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Hi there! We have some new small changes to improve a bit the killabillity at CS while making sure the concept still remains the same (tanks barely killable and still team-effort for kills). Changes: - SD pots recover rate on SV20 from 5% to 4%. - Potions delay on SV20 from 1.2s to 1.5s. - CS overall damage increased with 6%. We made a Poll if you want the changes to go live on this CS as well or they will go live on the next CS. In order for the update to go live on this CS, the option must have at least 70%+ votes for yes. Poll will be closed on Saturday at 23:59. What I also want to let you know from now is that we will work on a V2 CS System (after we finish our current new systems) that will imply changes like: Handicap for consecutive CS winners, rewards for all loser CS participants (Guilds) based on number of points they made during CS, etc. This will be made based on your current feedback in order to both motivate other guilds to participate at CS and also boost the morale of losers at consecutive CS's, giving them small advantages vs the consecutive winners, so CS won't stay too long on the same alliance, balancing the power a little. I can't give an ETA about it, but at least 2-3 weeks from now. Cheers!
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Hello, After Stage 1.1 was completed and after more than 40 days, it's safe to assume that the Early-Game of Inception is almost over. In order to offer you a "close to perfection" experience in our community servers we require your honest and constructive feedback, so we can know where to work more or what to exploit more in future. So, if you want to contribute for your own satisfaction, please let us know in this topic what you liked, what you didn't liked, what you would change/modify/adjust and anything else may help us to help you in future. The feedback should be related to: progression (items/exp-wise), events, features, drops, economy, newbies experience, etc. for the EARLY-GAME, if you have any suggestions for the things you didn't like they are welcomed. If you don't have anything that you didn't like (which is hard to believe) you can focus on what you liked the most (and what can be made even better). Anyone that come with a solid feedback (not 1-2 propositions wrote in a fast manner) will receive 150 credits as a small reward for your time and contribution - leave character name in topic. Note: Feedbacks are accepted (for reward) until Friday at 23:59. Cheers!
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Flames and lightnings were seen, and thunders were heard in the Valey of Loren last Sunday. Castle walls were shaking, clouds of smoke and dust rose from the gates of the castle, a battlefield in its terrifying splendor, earthquakes that were felt in Lorencia, and the noise of the weapons and the screams terrified the church of Davias, the fight was unbelievable, Squadron did not let the guard down, not even for a moment ! Since the first assault they have continuously attacked, and, when they had to, they defended almost perfectly. I say these things because the fight was more balanced than the one that took place in the previous week, but Squadron lacked something.. A glimmer, a moment, they only needed a few more minutes, and they could've decided everything in their favor. This didn't happened because Rampage, as they used us to, were closer to perfection than Squadron, the difference was made only by the desire to succeed, when they defended all their Dark Lords were fighting as one, as if something mysterious was controlling them, they were defending the switch as if the last piece of life they had been dependent on that button. And the last 5 minutes were their key. ATTACK and Assasins guilds took part in this fight but were not yet ready for this fight, both guilds brought too few players, ATTACK failed to hold both switches in the same time to let ZaZaX register. Assasins started well, but were overwhelmed by the power of Squadron and Rampage, personally I was pleased to see these two guilds taking part in Castle Siege and I hope they will find solutions to become even more competitive! After this fight, Rampage came out to be the winner Guild, but something strange began to happen in this guild, which by brute force and organization dominated Inception for three weeks .... was hidden, seemed lost, everything it was so normal until now that I thought it had finally disappeared, but these first signs are already visible and I realize terrified of how cruel and ruthless he is, he sought weakness until he found it and when he found it showed the colts and started biting heavily from the most solid guilds on this server, this week the first signs that The Curse did not disappear were shown at Rampage, mafy and Trompeta left the guild after some internal fights, later this week I see RuSuLeTzZz offline, I try to find out what happened but I get hit by an unnatural silence, no one wants to say what happened and I don't understand anything. I take a look at the Squadron guild and I see that they have not escaped the ungrateful anger of this wretch Curse, Devex left the guild after this Castle Siege and there are rumors that he would like to go to the Rampage, Sc0pt also left and made a small guild in which he took some players. Because this new guild registered to Castle Siege there are some rumors that Squadron has joined the second guild to slow down Rampage on switches, Is this a new strategy? Or is the curse who leaves you for a while to believe that you have triumphed and hit you when you did not expect it, so fast and so strong that only the great Guilds manage to stand up and engage in battle with him again the next day.
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After a month and a half since the beginning of Inception, our top heroes have activated the second stage, and they started to dig a hall to bury the first Stage. The server will probably balance again, although this stage will be shorter than the other because the characters are much stronger, they get more experience thanks to the Mercenary Squad , and if they will do the experience events daily, probably in about 7 to 10 days they will break this Stage and we will finally enjoy the desired events like Illusion Temple, Gaion and Mirror Events, and another "big boss" will spawn (Bloody Queen). Also, another hot features will be unlocked in Stage 2: -access to Character Market; -you can upgrade the items on site up to +12, not +11; -access to PRO VIP; -the stats limit raised from 8k to 16k. When this stage will be over, an important moment of the game will start, because quest level 3 will be unlocked, alongside with the possibility to do the Master Levels. I am curious how the top will evolve and what strategies the most powerful players will adopt. Phoenix server showed us that those who played for Master Level and gave up resets were far more powerful than the players who played for resets and exp., of course we cannot compare Phoenix with Inception, but the Master Levels are not to be neglected, and those who will go this way will have to give up the normal levels and the top of the resets, in exchange for the sacrifice, players who choose to go after the Master Levels will gain time to fight for the top events and the riches they bring (Blood Castle 8, Illusion Temple 6, Devil Square 7). It is likely that these players will dominate the server in the short and medium term. I also have a question for the NewsPaper readers: What strategy do you, guys, think is the best?
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Hello, OldSquaders ! Amazing event is coming!!!!!After the Soccer League and the Mini Tournament were announced, some Soccer games took place on the test server. The Stuns were shared between the players (using spells), alongside with Curses and Buffs, which are random. It was fun, challenging, and it seems that we (or the reward) have convinced the people playing on this server to at least try to play the Soccer at the Mini Tournament, at this moment 9 teams already registered. I have no patience until we discover the most talented players on the server, are there any Cristiano Ronaldo or Messi among us? If they are, and they play on OldSquad, they cannot hide from Reporter. I need their autographs and maybe interviews! If none of these football masters can be found here, I am convinced that we will find true SUPER STARS among our players, at their feet, the young Elves and the Summoners will throw roses , they will do everything to get their attention, and some will even faint !! After I saw these 9 registered teams I feel like this weekend we will see Europe League Quarter Finals and after Admin will bring this wonderful event on main server OldSquad , the Champions League will start!!!!!!!! I hope that until weekend comes, all the players will be in good shape, they all need training for that, so will be "no injuries" on official games, also I hope that all players that will play this weekend will read game rules, so Admin should not show "yellow" or "red cards" after those matches. Here are some screenshots from the "Training Ground": https://imgur.com/a/lwkL1QC Special thanks to 1GoD, WhiteRaven, Iwant2Fap, Ciello, Zbyszek, AdoRa, Gaffney, Chukundah and to all the players who involved in this event and helped Admin to release it!! Do you think you are in a good shape? Do you think that your skilled with the Ball? Do you want to be a superstar? Find 2 friends and register here (until next Friday 20:00 server time): https://oldsquad.ro/forum/topic/3432-mini-soccer-tournament/?tab=comments#comment-31474 See ya "on the stadium", guys, and good luck for all the participants!!!
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Hi there, OldSquaders! Not sure how many of you like fun activities in this game, except of exp and AFK/Hunt, but for those that like to have fun from time to time, we've come with a HOT new system! OldSquad Soccer System - Our new UNIQUE Soccer System. Why we're calling it UNIQUE? Because it is totally different compared to a normal System. Before telling you details about this new system we have 2 things to announce: We'll need 2 teams that want to "showcase" this System on Test-Server, to make sure it works perfectly before releasing it. When everything will be 100%, we'll release our OldSquad Soccer League, which is a 2 weeks championship, more details after presenting the Soccer System. Soccer System: Just like in the normal Soccer, there will be 2 teams fighting in the Soccer Stadium, located in Arena. Each team must have its own dedicated Guild to participate at the Soccer. A team can consist of 1 up to 5 players. Gameplay: All soccer participants will be granted with 100% absorb of damage. That means, you won't be able to kill any of the opponents (so, anyone is free to join, no matter level/resets). In order to win, you'll have to be the first team to reach 5 goals (100 points). HOT: Instead of damaging opponents, each player will have a "STUN" effect, added on the first attack every 20 seconds. Basically, you will be able to STUN opponents, one at a time, with a 20 seconds cooldown between stuns. The first touch of the opponent (skill/left click) when cooldown is available will cause the STUN effect. Each character can use only ONE skill at soccer, and there are different STUN durations: Lightning: SM, EMG Penetration: AE Force Skill: DL Weapon Skill: BK, SMG Chain Drive: RF Drain Life: SUM Stun Duration: Range: 4 seconds (SM,AE,SUM,EMG) Medium Range: 5 seconds (DL) Melee: 6 seconds (BK,SMG,RF) HOT: Every 15 seconds, 1 random player from each team will be BUFFED or CURSED. The effect will be the same for both teams (if one is BUFFED the other is BUFFED as well, with the same effect). There is a 33% chance for BUFF and 66% chance for CURSE. Duration of buffs/curses is 10 seconds. Buffs: Quickness Effect - It will boost movespeed. Mana Shield Effect - Immune to stuns from players. Curses: Ice Effect - Will decrease movespeed. Order of Restraint Effect - Will chain the character, making it unable to move. Blind Effect - Will block the character soccer skill. Note: System can be adjusted based on your feedback. OldSquad Soccer League: After the Soccer System will reach its final version, we'll start the registration for OldSquad Soccer League. You will need a team of 3 characters (must be different classes). You can also have 1-2 backup persons (again, different classes). There will be a total of 8 teams allowed (first 8 registered + the next 3 as "back-up" in case first 8 don't participate). One Season will last for 2 weeks, with 2 rounds (1 round each week). During each week, each team must play versus the rest of the teams (7 games per team). The date/hour will be set at a common agreement between teams captains. When a date is confirmed by both, staff must be noticed, if one of the teams won't be there at that hour, the other one wins automatically. One win = 1 point. One lose = 0 points. At the end of the 2 weeks, the first 3 teams with most points will win some nice rewards. The last 2 teams from Season will be eliminated from League, and won't be able to join the next Season. 2 new slots will be open for 2 new teams on each Season, + x extra slots based on teams that don't want to continue.
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Another episode was written by these powerful heroes who fight for the supremacy of Inception, it was a scandalous week, intense battle took place on the forum but also in the game. The most disputed ones were related to the riches of the Castle Siege and it is my obligation to write about them, I asked (as you well know) here and there, and all I can say is that some have appreciated these riches which, moreover, are not to be neglected. Some players said that it was too early to see items with 3-4 options on the server at the time, others said that the 380 lvl sets from Lord Mix are too easy to do, that they will unbalance the server and that Rampage will never lose the Castle. There are those in Rampage (and not only them) who say that it is normal for the guild that owns the Castle to have these privileges, they argue that it is not so easy to make these 380 items and that, besides the contribution of an entire guild they equip one character per week, they also provoke all the others who have no part of it to enter the fight and stop crying without taking part in this enchanting event. Admin argued that 380 items are not as powerful as the players thinks and that all the people who complain now have been indifferent or even asked in the past for Castle Siege to have better rewards to awake players interest in this event. The days passed one by one and Sunday came, bringing the most important event on the server, the war for supremacy. Rampage warriors sucessfully defended for the second consecutive week the castle, and as in the other weeks, several guilds have registered but only one has really dared to show, that is of course Squadron. This powerful guild led by Voyager knows the taste of riches from the Lot and Lord Mix. These brave warriors came to Castle Siege to end the Rampage era and to restore balance on the server, they want to take RedBuLL down from the "Iron Throne" and re-seat Voyager. They came prepared for a life and death fight and it was seen from the first moment when the assaults began. Rampage started defending with the parties divided on switches, intense fights took place on the both switches, Squadron managed to register with little delay, losing a little time that does not matter so much at first. Rampage regroups and conquers the castle on the first assault, the fight continues and the Crown moves from the head of RedBuLL to that of Voyager continuously, as if it does not know which head to choose . The first hour passes and everything is balanced, Rampage fail to distance with more than 1500 points and the Squadron fighters take courage, another 30 minutes pass and everything is equally balanced, we are at the most important moment of the fight, anything can happen, every minute, every second, every mistake matters enormously, wrong steps are not allowed at this point in the fight. Voyager puts his hand on the crown and Squadron equals Rampage to points. Those from Rampage return quickly to the throne room and RedBuLL registers successfully, then Rampage changes strategy, the whole guild defends a single switch and they manage to delay the Squadron warriors quite a lot, but eventually RedBuLL loses the Crown again, Squadron approaches dangerously, the score is as tight as any wrong step matter, Rampage take the crown again quick in the last 10 minutes but if Squadron manage to register one more time they will be winners... But the defense of Rampage resists, they are strong, a strong wall like a rock which repels all attacks, time runs out and Rampage manages to win this battle. A battle in which even the last 5 minutes mattered, it was sensational!!! Both guilds behaved professionally. At this moment, in the Rampage and Squadron there are only about 50 top players, not a single guild other than these two is able to recruit the rest of the top players and try to rise to their level? Why is Assasins guild still registering but not participating? Is it true what the rumors say and they don't want to attack Rampage because they are friends? They don't care about the LordMix or LoT? What about ATTACK Guild? Why they are sleeping ? What strategies will Squadron and Rampage develop considering that SD potions have been nerfed? Another highlight of this week is worth mentioning: Admin is testing and needs your support to release a new event that will be very fun!!! I hope you will find this event interesting it is called "Old Squad Soccer League", for more details please check the link: https://oldsquad.ro/forum/topic/3414-oldsquad-soccer-system-league/
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add more bc/ds hours per day but keep entries as it is, its almost every time full and i cant imagine what will happen when everyone will have ml. p.s if you have ml you join bc 8 and ds7 at any lvl?
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Hello OldSquaders, Inception reached its highest record of online players (both characters and unique players) 2 days ago, after 40 days since its start. There were 716 online characters and 430+ unique players online at that time. It's the highest number of unique players online we ever had on our projects, and we want to thank you for your trust and support. As a "reward", we're preparing a new fun system for you to enjoy! You can read more about it here: https://oldsquad.ro/forum/topic/3414-oldsquad-soccer-system-league/ Also, we've released our Early-Game Feedback topic where you can contribute for a better future! You can read more about it here: https://oldsquad.ro/forum/topic/3413-early-game-feedback/ #MakeMUGreatAgain!
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Hello Before my first reset, I did the quest for my SM After that I had 4 points for every level, now I get 3 points after resetting Is it normal or do we have to do something else?
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Today i was looking for a spot in dungeon3, was lvl 80 wanting to get 10 levels for atlans. All spots were full by farmers, so i randomly decide to kill a DL after checking his info: 342 lvl, 2 resets. Problem was i couldn't kill him, even if he was afk. 4 out of 5 hits were a miss, and i was only hitting for 200SD and 70 dmg. Went to website to check his gear, he had a zen set with no extra options, wearing a small cape and riding a horse. My SM is not geared for PVP, but one would say a lvl 80, 4 reset SM could have done the job. Wrong! So here is my question: how come a SM with 2k agi, and 2.3k energy can't kill a 2 reset DL? Why so many missed attacks?
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Hello to everyone, As you well know, last Monday, around 19:30 server time, the first stage was passed by the founding heroes of Rampage, RuSuLeTzZz, Makiavelli and darkyo, those pro players with the other two guys from their permanent party (RedBuLL and Sparkle), are on the first places of the rankings since the beginning of Inception and they do not show any sign that they could be passed soon by anyone. The players who follow them in the top are: Devex (Squadron), npyxa (Assasins), Zutto (and his permanent party), those guys are with at least 24 hours behind them even after this stage has been exceeded. About this stage, as far as I know, was the longest in OldSquad history, it lasted for 17 days and gave the impression that it will last forever. To realize the impact it had on the reset rankings, just consider the fact that the heroes I have mentioned above, entered into this stage when they made the 5th reset and at that time the last place in the top 100 reset rankings had only 2 resets. .. during these two weeks some players who were left behind or who started later, recovered 2 or even 3 resets!!! The server was beautifully balanced by this mini stage and Castle Siege participants could see this in the latest battles for server supremacy. I think that they had the most balanced battles I saw on a reset server between two guilds. Marking the last steps of the Early-Game on Inception. New features were released, the EXP for 0 resets players is doubled, also the EXP for 1-4 RR is raised with 40%, in order for the newcomers to catch up. Also, OldSquad Mercenary Era is starting. Now, if you will register as a Mercenar, the Pvp experience will be totally changed? What do I mean? I mean that you are the hunter and the prey, at the same time. There are bonuses too. More details here: https://oldsquad.ro/forum/topic/2318-inception-pvp-system-all-details/ -Blast and Fire Scream spells were improved; -Bloody Witch Queen is dropping now 380 exc set items instead of GD/DM etc; -BOK +5 Goldens released; -Feather/Crest drop rate increased with 35%; -SD Potions Max Stack reduced from 3 to 1; -SD Potions SD rate reduced from 25% to 5% per potion; -Zen drop lowered. Here you can find the full log: https://oldsquad.ro/forum/topic/3402-patch-3530-21102019/
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How about changing the drop from bok+5 to bok+4 and adding only 380 to bok+5 ? because I don't see any other options, I was sure that would be a failure, but that would be so fast.... Another solution is to disable 380 options for 1-2 month, in special SD rec from armor. From 1 max 2 options(Bone/Brass/Spirit etc.) sets we can fight with 2-4 options last sets, vs 380 options we cant fight, and i dont see the reason to continue.
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The last week was intense, the fights from Discord moved to the forum and, finally, into the game. The Squadron remained in the same position, proud, strong, unbeatable. Some fights took place for the only "big boss" that can be beaten right now: Nightmare. As far as I know, the score is equal to the battles between Rampage and Squadron for this boss (from what I've heard, they met and fought only twice), although RAMPAGE being more active they defeated Nightmare 7 times versus 1 time by the Squadron side. So, Rampage received as a "gift" from the other guilds on the server, 6 Nightmares in the last 10 days... Now let me tell you what happened at the Castle Siege, this event that can lift a guild on the heights of glory, or destroy it in just a few days with the help of the merciless curse: The big event came, sunny Sunday arrived with the greatest peace, so far on the server, the strongest guilds were making their strategies, SD potions were created faster than the new players were making zen, these warriors were preparing for the hottest Castle Siege in Inception's history, time was passing out slowly and the Siege started. Squadron, had the experience and unity on their side and the advantage of been defenders against the RAMPAGE guild ... Rampage started the assault, with a little help from the Assasins guild (Those Assassins who have been silent so far, started playing their card in this poker game called Castle Siege, they gave a helping hand to those in RAMPAGE, borrowing them a top player: KAMA3, I'm curious what they had won?),so, Rampage gives the first assault and overwhelms those in the Squadron right from the beginning, from the first attempt they manage to conquer the Castle, Squadron did not stepped back , they returned very quickly and recovered the loss. Everything was crazy, it was like jumping into a horror carousel for the first time, the fight seemed to last forever and nothing seemed to be lost for any of the guilds, until someone (I heard it was mafy ) found the "Achilles heel" and crushed Zutto for the first time on Inception and the Squadron started to shake.This guild that seemed invincible began to bleed from the wounds caused by RAMPAGE, the latter, feeling the "smell" , attacked like sharks and defended as a compact stone wall. Time runs out quickly and RAMPAGE gains precious points ... the fight ended, the pride of the Squadron was shattered and RedBuLL ripped the crown from Voyager's head. Now, the Squadron, from the Hunters becomes the prey and eagerly awaits the next Castle Siege to prove that it was a simple mistake, instead RAMPAGE, who have felt the taste of Squadron's blood, begin to believe superiors, same arrogance that (some voices say) haunted Squadron until they fell. Will Squadron have the power to return? Was it the Curse that overcame them or their arrogance? There are rumors that just a few days after the conquest of the castle, internal battles began to appear inside RAMPAGE. What the hell!! No guild holds the secret antidote against this Curse? Lands of trials only brings terror and chaos to the guilds that manage to be sufficiently united to conquer the Castle, but can't they resist greed? To these questions, time will probably answer us soon. I still hope to see that the evil can be defeated and that a guild sufficiently united will manage to break this evil Curse that kneels the guilds as a straw house is crushed by a tornado.
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Hello, We're waiting any feedback / suggestions based on the current info for Inception as well as for the incoming info topics. Cheers!
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This interview is about Zutto, one of the best Blade Knight player that OldSquad ever had, I am trying to get this interview since Phoenix, and I finally got it. Probably we have different active time hours since I am "hunting" him down for months. So let's hear what this nice guy has to say: Reporter: " You are the first player on Hall of Fame, Arena Tournament, and Castle Siege rankings, most of the players say that you are one of the best Blade Knight player that was seen on OldSquad , Congratulations!!! " Reporter: " How did you manage to achieve that fast so many hall of fame trophies? Can you reveal us "the secret"? " Zutto: "Thanks, I try to only aim for the "pvp"... trophies, so not a lot of work really . Isn't really any secret behind it, I mean ..Play a class you like and stick with it. " Reporter: " Do you have a permanent party ? How many members (real players ) does it have? Can you name them?" Zutto: "I do have a perma, and I am so happy for it. 5 members: "Boyager, Oklahoma, Trippy and FkinGCunT " Reporter: " Can you tell us a short story about how you guys got together?" Zutto: "Ohh, feels like ages ago, and to be honest I don't remember the whole story. I started Oldsquad a few years back now, alone, not knowing anyone on the server. I think i played with DEADCATS back then, but somehow I met up with Squadron, and they adopted me like a stray kitten , ever since then I've been playing with them." Reporter: "How much time do you spend/day playing mu OldSquad (average)? " Zutto: " I would say about 4 h - ish." Reporter :"When did you started to play Mu Online? " Zutto: "I started on wigle, back in 2003? Miss those times " Reporter : "How you found OldSquad ?" Zutto: "Searched on top 100 mu servers and it came up around 2017. " Reporter :"What nicknames you had in past?"" Zutto: "Always Zutto. " Reporter: "Do you have any VIP activated? You have this VIP since you started Inception?" Zutto: "Yes, I got VIP, used it since start. " Reporter: "What type of VIP and why? " Zutto: " Hunter, just because of higher exp bonus." Reporter: "But, do you think dealer is not good ? " Zutto : " Dealer is great actually, but I wanna squeez extra exp out " Reporter :"Because you are the best Blade Knight on the server to reset, can you reveal us a few tips about Blade Knight pvp build? Can you reveal your stats ?"(Zutto was first Blade Knight on reset rankings when I interviewed him). Zutto: "Tip I would give to practice your combo, get used to your atk speed and play with sound, I can't combo without sound , I wouldn't want to reveal my build, If still working on it myslef, I usually don't like high stats builds. " Reporter :"What advice would you give to a player playing on this server for the first time, what should he do to get to the top places? How he should build stats on Blade Knight on beginning ?" Zutto: "Try to find a stable party, it will be so much easier that way, then forget about going on top sets,try to go for a common easy one with good opt and as a BK, you have to find a build that suits your playstyle. " Reporter :"What strategy do you have for the future?" Zutto: "To keep what we doing now, farm Icarus and keep doing resets, and keep try help each other gear in the guild... and ofc keep RAMPAGE out of lot " Reporter :"Do you think there is a character in the game that can beat your BK in a 1 versus 1? Zutto: "There are for sure classes I fear, I tend to have problem with wizards and MGs, but any specific person right now, nope. It's still so early." Reporter:" Do you think Blade Knight has any weakness versus another character in player versus player?" Zutto :" Hmm, well, weakness would be I say that it takes more to be "good" at BK compared to some other classes, we usually don't out dmg we outlast battles." Reporter :"You are number one Blade Knight in our reset rankings and your permanent party is divided into the top, FKingCunt and Trippy are close to you but Voyager and Oklahoma were left behind, what happened? Zutto: "Yeah, we had a rough start, Oklahoma and Voy keept dying, loosing time at spot, so they fell behind, we decided to hammer without them, reset solo etc. Isn't really good, Oklahoma and Voy would have a hard time ... " Reporter: "They were not enough active? " Zutto: " To catch up with us, we try to cover each other, but sometimes it ain't possible, but from now on, I think we aim to reset together " Reporter: " You learned from the other party this lesson? If I remember right you over passed them since resets started but always you were left behind" Zutto: " We always knew we can't catch them, it was just lucky for a short moment " Reporter: "Are they not catchable? " Zutto : " For us, at least, we ain't as active as them , they got good team to cover most of the day." Reporter: " Some players say it's impossible to have so much successful combos, they say that you use macro or some softwares to help you. How do you comment on these statements?" Zutto: "This one I heard pretty much everyday for one that never plays BK it might be hard to land combos, but at the atk speed we are talking about it is a child play, it's 3 buttons " Reporter: "What happened to the other two top parties, why they left Squadron? Is it true that they were expelled because they were selfish? " Zutto: "Well, I try to stay out of things like this, I will call them red and mafy party, mafy left because red party left, they been friends for ages and wanted to play together, Red and his friends in my opinion wasn't playing as guild. " Reporter: "So, they were selfish?" Zutto :" To me, you cannot KS guild members on Invasion's, It's called helping." Reporter: That's bad, they KS own guild? " Zutto : " I mean, if you can't accept others helping to kill golden's and you don't want to follow simple rules we have, It's not going to work out, and it didn't. We share everything, we don't sell, I am not saying they refused to share stuff but it was always with an attitude... Even tough, they did help us a lot but I think actually was good in the end, now we have more competition on the server." Reporter :" Does Squadron have an enemy guild?" Zutto: " No, not yet I would say. But that might change later on " Reporter: " What about RAMPAGE, because the guild's founders were expelled from the Squadron, aren't they your enemies?" Zutto: "I wouldn't say it's an enemy guild, not in my eyes at least, it's competition " Reporter :" Do you think Squadron has the power to defeat any guild at Castle Siege this week?"" Zutto: " At the current state, yes. But that could change in few days, Rampage already made some big changes, and yeah, I think they are a new guild with a lot of new people that needs to learn play in a team. And I don't think that they prepared for this CS, they didn't really had any people for switches" Reporter: "So they are Noobs ?" Zutto: " Maybe they thought they could win like that or they just didn't had the right people tonight." Reporter: " They were close at start, what made the difference? What strategy did Squadron adapted when you saw that you are losing?" Zutto : " Someone em.....Boyager was telling us to kill "Rampage", we are still trying to find that player named "Rampage" Strategy changed a bit during the game, we noticed how weak their "stampers" were, so was easy for just a few players to pick them off, while others focused on RedBuLL , then the typical: stack on switches, etc." Reporter :" Does Squadron guild have rules related to drop, invasion, sharing/selling things, etc. ?" Zutto: "We try to keep everything inside guild, 90% of the stuff is given away free or for a small symbolic fee, but it's quite simple : you help guild out, give items and items shall be given back " Reporter: "Why you do not have wings level 2 yet? Zutto: " Just my luck, always late for wings level 2. We have a few wings lvl 2 but no bk so far " Reporter :" Do you read the News Paper ? " Zutto: " I do, and keep hearing voices " Reporter: "You are Zutto from Phoenix server, right?" Zutto : " That's right." Reporter : "Have you read the Castle is Cursed chapters?" Zutto: "Yes, I did. " Reporter :"Do you believe in superstitions? Do you think that the Castle is Cursed?" Zutto: "Greed can do a lot to a man, but I am not sure if I can call it a curse yet. If it's a curse, we will break it ! " Reporter :"But have you seen what happened to the guilds that held the castle? If it is not the "curse" (which can be defined by greed, selfishness and pride), what could it be to destroy the most of the guilds in that way?" Zutto: " That's a good question, and I'm not sure what else it could be just yet, if it truly is cursed ... We will find out soon, won't we?" Reporter:" So, you do believe in the Curse, so your guild is searching for antidote?" Zutto :" I'm not gonna jinx anything, but time will tell" Reporter :"What do you suggest to improve on NewsPaper?" Zutto: "I think someone mentioned it before, maybe. It was in last one? I can't remember but drama is always fun to read " Reporter: "But always is drama, server starts too soon and ends too early" Zutto : "What do you mean?" Reporter : "I mean servers are not long time playable anymore but never mind it is my thinking ^^, let's move on" Reporter: "On a scale from 1 to 10, how much do you like this server?" Zutto: "I would put it as an 8, always are ways for improvement " Reporter:" Like? " Zutto :" Biggest one is version, Admin spoke briefly about it before, but I think it's time to move on, older versions sure has its charm, but to go bigger we need something new." Reporter :"If you could ask ADMIN any questions, what would be the most important ones that comes through your mind ? " Zutto: "Free Chuk , No but seriously... What are your plans right now if your got any to work out the speed issue classes are having? " This was Zutto's interview, a nice guy, a top Blade Knight player (probably the best that OldSquad ever had). Thank you, Zutto, for time and patience, good luck!
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Last week we had the first true Castle Siege on Inception: the Guild Squadron, that dominated the server since the first week, defended the crown against the guild RAMPAGE (guild built by former Squadron members). They were the only guild who had the courage to register and even attack Squadron, I am saying this because anyone who knows the history of Inception Castle Siege knows that since the server started, several guilds registered every week, but no one had the guts to participate. The beginning was incredible, RAMPAGE had a first lightning attack and RedBuLL registered quickly, transforming RAMPAGE in defenders even from the first 30 minutes. Squadron, led by Voyager, regrouped fast and went in, in a storm attack. The fight was tough, Squadron had some failed attempts, but they managed to regain the status of defenders. What followed was pure insanity, after the first hour of intense fighting the score was balanced, the fight hotter than ever, each guild organizing and changing strategies on the go, but then something happened, RAMPAGE was losing more time than Squadron with organizing assaults, and the warriors from RAMPAGE fell more often than Squadron's in the Throne Room, giving free points to Squadron. Also, RedBuLL started to be attacked seriously and even Squadron started to break off in score, moreover RedBuLL began to be defeated by trying to seal, all the details began to count as time was passing by, and the number of points received by the defense guild increased. Squadron distanced from RAMPAGE and, in the end, they were still the Masters of the Land of Trials, keeping the crown on Voyager's head in the most important Castle Siege so far. I said "so far" because not all the functions of the castle are yet activated, the brave warriors from Squadron will only be able to enjoy Ancient Drops this week, following that after the next Castle Siege, besides the ancients, the guild that owns the castle will be able to benefit from the most important treasure at this time of the game, a treasure that, properly managed, can strengthen a guild to such an extent that it can become invincible, this treasure is called Lord Mix . After this amazing Castle Siege, some people said that RAMPAGE lost this fight because of their organization, others argue that it was because of their main party including the guild master was 70 levels below the main party of the Squadron. They also say that because of this RedBuLL died 3 times in the throne room, other people say that RedBuLL died because he did not have a correct stats build or was in lack of SD potions. After this Castle Siege six Squadron warriors were ranked in top 10 player vs player: The "invincible" Zutto who again smashed everything in his path, accumulating over 100 kills only in this Castle Siege, Rampage warriors did not find the heel of this Achilles, in conclusion was not even defeated once; Exillia ranked the second, he accumulated over 70 kills, and he was defeated only 10 times; Snajper is ranked number 4 with over 40 kills and only 8 deaths; FKingCunt is ranked no. 6 because he killed RAMPAGE players over 40 times and he has 12 defeats. Ranked number 8 is Trippy with 37 kills and 6 deaths, and last, but not least, is hAse, which has accumulated 36 kills and died only 9 times. On the other side, there are only 4 RAMPAGE warriors in top 10 Castle Siege player vs player rankings: Ranked no. 3 , WhiteBK was the best killer of RAMPAGE guild, killing 60 times Squadron players and registering 30 defeats, ranked no. 5, Ganacci has 46 kills and 19 deaths. darkyo is ranked no. 7 because he flamed 37 Squadron players and died only 4 times; Sparkle ranks 10th in this ranking, with 28 kills and 21 defeats. Some questions seek answers after this Castle Siege, and these are the following: Did RedBuLL and the others took The Curse with them when they left Squadron ? Immediately after this defeat strange things happened to RAMPAGE, Fatman erased his character, and the members from mafy's party were seen sleeping among the "secondary characters" in Icarus, while the Squadron looks like a united and stable guild, apart from the fact that they lost Snajper who wanted to change camps and join the RAMPAGE guild, but after leaving the guild, Oklahoma took all the items and credits from his account. If Squadron will lose the castle this week, will the Curse make its presence felt in this guild? When will the other guilds wake up? The Assasins seem more sleepy than ever, they lost DIEEEEEEEE ("voices" say that internal fights related to drops made this hero leave the guild ) and I didn't see any recruitment that could replace the loss of a player as active as DIEEEEEEEE. TheRiper probably will not count even if they would want, because of 2 resets average players. Immortal registered again, but they have only 1 party "alive" and it's way too low. Other questions arise in the minds of the players from Inception, questions related to Squadron, this desired and controversial guild , which has all the spot lights on it : Is it normal after you help someone to leave the guild and "change camps" without being punished ? Is it normal to punish former guild members by trying to ban them with posts from the guild chat? Some players claim that you have to pay for treason, the same people claim that insults should be punished no matter what chat they are written on. On the other side, there are the players who claim that what the Squadron did was shameful, especially because they also took the credits from the account, and about guild chat that should never go public. Which of them do you think is right? You can leave us messages as a reply to this topic.
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Rework pls this ds 3 coz its rly no rentable spots, from first to last min u have alltime atlans1 monsters, that its little better like devias. After 15 min bettwen atlans first monsters u have spawn 1-2 Devil, 1 Great Bahamut, 1 Lizard. In last 5 min u have +1 Silver Valkyrie and+1 Hydra
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Recent discussion in forums chat-box sparkled my interest in this topic - Is this server P2W?? First of all, I have played on OS for 3 editions and have pretty good understanding what you can and can't do being F2P player as myself. I also want to mention that OS is the best server not only in terms of this topic but also regarding its own unique server and active/helpful staff. So lets get to the point, there are many factors influencing your character progression and indeed some of them may require money. 1) Having ACTIVE party and VIP will help a LOT. Getting ahead with leveling makes you stronger than others thus increasing possibility of wining events=getting stronger gear and from that point its just starts to snowball (example Rampage/Squadron got 5rr while 90% of playerbase were 3rr or less and basically steamrolled all events). Although VIP (15% xp) is great boost , BUT still ACTIVE party is most important thing in getting ahead. 2) Having self-sufficient class, for example SMG- great for Goldens/Arena/CC/etc, will help you get TON of credits very easily. There are classes that excel at one particular event , but if you want maximum profit you have to choose one that can do many things. 3) Although first two points are most important,but still I have to mention so called ''Whales''. I have seen people donate 40$ and get full set +DD+HP+11 without any effort, while for average Joe it might take whole month. I can understand frustration if someone swipes his MASTERCARD and gets something you farmed/worked towards for a long time. As I said this point is controversial - you can''t get any uber items but you definitely can skip the grind for gear. What I would do now if we went back in time on server start: get active 5-man party and VIP for 2 weeks, those 20$ should be enough to keep you competitive if you put in effort and time.
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It seems that there is too much Zen available in server economy. Can we give zen some value? Maybe something really expensive in shop, or Chaos machine combinations price increase, or more zen required for reset?
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Last week it seemed rather monotonous, like it resembled its previous week, and the long-awaited Castle Siege has finally arrived. And guess what? Squadron led by Voyager won easily, as in the previous week, without any guild, like Assasins or LegendS, daring to even try to fight such a force. Also, on Sunday things seemed quiet, and I say they seemed quiet because they hid a storm inside the most appreciated and respected guild on the server, all players without guild dreamed to get there, or if not in the main guild at least in the secondary guild, Squadron even recruited a few players in this secondary guild (Addicted ) and the other guilds seemed afraid to try to shake off this force that has dominated the server since its first week of life. So it is Sunday, in the air is a silence that announces nothing special, this silence haunts the server that seemed asleep and that nothing spectacular can happen, and yet a light breeze announces a horrific scandal that shakes this legendary guild called Squadron from the ground and the first signs be seen in the top 10. I was just checking this top when I saw that two of the five heroes leading reset ranking were out of Squadron : the first Summoner on the server (RuSuLeTzZz) and the first elf (Sparkle) had no guild. Within few hours all the members of this party were out of Squadron. I tried to investigate, to find out what happened, but all I could find out was that they were expelled because of internal fights. Some questions started to appear : The real reason they were expelled by Voyager is because they were selfish? Or did they come out because they believed themselves superior? They have not been seen in the Valley of Loren at any castle siege so far and darkyo has remained outside the Squadron for a long time at server start. After only one day, a new guild was born, or better said reborn because I have seen this guild name in the past on this server. Guild name is RAMPAGE and the master is the first Dark Lord on the server, RedBuLL. Another day or two passed and another five of the top 10 members(mafy, Ganacci, WhiteBK, Fatman and Trompeta) left inside, have been excluded from this guild that holds the supremacy of the server. Were they also excluded by Voyager? Or they left Squadron to join their friends in RAMPAGE guild ? But if they gave up the Squadron to join RAMPAGE, why didn't they join this guild yet? RAMPAGE already looks like a strong guild (it's number one in the top guilds) but if these 5 heroes join, the balance would lean in their favor. As for the Assassins, what I don't understand is that although they have very active players like KAMA3 , DIEEEEEE or UbivAshKa, who kill the golden's as if they had a spot with them, they have not yet actively participated in the Castle Siege. Was it because Land of Trial had no value until now? Or because they don't have enough active members? Legends seem to be stable but without great ambitions, probably building in the medium or long term because they have not been, until now, seen as a guild that has the courage to fight for supremacy. Another question comes to my mind, Shinigami is an alt ? He is very active in invasions and if he does not have a guild so far, it is probably because he wants to do everything by himself or because it is an alt!? Judging by the signs, Squadron seems to be struggling hard with the curse and remaining without 10 top players will have problems defending the castle this week, IF any of the 3 guilds mentioned above will have the courage to face them.
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Hello OldSquaders, Today at around 18:00-18:30 we'll be performing a full maintenance on our systems. Both Inception & Phoenix will be down from 30 minutes up to 2 hours. Most probably reconnect will not work so make sure to be online in the evening to relog! In order to try to combat the delays, we're applying the only things left that can be done on our side: - Tweaked & optimised most of our scripts. - Updated all of our system softwares to latest versions. - Changed the psyhical processor (CPU) to a better one. - Reduced the tickrate of the gameserver. If after all of this measures delays are not over we have to think how to implement a second sub-server without affecting (too much) the overall gameplay. This is confirmed by our devs, but we're trying everything else with hope that it can be fixed without such measure. Basically, we have too many players (and, more important, actions/second) for a single sub-server to handle them smoothly, but sadly not enough for a healthy 2 sub-servers concept. That's why you're having much better performance on both Server20 (crywolf/valley) and on Test-Server, even though they are both on the same machine and same settings/scripts. Let's hope for the best. Except of the maintenance & the already-told measures, we've been working on the new (bigger) patch. Changelog can be found here: https://oldsquad.ro/forum/topic/3365-patch-3420-02102019/ We had more features to release but they're not ready yet, and maintenance was settled, but we'll try to release them asap, hopefully at the end of the week. Things like Non-English warn system between players, a full FAQ with most common questions we receive, CC kills & wins, BC wins, etc. Also, the first edition of OSGM is starting from tomorrow! More info: https://oldsquad.ro/forum/topic/3364-osgm-1/ #MakeMUGreatAgain!
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It seems that jwl drop rate is very high. Haven't participated in any event and been playing afk all the time, but i easily managed to get a ton of jwls only from leveling. Not sure in the middle and late stages of the server how many you need, but having a lower drop rate i think would be more fun.
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Hello. As a player who played OldSquad all editions since the past 3 years, I would like to know what is the current hardware state of the server and its internet connection. It is more than clear we have more people than all other editions and the quality of the server at all is good BUT it is kinda laggy and sometimes it is getting even worst (spikes and moving your hero forward/backward non stop and you have to warp back so you can actually move, otherwise you are catched in a funny loop). Will be there any improvement of the machine which is running the server or the internet connection? Also this affects one of the best spells and probably the best spell of DL's - Chaotic Desier. I have tested in Main server and in CS Server (server 20) and in Main server you can't use this spell cause of the lag and it doesn't hit at all which is gamebreaking for DL's. On other side I have tested it in Test realm and there is work as well like in Server 20. In the end I believe I am not the only one who is facing this lags in the server and wishes everything to be fixed as soon as possible. Can @ADMIN gives us any information about all this stuff? Regards, Martin
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As you probably already expected, when you saw the title of this article, this is the first chapter in the history of the top guilds fighting for Inception supremacy. That being said, let me tell you what has happened so far since Inception started : Squadron guild easily took the first castle siege and relaxed, the main party members didn't even show their views inside Valey of Loren at this first siege. I have asked here and there and this is what I heard: some people say that they aren't actually inside guild since darkyo didn't joined Squadron yet, these voices say that they are selfish and full of experience, knowing that no guild on the server will even be able to scratch the force that Squadron has, they have remained relaxed on the spot, especially since Land of Trial has no value at this time. Other gossips and rumors say that the second party in this guild is nothing worse, being selfish and not expecting members of the same party after giving reset, just to reach the others from the top, even if they are from the same guild. But always all the jealous mouths speak evil of the powerful and it is clear that the Squadron can only be defeated by being caught on the wrong foot, otherwise the only chance is for the Assassins and Legends guilds to unite. Saying these I reach, and I agree with the Chukundah who said in the previous article that any guild is likely to recover the not-so-big difference between the Squadron and the others. Assassins are doing well, they are already climbing to the most important top rankings and are becoming stronger, but I do not believe the whispers that are heard and I do not think that Legends and Assassins are thinking of uniting, from what I know. Although fewer in number than Squadron, they are very well organized and very active, some whispers I have caught flying say that some of them are truck drivers, and that they play remotely from tablets or directly from laptops, so, they are active, united and experienced "old" players on OldSquad, all they have to do is continue to ambitiously climb to the top and they will be serious competitors for Squadron. PRiME guild kept its core from Phoenix, but had a slow start, we will see how it will evolve in the near future. Latin and TheRiper guilds are newly formed and, as you can see, they started having reset players. These are good signs that show that they will strengthen and that they will probably have a word to say in the battle for the server supremacy. Related to the guild LegendS, I can say that at this Castle Siege came 3 or 4 players, who probably got bored and tried some little "pvp fun", but without having any hope that they could take the castle from the hands of the Squadron. I heard rumors that they have players in the guild with a lot of experience, I think this guild has a healthy start and that we will hear from them for a long time from now on and that they have the opportunity to recruit and develop the top players. Immortal guild seems to have missed the start but grows steadily and surely, it is the first server they play from the beginning so they still have to learn, but I am confident that in the future they will fight the titans and will probably become one among the guilds that move the pieces on this chessboard called Castle Siege. I hope these guilds will reach Squadron's power, and I hope to see a permanent fight between at least three guilds with similar powers, and the best to join the laurels of victory and the riches of the land of trials. Regarding The Curse, so far, the following questions are seeking answers, which surely time will gradually reveal to us: Will this arrogance not shake Squadron from the ground? Do these brave warriors not invoke the curse of the castle thinking they can defeat it? Are they sufficiently united? Does Voyager have the antidote?