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  • ADMIN

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    Everything posted by ADMIN

    1. Updates are up! Don't forget to update the client via Launcher in order to have the minimap spots! Also, as a last part of this upgrade, we created a new quality of life feature for you. You can write /maps from now on and you'll see the current amount of players from most important leveling maps (in order to decide where to go and try to find a party - more populated maps - or where to go to find a spot with your party - lower populated maps). Let us know if you'll find anything wrong after this update (it was a big one, so we expect some reports). Note: You'll experience guild bugs for some time, in order to fix it you can do a char relog. Enjoy!
    2. Apart from this rework, we have made few changes on OSGM System: - Added 4th and 5th places for weekly events (instead of only 3 places and consolations now there are 5 places and consolations). - Reworked given OSP points: First place: 50 OSP Second place: 35 OSP Third place: 25 OSP Fourth place: 15 OSP Fifth place: 10 OSP Consolations: 5 OSP Enjoy!
    3. ADMIN

      SWAMP

      You gave your own answers already. Gens maps = top maps. If you want top exp you stay with the risk and fight with others or stay safe vs same gens, nobody said that newbies should exp in an easy way on top maps, else what's the point to get stronger if you already have safe access to top locations. In exchange of that relics is normal map now, another top map but not the best map, as it should have been. Top maps = top bosses, designed for guild battles (gens vs gens) or ks between same gens.
    4. Hello, Based on your feedbacks and after many hours of intense work, we're here to announce a new release that is getting us to the next level! We've finished the rework of all the spots & and mobs from spots from game! It will be live on Saturday (02.02.2019) at around 20:00 - a server restart will be required and while reconnect is possible it is not guaranteed! Main objectives of rework: - Raise the competition for better spots while making sure everyone have a place to level up - with or without fighting for better spots. - Raise the overall balance between all the maps to make sure the progress is made in the greatest way from lowest maps to highest maps. - Raise the newbie's and even pro's awareness of all the spots from the game. - Make all maps feel nice designed, without different or broken spots structures, without too close spots that can be abused, etc. Spots rework: - Some spots have been added, some spots have been moved and some spots have been removed. - All the spots from game have been manually reworked. - Now every map is progressive, this means that the more you move into the map the better the mobs/combinations of mobs will be. - Now each spot is following a strict pattern of spawn coordonates: 1. For low maps (Devias1-4, Dungeon1-3, Atlans1-2, LostTower1-7) the 7 mobs spots are spawning in 6x6 coords and the 8 mobs spots are spawning in 8x8 coords. 2. For medium maps (Atlans3,Tarkan1-2,Aida1-2,Kanturu1-3) the 7 mobs spots are spawning in 7x7 coords and the 8 mobs spots are spawning in 9x9 coords. Exception: Icarus that have only 5 mobs per spot and mobs are spawning on 6x6 coords. 3. For high maps (Karutan1-2,Crywolf,Relics) the 7 mobs spots are spawning in 8x8 coords and the 8 mobs spots are spawning in 10x10 coords. - Now the number of 8 mobs spots is reduced overall and it is between 20% and 35% of spots. - Now the 8 mobs spots can't be found at the start of the maps (you need to move and look for them). - Now mobs can't run from spots for more than 2 coordonates on their own (only if lured by players they can move more). - Now almost all mobs from game are included in spots (on almost all maps). - Now the distance between spots is minimum of 12 coords (on restricted areas) and minimum 15 coords on non-restricted areas. - Now I'm pretty sure there is no more broken spots, but if you find anything let me know, probably I passed it by mistake. - Now all the spots are showing on MINIMAP (TAB)! - Now you can keep the cursor on the spot marked from minimap and it will show you the mobs type from that spot. New spots distribution: Lorencia - 4 spots - 1 each entrance (bigger ones) + mobs all over map. Noria - 3 spots - 1 each entrance (bigger ones) + mobs all over map. Elbeland1 - 2 spots - 1 each entrance (bigger ones) + mobs all over map. Dungeon1 - Quest purpose: 1 spot Larvas + Cyclops Dungeon2 - Quest purpose: 1 spot Ghosts, 1 spot Skeleton Archer + Hell Hound, 1 spot Hell Spider + Elite Skeleton Dungeon3 - 9 spots (combinations of monsters). Devias1 - 11 Worms spots, 8 Hommerd + Ice Monster spots. Devias2 - 3 Assasin spots, 8 Yeti spots. Devias3 - 12 Elite Yeti spots. Devias4 - 6 Elite Yeti spots, 3 Ice Queen spots. Total: 51 spots. Atlans1 - 4 Bahamut spots, 5 Bahamut + Vepar spots, 3 Vepar + Valkyrie spots, 2 Valkyrie spots. Atlans2 - 5 Great Bahamut spots, 4 Silver Valkyrie + Great Bahamut spots, 1 Silver Valkyrie + Hydra spot. Atlans3 - 11 Lizard spots, 1 Lizard + Hydra spot. Total: 36 spots. LostTower1 - 5 Shadow spots, 5 Shadow + Poison Shadow spots. LostTower2 - 8 Poison Shadow spots. LostTower3 - 4 Cursed Wizard spots, 5 Cursed Wizard + Death Cow spots. LostTower4 - 3 Death Cow spots, 4 Death Cow + Devil spots. LostTower5 - 2 Death King spots, 5 Death King + Devil spots. LostTower6 - 6 Death King + Death Gorgon spots. LostTower7 - 3 Death Gorgon spots, 7 Death Gorgon + Death King spots, 4 Death Gorgon + Balrog spots. Total: 61 spots. Tarkan1 - 6 Mutant spots, 7 Mutant + Bloody Wolves spots, 3 Bloody Wolves spots, 3 Bloody Wolves + Iron Wheel spots, 2 Iron Wheel spots. Tarkan2 - 5 Iron Wheel spots, 4 Tantalos spots, 6 Tantalos + Beam Knights spots, 2 Beam Knights spots, 1 Beam Knights + Zaikans spot. Total: 39 spots. Aida1 - 4 Death Tree spots, 6 Death Tree + Forest Orcs spots, 4 Forest Orcs spots. Aida2 - 4 Death Rider spots, 12 Death Rider + Blue Golems spots, 6 Blue Golems spots. Total: 36 spots. Icarus - 4 Alquamos spots, 4 Mega Crusts spots, 4 Queen Rainer spots, 2 Drakan spots, 2 Alpha Crusts spots, 1 Alpha Crusts + Phantoms spot. Total: 17 spots. Kanturu1 - 7 Splinter Wolves spots, 4 Splinter Wolves + Iron Riders spots, 2 Iron Riders spots. Kanturu2 - 2 Satyros + Iron Riders spots, 7 Satyros spots, 4 Blade Hunters + Kentauros spots, 4 Gigantis spots, 4 Gigantis + Genociders spots, 2 Genociders spots. Kanturu3 - 3 Kentauros Warrior + Gigantis Warrior spots, 3 Gigantis Warrior spots, 3 Gigantis Warrior + Genocider Warrior spots, 1 Genocider Warrior spot. Total: 46 spots. Kanturu Relics - 3 Twin Tale spots, 3 Twin Tale + Persona spots, 4 Persona + Dreadfear spots, 2 Dreadfear spots. Total: 12 spots. Karutan1 - 6 Venomous Scorpion spots, 6 Venomous Scorpion + Bone Scorpion spots, 2 Bone Scorpion spots, 4 Bone Scorpion + Orcus spots, 7 Orcus + Gollock spots, 6 Gollock spots. Karutan2 - 4 Crypta spots, 5 Crypta + Crypos spots, 5 Crypos spots, 11 Condra + Narcondra spots. Total: 56 spots. Raklion - 2 Ice Walker spots, 2 Ice Walker + Giant Mammoth spots, 2 Ice Giant + Collutin spots, 2 Collutin spots, 2 Collutin + Iron Knight spots. Total: 10 spots. Vulcanus - 8 Zombie Fighter spots, 2 Zombie Fighter + Ressurected Gladiator spots, 5 Ressurected Gladiator spots, 1 Ressurected Gladiator + Ash Slaughterer spot, 6 Ash Slaughterer + Blood Assasin spots, 8 Blood Assasin + Cruel Blood Assasin spots, 6 Burning Lava Giant + Ruthless Lava Giant spots. Total: 36 spots. Swamp - 1 Sapi-Unus spot, 1 Sapi-Tres spot, 1 Shadow Knight spot, 1 Thunder Napin spot, 1 Sapi-Unus + Sapi-Duo spot, 1 Sapi-Tres + Shadow Pawn spot, 1 Shadow Knight + Shadow Look spot, 1 Thunder Napin + Ghost Napin spot, 1 Sapi-Duo + Blaze Napin spot, 1 Shadow Pawn + Blaze Napin spot, 1 Shadow Look + Blaze Napin spot, 1 Ghost Napin + Blaze Napin spot. Total: 12 spots (3 on each zone). LoT - 2 Axe Warrior spots (5 mobs 6x6 range), 2 Lizard Warrior spots (5 mobs 7x7 range), 1 Poison Golem spot (6 mobs, 7x7 range), 1 Fire Golem spot (7 mobs, 8x8 range). Total: 6 spots. Note: Poison Golems are similar to Satyros and Fire Golem are similar to Genociders - profit by that. Crywolf - 4 Werewolf spots, 3 Werewolf + Scout spots, 3 Scout spots. Total: 10 spots. Kalima(1-7) - 2 Aegis + Rogue Centurion spots, 2 Blood Soldier + Death Angel spots, 2 Necron + Death Centurion spots, 2 Schriker spots. Total: 56 spots (8 for each kalima). + - Overall exp for level 1-400 have been increased on each level stage (with 5-25%). - Overall exp for ML have been increased on each level stage (with 4-10%). - Added a new quality of life feature: You can write /maps from now on and you'll see the current amount of players from most important leveling maps (in order to decide where to go and try to find a party - more populated maps - or where to go to find a spot with your party - lower populated maps -). + Maps changes: - Now you can get ML exp from mobs over level 95 (default GMO). - Now non-pvp maps (Aida,Karutan1,Crywolf,Kalima7) are having 80% global exp instead of 75%. - Now Kalima5 is a normal map not non-pvp anymore. - Now Swamp is Battle Map while Relics is normal map. + Battle Maps changes: - Swamp, Vulcanus, Raklion - 7 mobs on all spots spawning on 8x8 coords, +8% global exp compared to normal maps. - Atlans - 7 & 8 mobs on spots, + 5% global exp compared to normal maps. - Removed the Gladiator's Glory buff (vulcanus bonus exp) from game to make sure everything is balanced (while level of vulcanus mobs have been raised). + Mobs Rework: - All the mobs from SPOTS (not events/quests,etc.) have been manually reworked, one by one. That means all the mobs are more balanced and feel more smooth/progressive than before. - Some mobs have also seen a cut in exp (their level) while others have received a buff. - Difference between swamp mobs and the rest of maps isn't that big anymore but still noticeable. - Now normally any similar mobs (in terms of level/exp) are sharing pretty similar attributes (dmg,def,hp,etc.). - Some mobs are stronger now while others are weaker than before (in terms of attributes). Now all maps can be played at full potential and in a balanced way! I hope you'll enjoy this big rework as we had put a lot of soul and time into it! #MakeMUGreatAgain!
    5. I have activated your account, never share your account in public. Good luck!
    6. Better ask before than writing bull-shits after, please. Drop is doing exactly what is written: It raise your droprate from 35% (server base) to 45%(Bronze VIP) and 50% (Silver VIP). This increase is applied only if: - You are solo. - The members from your party have VIP as well. (Simple logic, if 1 person have VIP and the other 4 from party doesn't, there is no logic that all 4 of non-vip to benefit from the VIP advantage of drop for free). What the droprate means? Simple, 35% means that from 100 mobs killed, 35 will drop something (zen, non exc items, exc items, trash items, jewels, boxes, etc.) while 65 will drop nothing. 45 % means that from 100 mobs killed, 45 will drop something (zen, non exc items, exc items, trash items, jewels, boxes, etc.) while 55 will drop nothing. Tell me acc id in PM for remove of the VIP.
    7. Welcome and enjoy your time.
    8. @Bouli - Passed his Trial period and now he is an official GM. @Overseer112 - Passed his Trial period and now he is an official GM. @chin - Didn't passed his Trial period for both GM or Helper. He is now back to the member status. We're waiting your applications for the GM/Helper slots left!
    9. Updates are up, don't forget to also update the client via Launcher.
    10. Hello, From now on all servers updates will belong to the new dedicated section: Updates Tracker (under news section). All updates from now will have a patch name, where each digit from the patch name means something. Explanation of the patch names can be found here: https://oldsquad.ro/forum/topic/2808-important-description-of-patch-name/ Today we are releasing a new patch, you can read the changelog here: https://oldsquad.ro/forum/topic/2817-patch-1310-23012019/ It will be live during evening. Enjoy!
    11. It's not possible, but we may raise the global dmg-to-sd a little. Anyway, chars won't be touched personally in any way. You knew from start who's better at what and what he needs to be good, your own choice what you chose to play :).
    12. I can assist you in around 2 hours with team viewer if you want.
    13. Low fps is 90% related to video card/driver. It's either not installed correctly or out of date, you can also try different drivers. Check on device manager.
    14. Updates have been released! Let us know if you notice anything wrong after this updates and also your feedback related to the new system. Enjoy!
    15. Hello, Today at around 18:00 we will release the latest updates on the NonReset Server. Changelog: - Fixed PSS non-exc showing level 360 instead of 380 (update via Launcher). - Fixed 380 options showing the numbers from 50RR instead of the default numbers (update via Launcher). - Fixed w4 charm mix to require non-exc 380 items not exc (update via Launcher). - Fixed the mobs from Swamp that didn't gave ML exp. - Increased Life chance from 50% to 65% - it is not increased by luck with 20% (only soul is) as we always thought (both you and us) - so it was always 50% with or without luck, instead of 50 without luck and 70 with luck. - Reduced the minimum level of monsters in order to give ML exp from 115 to 107 (all mobs over level 107 will give ML exp from now). - Released ML exp on Crywolf (the only non-pvp place for ML). - Buffed HP and DMG of Crywolf mobs. - Buffed HP of Illusion. - Added few Zaikans (Tarkan2 - 5 225) and few Cursed Wizards (LostTower3 - 85 185) for those asking for them for quests. - Removed alliances in order to provide much better competition between the current playerbase. Because of this, now GM's can have up to 25 players in guild instead of 20. - Banned players have been removed from ranking of chars. - Increased overall PvP dmg with 20%. - Added web push notifications: You will be asked to accept notifications from our web-site. We recommend you to accept, as we will keep you updated with latest news and updates from our community and you'll be able to easily access them by clicking on the notifications. - Added a new Unique System: Invasion Normalizer As we told you, we heard your feedback, and we started working on it. There were 2 main concerns that were very common: 1. Newbies / Weaker-Chars / PvM-Chars getting killed after working hard on their hunt (by the higher people to steal their loot easily). 2. PvP lovers having a hard time trying to fight for their loots due to PK punishment, which reduced the competitive fun at invasions. We also saw some suggestions, but none of them were good enough to satisfy both type of players, so after a long brainstorming, we came with a great solution to satisfy both type of players: Invasion Normalizer This system will split WW, Goldens, Cursed and Kundun invasions into 2 type of invasions: PVP & NON-PVP. Each of them will be the same number of times per day, and each day hours are inversed so that all people have the same chances doesn't matter their GMT, etc. Example: Monday 00:45 PVP WW, Monday 06:45 NON-PVP WW, Monday 12:45 PVP-WW, Monday 18:45 NON-PVP WW, Tuesday 00:45 NON-PVP WW, Tuesday 06:45 PVP-WW, etc. (the type is always announced on invasion announcement). Difference between the 2 types of invasions: NON-PVP: The map where the mob/boss is spawned will became NON-PVP until the mob/boss is killed, then it will switch back to normal. PVP: People are able to PK for FREE into the range of 16x16 from the mob/boss. That means, as long as you are close to the mob/boss, the only kill that will be counted will be the first one (if you are Commoner), after that it will be FREE-PK. Apart from the FREE-PK, we decided to make things even more interesting: The people that are killed in the 16x16 range will be respawned PRETTY CLOSE to the zone where they died (random position) - so they can join back the fight easier and put some interesting shows. IMPORTANT! The system works only for the normal-maps (Gens maps are excluded as they have their own playstyle). The system is on BETA version, and based on your feedbacks we will adjust it / fix what you find wrong. In order for the system to do what it is intended, we added the following changes: - Added a new Kundun spawn (in Kalima6) and a new hour interval (08:00-14:00) - in order to have 1x NON-PVP Kundun (K7) and 1x PVP Kundun (K6) per day for our new system. - Buffed HP of Kundun, Cursed, Golden Satyros, WW, GGD & Budges for a better spread of rewards (not 1 guy getting from 1 to another pretty fast at non-pvp time) and for longer fights (at pvp-time). (The System is already up on test-server for courious people). - Other small fixes & adjustments. Apart from the Server updates, we are also doing some really needed staff updates: - @SouLSet is no longer an OldSquad Administrator, we thank you for your contribution in the last 2 years and we wish you all the best moving forward! - Global moderators group has been removed, only Moderators group remained for 'forum-only' staff. - New group has been added: Game Managers - this people are both GM in game and have full moderation access on forum - 2nd highest group after Administrators. - @GameGuard & @HERO have been demoted due to inactivity. - @Gion has been promoted to his old position: Head Admin - he will start working on his new position after the exams session from this month - he is part of the new group Game Managers. - @Legion is taking a break from being a player and he's going to focus only on his staff duties. With that being said, Legion has been promoted to Community Assistant and he is also part of the new group Game Managers. - New GM's are starting their trial-period, after the last recruiting session: @chin, @Bouli and @Overseer112 Currently our ranks and positions: Administrators (1) - @ADMIN (Community Manager) Game Managers (2) - @Gion (Head Admin) and @Legion (Community Assistant) Moderators (0) - We are looking for 1 Moderator that wants to join our team (slot is open to recruitment until we find one). MU-Team (2) - @chin (Trial Game Master), @Bouli (Trial Game Master) and @Overseer112 (Trial Game Master) - there is also 1 slot for a Helper and 1 slot for GM that will remain open to recruitment until we complete the team. We hope that you'll enjoy the new system and we promise that we have much more surprises for you this year, based both on your feedbacks and on our own ideas, so stay tunned with OldSquad!
    16. ADMIN

      DarkSide

      Welcome si bafta!
    17. ADMIN

      Alliance

      Welcome si bafta cu guildul. #EnglishOnlyOn/Post.
    18. Welcome Peter and enjoy your time
    19. Hello, A lot of you are wondering what you can do with credits or how to obtain them so I will make a little guide to help you out. Credits are the virtual currency that we use on our site. This is the only thing that we give for Donations (we don't use WebShop, CashShop or things like these). Important: In order for the credits table to be created and your credits to be actually counted, you need to log in to site first, that's how you "activate" this table. How to obtain credits? As I stated, the first method to obtain them is via Donations (you will get 1000 credits for 10 euros, 1600 credits for 15 euros, 2200 credits for 20 euros and 3350 credits for 30 euros (PAYPAL). You can also donate via BANK or Western Union if you don't have PayPal, contact us for more info. Donations aren't refundable unless we decide so, in special cases. The other methods to obtain credits are: - Vote for US (1 vote = 2 credits, you can vote every 12 hours on 2 sites) - 8 credits / day. - Go on every Rabbits Invasion and farm Rabbits (4 credits per killed rabbit) - 60 rabbits per invasion, every 6 hours. - Sell your own Items on Market for credits. (Maximum price of 500 credits/item, with only the zen tax). - Sell your own Characters for credits (Minimum price 2000 credits, 20% tax). - Win Weekly Tops: Weekly Voters: 200 credits 1st place, 198 credits 2nd place, ... 2 credits 100th place. Weekly BC: 150 credits 1st place, 145 credits 2nd place, ... 5 credits 30th place. Weekly DS: 150 credits 1st place, 145 credits 2nd place, ...5 credits 30th place. Weekly CC: 150 credits 1st place, 144 credits 2nd place, ... 6 credits 25th place. - Hunt! Every Boss/Mini-Boss give credits as follows: Golden Goblin: 3 credits Golden Soldier: 3 credits Golden Rabbit: 3 credits Golden Titan: 4 credits Golden Devil: 4 credits Golden Vepar: 4 credits Golden Dark Knight: 4 credits Golden Crust: 5 credits Golden Tantalos: 5 credits Golden Golem: 5 credits Golden Satyros: 8 credits Golden Iron Knight: 12 credits Golden Twin Tale: 12 credits Golden Napin: 12 credits Golden Budge Dragon: 12 credits Golden Derkon: 15 credits Great Golden Dragon: 20 credits White Wizard Orcs: 5 credits White Wizard: 15 credits Dark Elves: 25 credits Cursed Dragon: 30 credits Nightmare: 40 credits Kundun: 40 credits Bloody Witch Queen: 50 credits Medusa: 55 credits Selupan: 60 credits Balgass: 80 credits What can you do with credits? - You can Buy Professional VIP (1000 credits for 5 days). Advantages can be read in the next section. - You can Buy Players Characters from the Character Market. - You can Change Race (4200 credits).. Note: There is a 5 days cooldown for changing the race (on the same character). - You can use Blacksmith to Add Luck on items (500 credits / Item) - You can't use it on Wings (Level1/2/3). - You can use Blacksmith to Upgrade Items from +9 to +12 (180/260/380 per Upgrade/Level) - You can't use it on Wings Level 2&3. - You can use Blacksmith to Add +ADD on items - Make the item with +12 ADD, from +0/+4/+8 - (300 credits / Item). - You can Hide Info (Hide Location + Inventory with 500 credits for 4 days). - You can Change Name (1000 credits). - You can Transfer Character to another Account (1000 credits). - You can Reset Master Skill Tree (2500 credits). What are the advantages of VIP? VIP-Professional: - DL, RF, MG from Level 1. (Default: Level 300) - +20% EXP. (Default: 100%) - +20% ML EXP. (Default: 100%) - Max Elf Buff Level: + 4 resets. (Default: 400 level & 3 resets) - Module Discounts: 5%. (Default: 0%) - Market Sell Limit: + 100%. - Lower level mobs for ML exp. (90 instead of default 105) - Extra rate for DS/BC/IT invitations mix: + 5%. - +15% Zen. - Lower zen for resets: 90% of the default price. (Default: 100% - based on each reset) - Max entries per day +1 for all events except Illusion Temple. - Lower zen/delay for post: 135.000 zen & 10s delay. (Default: 150.000 zen & 20s delay) - +8% chance for Soul, Life & Harmony in items. - +5% chance for +10 -> +15 chaos machine mixes. (can not be displayed by game client -at Goblin-, but it is added by server) - Extra warehouse: 4. (Default: 2) - Off-Attack maximum duration increased with 7 hours. (Default: 5 hours) Enjoy farming & using credits!
    20. OldSquadMU - Genesis - Info ⇓ Basic Info Gameplay Info Old Box System & Rare Items Events Info Spots Info Drop Info & Economy System Chaos Machine Info Wings Level 4 System Special / HOT Features that you should KNOW! PvP System - All details & features Medals, Excellent (BoKs) & Ancient Tiers Castle Siege System (Unique System) Arena Tournament V3 - Most Complex PvP Event Extra Info Topics: Server RULES: Click Me Info about CREDITS: Click Me Everything about Characters Builds, Info & Buffs Formulas: Click Me + Many, many, many other things! Let's bring MU Online to the next level!
    21. Note about Characters If you want to be good and beat many people with BK you really need to have good combo-skills, else the character is a waste! AE is considered to be the TOP Hunter. SUM can be a real GOD on PvP if played very well (with all debuffs, sleep, etc.). EMG and ARF are TOP HOLDERS! Their power on PvP is limited, so go for SMG/VRF for PvP. All RF builds require STR for their base damage, VIT/ENE/AGI only increase % skill damage, so you need both. All PvP builds (Not AE/EMG/ERF/ARF/etc.) are balanced for end-game on PvP. On the same level / equipment there is a 50% chance on duel between each other to win. Keep in mind that without at least 2000-5000 VIT on ALL CHARACTERS your chances on PvP are low due to dying before SD is down Rageful Blow is now the main PvM skill for BK early on (has been buffed). Same can be said about Summoner and Lightning Shock. AG cost reduced for Rageful Blow, Fire Slash and Lightning Shock. Extra Chars Info Max Mana option (excellent) is now 15% instead of 4%. %Mana per mob option (excellent) is now 7% per mob instead of 12% per mob. Pendant of Ability now increases AG by +10%/+20%/+30% instead of +1%/+2%/+3%. Pendant of Ability (non exc) can drop with only +10% AG. Pendant of Ability (exc) can drop with +10~30% AG. Ring of Magic now increases Mana by +10%/+20%/+30% instead of +1%/+2%/+3%. Ring of Magic (non exc) can drop with only +10% Mana. Ring of Magic (exc) can drop with +10~30% Mana. Excellent Shields can no longer have ZEN option. BK can no longer use Rageful Blow for combo. Max DD and REF is 60%. EE build is useless on Server1&2 (only good at CS, but there you have /rebuild). SD Recovery option from 380 sets is DISABLED. You can get DDI% (from harmony) only from item level + 11 (instead of + 9). Note: Maximum DDI% per item is now 5% instead of 7% (1% at +11, 3% at +12, 5% at +13). Elves do start with Infinity Arrow skill (from level 1). Note: After you finish Marlon Quest, you need to do a relog, as the Quest will *mess* your skills. Tank builds are eliminated, you can use them at CS for free, with /rebuild. Support builds are now reworked into Hybrid builds (with limits on the buffs). Full HP Recovery option from wings level 3 / 4 does not exist. Heal & SD Recovery are removed from game. Summoners can learn & use Cometfall as well as wearing Spirit (Elf) Items. Poison does not work on bosses/mini-bosses (including Goldens/WWs, etc.). Skills like Chain Lightning, Chaotic Diseier and Dragon Roar do have an internal delay when there are more than 300-400 online on the same sub-server, damage showing slower than usually. DL/RF/MG does need the same Kalima level like rest of chars, despite showing a lower level ingame for them. Ice Arrow is disabled at Illusion Temple. Ice Arrow does require minimum 4000 energy in order to be learnt and used. Teleport is disabled at Imperial Event, Illusion Temple and in 6x6 range of Switches at CS. Power Slash is nerfed, so SMG is not that good HOLDER, his power is on Hunt/PvP. Earthquake cooldown is 6s. Summon cooldown is 80s. Teleport cooldown is 3s. Most of spells have 5 range (instead of 6). Mana cost of Dark Side is 35 (instead of 70). AG cost of Chain Drive is 14 (instead of 20). Teleport Ally & Summon are disabled if there is not at least 1 member from same guild or alliance in party. On Lorencia Circle you can only have your own class buffs (the rest are deleted). Summon on Gens map is working when there is a boss alive. Summon is disabled in Lost Tower and Devias while Death King is alive. Characters Buffs Formulas SM: Mana Shield: Max Rate: 30%. Formula: 1(%) + (ENE/689)(%) - Capped at around 20k ENE or lower with ML. Duration: 180(seconds) for Server 1&2 (Normal Servers). 60(seconds) + (ENE/80)(seconds) for Server 20 (CS Server). BK: Greater Fortitude (Sweal): Server 1&2 (Normal Servers): Max Rate: 65%. Formula: 5(%) + (ENE/200)(%) - Capped at around 12k ENE or lower with ML. Duration: 180(seconds). Server 20 (CS Server): Max Rate: 40%. Formula: 3(%) + (ENE/109)(%) - Capped at 4033 ENE or lower with ML. Duration: 90(seconds). ME: Greater Defense (Deff Buff) - Server20 (USELESS ON NORMAL SERVER): Formula: 10 + (ENE/18). Duration: 120(seconds). Greater Damage (Dmg Buff) - Server20 (USELESS ON NORMAL SERVER): Formula: 20 + (ENE/15). Duration: 120(seconds). MG: Fire Slash Defence Reduction: Max Rate: 20%. Formula: 5% + ENE/467(%) - Capped at 7000 ENE. DL: Critical Damage: Formula: ENE/25 + CMD/500. Duration: 180(seconds) for Server 1&2 (Normal Servers). 60(seconds) + (ENE/80)(seconds) for Server 20 (CS Server). SU: Reflect Damage: Max Rate: 35%. Formula: 5(%) + (ENE/620)(%). Duration: 180(seconds) for Server 1&2 (Normal Servers). 45(seconds) + (ENE/120)(seconds) for Server 20 (CS Server). Berserker: Max Rate: 50%. Formula 1: (ENE/380)(%) - For Damage. Formula 2: 40(%) - (ENE/450)% - For DEF/HP reduction. Note: Minimum 10% of HP & DEF will be reduced, no matter the Energy. Sleep: Server 1&2 (Normal Servers): Max Duration: 4. Formula 1: 30(%) + (ENE/300)(%) - For Hit Chance. Formula 2: 1(second) + (ENE/2500)(seconds) - For Duration. Server 20 (CS Server): Max Duration: 4. Formula 1: 80(%) - For Hit Chance. Sleep duration on CS server: Under 15000 ENERGY => Sleep is blocked. 15000 - 27000 ENERGY => Sleep duration is 2 seconds. 27000 ENERGY => Sleep duration is 3 seconds. Players that are under Sleep effect on CS server can't be damaged. The immunity gained by a player under Sleep effect does make him immune from being moved as well. Innovation (Lesser Deff): Max Rate: 30%. Formula 1: 30(%) + (ENE/400)(%) - For Hit Chance. Formula 2: 5(%) + (ENE/900)(%) - For Defense Reduction. Duration: 5(seconds) + (ENE/1000)(seconds). Weakness (Lesser Dmg): Max Rate: 20%. Formula 1: 30(%) + (ENE/400)(%) - For Hit Chance. Formula 2: 3(%) + (ENE/1200)(%) - For Damage Reduction. Duration: 5(seconds) + (ENE/1000)(seconds). RF: Greater Ignore Defense (Ignore Buff): Formula: 2(%) + (ENE/2500)(%). Duration: 60(seconds) + (ENE/80)(seconds). Increase VIT: Server 1&2 (Normal Servers): Formula: 80 + (ENE/9). Duration: 180(seconds). Server 20 (CS Server): Formula: 20 + (ENE/3). Duration: 90(seconds). Max ENERGY you can have at CS: 5000. Greater Defense Success Rate (DSR Buff): Server 1&2 (Normal Servers): Formula: 60 + (ENE/15). Duration: 180(seconds). Server 20 (CS Server): Formula: 25 + (ENE/7). Duration: 90(seconds). Max ENERGY you can have at CS: 5000. Characters Main Builds While there are a lot of builds possible for any character, based on your own needs and creativity, each character have at least 2 main builds. SM: ESM -> With focus mostly on Energy for full MS & PvM potential. Hybrid -> With focus on both AGI & ENERGY for full PvP potential. Main PvP Skill: Blast (Cometfall). Main PvM Skill: ES. Main Hunt Skill: Blast/Flame. BK: SBK -> With focus mostly on Strength for full damage potential. ABK -> With focus mostly on Agility for full combo potential (combo speed & survival). Hybrid -> With focus on both Energy & STR for full greater fortitude & PvM potential. Main PvP Skill: Combo. Main PvM Skill: Rageful Blow. Main Hunt Skill: Death Stab / Combo. ME: AE -> With focus mostly on Agility & STR for full damage potential. Hybrid -> With 4000 Energy for Ice Arrow & higher VIT for full PvP support & survival. Main PvP Skill: Multishot from melee range. Main PvM Skill: Multishot / Triple Shot. Main Hunt Skill: Multishot / Triple Shot from melee range. MG: SMG -> With focus mostly on Strength for full PvP & hunt potential. EMG -> With focus mostly on Energy for full PvM potential. Main PvP Skill: Fire Slash (SMG) / Blast (Cometfall) (EMG). Main PvM Skill: Power Slash (SMG) / Gigantic Storm (EMG). Main Hunt Skill: Fire Slash (SMG) / Blast (Cometfall) (EMG). DL: SDL -> With focus mostly on Strength for full damage potential for Solo-Play/Hunt. EDL -> With focus mostly on Energy for full critical damage potential for Party/Events. Main PvP Skill: Fire Scream / Ravens. Main PvM Skill: Fire Burst. Main Hunt Skill: Fire Scream. SU: ESU -> With focus mostly on Energy for full PvM & buffs potential. Hybrid -> With focus on both Energy and Agility for sustained damage and more survival, mostly for PvP. Main PvP Skill: Blast (Cometfall) / Chain Lightning. Main PvM Skill: Lightning Shock. Main Hunt Skill: Blast (Cometfall) / Chain Lightning. RF: VRF -> With focus mostly on Vitality for full PvP & hunt potential. ARF -> With focus mostly on Agility for full PvM potential. ERF -> With focus mostly on Energy for full buffs potential for Party/Events & decent PvM. Main PvP Skill: Chain Drive (VRF) / Dark Side (ARF). Main PvM Skill: Chain Drive (VRF) / Dark Side (ARF) / Dragon Roar (ERF). Main Hunt Skill: Chain Drive (VRF) / Dark Side (ARF). Note: This topic is 100% made by me and it's especially for our server characters! Note2: The Master Skill Tree has some usual issues so we recommend you having it tested on test server before adding points in the tree! Enjoy building your chars!
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