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  • ADMIN

    Administrators
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    Everything posted by ADMIN

    1. And why is that? Because no more donations / enough people after x months :). Everyone can dream of 1-2 years servers, but useless if they leave after few months (you're the same case). Idk why ppl talk about years when they play few months no matter what. Play how much you want, we find our own ways to survive despite leavers. Yes, we release new servers so we survive. We don't depend on anyone at all, whoever wants to play will play, we will do our things no matter what people do. If we consider that we can keep a server up for more than 8-12 months we'll do it, if we consider that we want to release new servers we'll do it. It's our own time and work and we decide what we do with it depending on how things work, not anyone else's decision :). Ppl are here to 'consume' what we offer and that's it. If they don't like how we do things or what we offer they'll find other things, in their place will come new ppl from marketing and on new editions, everyone is happy.
    2. CW mobs have same stats like similar level mobs (for example, Condras). We can't balance mobs DMG around EE, that would mean defence would be useless for all chars except EE. But, because we increased Def from AGI for most classes and because EE doesn't have anything to raise her survival, we will give her the soldier buff automatically even after level 250+ (for EE's only, based on the same EE rule like for PvP). No, we nerfed DMG buff more than DEF buff, as the dmg it matters more when it comes to PvP / Hunt / etc. between ppl with buff and people without buff. Also, dmg was nerfed more due to other reasons like global pvp dmg increase, etc.
    3. After the rework of spots/mobs Kalima is nice. The advantage is that you are safer from PK compared to other maps. Spots/drops/mobs are the same like any monsters of their levels. Not sure if I can do that with ww ring, but I'll try. About CW - mobs should be better after the mobs rework (you can test). Also ingredients drops were boosted a little. It is already, on NonReset as well, but only for BC and DS it's possible and you also lose the event participation, you can only come back for the exp/drops after reconnect.
    4. It's funny how you still trash-talk here. Do you see any of our servers closed before 8-12 months? That is LONG-TERM. We can control how much server is online but we will never control how much people CHOOSE to play. Keep trash-talking and I promise you're out from here. Kisses.
    5. First to make a reset: ME: Lilith BK: WhiteBK (First reset from the server) SM: Merc SUM: hAse DL: UzzY MG: Cash RF: darkyo Stage 1 Unlocker: Takeshi Stage 2 Unlocker: Legion Stage 3 Unlocker: ProBSB Stage 4 Unlocker: RoanMG Stage 5 Unlocker: Neby1 First to get 30 resets: ME: Tuesday BK: PsYcHo2you SM: Litecoin SUM: Beren DL: Neby1 (First to get 30 RR from the server) MG: Symphonia RF: Taken Total Accounts: 21389 Total Characters: 9617 Record Online: 794 Final Ranks of the Edition Normal Top: Blood Castle: Devil Square: Chaos Castle: Arena Tournament: Castle Siege:
    6. ADMIN

      avee

      Welcome back @aveee
    7. Hello, The Public Test Server for Phoenix has been released. You can download the client from here: https://oldsquad.ro/forum/topic/2919-phoenix-downloads/ The documentation for commands available on test server can be found here: https://oldsquad.ro/forum/topic/2921-phoenix-test-server-commands/ You should know that the characters/skills haven't been touched yet (so chars settings are similar to nonrr for now). Also some things aren't finished yet, as we are still working hard to finish everything before the grand opening. But you can test up to 80% of content, so enjoy!
    8. Thanks for your wishes! Really appreciated
    9. Helpers are needed as they are. Why? Because server is designed to be progressed in a full party, and after some time the amount of new people is low, so much harder to have a 24/24 party of newbies in order to progress.
    10. Set multiple of 5 value on helper settings for buff.
    11. All fine here. If error persists contact us on fb page and I'll make you a patch.
    12. Again, let's talk shit because why not = ). I understand that you have some personal frustrations, but I'm not forced to swallow them. Of course that the offattack access was only added to make VIP more attractive under the circumstances where exp for VIP was reduced. Ofc that I argued about farmer-bots, it's the main reason that I don't wanna see autopick abused no matter what(not even hunter got it). The VIP attraction is the 2nd reason. I'm really amused by you and your friends for how trashy you speak about VIP price. 15e? 20e? It's 10e like always, in the conditions where you STAY AFK 24/24 FOR 7 DAYS. In any other condition where you play at least few hours per day, you can reduce its cost a lot. (even to 0 if you are hardcore, like ppl proved so many times). Again talking without any clue, you compare WoW and other MMO's that had millions of players where 100% of them were paying with a private MU server with few hundreds of players where 5-10% of them are donating. You have some real problems I guess. Prices are high because they can be reduced/cut to 0 just by playing (which no other game offer this). Sure, you want lower prices? No problem, but we'll remove any credits from game/web and leave vip/credits for donors only, with a lower price. It's my last reply for you, I lost valuable time already handling your frustrations. I can accept anything but trash-talk. Gud lack.
    13. Uhm, so you're arguing with yourself, firstly you said it's "PAY2WIN" feature, now you say it's the same like any normal player. So, what is the "PAY2WIN" from it? If it's the same like any other player? Ofc there is nothing P2W in it, LOL, but you have an economy advantage if you have it. Simple, you are a casual that plays only AFK? Np, you either pay the electricity bills like normally or donate and get your offattack access to save up. We're not changing credits/vip systems except to what's already changed. Take it or leave it.
    14. All services are back functional. Some chars got stucked as connected but we'll fix it tonight (if you rejoin yourself it will be fixed for you). Let us know if you have any issue. Everyone will receive 2 silver vip days as compensation (starting from tomorrow morning). Whoever does have it already will have an extension. Thanks for your patience!
    15. Hello, Today at around 7:30 Server Time there was an intervention at the OVH datacenter that is hosting our community. After it was completed it seems that the generation of network cards that we use aren't recognized anymore. Right now we are waiting for our host support to either fix the network card problem or replace it with a new generation. After it's done our services will be back online. ETA: : 40 minutes from now for the servers (forum is back), site will be back later. We're sorry for the inconveniences but it doesn't always depend on us. There will be a compensation for the offline time. Cheers!
    16. I've came with a modification of VIP levels based on your suggestions, in order to be balanced in the same way, and attractive by their own unique advantages, while not one feeling much better than the other. This is what we think of: @salam
    17. The 2 abusive methods to gain credits were nerfed/removed just to make sure everything is running safe and fair on the new system, which is letting you to trade credits on market apart from the normal jewels/zen. - Auction is still having some bugs where items dissapear after trade in some cases, so we won't use any extra problematic plugins anymore.
    18. It's really simple, by having access to such feature for everyone, it will just turn into a lot of bots from multiple machines, which we never encouraged and which we never promoted. Now it's added to make the VIP more attractive, while not making entire server full of bots. You are speaking about credits/VIP like they are locked only for 'money', but you're totally wrong, do a simple math from credits info and see how many credits are available each day just by PLAYING, then add it to the new trade possible on market which donors can support non-donors, apart from trading those farmed credits at the level of server (not only for ppl that win) and you'll have your answer.
    19. Good input! Waiting more opinions on this one. Helper zen is increased a lot on Phoenix (not possible for VIP to have lower zen, as your suggestion). Not possible the thing with "+5% dmg on bosses". #Update2 released on first post!
    20. I'm not talking about last 50-60 ML levels (they are made in the way that you can't complete them without playing for the full duration of server). I am talking about the level 1-400 which was too easy than expected (you had 200+ in first 2 days, then first stage over in first week, etc.). First 100 ML levels as well, too easy than expected, it should have been much more challenging (overall level 1-500). Take the last non reset edition as an example, it took like 3-4 months for first players to reach level 400, then 2-3 more for max ML, that's how it should have been again, but we failed with it this time, making it like 2-3 months for level 1-500 and then 4-5 months for last 100 levels. Items, ancients, etc. what you say I already stated in my last reply, those are the 'minor' fails that caused the overall fail, small things, sumed up, destroyed the long-term progression (and, the motivation). Yes, the problem that was with dupe was also an important factor, but not that much as the rest of things. GROM is banished from this community, and it's really healthy for the future (they caused a lot of problems, abusive events - see pvp arena, cs double guilds, non fair-play competition, and ofc, bug abuses). So, it was and it is actually a positive thing that they were/are out, for everyone involved.
    21. You didn't read my post or you didn't understand what I wrote. I specifically wrote that by 'ending game' doesn't mean having max level / max items. By ending game means not having any 'bigger' motivation to continue (not enough competition, not enough long term goals/objectives apart from few extra ML levels and the last set completions from the end-game set). Thanks for the feedback. As I stated, we already knew the mistakes, and the feedback from players confirmed them, that's why we are reworking a big part of gameplay for phoenix. The idea behind CM rates was up a long time before we even had this current website with such premium modules (in our first legacy s4). It was started from the simple fact that we wanted to reduce the loss/frustration of players losing items at high +, and to move those to lower +, to at least lose a little less than normal. Yes, in the long run it seemed to be much easier to complete the +15 sets, especially by using modules for the harder rates, that's why on Phoenix rates are back on their normal state (from high to low). You can blame my brain for not coming faster with such great idea for invasions, but inspiration needs time and ideas comes involuntary. Don't get me wrong, I didn't bitched anything at all, and I never said you (ones that I tagged) are bitching, you were just complaining without seeing the bigger image, which I had to make it clear in order to have constructive conversations, not just you guys coming to act like victims and make us feel like we ended your lives with our announcement and plans. Nobody said resetting is mandatory, no, of course if there would be 200 online after 1 year there would be no need for a reset, but in most cases, after 8 months there are like 20-30 online left, which of course makes no point for both us to not reset it and also the left players to play alone) - I have the impression that you are coming from GMO, and not played any private MU server in last 2 years - that 80% are closed/reset after 1-3 months. Most of you (by checking your chars and forum accounts) are really new even to this nonreset server (not speaking about entire community since 3 years ago). So, I need to make it clear for you as well, how things does stay and why in our Community (as most of veterns already know it, that's why you don't see them here complaining). Thanks for any input anyway, I personally really appreciate it, as it means you actually care about what's happening here, but I hope you understand things like grown adults.
    22. Finally someone that knows to address facts without acting like a victim, while providing constructive opinion. I will make it clear (hopefully for everyone). A fail or success it is not measured just by player count, but it's still an important thing, so I want to point out few aspects: - Since almost 1 month we couldn't reach higher numbers of active players, despite trying everything we could (under current situation), with (in my opinion) great updates, advertisement and activity (events,support,anything to please and attract both oldie players and new players). Doesn't matter what we tried to do, the number of active players stagnated and even went down, slowly. That's not because there were not enough new players, but there was simply hard for them to catch up, so a big part of them end up by leaving after a small period (there are happy cases as well, but not enough), while oldie players dropped slowly due to the overall gameplay (that, in this case, failed, and we know it), that wasn't attractive enough to continue playing (spend xx hours for 1 ML level, while having already most of items needed to fight anything). It's both our fault but also player's fault, and most important, saturation with private servers. Why I am saying this: Despite having big wholes, the overall gameplay is much better than any other servers, but, because newbies have xx server-choices daily to play, they will prefer to just start a lower server / lower pop server, but having fair chances with the rest, instead of choosing the quality (us) despite being an already old server. The same can be said for players that choose to leave ship when they see first thing they don't like, instead of closing eyes and look at the rest xx things that are good. And yes, it's our mistake because we didn't reached yet a perfect state to be able to attract anyone anytime, and without losing ppl that leave the ship at first bad thing (by avoiding such things). - Why I said gameplay failed this time, is because, entire progression should have been much harder (level,items), as we wanted the hard server to reflect, but, in reality, it was much easier to 'end game', and by 'end game' doesn't mean having max level / max items, etc. but having a great motivation to play on the long term, with progressive rewards, goals, etc. (see the case with a lot of ancients early-mid game, easy ML, etc. etc.) - We, as staff, are striving for perfection, we're giving everything and we're expecting at least long-term motivation from both players and us to work together. If this is lost early, we lose the motivation as well, as no matter what we're doing and spending time on, doesn't bring any expected results. - The last but one of the most important aspects, we need donations in order to survive, you can trust me or not, but such project needs 4 digit sum of euros per month only for the monthly costs (dedi servers, dedi web, server files, financial taxes, advertisement, extra tools, etc.) without my part (which is normal to have, as I'm working only on this project, dedicating my entire time for it), which, when servers are going good (first 1-3 months) it's covered, but, because our donations systems are made in a play2win manner, after this period nobody is really donating anymore (have everything they need from game / farmed the needed credits, see that playerbase is going down and are getting afraid to donate, or simply not interested in the advantages anymore). That's the time when the entire project is starting to go on minus for the next 5-8 months (as promised to be kept alive) until it is closed. So, in order to provide the same Play2Win experience while also keeping our project and servers alive for the promised period, we need to open new editions/servers that can sustain the rest of them until their next edition. Without this things nobody would invest/lose time for such big project. You want Play2Win experience? Yes, we deliver it, but there are compromises from both sides, else we can just keep 1 server and make it pay2win and don't lose time for working on xx servers/updates/etc. I repeat, players are free to choose where to play, NonReset won't die that easy (as long as there are ppl that like it), just like max50rr didn't died despite lower number of players. But, we expect our players to understand our reasons and that we're not retards (in an ideal world, as I said, it's 100x times better for us to have only 1 server, that can be on same edition for years, with a high activity and popularity anytime, but sadly, it's not the case nowadays, so we both have to work much more & harder, while making compromises for your own entertainment, in the end). We're offering our product and time for free, donating is just an option, and for only like 6-10% of you, everything else is both yours and our risk, so before judging us and complaining, put for 5 minutes in our shoes, try to see the things from our eyes, and you'll understand better. I'm sorry if we hurt your feelings, but show must go on, and we must strive for perfection and to be the best MU community, for ppl like you that one day will join our servers, and just like you, will like it a lot, but also having no reasons to quit, and a healthy & close to perfection environment (don't forget that you, current non reset players that like it despite his wholes, are satisfied only because there were 2x Max30RR editions, 1x NonReset edition and 1x Max50RR edition before this NonReset, that had a huge impact on it's result - getting better and better with any new edition). Cheers! L.E: @Flynn @iQon @lipitravi @KostisPoutou @rikihz17 @Titanium - I want you to read as well, as you complained on chat.
    23. I edited my post to make it clear who I answered with what.
    24. Without the full info is hard to understand what we prepared, I understand that. Yes, it will take 1-1.5 months for first level 400, but that's because of the 2 breaks. If you don't want to go for resets that's totally fine and part of the concept, but sooner or later you will have to make at least few resets. For those that want long-term goals will just go for resets and keep getting stronger, while non-reset ppl will farm their things, the resets guys will get stronger and compete with a bit higher chances when they are back. You all complained that is hard to compete vs older players / really active players. Uhm, that's what this system solves, giving equal chances to everyone and giving goals and ways to get stronger to really active people / people looking to play for long-term.
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