dontpanic Posted May 25, 2020 Group: Members Content Count: 26 Reputation: 6 Joined: 05/18/2020 Status: Offline Report Share Posted May 25, 2020 mana potion is only used when we don't have enough mana to use skill. this stops char attacking for while. i think bk is greatly affected by this since it resets its combo after using mana / stops attacking (correct me if im wrong). if we could put mana potion on MU helper to set our mana level consistent, we can prevent stuttering attacks. just imagine the attacks we could had overtime made without those stutterings. Link to comment Share on other sites More sharing options...
Gion Posted May 25, 2020 Group: Administrators Content Count: 2,346 Reputation: 563 Joined: 03/02/2016 Status: Offline Device: Windows Report Share Posted May 25, 2020 Sure, it will be a good thing, but since we don't have source Code access, the only thing that we can hope is that ADMIN makes some magic and adds this, somehow I wanna ask you some shit, but you might tell me a lie But, ayy, I barely care I no longer live in my feelings, shit, I'm barely there I can never live in New York 'cause I can't carry there They say I can't live in my city 'cause it's crazy there I'm like "Shit, that's everywhere" Link to comment Share on other sites More sharing options...
Spawn Posted May 25, 2020 Group: Members Content Count: 139 Reputation: 29 Joined: 03/28/2020 Status: Offline Device: Windows Report Share Posted May 25, 2020 In my opinion there are 2 simple solutions to this problem: 1. decrease mana cost for BK skills. 2. unbind HP potions from MP potions (because when you use HP pots u cant use MP pots in same time, they are attached to each other, Antidote too) Link to comment Share on other sites More sharing options...
dontpanic Posted May 25, 2020 Group: Members Content Count: 26 Reputation: 6 Joined: 05/18/2020 Status: Offline Author Report Share Posted May 25, 2020 8 hours ago, Spawn said: In my opinion there are 2 simple solutions to this problem: 1. decrease mana cost for BK skills. 2. unbind HP potions from MP potions (because when you use HP pots u cant use MP pots in same time, they are attached to each other, Antidote too) i dont think decreasing mana cost will solve it. it will reduce the MP you need but you will still experience the stuttering whenever we don't have enough mana. also, it might ruin the pots system of the game. current pot system is just perfect imo. Link to comment Share on other sites More sharing options...
Hvman Posted May 26, 2020 Group: Members Content Count: 128 Reputation: 24 Joined: 04/28/2020 Status: Offline Report Share Posted May 26, 2020 10 hours ago, Spawn said: In my opinion there are 2 simple solutions to this problem: 1. decrease mana cost for BK skills. 2. unbind HP potions from MP potions (because when you use HP pots u cant use MP pots in same time, they are attached to each other, Antidote too) Only the 2nd one seems viable, i undestand the HP lag, but i do not understand the MP lag. Though, they might be binded also by "server-side" things, so they are able to be lagged together or not at all.(Maybe?) Te clicker cannot be changed, this is the way webzen made it, i don't think i ve ever seen a server that was able to change something regarding this topic. Link to comment Share on other sites More sharing options...
ADMIN Posted June 1, 2020 Group: Administrators Content Count: 3,946 Reputation: 2,211 Joined: 12/30/2015 Status: Offline Device: Windows Report Share Posted June 1, 2020 Mana potions does share the same cooldown with HP potions, there's no way to separate them unless removing the cooldown which won't happen. This adds a nice PvP layer where potions management really matters (should I Q for HP or W for mana so I won't stop attacking / lose dps?). "The only way to do great work is to love what you do" - Steve Jobs Link to comment Share on other sites More sharing options...
dontpanic Posted June 1, 2020 Group: Members Content Count: 26 Reputation: 6 Joined: 05/18/2020 Status: Offline Author Report Share Posted June 1, 2020 appreciate the response but the problem is not using hp and mana at the same time. what I am suggesting is the addition of mana potion in MU Helper (PvM). cause I noticed that, when out of mana, the char stops using skill for a bit (0.5 - 1 sec I guess?) before using mana pots then use skill again. that's why I would like to add this feature so we could maintain our mana on a certain percentage (using MU helper) to avoid the prob. I'll attach a photo of what I mean. Link to comment Share on other sites More sharing options...
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