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Teranu

Inflation - Zen losing value

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It seems that there is too much Zen available in server economy. Can we give zen some value? Maybe something really expensive in shop, or Chaos machine combinations price increase, or more zen required for reset?

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A slot machine that uses zen would be nice

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well just lower the silver gold medal and heart of love drop rate and u wont have such  much zen in game with out zen set

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1 hour ago, radzii said:

A slot machine that uses zen would be nice

I think Moss merchant would be a nice add..

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(Νot in game anymore but) If i recall right ADMIN lowered the cost of each RR on patch Patch 3.1.1.2 - 16.09.2019. by a lot n total :P 

Maybe you could increase it back? ;) 

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i agree, inflation goes crazy

without dropping medals, without zen set, etc. i have on my main char about 1kkk zen.

Yesterday i saw someone at post buying 1b1s for 100kk zen

imo res price is not enought. Raising prices for selling at webmarket may be bad for economy. We need to find good reason to spending zen, this ideas looks more like raising taxes

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We would love to keep Zen important at all stages of the game, without affecting newbies experience.

So, we're up for suggestions :)

L.E: Until now the idea of a moss gambler with crazy prices and chances to get from trash weapons up to good weapons with a low rate doesn't seems bad, IMO.

Edited by ADMIN

"The only way to do great work is to love what you do" - Steve Jobs

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33 minutes ago, ADMIN said:

We would love to keep Zen important at all stages of the game, without affecting newbies experience.

So, we're up for suggestions :)

L.E: Until now the idea of a moss gambler with crazy prices and chances to get from trash weapons up to good weapons with a low rate doesn't seems bad, IMO.

Moss is always fun, you can easily lose all your money :D


Peace is an illusion

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adding moss with low chance for top weapon wouldnt affect newbies, and let me lose all money. I agree that it is great idea.

But we should keep chance for really top tier weapon, cause if i have bok5 exc weapon and the best i can get is gonna be f.e. bok4, it wont encourage me to lose money

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How about gambling for something that is not game changing, but would benefit everyone? ToC, BOKs, BCx10, DSx10, Demons, you get it... Fine tune a good drop rate and it will be a nice slot machine to spend cash on. Maybe do some weekly events, and add a great prize every week with a very low drop rate, F.E.: random wing 3, 1 drop in 1.000.000 chances.

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1 hour ago, Timor said:

adding moss with low chance for top weapon wouldnt affect newbies, and let me lose all money. I agree that it is great idea.

But we should keep chance for really top tier weapon, cause if i have bok5 exc weapon and the best i can get is gonna be f.e. bok4, it wont encourage me to lose money

Definitely. bok5 or higher. But 380 items would probably be too much xd

100-500kk per roll would be fine

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4 minutes ago, radzii said:

Definitely. bok5 or higher. But 380 items would probably be too much xd

100-500kk per roll would be fine

nobody would do 500kk roll with low chance for that :D


Peace is an illusion

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I would gamble for 200 stack mana or 200 stack life

its a necessity for all and at the same time its consumable

 

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I like the idea. Gambling for bigger potion stacks, SD potions, tickets x10 would be awesome. 

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Giving zen a tangible value would increase the market flow. We will see jwls and items sold for zen. Moss merchant raffle should be set at 2-5M zen each, so it fits every wallets. The chances should be calculated accordingly: IMO a very good prize should be won at every 10Billion zen in this economy. At a rate of 2.000.000 zen a ticket, every 5000th ticket should be a good winner; translated into 0.02% chance. Related to this Admin could calculate which treshold should be obtained for each prize. I would say every 10th hand or should be a winner, but the really good prize should occur at a much lower percentage.

1/200 bok1 0.5% 400M

1/400 bok2 0.25% 600M

1/600 bok3 0.166% 1.2B

1/800 bok4 0.125% 1.6B

1/1000 bok5 0.1% 2B

1/2000 BCx10 0.05% 4B

1/2000 DSx10 0.05% 4B

1/2000 bless x10 0.05% 4B

1/2000 soul x10 0.05% 4B

1/2000 life x10 0.05% 4B

1/2000 Demon 0.05% 4B

1/5000 ToC 0.02% 10B

1/5000 Seed Sphere 0.02% 10B

1/20000 Top Prize 0.005% 40B (this could be a wing 3, or a +12 (3 opt)item, etc..

 

This is just an example, and the percentages and rates should be changed.

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