Fane Posted April 21, 2020 Group: Members Content Count: 32 Reputation: 8 Joined: 01/06/2020 Status: Offline Report Share Posted April 21, 2020 Hello, Was wondering if we can have IllusionTemple event every 8 hours. We are 800 on server,most of us with similar levels,unfortunately only 40/day/level can go in IT. IT5(371-400),there are 100+players that can get in IT4(331-370),must be more than 200 that can get in Thanks Link to comment Share on other sites More sharing options...
livy0u Posted April 21, 2020 Group: Members Content Count: 8 Reputation: 0 Joined: 01/10/2020 Status: Offline Report Share Posted April 21, 2020 Hello. I tottaly agree with Fane. Even if i`m an active player, i had like 0 chances to go IT since this DB has started. You have to do something with this IT, its kinda trash this way cose you dont have a chace to enjoy a good event. Not to mention about rewards .... every day, same players and definetly it`s not ballanced db this way. Cheers! Link to comment Share on other sites More sharing options...
Cerberus Posted April 21, 2020 Group: Legends Content Count: 150 Reputation: 42 Joined: 02/26/2017 Status: Offline Device: Windows Report Share Posted April 21, 2020 On 4/21/2020 at 7:08 AM, livy0u said: every day, same players Expand everyone has equal chance to enter, idk what u mean by that Peace is an illusion Link to comment Share on other sites More sharing options...
livy0u Posted April 21, 2020 Group: Members Content Count: 8 Reputation: 0 Joined: 01/10/2020 Status: Offline Report Share Posted April 21, 2020 for example i have a laptop wich drops FPS a lot when many players are in one place ( even with anti - lag patch ), do you imagine how i can enter IT? fast clicking? near 100+ characters? this is a joke! and why not give more chances to the rest of the players? as Fane sayd, if you make your math at how many online players are .... too low percentage. I sugest to give it a try ( ADMIN ) with one extra IT in 12 hours... Let only 1 entry / day but give others chance to play IT as it`s normal. Only my opinion. Link to comment Share on other sites More sharing options...
Luluu pizza Posted April 21, 2020 Group: Members Content Count: 43 Reputation: 8 Joined: 04/14/2020 Status: Offline Report Share Posted April 21, 2020 Nah, the twice a day is good, but i would like to see extra NPCs added. Like DS/BC has extras in lorencia and elbeland. It should have 2 extra ones aswell, because ppl with not so great PCs cant get in , when there are 200-300 ppl in on place and they have 2fps Flynn 1 Link to comment Share on other sites More sharing options...
Flynn Posted April 21, 2020 Group: Members Content Count: 28 Reputation: 4 Joined: 02/13/2019 Status: Offline Report Share Posted April 21, 2020 On 4/21/2020 at 2:27 PM, Luluu pizza said: Nah, the twice a day is good, but i would like to see extra NPCs added. Like DS/BC has extras in lorencia and elbeland. It should have 2 extra ones aswell, because ppl with not so great PCs cant get in , when there are 200-300 ppl in on place and they have 2fps Expand Agree, More NPCs, less lag Link to comment Share on other sites More sharing options...
Juri Posted April 22, 2020 Group: Members Content Count: 71 Reputation: 5 Joined: 04/05/2020 Status: Offline Report Share Posted April 22, 2020 Tbh i would just limit IT to one per week for everyone. More people will have a chance to play it. Or add more NPCs, less lag. Link to comment Share on other sites More sharing options...
Fane Posted April 22, 2020 Group: Members Content Count: 32 Reputation: 8 Joined: 01/06/2020 Status: Offline Author Report Share Posted April 22, 2020 On 4/22/2020 at 8:48 AM, Juri said: Tbh i would just limit IT to one per week for everyone. More people will have a chance to play it. Or add more NPCs, less lag. Expand IT is already 1/day...problem is that there are too many players near "Mirage",it`s so laggy... I think having a second Mirage NPC or IT every 8 hours(3/day instead of 2/day) can give opportunity for more players to get in. Link to comment Share on other sites More sharing options...
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