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    Showing content with the highest reputation on 10/30/2019 in all areas

    1. ADMIN

      Services Down

      Hello, It seems that there is again a network problem (both our services and our provider ones are unreachable). Unfortunately there is no ETA as nobody is online to confirm our request and proceed with the switch to the back-up network. Due to the late hour, we'll be doing exp compensation in this weekend. We'll remain awake to wait the switch and bring everything back online, but we do recommend to not wait as it can come back anytime from 30 minutes up to morning time, so just go to sleep. We're sorry for inconveniences but this kind of situations are out of our hands. Have a good night!
      2 points
    2. Colossus

      Rage Fighter build

      I would like to present my point of view here ,regarding the Rage Fighter character at this moment in game . At the moment ,as I've observed ,yesterday the damage done by mobs was rised and it was not announced .Because of this ,I would like to suggest ADMIN to check again the "Funcionality" of Rage fighter in game .I understand very well that RF gets stronger and stronger with each RR ,but ,at the moment a RF with 5500 agi has just 1150 def rate(PVM) which is very low for this much points .At 8000 agi ,i won't be able to stay at condra or relics ,and I will be limited by the Stage 1 (max 8000 points per stat) and this is not balancing the game ... At the moment a RF can't : PVP ,HUNT ,stay on spots that other chars at same rr can stay ,can't deal damage . Also ,before all talk ,i wanna tell that even the argument : RF WILL BE BEST IN END GAME is not valid .Go and test it on test server ,mail me in game and i show u that he has nothing more than other classes . What i suggest is to rise (a bit ) the def and dmg done by RF .I am not interested in rising the PVP dmg ...just PVM and PVM def ,so a RF can level-up like others do . This i my opinion ,if i am wrong i accept it ,but you need to demonstrate this .
      1 point
    3. Colossus

      Early-Game Feedback

      I like very much how the game was configured .Based on my experience until now I would also suggest: 1.Take advantage of big maps and add some good spots .Ex: aida 2 can have spots of red golems and other mobs .We need those spots cuz at 10rr people can lvl-up in relics and we have 20 more rr .Also more and more people go to higher maps .Kanturu 3 is full ,karutan 2 is almost full ,so we need more spots . 2.It would have been a good idea for icarus to be a batlle map ,but with higher drop rate . 3.Maybe adding some quests that can give u SD pots ,255 pack of pots ...etc
      1 point
    4. Teranu

      Early-Game Feedback

      Played in this server in 2017 and now. I can't say i'm particularly fond playing without EE. A more linear gameplay/rewards would be better: 5rr training in relics and k2 condra is way too early in my opinion. To increase the popularity of CS, i would have made a special spot in LoT, which would give 20-25% more exp than let's say a good karutan2 spot. Single spot, so it could turn into a discord apple in a guild if not managed properly. Remove ancients from anywhere else, lord mix 1/day and 1 really strong Erohim/1 day (boosted with every stage, 5 party to kill), both LM and Erohim same drop. Related to CS, i've played in a server where each party that was participating was forced to have a maxim sum of resets. For example lets assume for the next week the max level party cap would be 45. This means two things: 1. people will think in advance if they continue level-up or not; 2. party making will be more tacticised. I understand that you need to balance the late game with some debuffs and nerfs, but i feel it's too much. Honestly i haven't given a thought into this, but it sure feels the gameplay is too altered. My personal experience: i really enjoy playing on the server, but i will never get a chance to compete with active people. Sure, the active ones deserve to be there, and deserve their rewards, but i feel the most of us are in my situation, where we can only exp 99% of the time, and ocasionally find an overpriced gem on the market. This is why all the servers die at a fixed point. The active ones achieve maximum, the afk ones get bored of levelling, and the server dies. Not pointing a finger, but finding balance here will surely extend the life of the server.
      1 point
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