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  • Tautvis

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    1. Hype
      Tautvis reacted to ADMIN in They're here! World Bosses - Call to Arms!   
      While Medusa had her own "army", into Cursed Dragon & Bloody Witch Queen, Selupan thought he's strong enough alone, but the past has proven him wrong.
      Learning from his own mistakes, he has built a new army of himself, and its time has come...
      World Bosses - They're here!
      Every Tuesday, Thursday and Saturday at 21:45, the new Selupan's Minions (Dark Giant, Dark Mammoth & Dark Iron Knight) will invade our world. The duration of the invasion is 21 minutes. The 1st time when the invasion is announced, an Anomaly will hit our server. The Anomaly is created by World Bosses. While Anomaly is up, every 15 seconds 2 random players (any player, no matter what he is doing) from sub-server 1 (non-gens) and 1 random player (any player, no matter what he is doing) from sub-server 2 (gens) will be affected by either Cold Aura (10 seconds of Ice that cannot be dispelled) or Disease (5 seconds of Stun). Entire server must team up in a race versus time to defeat all 3 World Bosses before the time runs out in order to clear the Anomaly. If all 3 bosses are defeated before they survive (before the time is up), the Anomaly will end when the invasion also ends, and ENTIRE SERVER gets +30% bonus zen gained (multiplicative) until the next World Bosses Invasion. If any of the world bosses do survive, then the Anomaly will continue to hunt our server for the next 24 hours, and the zen bonus gained is removed. When the World Bosses do spawn, an Old Guard is spawned near every online player from server (with few exceptions like events zone / duel arena, etc.). Apart from asking for your help, they will also offer you a free Teleport to one of the World Bosses zone, if you click them. They can teleport you only to a World Boss from your current sub-server (non-gens maps Guards can teleport you to non-gens bosses and gens maps Guards can teleport you to gens map boss). They stay only 15 seconds near you, then they can be found in safe-zones of Lorencia, Noria, Devias, Elbeland, Aida, Tarkan and in Icarus at warp. During every invasion, each character can use the Teleport for unlimited times on non-gens server (for Dark Mammoth & Dark Iron Knight) and for 2 times on gens server (for Dark Giant), by clicking either the initially spawned guard, or the ones from safe-zones / icarus warp. They can teleport you only to a location where a World Boss is alive, from your sub-server. Guards from Lorencia, Noria, Devias & Elbeland safe-zones will teleport you to a random World Boss location, where the boss is alive, from your sub-server. The guard from Aida will teleport you to Dark Mammoth's location. The guard from Tarkan will teleport you to Dark Giant's location. The guard from Icarus will teleport you to Dark Iron Knight's location. Summon (DL) is disabled in the World Bosses maps during the invasion. If you relog / disconnect in the bosses 16x16 range, you'll be moved on the safe-zone when you reconnect. You can have only 1 Account per IP in the World Bosses 6x6 range / 8x8 range / 10x10 range. If you have 2 then the 2nd one will be moved in Lorencia. How does it work? The first character on your IP that enters the boss range will be considered the valid one, any other characters on IP will be moved. World Bosses
      Dark Giant - Gens Map World Boss. He will spawn in Tarkan2 - 95x 205y. Basics: He has melee range, a medium HP pool, a very high damage, a very high ASR and a very low attack speed. Special mechanic: Guard's Blessings - The gens family with lower number of total people (based on TOP300 Characters with Gens) receive buffs as following: If the lower Gens Family percent is between 41% and 50% (Example: 50-59% Duprian - 50-41% Varnert): No buffs. If the lower Gens Family percent is between 33% and 40% (Example: 60-67% Duprian - 40-33% Varnert): 1. Immunity to damage for 3 seconds every 12 seconds. 2. Permanent Damage Buff with a value equal to an Energy Elf with 400 ENE (at CS). If the lower Gens Family percent is between 25% and 32% (Example: 68-75% Duprian - 32-25% Varnert): 1. Immunity to damage for 4 seconds every 12 seconds. 2. Permanent Damage Buff with a value equal to an Energy Elf with 600 ENE (at CS). If the lower Gens Family percent is between 0% and 24% (Example: 76-100% Duprian - 24-0% Varnert): 1. Immunity to damage for 5 seconds every 12 seconds. 2. Permanent Damage Buff with a value equal to an Energy Elf with 800 ENE (at CS). Note: This buffs are only gained in Tarkan and only while the Dark Giant is alive. Signature mechanic: Doomsday - Dark Giant can only be attacked when there are only players from one Gens Family alive in his 8x8 range, else he is immune to damage. Extra mechanic: Cold Aura - everyone in his 8x8 range is permanently iced (undispellabe). Common mechanic: Selupan's Wrath - Players that enter at least once in 8x8 range of the Dark Giant will be affected by Selupan's Wrath. Affected players can't use items (especially Potions) while the Dark Giant is alive. Affected players can get rid of the debuff only by: dying, relogging, moving to another sub-server or defeating the boss. Note: Selupan's Wrath is inactive when there are players alive from both Gens Famillies in his 8x8 range (during PvP time). Dark Giant has a maximum duration of 16 minutes, after he spawns. Special Reward: While Doomsday is inactive, the Gens Family that is alone in the boss range will earn 1 point per second. At the end of the fight, the winner family is the one with most points & the Special Reward is given to a random player from the winner Family. Note: Special Reward is given only to characters that spent at least 20% of the duration of the Boss in his 8x8 range. Example: If boss dies after 900 seconds (15 minutes), special reward is given only to characters that spent at least 180 seconds in the Boss 8x8 range. Participation Reward: All participants get participation reward, as long as they are online and on Tarkan (anywhere), when the Dark Giant is defeated. Note: Participation reward is given only to characters that spent at least 20% of the duration of the Boss in his 8x8 range. Example: If boss dies after 900 seconds (15 minutes), participation reward is given only to characters that spent at least 180 seconds in the Boss 8x8 range.
        Dark Mammoth - Non-PvP Map World Boss. He will spawn in Aida2 - 50x 120y. While he is alive, Aida is transformed into a FULL NON-PVP MAP (even for Mercenaries / PKers). Basics: He has high range, a very high HP pool, a medium damage, a very high ASR and a medium attack speed. He also has push-back + mini-stun chance on his attacks. Basics: AoE immunity - in the Dark Mammoth's 20x20 range, the full AoE skills are blocked: Evil Spirits, Gigantic Storm, Fire Burst, Lightning Shock, Rageful Blow, Dragon Lore. Special mechanic: Hard to Forget - In order for the Dark Mammoth to be summoned, there's a mini invasion of his own minions - 12 Giant Mammoths are spawned as following: 2 in Lorencia. 2 in Noria. 2 in Elbeland (1-3). 2 in Devias (1-4). 2 in Lost Tower (1-7). 2 in Dungeon (1-3). The Dark Mammoth will be summoned only when all 12 Giant Mammoths are killed. Signature mechanic: Carnage - Every 60 seconds, Dark Mammoth does spawn his minions again (12), in his 10x10 range this time, and he gets immunity to damage until all his minions are killed. Note: If the previous minions aren't killed before the next Carnage, they will automatically despawn and the new ones will be summoned. Note2: Minions have push-back chance on their attacks. Extra mechanic: Enrage - Every 22 seconds he gets a big amount of extra damage for 5 seconds. Common mechanic: Selupan's Wrath - Players that enter at least once in 10x10 range of the Dark Mammoth will be affected by Selupan's Wrath. Affected players can't use items (especially Potions) while the Dark Mammoth is alive. Affected players can get rid of the debuff only by: dying, relogging, moving to another sub-server or defeating the boss. Note: Selupan's Wrath is permanently active. Dark Mammoth has a maximum duration of 20 minutes, starting from the moment his minions do spawn. Note: The duration starts the moment his minions are spawned, so the faster you kill the minions, the faster he is summoned, the more time you have for the actual boss. Special Reward: Delivered to 1 random player from one of the participants that killed at least 1 of the boss minions before he spawned (mini invasion), as long as they are online and in Aida (anywhere), when the Dark Mammoth is defeated. Note: While killing more than 1 minion doesn't directly raise your chances to get the Special Reward, it does indirectly raise them by having less eligible characters for the reward. Note2: Special Reward can be gained only if the selected character spent at least 60% of the duration of the Boss (after he spawned) in his 10x10 range. Example: If boss dies after 900 seconds (15 minutes), special reward is given only to characters that spent at least 540 seconds in the Boss 10x10 range. Participation Reward: All participants get participation reward, as long as they are online and in Aida (anywhere), when the Dark Mammoth is defeated. Note: Participation reward is given only to characters that spent at least 60% of the duration of the Boss (after he spawned) in his 10x10 range. Example: If boss dies after 900 seconds (15 minutes), participation reward is given only to characters that spent at least 540 seconds in the Boss 12x12 range.
        Dark Iron Knight - PvP Map World Boss. He will spawn in Icarus - 40x 225y. While he is alive, Icarus is transformed into a FULL PVP MAP (free PK, anyone can be attacked). Basics: He has medium range, a high HP pool, a low damage, a high ASR and a high attack speed. He also has a stun chance on his attacks. Special mechanic: Disease - Every 22 seconds, he puts Disease on 2 random players from his 6x6 range. The players that get it will be stunned for 10 seconds. Note: Disease is being placed only on players that are outside of his 3x3 range but still in his 6x6 range (basically, players in melee range can't get it directly). Note2: If there aren't at least 5 eligible range targets at the moment of the Disease, then anyone can get the Disease (including those in melee range). Signature mechanic: Iron Shield - Every 60 seconds, Dark Iron Knight gets Iron Shield, reducing 60% of the damage taken. For every PvP kill during Iron Shield (and in the boss 6x6 range), the Iron Shield reduction is decreased by 6%, up to 0%. If it gets to 0%, then the Iron Shield is purged. Note: While Iron Shield is inactive / purged, PvP is disabled in his 6x6 range (and only in his 6x6 range, rest of map is still FULL PVP). Extra mechanic: Anyone from the 2x2 range of the players that got the Disease (but still in the 6x6 range of the boss) will also get the Disease and will be stunned as well, for 10 seconds. Common mechanic: Selupan's Wrath - Players that enter at least once in 6x6 range of the Dark Iron Knight will be affected by Selupan's Wrath. Affected players can't use items (especially Potions) while the Dark Iron Knight is alive. Affected players can get rid of the debuff only by: dying, relogging, moving to another sub-server or defeating the boss. Note: Selupan's Wrath is inactive while Iron Shield is up and not purged (during PvP time). Dark Iron Knight has a maximum duration of 18 minutes. Special Reward: Delivered to 1 random player from one of the participants that killed at least 3 players in the boss 6x6 range (during Iron Shield), as long as they are online and on Icarus (anywhere) or Devias (anywhere) when the Dark Iron Knight is defeated. Note: While killing more than 3 players doesn't directly raise your chances to get the Special Reward, it may indirectly raise them by maybe having less eligible characters for the reward. Note2: Special Reward can be gained only if the selected character spent at least 50% of the duration of the Boss in his 6x6 range. Example: If boss dies after 900 seconds (15 minutes), special reward is given only to characters that spent at least 540 seconds in the Boss 6x6 range. Participation Reward: All participants get participation reward, as long as they are online and on Icarus (anywhere) or Devias (anywhere), when the Dark Iron Knight is defeated. Note: Participation reward is given only to characters that spent at least 60% of the duration of the Boss in his 6x6 range. Example: If boss dies after 900 seconds (15 minutes), participation reward is given only to characters that spent at least 540 seconds in the Boss 6x6 range.
        Dark Iron Knight (PvP Map) & Dark Mammoth (Non-PvP Map) bosses do also share the Soul Link mechanic: Soul Link: Dark Mammoth's soul is linked to Dark Iron Knight's soul. When Dark Iron Knight dies, Dark Mammoth is getting permanent Iron Shield, absorbing 35% of the damage (that can't be reduced) for the rest of its duration. When Dark Mammoth dies, Dark Iron Knight is getting permanent Enrage, increasing its damage by 150% for the rest of its duration. Rewards
      Special Reward: 25% chance for 20c/20creation. 25% chance for Old Jewel. 25% chance for Old Box 5. Participation Reward: 15kk Zen. 40 Credits. + 50% chance for 5c/5creation. 50% chance for Old Box 4. Artifacts Reward: Dark Mammoth: 1x PvM Artifact as part of the Special Reward 10% chance for 1x PvM Artifact as part of the Participation Reward. Dark Giant : 1x PvPArtifact as part of the Special Reward 10% chance for 1x PvP Artifact as part of the Participation Reward Dark Iron Knight: 50% chance for 1x PvM Artifact / 50% chance for 1x PvP Artifact as part of the Special Reward 5% chance for 1x PvM Artifact / 5% chance for 1x PvP Artifact as part of the Participation Reward.
      Final notes
      Last 10 days were a real marathon, and after countless of hours I'm here, ready to deliver you a mini-project that I had a lot of fun working on and I really hope you'll enjoy it and every single detail that was carefully thought and put together
      Even if the invasion was intensively tested in terms of mechanics, some bugs may happen, as well as tweaks to the current values, both based on your incoming feedback.
      Keep in mind that the bosses are designed for server level fight, not for parties/guilds. So yea, expect insane values!
      P.S. Special Reward wasn't active on today's invasion (as it was just a surprise-invasion), only the participation reward was, but it will be active starting from Saturday.
    2. Haha
      Tautvis reacted to BetleyKOX in BL Chukundah   
      Hello everyone , lets speak about Chukundah player the most activ council member , with the bigger ege also private culture . Our friends from destroy the nosgoth guild even before he's bullying everyone ,saying really bad words to others and provocate everywhere
      https://imgur.com/a/IrVpits
      Haspid ss :
      https://imgur.com/a/z2VozEH
      https://imgur.com/a/XGJZnzr
      BabyBoy;
      https://imgur.com/a/qHKTShD
      https://imgur.com/a/bPRzP4c
      https://imgur.com/a/ekxqLR8
      All the time he is getting only warns for the common sense of a human , his words come to the pedophile , I got panishment for write word '''gipsys'' well the better way is bullying others player familly wishing them died , or writing to private messange u are donkey , retards from poland , cancers. All his messange to my character can u find in your server log , thats not hard to check it  , Greetings from Poland boyz  
       
       
    3. Like
      Tautvis reacted to ADMIN in Patch 5.3.3.0 - 29.10.2021 - Stage 2   
      Release date: 29.10.2021 at 10:00 - A small server restart will be needed, make sure to update the client via Launcher as well.
      Congrats to Duke, Mu3rTe and RuSuLeTzZz for finishing the Stage 2!
      Note: Everyone that progressed the Stage (having level 300+ and 10rr) can type /stagereward in order to take the reward, after patch is up!
      Note2: We're also adding new OPTIONAL versions of Full Client, Manual patch and No-Launcher patch. Check the downloads section after the Patch is up!
      Note3: The new Full Client will offer the possibility to improve graphics, check the ImproveGameGraphics folder from it, if you're interested.
      Note4: We still have 1-3 slots open for our Council. If you're interested, PM here or on discord either me or @Gion 
      Changelog:
      [UPDATED] You can now continue to reset up to 15 resets. [UPDATED] EXP for Stage 2 (10rr) is now removed. 10th reset does have the same exp table like 9th reset had. [UPDATED] 2nd Newbies EXP boost added: 0rr: 400% EXP (constant level 1-350). 1rr: 400% EXP (constant level 1-360). 2rr: 400% EXP (constant level 1-370). 3rr: 350% EXP (constant level 1-380). 4rr: 300% EXP (constant level 1-390). 5rr: +200% EXP. 6rr: +160% EXP. 7rr: +120% EXP. 8rr: +80% EXP. 9rr: +40% EXP. [UPDATED] Maximum points in a single stat is now 16.000 instead of 8.000. [UPDATED] IT stats on event can now be random between 2 and 20 resets. [UPDATED] Maximum VIT at CS can now be 10000 instead of 5000. [UPDATED] Released Old Box 3 & Old Box 4. [UPDATED] Released Rare Items drop from Old Boxes. [UPDATED] Released Swamp access. [UPDATED] Cursed Dragon has been buffed in terms of HP & DEF. Now it can also drop OB1~4. [UPDATED] Released Bloody Witch Queen. [UPDATED] Balgass HP buffed. [UPDATED] Droprate of Feather & Crest (Icarus) slightly increased. [UPDATED] Released Quest 3 (NPC can be found in Lorencia). [UPDATED] Quest 3 - Part 1 has been reworked: Instead of being based purely on RNG (some people finishing it in few hours, others in few days), it is now based only on your activity: Minimum level 380 to farm the first part (it won't count on lower level than 380). After starting the quest 3 you need to relog (or move to another sub-server) in order to be registered for the counter and start farming. If you don't do that, when killing quest monsters system will tell you to relog. To finish the quest you need to kill 50 / 50 / 50 (tarkan quest mobs, icarus quest mobs, aida quest mobs). Your current progress is announced on every kill. When you kill 50 from one quest monster type, you receive the quest item type of that monster in inventory. The kill is counted only on last-hit. You can afk farm it or active farm it to finish it faster. Note: You can continue your progress even if you do reset, but only after reaching level 380+ again. [UPDATED] Released Professional VIP. [UPDATED] Released access to Chaos Machine (on website) from +11 to +12. [UPDATED] Released Reset Skill Tree. [UPDATED] Released Increase ADD Option. [UPDATED] Released Character Market. [UPDATED] Limit of Market items raised to 25 / day. [UPDATED] ML released. Maximum 30 right now. [UPDATED] BC8, DS7 & CC7 are now available for ML. [UPDATED] Illusion Temple 4 & 5 is now available. [UPDATED] IT Rewards: Winners of IT 1 can win: 35% 10b/10s/10life, 25% OB1, 15% OB2 and 25% Feather/Crest. Winners of IT 2 can win: 34% 10b/10s/10life, 25% OB2, 15% OB3, 25% Feather/Crest and 1% Feather of Condor. Winners of IT 3 can win: 33% 10b/10s/10life/10c, 30% Old Box 3, 35% Feather/Crest and 2% Feather of Condor. Winners of IT 4 can win: 67% 10s/10life/10c/10gemstones, 30% Old Box 4 and 3% Feather of Condor. Winners of IT 5 can win: 52% 10s/10life/10c/10gemstones, 40% Old Box 4, 5% Feather of Condor, 3% Old Box 5. [UPDATED] Maximum number of players in guild is now 25. [UPDATED] Released Imperial Guardian Event & Suspicious Scrap of Paper in drop (mobs over level 90). Note: Weekly rankings & rewards will start from this Monday. Until then, records are counted but not rewarded (for rankings). Rewards: Bosses are rewarding 3 Jewels (B/S/Life) + 10% chance for Talisman of Chaos Assembly & 90% chance for the 4th Jewel. Sunday's last boss does have 100% chance for TOCA. Final reward is delivered to each participant individually, no matter how many players are in the party (everyone gets same reward). Optional objective: Kill the Statues and get 1~3 extra Jewels (Bless/Soul/Life/Chaos) that anyone from party can pick up. Weekly ranking rewards: Having 35+ Points = 2x TOCA. Having 25-34 points = 1x TOCA. Having 15-24 points = 10x Jewel of Harmony. Having 5-14 points = 5x Jewel of Harmony. [UPDATED] Minimum raid kills in order to be eligible for gens rewards is now 25 instead of 50. Starting from next Gens Season, not current one. [UPDATED] Mercenary Squad Quest will now ignore players from same alliance as well (not only same guild). [UPDATED] Jewel of Guardian Zen value is now 300.000 Zen instead of 2.500.000 Zen. There's already a lower senior mix cost and 10% market tax revenue to help up with mixes & upgrades. [UPDATED] Death King HP buffed. [UPDATED] Death King Enrage damage buffed to 2500 + extra 300 per player in range. [FIXED] Qwarp for Kanturu3 not working for all possible coordonates of the target. [UPDATED] OSGM Weekly Events Rewards: Consolation at events: 1x Jewel of Chaos + 5x OSP 5th place at events: 1x Jewel of Chaos + 2x BoK+4 + 10x OSP 4th place at events: 2x Jewel of Chaos + 2x BoK+4 + 15x OSP 3rd place at events: 2x Jewel of Chaos + 2x BoK+5 + 20x OSP 2nd place at events: 3x Jewel of Chaos + 2x BoK+5 + 30x OSP 1st place at events: 3x Jewel of Chaos + 3x BoK+5 + 40x OSP [ADDED] New OSGM Event: Death Roll Event More info: https://oldsquad.ro/forum/topic/4538-death-roll-event/ + Other small fixes / adjustments / improvements. Dynamic Characters Balance tweaks
      Fortunately, outside of SUM, the rest of chars are in a pretty balanced state so far.
      SUM:
      Increased PvP damage taken from rest of chars by 8-15%. Overall PvP damage nerfed with 10%. Overall PvM damage nerfed with 6%.
    4. Thanks
      Tautvis reacted to ADMIN in Castle Siege / Friendly Fire Horse Earthshake Suggestion   
      I'm not quite sure if it's funny or lame, but crying after every single CS lost on both last edition and now starting again (talking about the Squadrons) is starting to be boring, for real, there's always an excuse or something "not as you want" to blame on it, despite being last guild as points from 4 guilds, it's shameful. I bet HCs are laughing hard in the backstage but I appreciate that they didn't say anything yet, showing some sportsmanship.
      @FistMaster I don't have expectactions from some new random guy talking about CS, but check the kills from CS and you'll sum up about 991 kills in 1:45 hours of CS. If the guys considered the "best tanks", i.e. GM's, were dying on every single Ice Arrow they got, tons of times (that was not even possible in past), there's nothing wrong with the damage, it is something wrong with your team and coordination. 
      If you want solo damage and kills there's other type of events, this is a team event where multiple characters are working on the kills, not individuals.
      And because this is a suggestion topic I'll also answer OT:
      You can't disable "specific" skills from friendly fire. But I like the idea of higher cooldown & lower range on Horse. More opinions are needed.
    5. Haha
      Tautvis reacted to Kenpachi in Castle Siege / Friendly Fire Horse Earthshake Suggestion   
      Character Name:-
      Kenpachi
      Suggestion Type:-
      Castle Siege change 
      Server:-
      Phoenix
      Content :- 
      -To disable Friendly Fire on Horse push? last Saturday there was more than 100 people fighting and super laggy most of time the character is just getting pushed left and right without even seeing any Dark Lord on screen , The horse push range seem higher than what it says as well.
      having to worry about enemy horse push and friendly horse push is really not ideal at all, makes it not fun what people will do is just stack DL, It is not fun when you can't control your own character for 20second straight multiple times in a row.
      -Also 2nd suggestion is to lower range on horse push / Range 10 is too much ,is it actually 10 range in CS? I never played with this high range before.
      How it will bring Value:-
      -It will make the game playable for a lot of people since most of time you are just zig zagging around the map with lag.
      My vision:- 
      - Remove friendly fire from horse push (Earthshake) or reduce the effect by 50% 
      -Lower range on Horse push (Earthshake) to 4 or 5 range.
    6. Thanks
      Tautvis reacted to ADMIN in [Phoenix] Early-Game Feedback   
      Hello,
      Firstly I want to thank you for your contribution and your input with the objective of improving the early-game experience in our community.
      I'll reply to most of your messages, but I'll focus more about your negative points or the points that needs some improvement. But I also consider the good things you wrote and we'll try to exploit them more in future.
      1. I do agree that the level 300-320 break was a bit harsh, but in my opinion we should also make the early game last even longer than it lasted (only reduced exp is not working 100%, it scares ppl more and the fact that low levels needs pretty low exp make it even faster). I think the best way to reduce the early-game speed while not having such harsh exp stage would be to lower the amount of mobs in spots for lower maps to 4-5 from 7-8 while keeping the exp a bit higher to no scare ppl off. And yes, I guess would be better to have more breaks but smaller than only 2-3 but harsher. Would work for some breaks at level 90~110, 180~200, etc.
      2. Yea it wasn't a good idea because I didn't took into consideration that the non-exc items are dropping basically constantly, so farming such higher + and ADD was easier than expected. But it was the first time we experiment such things out, and they worked pretty good, we just need to balance the mobs items - medals items even more in future and it will work out great.
      3. Yes, the medals received pretty much an overkill nerf, but we know and we'll took it into consideration.
      4. I don't recall touching any item drop levels compared to default (only some mob levels).
      5. Yes and no. While the idea looked really good on paper, and should have worked out great, it didn't. Why? Because of people. Because people made alliances, got used together (even if not going at CS at beginning), and then they started to register at CS with 2 teams playing for the main team. The idea is great, however, it depends 100% on players to work out, and only if 1 guild decide to use such 2 teams-advantage would make the rest of them doing the same to revenge. With current set-up for guilds, I don't say it can't happen, but the chances are much lower, due to no-alliance-friendzones to develop such strats, as each guild wants the best for his own team. More than that, was the only set-up we didn't tried until now (at least not from start of server).
      6. The progressive CM was on the servers with stages (Phoenix doesn't have stages, which means progressive content, only Breaks). But, taking into account that we made the switch from +13 +14 +15 rates to +10 +11 +12 rates, I don't consider it having a higher impact anymore (from analytics, on NonRR for example in first month the amount of items upgraded with chaos machine from web was around 40% from total items upgraded on server - no matter + (10,11,12); on Phoenix the amount of items upgraded from web is around 20% - no matter + (10,11,12) ). So it's pretty clear that people started to use CM much more from game than web due to the higher chances that are here now.
      Thanks for feedback, please leave char name for reward (here or in PM).
      1. Yes, quiz was turn off after first days, the questions with yes/no will be reduced/reworked. Anyway, the purpose of quiz is not to 'generate profit', but to encourage players to read server info, or just simply giving them a lot of server info during quiz. If you don't manage to win - that's nothing to be sad for, you lost 3 jewels (6 for 2 questions - total max per player).
      2. Already spoke about it.
      3. Ehm, we don't usually have those, but we manage to fix any things like that in a short period while also compensating ppl out.
      Thanks for feedback, please leave char name for reward (here or in PM).
      1. I already spoke about them, but anyway, they aren't supposed to help you after first weeks anyway. They are a part of early-game experience and newbies experience, not something you would need later on.
      2. Can't speak about it, only others can.
      3. Yes, they were a bit too low, but they were updated.
      Thanks for feedback, please leave char name for reward (here or in PM).
      1. There was such limitation and people abused it. We're not going back to only hwid limitation ever again.
      2. Icarus was always the example of how a 'farm map' should look like, and it delivered a lot of nice moments on all servers early-stages, when ppl fought a lot for spots there. However we'll think on some other ways of farming Feather, but one of them was already added on Phoenix - from lower ITs with a small chance.
      3. Not sure what Jewel of life rate fix - it's normal. BK pvm damage was already boosted a lot compared to how it was before, not going anywhere higher than it was already.
      Thanks for feedback, please leave char name for reward (here or in PM).
       
      Yes, while chaos was needed a lot on early game (where the droprate was lowest), now it's time to adjust the system again on his drop (as 80% of people now are farming on mid-high maps with much higher drop of chaos than it used to be on early game when it was boosted). We want to keep the chaos as an important jewel, not like bless/soul are for upgrades.
      Thanks for feedback, please leave char name for reward (here or in PM).
      Your feedback isn't related to EARLY-GAME, this are just normal suggestions/opinions related to game overall.
      I'll still reward you for your time though, so leave your char name here or in PM.
      Same like the other guy.
      Your feedback isn't related to EARLY-GAME, this are just normal suggestions/opinions related to game overall.
      I'll still reward you for your time though, so leave your char name here or in PM.
      Same like the other guys.
      Your feedback isn't related to EARLY-GAME, this are just normal suggestions/opinions related to game overall.
      I'll still reward you for your time though, so leave your char name here or in PM.
      As far as I remember there are 2 conditions, either under x and y agi/str or over 70% of total points in energy, only one of them to match is needed to make it an EE.
    7. Thanks
      Tautvis reacted to Support in Need help for EE   
      Drop the heal to 4 off top add 25 sec to delay for buffs and should be fine 
    8. Like
      Tautvis got a reaction from Xitas in Need help for EE   
      Hey my friend is having a hard time setting up his EEs autoheals and buffs,hes a decent level 310+ but even lower level EEs do a better job and the whole party can farm with little to no potion use,im looking for some auto setups if someone could help us out  Either it heals too fast or doesnt heal and eventually the pt dies because everyone runs out of pots.
    9. Thanks
      Tautvis got a reaction from ADMIN in [Phoenix] Early-Game Feedback   
      Overall I am having a great time on Phoenix so thank you for that.
      - The grind for items is actually fun and a nice addition, finding rare non exe items is really fun and that boosts your characters damage and overall performance as you progress in the maps.
      - Zen is actually a currency and that's how its supposed to be, I myself sell exe items for zen just because its not that easy where you can leave ur party on auto mode and have 800m zen the next morning.
      - All of the different classes have a fair chance of fighting, they have their pros and cons, theres no superior class or atleast I haven't encountered one.
      - A small suggestion maybe on the high level mobs 85-95+ have a low chance of them dropping +5/+6/ items with up to +12/+16/+20 just an as extra reward and a goal to grind certain monsters.(not needed tbh but I personally would like to see something like this. )
      - Make DS5+ have a small chance of feather/crest dropping from the Icarus mobs,the competition in Icarus is on an insane level.
      -Lower the drop rate of chaoses and maybe up the drop rates of other jewels just a bit ? I feel like chaos should be the expensive jewel and have more value and others could be dropping more,but not by much.
       
    10. Like
      Tautvis reacted to ADMIN in Firescream and Fireslash.   
      I can't say I enjoy cryers/trash-talkers.


      Not even mentioning that MG doesn't have Helm, his best weapons are 2H not 1H (so missing shield), he is melee dps not range dps.
      While DL is range dps, does have Horse with up to 40% extra absorb, doesn't miss Helm and always have shield with the best weapon. Not mentioning doubled hits with ravens or other extra advantages like for Guild Master, CS, etc.
      Nobody ever said that chars are 100% the same, each one is unique and is bringing his own advantages and disadvantages depending on scope (PvP, PvM, Hunt, CS, Party-Bosses), and on items + stage of the game. You have all formulas and info about chars posted before server even started, same for the test server. Choose chars wisely and don't cry when you lose a fight.
       
       
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