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  • ADMIN

    Administrators
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    Everything posted by ADMIN

    1. All the wrong warns for move gathered until now were already removed. The new fixes/adjustments are: - The players will be registered in system only after 1 second from the start of the event (so it won't give warns to those moved by Event on another map where the event didn't started due to under 4 players). - Now the warns for move/disconnect are only given if leaving in the first 8 minutes of the Event, after that you can safely leave (you'll be noticed). So no matter if you're winning or losing, if you don't want to get the warns, you need to stay for at least 8 minutes in the Event. Anyone who leave earlier will get the warns (reasons doesn't matter). - Now if all enemies left (before the 8 minutes passed) you can safely leave IT without waiting for the 8 minutes to pass. You'll be noticed as well. Waiting feedback!
    2. 2019-05-07 09:42:00 You left IT during event.
    3. You need to provide your char name (that was on IT) in order for me to check. Also, until system is 100%, you need to provide screenshots (before & after warn) when you go to IT, to make the troubleshoot easier. At the moment system does consider a game finished only when the time is passed (15 minutes). That's why you receive warn if you leave before event is over even if you already won. I will add a check tonight if only one team left online at the Event it won't give you warn if you leave.
    4. ADMIN

      Isolde IT

      Adjusted + added a second check as well at the level of IT map, instead of only NPC reject. Let us know if it's fine now.
    5. There won't be such thing. You can move to maps from website while being PK with a higher amount of Zen.
    6. Ehm, an advantage of being SM :p. Can't do much about it, I'm sorry, the spawns are totally random between 10 and 240 coords for both x and y, they can't be controlled, at least not on invasions. Acc id in PM for the bless.
    7. ADMIN

      Bugged CC7

      I've generated your random reward (OB4). It is on your first character from account (to avoid disconnect on main char). Cheers.
    8. Hello, the cancelation of helper after tp ally/summon can't be fixed. But, this is why we made the summon and teleport ally to only work if the sm/dl does have guild and does have at least 1 char from guild in party. Else neither summon or teleport ally works.
    9. ADMIN

      Expired Eqps.

      They are returned automatically after 5 days, you don't need to return them manually, only those that you need them asap.
    10. Poll results: 1st condition: 41 unique players voted (3 players voted with 2 accounts). After not taking into account the extra votes from same persons results are: 1st option: 60.9% 2nd option: 65.8% 2nd condition: 1st option: 60.9% of public votes for an option, with my neutral vote, no changes, CS day/hour remains untouched. 2nd option: 65.8% of public votes for an option, with my vote for the same option (yes) will cause the change to be accepted, from tonight alliances will be active with only main guild able to join the CS. Thanks for your votes. Cheers!
    11. First to make level 400: ME: BuffYou BK: INS4NE SM: Mu3rTe SUM: Catarina DL: GhostRider MG: DIEEEEEEEE RF: Javaraya (first to make level 400 from server) Break1 unlockers: dNice, HooligaN, LenT Break2 unlockers: Javaraya, BuffYou, Voymax First to get 10 resets: ME: Sparkle BK: Zutto SM: SomeNoob SUM: Catarina DL: weew MG: Almighty (first to make 10rr and level 400 from server) RF: Javaraya Total Accounts: 32246 Total Characters: 5869 Record Online: 584 Final Ranks of the Edition Normal Top: PvM Rankings: Blood Castle: Devil Square: Chaos Castle: Arena Tournament: Castle Siege:
    12. You need to press windows key (or start), write run, then write regedit there, then expand current machine, expand software, expand webzen, and search for resolution and winmode and change the values there.
    13. Hello, please get the patch and follow the instructions I wrote on this topic with the same problem:
    14. Contact here on PM or on facebook page with TW details and I'll have a look.
    15. The patch is working for Phoenix server, you can get it and enter with main.exe not Launcher. You can also do the following: Run as administrator the cmd (command prompt) and write netsh winsock reset, after getting the confirmation message for the flush restart pc and try the Launcher again.
    16. Hello, Due to some suggestions we decided to let you vote for 2 different things. Firstly, you can vote for a second option of Castle Siege day & hour compared to current one. Secondly, you can vote if you want to bring it back the possibility of making alliances but the same like last time (only main guild can participate at CS, 2nd guild from ally is just for friends, newbies or alts). In order for the poll to be accepted and something to be changed there are 2 requirements: 1. Minimum 40 unique players to take part in the poll. 2. Minimum 70% of votes for an option. If any of this 2 rules fails at the end of the poll, nothing will be changed. The poll starts from now and will end on Thursday at 23:00. If there will be any changes will be alive starting from friday and also from this CS. Cheers!
    17. Will do a pool with the second option we can provide.
    18. Your reasons 'spending time with familly and friends' usually happens on Sundays not Saturdays, when everyone is home. There are 2 main reasons why CS is on Saturday at 17:00 on Phoenix: - Sunday 17-21 is for NonRR & 50RR CS'es. - Saturday people from VN/PH can also participate compared to Sunday when it's late at 17-18-19 for them if they go to work on Monday. The hour is at 17:00 exactly for people to be free after 19-20-21 (based on GMT's) to go at party if desired. I don't think ppl go outside at 17-18-19-20 on Saturday. The only option I can give you to vote (and only if 75%+ of ppl want it) is Sunday at 15:00 (so keeping different CS hours for all servers and making sure VN/PH can participate as well).
    19. Apparently there is a problem with acc drop from DS due to the fact that is not the normal one (to avoid dropping in ds5 as ds5,6,7 are the same map). I tried something different to make it work for ds 6-7 only but it seems that it is not working. But I have another idea to make it work, I'll make a special box that will drop ancients and I will put it to drop at the mobs from DS6,7. Most probably on next patch after Break2 is over (~Sunday). Ty for report, should have been sooner but we'll figure it out.
    20. Download this, replace over client and enter via main.exe not launcher. https://mega.nz/#!o9JjRCCB!mRYdtwtRLHsRztVlhU_kWf8eOINlE7-0COUhzLy_NbQ
    21. Hello, Firstly I want to thank you for your contribution and your input with the objective of improving the early-game experience in our community. I'll reply to most of your messages, but I'll focus more about your negative points or the points that needs some improvement. But I also consider the good things you wrote and we'll try to exploit them more in future. 1. I do agree that the level 300-320 break was a bit harsh, but in my opinion we should also make the early game last even longer than it lasted (only reduced exp is not working 100%, it scares ppl more and the fact that low levels needs pretty low exp make it even faster). I think the best way to reduce the early-game speed while not having such harsh exp stage would be to lower the amount of mobs in spots for lower maps to 4-5 from 7-8 while keeping the exp a bit higher to no scare ppl off. And yes, I guess would be better to have more breaks but smaller than only 2-3 but harsher. Would work for some breaks at level 90~110, 180~200, etc. 2. Yea it wasn't a good idea because I didn't took into consideration that the non-exc items are dropping basically constantly, so farming such higher + and ADD was easier than expected. But it was the first time we experiment such things out, and they worked pretty good, we just need to balance the mobs items - medals items even more in future and it will work out great. 3. Yes, the medals received pretty much an overkill nerf, but we know and we'll took it into consideration. 4. I don't recall touching any item drop levels compared to default (only some mob levels). 5. Yes and no. While the idea looked really good on paper, and should have worked out great, it didn't. Why? Because of people. Because people made alliances, got used together (even if not going at CS at beginning), and then they started to register at CS with 2 teams playing for the main team. The idea is great, however, it depends 100% on players to work out, and only if 1 guild decide to use such 2 teams-advantage would make the rest of them doing the same to revenge. With current set-up for guilds, I don't say it can't happen, but the chances are much lower, due to no-alliance-friendzones to develop such strats, as each guild wants the best for his own team. More than that, was the only set-up we didn't tried until now (at least not from start of server). 6. The progressive CM was on the servers with stages (Phoenix doesn't have stages, which means progressive content, only Breaks). But, taking into account that we made the switch from +13 +14 +15 rates to +10 +11 +12 rates, I don't consider it having a higher impact anymore (from analytics, on NonRR for example in first month the amount of items upgraded with chaos machine from web was around 40% from total items upgraded on server - no matter + (10,11,12); on Phoenix the amount of items upgraded from web is around 20% - no matter + (10,11,12) ). So it's pretty clear that people started to use CM much more from game than web due to the higher chances that are here now. Thanks for feedback, please leave char name for reward (here or in PM). 1. Yes, quiz was turn off after first days, the questions with yes/no will be reduced/reworked. Anyway, the purpose of quiz is not to 'generate profit', but to encourage players to read server info, or just simply giving them a lot of server info during quiz. If you don't manage to win - that's nothing to be sad for, you lost 3 jewels (6 for 2 questions - total max per player). 2. Already spoke about it. 3. Ehm, we don't usually have those, but we manage to fix any things like that in a short period while also compensating ppl out. Thanks for feedback, please leave char name for reward (here or in PM). 1. I already spoke about them, but anyway, they aren't supposed to help you after first weeks anyway. They are a part of early-game experience and newbies experience, not something you would need later on. 2. Can't speak about it, only others can. 3. Yes, they were a bit too low, but they were updated. Thanks for feedback, please leave char name for reward (here or in PM). 1. There was such limitation and people abused it. We're not going back to only hwid limitation ever again. 2. Icarus was always the example of how a 'farm map' should look like, and it delivered a lot of nice moments on all servers early-stages, when ppl fought a lot for spots there. However we'll think on some other ways of farming Feather, but one of them was already added on Phoenix - from lower ITs with a small chance. 3. Not sure what Jewel of life rate fix - it's normal. BK pvm damage was already boosted a lot compared to how it was before, not going anywhere higher than it was already. Thanks for feedback, please leave char name for reward (here or in PM). Yes, while chaos was needed a lot on early game (where the droprate was lowest), now it's time to adjust the system again on his drop (as 80% of people now are farming on mid-high maps with much higher drop of chaos than it used to be on early game when it was boosted). We want to keep the chaos as an important jewel, not like bless/soul are for upgrades. Thanks for feedback, please leave char name for reward (here or in PM). Your feedback isn't related to EARLY-GAME, this are just normal suggestions/opinions related to game overall. I'll still reward you for your time though, so leave your char name here or in PM. Same like the other guy. Your feedback isn't related to EARLY-GAME, this are just normal suggestions/opinions related to game overall. I'll still reward you for your time though, so leave your char name here or in PM. Same like the other guys. Your feedback isn't related to EARLY-GAME, this are just normal suggestions/opinions related to game overall. I'll still reward you for your time though, so leave your char name here or in PM. As far as I remember there are 2 conditions, either under x and y agi/str or over 70% of total points in energy, only one of them to match is needed to make it an EE.
    22. No offense but it's like you're playing MU for the first time, or at least using a chaos machine for the first time. For a 90% chance, from 10.000 mixes 1000 will fail, no matter who you are or what you tried before, 1000 will fail at the level of server, and it can be 10 fails in a row or 100 success in a row. Why you don't see ppl crying? Simple, because from let's say 100 players with 1000 mixes, statistically only around 5-8 players will experience fails (so will cry) and the rest 92-95 will have them succeed so no reason to cry or speak about fails. Client rate showing - yes, I already stated that some times what client rate is showing is different from the real rate (VIP rates for examples, or you chaos weapon rate), that's why all OFFICIAL rates are written at chaos machine info, not client. You want to see the success of mixes at the level of server? Sure, I can provide from logs all the mixes that are succeeding and all the mixes that are failed, including their rates. Want to test it yourself? Simple, go on test server and do 100 mixes with 90% chance, then write down your results for each of them and come again. Gambling is not for everyone that is emotional sensitive. If you can't handle gambling don't do it, let others do it for you and reward them for doing so. (buy the mixed items, in this case)
    23. I will leave the topic open JUST for feedback until Friday night, then the 'official' feedback period is over and I will reply to most of your messages and we can also continue discussing based on your feedback, until then let's leave people to only post their feedback, and keep your discussions subjects for after Friday night.
    24. Hello, The completion of Break 1 also marked the end of the Early-Game and the start of the Mid-Game. In order to offer you a close to perfection experience in our community servers we require your honest and constructive feedback, so we can know where to work more or what to exploit more in future. So, if you want to contribute for your own satisfaction, please let us know in this topic what you liked, what you didn't liked, what you would change/modify/adjust and anything else may help us to help you in future. The feedback should be related to: progression (items/exp-wise), events, features, drops, economy, newbies experience, etc. for the EARLY-GAME, if you have any suggestions for the things you didn't like they are welcomed. If you don't have anything that you didn't like (which is hard to believe) you can focus on what you liked the most (and what can be made even better). Anyone that come with a solid feedback (not 1-2 propositions wrote in a fast manner) will receive 100 credits as a small reward for your time and contribution. Cheers!
    25. I can't say I enjoy cryers/trash-talkers. Not even mentioning that MG doesn't have Helm, his best weapons are 2H not 1H (so missing shield), he is melee dps not range dps. While DL is range dps, does have Horse with up to 40% extra absorb, doesn't miss Helm and always have shield with the best weapon. Not mentioning doubled hits with ravens or other extra advantages like for Guild Master, CS, etc. Nobody ever said that chars are 100% the same, each one is unique and is bringing his own advantages and disadvantages depending on scope (PvP, PvM, Hunt, CS, Party-Bosses), and on items + stage of the game. You have all formulas and info about chars posted before server even started, same for the test server. Choose chars wisely and don't cry when you lose a fight.
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