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Posts
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Everything posted by Doink
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How come I never seen you active in the new player discords such as Farmers, helping out new lifeblood of the server? All I see you do is play on a gifted char with a gifted set partaking in griefing and antigame. You're not gonna stumble upon new players while you're exploiting bugs or killing AFKs. There are currently around 30+ people that I know of looking for an active guild. I had to stop recruiting and refer them to other guilds, because we are full. I don't see hardcore recruiting. I specifically referred those who wanted to fight, do bosses and CS to hardcore because you're more active than the rest and they ended up joining steppers because of how toxic you are... Last CS we had 5 full parties of individual players signed up, some who only keep playing the game for castle siege. Why should our players miss out on the opportunity to play CS because your numbers are dwindling and you refuse to invest time into teaching new players? Knightmare scamming noobs for scraps is certainly not helping your case and the majority of people I talk to have had nothing but bad experiences with your guild. None of your guilds arguments are based in reality and it's getting hard to tell the difference between delusions and trolling.
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Maybe you guys don't. There are new players crying on /post that your members scammed them this very moment. Maybe do some recruiting and community service instead of whining on forums that you can't beat the whole server with 15 people after you turn everyone into an enemy.
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You're being extremely hypocritical and only acting in your self interest, pushing a fake narrative on forums in the hopes of getting an unfair advantage in game. If that's not the case please provide some valid arguments.
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Why not make it a battle of the champions? That way nobody will be able to argue about having less guild members show up - each guild sends forth 1 champion and they shall duel to the death! I propose next CS to be a fight between 2 vitality BKs, if your guild doesn't exploit and abuse bugs again it might be "equal".
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No logic in your arguments, sadly I must participate in this discussion considering the preferential treatment your guild gets from the game staff and make things clear. Only suggestions you ever make are suggestions that are clearly in your favor which you poorly try to hide with barely thought out points regarding in game events and toxicity rules. Edit: To clarify, I only play on Doink but the Oinks share characters and we all have access to each others accounts. That shouldn't be an issue as that's something currently done by you as well, let me know in the future when it's no longer beneficial for you to share accounts with your friends and guild members, I'll revoke access of Doinks account to other Oinks and the rest of the syndicate will follow suit
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1. Sounds to me like you're trying to limit the number of CS participants to just fit the specific number of currently active, geared and combat ready members of your guild. 4. Can you elaborate on point 4? I don't think sustainability means what you think it means. 5. It's an MMORPG, people acting goofy and joking around is what makes a large chunk of the content in the game. If you prefer people to stop joking past a certain age threshold and adopt stoic robotical personas that focus solely on whatever the stereotypical interests and behaviors of people their ages are, that's okay but it would be fair if there was a poll for this point if there are any changes to be made that affect peoples ability to share what they had for breakfast with the server via /post.
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The one who stinks is you and your angry, stinky little buddies, I'm currently using a nose peg just so we can have this conversation. The Oink Syndicate does not and will not target new players, the only one having a bad experience is you and your guild of bullies, who argue it's a "pvp game" while abusing every known mechanic, yet cry on forums the very moment they end up on the losing side of any conflict. Wanna talk about the IT abuse your guild is doing? A good friend of mine, Oink, has been helping a genuine new player with his IT quest for the past few days, he was finally able to skip this morning... The way Illusion temple in this game works is, that hardcore/null/rampage/amazon/stark whatever they decide to call themselves on a given day, join with 8 players and boost each other - the genuine players being powerless to compete or to even report them for antigame as they are in the majority and you need multiple reports to be temporarily banned from IT - impossible to do with the genuine players being in the minority. Even in case of a temp Illusion temple ban there is no problem whatsoever with the amount of accounts and alts you have access to. How about the chaos castle abuse? There are many, many and I truly mean many forms of antigame methods available in this game, you seem to use them all. From blocking gaion for hours on end, making tank builds for CC and denying the reward for everyone whenever your guild does not have number advantage, having a monopoly over IT while absolutely ruining the experience for anyone wanting to genuinely play and compete in that event, exploiting bugs and glitches - most recently warping people into private /gamble instances to affect the outcome of the duel, bringing copious amounts of VPN alt accounts to CS, CC and essentially doing the same things you choose to selectively cry about whenever you end up bumping into someone who can do them better than you. The amount of hypocrisy coming from you and your kind is unbelievable.
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1. CS is supposed to be the pinnacle of big teamfights, I don't really see hardcore recruiting any new players, you guys seem to prefer killing, ksing and stroking your egos all over them. No wonder you don't have people for CS, maybe a change of recruitment strategies or allying with some of the other guilds for CS could solve that issue. 2. I agree but sadly that would mean no enemies at boss fights and CS with most of your guild banned. 3. Agree as well, sounds fun, a 5v5 arena tournament with premade parties would be quite interesting too. I'm sure it would take a solid chunk of resources to make that possible, but a lot of the arena event code could be reused. 4. It's a full pvp server. Where do you draw the line? When does strategy turn into abuse? When you're on the losing end? Very hypocritical of you to mention new player experience and cry about "not being able to farm anything" when that's exactly what you personally do to weaker players. Aren't those the exact words you used to threaten multiple Oinks, their friends and acquaintances with not too long ago? I don't recall those being empty threats either. As a side note, the Oink Syndicate is in possession of the forbidden knowledge required to turn other classes into KS machines. If your proposed change got accepted, would you be in support of nerfing those in the future as well, even if those just so happen to be classes that you personally play, as long as you can't out-KS them with characters with pvp builds with bad ping? Anything in the name of new player experience, right? 5. It would sure curb the toxicity. Personally I don't mind the banter or the trashtalk, it keeps things fresh and the beefs between people on /post are entertaining to watch. Some of your guild members are very fond of racism, necrophiliac "jokes" about other players dead relatives and in their cases it seems to not be an issue, yet previous offenders before the arrival of chukundah and knightmare were severely punished for being racist or acting in a similar manner. I'm fine with all forms of trashtalk and would prefer if there were no rules, but instead we're left with a set of very ambiguous rules which are selectively enforced based on favoritism. More specificity and less ambiguity in the rules regarding toxicity, trashtalk and even banter would be very much appreciated, as of now the rules are very confusing and seem to not apply to specific individuals.
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Bugexploit/hack by Chukanda? Nephilim involved?
Doink replied to Dominic's topic in Player Reports / Warns
Which buddies? If random people suddenly popped up inside my private /gamble instance and started dropping potions for my opponent, I'd be making videos and I sure as hell would check their names. You're cooking with the gas off and without the ingredients little buddy xD -
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The association of Oinks and their MINIOiNks begs to differ. Everyone is welcome to have their opinion but in the end it's subjective. Most people play multiple characters with different names. It's an advantage during times of conflict and it allows them to act as multiple personas and aid them in subterfuge. In our experience, majority of random encounters the Oink legion had with MINIOiNks grouped up made people laugh and brightened their day . Not many people partake in goofy antics such as roleplaying anymore, it used to be an inseparable part of mmos. Nowadays most people incline to trashtalk, toxicity and in this game in particular, powertripping. If the Oink syndicate can brighten up peoples days merely by existing in contrast to all the hate and negativity in this game, it's worth putting ourselves at a disadvantage instead of adopting aliases.
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Now that there are finally actual fights at selu/medusa, not 3 people fighting in total, the twisting slash bk build is proving quite mediocre compared to actual killer characters. Also loses a lot of matchups in 1v1s since people learned how to counter it.
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I feel like both of those solutions could be abused with a different flavor or cheese strats though. It's a tough one to solve
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One way to balance all characters in CC would be to disable the ability to use pets (kind of like being unable to enter CC with a fenrir) and automatically equip every class with an unkillable (like the golden fenrir) and impossible to unequip custom pet that modifies their damage or absorbs damage. Each class would need different values based on testing 1v1 duels without mounts to achieve balance and make every class viable. Perhaps teleport wouldn't even need to be fully disabled, if the cooldown is increased in CC and SM damage is buffed accordingly it could make it less cheesy without removing one of the core components of SMs toolkit.
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Character name that is submitting it (for the potential reward): Doink Suggestion type (server/website/forum): Server Suggestion content (make sure to include enough details so your suggestion is clear enough): As of now the strongest and smartest way to win chaos castle is using a tanky SM - getting the highest amount of mob kills and then avoiding combat for 10 minutes until the timer runs out, winning by points. It is most optimal strategy to use yet it makes the event quite unenjoyable for the other participants - there is no way to counter it apart from bringing 5+ teammates with enough damage and disables to catch the SM. Even with an ice elf SM can teleport while iced so in the end it comes down to having overwhelming numbers and breaking the spirit of the event by bringing in a team. The only remaining disables are dl and bk stun. DL lacks the damage in CC to be able to kill SM and bk... well have a look at the footage below The whole idea of chaos castle is a chaotic free for all battle - no teaming, no chat allowed, everyone looks the same. Yet in order to stand a chance against cheese such as teleport SM one must come in with many allies and be in a discord call to circumvent the measures against communicating. Here is an example of an average cc7 match: For context, I didn't know who the MG was until the end of the event but since we both saw we're up against a SM the only logical thing was to team up and hope we somehow manage to catch him. My hp bar is blue because I placed a blue box over it to hide the hp numbers, yet due to an error on my part they were still visible, thus I blurred that area with youtube edit options after uploading. I carry a rave set + a 2 handed mace switch with imps/demons + ww rings for these exact scenarios yet even if you do everything in your power to counter this strat it's next to impossible to catch them unless you have a significant numbers advantage - 5 vs 1 etc. The only logical thing is to exclusively play SM in chaos castle. As a person who has all the characters this doesn't affect me as much but I think this sort of meta isn't enjoyable for almost anyone involved. In order to make CC a fun and balanced pvp event there would need to be more changes than just disabling teleport on SM. Many characters underperform without mounts and taking away SM teleport could potentially make the class too weak to compete in CC. How the suggestion can bring value: Make events more fun and competetive for all classes instead of catering to cheese antifun meta.
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Character name that is submitting it (for the potential reward): Doink Suggestion type (server/website/forum): server Suggestion content (make sure to include enough details so your suggestion is clear enough): As we all know mu online is a heavily gear/level based game. That's not a problem in competetive sprints but for the more laid back permanent server it creates a barrier of entry for new players - having to spend 3-6 months grinding pve before you get to compete in your first boss fights is a sufficient deterrent for most new players as is. In the previous update we got old rings, which I believe is not the right direction in the long run. Vertical progression adds new content for the veterans of the server but only deepens the gap potential new players have to overcome before being able to compete in almost any event or participate in pvp. Old rings are a perfect example of vertical progression - new items are released and they blow old items out of the water (power creep) - making the grind even more dissuading for new players who are wondering whether it's worth it to spend 6 months grinding before they get to the endgame. In contrast to that, horizontal progression adds new content, new items and goals to grind for for everyone, while not making the previous items obsolete and not extending the time new players need to sink into the game before they can become relevant/competetive. Meanwhile vertical progression creates an even bigger gap between veterans and new players as to obtain artifacts necessary for crafting old rings one must be able to be competetive in both pvp and endgame pve. A working example of horizontal progression on oldsquad are excellent ddi sets versus socket sets - both are viable and have their use, what determines which option is better for you is your class, build and playstyle. Same thing with grand reset giving only 3k stats and 5% extra damage - technically vertical but it's in a similar spirit to horizontal and a good direction to make the game playable quick instead of gatekeeping content behind months of afk farming. How the suggestion can bring value: Help new players stick around and keep the player numbers healthy long term while still giving people goals to grind for. Less barrier of entry for new players, more build variety. (Optional) How would you personally implement your suggestion (your vision): If old rings were implemented as horizontal progression, they could perhaps have less defensive stats and less hprec than best in slot rings obtainable from budges, trading the defensive bonuses for more offensive stats (dd, edr, etc). This would make them best in slot for pve and for killer characters while jewelry obtainable from budges could stay best in slot for beefier characters who benefit more from extra dd/hp/ref/hprec. Not saying to change old rings now but I think it would be more healthy if future content was made with all of this in mind.
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Again, if stun is considered an unfun mechanic by the majority of the community I'm all up for removal as long as BK is adequately compensated with a different feature that allows him to stay competetive and viable in 1v1 and teamfights, ideally making bk gameplay less frustrating and less based on luck - it has always been a character that lets the users skill shine, luck based mechanics are the antithesis of what BK represents. On the other side of the coin, every single class bar RF doesn't have to deal with stagger while essentially almost permastunning BK in fights (if you happen to cyclone a DL or Elf and get under them you are effectively permastunned, maybe 1 in 10 fights I manage to get out of that positon), yet when they get stunned suddenly it's an unfun mechanic. As of now even with stun it's incredibly painful to play this class in 1v1s without fenrir. If you do decide to go full ref tank to survive group engagements without fenrir you're still unable to catch up to mounted people and stun them, I have yet to see an umounted ref bk in a teamfight have any sort of impact apart from being a hard to kill buffer. If he gets on you you just walk away, there is nothing he can do to catch you. Even if he had 1k attack speed and you are oblivious enough to let an unmounted bk walk up to you, he will get staggered from ref, making it impossible to keep a target stunned for long - just walk away. It would be incredibly funny to see how teamfights will look like with no disabling abilities, ice ring +4 paired with potions of soul mean everyone will be unkillable and SM will become S tier . Perhaps buffing ice elf would fix this issue and give elf a second playstyle.
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Giving BK a mount which stops stagger and allows to cyclone + nerfing combo damage to compensate would be an interesting change. Same thing could be done with RF. Or enabling stagger while mounted so it's the same playing field for everyone. Edit: It would also remove a lot of the skill ceiling from bk vs bk duels and make bk a paradise for macro users which I'm not sure is a good thing. Ye bk has no way to catch anyone on a fenrir if they decide to kite him but the fact that on top of that the class straight up loses the manfight in most scenarios even if no mistakes are made is wild. Keep in mind that's while using animation cancels, left clicks to stop cyclone glitch and all the other fancy shit to push bk to its limits. I feel like chasing people is the least of bks problems right now, you can't even win 1v1s unless you get lucky stuns even if the opponent just facetanks and holds rightclick if they are on dl/summ/elf. If you do get a stun you have to land at least 4-5 combos in the span of 2 seconds and hope it's enough to finish them. If stun glitches out and only lasts for 0.5-1 seconds you're dead. If you get staggered from ref you're dead. If you make a mistake you're also dead. And that stun in the first 2-3 seconds of the fight is your only win condition. The rest of the fights where you don't stun you just die with nothing you can do about it. If you cyclone a DL/ELF you often end up positioned right inside of them, taking all of the instances of either multishot or chaotic deseier - getting completely stunlocked and taking the maximum potential damage with no way out. Generally bk is the one being chased in most matchups but you can't really run much since your character refuses to take any input including movement while being hit... Really all you can do is mount up or just lose every matchup apart from RF while tryharding your ass off, you have no disengage and before you even reach the target your sd is generally gone.
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I have been in test server and 1v1 duels for the past month trying to make combo bk work, at this point I don't think there is anywhere else to go in terms of mechanical skill and class knowledge. Combo bk just feels terrible to play against mounted characters no matter the build, being unable to move or cast any spells for the majority of the fight just isn't an enjoyable experience. I think the amount of combo bks in duels and arena speaks for itself... The amount of mechanical skill and knowledge required is insane compared to all the other classes, yet you can't use it anywhere apart from CC - the only place where combo bk shines. Despite that the fights in CC are boring as the other classes aren't balanced around fighting without fenrir/dark horse and the wins are mostly free unless you end up against a tank SM where the gameplay quickly changes to playing a game of catch until the timer runs out... In the off chance of a rework/rebalance, if anyone on the oldsquad team wants info about animation cancels, animation cancel attack speed breakpoints and other stuff necessary to get the most out of the class for accurate testing purposes, let me know. I'm switching to the DL meta and putting bk on the shelf for now. I don't even want to imagine how horrible rage fighter feels to play. To any aspiring BKs, I highly suggest making a DL and downloading Mortal Kombat instead to satisfy combo cravings , the class is reduced to a support buffer (tank in CS), the only fun you'll have fighting will be against other combo BKs and there are not many out there left.
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Karutan 2 has decreased jewel drop rates as it's a non pvp map. So does Kalima 7 and aida 2. Try levelling in pvp maps or better yet do devil square - lots of jewels drop in devil square.
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Can you elaborate on that? I didn't notice any difference in stun functionality with twisting slash vs with any other form of attack. Have you ever been stunned for a significant duration by a bk using twisting slash without fenrir on 😄 ? Was this in group scenarios or in 1v1s? In group fights I have never once seen that happen as anyone not wearing a fenrir is getting interrputed 24/7. If it did happen to you in a 1v1, try casting literally any spell on the bk or even wearing items that have + ref... If unmounted targets take damage they get "interrupted"/"staggered" whatever you wanna call it. That interrupt makes it so you can not move, attack or cast spells, essentially the same thing as stun but any class can do it to the unmounted bk In most group scenarios bk can just left click to stun, iirc the attack speed on left click is the same as on TS. TS is only good for gens maps where you can hit multiple enemies or for fenrir build BKs that actually deal some damage as the left click damage is nonexistent. In castle siege it's unusable 99% of the time as you'd be stunning both your allies and the enemies. Are you proposing the removal or a heavy nerf of bk stun? That leaves us with no viable crowd control classes in game, just dps and buffers. You do realize, that with full buffs even if you have 10 people attacking you, if you're on dark horse or fenrir, you can just move around spastically and dodge all their damage? It's very rare that I die in group settings at all without getting stunned first, even on low hp characters. Now if you do get stunned you should have a SM on your team (mana shield is a mandatory buff) that can cast teleport other to save you. Imagine how the fights would look like if nobody ever died... Stun works the same on all bk skills, the duration is supposed to be 2 seconds regardless of what type of attack caused the stun effect (left click, death stab, cyclone, twisting etc.). As I said previously though it is bugged and the duration is random, ranging from maybe 0.5 seconds up to 2 seconds - sometimes it just displays the visual effect and doesn't stun at all. That is not caused by elemental resistance either, it's random, so it's not even as powerful as it's supposed to be... As for mace, every BK has to run mace, the class appears to be balanced around the fact that you have a stun. Without it you have no way to kill people, they can just turn around and walk away after the first combo. Without mace your only purpose in group fights is to swell. SMG has the same problem with catching people as BK but unlike BK, SMG can at least function as a high single target dps character both in 1v1s and groups, thanks to his attacks not moving the enemy... Regarding 99% bk's going full vit, there is only a handful of BKs running full vit + agi. These are very hard to kill but it's doable if you're character that bypasses defense or in a group fight. They themselves can't kill anything and can't compete in ANY content including killing mobs on spot apart from Medusa/Selu/BQ and World Bosses. Regardless the majority of BKs run 1v1 duelling builds. Please re-read my previous posts 😕.
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I'm afraid that's impossible to do for groups, where bk will always be just the support/stunner. If they made bk combo deal enough damage to make bk a viable killer in group scenarios they would have to really overbuff his damage output. If you have a bk on the target the rest of the team can't really focus it down, so in order for comboing to not just grief your team and save the enemy you'd need to have enough damage to solo kill a target that's fully buffed. On top of that with everyone running around, standing on top of each other and the wild performance drops people get in group settings, combos are highly unreliable and unless you're running a NASA computer almost impossible (I wonder if we have a player with a pc powerful enough to combo at sufficient speed in a 30v30). If you're running duellist/dps bk instead of ref bk and you decide to dismount in a big teamfight, you're already permanently interrputed/staggered dead meat even with a shield. So you would need to have enough damage to compensate for multiple killer characters and on top of that you would need the survivability you lost from a fenrir as now you can't run away when enemies focus you (no ice elf, no stun needed, all they have to do is hit you and you can't move). There is just no way to make combo bk viable in a group setting without making BK absolutely broken. In terms of 1v1s it would be interesting if they gave bk a gapcloser or an ability to dash in/dash out of combat to stick to mounted enemies instead having to rely on them wanting to fight you. As of now if you're not also on a fenrir anyone can just walk away and there is nothing you can do to catch them. If they get low they can just turn around and kite you until they heal up. On the flip side if you get unlucky with combo procs (once again against high AS interrupts/staggers there is no way to guarantee your combos will land) or you don't get a single stun in, you have no way of turning back and resetting the fight against a mounted character. Or maybe an ability on a lets say 10 second cooldown which makes it impossible to be interrupted for 2-3 seconds or whatever value would be balanced. If the fenrir playstyle is removed there needs to be some compensation as bk is incredibly frustrating and unrewarding to play right now. If you do everything perfectly your main class mechanic straight up doesn't work and is fully based on luck against 5 out of 7 classes, you have no way to run from fights, no way to initiate fights (Cyclone has a range of 2, twisting slash range of 3, DL a range of 7. Even when fighting lets say a summoner or an elf I already have 0 SD before I even manage to get in range and start hitting them back). If that was the case it would be amazing if said compensation raised BKs skill ceiling instead of being an uninspired flat stat buff or dmg% buff. I assume there aren't enough developers to implement any of the above, what comes to mind as a possibly less time consuming alternative would be enabling the castle siege dash skill outside of castle siege. I wonder what the admins think about it, as of now I think that people losing to fenrir BKs are mostly having skill issues more than anything, yet I'd love if the meta playstyle would be to use combos, at least in small scale skirmishes and 1v1s. As of now the game punishes you for playing combo bk. You're mediocre in 1v1s and pvp events like arena, you can't use it in any group settings as you'd just grief your team and overall you're just better off playing a different class that performs just as well if not better in 1v1s without having to deal with BKs high skill floor and skill ceiling. BKs who still use combos as the main playstyle do it because it's fun despite being at a disadvantage doing so. Now the same could be said about elves, degenerated down to a stand in your face and hold down multishot playstyle with ice arrow being gutted and mostly useless, summoners unable to use many of their core spells in the main pvp events essentially demoted to another right click and Q class unless in CS or Gens maps, SMGs defense debuff getting instantly cleansed forcing him to play with just 1 spell and RF still being weak in general... I might be missing a lot of other things but I think many classes would benefit from changes, not just BK. Sadly most of the meta playstyles promote stat checking instead of individual skill expression with only a few exceptions. All of this only relates to endgame Genesis gameplay on max stats/ML/gear.
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Character name that is submitting it (for the potential reward): Doink Suggestion type (server/website/forum): Website Suggestion content (make sure to include enough details so your suggestion is clear enough): - using the web wallet to store jewels is a really great way to have an accurate overview of your jewel balance, instead of your jewels being scattered all around different wares/characters/alts. The main issue is withdrwaing the jewels, if you're crafting anything it gets very time consuming withdrawing 10 jewels at a time and then waiting out the incredibly long cooldown before you can withdraw 10 more. With many mixes requiring 400-500 jewels, this turns into a huge ordeal. Increasing or better yet fully removing the withdrawal limit (There is already a check in place which prevents withdrawals if you're out of ware space) would completely eliminate this issue and greately improve user experience. How the suggestion can bring value: Improving user experience
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I fully agree tweaking BK to make combo playstyle viable and stop the fenrir builds in 1v1s would be way more enjoyable than what we have now, but many of your main talking points were wrong and in Teamfight scenarios playing a bk without a fenrir, unless holding switches in CS, is pointless and you're better off offattacking your BK for buff and playing literally any other class including VRF