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    Showing content with the highest reputation on 12/25/2019 in all areas

    1. Hello OldSquaders, Our team would like to sincerely wish you Happy Holidays and a great and bright New Year, full of joy and fulfillment! We want to also let you know that this month we're reaching 4 years since OldSquad was born! It was a pretty intense year that brought a lot of improvements to our community, from all perspectives, but most importantly, we highly raised our gameplay quality during this year. We had a great journey with Phoenix, that proved to be the highest quality server we offered until now, but it was also surpassed with the Inception project, our current project being even better than Phoenix. We've also greatly reduced the "major problems" a project may have and also increased our overall stability. In our opinion, it was a great year, and we're sure that we can make your experience here even better. We're constantly working to achieve "closer to perfection" servers, and we'll never stop until this game will be fully dead or simply unsustainable, which we're pretty sure it won't happen too soon. Thank you for being our players during this year and we really hope that you enjoyed your time spent among us! Now, speaking about the future, 2020 will be another "full" year, for us. If we speak about servers schedule, we'll continue our community with only 2 main servers (Inception & Phoenix), and, based on how Wormhole will succeed or fail with its mission, we may extend/improve such mother-kid concept or simply abandon it. Inception will always be the "autumn project" and Phoenix will be the "spring project". But, as we told you during this year, we're going to expand our community with a new, fresh, last-game version (S14 or S15) NonReset replacement, somewhere after 2nd part of this year, if everything will go well. We don't have any info for now but it will take a lot of time to learn about it and then create something worth of OldSquad. We currently have our "to-do list" with some important things left that we want to bring: CS System V2. A full PRO guide in playing our servers competitively. Forum reorganization and Info reorganization. Personal notification system ingame based on your own character class/reset stage. End-Game Quest system especially for Inception. And many other smaller things and improvements that we plan to do for our systems. We also want to extend our to-do list with your own feedback, so we're opening a 4 YEARS Feedback Topic, where we ask your feedback that may help us to improve your future experience, more info here: https://oldsquad.ro/forum/topic/3530-4-years-feedback/ Kind regards, OldSquad Team. #MakeMUGreatAgain!
      5 points
    2. ADMIN

      Incoming CS System V2

      Increasing CS damage is not a feasible solution for this, it will just make the gap even higher between "team" concept and "individual" concept. I didn't wanted to reveal what we're planning for this on CS V2 but I'll share with you in the sake of Christmas. There are 2 "problems" that are touched with our plans: 1. Tanks to be killable without making non-tanks easier to be killed. 2. Players to be encouraged to take GM roles for CS into consideration (or CS tank roles) without having to sacrifice 99% of individual gameplay (by going full tank builds). So, in order to "fix" such problems and also add new attractions/motivations for players/guilds to join CS fights we are adding a new system. Basically, with this new system, players will be able to play ANY BUILD during CS, and only there. That means, DLs/BKs can play a normal build in general and have fun in this game without being forced to be full vit/agi just to have fun 1 timer per week. This does apply also to other PvM/Support builds like EMG can join CS as SMGs, AEs as EAE's, ARF's as VRF's, etc. Basically on each CS you will have a free rebuild only for the duration of CS, if you'll go back to Server1 you will have your normal build back. Along with this, characters (especially DLs/BKs) will have a restriction of max VIT added during CS to fix our unkillable tanks problem without affecting normal builds. In my opinion this system will bring only good things, from quality of life improvememts for DLs/BKs that can finally play the game normally, up to new strategies, organisations for CS based on guild members and what build they can play, motivation for new guilds to arise for CS even with PvM players, etc. It's a huge step in the right direction, playing the game for FUN.
      1 point
    3. KostisPoutou

      Incoming CS System V2

      bk was always the best pvp char.. thats why he is kinda useless in pvm, hard to exp etc etc.. but still.. thats the 1st server i ve ever played with balance that best bks in best sets can die ''easy'' vRF can also die. its all about strategies. but still.. vDL cant die.. even if u put 2 full dmg parties to focus one vDL in cs... he will still not die.. using his earthquake makes it even harder to focus him in cs.. i wanted also suggest to disable some skills like earthquake or lighting in CS.. but im not sure if its right.. thats why i suggested inc dmg.. its fair for both guilds (attackers and defenders)
      1 point
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