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  • ADMIN

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    Everything posted by ADMIN

    1. You didn't read my post or you didn't understand what I wrote. I specifically wrote that by 'ending game' doesn't mean having max level / max items. By ending game means not having any 'bigger' motivation to continue (not enough competition, not enough long term goals/objectives apart from few extra ML levels and the last set completions from the end-game set). Thanks for the feedback. As I stated, we already knew the mistakes, and the feedback from players confirmed them, that's why we are reworking a big part of gameplay for phoenix. The idea behind CM rates was up a long time before we even had this current website with such premium modules (in our first legacy s4). It was started from the simple fact that we wanted to reduce the loss/frustration of players losing items at high +, and to move those to lower +, to at least lose a little less than normal. Yes, in the long run it seemed to be much easier to complete the +15 sets, especially by using modules for the harder rates, that's why on Phoenix rates are back on their normal state (from high to low). You can blame my brain for not coming faster with such great idea for invasions, but inspiration needs time and ideas comes involuntary. Don't get me wrong, I didn't bitched anything at all, and I never said you (ones that I tagged) are bitching, you were just complaining without seeing the bigger image, which I had to make it clear in order to have constructive conversations, not just you guys coming to act like victims and make us feel like we ended your lives with our announcement and plans. Nobody said resetting is mandatory, no, of course if there would be 200 online after 1 year there would be no need for a reset, but in most cases, after 8 months there are like 20-30 online left, which of course makes no point for both us to not reset it and also the left players to play alone) - I have the impression that you are coming from GMO, and not played any private MU server in last 2 years - that 80% are closed/reset after 1-3 months. Most of you (by checking your chars and forum accounts) are really new even to this nonreset server (not speaking about entire community since 3 years ago). So, I need to make it clear for you as well, how things does stay and why in our Community (as most of veterns already know it, that's why you don't see them here complaining). Thanks for any input anyway, I personally really appreciate it, as it means you actually care about what's happening here, but I hope you understand things like grown adults.
    2. Finally someone that knows to address facts without acting like a victim, while providing constructive opinion. I will make it clear (hopefully for everyone). A fail or success it is not measured just by player count, but it's still an important thing, so I want to point out few aspects: - Since almost 1 month we couldn't reach higher numbers of active players, despite trying everything we could (under current situation), with (in my opinion) great updates, advertisement and activity (events,support,anything to please and attract both oldie players and new players). Doesn't matter what we tried to do, the number of active players stagnated and even went down, slowly. That's not because there were not enough new players, but there was simply hard for them to catch up, so a big part of them end up by leaving after a small period (there are happy cases as well, but not enough), while oldie players dropped slowly due to the overall gameplay (that, in this case, failed, and we know it), that wasn't attractive enough to continue playing (spend xx hours for 1 ML level, while having already most of items needed to fight anything). It's both our fault but also player's fault, and most important, saturation with private servers. Why I am saying this: Despite having big wholes, the overall gameplay is much better than any other servers, but, because newbies have xx server-choices daily to play, they will prefer to just start a lower server / lower pop server, but having fair chances with the rest, instead of choosing the quality (us) despite being an already old server. The same can be said for players that choose to leave ship when they see first thing they don't like, instead of closing eyes and look at the rest xx things that are good. And yes, it's our mistake because we didn't reached yet a perfect state to be able to attract anyone anytime, and without losing ppl that leave the ship at first bad thing (by avoiding such things). - Why I said gameplay failed this time, is because, entire progression should have been much harder (level,items), as we wanted the hard server to reflect, but, in reality, it was much easier to 'end game', and by 'end game' doesn't mean having max level / max items, etc. but having a great motivation to play on the long term, with progressive rewards, goals, etc. (see the case with a lot of ancients early-mid game, easy ML, etc. etc.) - We, as staff, are striving for perfection, we're giving everything and we're expecting at least long-term motivation from both players and us to work together. If this is lost early, we lose the motivation as well, as no matter what we're doing and spending time on, doesn't bring any expected results. - The last but one of the most important aspects, we need donations in order to survive, you can trust me or not, but such project needs 4 digit sum of euros per month only for the monthly costs (dedi servers, dedi web, server files, financial taxes, advertisement, extra tools, etc.) without my part (which is normal to have, as I'm working only on this project, dedicating my entire time for it), which, when servers are going good (first 1-3 months) it's covered, but, because our donations systems are made in a play2win manner, after this period nobody is really donating anymore (have everything they need from game / farmed the needed credits, see that playerbase is going down and are getting afraid to donate, or simply not interested in the advantages anymore). That's the time when the entire project is starting to go on minus for the next 5-8 months (as promised to be kept alive) until it is closed. So, in order to provide the same Play2Win experience while also keeping our project and servers alive for the promised period, we need to open new editions/servers that can sustain the rest of them until their next edition. Without this things nobody would invest/lose time for such big project. You want Play2Win experience? Yes, we deliver it, but there are compromises from both sides, else we can just keep 1 server and make it pay2win and don't lose time for working on xx servers/updates/etc. I repeat, players are free to choose where to play, NonReset won't die that easy (as long as there are ppl that like it), just like max50rr didn't died despite lower number of players. But, we expect our players to understand our reasons and that we're not retards (in an ideal world, as I said, it's 100x times better for us to have only 1 server, that can be on same edition for years, with a high activity and popularity anytime, but sadly, it's not the case nowadays, so we both have to work much more & harder, while making compromises for your own entertainment, in the end). We're offering our product and time for free, donating is just an option, and for only like 6-10% of you, everything else is both yours and our risk, so before judging us and complaining, put for 5 minutes in our shoes, try to see the things from our eyes, and you'll understand better. I'm sorry if we hurt your feelings, but show must go on, and we must strive for perfection and to be the best MU community, for ppl like you that one day will join our servers, and just like you, will like it a lot, but also having no reasons to quit, and a healthy & close to perfection environment (don't forget that you, current non reset players that like it despite his wholes, are satisfied only because there were 2x Max30RR editions, 1x NonReset edition and 1x Max50RR edition before this NonReset, that had a huge impact on it's result - getting better and better with any new edition). Cheers! L.E: @Flynn @iQon @lipitravi @KostisPoutou @rikihz17 @Titanium - I want you to read as well, as you complained on chat.
    3. I edited my post to make it clear who I answered with what.
    4. Without the full info is hard to understand what we prepared, I understand that. Yes, it will take 1-1.5 months for first level 400, but that's because of the 2 breaks. If you don't want to go for resets that's totally fine and part of the concept, but sooner or later you will have to make at least few resets. For those that want long-term goals will just go for resets and keep getting stronger, while non-reset ppl will farm their things, the resets guys will get stronger and compete with a bit higher chances when they are back. You all complained that is hard to compete vs older players / really active players. Uhm, that's what this system solves, giving equal chances to everyone and giving goals and ways to get stronger to really active people / people looking to play for long-term.
    5. Nobody read info when joined? We assure minimum 8 months up to 12 months support for any server, doesn't matter number online. In an ideal world (maybe 5-8 years ago), ppl used to play servers for more than few months, which assured even longer active period and no need for us to do hard works for new things. In current world, ppl doesn't threat MU that serious, so we need to survive despite that, while keeping our word for the long-term period. Take Max50RR as example, it does have under 100 players online since like 2 months ago, that doesn't mean will close anytime soon. (despite not helping us with anything - new community players / donations while consuming resources).
    6. You are playing a game, you are playing to have fun (if you play for something else, then you're doing it wrong). If you like what you play you keep playing, if you don't that means you never liked it anyway so you would leave for any 'better alternative', being it oldsquad or other communities servers. Servers are up for minimum 8 months since start, up to 12. More than that, you can play multiple servers on the same time.
    7. It is not like the original MU was really good implemented, else there was no need for custom things. ^^
    8. No, it's a "new project" not an update.
    9. Everything about Phoenix can be discussed here. #Update1 #Update2 Waiting your feedbacks.
    10. Hello OldSquaders & Guests, Many of you were expecting us to announce the new Max30RR edition, as its time has come. We won't release Max30RR as our next edition, it will be kept for later on this year. Due to the amount of good feedbacks received from you, our dear players, and the 'not-as-expected' experience that our current NonReset offered (yes, we can also fail, it's part of learning/adjusting to player needs process), we decided to profit from the momentum that we currently have and to reward our non-reset lovers for their valuable input, giving it one more shot without waiting 1 more year for the next non-reset style (to lose the momentum and feedback in time). And, that's not all, we decided to combine the non-reset experience with the reset-experience in order to reward those 'reset-lovers' that were waiting for the new Max30RR edition. Aaand, that's not all, while current NonReset is (should have been) a full hard-core non-reset server (we promise that will be, on his next edition), our new project is kinda semi-hard style (not hardcore, not medium, a combination of them), and a much different experience compared to current NonReset (that still keeps his unique gameplay). We want to present you our next server: Project Phoenix (suggestive name, arghh?) Once again, in this MU Online world, OldSquad is bringing another innovation to this oldie game! Phoenix will have a completely unique and different gameplay compared to anything you have played before. Spoiler (from gameplay info): You would think that this are the only things that Phoenix brings. You're totally wrooong! We worked (and we're still working) hard to touch all of your good feedbacks for Phoenix. That means, up to 60% of the gameplay will be totally reworked (events, PK system, items progression, rates, characters builds diversification, socket system/seeds rework, new features, etc. etc.) While there is no full info yet, we'll keep you updated as we're working on and we'll try to release info one at a time, before the opening. What we can release you now is that, another major change that we made is to rework entire credits system & VIP system: We want for our Phoenix to be the greatest MU Online experience that you had ever had! And we'll work like slaves to make it real! If you have any thoughts/opinions on what we released / will release related to Phoenix, we're waiting you on his dedicated topic from General Discussions zone. Expected release date: 15/22 March - we'll announce you with at least 10 days before we set it, based on our work progress. Phoenix dream is helped to get real by community-feedbacks and the constant work & brainstorming of our staff, special mentions for @Gion & @Legion. #MakeMUGreatAgain!
    11. Hello, I checked and it's correct, persona has 5 and twin tale has 4.
    12. Maintenance over. Thanks for your patience, it took a bit longer than expected. Enjoy!
    13. Hello, Today at around 21:30 we'll have a global maintenance on our systems. Because of that, the NonReset, Max50RR servers and probably other services will be unavailable for around 20-60 minutes. It have been few months without any big interruption, but it's time to have such maintenance. Thanks for understanding and look up to rejoin game after 22:30-23:00. Cheers!
    14. Your argument doesn't make any sense, then why do we have spots that are dropping gemstones on other maps, or spots that drops jewels, or spots that drops feather/crest and so on? Stop being subjective and start being objective, else you know how's called what you do. Things are simple and I repeat: - You want to farm on BEST maps from game (Vulcanus,Raklion,Swamp) then you either stay AFK with the risk of being easily killed or stay active and profit. - You can't afford to stay online that much / you don't want to play active that much -> you go on the next 'best' maps after battle maps (Relics,Karutan2,Kanturu2-3) where there are still important drops (magic backpack/gemstones) but with the cost of lower exp (which is compensated with the lower risk of getting killed during AFK). - You can't afford to stay online at all / you play just AFK -> you go to non-pvp maps (Crywolf,Kalima7,Karutan1) and enjoy your afk leveling without any risk but with the cost of lower exp and very low drops. I repeat, you can't have the same gain/benefit if you're more casual like the hard core players. I rest my case.
    15. Raklion was always battle, the only switch is between relics and swamp, that have a strong logic. 1. As you said, best pvm party win the boss, so pvp players will get bored to lose over and over and will start migrating to other gens. That's the point, you want pvp you can't stay on same gens. And that's why the 24h limit is there, if you continue to change changes all the time you will stay 24 hours on each change without: Guild (if GM doesn't change the gens), access to best maps for level/farm, access to best bosses from game, no nobody will want to lose that over and over again. 2. This is why they're called battle maps, you can't stay safe AFK there, you want afk you go to other non-battle maps and enjoy lower but safer exp. And yes, this is exactly what we want for our highest level maps, to be a place to stay online not afk like on other maps. 3. Already answered at 1.
    16. Hello, Let me know your opinions about the last release. Was it worth?
    17. Updates are up! Don't forget to update the client via Launcher in order to have the minimap spots! Also, as a last part of this upgrade, we created a new quality of life feature for you. You can write /maps from now on and you'll see the current amount of players from most important leveling maps (in order to decide where to go and try to find a party - more populated maps - or where to go to find a spot with your party - lower populated maps). Let us know if you'll find anything wrong after this update (it was a big one, so we expect some reports). Note: You'll experience guild bugs for some time, in order to fix it you can do a char relog. Enjoy!
    18. Apart from this rework, we have made few changes on OSGM System: - Added 4th and 5th places for weekly events (instead of only 3 places and consolations now there are 5 places and consolations). - Reworked given OSP points: First place: 50 OSP Second place: 35 OSP Third place: 25 OSP Fourth place: 15 OSP Fifth place: 10 OSP Consolations: 5 OSP Enjoy!
    19. ADMIN

      SWAMP

      You gave your own answers already. Gens maps = top maps. If you want top exp you stay with the risk and fight with others or stay safe vs same gens, nobody said that newbies should exp in an easy way on top maps, else what's the point to get stronger if you already have safe access to top locations. In exchange of that relics is normal map now, another top map but not the best map, as it should have been. Top maps = top bosses, designed for guild battles (gens vs gens) or ks between same gens.
    20. Hello, Based on your feedbacks and after many hours of intense work, we're here to announce a new release that is getting us to the next level! We've finished the rework of all the spots & and mobs from spots from game! It will be live on Saturday (02.02.2019) at around 20:00 - a server restart will be required and while reconnect is possible it is not guaranteed! Main objectives of rework: - Raise the competition for better spots while making sure everyone have a place to level up - with or without fighting for better spots. - Raise the overall balance between all the maps to make sure the progress is made in the greatest way from lowest maps to highest maps. - Raise the newbie's and even pro's awareness of all the spots from the game. - Make all maps feel nice designed, without different or broken spots structures, without too close spots that can be abused, etc. Spots rework: - Some spots have been added, some spots have been moved and some spots have been removed. - All the spots from game have been manually reworked. - Now every map is progressive, this means that the more you move into the map the better the mobs/combinations of mobs will be. - Now each spot is following a strict pattern of spawn coordonates: 1. For low maps (Devias1-4, Dungeon1-3, Atlans1-2, LostTower1-7) the 7 mobs spots are spawning in 6x6 coords and the 8 mobs spots are spawning in 8x8 coords. 2. For medium maps (Atlans3,Tarkan1-2,Aida1-2,Kanturu1-3) the 7 mobs spots are spawning in 7x7 coords and the 8 mobs spots are spawning in 9x9 coords. Exception: Icarus that have only 5 mobs per spot and mobs are spawning on 6x6 coords. 3. For high maps (Karutan1-2,Crywolf,Relics) the 7 mobs spots are spawning in 8x8 coords and the 8 mobs spots are spawning in 10x10 coords. - Now the number of 8 mobs spots is reduced overall and it is between 20% and 35% of spots. - Now the 8 mobs spots can't be found at the start of the maps (you need to move and look for them). - Now mobs can't run from spots for more than 2 coordonates on their own (only if lured by players they can move more). - Now almost all mobs from game are included in spots (on almost all maps). - Now the distance between spots is minimum of 12 coords (on restricted areas) and minimum 15 coords on non-restricted areas. - Now I'm pretty sure there is no more broken spots, but if you find anything let me know, probably I passed it by mistake. - Now all the spots are showing on MINIMAP (TAB)! - Now you can keep the cursor on the spot marked from minimap and it will show you the mobs type from that spot. New spots distribution: Lorencia - 4 spots - 1 each entrance (bigger ones) + mobs all over map. Noria - 3 spots - 1 each entrance (bigger ones) + mobs all over map. Elbeland1 - 2 spots - 1 each entrance (bigger ones) + mobs all over map. Dungeon1 - Quest purpose: 1 spot Larvas + Cyclops Dungeon2 - Quest purpose: 1 spot Ghosts, 1 spot Skeleton Archer + Hell Hound, 1 spot Hell Spider + Elite Skeleton Dungeon3 - 9 spots (combinations of monsters). Devias1 - 11 Worms spots, 8 Hommerd + Ice Monster spots. Devias2 - 3 Assasin spots, 8 Yeti spots. Devias3 - 12 Elite Yeti spots. Devias4 - 6 Elite Yeti spots, 3 Ice Queen spots. Total: 51 spots. Atlans1 - 4 Bahamut spots, 5 Bahamut + Vepar spots, 3 Vepar + Valkyrie spots, 2 Valkyrie spots. Atlans2 - 5 Great Bahamut spots, 4 Silver Valkyrie + Great Bahamut spots, 1 Silver Valkyrie + Hydra spot. Atlans3 - 11 Lizard spots, 1 Lizard + Hydra spot. Total: 36 spots. LostTower1 - 5 Shadow spots, 5 Shadow + Poison Shadow spots. LostTower2 - 8 Poison Shadow spots. LostTower3 - 4 Cursed Wizard spots, 5 Cursed Wizard + Death Cow spots. LostTower4 - 3 Death Cow spots, 4 Death Cow + Devil spots. LostTower5 - 2 Death King spots, 5 Death King + Devil spots. LostTower6 - 6 Death King + Death Gorgon spots. LostTower7 - 3 Death Gorgon spots, 7 Death Gorgon + Death King spots, 4 Death Gorgon + Balrog spots. Total: 61 spots. Tarkan1 - 6 Mutant spots, 7 Mutant + Bloody Wolves spots, 3 Bloody Wolves spots, 3 Bloody Wolves + Iron Wheel spots, 2 Iron Wheel spots. Tarkan2 - 5 Iron Wheel spots, 4 Tantalos spots, 6 Tantalos + Beam Knights spots, 2 Beam Knights spots, 1 Beam Knights + Zaikans spot. Total: 39 spots. Aida1 - 4 Death Tree spots, 6 Death Tree + Forest Orcs spots, 4 Forest Orcs spots. Aida2 - 4 Death Rider spots, 12 Death Rider + Blue Golems spots, 6 Blue Golems spots. Total: 36 spots. Icarus - 4 Alquamos spots, 4 Mega Crusts spots, 4 Queen Rainer spots, 2 Drakan spots, 2 Alpha Crusts spots, 1 Alpha Crusts + Phantoms spot. Total: 17 spots. Kanturu1 - 7 Splinter Wolves spots, 4 Splinter Wolves + Iron Riders spots, 2 Iron Riders spots. Kanturu2 - 2 Satyros + Iron Riders spots, 7 Satyros spots, 4 Blade Hunters + Kentauros spots, 4 Gigantis spots, 4 Gigantis + Genociders spots, 2 Genociders spots. Kanturu3 - 3 Kentauros Warrior + Gigantis Warrior spots, 3 Gigantis Warrior spots, 3 Gigantis Warrior + Genocider Warrior spots, 1 Genocider Warrior spot. Total: 46 spots. Kanturu Relics - 3 Twin Tale spots, 3 Twin Tale + Persona spots, 4 Persona + Dreadfear spots, 2 Dreadfear spots. Total: 12 spots. Karutan1 - 6 Venomous Scorpion spots, 6 Venomous Scorpion + Bone Scorpion spots, 2 Bone Scorpion spots, 4 Bone Scorpion + Orcus spots, 7 Orcus + Gollock spots, 6 Gollock spots. Karutan2 - 4 Crypta spots, 5 Crypta + Crypos spots, 5 Crypos spots, 11 Condra + Narcondra spots. Total: 56 spots. Raklion - 2 Ice Walker spots, 2 Ice Walker + Giant Mammoth spots, 2 Ice Giant + Collutin spots, 2 Collutin spots, 2 Collutin + Iron Knight spots. Total: 10 spots. Vulcanus - 8 Zombie Fighter spots, 2 Zombie Fighter + Ressurected Gladiator spots, 5 Ressurected Gladiator spots, 1 Ressurected Gladiator + Ash Slaughterer spot, 6 Ash Slaughterer + Blood Assasin spots, 8 Blood Assasin + Cruel Blood Assasin spots, 6 Burning Lava Giant + Ruthless Lava Giant spots. Total: 36 spots. Swamp - 1 Sapi-Unus spot, 1 Sapi-Tres spot, 1 Shadow Knight spot, 1 Thunder Napin spot, 1 Sapi-Unus + Sapi-Duo spot, 1 Sapi-Tres + Shadow Pawn spot, 1 Shadow Knight + Shadow Look spot, 1 Thunder Napin + Ghost Napin spot, 1 Sapi-Duo + Blaze Napin spot, 1 Shadow Pawn + Blaze Napin spot, 1 Shadow Look + Blaze Napin spot, 1 Ghost Napin + Blaze Napin spot. Total: 12 spots (3 on each zone). LoT - 2 Axe Warrior spots (5 mobs 6x6 range), 2 Lizard Warrior spots (5 mobs 7x7 range), 1 Poison Golem spot (6 mobs, 7x7 range), 1 Fire Golem spot (7 mobs, 8x8 range). Total: 6 spots. Note: Poison Golems are similar to Satyros and Fire Golem are similar to Genociders - profit by that. Crywolf - 4 Werewolf spots, 3 Werewolf + Scout spots, 3 Scout spots. Total: 10 spots. Kalima(1-7) - 2 Aegis + Rogue Centurion spots, 2 Blood Soldier + Death Angel spots, 2 Necron + Death Centurion spots, 2 Schriker spots. Total: 56 spots (8 for each kalima). + - Overall exp for level 1-400 have been increased on each level stage (with 5-25%). - Overall exp for ML have been increased on each level stage (with 4-10%). - Added a new quality of life feature: You can write /maps from now on and you'll see the current amount of players from most important leveling maps (in order to decide where to go and try to find a party - more populated maps - or where to go to find a spot with your party - lower populated maps -). + Maps changes: - Now you can get ML exp from mobs over level 95 (default GMO). - Now non-pvp maps (Aida,Karutan1,Crywolf,Kalima7) are having 80% global exp instead of 75%. - Now Kalima5 is a normal map not non-pvp anymore. - Now Swamp is Battle Map while Relics is normal map. + Battle Maps changes: - Swamp, Vulcanus, Raklion - 7 mobs on all spots spawning on 8x8 coords, +8% global exp compared to normal maps. - Atlans - 7 & 8 mobs on spots, + 5% global exp compared to normal maps. - Removed the Gladiator's Glory buff (vulcanus bonus exp) from game to make sure everything is balanced (while level of vulcanus mobs have been raised). + Mobs Rework: - All the mobs from SPOTS (not events/quests,etc.) have been manually reworked, one by one. That means all the mobs are more balanced and feel more smooth/progressive than before. - Some mobs have also seen a cut in exp (their level) while others have received a buff. - Difference between swamp mobs and the rest of maps isn't that big anymore but still noticeable. - Now normally any similar mobs (in terms of level/exp) are sharing pretty similar attributes (dmg,def,hp,etc.). - Some mobs are stronger now while others are weaker than before (in terms of attributes). Now all maps can be played at full potential and in a balanced way! I hope you'll enjoy this big rework as we had put a lot of soul and time into it! #MakeMUGreatAgain!
    21. I have activated your account, never share your account in public. Good luck!
    22. Better ask before than writing bull-shits after, please. Drop is doing exactly what is written: It raise your droprate from 35% (server base) to 45%(Bronze VIP) and 50% (Silver VIP). This increase is applied only if: - You are solo. - The members from your party have VIP as well. (Simple logic, if 1 person have VIP and the other 4 from party doesn't, there is no logic that all 4 of non-vip to benefit from the VIP advantage of drop for free). What the droprate means? Simple, 35% means that from 100 mobs killed, 35 will drop something (zen, non exc items, exc items, trash items, jewels, boxes, etc.) while 65 will drop nothing. 45 % means that from 100 mobs killed, 45 will drop something (zen, non exc items, exc items, trash items, jewels, boxes, etc.) while 55 will drop nothing. Tell me acc id in PM for remove of the VIP.
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