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  • ADMIN

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    Everything posted by ADMIN

    1. Hello, Today at around 7:30 Server Time there was an intervention at the OVH datacenter that is hosting our community. After it was completed it seems that the generation of network cards that we use aren't recognized anymore. Right now we are waiting for our host support to either fix the network card problem or replace it with a new generation. After it's done our services will be back online. ETA: : 40 minutes from now for the servers (forum is back), site will be back later. We're sorry for the inconveniences but it doesn't always depend on us. There will be a compensation for the offline time. Cheers!
    2. I've came with a modification of VIP levels based on your suggestions, in order to be balanced in the same way, and attractive by their own unique advantages, while not one feeling much better than the other. This is what we think of: @salam
    3. The 2 abusive methods to gain credits were nerfed/removed just to make sure everything is running safe and fair on the new system, which is letting you to trade credits on market apart from the normal jewels/zen. - Auction is still having some bugs where items dissapear after trade in some cases, so we won't use any extra problematic plugins anymore.
    4. It's really simple, by having access to such feature for everyone, it will just turn into a lot of bots from multiple machines, which we never encouraged and which we never promoted. Now it's added to make the VIP more attractive, while not making entire server full of bots. You are speaking about credits/VIP like they are locked only for 'money', but you're totally wrong, do a simple math from credits info and see how many credits are available each day just by PLAYING, then add it to the new trade possible on market which donors can support non-donors, apart from trading those farmed credits at the level of server (not only for ppl that win) and you'll have your answer.
    5. Good input! Waiting more opinions on this one. Helper zen is increased a lot on Phoenix (not possible for VIP to have lower zen, as your suggestion). Not possible the thing with "+5% dmg on bosses". #Update2 released on first post!
    6. I'm not talking about last 50-60 ML levels (they are made in the way that you can't complete them without playing for the full duration of server). I am talking about the level 1-400 which was too easy than expected (you had 200+ in first 2 days, then first stage over in first week, etc.). First 100 ML levels as well, too easy than expected, it should have been much more challenging (overall level 1-500). Take the last non reset edition as an example, it took like 3-4 months for first players to reach level 400, then 2-3 more for max ML, that's how it should have been again, but we failed with it this time, making it like 2-3 months for level 1-500 and then 4-5 months for last 100 levels. Items, ancients, etc. what you say I already stated in my last reply, those are the 'minor' fails that caused the overall fail, small things, sumed up, destroyed the long-term progression (and, the motivation). Yes, the problem that was with dupe was also an important factor, but not that much as the rest of things. GROM is banished from this community, and it's really healthy for the future (they caused a lot of problems, abusive events - see pvp arena, cs double guilds, non fair-play competition, and ofc, bug abuses). So, it was and it is actually a positive thing that they were/are out, for everyone involved.
    7. You didn't read my post or you didn't understand what I wrote. I specifically wrote that by 'ending game' doesn't mean having max level / max items. By ending game means not having any 'bigger' motivation to continue (not enough competition, not enough long term goals/objectives apart from few extra ML levels and the last set completions from the end-game set). Thanks for the feedback. As I stated, we already knew the mistakes, and the feedback from players confirmed them, that's why we are reworking a big part of gameplay for phoenix. The idea behind CM rates was up a long time before we even had this current website with such premium modules (in our first legacy s4). It was started from the simple fact that we wanted to reduce the loss/frustration of players losing items at high +, and to move those to lower +, to at least lose a little less than normal. Yes, in the long run it seemed to be much easier to complete the +15 sets, especially by using modules for the harder rates, that's why on Phoenix rates are back on their normal state (from high to low). You can blame my brain for not coming faster with such great idea for invasions, but inspiration needs time and ideas comes involuntary. Don't get me wrong, I didn't bitched anything at all, and I never said you (ones that I tagged) are bitching, you were just complaining without seeing the bigger image, which I had to make it clear in order to have constructive conversations, not just you guys coming to act like victims and make us feel like we ended your lives with our announcement and plans. Nobody said resetting is mandatory, no, of course if there would be 200 online after 1 year there would be no need for a reset, but in most cases, after 8 months there are like 20-30 online left, which of course makes no point for both us to not reset it and also the left players to play alone) - I have the impression that you are coming from GMO, and not played any private MU server in last 2 years - that 80% are closed/reset after 1-3 months. Most of you (by checking your chars and forum accounts) are really new even to this nonreset server (not speaking about entire community since 3 years ago). So, I need to make it clear for you as well, how things does stay and why in our Community (as most of veterns already know it, that's why you don't see them here complaining). Thanks for any input anyway, I personally really appreciate it, as it means you actually care about what's happening here, but I hope you understand things like grown adults.
    8. Finally someone that knows to address facts without acting like a victim, while providing constructive opinion. I will make it clear (hopefully for everyone). A fail or success it is not measured just by player count, but it's still an important thing, so I want to point out few aspects: - Since almost 1 month we couldn't reach higher numbers of active players, despite trying everything we could (under current situation), with (in my opinion) great updates, advertisement and activity (events,support,anything to please and attract both oldie players and new players). Doesn't matter what we tried to do, the number of active players stagnated and even went down, slowly. That's not because there were not enough new players, but there was simply hard for them to catch up, so a big part of them end up by leaving after a small period (there are happy cases as well, but not enough), while oldie players dropped slowly due to the overall gameplay (that, in this case, failed, and we know it), that wasn't attractive enough to continue playing (spend xx hours for 1 ML level, while having already most of items needed to fight anything). It's both our fault but also player's fault, and most important, saturation with private servers. Why I am saying this: Despite having big wholes, the overall gameplay is much better than any other servers, but, because newbies have xx server-choices daily to play, they will prefer to just start a lower server / lower pop server, but having fair chances with the rest, instead of choosing the quality (us) despite being an already old server. The same can be said for players that choose to leave ship when they see first thing they don't like, instead of closing eyes and look at the rest xx things that are good. And yes, it's our mistake because we didn't reached yet a perfect state to be able to attract anyone anytime, and without losing ppl that leave the ship at first bad thing (by avoiding such things). - Why I said gameplay failed this time, is because, entire progression should have been much harder (level,items), as we wanted the hard server to reflect, but, in reality, it was much easier to 'end game', and by 'end game' doesn't mean having max level / max items, etc. but having a great motivation to play on the long term, with progressive rewards, goals, etc. (see the case with a lot of ancients early-mid game, easy ML, etc. etc.) - We, as staff, are striving for perfection, we're giving everything and we're expecting at least long-term motivation from both players and us to work together. If this is lost early, we lose the motivation as well, as no matter what we're doing and spending time on, doesn't bring any expected results. - The last but one of the most important aspects, we need donations in order to survive, you can trust me or not, but such project needs 4 digit sum of euros per month only for the monthly costs (dedi servers, dedi web, server files, financial taxes, advertisement, extra tools, etc.) without my part (which is normal to have, as I'm working only on this project, dedicating my entire time for it), which, when servers are going good (first 1-3 months) it's covered, but, because our donations systems are made in a play2win manner, after this period nobody is really donating anymore (have everything they need from game / farmed the needed credits, see that playerbase is going down and are getting afraid to donate, or simply not interested in the advantages anymore). That's the time when the entire project is starting to go on minus for the next 5-8 months (as promised to be kept alive) until it is closed. So, in order to provide the same Play2Win experience while also keeping our project and servers alive for the promised period, we need to open new editions/servers that can sustain the rest of them until their next edition. Without this things nobody would invest/lose time for such big project. You want Play2Win experience? Yes, we deliver it, but there are compromises from both sides, else we can just keep 1 server and make it pay2win and don't lose time for working on xx servers/updates/etc. I repeat, players are free to choose where to play, NonReset won't die that easy (as long as there are ppl that like it), just like max50rr didn't died despite lower number of players. But, we expect our players to understand our reasons and that we're not retards (in an ideal world, as I said, it's 100x times better for us to have only 1 server, that can be on same edition for years, with a high activity and popularity anytime, but sadly, it's not the case nowadays, so we both have to work much more & harder, while making compromises for your own entertainment, in the end). We're offering our product and time for free, donating is just an option, and for only like 6-10% of you, everything else is both yours and our risk, so before judging us and complaining, put for 5 minutes in our shoes, try to see the things from our eyes, and you'll understand better. I'm sorry if we hurt your feelings, but show must go on, and we must strive for perfection and to be the best MU community, for ppl like you that one day will join our servers, and just like you, will like it a lot, but also having no reasons to quit, and a healthy & close to perfection environment (don't forget that you, current non reset players that like it despite his wholes, are satisfied only because there were 2x Max30RR editions, 1x NonReset edition and 1x Max50RR edition before this NonReset, that had a huge impact on it's result - getting better and better with any new edition). Cheers! L.E: @Flynn @iQon @lipitravi @KostisPoutou @rikihz17 @Titanium - I want you to read as well, as you complained on chat.
    9. I edited my post to make it clear who I answered with what.
    10. Without the full info is hard to understand what we prepared, I understand that. Yes, it will take 1-1.5 months for first level 400, but that's because of the 2 breaks. If you don't want to go for resets that's totally fine and part of the concept, but sooner or later you will have to make at least few resets. For those that want long-term goals will just go for resets and keep getting stronger, while non-reset ppl will farm their things, the resets guys will get stronger and compete with a bit higher chances when they are back. You all complained that is hard to compete vs older players / really active players. Uhm, that's what this system solves, giving equal chances to everyone and giving goals and ways to get stronger to really active people / people looking to play for long-term.
    11. Nobody read info when joined? We assure minimum 8 months up to 12 months support for any server, doesn't matter number online. In an ideal world (maybe 5-8 years ago), ppl used to play servers for more than few months, which assured even longer active period and no need for us to do hard works for new things. In current world, ppl doesn't threat MU that serious, so we need to survive despite that, while keeping our word for the long-term period. Take Max50RR as example, it does have under 100 players online since like 2 months ago, that doesn't mean will close anytime soon. (despite not helping us with anything - new community players / donations while consuming resources).
    12. You are playing a game, you are playing to have fun (if you play for something else, then you're doing it wrong). If you like what you play you keep playing, if you don't that means you never liked it anyway so you would leave for any 'better alternative', being it oldsquad or other communities servers. Servers are up for minimum 8 months since start, up to 12. More than that, you can play multiple servers on the same time.
    13. It is not like the original MU was really good implemented, else there was no need for custom things. ^^
    14. No, it's a "new project" not an update.
    15. Everything about Phoenix can be discussed here. #Update1 #Update2 Waiting your feedbacks.
    16. Hello OldSquaders & Guests, Many of you were expecting us to announce the new Max30RR edition, as its time has come. We won't release Max30RR as our next edition, it will be kept for later on this year. Due to the amount of good feedbacks received from you, our dear players, and the 'not-as-expected' experience that our current NonReset offered (yes, we can also fail, it's part of learning/adjusting to player needs process), we decided to profit from the momentum that we currently have and to reward our non-reset lovers for their valuable input, giving it one more shot without waiting 1 more year for the next non-reset style (to lose the momentum and feedback in time). And, that's not all, we decided to combine the non-reset experience with the reset-experience in order to reward those 'reset-lovers' that were waiting for the new Max30RR edition. Aaand, that's not all, while current NonReset is (should have been) a full hard-core non-reset server (we promise that will be, on his next edition), our new project is kinda semi-hard style (not hardcore, not medium, a combination of them), and a much different experience compared to current NonReset (that still keeps his unique gameplay). We want to present you our next server: Project Phoenix (suggestive name, arghh?) Once again, in this MU Online world, OldSquad is bringing another innovation to this oldie game! Phoenix will have a completely unique and different gameplay compared to anything you have played before. Spoiler (from gameplay info): You would think that this are the only things that Phoenix brings. You're totally wrooong! We worked (and we're still working) hard to touch all of your good feedbacks for Phoenix. That means, up to 60% of the gameplay will be totally reworked (events, PK system, items progression, rates, characters builds diversification, socket system/seeds rework, new features, etc. etc.) While there is no full info yet, we'll keep you updated as we're working on and we'll try to release info one at a time, before the opening. What we can release you now is that, another major change that we made is to rework entire credits system & VIP system: We want for our Phoenix to be the greatest MU Online experience that you had ever had! And we'll work like slaves to make it real! If you have any thoughts/opinions on what we released / will release related to Phoenix, we're waiting you on his dedicated topic from General Discussions zone. Expected release date: 15/22 March - we'll announce you with at least 10 days before we set it, based on our work progress. Phoenix dream is helped to get real by community-feedbacks and the constant work & brainstorming of our staff, special mentions for @Gion & @Legion. #MakeMUGreatAgain!
    17. Hello, I checked and it's correct, persona has 5 and twin tale has 4.
    18. Maintenance over. Thanks for your patience, it took a bit longer than expected. Enjoy!
    19. Hello, Today at around 21:30 we'll have a global maintenance on our systems. Because of that, the NonReset, Max50RR servers and probably other services will be unavailable for around 20-60 minutes. It have been few months without any big interruption, but it's time to have such maintenance. Thanks for understanding and look up to rejoin game after 22:30-23:00. Cheers!
    20. Your argument doesn't make any sense, then why do we have spots that are dropping gemstones on other maps, or spots that drops jewels, or spots that drops feather/crest and so on? Stop being subjective and start being objective, else you know how's called what you do. Things are simple and I repeat: - You want to farm on BEST maps from game (Vulcanus,Raklion,Swamp) then you either stay AFK with the risk of being easily killed or stay active and profit. - You can't afford to stay online that much / you don't want to play active that much -> you go on the next 'best' maps after battle maps (Relics,Karutan2,Kanturu2-3) where there are still important drops (magic backpack/gemstones) but with the cost of lower exp (which is compensated with the lower risk of getting killed during AFK). - You can't afford to stay online at all / you play just AFK -> you go to non-pvp maps (Crywolf,Kalima7,Karutan1) and enjoy your afk leveling without any risk but with the cost of lower exp and very low drops. I repeat, you can't have the same gain/benefit if you're more casual like the hard core players. I rest my case.
    21. Raklion was always battle, the only switch is between relics and swamp, that have a strong logic. 1. As you said, best pvm party win the boss, so pvp players will get bored to lose over and over and will start migrating to other gens. That's the point, you want pvp you can't stay on same gens. And that's why the 24h limit is there, if you continue to change changes all the time you will stay 24 hours on each change without: Guild (if GM doesn't change the gens), access to best maps for level/farm, access to best bosses from game, no nobody will want to lose that over and over again. 2. This is why they're called battle maps, you can't stay safe AFK there, you want afk you go to other non-battle maps and enjoy lower but safer exp. And yes, this is exactly what we want for our highest level maps, to be a place to stay online not afk like on other maps. 3. Already answered at 1.
    22. Hello, Let me know your opinions about the last release. Was it worth?
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