Hello,
Based on this topic https://oldsquad.ro/forum/topic/3311-futureee/ we decided to bring it up to the vote as it's an important concept that can change everything we know about MU (into a better thing, in my opinion).
So, please bring your votes (asap) and any other observations so we can prepare the concept for Inception (if you want it).
The idea is simple, do you want EE's to be out of "must-have-secondary-char" line?
The first option is no, keep it as it was - nothing will change related to EE's.
But, the second option is to remove the EE build as we know it and to integrate it into a Hybrid-AE build.
That means, EE buffs will be useless on normal server (1), so you won't need EE's in order to level up or compete to PvP Events.
For that, entire content will be adjusted (mobs, bosses, etc.) for such change, having lower dmg/def/hp as they used to, especially on low resets maps.
More than that, the limit of accounts per IP+HWID will also be reduced to 2 instead of 3 (to match the new no-ee-need change).
The second part of the idea is to implement the EE into a Hybrid-AE build. So, giving new options to AE players for their builds (instead of blindly going for full agi & vit).
What that means?
Buffs will be decent on server 20 (mainly CS) - so guilds should encourage Hybrid-AE's so they can push their chance at CS, at the cost of lower solo-impact on gameplay.
More than that, Ice Arrow would be part of Hybrid Build, so only by having 5000-8000 energy you would unblock & use Ice Arrow - so not only getting EE buffs for CS as Hybrid-AE but also unlocking your strongest CC spell for other kind of support on both Server 1 and CS.
Poll will close on 1st of September at 23:59.
The winner option must have at least 70%+ votes in order to be applied.