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Showing content with the highest reputation on 09/23/2020 in all areas
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I look dizzy at the calendar and realize in my amazement that a year has already passed since the beginning of the last edition of the phenomenal server "Inception: Back To Origins ". It was a project with great achievements for our players but also for the staff, it was a server that made many players loyal to our community and made them realize that the servers created by Admin and Gion are, in terms of quality, much better than the others that can be found on muonline top websites. There is much to tell about this past server, a server in which the fight for supremacy was dominated by Squadron, one of the oldest guilds who won the first three Castle Sieges without any enemy to offer significant resistance , Squadron is a guild that is legendary on OldSquad (here you can find a short history about this guild -> https://oldsquad.ro/forum/topic/3732-the-history-of-squadron/ ). Also, in this debut, some of the Squadron warriors left the guild after internal quarrels and started building a new guild (Rampage): they gather players from the server and manage to win 3 battles in a row, but, surprising us all, then fell prey to the terrifying Curse that has haunted the Castle for decades and never seems to rest. After these three great victories, they were defeated countless times on Inception by Squadron (a more unite and experienced guild), and the brave warriors had to dissolve this guild and rebuild it under a new name -> HARDCORE. They showed us all on Phoenix # 2 that they can measure up to any guild by taking revenge defeating Squadron countless times (some say they were so strong on Phoenix that they forced Squadron to give up the game early enough). Two other guilds shone on the last Inception, ATTACK and PlayBoys, these guilds joined forces to dominate the server end successfully succeeding. These were the guilds that came out in the spotlight on the last Inception, a data base in which we had drama, victory, disappointment, betrayal/dirty moves, rebirth and ambition, you can read the whole story in NewsPaper by accessing the following link (please read the chapters in order) : https://oldsquad.ro/forum/forum/176-oldsquad-newspaper/page/2/ Another "recent" piece of history: https://oldsquad.ro/forum/topic/3344-hof-edition-13-september-2019-25-may-2020/ You can see there the whole Hall of Fame. This has been the history, but now, looking at the present with my thoughts on the future, I hope to see past great guilds fighting for supremacy, (some voices say that Squadron and Hardcore are already forming their parties and working on their starting strategies, testing everything that can be tested and preparing a stormy start) and I still hope to see at least one more guild that can compete with these two forces! I hope to have a fair and balanced Castle Siege, a fight for supremacy like never seen before !! That being said, your Reporter wishes you thons of success and may The Curse stay away from your path in this new Inception rebirth! PS : If you don't know yet, whether you are a top hinting player or just a casual player, take your time and read all the information that will help you understand how this server works at the next link: https://oldsquad.ro/forum/forum/89-info-rules/3 points
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The pending status is over. This weird interaction has been (finally) fixed - for all the classes / skills that had it!2 points
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Maintenance is completed. Services are back online!1 point
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Hello, OldSquaders! Hope y'all had a nice & safe summer. We're ready to bring you a new great journey into our MU world! We've been working on the past weeks to finish the next edition of Inception, an edition that is bringing a lot of new & fun things as well as a lot of balance features and tweaks to keep the competition level high, as we all seek to. Inception's 4th edition will be officially launched on Friday, 25 SEPTEMBER, at 19:00 Server Time (GMT+3). MOBS will spawn at 20:00 Server Time (GMT+3)! Official Info Topic: https://oldsquad.ro/forum/topic/993-inception-official-information-many-details-about-server The Test Server will be released for public starting from next week. As we're always striving for, we expect this Inception edition to be the best to be seen yet in our community. Some of the new things that this Inception edition will feature: Council Group Council will be the "voice of the players" for this Inception's edition. We will interact directly & actively with members of the Council for a better game for everyone. Note: We'll try to have at least 1 representative for each *bigger* guild as a member of our Council, as well as people that had / will have contributions in terms of feedback/suggestions/bug reports/etc. New Stage System Now after a stage is completed it will no longer affect others (the exp of that reset goes back to the same exp of the previous reset). Now apart from the Stage breakers (first 3 people to finish a stage) that will keep their own reward, there will be rewards for everyone that progressed through stage based on the level they had when the stage was completed. Now the EXP boosts for newbies will be added after each stage completion (and will benefit everyone who is not in top 100 at that moment). Important: The players that finish a stage won't be able to continue leveling until the stage is officially over for everyone. A stage will be officially over after 12 hours since the 3rd player finished it. Exception: If the 3rd player does finish the stage between 15:00 and 22:00 server time then the stage will be officially over only at 10:00 next day (due to sleep interval). This is meant to assure the next stage will be more fair in terms of competition. So, by progressing through the stage you'll win both rewards and a better position to compete for the next one. Dynamic Characters Balance Now after each stage, we'll be adjusting the characters that either OVERPERFORM or UNDERPERFORM in either PvP or PvM at that stage of the game. The adjustments will be based on the Council's feedback. Duel Gamble System Fight your enemies and/or friends for bets in jewels/credits. Winner get em' all. More info about it you can find on Official Topic -> PvP System -> Duel Gamble System. Imperial Guardian V2 along with weekly rankings for speed-run records of parties Enjoy a harder Imperial event alongside personal rewards, extra optional rewards as well as weekly rankings for speed-running competitions in teams of 5 different classes. More info later. OldSquad Soccer System & Soccer Nights Had a bad week? No problem, @Gion will guarantee you have a fun experience on our Soccer Nights to make it up (hosted usually in weekend). No friends/guild needed. Everyone will be part of a random-made team based on the registration pool. Extra Warehouses ingame Starting from this edition, players will be able to access multiple warehouses on the same account. Basically, you will have your *MAIN* warehouse as usually, and you'll gain access to extra (empty by default) warehouses where you can deposit your things: Non-VIP characters do have 2 extra warehouses. Dealer & Hunter VIP characters will have 3 extra warehouses. Professional VIP characters do have 4 extra warehouses. In order to access such extra warehouses you need to type the command /ware (0/1/2/3/4) where the number = warehouse number. Example: /ware 0 (will switch to your main warehouse, which is always set by default and after each relog). Example2: /ware 1 (will switch to your 2nd warehouse). Note: Characters that had VIP and it expired will no longer be able to access the extra warehouse(s), but items will not be lost, they can be accessed back after you renew your VIP. Note2: The Game Warehouse from Website does use ONLY the *MAIN* warehouse. Improvements to the Mother-Kid concept to make it more feasible towards (re)populating Inception Lower wait-time for transfers, faster peace Wormhole, additional transfer options for those that started Wormhole later but managed to make enough resets. Separated sub-server for gens maps (Server 2) to improve performance Extra things: All the improvements, fixes & new features that were added since Phoenix's start up to now have been adjusted accordingly and added to Inception as well. Now you can get DDI% (from harmony) only from item level + 11 (instead of + 9). Note: Maximum DDI% per item is now 5% instead of 7% (1% at +11, 3% at +12, 5% at +13). Credits reward for submitting a Guide and have it accepted. Credits reward for submitting a Suggestion and have it accepted & implemented. IMP now increases damage / wiz damage with +12% instead of +20%. Demon now increases damage / wiz damage with +18% instead of +30%. Now there's maximum 4 GM boxes that can be obtained by each loser of CS. Now if the GM of team with lowest points at CS has quitted, the 2nd lowest points team will receive the periodic Life Stones. + many other things that you can find by reading all of our info as well as playing the test & the official game. We're here for an EPIC edition, hope you're too! #MakeMUGreatAgain!1 point
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First to make a reset: ME: Sparkle BK: Zutto SM: Trippy SUM: RuSuLeTzZz DL: RedBuLL (first to make a reset from server). MG: FKinGCunT RF: Makiavelli Stage 1.1 Unlockers: RuSuLeTzZz, Makiavelli and RedBuLL Stage 2 Unlockers: Makiavelli, darkyo and Devex Stage 2.1 Unlockers: mafy, Trompeta and Atenea Stage 3 Unlockers: mafy, Mu3rTe and AlmightySM Stage 3.1 Unlockers: mafy, Makiavelli and Zutto First to get 30 resets and level 400: ME: Eleonora BK: Zutto SM: Mu3rTe SUM: mafy (first to make 30 resets and level 400 from server). DL: ZaZaX MG: Makiavelli RF: Sm0uke Total Accounts: 36750 Total Characters: 9643 Record Online: 721 Final Ranks of the Edition Normal Top: Mercenary: PvM Rankings: Blood Castle: Devil Square: Chaos Castle: Castle Siege Killers: Castle Siege Stampers:1 point