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  • ADMIN

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    1. Thanks
      ADMIN got a reaction from Faithless in OldSquad restructure & how future will look   
      Hello,
      As initially communicated, starting from this autumn OldSquad will have a big restructure.
      Phoenix will no longer exist on OldSquad, at the end of the current edition, its section and hall of fame will be the only things left from it. The core from Phoenix will be moved to our new, separate S17 project that we have started preparing its base ground.
        Genesis - this will be our new, permanent main server. A 150~500x resets server focused mostly on end-game content, a server that will remain online without any editions or wipes for as long as OldSquad will remain online. Easy early-mid game, prolonged end-game, maybe grand resets and other different end-game activities that will be decided later on.
        Inception - major changes to how Inception will be operated. It will no longer be a standalone, long-term server. Since most of you quit before or after reaching end-game, Inception will no longer have an end-game. There will be no more wormhole, sockets, wings level 4 or quest system + extra resets. Inception will have only 25 resets under the same stage-system as before (and all the content up to 25 resets).  Inception will now run under "Sprints". There will be 2 Sprints per year, each Sprint will last 4 months (120 days). At the end of the 4 months, characters will be moved to Genesis. Players can choose to either continue the end-game on Genesis (if they want to experiment sockets, w4, quest system, more pvp, etc.) or join the next Sprint from 0 on Inception.  There will be the option of either moving 50% of remaining credits to Genesis or 10% of remaining credits to the new Sprint, based on where players do choose to continue. We'll also have a new HoF made for Inception Sprints where people with different, set goals will be shown (first CS winners, all CS winners, first w2 mixed, first w3 mixed, first +15 item, etc). The development of S6 will be cut moving forward. We'll continue to offer support and fixes (where needed), but our focus will no longer be on S6. There may be some improvements/quality of life from time to time, but that's it.

      Inception will be exactly as it was last edition, only moving the fixes / quality of life we did before and during Phoenix. Since we're no longer interested in its development, if there will be any good suggestions from players (especially before Inception Sprints release, but also during them) that are highly appreciated by more than few players, and that are related strictly to gameplay aspects (not credits/donations/premium functions) we MAY implement them, no questions/arguments asked from our side.
      Schedule for 2022-2023:
      09 September 2022 - Inception Sprint #1 release - ends on 07 January 2023. 11 November 2022 - Genesis release. 07 January 2023 - Transfers start from Inception's Sprint #1 to Genesis. 13 January 2023 - End of the transfers. 27 January 2023 - Inception Sprint #2 release - ends on 28 May 2023. 28 May 2023 - Transfers start from Inception's Sprint #2 to Genesis. 04 June 2023 - End of the transfers. 04 June 2023 - September 2023 pause. September 2023 - Inception Sprint #3. OldSquad will remain active on this formula for as long as there will be players left interested in this project and the project will remain feasible business-wise. It may be the last year or it may continue for more years, all based on your interest.
    2. Hype
      ADMIN got a reaction from DAMON in OldSquad restructure & how future will look   
      Hello,
      As initially communicated, starting from this autumn OldSquad will have a big restructure.
      Phoenix will no longer exist on OldSquad, at the end of the current edition, its section and hall of fame will be the only things left from it. The core from Phoenix will be moved to our new, separate S17 project that we have started preparing its base ground.
        Genesis - this will be our new, permanent main server. A 150~500x resets server focused mostly on end-game content, a server that will remain online without any editions or wipes for as long as OldSquad will remain online. Easy early-mid game, prolonged end-game, maybe grand resets and other different end-game activities that will be decided later on.
        Inception - major changes to how Inception will be operated. It will no longer be a standalone, long-term server. Since most of you quit before or after reaching end-game, Inception will no longer have an end-game. There will be no more wormhole, sockets, wings level 4 or quest system + extra resets. Inception will have only 25 resets under the same stage-system as before (and all the content up to 25 resets).  Inception will now run under "Sprints". There will be 2 Sprints per year, each Sprint will last 4 months (120 days). At the end of the 4 months, characters will be moved to Genesis. Players can choose to either continue the end-game on Genesis (if they want to experiment sockets, w4, quest system, more pvp, etc.) or join the next Sprint from 0 on Inception.  There will be the option of either moving 50% of remaining credits to Genesis or 10% of remaining credits to the new Sprint, based on where players do choose to continue. We'll also have a new HoF made for Inception Sprints where people with different, set goals will be shown (first CS winners, all CS winners, first w2 mixed, first w3 mixed, first +15 item, etc). The development of S6 will be cut moving forward. We'll continue to offer support and fixes (where needed), but our focus will no longer be on S6. There may be some improvements/quality of life from time to time, but that's it.

      Inception will be exactly as it was last edition, only moving the fixes / quality of life we did before and during Phoenix. Since we're no longer interested in its development, if there will be any good suggestions from players (especially before Inception Sprints release, but also during them) that are highly appreciated by more than few players, and that are related strictly to gameplay aspects (not credits/donations/premium functions) we MAY implement them, no questions/arguments asked from our side.
      Schedule for 2022-2023:
      09 September 2022 - Inception Sprint #1 release - ends on 07 January 2023. 11 November 2022 - Genesis release. 07 January 2023 - Transfers start from Inception's Sprint #1 to Genesis. 13 January 2023 - End of the transfers. 27 January 2023 - Inception Sprint #2 release - ends on 28 May 2023. 28 May 2023 - Transfers start from Inception's Sprint #2 to Genesis. 04 June 2023 - End of the transfers. 04 June 2023 - September 2023 pause. September 2023 - Inception Sprint #3. OldSquad will remain active on this formula for as long as there will be players left interested in this project and the project will remain feasible business-wise. It may be the last year or it may continue for more years, all based on your interest.
    3. Thanks
      ADMIN got a reaction from Grazynka in OldSquad restructure & how future will look   
      Hello,
      As initially communicated, starting from this autumn OldSquad will have a big restructure.
      Phoenix will no longer exist on OldSquad, at the end of the current edition, its section and hall of fame will be the only things left from it. The core from Phoenix will be moved to our new, separate S17 project that we have started preparing its base ground.
        Genesis - this will be our new, permanent main server. A 150~500x resets server focused mostly on end-game content, a server that will remain online without any editions or wipes for as long as OldSquad will remain online. Easy early-mid game, prolonged end-game, maybe grand resets and other different end-game activities that will be decided later on.
        Inception - major changes to how Inception will be operated. It will no longer be a standalone, long-term server. Since most of you quit before or after reaching end-game, Inception will no longer have an end-game. There will be no more wormhole, sockets, wings level 4 or quest system + extra resets. Inception will have only 25 resets under the same stage-system as before (and all the content up to 25 resets).  Inception will now run under "Sprints". There will be 2 Sprints per year, each Sprint will last 4 months (120 days). At the end of the 4 months, characters will be moved to Genesis. Players can choose to either continue the end-game on Genesis (if they want to experiment sockets, w4, quest system, more pvp, etc.) or join the next Sprint from 0 on Inception.  There will be the option of either moving 50% of remaining credits to Genesis or 10% of remaining credits to the new Sprint, based on where players do choose to continue. We'll also have a new HoF made for Inception Sprints where people with different, set goals will be shown (first CS winners, all CS winners, first w2 mixed, first w3 mixed, first +15 item, etc). The development of S6 will be cut moving forward. We'll continue to offer support and fixes (where needed), but our focus will no longer be on S6. There may be some improvements/quality of life from time to time, but that's it.

      Inception will be exactly as it was last edition, only moving the fixes / quality of life we did before and during Phoenix. Since we're no longer interested in its development, if there will be any good suggestions from players (especially before Inception Sprints release, but also during them) that are highly appreciated by more than few players, and that are related strictly to gameplay aspects (not credits/donations/premium functions) we MAY implement them, no questions/arguments asked from our side.
      Schedule for 2022-2023:
      09 September 2022 - Inception Sprint #1 release - ends on 07 January 2023. 11 November 2022 - Genesis release. 07 January 2023 - Transfers start from Inception's Sprint #1 to Genesis. 13 January 2023 - End of the transfers. 27 January 2023 - Inception Sprint #2 release - ends on 28 May 2023. 28 May 2023 - Transfers start from Inception's Sprint #2 to Genesis. 04 June 2023 - End of the transfers. 04 June 2023 - September 2023 pause. September 2023 - Inception Sprint #3. OldSquad will remain active on this formula for as long as there will be players left interested in this project and the project will remain feasible business-wise. It may be the last year or it may continue for more years, all based on your interest.
    4. Like
      ADMIN got a reaction from Exilia in OldSquad restructure & how future will look   
      Hello,
      As initially communicated, starting from this autumn OldSquad will have a big restructure.
      Phoenix will no longer exist on OldSquad, at the end of the current edition, its section and hall of fame will be the only things left from it. The core from Phoenix will be moved to our new, separate S17 project that we have started preparing its base ground.
        Genesis - this will be our new, permanent main server. A 150~500x resets server focused mostly on end-game content, a server that will remain online without any editions or wipes for as long as OldSquad will remain online. Easy early-mid game, prolonged end-game, maybe grand resets and other different end-game activities that will be decided later on.
        Inception - major changes to how Inception will be operated. It will no longer be a standalone, long-term server. Since most of you quit before or after reaching end-game, Inception will no longer have an end-game. There will be no more wormhole, sockets, wings level 4 or quest system + extra resets. Inception will have only 25 resets under the same stage-system as before (and all the content up to 25 resets).  Inception will now run under "Sprints". There will be 2 Sprints per year, each Sprint will last 4 months (120 days). At the end of the 4 months, characters will be moved to Genesis. Players can choose to either continue the end-game on Genesis (if they want to experiment sockets, w4, quest system, more pvp, etc.) or join the next Sprint from 0 on Inception.  There will be the option of either moving 50% of remaining credits to Genesis or 10% of remaining credits to the new Sprint, based on where players do choose to continue. We'll also have a new HoF made for Inception Sprints where people with different, set goals will be shown (first CS winners, all CS winners, first w2 mixed, first w3 mixed, first +15 item, etc). The development of S6 will be cut moving forward. We'll continue to offer support and fixes (where needed), but our focus will no longer be on S6. There may be some improvements/quality of life from time to time, but that's it.

      Inception will be exactly as it was last edition, only moving the fixes / quality of life we did before and during Phoenix. Since we're no longer interested in its development, if there will be any good suggestions from players (especially before Inception Sprints release, but also during them) that are highly appreciated by more than few players, and that are related strictly to gameplay aspects (not credits/donations/premium functions) we MAY implement them, no questions/arguments asked from our side.
      Schedule for 2022-2023:
      09 September 2022 - Inception Sprint #1 release - ends on 07 January 2023. 11 November 2022 - Genesis release. 07 January 2023 - Transfers start from Inception's Sprint #1 to Genesis. 13 January 2023 - End of the transfers. 27 January 2023 - Inception Sprint #2 release - ends on 28 May 2023. 28 May 2023 - Transfers start from Inception's Sprint #2 to Genesis. 04 June 2023 - End of the transfers. 04 June 2023 - September 2023 pause. September 2023 - Inception Sprint #3. OldSquad will remain active on this formula for as long as there will be players left interested in this project and the project will remain feasible business-wise. It may be the last year or it may continue for more years, all based on your interest.
    5. Like
      ADMIN got a reaction from Chukundah in OldSquad restructure & how future will look   
      Hello,
      As initially communicated, starting from this autumn OldSquad will have a big restructure.
      Phoenix will no longer exist on OldSquad, at the end of the current edition, its section and hall of fame will be the only things left from it. The core from Phoenix will be moved to our new, separate S17 project that we have started preparing its base ground.
        Genesis - this will be our new, permanent main server. A 150~500x resets server focused mostly on end-game content, a server that will remain online without any editions or wipes for as long as OldSquad will remain online. Easy early-mid game, prolonged end-game, maybe grand resets and other different end-game activities that will be decided later on.
        Inception - major changes to how Inception will be operated. It will no longer be a standalone, long-term server. Since most of you quit before or after reaching end-game, Inception will no longer have an end-game. There will be no more wormhole, sockets, wings level 4 or quest system + extra resets. Inception will have only 25 resets under the same stage-system as before (and all the content up to 25 resets).  Inception will now run under "Sprints". There will be 2 Sprints per year, each Sprint will last 4 months (120 days). At the end of the 4 months, characters will be moved to Genesis. Players can choose to either continue the end-game on Genesis (if they want to experiment sockets, w4, quest system, more pvp, etc.) or join the next Sprint from 0 on Inception.  There will be the option of either moving 50% of remaining credits to Genesis or 10% of remaining credits to the new Sprint, based on where players do choose to continue. We'll also have a new HoF made for Inception Sprints where people with different, set goals will be shown (first CS winners, all CS winners, first w2 mixed, first w3 mixed, first +15 item, etc). The development of S6 will be cut moving forward. We'll continue to offer support and fixes (where needed), but our focus will no longer be on S6. There may be some improvements/quality of life from time to time, but that's it.

      Inception will be exactly as it was last edition, only moving the fixes / quality of life we did before and during Phoenix. Since we're no longer interested in its development, if there will be any good suggestions from players (especially before Inception Sprints release, but also during them) that are highly appreciated by more than few players, and that are related strictly to gameplay aspects (not credits/donations/premium functions) we MAY implement them, no questions/arguments asked from our side.
      Schedule for 2022-2023:
      09 September 2022 - Inception Sprint #1 release - ends on 07 January 2023. 11 November 2022 - Genesis release. 07 January 2023 - Transfers start from Inception's Sprint #1 to Genesis. 13 January 2023 - End of the transfers. 27 January 2023 - Inception Sprint #2 release - ends on 28 May 2023. 28 May 2023 - Transfers start from Inception's Sprint #2 to Genesis. 04 June 2023 - End of the transfers. 04 June 2023 - September 2023 pause. September 2023 - Inception Sprint #3. OldSquad will remain active on this formula for as long as there will be players left interested in this project and the project will remain feasible business-wise. It may be the last year or it may continue for more years, all based on your interest.
    6. Like
      ADMIN got a reaction from Cumpa in The fifth edition of Inception is over!   
      Hello,
      The current Inception edition has passed its deadline and due to the amount of players left active there is no point in keeping it online any longer.
      Inception didn't stop impressing us even on its fifth edition and we're proud of its development and its long-lasting activity.
      The 6th edition will start somewhere between September and October.
      As for now, Inception will be closed tomorrow (12.05.2022) during evening.
      Thanks to everyone that took part in this edition and especially to those that kept playing it on the long run!
      HoF has been updated: 
       
    7. Like
      ADMIN got a reaction from Mu3rTe in The fifth edition of Inception is over!   
      Hello,
      The current Inception edition has passed its deadline and due to the amount of players left active there is no point in keeping it online any longer.
      Inception didn't stop impressing us even on its fifth edition and we're proud of its development and its long-lasting activity.
      The 6th edition will start somewhere between September and October.
      As for now, Inception will be closed tomorrow (12.05.2022) during evening.
      Thanks to everyone that took part in this edition and especially to those that kept playing it on the long run!
      HoF has been updated: 
       
    8. Thanks
      ADMIN got a reaction from Tuga in [Phoenix] Early-Mid Game Feedback   
      You should all start playing different servers for at least 1 year and then maybe you will finally appreciate our work.    But I admit, it was our fault that we gave you too much from start (great gameplay, great features, great support, great stability, great fairness and seriosity) and you got used to it thinking you deserve it and even more than it, trashing every single detail that wasn't perfect for you. The love and hype I had when I've built this project was blind, I never expected that I was building a toxic community. A community that know to respect and talk nicely only when it is in need of info / support OR when everything is "perfect". A community where people are "sweet-talking" with us in the front side while cursing, insulting and disrespecting us in the back side. A community that even with hundreds of real players and guild-limits can't have more than 2-3 guilds, and even those guilds are disbanding on their first real lose or even on their first win. A community that can't take a lose or accept that others are just better and either insult each other, create dramas, accuse of hack, exploit, luck or simply create excuses. A community that literally begged us for unbans of ips/hwids promising that they've changed just to repeat their shits. A community that had multiple opportunities to bring feedback but it was either totally ignored, used for personal benefits or used as a way to complain without adding any value. I can keep going, but it is enough.   We had the potential (technical & dedication) to have a great, long term place, but we started wrong, we never thought that the playerbase would be our downfall, we were focused too much on the product. Would have expected a different outcome with mature people aging 25-30+, but it wasn't the case. I started this project when I was 20, spent many of important youth years working with pure passion on this project 18/24 and had BLIND hopes of reaching something...unrecheable. That passion quickly went lower and lower as the years passed and the "community" was being built, and I started to realize what environment I am actually working in. The reason Gion was co-opted was exactly because I was sick of handling people anymore, and decided to focus purely on technical aspects if I wanted to continue the project, passing most of the human-interactions to Gion. Yes, I used to be a GREAT guy towards everyone here (because I am the same in real life), and it only backfired to me and I was fooled again and again (same as in real life).   What's left here? A pure business without a soul. Our projects are free to play for everyone, but as WE WANT them to be. Take it or leave it. As long as there will still be some players left and especially enough money to be a feasible business we will still be here. When it will be over, it will be over, no hard feelings, we have nothing more to prove and no time to waste anymore at this age (especially since we limit ourselves to such an old game when we can do way bigger, 2022 things).   What's for sure right now is that this Phoenix was the last non-reset type of server on OldSquad, as it was stated before its launch, as a last-shot on non-reset. In terms of Inception, there will also be radical changes on how it will be operated starting from this year.   We'll slowly build our own S17 behind the scenes, with a fresh community built from 0, this time made it right. Some of you are clearly welcome there, some of you probably not.   Topic is closed now since there won't be any other Phoenix. #WeMadeMUGreatAgain.
    9. Sad
      ADMIN got a reaction from Cerberus in [Phoenix] Early-Mid Game Feedback   
      You should all start playing different servers for at least 1 year and then maybe you will finally appreciate our work.    But I admit, it was our fault that we gave you too much from start (great gameplay, great features, great support, great stability, great fairness and seriosity) and you got used to it thinking you deserve it and even more than it, trashing every single detail that wasn't perfect for you. The love and hype I had when I've built this project was blind, I never expected that I was building a toxic community. A community that know to respect and talk nicely only when it is in need of info / support OR when everything is "perfect". A community where people are "sweet-talking" with us in the front side while cursing, insulting and disrespecting us in the back side. A community that even with hundreds of real players and guild-limits can't have more than 2-3 guilds, and even those guilds are disbanding on their first real lose or even on their first win. A community that can't take a lose or accept that others are just better and either insult each other, create dramas, accuse of hack, exploit, luck or simply create excuses. A community that literally begged us for unbans of ips/hwids promising that they've changed just to repeat their shits. A community that had multiple opportunities to bring feedback but it was either totally ignored, used for personal benefits or used as a way to complain without adding any value. I can keep going, but it is enough.   We had the potential (technical & dedication) to have a great, long term place, but we started wrong, we never thought that the playerbase would be our downfall, we were focused too much on the product. Would have expected a different outcome with mature people aging 25-30+, but it wasn't the case. I started this project when I was 20, spent many of important youth years working with pure passion on this project 18/24 and had BLIND hopes of reaching something...unrecheable. That passion quickly went lower and lower as the years passed and the "community" was being built, and I started to realize what environment I am actually working in. The reason Gion was co-opted was exactly because I was sick of handling people anymore, and decided to focus purely on technical aspects if I wanted to continue the project, passing most of the human-interactions to Gion. Yes, I used to be a GREAT guy towards everyone here (because I am the same in real life), and it only backfired to me and I was fooled again and again (same as in real life).   What's left here? A pure business without a soul. Our projects are free to play for everyone, but as WE WANT them to be. Take it or leave it. As long as there will still be some players left and especially enough money to be a feasible business we will still be here. When it will be over, it will be over, no hard feelings, we have nothing more to prove and no time to waste anymore at this age (especially since we limit ourselves to such an old game when we can do way bigger, 2022 things).   What's for sure right now is that this Phoenix was the last non-reset type of server on OldSquad, as it was stated before its launch, as a last-shot on non-reset. In terms of Inception, there will also be radical changes on how it will be operated starting from this year.   We'll slowly build our own S17 behind the scenes, with a fresh community built from 0, this time made it right. Some of you are clearly welcome there, some of you probably not.   Topic is closed now since there won't be any other Phoenix. #WeMadeMUGreatAgain.
    10. Haha
      ADMIN got a reaction from Tokyo in [Phoenix] Early-Mid Game Feedback   
      You should all start playing different servers for at least 1 year and then maybe you will finally appreciate our work.    But I admit, it was our fault that we gave you too much from start (great gameplay, great features, great support, great stability, great fairness and seriosity) and you got used to it thinking you deserve it and even more than it, trashing every single detail that wasn't perfect for you. The love and hype I had when I've built this project was blind, I never expected that I was building a toxic community. A community that know to respect and talk nicely only when it is in need of info / support OR when everything is "perfect". A community where people are "sweet-talking" with us in the front side while cursing, insulting and disrespecting us in the back side. A community that even with hundreds of real players and guild-limits can't have more than 2-3 guilds, and even those guilds are disbanding on their first real lose or even on their first win. A community that can't take a lose or accept that others are just better and either insult each other, create dramas, accuse of hack, exploit, luck or simply create excuses. A community that literally begged us for unbans of ips/hwids promising that they've changed just to repeat their shits. A community that had multiple opportunities to bring feedback but it was either totally ignored, used for personal benefits or used as a way to complain without adding any value. I can keep going, but it is enough.   We had the potential (technical & dedication) to have a great, long term place, but we started wrong, we never thought that the playerbase would be our downfall, we were focused too much on the product. Would have expected a different outcome with mature people aging 25-30+, but it wasn't the case. I started this project when I was 20, spent many of important youth years working with pure passion on this project 18/24 and had BLIND hopes of reaching something...unrecheable. That passion quickly went lower and lower as the years passed and the "community" was being built, and I started to realize what environment I am actually working in. The reason Gion was co-opted was exactly because I was sick of handling people anymore, and decided to focus purely on technical aspects if I wanted to continue the project, passing most of the human-interactions to Gion. Yes, I used to be a GREAT guy towards everyone here (because I am the same in real life), and it only backfired to me and I was fooled again and again (same as in real life).   What's left here? A pure business without a soul. Our projects are free to play for everyone, but as WE WANT them to be. Take it or leave it. As long as there will still be some players left and especially enough money to be a feasible business we will still be here. When it will be over, it will be over, no hard feelings, we have nothing more to prove and no time to waste anymore at this age (especially since we limit ourselves to such an old game when we can do way bigger, 2022 things).   What's for sure right now is that this Phoenix was the last non-reset type of server on OldSquad, as it was stated before its launch, as a last-shot on non-reset. In terms of Inception, there will also be radical changes on how it will be operated starting from this year.   We'll slowly build our own S17 behind the scenes, with a fresh community built from 0, this time made it right. Some of you are clearly welcome there, some of you probably not.   Topic is closed now since there won't be any other Phoenix. #WeMadeMUGreatAgain.
    11. Haha
      ADMIN got a reaction from Dusza in [Phoenix] Early-Mid Game Feedback   
      You should all start playing different servers for at least 1 year and then maybe you will finally appreciate our work.    But I admit, it was our fault that we gave you too much from start (great gameplay, great features, great support, great stability, great fairness and seriosity) and you got used to it thinking you deserve it and even more than it, trashing every single detail that wasn't perfect for you. The love and hype I had when I've built this project was blind, I never expected that I was building a toxic community. A community that know to respect and talk nicely only when it is in need of info / support OR when everything is "perfect". A community where people are "sweet-talking" with us in the front side while cursing, insulting and disrespecting us in the back side. A community that even with hundreds of real players and guild-limits can't have more than 2-3 guilds, and even those guilds are disbanding on their first real lose or even on their first win. A community that can't take a lose or accept that others are just better and either insult each other, create dramas, accuse of hack, exploit, luck or simply create excuses. A community that literally begged us for unbans of ips/hwids promising that they've changed just to repeat their shits. A community that had multiple opportunities to bring feedback but it was either totally ignored, used for personal benefits or used as a way to complain without adding any value. I can keep going, but it is enough.   We had the potential (technical & dedication) to have a great, long term place, but we started wrong, we never thought that the playerbase would be our downfall, we were focused too much on the product. Would have expected a different outcome with mature people aging 25-30+, but it wasn't the case. I started this project when I was 20, spent many of important youth years working with pure passion on this project 18/24 and had BLIND hopes of reaching something...unrecheable. That passion quickly went lower and lower as the years passed and the "community" was being built, and I started to realize what environment I am actually working in. The reason Gion was co-opted was exactly because I was sick of handling people anymore, and decided to focus purely on technical aspects if I wanted to continue the project, passing most of the human-interactions to Gion. Yes, I used to be a GREAT guy towards everyone here (because I am the same in real life), and it only backfired to me and I was fooled again and again (same as in real life).   What's left here? A pure business without a soul. Our projects are free to play for everyone, but as WE WANT them to be. Take it or leave it. As long as there will still be some players left and especially enough money to be a feasible business we will still be here. When it will be over, it will be over, no hard feelings, we have nothing more to prove and no time to waste anymore at this age (especially since we limit ourselves to such an old game when we can do way bigger, 2022 things).   What's for sure right now is that this Phoenix was the last non-reset type of server on OldSquad, as it was stated before its launch, as a last-shot on non-reset. In terms of Inception, there will also be radical changes on how it will be operated starting from this year.   We'll slowly build our own S17 behind the scenes, with a fresh community built from 0, this time made it right. Some of you are clearly welcome there, some of you probably not.   Topic is closed now since there won't be any other Phoenix. #WeMadeMUGreatAgain.
    12. Haha
      ADMIN got a reaction from Spawn in [Phoenix] Early-Mid Game Feedback   
      You should all start playing different servers for at least 1 year and then maybe you will finally appreciate our work.    But I admit, it was our fault that we gave you too much from start (great gameplay, great features, great support, great stability, great fairness and seriosity) and you got used to it thinking you deserve it and even more than it, trashing every single detail that wasn't perfect for you. The love and hype I had when I've built this project was blind, I never expected that I was building a toxic community. A community that know to respect and talk nicely only when it is in need of info / support OR when everything is "perfect". A community where people are "sweet-talking" with us in the front side while cursing, insulting and disrespecting us in the back side. A community that even with hundreds of real players and guild-limits can't have more than 2-3 guilds, and even those guilds are disbanding on their first real lose or even on their first win. A community that can't take a lose or accept that others are just better and either insult each other, create dramas, accuse of hack, exploit, luck or simply create excuses. A community that literally begged us for unbans of ips/hwids promising that they've changed just to repeat their shits. A community that had multiple opportunities to bring feedback but it was either totally ignored, used for personal benefits or used as a way to complain without adding any value. I can keep going, but it is enough.   We had the potential (technical & dedication) to have a great, long term place, but we started wrong, we never thought that the playerbase would be our downfall, we were focused too much on the product. Would have expected a different outcome with mature people aging 25-30+, but it wasn't the case. I started this project when I was 20, spent many of important youth years working with pure passion on this project 18/24 and had BLIND hopes of reaching something...unrecheable. That passion quickly went lower and lower as the years passed and the "community" was being built, and I started to realize what environment I am actually working in. The reason Gion was co-opted was exactly because I was sick of handling people anymore, and decided to focus purely on technical aspects if I wanted to continue the project, passing most of the human-interactions to Gion. Yes, I used to be a GREAT guy towards everyone here (because I am the same in real life), and it only backfired to me and I was fooled again and again (same as in real life).   What's left here? A pure business without a soul. Our projects are free to play for everyone, but as WE WANT them to be. Take it or leave it. As long as there will still be some players left and especially enough money to be a feasible business we will still be here. When it will be over, it will be over, no hard feelings, we have nothing more to prove and no time to waste anymore at this age (especially since we limit ourselves to such an old game when we can do way bigger, 2022 things).   What's for sure right now is that this Phoenix was the last non-reset type of server on OldSquad, as it was stated before its launch, as a last-shot on non-reset. In terms of Inception, there will also be radical changes on how it will be operated starting from this year.   We'll slowly build our own S17 behind the scenes, with a fresh community built from 0, this time made it right. Some of you are clearly welcome there, some of you probably not.   Topic is closed now since there won't be any other Phoenix. #WeMadeMUGreatAgain.
    13. Thanks
      ADMIN got a reaction from Endorphin in [Phoenix] Early-Mid Game Feedback   
      You should all start playing different servers for at least 1 year and then maybe you will finally appreciate our work.    But I admit, it was our fault that we gave you too much from start (great gameplay, great features, great support, great stability, great fairness and seriosity) and you got used to it thinking you deserve it and even more than it, trashing every single detail that wasn't perfect for you. The love and hype I had when I've built this project was blind, I never expected that I was building a toxic community. A community that know to respect and talk nicely only when it is in need of info / support OR when everything is "perfect". A community where people are "sweet-talking" with us in the front side while cursing, insulting and disrespecting us in the back side. A community that even with hundreds of real players and guild-limits can't have more than 2-3 guilds, and even those guilds are disbanding on their first real lose or even on their first win. A community that can't take a lose or accept that others are just better and either insult each other, create dramas, accuse of hack, exploit, luck or simply create excuses. A community that literally begged us for unbans of ips/hwids promising that they've changed just to repeat their shits. A community that had multiple opportunities to bring feedback but it was either totally ignored, used for personal benefits or used as a way to complain without adding any value. I can keep going, but it is enough.   We had the potential (technical & dedication) to have a great, long term place, but we started wrong, we never thought that the playerbase would be our downfall, we were focused too much on the product. Would have expected a different outcome with mature people aging 25-30+, but it wasn't the case. I started this project when I was 20, spent many of important youth years working with pure passion on this project 18/24 and had BLIND hopes of reaching something...unrecheable. That passion quickly went lower and lower as the years passed and the "community" was being built, and I started to realize what environment I am actually working in. The reason Gion was co-opted was exactly because I was sick of handling people anymore, and decided to focus purely on technical aspects if I wanted to continue the project, passing most of the human-interactions to Gion. Yes, I used to be a GREAT guy towards everyone here (because I am the same in real life), and it only backfired to me and I was fooled again and again (same as in real life).   What's left here? A pure business without a soul. Our projects are free to play for everyone, but as WE WANT them to be. Take it or leave it. As long as there will still be some players left and especially enough money to be a feasible business we will still be here. When it will be over, it will be over, no hard feelings, we have nothing more to prove and no time to waste anymore at this age (especially since we limit ourselves to such an old game when we can do way bigger, 2022 things).   What's for sure right now is that this Phoenix was the last non-reset type of server on OldSquad, as it was stated before its launch, as a last-shot on non-reset. In terms of Inception, there will also be radical changes on how it will be operated starting from this year.   We'll slowly build our own S17 behind the scenes, with a fresh community built from 0, this time made it right. Some of you are clearly welcome there, some of you probably not.   Topic is closed now since there won't be any other Phoenix. #WeMadeMUGreatAgain.
    14. Like
      ADMIN got a reaction from FistMaster in [Phoenix] Early-Mid Game Feedback   
      You should all start playing different servers for at least 1 year and then maybe you will finally appreciate our work.    But I admit, it was our fault that we gave you too much from start (great gameplay, great features, great support, great stability, great fairness and seriosity) and you got used to it thinking you deserve it and even more than it, trashing every single detail that wasn't perfect for you. The love and hype I had when I've built this project was blind, I never expected that I was building a toxic community. A community that know to respect and talk nicely only when it is in need of info / support OR when everything is "perfect". A community where people are "sweet-talking" with us in the front side while cursing, insulting and disrespecting us in the back side. A community that even with hundreds of real players and guild-limits can't have more than 2-3 guilds, and even those guilds are disbanding on their first real lose or even on their first win. A community that can't take a lose or accept that others are just better and either insult each other, create dramas, accuse of hack, exploit, luck or simply create excuses. A community that literally begged us for unbans of ips/hwids promising that they've changed just to repeat their shits. A community that had multiple opportunities to bring feedback but it was either totally ignored, used for personal benefits or used as a way to complain without adding any value. I can keep going, but it is enough.   We had the potential (technical & dedication) to have a great, long term place, but we started wrong, we never thought that the playerbase would be our downfall, we were focused too much on the product. Would have expected a different outcome with mature people aging 25-30+, but it wasn't the case. I started this project when I was 20, spent many of important youth years working with pure passion on this project 18/24 and had BLIND hopes of reaching something...unrecheable. That passion quickly went lower and lower as the years passed and the "community" was being built, and I started to realize what environment I am actually working in. The reason Gion was co-opted was exactly because I was sick of handling people anymore, and decided to focus purely on technical aspects if I wanted to continue the project, passing most of the human-interactions to Gion. Yes, I used to be a GREAT guy towards everyone here (because I am the same in real life), and it only backfired to me and I was fooled again and again (same as in real life).   What's left here? A pure business without a soul. Our projects are free to play for everyone, but as WE WANT them to be. Take it or leave it. As long as there will still be some players left and especially enough money to be a feasible business we will still be here. When it will be over, it will be over, no hard feelings, we have nothing more to prove and no time to waste anymore at this age (especially since we limit ourselves to such an old game when we can do way bigger, 2022 things).   What's for sure right now is that this Phoenix was the last non-reset type of server on OldSquad, as it was stated before its launch, as a last-shot on non-reset. In terms of Inception, there will also be radical changes on how it will be operated starting from this year.   We'll slowly build our own S17 behind the scenes, with a fresh community built from 0, this time made it right. Some of you are clearly welcome there, some of you probably not.   Topic is closed now since there won't be any other Phoenix. #WeMadeMUGreatAgain.
    15. Thanks
      ADMIN got a reaction from Alex. in [Phoenix] Early-Mid Game Feedback   
      You should all start playing different servers for at least 1 year and then maybe you will finally appreciate our work.    But I admit, it was our fault that we gave you too much from start (great gameplay, great features, great support, great stability, great fairness and seriosity) and you got used to it thinking you deserve it and even more than it, trashing every single detail that wasn't perfect for you. The love and hype I had when I've built this project was blind, I never expected that I was building a toxic community. A community that know to respect and talk nicely only when it is in need of info / support OR when everything is "perfect". A community where people are "sweet-talking" with us in the front side while cursing, insulting and disrespecting us in the back side. A community that even with hundreds of real players and guild-limits can't have more than 2-3 guilds, and even those guilds are disbanding on their first real lose or even on their first win. A community that can't take a lose or accept that others are just better and either insult each other, create dramas, accuse of hack, exploit, luck or simply create excuses. A community that literally begged us for unbans of ips/hwids promising that they've changed just to repeat their shits. A community that had multiple opportunities to bring feedback but it was either totally ignored, used for personal benefits or used as a way to complain without adding any value. I can keep going, but it is enough.   We had the potential (technical & dedication) to have a great, long term place, but we started wrong, we never thought that the playerbase would be our downfall, we were focused too much on the product. Would have expected a different outcome with mature people aging 25-30+, but it wasn't the case. I started this project when I was 20, spent many of important youth years working with pure passion on this project 18/24 and had BLIND hopes of reaching something...unrecheable. That passion quickly went lower and lower as the years passed and the "community" was being built, and I started to realize what environment I am actually working in. The reason Gion was co-opted was exactly because I was sick of handling people anymore, and decided to focus purely on technical aspects if I wanted to continue the project, passing most of the human-interactions to Gion. Yes, I used to be a GREAT guy towards everyone here (because I am the same in real life), and it only backfired to me and I was fooled again and again (same as in real life).   What's left here? A pure business without a soul. Our projects are free to play for everyone, but as WE WANT them to be. Take it or leave it. As long as there will still be some players left and especially enough money to be a feasible business we will still be here. When it will be over, it will be over, no hard feelings, we have nothing more to prove and no time to waste anymore at this age (especially since we limit ourselves to such an old game when we can do way bigger, 2022 things).   What's for sure right now is that this Phoenix was the last non-reset type of server on OldSquad, as it was stated before its launch, as a last-shot on non-reset. In terms of Inception, there will also be radical changes on how it will be operated starting from this year.   We'll slowly build our own S17 behind the scenes, with a fresh community built from 0, this time made it right. Some of you are clearly welcome there, some of you probably not.   Topic is closed now since there won't be any other Phoenix. #WeMadeMUGreatAgain.
    16. Like
      ADMIN got a reaction from BlackHeart in Public Update - Current Situation   
      Hello,
      This is a public update to keep you informed.
      Last days have been a big challenge for us, and for your patience altogether.
      Our project is 6 years old. During all these years we had 3 major attacks problems that affected our game. The rest of problems were only related to Web which was easier to disturb compared to our game.
      We're receiving hundreds of attacks on every edition that we launch, there are barely days without any attack, but we did a good job so far in not making our players feel them.
      This time is different, this time we're really struggling to completely shut down the attacks, and the sad part is that your experience is affected because there's nothing like "stop server fix attacks reopen server". It is not possible because (some of) the attacks are imitating real players to bypass our protections, so it is very hard to mitigate them without affecting the real players as well. And we need data, we need tests, we need to see if it happens again, what is different compared to last attack, did our previous change helped/is in a good direction, are normal players affected right now, and so on.
      This can only work if our servers are up and running, as well as players trying to normally join the game. There's no easy fix here, just perseverance and patience.
      And no, the attacks never stopped so far, they just try a whole of different things, some are fixed, some are not, we're going through all the cases until we fully stop them.
      So for now we ask you to continue to be patient while we're working on the attacks. Nobody wants them, and especially not us, but it is what we're facing right now.
      We do recommend staying in off-attack if new rounds of disconnects are happening so you can continue to exp and avoid the frustrations.
      Cheers!
    17. Like
      ADMIN got a reaction from Goddess in Public Update - Current Situation   
      Hello,
      This is a public update to keep you informed.
      Last days have been a big challenge for us, and for your patience altogether.
      Our project is 6 years old. During all these years we had 3 major attacks problems that affected our game. The rest of problems were only related to Web which was easier to disturb compared to our game.
      We're receiving hundreds of attacks on every edition that we launch, there are barely days without any attack, but we did a good job so far in not making our players feel them.
      This time is different, this time we're really struggling to completely shut down the attacks, and the sad part is that your experience is affected because there's nothing like "stop server fix attacks reopen server". It is not possible because (some of) the attacks are imitating real players to bypass our protections, so it is very hard to mitigate them without affecting the real players as well. And we need data, we need tests, we need to see if it happens again, what is different compared to last attack, did our previous change helped/is in a good direction, are normal players affected right now, and so on.
      This can only work if our servers are up and running, as well as players trying to normally join the game. There's no easy fix here, just perseverance and patience.
      And no, the attacks never stopped so far, they just try a whole of different things, some are fixed, some are not, we're going through all the cases until we fully stop them.
      So for now we ask you to continue to be patient while we're working on the attacks. Nobody wants them, and especially not us, but it is what we're facing right now.
      We do recommend staying in off-attack if new rounds of disconnects are happening so you can continue to exp and avoid the frustrations.
      Cheers!
    18. Like
      ADMIN reacted to EnkEgg in Make market great again.   
      My thoughts are this would work well in a very small server.
      But we have quite a large community here. 
      I spend quite a lot of time buying and selling things, ain't no way I am going to spend 3 or 4 times as long browsing a bunch of stores trying to find items I want rather than the exceptionally well made search in the online market. 
      It also stops people from getting scammed as easy as they can very easily compare all current prices on an item they want side by side, rather than potentially not finding the cheaper items in the in game market. 
      In game there is also no way to easily tell which items are new and which are not. 

      All in all, in game systems are just too inefficient. 


       
    19. Like
      ADMIN reacted to Baldur in Game crashes after trying to connect   
      Thank You! I resolved it. There was something with my antivirus. It's weird tho - because it was on and running for the previous month and nothing like this occurred. 
    20. Like
      ADMIN got a reaction from Cerberus in Phoenix #4 - Test Server is up!   
      Hello,
      Test server for Phoenix is now officially open for public.
      Client can be downloaded from here: https://oldsquad.ro/forum/topic/2919-phoenix-downloads/
      Note: It is shared client with the official server
      Important note: While up to 90% of the things available on the test server will remain as they are, there may be changes/adjustments/additions on the official server and/or changes/adjustments before content releases (related to them).
      Keep in mind that some of the content isn't yet updated/ready on test-server (we're still working and we'll work until the launch day), but 99% of the early content is updated.
      Characters balance is almost the same as the last edition's end-game (with small differences).
       
      Topic where you can bring your feedback: https://oldsquad.ro/forum/topic/4827-phoenix-2022-feedback-discussions/
      Test server commands: https://oldsquad.ro/forum/topic/2921-phoenix-test-server-commands/
       
      Cheers!
    21. Thanks
      ADMIN got a reaction from Knightmare in [Phoenix] Early look at the big economy rework   
      This is an early look at most of the changes related to our new economy ecosystem that will be found on Phoenix as well as on future Inception editions.
      Pre-notes:
      The main problem of our game activities was the lack of motivating rewards. Some events were giving too much, while some events were giving too little. And there was always the chance of getting something bad off a better reward.
      One of the root problems was also the inflation of jewels from server. While they were attractive early on, their value just vanished during time due to the alts farm. 
      One thing that always bothered us is that the market control was always in the hands of the biggest/most active players, while the rest of players didn't have much to say in the economy and had to "eat" the sometimes "insane" prices for some items.
      We're also looking to address that with our new Old Box System, creating more opportunities for normal players to get in touch with valuable items and to spread them more equally across the game.
      Jewels Changes
      Jewel of Life
      All items from game will now drop with add + 0 (non exc, exc, ancient & socket). Droprate from monsters highly reduced. Added in drop table of many events & mini-bosses. Jewel of Creation
      Permanently removed from drop from monsters. Added in drop table of many events & mini-bosses. If you reach maximum amount of fruit points (100/115/127 based on character) - you will receive an extra 150 points to add. You need to have level 400 in order for the 150 bonus points to be active. Jewel of Bless
      Droprate from monsters decently reduced. It will now be used for new mixes. Jewel of Soul
      Droprate from monsters highly reduced. It will now be used for new mixes. Gemstone
      Droprate from Kanturu3 & Relics highly reduced. Added in drop table in some other events/mini-bosses. Jewel of Chaos
      Droprate from monsters highly reduced. Added in drop table of many events & mini-bosses. Extra Changes:
      Loch's Feather, Crest of Monarch, Flame of Condor, Magic Backpack & Sphere level 4 now have an INSANELY LOW drop rate from monsters on their maps (you can consider that they aren't even dropping from monsters). Fenrir materials can no longer drop from monsters in spots (Kalima6). Icarus is now a normal levelling map. Quiz Event has been removed from game. Illusion of Kundun has been removed from game. With these changes we aim to:
      Nerf the ALTS farm to the ground. Reduce inflation of jewels to keep them relevant across the game. Add new uses to some jewels in order to keep the IN/OUT flow of jewels in economy more balanced. Make the jewels & more important drops more accessible from different places outside of alt farm.
      BoKs changes
      Now BoK+1, BoK+2 & BoK+3 will all drop the same Set Items: Leather Bronze Vine Silk Pad Bone Violent Wind Scale Brass Wind Spirit Sphinx Light Plate Plate Dragon Guardian Legendary Adamantine Red Wing Sacred Fire Storm Crow Now BoK+4 and BoK+5 will both drop their specific Set Items as well as all the BoK+1~3 Set Items: Leather Bronze Vine Silk Pad Bone Violent Wind Scale Brass Wind Spirit Sphinx Light Plate Plate Dragon Guardian Legendary Adamantine Red Wing Sacred Fire Storm Crow Ashcrow Iris Eclipse Valiant Black Dragon Dark Steel Ancient Dark Phoenix Divine Grand Soul Glorious Storm Zahard Thunder Hawk Black Rose The BoKs will still drop their own tier weapons, where the higher the BoK the higher the weapon tier. Now the BoKs have progressive luck & 2/3 options rates as following: BoK+1: 20% chance for Luck / 15% chance for 2 options / 1% chance for 3 options. BoK+2: 25% chance for Luck / 20% chance for 2 options / 2% chance for 3 options. BoK+3: 30% chance for Luck / 25% chance for 2 options / 3% chance for 3 options. BoK+4: 40% chance for Luck / 35% chance for 2 options / 5% chance for 3 options. BoK+5: 50% chance for Luck / 40% chance for 2 options / 6% chance for 3 options. With these BoK changes we aim to:
      Make the completion of a full 2 options excellent set harder especially early on. Motivate higher players to hunt higher BoKs since they can get the item they want (if they want a lower tier item) from the higher boks as well, but with way better chances for luck & 2/3 options compared to the lower BoKs. This will create more space & opportunities for the lower players to farm the lower BoKs themselves while still having chances (but lower) for good items. Extras:
      In order to make the specific BoK+4/BoK+5 sets still possible to be completed in a timely manner (due to the new BoKs changes), we've added them as extra drops from: Kundun: 50% chance to drop an extra BoK+4/BoK+5 specific set item with 2 options, apart from the normal reward. Nightmare: 100% chance to drop an extra BoK+4/BoK+5 specific set item with 2, apart from the normal reward. Dark Elves: 30% chance to drop an extra BoK+4/BoK+5 specific set item with 2, apart from the normal reward. New Old Box system
      There are now only 3 Old Boxes instead of 5: Early Old Box, Mid Old Box, Late Old Box. There are no longer "rare items" - well, on Phoenix they never were there, but they won't exist anymore on Inception as well, starting from the next edition. There are no longer jewels in the Old Boxes (outside of gemstones). Each Old Box can be obtained on events based on their name. Basically, Early Old Box can be obtained from Early-Game events/bosses/mini-bosses, and so on. Each Old Box will contain ONLY relevant items/rewards for the content stage where they can be obtained.  Basically, Early Old Box will contain valuable Early-Game items/rewards, and so on. Old Boxes are still non tradeable and it is not possible to be moved to vault. There's now a new Chaos Goblin Mix for the Old Boxes, that will keep them relevant during entire edition, as following: You can craft a Mid Old Box by mixing: 3x Early Old Box 2x Jewel of Chaos 2x Jewel of Creation 4x Jewel of Bless 4x Jewel of Soul 60.000.000 Zen You can craft a Late Old Box by mixing: 3x Mid Old Box 5x Jewel of Chaos 5x Jewel of Creation 10x Jewel of Bless 10x Jewel of Soul 200.000.000 Zen This Mix will: Motivate mid-game/late-game players to still farm early/mid boxes. Giving new chances to average players to get late-game rewards, even if they can't contest the highest events/bosses. Give new ways of spending jewels & zen in order to boost the economy. Early Old Box rewards: EXC. BoK+1~3 set item with guaranteed 2 options and a small chance for 3 options, for the class that drops the Old Box. Mid-Tier ancient for the class that drops the Old Box. Wings Level 1 +luck+5~9. Lochs Feather. Crest of Monarch. 10x BC. 10x DS. Magic Backpack. 20x Splinter of Armor / 20 Bless of Guardian / 5x Claw of Beast. Mid Old Box rewards: EXC. BoK+4~5 specific set item with guaranteed 2 options and a small chance for 3 options, for the class that drops the Old Box. BoK+5 weapon with guaranteed 2 options and a small chance for 3 options, for the class that drops the Old Box. Last tier exc weapon with guaranteed 2 options and a small chance for 3 options, for the class that drops the Old Box. High tier ancient for the class that drops the Old Box. Wings Level 2 with the same chance for luck/options as the chaos mix. Piece of Horn. TOCA. 20x Gemstones. Flame of Condor. Late Old Box rewards: Socket Weapon for the class that drops the Old Box. 380 Weapon. EXC. last tier set item with guaranteed 2 options and a small chance for 3 options, for the class that drops the Old Box. Broken Horn. Flame of Condor. Talisman of Luck (W4). Seeds (DD REF HP) Ring of GM - While being equipped, this ring will give the character maximum resistances to all attributes (ice, poison, lightning, fire, etc.) - basically making it immune from being moved / iced / poisoned. Rings/Pendants with guaranteed 2 options and a small chance for 3 options. Events changes & rewards
      Rabbits invasion They will now invade 4 times per day instead of 3 times. There are now 60 Rabbits / invasion instead of 90 Rabbits / invasion: Maps: 15x Lorencia, 15x Noria, 10x Elbeland, 10x Devias, 10x Dungeon. Reward: 65% chance for jewel (Bless, Soul, Chaos, Life) - 34% chance for 4.000.000 Zen - 1% chance for Early Old Box. White Wizards invasion There are now 3 WW per invasion instead of 5 and are now considered early-game bosses. There are now 30 Orcs per invasion instead of 50 and they spawn in different maps compared to the WW bosses: WW: Elbeland, Dungeon, Devias. Orcs: 15x Orcs Lorencia, 15x Orcs Noria. WW Reward: 10x jewels (bless/soul/chaos/life/creation) + 40% chance for Early Old Box + 15.000.000 zen. Orcs Reward: 10% chance for Wizard's Ring, 40% chance for Jewel (bless/soul/chaos/life/creation), 48% chance for 4.000.000 Zen, 2% chance for Early Old Box. Cursed Dragon & Bloody Witch Queen They will now spawn together, at the same time: 1 time between 17:00 and 21:59. 1 time between 09:00 and 12:59. Cursed Dragon: Early game boss. Reward: 1x Early Old Box + 10x jewels (bless/soul/chaos/life/creation) + 50% chance for Feather/Crest (35% Feather, 15% Crest). Bloody Witch Queen: Mid-Late game boss. Reward: 85% chance for Mid Old Box / 15% chance for Late Old Box + 20x jewels (soul/chaos/life/creation/gemstones) + 2x last tier EXC set items (GD, DM, etc.) with 2 options. Imperial Event Bosses are rewarding 3 Jewels (Soul/Life/Creation) + 10% chance for Talisman of Chaos Assembly. Optional objective: Kill the Statues and get 2~3 extra Jewels (Bless/Soul/Chaos) that anyone from party can pick. Sunday final boss: 1x Talisman of Chaos Assembly. Weekly records rewards: Having 35+ Points: 10x Jewel of Harmony + 1x TOCA + 1x Mid Old Box Having 25-34 points: 5x Jewel of Harmony + 1x TOCA + 1x Mid Old Box. Having 15-24 points: 5x Jewel of Harmony + 1x TOCA + 1x Early Old Box. Having 5-14 points: 5x Jewel of Harmony + 1x Early Old Box. Chaos Castle CC 1: 2 Jewels (Bless/Soul/Life/Creation) + 10% chance for Star (Rings/Pends exc) + 50% chance for Low Tier Ancient. CC 2: 3 Jewels (Bless/Soul/Life/Creation) + 20% chance for Star (Rings/Pends exc) + 70% chance for Low Tier Ancient. CC 3: 3 Jewels (Bless/Soul/Life/Creation) + 70% chance for Low Tier Ancient / 30% chance for Early Old Box.  CC 4: 4 Jewels (Soul/Chaos/Life/Creation) + 60% chance for Low-Mid Tier Ancient / 40% chance for Early Old Box. CC 5: 4 Jewels (Soul/Chaos/Life/Creation) + 50% chance for Low-Mid Tier Ancient / 50% chance for Early Old Box.  CC 6: 5 Jewels (Soul/Chaos/Creation/Gemstone) + 60% chance for Random Ancient / 20% chance for Early Old Box / 20% chance for Mid Old Box. CC 7: 5 Jewels (Soul/Chaos/Creation/Gemstone) + 60% chance for Random Ancient / 40% chance for Mid Old Box. Kanturu Event Rewards from Hands: 3 Jewels (Bless/Soul/Life/Creation). Rewards from Nightmare (BOSS): 1x Exc. Weapon (Knight Blade, Platina Staff, etc.) + 60% Chance for Mid Old Box + 100% chance to drop an extra BoK+4/BoK+5 specific set item with 2 options, apart from the normal reward. Kundun Rewards: 2x Random Mid-High Ancients + 40% chance for Mid Old Box + 50% chance to drop an extra BoK+4/BoK+5 specific set item with 2 options, apart from the normal reward. Medusa 4 Socket Set Items with 3 slots (and lower chance for Socket Shields with 3~4 slots) + 30% chance for Late Old Box + 10% chance for a 380 Weapon. Selupan Rewards: 5 Socket Set Items with 3 slots and 1 Socket Weapon with 4~5 slots + 50% chance for Late Old Box + 10% chance for a 380 Weapon.  Crywolf Event Balgass drop: 2x Mid Old Box & 3x PoH that anyone can pick at random locations near Balgass (in 12x12 range). Dark Elves drop: 30% chance to drop Mid Old Box, 30% chance to drop Exc. Weapons (Knight Blade, Platina Staff,etc.), 40% chance to drop 100.000.000 Zen + 30% chance to drop an extra BoK+4/BoK+5 specific set item with 2, apart from the normal reward. Blood Castle rewards aren't currently set up. World Bosses rewards aren't currently set up. Illusion Temple IT will be changed to use the Inception's system where you can join on any IT level, everyone gets same amount of stats to add, there's the IT Queue, and so on. IT Rewards aren't currently set up. Skeletons Invasion Death King: 1x Early Old Box + 2x Magic Backpack.  Death Skeletons: 75% Magic Backpack / 25% Early Old Box. Wings Protector Reward: 100% Wings Level 4 Talisman + 50% chance for Late Old Box. Goldens BoK+1 Goldens have a 1% chance to drop an Early Old Box as extra reward. BoK+2 Goldens have a 2% chance to drop an Early Old Box as extra reward. BoK+3 Goldens have a 3% chance to drop an Early Old Box as extra reward. BoK+4 Goldens have 3% chance to drop an Mid Old Box as extra reward. BoK+5 Goldens have a 4% chance to drop a Mid Old Box as extra reward. Golden Budge Dragon has 5% chance to drop an Early Old Box as extra reward. Golden Derkon has 10% chance to drop an Early Old Box as extra reward. GGDs have a 10% chance to drop a Mid Old Box as extra reward. Hybrid Events OSGM - apart from the normal guaranteed rewards that will be described on each edition, each participant will have a 5% chance to receive an Old Box based on the current state of server (early game - early old box, and so on). BiA - apart from the normal guaranteed rewards that will be described on each edition, each participant will have a 10% chance to receive an Old Box based on the current state of server (early game - early old box, and so on). Soccer Night - apart from the normal guaranteed rewards that will be described on each edition, each participant will have a 15% chance to receive an Old Box based on the current state of server (early game - early old box, and so on). Arena Tournament - apart from the normal guaranteed rewards, each Last Laugh participant will have a 20% chance to receive an Old Box based on the current state of server (early game - early old box, and so on). These are currently the planned economy changes for the next Phoenix.
      Conclusion: We highly believe that with this complex rework, our goals will be touched:
      All of our events will be way more attractive in terms of gains. The alts will be highly nerfed compared to active players. The rewards will be better spread for most players to have access to. The bosses will be worth the fights for, between the top players. All of these changes are subject to change and may not represent the true, final version of the rework.
      Some of the things aren't yet decided / changed but will be found in an updated official info topic before the launch.

      We're waiting feedback.
       
      Later Edit:
      3 new things I can present you as well, looking for feedback:
      Old Jewel
      Old Jewel is a new mid-late game jewel, a custom one, that can either be mixed on Chaos Goblin or found in Late Old Box. Old Jewel can be used on excellent set items / shields with minimum level of + 11, that have 1 or 2 exc. options. Old Jewel will add +1 excellent option to the item (from 1 option to 2 options or from 2 options to 3 options). Old Jewel has 100% success rate on items. Old Jewel Mix: 30x Jewel of Bless. 30x Jewel of Soul. 10x Jewel of Chaos. 10x Jewel of Creation. 5x Jewel of Harmony. 300kk Zen. 5 exc set items (no weapons) + add12 (or higher). 40% success rate for the mix. The Mix goal is to give new opportunities to spend jewels, zen, and trash exc. items as well as to keep them relevant. Wings Level 4 Mix System
      There's now only 1 universal Statue for all classes to mix: Goat Statue. It is no longer tradeable via Store (and still no other means). Goat Statue Mix: 4x Mid Old Box. 60x Jewel of Bless. 60x Jewel of Soul. 30x Jewel of Life. 20x Jewel of Chaos. 20x Jewel of Creation. 10x Jewel of Harmony. 1x 380 Weapon + 15 + Add16 (Any). 1kkk Zen. Wings Level 4 upgrade Mix: 1x Goat Statue. Wings Level 3 +15+Add16 (your class wings, if you mix SUM wings3 you will get SUM wings4, if you mix ELF wings3 you will get ELF wings4, etc.) 3x Late Old Box. 90x Jewel of Bless. 90x Jewel of Soul. 60x Jewel of Chaos. 60x Jewel of Creation. Talisman of Luck. 1.5kkk Zen. Note: Wings Level 4 will now 100% come with both options (ign & ref). Heart & Medals
      Now there's only Heart of Love dropping. The set items that can drop from Heart of Love are now the set items that were dropping on both Silver Medal & Gold Medal + the violent wind set from old Heart of Love. The weapons that can drop from Heart of Love are now the weapons that were dropping on both Silver Medal & Gold Medal. Luck chance of Heart items is 35%. Items from Heart can be dropped starting from +6 up to +11 (with a 4% chance for +11 and 8% chance for +10). As per the new Jewel of Life change, all items from Heart will drop without ADD. Heart of Love will drop from monsters between Level 18 & Level 100 with a rate similar to the old Silver Medal rate.
    22. Confused
      ADMIN got a reaction from Knightmare in Introducing CS V3 - The next level   
      I can't change such impactful settings during game, whenever "I feel like", unless it is really necessary.
      There are 2 changes pre-announced, a +5 increase after Break 2 (25 players), and another +5 increase after the transition to Mid Period (30 players).
    23. Like
      ADMIN got a reaction from Alex. in [Phoenix 2022] Feedback & Discussions   
      Few extra changes worth mentioning:
      IT rewards & BC rewards added on official info topic. Reset Fruits can now be farmed from Rabbits & Doppelganger (only). Splinter of Armor, Bless of Guardian & Claw of Beast (fenrir mats) can be farmed from BoK+4 Goldens, BoK+5 Goldens & Doppelganger. Outside of Early Old Box, Loch Feather & Monarch Crest can be farmed from Cursed Dragon, IT1, IT2. Outside of Mid Old Box, Condor Flame can be farmed from Balgass, IT3, IT4, IT5 & Mercenary Bounty Advanced. Now if you join the IT Queue, if you're not selected for priority you won't get back your IT ticket, basically it will be consumed for the chance for priority.
    24. Like
      ADMIN got a reaction from salam in [Phoenix] Early look at the big economy rework   
      There are a lot of early ways (both easier and harder):
      Drop from monsters (it is still there, but way lower).
      Rabbits: 
      Reward: 65% chance for 1x Jewel (Bless/Soul/Chaos/Life) - 28% chance for 2.500.000 Zen - 6% chance for 1x Reset Fruit - 1% chance for Early Old
      WW & Orcs: 
      WW Reward: 10x Jewels (Bless/Soul/Chaos/Life/Creation) + 15.000.000 Zen + 40% chance for Early Old Box (as extra drop).
      Orcs Reward: 10% chance for Wizard's Ring - 40% chance for 1x Jewel (Bless/Soul/Chaos/Life/Creation) - 48% chance for 3.000.000 Zen - 2% chance
      Cursed Dragon:
      Rewards: 1x Early Old Box + 10x Jewels (Bless/Soul/Chaos/Life) + 50% chance for Feather/Crest (35% Feather, 15% Crest).
      CC1-5.
      Early Old Box (w1 drops).
      Please leave your next questions/feedback on the official feedback topic, thanks!
    25. Like
      ADMIN got a reaction from mariusikkă in [Phoenix 2022] Feedback & Discussions   
      We may consider it.
      The whole point of "valuable early rewards" is to be valuable & farmed in time for the early game.
      In any case, even if you get feather as you say, the wings level 2 still require high level (especially if you upgrade their +) in order to be used.
       
       
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