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  • Doink

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    Everything posted by Doink

    1. Does this work both ways? We need clarification on the rules of in game chat. Which races, religions and sexualities are we allowed to target? @Gion
    2. https://imgur.com/a/TS3Egcs
    3. https://imgur.com/a/cKKr74L
    4. Gion can check chatlogs, unlike you I can form a sentence in an argument without attacking the other person. Regarding killing new players, you're the new player killing specialist
    5. Coercing suicide. Friendliest guild on the server
    6. That's the thing with you and your lackeys, you are blinded by your hatred, toxicity and the the need to win at all costs so badly you don't even fully read the post, replies or even provide proper arguments whatsoever. Go re-read everything I wrote, think about it a little, have some coffee, re-read it all again, ponder some more and maybe you will find the answer to your questions somewhere along the way.
    7. Stats are lower in inception, bk is amazing on lower stats. You may have missed it but this is a thread about genesis. Regarding your arena victories go read my previous reply. Regarding getting kills in CS, I too can kill scattered buffers all thorough the valley and castle - the last time I did so I got 39 kills while being afk for 30 mins of the CS. It's meaningless if you can't coordinate and attack valuable targets with your team because you move them with your combos - that's why you never see a group of killer BKs oneshotting stampers (also they hit less on stampers because the final hit in a combo chain that gets added to the resulting combo damage gets reduced by defense) Regarding your self proclaimed n.1. bk, why do you play high vit ref bk with macros and flee from duels with me even when you had a rr advantage? Why challenge people to 1v1s only when you're on a 30k vit build, stalling duels and gambles for 7 hours straight? https://imgur.com/a/4hOZOu1
    8. Regarding RF being squishy, it's true that RF gets the worst pvp DSR and defense per point of agility from any class. On top of that to play the pvp build (and simultaneously the strongest PVE build) which is vRF you can't afford to put anything in agi besides stats for requirements. The tankyness comes from - [UPDATED] Reduced the PvP damage received by RF by 20%~40% based on attacking class [UPDATED] Slightly reduced the stuck rate of RF when taking damage. [UPDATED] Increased the effects-power of Mana Shield, Sweal & EE buffs (CS) on RF.
    9. The difference between SMG and AE is they need perfect positioning - the stamper needs to be iced for them to do any significant damage and even then they only have a 4 second window to do so. SMG fire slash debuff bypasses what, 25% defense? Ice can be countered with teleport other. A pack of VRFs bypasses all defense, sticks to target with no setup necessary and has no direct counter besides also playing majority of VRFs in your team composition to even out the playing field, putting further emphasis on the class dominance as a killer. Stampers in CS are limited to 15k vit - 30k agi being their main line of defense - 30k agi which the RF fully ignores. The teamfights outside of CS don't look any different.
    10. How will nerfing vit solve the issue of getting 1-2 tapped? Make characters get even more vit to compensate? All the other classes are playing overwatch while RF is playing counterstrike with the times to kill. People going high vit is the natural response to vRFs insane burst. Posting my unmaxed BK is irrelevant - killer BK will never be a thing in group fights and CS. If you took the time to play the class you'd be aware of that. 1k extra stats and 5% damage is not going to change that (even more so in CS with 15k vit cap). I'm keeping the 26 resets I have left for testing purposes. Have you considered I mostly play different characters for group content? Try to differentiate between teamfights with full buffs and isolated 1v1s in a perfect environment. In the latter case rf duels involve just stat checking - the class has no skill expression options unlike DL and DL just so happens to be a 1v1 counter to RFs. What you're saying is that because a class with no skill floor or skill ceiling isn't able to 10-0 DL and BK by just stat checking it's balanced in teamfights... Because the arena tournament is not a viable metric to test anything really. The scoring in group stages revolves around kiting and stealing kills. On top of that the group stages are mostly luck based - I lost countless times with highest personal points because I got your afk VPN grief alts in my team. Sunday arena depends on which guild got more qualified people online for the group stages and again - where in the above mentioned points do you see me mentioning vRF 1v1 performance? In cases where your guild won the group stage you're free to wintrade and do whatever you wish to influence the outcome to your liking. A 5v5 or a 10v10 arena event with premade parties would have been an infinitely more valuable way to collect statistics on group class performance. In terms of 1v1 performance - if the 1v1s only include people from the same guild every time (which they do due to the nature of the sunday ruleset) the results have no significance regarding 1v1 class balance. Now if you just took the time to pull your head out of your colon and actually read and answered to my main talking points I wouldn't have to explain this to you but here we are. So far none of you have really answered to any of the talking points I brought up in my original post. You're attacking my person and did not refute a single one of those points with empirical data or even pure logic. Just goes to show your guild is abusing an OP class in boss fights and CS en-masse, you're fully aware of it and your only defense is attacking me as a person to sway the admins opinion. If I'm wrong you could have just contested my talking points 1 by 1. Unlike you I'm open to acknowledging my errors and adapting to the situation.
    11. What a wild coincidence that 1/3rd of your active players already switched to RF and more and more are selling their characters and leveling/gearing vRFs e.g. @Knightmare. Tweaked, tested and perfectly balanced just as fenrir BK last patch - which your guild happened to "cry" about on forums. Despite us having more BKs at the time I did not spread misinformation in a pathetic attempt to hold onto our advantage, unlike you I want what's best for the health of the game. I was advocating for a RF buff when RF was clearly underperforming, check the post about fenrir BK
    12. Character name that is submitting it (for the potential reward): Doink Suggestion type (server/website/forum): Genesis Suggestion content (make sure to include enough details so your suggestion is clear enough): vRF got overbuffed and is currently outperforming every killer/dps character by such a large margin it's pointless to play anything else as a killer/dps. they have the best PVM performance in game without having to alter build from PVP - their pvp and pvm builds are the same after 2nd GR the tweaks to fix RF performance ended up scaling VRF burst damage so high they oneshot every other character besides excessively high vitality builds while being quite tanky themselves. There is no counterplay, running doesn't work as VRF sticks to targets way better than other melee characters and unlike getting iced by an ice elf you can not react with teleport other as the burst is too quick. On top of that they have built in undispellable ice from their mobility + burst skill - chain drive. This forced everyone to play insanely high vitality builds to have a chance of survival in group fights high vitality is only available for RF in CS resulting in vRFs dominating every other class. Tanks die in 2 hits, everything else in 1 hit. 15k vitality elf with blue fenrir, mana shield, swell and rf buff gets onetapped (chaindrive + pss skill) in CS with no counterplay by a single rf. Thanks to RF not suffering from the pitfalls of BK and SMG it is possible to assemble a pack of coordinated ragefighters and oneshot everything in your way. The only possible counter to a strat like that is another pack of ragefighters. Killer bk is supposed to have a similar role to VRF but unlike VRF it suffers from AOE reflect from combos and cyclone "walk back" bug pigeonholing it into a tank role (even with the 10-30% incoming damage increase). With 15k vit cap a single combo in a clump of people oneshots the BK. To top it off landing consecutive combos on the same target in a mass group fight is incredibly hard to pull off, meanwhile VRF gets all the perks of combos with just having to hold right click and cast 2 spells off cooldown in no particular order or timing while getting undispellable ice procs and sticking to target with minimal effort Ice arrow on the RF doesn't work - they can pounce on you through ice and keep moving with chain drive - full tank Ice elf outside of CS with close to 30k vit, blue fenrir, mana shield and swell died in 2 hits with DD procs... the best and only counter to VRF as of now is VRF... We have entered a heavily dominant VRF meta where other dps classes mostly serve to buff up the RF. Every time a class gets this dominant and oppressive it negatively affects the overall gameplay and forces players to metaslave and play whatever is OP. Unless ragefighter is tweaked to fall in line with other classes we are looking at everyone being forced to play ragefighter until the next big patch (3-4 months) in order to stay competetive. Class and build diversity along with a lot of horizontal progression elements are one of oldsquads biggest selling points, most other servers function in a way where certain classes are garbage while 1-2 classes outperform everything else. I'm 100% sure it is possible to find a middleground where vRF does not over or underperform. We went from vRF being useless in PVP to being the singlehandedly easiest to use and strongest pvp and pvm class in game in a single patch. How the suggestion can bring value: restore character diversity and viability (Optional) How would you personally implement your suggestion (your vision). Carefuly tweaking vRF pvp and pvm damage, potentially nerfing ignore defense. Ideally in a way so ragefighter still stays the melee assassin character/tankbuster it's meant to be but with possible counterplay.
    13. That was in the sm teleport topic, replied to wrong post, my bad.
    14. That's a strat your guild likes to use. Pk and sw the second they get attacked. One could consider it an outskill mechanic or an infinite stalemate that contributes to antigame, I view it as the latter. The rest was satire as you're advocating for removal of animation cancels on dl, bk, bowjumps on elf and any mechanics that allow you to outskill your opponent in a 1v1. Every single game I played had animation cancels and various hidden mechanics which eventually became an inseparable part of the pvp scene and raised the skill ceiling. This game seems to cater to people who like to geardiff newer players and throw tantrums if they don't win the fight with just 2 inputs (pots and holding rightclick). I know of 4 blade knights who don't play with macros, the rest is either blatantly obvious or have accidentally sent their macros in chat. If that's the direction majority of the playerbase wants to move towards I'm in no place to contest it. Personally I think more ways to outplay people should be implemented and chars like summ should be able to use their full repertoire instead of being demoted to right click bots in most areas of the game, it would certainly help if summoner mains pitched in and shared their opinions... VRF currently has the strongest PVM and PVP in game, only beaten by certain DLs and high str high vit BKs (only in 1v1 duels). In cs and teamfights his damage is unmatched and unlike bk he has more hp in CS and doesn't suffer from AOE combo reflects and cyclone bug . RF is incredibly simple to use, to stick on top of the target and deal the highest burst dps as a killer while being tanky. 1v1s boil down to stat checking and even DL has a higher skill ceiling than RF. I'm not advocating for making rf useless like in the past, even the current RF meta is better than having a class that is useless in pvp, but I wonder, does the current state of RF align with your vision of what's good for the server? - Gear checking each other while results of duels depend purely on who gets more dd and return procs
    15. Lets also remove switching characters during pk to avoid getting killed. Heck lets remove all mechanics which raise the skill ceiling, make the game into a stat check simulator and all duel with Q + rightclick. A good first step to simplifying the game and making it ready for the mobile market might be disabling movement and healing in combat, perhaps giving each participant a turn to cast their ability...
    16. Character name that is submitting it (for the potential reward): Don't need a reward, hard work to make this possible was done by others, not me. Suggestion type (server/website/forum): Website Suggestion content (make sure to include enough details so your suggestion is clear enough): Hello, for the past few months a bunch of players started a community driven discord, functioning as a free market, focusing on giving new players a community to get knowledge from and giving them the opportunity to get recruited by the big guilds and experience endgame content. It's already greatly increasing player retention thanks to the work of the players who scout for newbies and propagate the server in game. The official discord server is quite dead, the phone number verification system discourages most people from participating in discussions on the official server and it really functions more as a hub for official statements by the Oldsquad staff than a place that brings the community together. Most servers have an official discord that functions similarly to what the community driven discord has achieved but on top of that people are able to speak their minds freely without the fear of getting banned or punished. It greatly increases player retention as due to the afk nature of the game many new players wrongly assume the server is dead or barely alive when they join, then leave after a couple of resets never to return. Ever since MagicGagi has started this initiative to hoard all new players in one place, giving them the opportunity to interact with the veteran players on their oldsquad journey, ask questions and form connections with others, player numbers started rising and new people who previously left before they got a chance to get to the endgame started staying. I think adding a link to the website with an invite to the community driven discord (with a disclaimer saying it's unmoderated by the oldsquad staff) might greatly improve player retention and make the game feel more alive. Almost everyone I talked to assumed the server is dead upon joining the official discord and a big chunk of players didn't even manage to find the invite link to the official discord. In this day and age most game communities congregate on discord so it would be a big step up if oldsquad supported this initiative. Here is an invite link to the discord, you can check the state of it for yourself and make your decision based on that. https://discord.gg/jepmShvrZK How the suggestion can bring value: mentioned above
    17. Rotten leadership, rotten core members. Be very grateful you have Archie, Krize, Nephilim and Dikutzz trying their hardest to fix your PR and get new people in. Maybe if the rest of the guild didn't actively work against them it would speed up the process. I'm sorry you were never known as a great killer, despite all your efforts you got overshadowed by your minions.
    18. Realistically we know f*ck all about the PVP balance until we're all maxed and run a couple 100 duels vs every matchup against competent people who are able to push their class to the limit. Just wanted to see you squirm a bit when I do the same thing you do - make suggestions affecting the health of the game and the server not for making the game better, more fair, fun and enjoyable for everyone, but for personal benefit. I think BK and rf might both need very minor nerfs but there is no way to determine that until the top players who are actually good at their classes max out and start duelling/bringing main chars to boss fights. Testing builds against undergeared alts and various agi rf and fenrir bks with death stab in arena does not yield usable data... Regarding summoner I'm not sure why she's not able to use debuffs and tome spells in non gen map scenarios (possibly engine limitations, spells unusable everywhere where you need to hold ctrl). It greatly limits her skill ceiling and in most major events it devolves the character into a right click dps bot instead of a versatile spellcaster with many spells and buttons to press that has an answer for every situation. Of course if giving summoner access to her full kit would make her too powerful, various things could be tuned down to bring her to line with other chars and allow summoner players to shine through skill and good spell usage instead of being pigeonholed into playing essentially pve dps right click builds or ref tanks with their only tools being buffs and right click. I think even sleep could be enabled with a sufficiently long cooldown on the spell. The 330-350 players you see online are not in fact all alts, the game is constantly getting new players thanks to the server actually being really well made, competitive and probably the best iteration of season 6 so far. All the money and resources sunk into pushing out new content, balance patches and having a regular update schedule are not in vain, new people are constantly coming in and a surprising number of them is sticking around and grinding it out. Thanks to the clever design that makes this server competetive with no obnoxious cash shop pay to win, balanced (incredibly well in comparison to the competition) and an addicting gameplay loop with events contributing to the majority of players income, the game feels lively and as of now probably the most fun it has been in a while. Oldsquad has more than 8x the players than Concord, a newly released flagship title that cost Sony millions of dollars to develop over the course of 8 years Past 2 days I noticed a couple hardcore players joining the new player discord lead by magicgagi and actually being a positive influence on the community for once. Of course most of the loudest voices in this thread had no contribution to that but it appears there are some of you who decided it's better to actually mentor new players instead of investing hundreds of hours into bullying them off of the server. Perhaps if a couple more join in on the good work, hardcore can once again take the castle with superior firepower while contributing something more than toxicity and bitterness to the community. These are my 2 cents, hope to see you in castle siege with even greater numbers than infinity soon, peace.
    19. While we're at it, VRF has the highest PVE damage while having a full PVP stat build. All other classes have to sacrifice vitality in order to compete for PVE dps, VRF does not, make it fair . We just lost a BQ fight 3v10, I'm thinking locking vulcanus down to 3 people from each guild during BQ would make it fair and balanced, that way there is always enough people for fair fights. People can take turns fighting, guilds can make queues so everyone gets to enjoy BQ at least once a month. Better yet we could introduce matchmaking and an ELO system so all fights are as even as possible, ranked mu when?
    20. Yesterday I got 2 shot by E-Roby on an ice elf tank with 100k hp. Not even glass cannon BK builds have that damage output, building that bursty on bk would mean you oneshot yourself with ref. I don't think RF should return to its previous state but it's certainly far from balanced. Our "alt"' Omenn and "new ones" Have been playing rf for longer than I play on oldsquad but thank you for your input. There are balance issues with BK and Summoner too but I don't see your guild lobbying the admin with those as changing them would not benefit your guild in any way.
    21. Top 10 pvm players is hardly a good metric for what actually happens at boss fights and CS. You yourself play VRF, with all the aforementioned suggestions you and your guild made it's clear, you're trying to get an unfair advantage by pushing a false narrative with your friends. Why are there 5-6 RF at selu, yet I'm consistently the only BK who plays killer at boss fights?
    22. Oneshotting almost everything in teamfights and needing 2 hits to kill tank chars while having an aneurysm and mashing the keyboard with your face is only well balanced when half of your guild mains RF, understood.
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