Release date: 09.12.2020 at 17:00 - There will be a small server restart.
Congrats to Venom, Almighty and Chukundah for finishing the Stage 3!
News:
People that progressed through Stage 3 can use /stagereward to get their reward based on the progress, after the Patch is up!
Make sure to update the client via Launcher / Manual patch after it will be up.
Changelog:
[UPDATED] You can now continue to reset up to 25 resets - up since last night.
[UPDATED] EXP for Stage 3 (20rr) is now removed. 20th reset does have the same exp table like 19th reset - up since last night.
[UPDATED] 4th Newbies EXP boost added:
0rr: 500% EXP (constant level 1-350).
1rr: 500% EXP (constant level 1-360).
2rr: 500% EXP (constant level 1-370).
3rr: 500% EXP (constant level 1-380).
4rr: 500% EXP (constant level 1-390).
5rr: 500% EXP (constant level 1-400).
6rr: 500% EXP (constant level 1-400).
7rr: 500% EXP (constant level 1-400).
8rr: 500% EXP (constant level 1-400).
9rr: 500% EXP (constant level 1-400).
10rr: 500% EXP (constant level 1-400).
11rr: 500% EXP (constant level 1-400).
12rr: 400% EXP (constant level 1-400).
13rr: 300% EXP (constant level 1-400).
14rr: +200% EXP.
15rr: +150% EXP.
16rr: +100% EXP.
17rr: +50% EXP.
[UPDATED] Maximum points into a single stat is now 27000 instead of 16000.
[UPDATED] Maximum CS VIT limit is now 15000.
[UPDATED] IT stats is now 5~30 resets.
[UPDATED] Released Socket items drop from Raklion mobs.
[UPDATED] Old Box 5 is now released.
[UPDATED] Medusa is now released.
[UPDATED] Selupan is now released.
Note: Duration for closing the gate is now 10 minutes instead of 5 minutes.
[UPDATED] Droprate for Quest 3 items has been raised.
[UPDATED] Improved lower IT levels rewards:
IT4 now have the same rewards as IT5 but without OB5 chance.
IT3 now have the previous IT4 rewards.
IT2 now have same IT3 rewards except of condor feather chance.
IT1 now have same IT2 rewards but with 5% lower chance for OB4.
[UPDATED] Gens rewards are now on the final setting (and the one from the info).
[UPDATED] Anti-Pull feature has been tweaked for high & very high maps, instead of 7x7 coords trigger it will trigger on 9x9/10x10/11x11 coords, based on the map.
Note: This should prevent "mobs-stucking" on spot caused by it, natural cases are still there.
[FIXED] Stats check & removal during CS to happen only after the rebuild, and not before it.
Note: This was up since last CS.
Note2: This probably also fixed situations where you were able to add over maximum ENE to RF.
[UPDATED] Doppelganger Event mobs HP nerfed with 10%.
[FIXED] Now during a Mercenary Quest, if your target goes into inaccessible locations after quest already started, the quest will be cancelled.
[FIXED] Sunday's Imperial record being registered after 28 mobs killed instead of 41 (total mobs).
[FIXED] PSS & Phoenix Soul items asking for level 400 instead of 380.
[UPDATED] Weekly Imperial rewards reworked:
Now instead of 3 places, you will gain a weekly reward based on your points as following:
Having 35+ Points = 2 TOCA.
Having 25-34 points = 1 TOCA.
Having 15-24 points = 15x Jewel of Harmony.
Having 5-14 points = 10x Jewel of Harmony.
Unlimited rewards, based on personal character score.
In order to get your reward you'll have to type /weeklyimperial during a week, for the previous week reward (if you are eligible).
Note: This reworked rewards will start after this week, so current week still runs on previous system.
Dynamic Characters Balance tweaks
This is the last tweak for this edition that does involve council feedback and that is still aiming for the "characters power periods".
On the last stage (25rr) there will be a full rework of characters made by us from scratch (with 30rr stats), each class vs each class, where the final result will be a 40~60% chance to win with any char, ofc with small differences.
This will also apply to the "hunt power" of most chars, they will be normalized on 25rr stage to be closer in terms of hunt time, with smaller differences between them.
This will be done in order to prepare for END-GAME, where everyone should have equal chances to have fun and continue fighting.
There may be only small tweaks made by us (anytime we would consider) after the 25rr stage, depending on how characters will evolve during the last 5 resets unlocked by quests.
This are the changes from this patch:
[UPDATED] Global PvP damage raised with 12%.
[UPDATED] Duel damage rate increased from 65% of normal PvP damage to 75% of normal PvP damage.
[UPDATED] Gens damage rate increased from 53% of normal PvP damage to 65% of normal PvP damage.
[UPDATED] Illusion Temple damage rate increased from 62% of normal PvP damage to 70% of normal PvP damage.
[UPDATED] Chaos Castle damage rate increased from 58% of normal PvP damage to 66% of normal PvP damage.
Note: The initial PvP damage rates were set for early game & early mid-game, where nobody have W3, ddi, etc. in order to prevent PvP being only one-shots. Now we raise it to a normal value so characters can still die when they fight, even with w3, ddi, etc.
DL
[UPDATED] Fire Burst AoE increased from 4 to 7.
[UPDATED] PvM damage increased with 15%.
[UPDATED] Speed gained from AGI raised from AGI/35 to AGI/28.
Note: Since last nerf of DL he is on a bad spot on PvM due to how his skills work. Now he finally has a good PvM AoE skill to use and a more decent Hunt power.
RF
[UPDATED] Replaced Beast Uppercut weapon skill with Killing Spree weapon skill.
[UPDATED] Reduced Killing Spree damage with 20%.
[UPDATED] Reduced Chain Drive damage with 5%.
Note: We do have a problem with VRF Hunt power, which is way better than it should be. This is mostly caused by using his weapon skills instead of the skill he's designed around (Chain Drive).
MG
[UPDATED] Increased PvP damage with 4%.
Note: Small PvP buff.