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    Showing content with the highest reputation on 08/28/2019 in all areas

    1. ADMIN

      Future&EE

      2 points
    2. Mynd33

      Future&EE

      Adjusting and scaling would be ideal, but there is even simpler solution- let us use town buff till max level for first few resets (for example first 5 or 7). With proper scaling or some help mechanic at early game there is really no reason you would need EE. To be honest the only time you would feel this change would be CS and lack of SD recovery on GM, but that would also mean faster and more dynamic pvp without mindless afk right-clicking someone for 2 minutes, because they get pocketed by EE. I doubt many would miss spamming buffs/sd for whole CS, because design of this character is flawed. In other games besides healing/buffs supports have: CC and atleast some kind of capability to do dmg, while EE is just buff-bot. That's why people enjoy to play support like EneRF more, because he can atleast do dmg and be independent while still providing supportive buffs that are applied AoE so you don't have to cast them individually OR do boring SD spam. OS already improved/balanced many features that webzen messed up (cd on certain op spells/ improved CS system/PvP invasions etc.) so optimal solution would some kind of EE rework, by nerfing buffs and adding new spells (for example Ice Arrow) thus rewarding active EE playstyle and nerfing impact in AFK content (leveling). I am not sure how much buffs need to be nerfed, because even 20%-30% dmg increase is enough to make it must have if you wan't to compete. Maybe during leveling/PvE events remove them at all and only enable during CS/PvP events? To sum up, making leveling without EE viable would be HUGE, because as of now it is must have for parties, despite fact that noone actually wants to play her and she spends 24/7 time afk on spot.
      2 points
    3. Hello, Based on this topic https://oldsquad.ro/forum/topic/3311-futureee/ we decided to bring it up to the vote as it's an important concept that can change everything we know about MU (into a better thing, in my opinion). So, please bring your votes (asap) and any other observations so we can prepare the concept for Inception (if you want it). The idea is simple, do you want EE's to be out of "must-have-secondary-char" line? The first option is no, keep it as it was - nothing will change related to EE's. But, the second option is to remove the EE build as we know it and to integrate it into a Hybrid-AE build. That means, EE buffs will be useless on normal server (1), so you won't need EE's in order to level up or compete to PvP Events. For that, entire content will be adjusted (mobs, bosses, etc.) for such change, having lower dmg/def/hp as they used to, especially on low resets maps. More than that, the limit of accounts per IP+HWID will also be reduced to 2 instead of 3 (to match the new no-ee-need change). The second part of the idea is to implement the EE into a Hybrid-AE build. So, giving new options to AE players for their builds (instead of blindly going for full agi & vit). What that means? Buffs will be decent on server 20 (mainly CS) - so guilds should encourage Hybrid-AE's so they can push their chance at CS, at the cost of lower solo-impact on gameplay. More than that, Ice Arrow would be part of Hybrid Build, so only by having 5000-8000 energy you would unblock & use Ice Arrow - so not only getting EE buffs for CS as Hybrid-AE but also unlocking your strongest CC spell for other kind of support on both Server 1 and CS. Poll will close on 1st of September at 23:59. The winner option must have at least 70%+ votes in order to be applied.
      1 point
    4. We would like to thank everybody who came and shared our joy. The pre-wedding party started a few mins earlier with the groom and some sexy elves dancing for him, then the wedding ceremony and finally ADMIN showed up and made a server exc drop giveaway. Big shout out to Zutto also for his gifts-giveaway 1zen, the real master of gifting Video will be uploaded soon in the next days for all to see, sadly if you were not there you missed the fun, some things cannot be displayed properly not even in video. So, some sneak peak photos and once again Thank you all for coming, HUGE SHOUTOUT to Gion, ADMIN and Zutto for their support in all this and from the bottom of my heart I wish to Inception project a very, very, very good start and good luck!!! IMMORTAL will be there probably to have more fun and more silly events Kind Regards /Mitsakos https://imgur.com/zpmsWGZ https://imgur.com/b8YPtTM https://imgur.com/Qp7ra5d
      1 point
    5. Chuku

      Future&EE

      depending on a EE though the whole game i also dont like , because in PVE and PVP for those who dont have EE to rely on will always be weaker to compete ( whitout mentioning that playing EE is boring) , so removing the EE concept and make adjustments to EVENT MOBS and SPOTS etc would be nice would make the PVP system more balanced , and the PVE a bit more harder and carefuly chosing spots to stay longer to survive whitout the healing and buffs and whit this "Whitout EE" concept , u could make the 2 max account ip
      1 point
    6. ADMIN

      Future&EE

      You asked for my opinion, I'll tell you mine. I've thought about this subject long time ago, but never imagined that people would really want such thing. So, what was my idea about this subject: - Make EE buffs useless on normal Server (1) so nobody would have to make EE for leveling up (and balancing the content for no ee-buffs parties). - Let the EE still be a choice, but just for dedicated EE's or simply AE's as hybrid builds for CS (that means buffs will be decent on Server 20 - mainly CS). - Bring down the limit of accounts per IP+HWID to 2 from 3 to match the No-EE needs. Of course, this are just my thoughts, but if people really like such idea I can make an official poll for it (but we need to hurry up as all mobs must be reworked for such thing).
      1 point
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