Jump to content
Important Info
  • Register now to gain full access!
  • Full Info about Phoenix: HERE
  • Full Info about Inception: HERE
  • OSGM Competition: HERE
  • Big Guide for Newbies: HERE
  • trololo

    Members
    • Posts

      352
    • Joined

    • Last visited

    • Days Won

      14

    Posts posted by trololo

    1. 6 hours ago, ADMIN said:

      After you join you need to wait at least 24 hours before leaving it.

      what I was talking about, in order to have a couple of hours a day to have a good time, you have to sacrifice the whole game. I assume the better will abandon the event because of the 4-6 hours of "game" my character will be death in next 16 hours while I sleep\work.

    2. HI, first i want to appreciate Admin's work, him make again a great job!!!
      I want to start from PvP aspects, i like Pvp, i play MU for PvP.

      Global, I think in this edition we have too little DMG or too much defence.
      Many people think that blame 380 armor, but I'm sure that the case is weak in DMG, the battle is long and unbalanced. The second problem is that many of the chars you can make unkillable tank with huge DMG.For example, take a couple of heroes, "Zutto" 7,7 K HP, unkillable and he kills everyone in 3-4 combos. "DarkMaster" 3K ha, the same. I think the problem is that some heroes were given the opportunity to become "tanks" with huge damage. I think there must be separation: DPS, Tank, Stand and a support, and in no case the Tank+DPS.
      At the moment, I think a good solution would be to decrease the global defense by 10-15%.
      Separately about character can say only about RF, here I his not saw virtually have, and I think the problem is that he too late becomes a good, little who will play 3 month on character in the hope that he can be will a good. The problem of the RF in a Cape, from the first he is shit, the second he good.
      Buff "EE" should make a standard, DMG was always about more than protecting.

      About economy, everything is best, and Zen and JWL's, only JOChaos too many of them.
      The award for the castle should be processed, now this event is only an occasion to come together and fight, there is no great desire to take it for its bonuses.

    3. 13 minutes ago, ADMIN said:

      I don't understand the 2nd thing about range, sorry.

       

      54 minutes ago, ADMIN said:

      Any single char from game can beat AE in same conditions. Not even saying that AE PvP power is only in melee range (so being like a half SMG), as on normal range it is non existent.

      U say what power of AE only in mele range, but all clases  is mele except Summ and mb DL. BK-Combo, SM-Blast, MG-Blast/Fire Slash, RF-Chain Drive, 

    4. 11 minutes ago, ADMIN said:

      AE is the worst char at PvP but not as bad as it used to be.

      I dont agree with Exilia point of vision but here u wrong, from all what i see her i can position AE on place 3-4 (first BK, second SM), mb u and Gion make a some test for all classes but I think you not taken into account optionary stats build.

      Lttle exemple, u can have 2k agi and 200vit and u best AE on PvM, and in PvP u low, but if u put 1700 agi and 500 vit u remain best from PvM(except AE full agi) and u very stong in PvP.

       

      22 minutes ago, ADMIN said:

      Not even saying that AE PvP power is only in melee range

      here too, for reale on this moment we have 1.5 range characters (summ and 0.5 is DL) only from summ is reason for range fight, rest clases is melee.

    5. And again, that people are trying to customize the game for himself. I am tired, all play, hunt and dress as they see fit, all fighting for their things, skills and features. What makes you think you see the big picture ? Why I tried to make a Fenrir and you say that it gives me a priority than it is the better compared to your W3 and my W2, or AE, why can't she use all skills in CC? but you're allowed. DD its a problem now because its more easy to make a good set than a good weapon.

      look from a different angle, and stop trash-talking.

    6. On 6/6/2019 at 9:07 AM, Reporter said:

      FKingCunt : " What you think about AE Ice in CC? "  

      I think if the administrator could have changed the skill so that he would not disabled characters, would be great.But I raised this issue at Max30, and if still the problem persists then I think that it suits him (admin).

      But mostly I have nothing against Ice in the CC, I am glad that almost every character has their features and the game does not become monotonous.

    7. 17 minutes ago, Gion said:

      We proposed this idea because many players have complained about the AFK-type. 

      This system encourages the active gameplay, just like we do, and after all, it is not that bad, it's just a kill, you only need to come back to your spot, but you need to be online. 

      #edit: I was thinking about the situations where you have to decide how to attack, depending on who is your enemy. You can go for a direct hit, or you can ask a friend to help you, etc.

      But we can do this only If the players will think this way

       

      This system just destroy de server..coz after someone kill me i just off my PC, and stay online only 4-6 hours per day after work. I dont want to stay online in safe-zone all night and all day when im on work coz some NPC say "kill him". 

    8. why should I or anyone else be a victim of random ? also, you need to take care of your enemies, you need to take care not to die because someone has your name in "quest" while you are sleeping, working or just gone. Senseless murder is not what we need.

      Bad PK system is when u go k6, make some PK and after stay a fell hours in k6 coz u cant leave this map, cant summon, cant die, cant warp from web. That its bad PK system.

    ×
    ×
    • Create New...

    Important Information

    By using this site, you agree to our Terms of Use and Privacy Policy. We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.