad, and yet you took it ..."
      Admin: " GROM was always a double edged sword. The good part was that they were very active and they were creating competition on server, the bad part is that they were always the ones to do shits, when they were losing. Starting from CS anti-games, dramas, up to hacks and in the end, bug-abuses. To be honest, I never regretted a second, when the ban came, as I was completely sure that our community will be much healthier and less toxic without them. And it was proven on Phoenix, atmosphere was great without them. I'll always stick to my principle that quality is more important than the numbers."
      Reporter: "Have you been approached by GR0M members after this decision? Can you tell us what they said?"
      Admin: " Ofc, after the ban some of them came with insults, others with threats, others with trash-talks about us, just GROM things, but ofc nobody have fully read their messages, facebook block works like a charm. Then, when Phoenix started, few of them asked me to unban GROM, just like on Inception start, but it won't happen. 2 of them passed by on Inception with new IP's / devices, but not for long."
      Reporter: "Everyone says donations are making a big profit for you, is that true? Can you reveal us numbers?"
      Admin: " There is of course a profit, but not even close to how much a mediocre IT guy would take at a normal job, for the same time allocated. And that's because one month can have a good profit, but the next 3 months can have 0 profit, and even minus, in terms of project costs. Not even talking about the responsibilities that I have and the multitude of domains except technical domain I must touch, learn and master, including Finance, Accounting, Marketing, Q/A, Support, compared to a standard job. What I personally did for almost 4 years alone is usually spread in teams of enough members. But as long as I am doing what I love to do, I still prefer it over any normal job, as long as there is still a profit."
      Reporter: "What has been the hardest decision you've  ever made since you created OldSquad? Did you consulted anyone? (detail, please)"
      Admin: " That's a good question. There were a lot of hard decisions, from decisions to try new things out (like stages, dynamic exp systems, the now well known Current of no EEs, etc.) up to decisions of nerfing a lot the VIP exp, closing NonReset project, giving Max50RR a second chance on this new formula of mother-kid server, etc. On some of the decisions I consulted Legion. Probably the hardest decision I ever made was to start the project from 0, on different files, after it was hacked in 2017, instead of quitting it. But I believed in my dream of creating the best MU community for the hard concepts." 
      Reporter: "Can you give us more details about this "mother-kid" project? There are rumors that you wanted to quit max 50 resets because it was a failed project. "
      Admin: " Max50RR was the first and only non-hard server we made, with a medium experience. I don't think it was a true fail, as it was pretty popular, but the fact that it only lasted for 3 months of active play, and almost completely dead after those 3 months, was clearly a sign that it's either not our niche or it simply can't work on the long term, due to the fast-paced game, where people complete it pretty fast. As we don't like to work on a project that only stay alive that long, we just wanted to quit the project and focus on what lasts longer. But one day I was thinking about how we can increase even further the life-span of our servers, mainly Max30RR, and came up with the idea of mother-kid concept. In this concept, the players that got bored of Max30RR in time and quit it, have an alternative to join it, with higher character and gear, by playing on such seasonal Max50RR, that lasts only for 100 days, and then being transferred to Max30RR to continue the journey. Basically, in this way, we're encouraging both old players to rejoin it and also new players to join our community through Max50RR, while Max30RR players just stick to Max30RR, without strong reasons to join Max50RR and leave Max30RR. It's something totally new that it's worth at least a try, I'm not completely sure it will be a success, but at least it can be marked as "tried". Only time will tell." 
      Reporter: "Where do all these innovative ideas come from?"
      Admin: " I guess it's a combination of brained person, huge dedication, big experience with the game as a player and the will to be the best in what I do, in this case, our servers. Some ideas come out of nowhere, some ideas come late in the night, when I try to sleep, some ideas are just a result of multiple brain-storms in multiple days."
      Reporter: " Since Inception started, I've had moments where I saw over 600 characters online, how does it make you feel when you see your work giving fruit trees?"
      Admin: " I can't say it does not feel good to see big numbers, but for me it's much more important the overall quality of gameplay than the numbers. If the quality is right, numbers will be no matter what, but the opposite can't be true." 
      You all  know i have interviewed some VIPs on Phoenix and on Inception servers, so here are their questions for Admin, I know that some answers have already been given by the admin through updates in game, but it is my duty to put them all on the sheet and let the admin to answer, if you solved the problems please detail . "
      Catarina: "Some time we kill boss and we don't get rewards....or boss left map when invasion is not finished, try fix that" (it is not actually a question, it is a message, but it was his wish)
      Admin :" I guess it was fixed on some of the updates."
      Ganja :" Why EEs are banned from IT, when SM has just as much impact, as MS has 39% abs, and ERF can buff party to 4k hp ?" 
      Admin : " We've came with the solution of personal-buffs-only in IT, to match the concept. "
      Ganja : " Can you make an event like Loren Deep, but really weak mobs in there, so newbies can kill them and get items, maybe like CW event but for new players?
      Admin: "  We've thought about it, but nothing serious yet. "
      Ganja: " Can you get more GMs, to be more involved with community? I am not talking about auto events like 20 questions, there is a lot of fun stuff a GM can do.  "
      Admin: "  I don't like to depend on others, especially on people I don't know/trust. There are always discussions about favoritism & fairness, which I want to avoid. But Gion is filling that gap anyway. "
      Ganja: "Can you improve navigation for help section on forum? Maybe add a Getting started FAQ or something ?"
      Admin: "  We've made some changes to forum, we're still open to ideas to improve it. "
      Coco : " Why I failed so many feather and w3? Are the chaos machine rates for real? Can you change CS time to Sunday and reduce it from 2 hours to 1 hour? "
      Admin: " Bad luck bro, there is no point in showing 'fake' rates when I can just show lower-rates if I want them lower, nothing holds me from doing that. Time was changed to Sunday, CS will always last for 2 hours."
      FKingCunt:  "What can you do to have more people on server? What can you improve about CS to be more interesting? What can you improve in gameplay/bugs? "
      Admin: "  We do everything we can/know to have more people on server(s), the problem is that the player-base might be getting lower, not our efforts. CS is already interesting, it just needs enough competition for it, mainly at least 3 guilds participating, constantly. We're constantly improving the gameplay and fixing any bugs we can fix. Some bugs are just un-fixable. "
      Javaraya :" Please use donations to buy new season GS files, I want to try and play the new things. "
      Admin: "  We did it already. 2020 may bring it officially. "
      Almighty : " How much time you spend working on OldSquad all projects weekly?"
      Admin: "  I already answered such question in the interview. "
      Aqvila : " When will the next non reset edition come? Admin plays the game as a regular player? Did Admin had any servers before OldSquad? "
      Admin: "  It will come on S14, somewhere on the next year. I don't play. I had one tentative of season 2 server long time ago, when I was running a CS community, but nothing serious. "
      DIEEEEEEEE :"Why I am so unlucky??( kidding) I have no question for him."  
      Admin: "  Cheers, mate! "
      RedBuLL :" Admin, when season 14 will be released?"
      Admin: " It will take a lot, we must first learn everything is included in S6+ (and as a tip, the difference between 97d and season6 is much smaller than difference between s6 and s14) from the perspective of players, before actually working on it, else it's just a bunch of random things throwed up together. If we'll ever release our non reset project on S14, we must make sure that it will be an incredible experience, not just "another s14 server". " 
      Zutto: "Free Chuk , No but seriously... What are your plans right now if your got any to work out the speed issue classes are having?  " 
      Admin: " The only bugged skills are Chain and Chaotic, nothing else. The only elegant solution we currently have is to make Fire Scream and Blast their replacement, by cloning their stats. More info in the new patch. "
      Reporter: " Thank you very much for your time and for your honest answers , I will do my best, as always, to bring the truth to light and to animate the forum, as I promised you since Gion "hired me" .
      Admin: " Thanks for the interview, hopefully things are more clear now. Keep up the good job! :)"
      On the record : when I accepted this "job" as a reporter I expected to write and do everything that goes through my head(I am free to do this anyway) but I was hit by the professionalism of these people Gion, Admin and Legion and I was shocked, the first thought was to give up the job (as some of you know, I do not speak or write the perfect English Language, but when I get involved and I put my soul into what I do I don't give up easily and I'm glad I got to know these people who are probably much more stubborn and perfectionist than myself  ) and I can not give up easily, so I managed to earn their trust and with small victories, I managed to do this job to rise to the expected heights, I am the second hired reporter and, believe me, if you do not put your soul into what you do, you have no way to have support and succeed in everything! 
    17. Haha
      Mitsakos reacted to Reporter in "The Curse" Back to Origins chapter lV   
      The last week was intense, the fights from Discord moved to the forum and, finally, into the game. The Squadron remained in the same position, proud, strong, unbeatable. Some fights took place for the only "big boss" that can be beaten right now: Nightmare. As far as I know, the score is equal to the battles between Rampage and Squadron for this boss (from what I've heard, they met and fought only twice), although RAMPAGE being more active they defeated Nightmare 7 times versus 1 time by the Squadron side. So, Rampage received as a "gift" from the other guilds on the server, 6 Nightmares in the last 10 days...
       
      Now let me tell you what happened at the Castle Siege, this event that can lift a guild on the heights of glory, or destroy it in just a few days with the help of the merciless curse:
      The big event came, sunny Sunday arrived with the greatest peace, so far on the server, the strongest guilds were making their strategies, SD potions were created faster than the new players were making zen, these warriors were preparing for the hottest Castle Siege in Inception's history, time was passing out slowly and the Siege started. 
      Squadron, had the experience and unity on their side and the advantage of been defenders against the  RAMPAGE guild ... Rampage started the assault, with a little help from the Assasins guild (Those Assassins who have been silent so far, started playing their card in this poker game called Castle Siege, they gave a helping hand to those in RAMPAGE, borrowing them a top player: KAMA3, I'm curious what they had won?),so, Rampage gives the first assault and overwhelms those in the Squadron right from the beginning, from the first attempt they manage to conquer the Castle, Squadron did not stepped back , they returned very quickly and recovered the loss. Everything was crazy, it was like jumping into a horror carousel for the first time, the fight seemed to last forever and nothing seemed to be lost for any of the guilds, until someone (I heard it was mafy ) found the "Achilles heel" and crushed Zutto for the first time on Inception and the Squadron started to shake.This guild that seemed invincible began to bleed from the wounds caused by RAMPAGE, the latter, feeling the "smell" , attacked like sharks and defended as a compact stone wall. Time runs out quickly and RAMPAGE gains precious points ...  the fight ended, the pride of the Squadron was shattered and RedBuLL ripped the crown from Voyager's head.
      Now, the Squadron, from the Hunters becomes the prey and eagerly awaits the next Castle Siege to prove that it was a simple mistake, instead RAMPAGE, who have felt the taste of Squadron's blood, begin to believe superiors, same arrogance that (some voices say) haunted Squadron until they fell.
      Will Squadron have the power to return? Was it the Curse that overcame them or their arrogance? There are rumors that just a few days after the conquest of the castle, internal battles began to appear inside RAMPAGE. What the hell!! No guild holds the secret antidote against this Curse? Lands of trials only brings terror and chaos to the guilds that manage to be sufficiently united to conquer the Castle, but can't they resist greed?
      To these questions, time will probably answer us soon. I still hope to see that the evil can be defeated and that a guild sufficiently united will manage to break this evil Curse that kneels the guilds as a straw house is crushed by a tornado.
    18. Like
      Mitsakos reacted to Exilia in Building a Moss Merchant together!   
      The idea of adding Moss is great, but enough time should be taken to plan the rates and items received carefully. This event was intended to be "gambler event", so every roll shouldn't be considered as win. If every roll gives you something valuable enough to be sold in the market it would just be an money making machine at first, and then eventually with time inflates the market with items that nobody wants to purchase.
      Imo 10% chance for extras like toca, mbp, feather, crest etc. is way too high. Those are still the "top-tier" goodies for mid game gameplay and should remain their value as such. If people can get their hands on these items with only zen, those rolls should play the role of a "jackpot". I mean, would any casino hand out jackpots with 1/10 ratio?
      Maybe you could add different category for each piece of equipment that's available from the Moss (helmets, armors, panties, gloves, boots). This way people could focus gambling on the parts they're lacking from completing their sets and it would reduce the anxiety of "winning" the parts they already possess. Also each weapon type could have their own category as on the original event, but still keeping in mind that it should be gamble, and not less than 50% of your rolls should be considered as loss. 
    19. Like
      Mitsakos reacted to Colossus in Building a Moss Merchant together!   
      Because this server is Hard Style ,in my opinion there shouldn't be exe items in moss merchant .What would be interesting to have would be :
      Box of heavens 
      Non exe items(Great Dragon ,Bone Blades ,maybe even lvl 380 items +8 9 10 )
      AA weapons (non exe) 
      Magic Backpack
      Feather 
      Crest 
      Items for early-mid stages ,but items that same time can help and be replaced .After a while ,drop can be changed in more advanced items .
    20. Like
      Mitsakos reacted to ADMIN in Building a Moss Merchant together!   
      "Top players which is the majority" - How can a top (a percent of players, by definition), is a majority? ^^
      There are "top players" in medal sets still, so there's no problem for 1 option high exc.
      You can't have end-game items with Zen.
    21. Hype
      Mitsakos reacted to xouzouris in "The Curse" Back to Origins chapter lll   
      Ι think we have a lot of people here who have to apply: https://www.nasa.gov/careers/search-and-apply     😂
    22. Like
      Mitsakos got a reaction from xouzouris in "The Curse" Back to Origins chapter lll   
      About Immortal: I don't play anymore (actually since the 1st week of the server)  but sometimes I log  in website and register them for CS, just in case somebody wants to go and for the trolling ofc  
    23. Like
      Mitsakos reacted to Reporter in [Interview] Zutto   
      This interview is about Zutto, one of the best Blade Knight player that OldSquad ever had, I am trying to get this interview since Phoenix, and I finally got it. Probably we have different active time hours  since I am "hunting" him  down for months. So let's hear what this nice guy has to say: 
      Reporter: " You are the first player on Hall of Fame, Arena Tournament, and Castle Siege rankings, most of the players say that you are one of the best Blade Knight player that was seen on OldSquad , Congratulations!!! "
      Reporter: " How did you manage to achieve that fast so many hall of fame trophies? Can you reveal us "the secret"?  "
      Zutto: "Thanks, I try to only aim for the "pvp"... trophies, so not a lot of work really  . Isn't really any secret behind it, I mean ..Play a class you like and stick with it. "
      Reporter: " Do you have a permanent party ?  How many members (real players ) does it have? Can you name them?"
      Zutto: "I do have a perma, and I am so happy for it. 5 members: "Boyager, Oklahoma, Trippy and FkinGCunT "
      Reporter: " Can you tell us a short story about how you guys got together?"
      Zutto: "Ohh, feels like ages ago, and to be honest I don't remember the whole story. I started Oldsquad a few years back now, alone, not knowing anyone on the server. I think i played with DEADCATS back then, but somehow I met up with Squadron, and they adopted me like a stray kitten  , ever since then I've been playing with them."
      Reporter: "How much time do you spend/day playing mu OldSquad (average)? "
      Zutto: " I would say about 4 h - ish."
      Reporter :"When did you started to play Mu Online? "
      Zutto: "I started on wigle, back in 2003? Miss those times   "
      Reporter : "How you found OldSquad ?"
      Zutto: "Searched on top 100 mu servers and it came up around 2017.  "
      Reporter :"What nicknames you had in past?""
      Zutto: "Always Zutto. " 
      Reporter: "Do you have any VIP activated? You have this VIP since you started Inception?"
      Zutto: "Yes, I got VIP, used it since start.  "
      Reporter: "What type of VIP and why? " 
      Zutto: " Hunter, just because of higher exp bonus." 
      Reporter: "But, do you think dealer is not good ? " 
      Zutto : " Dealer is great actually, but I wanna squeez extra exp out " 
      Reporter :"Because you are the best Blade Knight on the server to reset, can you reveal us a few tips about Blade Knight pvp build? Can you reveal your stats ?"(Zutto was first Blade Knight on reset rankings when I interviewed him).
      Zutto: "Tip I would give to practice your combo, get used to your atk speed and play with sound, I can't combo without sound , I wouldn't want to reveal my build, If still working on it myslef, I usually don't like high stats builds.  " 
      Reporter :"What advice would you give to a player playing on this server for the first time, what should he do to get to the top places? How he should build stats on Blade Knight on beginning  ?"
      Zutto: "Try to find a stable party, it will be so much easier that way, then forget about going on top sets,try to go for a common easy one with good opt and as a BK, you have to find a build that suits your playstyle. "
      Reporter :"What strategy do you have for the future?"
      Zutto: "To keep what we doing now, farm Icarus and keep doing resets, and keep try help each other gear in the guild... and ofc keep RAMPAGE out of lot   "
      Reporter :"Do you think there is a character in the game that can beat your BK in a 1 versus 1?
      Zutto: "There are for sure classes I fear, I tend to have problem with wizards and MGs, but any specific person right now, nope. It's still so early."
      Reporter:" Do you think Blade Knight has any weakness versus another character in player versus player?"
      Zutto :" Hmm, well, weakness would be I say that it takes more to be "good" at BK compared to some other classes, we usually don't out dmg we outlast battles."
      Reporter :"You are number one Blade Knight in our reset rankings and your permanent party is divided into the top, FKingCunt and Trippy are close to you but Voyager and Oklahoma were left behind, what happened?
      Zutto: "Yeah, we had a rough start, Oklahoma and Voy keept dying, loosing time at spot, so they fell behind, we decided to hammer without them, reset solo etc. Isn't really good, Oklahoma and Voy would have a hard time ... "
      Reporter: "They were not enough active? " 
      Zutto: " To catch up with us, we try to cover each other, but sometimes it ain't possible, but from now on, I think we aim to reset together  " 
      Reporter: " You learned from the other party this lesson? If I remember right you over passed them since resets started but always you were left behind" 
      Zutto: " We always knew we can't catch them, it was just lucky for a short moment " 
      Reporter: "Are they not catchable? "
      Zutto : " For us, at least, we ain't as active as them  , they got good team to cover most of the day."
      Reporter: " Some players say it's impossible to have so much successful combos, they say that you use macro or some softwares to help you. How do you comment on these statements?"
      Zutto: "This one I heard pretty much everyday for one that never plays BK it might be hard to land combos, but at the atk speed we are talking about it is a child play, it's 3 buttons    "
      Reporter: "What happened to the other two top parties, why they left Squadron? Is it true that they were expelled because they were selfish? "
      Zutto: "Well, I try to stay out of things like this, I will call them red and mafy party, mafy left because red party left, they been friends for ages and wanted to play together, Red and his friends in my opinion wasn't playing as guild. "
      Reporter: "So, they were selfish?" 
      Zutto :" To me, you cannot KS guild members on Invasion's, It's called helping." 
      Reporter: That's bad, they KS own guild? " 
      Zutto : " I mean, if you can't accept others helping to kill golden's and you don't want to follow simple rules we have, It's not going to work out, and it didn't. We share everything, we don't sell, I am not saying they refused to share stuff but it was always with an attitude... Even tough, they did help us a lot but I think actually was good in the end, now we have more competition on the server." 
      Reporter :" Does Squadron have an enemy guild?"
      Zutto: " No, not yet I would say. But that might change later on  " 
      Reporter: " What about RAMPAGE, because the guild's founders were expelled from the Squadron, aren't they your enemies?"
      Zutto: "I wouldn't say it's an enemy guild, not in my eyes at least, it's competition   "
      Reporter :" Do you think Squadron has the power to defeat any guild at Castle Siege this week?""
      Zutto: " At the current state, yes. But that could change in few days, Rampage already made some big changes, and yeah, I think they are a new guild with a lot of new people that needs to learn play in a team. And I don't think that they prepared for this CS, they didn't really had any people for switches" 
      Reporter: "So they are Noobs ?" 
      Zutto: " Maybe they thought they could win like that or they just didn't had the right people tonight." 
      Reporter: " They were close at start, what made the difference? What strategy did Squadron adapted when you saw that you are losing?" 
      Zutto : " Someone em.....Boyager was telling us to kill "Rampage", we are still trying to find that player named "Rampage"   Strategy changed a bit during the game, we noticed how weak their "stampers" were, so was easy for just a few players to pick them off, while others focused on RedBuLL , then the typical: stack on switches, etc." 
      Reporter :" Does Squadron guild have rules related to drop, invasion, sharing/selling things, etc. ?"
      Zutto: "We try to keep everything inside guild, 90% of the stuff is given away free or for a small symbolic fee, but it's quite simple : you help guild out, give items and items shall be given back   "
      Reporter: "Why you do not have wings level 2 yet? 
      Zutto: " Just my luck, always late for wings level 2. We have a few wings lvl 2 but no bk so far  "
      Reporter :" Do you read the News Paper ? "
      Zutto: " I do, and keep hearing voices  "
      Reporter: "You are Zutto from Phoenix server, right?" 
      Zutto : " That's right." 
      Reporter : "Have you read the Castle is Cursed chapters?"
      Zutto: "Yes, I did. "
      Reporter :"Do you believe in superstitions? Do you think that the Castle is Cursed?"
      Zutto: "Greed can do a lot to a man, but I am not sure if I can call it a curse yet. If it's a curse, we will break it ! "
      Reporter :"But have you seen what happened to the guilds that held the castle? If it is not the "curse" (which can be defined by greed, selfishness and pride), what could it be to destroy the most of the guilds in that way?"
      Zutto: " That's a good question, and I'm not sure what else it could be just yet, if it truly is cursed ... We will find out soon, won't we?"
      Reporter:" So, you do believe in the Curse, so your guild is searching for antidote?" 
      Zutto :" I'm not gonna jinx anything, but time will tell" 
      Reporter :"What do you suggest to improve on NewsPaper?"
      Zutto: "I think someone mentioned it before, maybe. It was in last one? I can't remember but drama is always fun to read   "
      Reporter: "But always is drama, server starts too soon and ends too early" 
      Zutto : "What do you mean?" 
      Reporter :  "I mean servers are not long time playable anymore but never mind it is my thinking ^^, let's move on" 
      Reporter: "On a scale from 1 to 10, how much do you like this server?"
      Zutto: "I would put it as an 8, always are ways for improvement   "
      Reporter:" Like? " 
      Zutto :" Biggest one is version, Admin spoke briefly about it before, but I think it's time to move on, older versions sure has its charm, but to go bigger we need something new." 
      Reporter :"If you could ask ADMIN any questions, what would be the most important ones that comes through your mind ? "
      Zutto: "Free Chuk  , No but seriously... What are your plans right now if your got any to work out the speed issue classes are having?  "
       
        This was Zutto's interview, a nice guy, a top Blade Knight player (probably the best that OldSquad ever had). Thank you, Zutto, for time and patience, good luck!
    24. Like
      Mitsakos got a reaction from Gion in Inflation - Zen losing value   
      (Νot in game anymore but) If i recall right ADMIN lowered the cost of each RR on patch Patch 3.1.1.2 - 16.09.2019. by a lot n total  
      Maybe you could increase it back?  
    25. Like
      Mitsakos reacted to Reporter in "The Curse" Back to Origins chapter l   
      As you probably already expected, when you saw the title of this article, this is the first chapter in the history of the top guilds fighting for Inception supremacy. That being said, let me tell you what has happened so far since Inception started : 
       
      Squadron guild easily took the first castle siege and relaxed, the main party members didn't even show their views inside Valey of Loren at this first siege. I have asked here and there and this is what I heard: some people say that they aren't actually inside guild since darkyo didn't joined Squadron yet, these voices say that they are selfish and full of experience, knowing that no guild on the server will even be able to scratch the force that Squadron has, they have remained relaxed on the spot, especially since Land of Trial has no value at this time.
      Other gossips and rumors say that the second party in this guild is nothing worse, being selfish and not expecting members of the same party after giving reset, just to reach the others from the top, even if they are from the same guild. But always all the jealous mouths speak evil of the powerful and it is clear that the Squadron can only be defeated by being caught on the wrong foot, otherwise the only chance is for the Assassins and Legends guilds to unite. Saying these I reach, and I agree with the Chukundah who said in the previous article that any guild is likely to recover the not-so-big difference between the Squadron and the others.
      Assassins are doing well, they are already climbing to the most important top rankings and are becoming stronger, but I do not believe the whispers that are heard and I do not think that Legends and Assassins are thinking of uniting, from what I know. Although fewer in number than Squadron, they are very well organized and very active, some whispers I have caught flying say that some of them are truck drivers, and that they play remotely from tablets or directly from laptops, so, they are active, united and experienced "old" players on OldSquad, all they have to do is continue to ambitiously climb to the top and they will be serious competitors for Squadron. 
      PRiME guild kept its core from Phoenix, but had a slow start, we will see how it will evolve in the near future.  Latin and TheRiper guilds are newly formed and, as you can see, they started having reset players. These are good signs that show that they will strengthen and that they will probably have a word to say in the battle for the server  supremacy.
      Related to the guild LegendS, I can say that at this Castle Siege came 3 or 4 players, who probably got bored and tried some little "pvp fun", but without having any hope that they could take the castle from the hands of the Squadron. I heard rumors that they have players in the guild with a lot of experience, I think this guild has a healthy start and that we will hear from them for a long time from now on and that they have the opportunity to recruit and develop the top players.
      Immortal guild seems to have missed the start but grows steadily and surely, it is the first server they play from the beginning so they still have to learn, but I am confident that in the future they will fight the titans and will probably become one among the guilds that move the pieces on this chessboard called Castle Siege.
      I hope these guilds will reach Squadron's power, and I hope to see a permanent fight between at least three guilds with similar powers, and the best to join the laurels of victory and the riches of the land of trials. 
      Regarding The Curse, so far, the following questions are seeking answers, which surely time will gradually reveal to us: Will this arrogance not shake Squadron from the ground? Do these brave warriors not invoke the curse of the castle thinking they can defeat it? Are they sufficiently united? Does Voyager have the antidote?
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