Jump to content
Important Info
  • Register now to gain full access!
  • Full Info about Phoenix: HERE
  • Full Info about Inception: HERE
  • OSGM Competition: HERE
  • Big Guide for Newbies: HERE
  • Alex.

    Members
    • Posts

      54
    • Joined

    • Last visited

    • Days Won

      5

    Reputation Activity

    1. Like
      Alex. got a reaction from Endorphin in Introducing CS V3 - The next level   
      The handicap is increased though now. I can't imagine 2 guilds fightning each other less preditable than 4 or more guilds fighting each other.
      I'm more worried about the numbers, not the statue or the golem.  I would not like to see the server divided in two. We already have gens for that.
      Also, with smaller numbers we need to be more tactical about it. We need to coordinate better who goes to the switches,crown,golem,statue etc. Kills would defently matter less. I can imagine it would be easier for better organised guilds to have a chance at winning.
    2. Like
      Alex. reacted to Endorphin in Introducing CS V3 - The next level   
      I would like to play cs v2 system in 15 players / guild or ally. Thats means we will make more guilds to participate and hopefully will be more fun. With this number even best guild will have problems trying to win the crown against 3 other alliances. Playing v3 system in 40 ppl will be a mess or will be a easy job for the guild that recruit the best players. We need to teach a gm to stay on the specific coordonates to gain 1 more point/sec and you want to play a so difficult cs?!😅  I agree with many things writed above me, but we see you're implicated and we like that. 
    3. Like
      Alex. reacted to ADMIN in Introducing CS V3 - The next level   
      Hello,
      While our unique CS V2 fixed the most important CS problem - being decided in last minutes, on the default CS system - we decided that it is time to step up our most important Event and make it even more interesting, balanced as well, as less predictable as possible and with a lot of new possible strategies.
      This is one of the major reworks that will be found on our next Phoenix project, but it should be ready & available on Inception as well starting from next CS (27 February).
      We're doing our best to test everything by ourselves (me & Gion), but we will need actual, real-game tests in order to tweak it up and fix any possible bugs.
      Note: We're waiting feedback & open discussions of anything that you can find in our CS V3, but the more accurate feedback should be waited after playing it.
       
      CS System V3
      Guilds, Alliances, Handicap & Requirements
      [UPDATED] Guild System: Maximum of 30 players in a Guild (static). Now Alliance members can join the CS as well. At CS you can only have 40 (online) players per alliance (so 40/60 from total slots in an alliance). You must have at least 10 players from the main guild online at CS in order to play the CS. There are 2 modes of the limit at CS, that each alliance GM can decide: Free Mode - it is the default mode - this means that any 40 players can be online on CS server anytime, during CS, without restrictions. How does it work? When the 40th player enters the Valley, any extra player (41th, for example) will be moved to Crywolf, when trying to enter the Valley. When there are 39 players in Valley, an empty slot is once again free for another extra player, and so on. Note: The priority for staying in Valley when there are more than 40 players is based on the order of /rebuilds. Example: ADMIN is 1st that did rebuild, Gion is 2nd that did rebuild, Marcel is 3rd that did rebuild. If there are < 40 players on Valley, all 3 can stay in Valley. If there are 40 players already in Valley and ADMIN is not but Marcel is, if ADMIN joins Valley then Marcel is being kicked from Valley and ADMIN can stay. Limited Mode - this means that there's a list controlled by alliance GM with the players who do not have access to CS (any player other than the players from this list can join the CS). GM can add/remove players to/from the list anytime before 15 minutes from start & during CS. Note: GM can use the command /blacklist PlayerName in order to blacklist a player from the CS. Note2: GM can use the command /delblacklist PlayerName in order to remove a player from blacklist. Note3: Few seconds after blacklisting a player, if he is online in valley he will be moved to crywolf and prevented from joining Valley. [UPDATED] Handicap now has only 3 stages: Easy - 2nd CS after winning the CS: -2500 Points. Medium - 3rd CS after winning 2 CS in a row: -6000 Points. Hard - 4th CS after winning 3 CS in a row and onwards: -10000 Points. Note: With these changes we aim to make it way harder for Alliances to win CS multiple times in a row. Until now Handicap wasn't that harsh and didn't help too much outside of the last Handicap stage (after 5 Sieges in a row). [UPDATED] Repairing & upgrading CS objects (gates, statues) can grant you up to 20% points from the Handicap. [UPDATED] After winning a Castle Siege, the players that were part of the CS (used /rebuild) and part of the winning alliance can only join the next CS with their winning Alliance. Example: ADMIN is part of OldSquad, went to CS last CS with his guild and was part of CS. OldSquad won the CS. ADMIN can only join next week's CS with OldSquad guild. Example2: OldSquad is in alliance with ADMINS, ADMIN is part of OldSquad and Gion is part of ADMINS. OldSquad alliance wins the CS. Next week both ADMIN & Gion can join CS only with OldSquad alliance (as main alliance guild). Note: This change is made to avoid cases of winning Guilds remaking their guild / join another guild for CS just to get rid of Handicaps. [UPDATED] Now you can play the CS only with the guild/alliance that you started with when you did /rebuild. You can't join other guilds/alliances during CS. [UPDATED] Requirements in order for an alliance to be able to register Signs of Lord: Have at least 20 members in main guild. Have the Average Reset of main guild >= 65% of TOP1 Player reset (rounded down). Example: If TOP1 Player has 6 Resets, the minimum Average Reset of the Main Guild must be 3. Exception: This check is only available when the TOP1 has at least 6 resets (under 6 resets the check is not active). [UPDATED] Requirements in order for an alliance to be able to stay in Valley before & during CS: Be selected as CS participant (after Signs period). Have at least 20 members in main guild. Have the Average Reset of main guild >= 65% of TOP1 Player reset (rounded down). Example: If TOP1 Player has 6 Resets, the minimum Average Reset of the Main Guild must be 3. Exception: This check is only available when the TOP1 has at least 6 resets (under 6 resets the check is not active). Have at least 10 players from main guild online in either Crywolf or Valley. Have /rebuild already made. Note: The check is happening every minute. Note:
      During years we've tried all the possible methods of guild systems especially for CS. Some performed better than others, but none of them were totally satisfying.
      We're once again trying something new, compared to what we had so far.
      With this current system we aim to give back identities to the allied guilds, encouraging lower-tier guilds to ally each-other and to participate at CS without having to be part of the main guild, while keeping the CS players numbers in a balanced state.
      New CS Features
      [ADDED] CS Statues There are now 2 statues, one is on the East side outside the room (104x 192y) and one is on the West side outside of the room (77x 145y). These Statues are now extra mini-objectives during CS. They can be controlled by one alliance at a time. In order to control a Statue your alliance must have AT LEAST 2 players in its 5x5 range (the statue zones are marked with 4 guards). In order to control a Statue your alliance must have the highest number of players (compared to rest of the alliances) in its 5x5 range. Examples: If OldSquad does have 1 player in the 5x5 range of a Statue, and no other Alliance does have any player in the range, then the Statue is in a neutral state (not controlled). If OldSquad does have 2 players in the 5x5 range of a Statue, and no other Alliance does, then the Statue is controlled by OldSquad. If OldSquad does have 2 players in the 5x5 range of a Statue, and other Alliance does have 1 player in the range, then the Statue is controlled by OldSquad. If OldSquad does have 2 players in the 5x5 range of a Statue, and other Alliance does have 2 players in the range, then Statue is controlled by the Alliance that already controlled it. If OldSquad does have 2 players in the 5x5 range of a Statue, and other Alliance does have 3 players in the range, then Statue is controlled by the other Alliance. East Statue advantage: While holding the East Statue, your alliance will gain +100% (in the first CS hour) / +50% (in the second CS hour) Defense points per second, until the alliance lose the control of the Statue. West Statue advantage: While holding the West Statue, your alliance will gain +50% (while a Kill Points modifier is still active) / +100% (while a Kill Points modifier is not active) Kill Points based on the final number of points a killer would normally get. If your alliance holds both statues then the following buff will be up for your alliance until you lose at least 1 Statue: GM will gain damage immunity, preventing him from being damaged, while the buff is active. Note: The immunity buff for GM when holding both statues does make him immune from being moved as well. [ADDED] Gigas Golem Every 12 minutes after it is killed or it is despawned (starting at 17:30) a Gigas Golem will spawn in the Valley, before the Bridge, at fixed coordinates. Gigas Golem has 3 minutes duration, then it is auto despawned. The Gigas Golem is another mini-objective, but a timed one. The alliance that does the last-hit on the Gigas Golem will put one of the following curses (randomly) on their opponents: Points Curse - Stop the points gained from all sources for 3 minutes. Stun Curse - Stun every opponent for 5 seconds every 45 seconds, for 3 minutes. CS Gameplay, Points & Rewards
      [UPDATED] Kills & Points System is reworked: TANK build is now considered ANY character (except of RF and ELF) that has AGI+VIT higher than 65% of Total Points. Killing an Assistant now grants 1.5 * Default Points (from 2 * Default Points). Killing a Battle Master still grants 2 * Default Points. Killing a TANK now grants 2.5 * Default Points (from 3 * Default Points). Killing a Guild Master now grants 4 * Default Points (from 5 * Default Points). Default Points per kill is now 8 Points instead of 10 Points. During higher kill points period, the points can now be changed to 10-18 Points instead of 12-25 Points. The Reset Difference Points are now +- 0.5 Points based on the reset difference between killer and target. New: In statues 8x8 range, you gain & lose 50% of the points you normally gain/lose in the same conditions but inside the CS room. Example: If a Kill inside the CS room would net you 24 points, the same kill in the statues 8x8 range will get you 12 points. The Minimum amount of Points that you can get for a kill inside CS room is now 5 Points (instead of 2), and still no Maximum value, no matter the type of kill or bonuses. The Minimum amount of Points that you can get for a kill in Statue's range is 3 Points, and no Maximum value, no matter the type of kill or bonuses. The reset difference formulas will always apply before any modifier, in the case of normal kills. Example: If ADMIN kills Gion and ADMIN has 30 resets and Gion 27, while Kill Points are 8 then ADMIN gets 8-(0.5*3) = 7 Points. If ADMIN's alliance does control the West Statue then ADMIN gets +50%/100% * 7 Points = 11/14 Points on the same kill. If the kill is being made in Statue's range then ADMIN gets 6/7 Points. Now the Battle Masters no longer ignore reset differences. Instead, they now gain + 25% points per kill for any normal target kill (that does not have any special role). Apart from reset difference & special role, we now also have extra points gained per kill based on the current total points of the target: You gain an extra 10% (inside CS room) / 5% (in Statues range) of the target total points per kill. The extra points are going directly towards your Alliance and are not counted to your own points/performance, as well as not counted for the target feed points. General Example: Let's say ADMIN is part of OldSquad and Gion is part of ADMINS. ADMIN has 20 resets, Gion has 17 resets. ADMIN is also Assistant, Gion is a Guild Master. ADMIN has 400 Kill Points, Gion has 200 Kill Points. Default Points is the normal value (8 Points). When ADMIN kills Gion (inside the CS room) this is what happens: ADMIN gets 8*4 (extra Points from killing a GM) = 32 Points. ADMIN's alliance (OldSquad) is getting 32 Points (ADMIN's performance) + 0.1 * 200 (extra points for alliance from Gion's total points) = 52 Points. When Gion kills ADMIN (in statue's range) this is what happens: Gion gets 8*1.5 (extra Points from klling an Assistant) * 0.5 (statue's range reduction) = 6 Points. Gion's alliance (ADMINS) is getting 6 Points (Gion's performance) + 0.05 * 400 (half bonus extra points for alliance from ADMIN's total points) = 26 Points. On old system: ADMIN & OldSquad gets 10*5 (50 Points from killing a GM) = 50 Points. Gion & ADMINS gets 0 Points because the kill was made outside the room. [UPDATED] Now CS Initialization is made 9:30 minutes after CS does start (instead of after 14:30 minutes). [UPDATED] Now every Alliance GM that is part of CS will get a Life Stone every 15 minutes (starting at 17:30) as long as his Alliance isn't currently having the most points at CS. Note: The previous, unused Life Stones will be deleted when a new one is generated. Note2: If Alliance GM does switch / reconnect / leave CS server, the Life Stone is deleted. Note3: The Life Stone is gained only if the GM is online and on Valley at the moment when Life Stones are delivered. [UPDATED] Now you no longer get an extra DEF Point if you stay on the Crown position as Defender GM. You still get only half DEF Points if you are outside CS Room. [UPDATED] Life Stones now have the maximum possible Defense but a HP of 175k (from 30kk). Note: This means that no matter how many stats a character does have, it will do similar damage to Life Stones (50-300) so in order to kill them faster you need more people attacking them (no matter their total stats). [UPDATED] Now you get the full DEF Points if the GM is in 5x5 range of the East Statue (DEF Points statue). [UPDATED] DEF Points distribution: 1 Point per second between 17:10 and 17:34. 2 Points per second between 17:35 and 17:59. 3 Points per second between 18:00 and 18:24. 4 Points per second between 18:25 and 18:44. 6 Points per second between 18:45 and 19:00. [UPDATED] Removed TOP3 Contributors / TOP3 Stampers concepts. They are now replaced with a single TOP5 Net Worth: Net Worth is an accumulation of every CS player activity & performance during each CS. Formula for Net Worth calculation: (Total Kill Points - (Total Feed Points * 0.7)) + Stamp Seconds + Activity Time where: Total Kill Points = The amount of Points you personally contributed for you Team. Total Feed Points = The amount of Points you gave away to other teams while being killed. Stamp Seconds = The amount of seconds you held a Switch. Activity Time = 0.15 Points for every second while a CS Participant is online in Valley during CS. This value is raised to 0.4 Points per second if the Player is inside CS room or in 5x5 range of the Statues. Example of Net Worth: ADMIN has 1400 Total Kill Points, 420 Total Feed Points, 200 Stamp Seconds, 60 minutes in valley during CS & 50 minutes inside CS room / statues. ADMIN's Net Worth is: 1400 - (420*0.7) + 200 + 60*60*0.15 + 50*60*0.4 = 3046. Note: Stamp Seconds are updated 1 time per minute. [UPDATED] Now there's an individual reward based on Net Worth for any CS Player: Minimum Points that your alliance must have gained at CS in order for the players to be eligible for individual rewards: 1500 Points. Minimum Net Worth to be eligible for individual reward: 1000. Default Reward: 10% chance for 1x OB5 / 90% chance for 10s/10c/10cr/10gem. The Net Worth will dictate the % chance for getting the special box as reward, as following: (NetWorth/100)% = box chance. Examples:  Having 1000 NetWorth = 10% chance for special box (OB5 in Inception's case). Having 1200 NetWorth = 12% chance for special box (OB5 in Inception's case). Having 2450 NetWorth = 24.5% chance for special box (OB5 in Inception's case). Having 5500 NetWorth = 55% chance for special box (OB5 in Inception's case). The rest of the chance is for guaranteed 10s/10c/10cr/10gem. Bonus Reward: Players with 4000+ Net Worth will also win 2x VIP Days. [UPDATED] Reworked summoner Sleep duration on CS server: Under 5000 / 10000 / 15000 ENERGY (based on Stage) = Sleep is blocked. 5000-7999 / 10000-15999 / 15000-26999 ENERGY (based on Stage) = Sleep duration is 2 seconds. 8000 / 16000 / 27000 ENERGY (based on Stage) = Sleep duration is 3 seconds. [UPDATED] Now summoner Sleep hit chance on CS server is 80%. [UPDATED] Now players that are under Sleep effect on CS server can't be damaged. The immunity gained by a player under Sleep effect does make him immune from being moved as well. Note: With these changes we aim to introduce new ways of playing the Summoners at CS and new strategies around Sleep. You'll now have to react to Summoners and bring players to help with the Summoners and/or waste the Summon from DL just to save the Sleeping players. Extra Changes & Quality of Life
      [UPDATED] Removed LOT entry Tax. [UPDATED] Removed the global messages when killing GAs & BMs to reduce the spam (only GM & Tank kills are highlighted now). [UPDATED] You can now use /rebuild until the CS does start. Which means you have 15 minutes of unlimited rebuilds (in case you make a mistake with the points). [UPDATED] Now when typing /score you will see the following info: On global (middle screen):  Alliances score as usually + Players in valley for each alliance. Current DEF Points / Kill points as usually. Time left for the next Gigas golem spawn / ALIVE status. West Statue & East Statue controllers (if any). On system chat (top left side): Your current Kills, Deaths, Kill Points, Feed Points, Net Worth. The current Banned Build. [UPDATED] Now when typing /score +Name during CS it will show you the same info of the Player that /score does show to you. [UPDATED] Now /assist command that the assistants can use has a cooldown of 90 seconds instead of 120 seconds. [UPDATED] Now /assist can be used in 3 ways: /assist -> Will teleport the assistant to the GM. /assist east -> Will teleport the assistant to the East Statue, if the guild is currently controlling the East Statue. /assist west -> Will teleport the assistant to the West Statue, if the guild is currently controlling the West Statue. [UPDATED] Now the points earned / bonuses, etc. are no longer rounded up / down. They are given as float values unless it is specified that something is rounded up/down (for example, avg. reset requirement for CS). The final Points / Scores / etc. will still be counted as integers. Example: If DEF points are 3 per second and you get + 50% DEF Points with the statue, then you'll get 4.5 Points instead of 4 or 5 Points. Example2: If you get 25% more points as a BM and you kill a target that would give you 11 points, you'll get 13.75 Points instead of 13 points or 14 points. Example3: If your alliance total points is 5563.60, you'll actually have 5563 Points. If your final NetWorth is 1120.7, then your NetWorth is 1120. [UPDATED] Now Both Attackers & Defenders can spawn after dying anywhere before the first gates of CS & before the second gates of CS (60x - 95y -> 130x - 150y) [UPDATED] Summon (DL) now has 80 seconds cooldown (from 50 seconds). Final Notes
      With the CS V3 release we aim to:
      Make the CS way more interesting and less predictable. Encourage smaller-scale fights outside of CS room (for Statues & Gigas). Encourage lower tier guilds to participate at CS. Since we rewritten entire CS System code from scratch there may be bugs that you'll encounter (even with features that were 100% working before). Make sure to screenshot & report anything wrong you may find so we can fix it.
    4. Like
      Alex. reacted to ADMIN in Announcing Inception - #5 Edition - Back to Origins   
      Since we've released our Inception #5 announcement we've received a lot of feedback from both council members as well as random players.
      There are a lot of things planned for this edition, that will be worked & released during its lifespan, but I'll put here a wall of text with most of the changes that have been done so far since our initial announcement, that are currently live on Test Server as well as on official server:
      Chars:
      All classes have been balanced for start & early game in terms of Hunt & PvM. They are pretty close compared to how they used to be on early. We didn't focused too much on PvP aspect (they're based on 30rr balance), things will be tweaked there after first Stage. Rageful Blow is now the main PvM skill for BK early on (has been buffed). Same can be said about Summoner and Lightning Shock. EMG no longer has the extra defence buff. Dragon Roar is now a level 100 skill (from 150). Dark Side is now a level 120 skill (from 180). AG cost reduced for Rageful Blow, Fire Slash and Lightning Shock. Improvements:
      Max Mana option (excellent) is now 15% instead of 4%. %Mana per mob option (excellent) is now 7% per mob instead of 12% per mob. Pendant of Ability now increases AG by +10%/+20%/+30% instead of +1%/+2%/+3%. Pendant of Ability (non exc) can drop with only +10% AG. Pendant of Ability (exc) can drop with +10~30% AG. Ring of Magic now increases Mana by +10%/+20%/+30% instead of +1%/+2%/+3%. Ring of Magic (non exc) can drop with only +10% Mana. Ring of Magic (exc) can drop with +10~30% Mana. Excellent Shields can no longer have ZEN option. Party EXP system reworked from a default system to a custom system: The following exp rates will be applied no matter the races that are in party: Solo = 100%. 2 Players = 102%. 3 Players = 105%. 4 Players = 108%. 5 Players = 112%. Now, when there are ONLY 4 people in party, but all of them different races (Perfect Party): Everyone gets a "seal" with +5% EXP from the 4 man base exp (108%). If there are 5 people in party, and all of them different races (Perfect Party): Everyone gets a "seal" with +7% EXP from the 5 man base exp (112%). In order to apply the seal, a player from party must be in the 10x10 range of PM. If PM hasn't at least 1 other player from party in his 10x10 range, he won't get the seal alone. So: Leaving from the spot means losing your seal, but others on spot near PM does not lose it. If PM leaves spot and he's alone, nobody have a seal anymore, including the PM. Extras:
      You can type /dice and it will generate a random number from 1-100, as a system message, that everyone from your range can see it. You can type /dice xxx where xxx = any number < 10000, it will generate a random number from 1 to your number, that everyone from your range can see it. Note: There is a 5 seconds cooldown between each use. This idea is borrowed from WoW, let the deathrolls begin! Reward of Quiz is now 2x Bless instead of 1x Bless & 1x Chaos. Wings level 1 are now harder to obtain, changes: Chaos Item (Goblin) will now always come +0. Chaos Item (Goblin) will now have 12% chance for ADD4, and 88% chance for ADD+0. Jewel of Life removed for early game from WW drop table. Jewel of Life drop rate from mobs that can be farmed early on is slightly reduced. Reset price early on has been increased a little. New table: Resets cost starts from 60kk (from 40kk) and goes up as following: Each extra reset until 6 resets = + 15.000.000 zen per reset (from + 10.000.000 per reset). The 6th reset = 135.000.000 zen (from 90.000.000) Each extra reset until 10 resets = + 25.000.000 zen per reset (from + 15.000.000 per reset). The 10th reset = 235.000.000 zen (from  150.000.000) Each extra reset until 20 resets = + 50.000.000 zen per reset. The 20th reset = 735.000.000 zen (from 650.000.000) Each extra reset until 30 resets = + 80.000.000 zen per reset. Early market cost for adding an item has been reduced: Cost is now 800k from 2kk. May be raised as game progress. The Zen value of JoG is now 2.5kk instead of 6kk. The Zen value of Creation is now 3kk instead of 5kk.
      For future (patches) we'll have a look at:
      New ways of getting OB1/OB2. Reduce the "luck" part of getting Fenrir. New Zen system. Maybe a que for IT, with random selected people that can join from the registered pool. A(nother) rework on Arena Tournament. & other interesting changes/improvements.
      We'll keep this topic updated if there will be any more *impactful* changes until the start.
      Cheers.
    5. Haha
      Alex. reacted to ADMIN in [Phoenix 2021] Feedback & Discussions   
      http://muonlinefanz.com/tools/items/data/itemdb/Excellent%20Sword%20of%20Destruction.php - SoD Stats
      http://muonlinefanz.com/tools/items/data/itemdb/Divine%20Sword%20of%20Archangel.php - AA Sword Stats
      http://muonlinefanz.com/tools/items/data/itemdb/Bone Blade.php - BB Stats
      This topic is related to Phoenix, not to MU in general.
    6. Like
      Alex. reacted to TwoCheeks in Squadron, we're back.   
      Hi everyone !

      We are excited about the Project Phoenix#3 and we will reunite again as Squadron guild.
      The server seems to combine the high-paced aspects of reset servers with the classic game-play of non-rr, which we enjoy the most.
      Along the years, we played with many good players that will start on this edition of OS. And we realize is impossible to reunite with everyone under the same guild. 
      This edition we will start as two parties, around 10 people and we intend to recruit as many new players as we can.
      We are convinced it will increase the competition and give new opportunities, for us also, to meet new people that enjoy the game as we do.
      The Squadron will be focused as usual on the pvp side of the game, CS as main objective, big bosses fights and applying pressure on the maps.
      So if this gameplay suits you, we definitely want you in our team !
      Add me on discord TwoCheeks#5899
      Thank you!
    7. Haha
      Alex. reacted to Shutter' in My Bow Dissappeared During System Lag   
      are you Admin? no it didn't ive waited for a minute nothing happened.. ive mix but items reciper for +13 and my bow still there.. i cant even close chaos goblin... See picture for reference and please read my Description for this Topic.. Thanks
    8. Haha
      Alex. got a reaction from Carlos Martins in Interface Pack to OldSquad S6   
      thanks, i love them more than our official textures, sorry @admin
    9. Like
      Alex. reacted to Carlos Martins in Interface Pack to OldSquad S6   
      Night guys! im here with the approval of ADMIN to share with you all a different interfance for OldSquad MU, i did a pack that remembers the new seasons of it, well, no more talking, i will post some screenshots below; if u like it, the download will be bellow the pictures!

      *Changes:
      -Optimizated appearence of damage numbers. (On Mu they are usually out of focus)
      -New cursor.
      -Improved ChatBox Buttons.
      -New Storekeeper Skin.
      -New background, character select screen and loading screens.
      -New Login Box.
      -All in-game interface changed.

      IMG 1: https://ibb.co/rxz80sp
      IMG 2: https://ibb.co/vvNjWqQ
      IMG 3: https://ibb.co/SJTFPBn
      IMG 4: https://ibb.co/jvZdVbn
      IMG 5: https://ibb.co/MpdGFdR
      IMG 6: https://ibb.co/7JJQdKX

      *How to install:
      -Extract it, copy the "Data" file and paste into the main file of the server, overpaste all files with your game CLOSED, after that, login.

      *Download link:
      http://www.mediafire.com/file/0vwai2nvwzahgk6/Data.rar/file
    10. Like
      Alex. reacted to Carlos Martins in Interface Pack to OldSquad S6   
      Well, there is no virus or keylogger, if ADM be able to test it, i would be glad

      Edit: Btw, the screenshots have my character name, if he found any virus or keylogger, i see no problem of being banished :), i dont need someone account or itens, i just want to share a thing that i did for my own use, if anyone else like it, i'll be glad of using it.
    11. Hype
      Alex. got a reaction from No1LiveEr in A new feature is now live (discussion)   
      @Deadcat 
         You do realise that people that are in top have higher maps free of other people, there before would be able to pull 5-6 spots at the same time without anyone contesting them, wile the rest of the playerbase would be lucky to get a free spot that they could pull. 
         Everybody knew about the pulls from other DB's, but everybody was silent. It would not be fair or ethical in my opinion to remove a reset, decrease XP or remove them from doing events because in order to reach that advantage, work was put in.
         And yes, i'm one of the partys that did pulls, and trust me, the reason i tottaly agree with this change is because the gap between casuals and ppl that can do pulls in high maps will just continue to get bigger.
    12. Like
      Alex. reacted to ADMIN in A new feature is now live   
      A new feature has just been added on the server: "Anti-mobs-pull".

      From now on, if a monster does pass the 7x7 range of his initial spot, it will be teleported back to its initial coordonates where it was spawned first time.
      This will *hopefully* stop several unhealthy mechanics:
      Pulling monsters from other spots to your own party spot to gain extra EXP, increasing the gap by a lot between very active players and less active players. Pulling monsters from other persons spots (by accident or intended) that would cause exp lose to that party. Mobs running out from their spots so newbies being confused when they reach a place where a spot should be, but no monsters can be found. Pulling "harder" monsters to other persons spots to get the spot "for free", after the mobs does kill them. Note: This feature is disabled for events monsters, invasions monsters, bosses, etc. It only works for basic spot monsters. 
      We believe that this feature will make our gameplay more healthier for everyone involved, very active or not.
      Please let us know if you find anything wrong related to this.
      Extra: Don't forget to register to our Soccer Night #1! Registrations will close tomorrow. Read here: https://oldsquad.ro/forum/topic/4014-soccer-night-1-10102020/
      Happy gaming!
    13. Like
      Alex. reacted to ADMIN in Announcing Inception - #4 Edition - Back to Origins   
      Hello, OldSquaders!
      Hope y'all had a nice & safe summer.
      We're ready to bring you a new great journey into our MU world!
      We've been working on the past weeks to finish the next edition of Inception, an edition that is bringing a lot of new & fun things as well as a lot of balance features and tweaks to keep the competition level high, as we all seek to.
      Inception's 4th edition will be officially launched on Friday, 25 SEPTEMBER, at 19:00 Server Time (GMT+3). MOBS will spawn at 20:00 Server Time (GMT+3)!
      Official Info Topic: https://oldsquad.ro/forum/topic/993-inception-official-information-many-details-about-server
      The Test Server will be released for public starting from next week.
      As we're always striving for, we expect this Inception edition to be the best to be seen yet in our community.
      Some of the new things that this Inception edition will feature:
      Council Group Council will be the "voice of the players" for this Inception's edition. We will interact directly & actively with members of the Council for a better game for everyone. Note: We'll try to have at least 1 representative for each *bigger* guild as a member of our Council, as well as people that had / will have contributions in terms of feedback/suggestions/bug reports/etc. New Stage System Now after a stage is completed it will no longer affect others (the exp of that reset goes back to the same exp of the previous reset). Now apart from the Stage breakers (first 3 people to finish a stage) that will keep their own reward, there will be rewards for everyone that progressed through stage based on the level they had when the stage was completed. Now the EXP boosts for newbies will be added after each stage completion (and will benefit everyone who is not in top 100 at that moment). Important: The players that finish a stage won't be able to continue leveling until the stage is officially over for everyone. A stage will be officially over after 12 hours since the 3rd player finished it. Exception: If the 3rd player does finish the stage between 15:00 and 22:00 server time then the stage will be officially over only at 10:00 next day (due to sleep interval). This is meant to assure the next stage will be more fair in terms of competition. So, by progressing through the stage you'll win both rewards and a better position to compete for the next one. Dynamic Characters Balance Now after each stage, we'll be adjusting the characters that either OVERPERFORM or UNDERPERFORM in either PvP or PvM at that stage of the game. The adjustments will be based on the Council's feedback. Duel Gamble System Fight your enemies and/or friends for bets in jewels/credits. Winner get em' all. More info about it you can find on Official Topic -> PvP System -> Duel Gamble System. Imperial Guardian V2 along with weekly rankings for speed-run records of parties Enjoy a harder Imperial event alongside personal rewards, extra optional rewards as well as weekly rankings for speed-running competitions in teams of 5 different classes. More info later. OldSquad Soccer System & Soccer Nights Had a bad week? No problem, @Gion will guarantee you have a fun experience on our Soccer Nights to make it up (hosted usually in weekend). No friends/guild needed. Everyone will be part of a random-made team based on the registration pool. Extra Warehouses ingame Starting from this edition, players will be able to access multiple warehouses on the same account. Basically, you will have your *MAIN* warehouse as usually, and you'll gain access to extra (empty by default) warehouses where you can deposit your things: Non-VIP characters do have 2 extra warehouses. Dealer & Hunter VIP characters will have 3 extra warehouses. Professional VIP characters do have 4 extra warehouses. In order to access such extra warehouses you need to type the command /ware (0/1/2/3/4) where the number = warehouse number. Example: /ware 0 (will switch to your main warehouse, which is always set by default and after each relog). Example2: /ware 1 (will switch to your 2nd warehouse). Note: Characters that had VIP and it expired will no longer be able to access the extra warehouse(s), but items will not be lost, they can be accessed back after you renew your VIP. Note2: The Game Warehouse from Website does use ONLY the *MAIN* warehouse. Improvements to the Mother-Kid concept to make it more feasible towards (re)populating Inception Lower wait-time for transfers, faster peace Wormhole, additional transfer options for those that started Wormhole later but managed to make enough resets. Separated sub-server for gens maps (Server 2) to improve performance Extra things: All the improvements, fixes & new features that were added since Phoenix's start up to now have been adjusted accordingly and added to Inception as well. Now you can get DDI% (from harmony) only from item level + 11 (instead of + 9). Note: Maximum DDI% per item is now 5% instead of 7% (1% at +11, 3% at +12, 5% at +13). Credits reward for submitting a Guide and have it accepted. Credits reward for submitting a Suggestion and have it accepted & implemented. IMP now increases damage / wiz damage with +12% instead of +20%. Demon now increases damage / wiz damage with +18% instead of +30%. Now there's maximum 4 GM boxes that can be obtained by each loser of CS. Now if the GM of team with lowest points at CS has quitted, the 2nd lowest points team will receive the periodic Life Stones. + many other things that you can find by reading all of our info as well as playing the test & the official game.
      We're here for an EPIC edition, hope you're too!
      #MakeMUGreatAgain!
    14. Like
      Alex. got a reaction from batanete in Phoenix server-about creation fruits and rr   
      Lets say u added 15 points into STR and 15 points into ENE. Once you reset you will get 30 extra points to alocate wherever you want. So, just use them now
    15. Thanks
      Alex. got a reaction from Gion in Phoenix server-about creation fruits and rr   
      Lets say u added 15 points into STR and 15 points into ENE. Once you reset you will get 30 extra points to alocate wherever you want. So, just use them now
    16. Like
      Alex. reacted to ADMIN in Small Poll about CS   
      Hi there!
      We have some new small changes to improve a bit the killabillity at CS while making sure the concept still remains the same (tanks barely killable and still team-effort for kills).
      Changes:
      - SD pots recover rate on SV20 from 5% to 4%.
      - Potions delay on SV20 from 1.2s to 1.5s.
      - CS overall damage increased with 6%.
      We made a Poll if you want the changes to go live on this CS as well or they will go live on the next CS.
      In order for the update to go live on this CS, the option must have at least 70%+ votes for yes.
      Poll will be closed on Saturday at 23:59.
      What I also want to let you know from now is that we will work on a V2 CS System (after we finish our current new systems) that will imply changes like: Handicap for consecutive CS winners, rewards for all loser CS participants (Guilds) based on number of points they made during CS, etc. This will be made based on your current feedback in order to both motivate other guilds to participate at CS and also boost the morale of losers at consecutive CS's, giving them small advantages vs the consecutive winners, so CS won't stay too long on the same alliance, balancing the power a little.
      I can't give an ETA about it, but at least 2-3 weeks from now.
      Cheers!
    17. Thanks
      Alex. got a reaction from ADMIN in Early-Game Feedback   
      Also, gonna add something regarding the mercenary quest.
      Lets say X gets quest with Y. At the moment, only X knows what target he has. I would add a message to Y aswell, so that he knows a target has quest with him, but i would disable teleport to another map, so he can't flee away. Also i would add a /forfeit command so that Y can forfeit the quest if he wants to go for BC/DS for example, but at the cost of lets say -20 points.
    18. Like
      Alex. got a reaction from kris98kb in Rage Fighter build   
      I do agree with Colossus a bit. Also did some tests with him on the test server. I'm not gonna talk about the late game, because the tests were not really late game focused (items, sockets, M level points etc), but the fact that a RF gets 1 defence every 7 agility points, makes him struggle on spots, even with high VIT.
      PVP wise, not great, not bad.
      PVM wise, not great, not bad.
      I see a simple solution here, that is buffing RF sets defence, sacred fire, storm zahard, piercing grove a bit?
       
    19. Like
      Alex. got a reaction from Friero in Early-Game Feedback   
      In my opinion the only bad thing there was pre 1.1 was the XP nerf, that took us to 25% xp at 5 resets, stage that took way to much than it should have( i think 35-40% would have been better). Since we can now farm DS6/BC7, thats not gonna be a problem for the next stage.
      I think the most important focus for the future should be a healthy  community. And although i'm part of Rampage, i think implementing some kind of 'debuffs' for CS would be pretty cool. Lets take for example, if your guild has the CS for more than 2 weeks, increase the friendly fire in that guild , with 5-10-15 every week, in order to give the rest a chance. I don't know if that's possible, but in my opinion it would be cool to see. This would probably make more guilds come to CS, and boost their morale. Another thing that crosses my mind is lower the number of players that guild can come with at CS  with X every week. Or if a guild has the CS for more than x weeks increase the drops from CC for the rest(excluding the CS owners), or give BOK+5 more drops when X guild holds the castle for more than X weeks etc. The CS holders would still have an advantage, but it would also give the rest a fair chance to not be AFK and fight for their items more than 1 time a week(sunday).
      I think you get the point. Good luck 
       
       
    20. Like
      Alex. got a reaction from 1GoD in Early-Game Feedback   
      In my opinion the only bad thing there was pre 1.1 was the XP nerf, that took us to 25% xp at 5 resets, stage that took way to much than it should have( i think 35-40% would have been better). Since we can now farm DS6/BC7, thats not gonna be a problem for the next stage.
      I think the most important focus for the future should be a healthy  community. And although i'm part of Rampage, i think implementing some kind of 'debuffs' for CS would be pretty cool. Lets take for example, if your guild has the CS for more than 2 weeks, increase the friendly fire in that guild , with 5-10-15 every week, in order to give the rest a chance. I don't know if that's possible, but in my opinion it would be cool to see. This would probably make more guilds come to CS, and boost their morale. Another thing that crosses my mind is lower the number of players that guild can come with at CS  with X every week. Or if a guild has the CS for more than x weeks increase the drops from CC for the rest(excluding the CS owners), or give BOK+5 more drops when X guild holds the castle for more than X weeks etc. The CS holders would still have an advantage, but it would also give the rest a fair chance to not be AFK and fight for their items more than 1 time a week(sunday).
      I think you get the point. Good luck 
       
       
    21. Thanks
      Alex. got a reaction from ADMIN in Early-Game Feedback   
      In my opinion the only bad thing there was pre 1.1 was the XP nerf, that took us to 25% xp at 5 resets, stage that took way to much than it should have( i think 35-40% would have been better). Since we can now farm DS6/BC7, thats not gonna be a problem for the next stage.
      I think the most important focus for the future should be a healthy  community. And although i'm part of Rampage, i think implementing some kind of 'debuffs' for CS would be pretty cool. Lets take for example, if your guild has the CS for more than 2 weeks, increase the friendly fire in that guild , with 5-10-15 every week, in order to give the rest a chance. I don't know if that's possible, but in my opinion it would be cool to see. This would probably make more guilds come to CS, and boost their morale. Another thing that crosses my mind is lower the number of players that guild can come with at CS  with X every week. Or if a guild has the CS for more than x weeks increase the drops from CC for the rest(excluding the CS owners), or give BOK+5 more drops when X guild holds the castle for more than X weeks etc. The CS holders would still have an advantage, but it would also give the rest a fair chance to not be AFK and fight for their items more than 1 time a week(sunday).
      I think you get the point. Good luck 
       
       
    22. Like
      Alex. reacted to Reporter in [Interview] ADMIN   
      Hello everyone,
      I know that many of you have been waiting for this interview for a long time, so, as I promised you on Phoenix, let's get inside the mind of the most important man who devotes his time building for us new servers with lots of futuristic and interesting updates and manages, for so many years, the most stable and the most beloved servers on the market :
      Reporter:   " Hello, Admin! To begin with, I want to thank you for all the effort you put into this server, because you successfully manage to bring us so much joy that we have only experienced in youth  " 
      Admin: "   Hi there, I'm pretty happy if my work has brought up good memories about this game!"
      Reporter: " Can you reveal us your name? " 
      Admin: "  My name is Alex. "
      Reporter :" How old are you?"
      Admin: "  I'm 23 years old. "
      Reporter: " Before you were server administrator and owner, you were a mu player. Can you tell us when did you started playing this wonderful game?"
      Admin: "   I've started playing this game in the 3rd grade (so, around 14 years ago), finding it randomly on a website. It fascinated my kid brain and in few years (around 3-4) it started to be a real 'hobby' for me, playing hard-core for top on each new server, having a dedicated guild formed by loyal players."
       Reporter: " Have you been a player on this server?"
      Admin: "  I've played at start of 2017 a little, to raise competition, as situation was bad at that times in terms of competition and had to personally rescue it. "
      Reporter: " Do you think about starting to actually be a player on your server?"
      Admin: "  Nah, for me MU was either all-in (top, guild, active 12/24) or none at all, since I can't do the first one anymore I'm no longer interested in this game but I love working on it and making it the best around all the rest. "
      Reporter: " Since you built OldSquad have you ever played on another Server to steal configuration ideas or to copy the good stuff that other servers have?"
      Admin: "  I didn't touched MU since 2017 except tests/support/events on our servers. Our objective is to innovate as much as possible, not stealing other's ideas, but others have stolen ideas from us "
      Reporter: " Can you reveal us your past nicknames(on your server or other servers you have played)? " 
      Admin: "  My most stable nickname was rEaDy. Used it for MU, DOTA1/2, WoW, HotS, Underlords. I played as Fenrir here once."
       Reporter: " How and when did you decide to create your own server? You did it alone?"
      Admin: "  I've been running online communities since really young (around 14-15 years), owning CounterStrike servers & more. But the idea of OldSquad started just from an ambition. As I said, I was already bored of all the trash-servers I was playing with my guild, changing them weekly due to either Pay2Win aspects, bad balance or boring gameplay, so I told myself if I can't find what we are looking for, I'll just create one, with my own ideas and features, based on my experience. The fact that my domain was IT also helped a lot. But I never thought it would have such success, I just tried my best to create something unique & nice, as I always wanted to play."
      Reporter: " Since you opened the server many years ago, I bet you have had many battles, with hackers, cheaters, etc. How do you manage to keep the server stable after all these attacks? "
      Admin: "  In the Internet era, security is a big aspect, we've encountered a lot of 'bad-guys' in these years, we've been through really bad times because of them, and I doubt that this will ever end, because it's a sensitive thing, that even the biggest companies around the world does have problems with, not saying a small private gaming server. But with patience, hard-work and support from our providers, we'll do our best to keep our project as stable as possible."
      Reporter: " How much time do you spend daily (on average) working behind "the curtain" to keep the server stable and bring game upgrades?" 
      Admin: "  I don't have a stable schedule, one day I can work 1 hour and other day I can work up to 16 hours, it all depends, but the average I would say 6-8 hours/day, except dead periods like summer when activity is really low so I don't have much to do. "
       
      Reporter: " Some people have judged you, some say you are too proud, you get angry quickly and you have often shown disrespect, how do you comment on this?"
      Admin: "  I'm that kind of person that can be the greatest dream or the worst nightmare, depending on the people I face. I'm still a person behind the 'ADMIN', and I'll always act naturally, no matter the subject. I hate trash-talkers, but also ass-lickers. I've interacted with over 1000 different persons during these years, and the most people have 2 faces, which I also hate and it some-how 'marked' my own character. "
      Reporter : " In the past I heard rumors that you sold items for money "on order" to some players, is it true?"
      Admin: "  On the first server, the Season 4 one, I made such compromise, as we didn't had any VIP-System or credits system to sustain the server, and I was running out-of-student-funds to continue the project, so I had to do such thing in order for the project to survive. "
      Reporter: " Last year I heard players saying that you open new servers every 3-4 months just to make money, how do you comment on these accusations?"
      Admin: "  The concept is pretty easy to understand. We'd love to have a server that lasts a looot of months (active, of course), meaning no extra work for us and just focusing on a single product. But, sadly, it's not the case, it was proved multiple times that people leave the game after few months, no matter how good the server is (they are just getting bored, and I understand somehow, looking at me when I was a player). But when one competitive guild leaves, it creates a hole in the gameplay, de-motivating the other competitive guild to play. So it creates a chain-leave between competitive players, leaving mostly casuals, or new players on server, that are also de-motivated to sustain a 'dying' server, which means basically close to 0 donations after first 2-3 months. Taking into account that costs to sustain such community, at this level, there are 4 digits in euros per month, I personally can't afford holding them alone, so we use the other servers/editions to sustain the older ones. It's easy to judge without seeing the full picture, from people that are just looking at themselves, wanting the best for them, no matter the circumstances, but it's not that easy, and in the end it's about us first and the future of us, not about them, people come and go, OldSquad remains. "
      Reporter: " I know that during these years you had ups and downs with the server, have you ever been so disappointed by the bad mouths that you want to shut down the server? Can you reveal some of these moments to us?"
       
      Admin: "  Up to 1 year ago I was really sensible, knowing how much I work for this community and people always throwing shit at me when the things went bad, appreciating only when the things were as they want. But I stopped caring about such things and I started just to focus on my goal, ignoring such people/comments. I don't think I ever wanted to shut down the server, there were moments of uncertainty, but that moments have never reached that point. "
      Reporter: "When was the time when you had the greatest joy / fulfillment related to the server? Can you describe it to us?" 
      Admin: " There were, multiple times, especially after fixing/solving a game-changing problem. But, I think the greatest moment was to see 3 really good and balanced guilds/alliances fighting at a Castle Siege, I think one of the first CS-es from our previous Max30RR."
      Reporter: "In these years, I'm sure you have had players you have admired or appreciate... What did you like about them? Can you name them?"
      Admin: " I don't think it's about admiration/appreciation, it's just about liking a mentality. I liked a lot of players during years, many of them proved to be double-faced, sadly, but there are still enough people with mentality that I like, especially those that know how to address a problem/issue without crying and bringing both arguments and solutions to the discussion. Some of them are DIEE, salam (Aqvila) and more."
      Reporter: "What kind of players do you respect and what kind of players make you the most upset?"
      Admin: " As I said previously, I do respect brained people that know how to address problems and, also, the realistic ones that look at things with realistic eyes, without exaggerating or saying things far from truth (example: I lost upgrade at + xx multiple times, your game is bugged/rates are not true!). I don't suffer criers and trash-talkers, I have more empathy for a hacker than for those kind of persons."
      Reporter: "Have you ever had a time to make a decision (ban someone or something) and then regret it? How did you proceed next?"
      Admin: " Just like any person in my position, I made both great decisions and bad decisions, usually the bad decisions are impulsive (not taking the time needed to think about them, just a fast act). A decision which I regret was on Phoenix, where I banned few players without thinking, when the "sessions-problem" was happening - even though it was not their fault, despite being their account, didn't thought that the actual robber was just on their accounts. I declined their request to re-think their ban at first, acting impulsive, but then, the next day, I thought a lot about it, and realized that it was not their fault, so I contacted them and apologized for my acts, unbanning them and giving them few days of VIP for free as compensation."
      Reporter: "Can you tell us what were the biggest problems you faced on Phoenix? I remember that at one point donations did not turn into credits, how did you repair the situation?"
      Admin: " To be honest, Phoenix had the least problems from all our projects, and also had the best gameplay (in my opinion). The only "bigger" problem on Phoenix was the problem with sessions, where people would be logged in on different accounts on website. We fixed it in the end by forcing sessions to stick to IP, so on any IP change they would log-off automatically. There was also the problem with Paypal credits, but that wasn't a problem from us, it was simply their API being bugged for some days, until they fixed it, not sending the callback to our (and any) website when the payment was completed, so the website wouldn't give the credits without Paypal confirmation of payment, despite it being done."
      Reporter: "At one point, if more than 500 players were logged (on Phoenix start), there were lots of lags and disconnects, and the AFK players had to be disconnected, what happened? How did you fixed the situation?"
      Admin: " Ehm, almost forgot about it, yes, it happened on first days of Phoenix, DataServer was restarting every 10 minutes after reaching more than 500 players online, causing disconnect-reconnect to players and also a small roll-back. While we were testing different possibilities of solutions, we had to keep the players under 500 so it won't disturb server with disconnects, so we were staying in low maps and looking for AFK chars from towns to disconnect, in order for the new active players to join and the number to remain < 500. In the end, the only thing that fixed it was to switch to a different windows version on our machine, as most probably something was corrupted inside, nothing else was working out."
      Reporter: "Last year you had to ban most GR0M members, how hard was it for you to make this decision? Did you know what impact this action had on OldSquad, and yet you took it ..."
      Admin: " GROM was always a double edged sword. The good part was that they were very active and they were creating competition on server, the bad part is that they were always the ones to do shits, when they were losing. Starting from CS anti-games, dramas, up to hacks and in the end, bug-abuses. To be honest, I never regretted a second, when the ban came, as I was completely sure that our community will be much healthier and less toxic without them. And it was proven on Phoenix, atmosphere was great without them. I'll always stick to my principle that quality is more important than the numbers."
      Reporter: "Have you been approached by GR0M members after this decision? Can you tell us what they said?"
      Admin: " Ofc, after the ban some of them came with insults, others with threats, others with trash-talks about us, just GROM things, but ofc nobody have fully read their messages, facebook block works like a charm. Then, when Phoenix started, few of them asked me to unban GROM, just like on Inception start, but it won't happen. 2 of them passed by on Inception with new IP's / devices, but not for long."
      Reporter: "Everyone says donations are making a big profit for you, is that true? Can you reveal us numbers?"
      Admin: " There is of course a profit, but not even close to how much a mediocre IT guy would take at a normal job, for the same time allocated. And that's because one month can have a good profit, but the next 3 months can have 0 profit, and even minus, in terms of project costs. Not even talking about the responsibilities that I have and the multitude of domains except technical domain I must touch, learn and master, including Finance, Accounting, Marketing, Q/A, Support, compared to a standard job. What I personally did for almost 4 years alone is usually spread in teams of enough members. But as long as I am doing what I love to do, I still prefer it over any normal job, as long as there is still a profit."
      Reporter: "What has been the hardest decision you've  ever made since you created OldSquad? Did you consulted anyone? (detail, please)"
      Admin: " That's a good question. There were a lot of hard decisions, from decisions to try new things out (like stages, dynamic exp systems, the now well known Current of no EEs, etc.) up to decisions of nerfing a lot the VIP exp, closing NonReset project, giving Max50RR a second chance on this new formula of mother-kid server, etc. On some of the decisions I consulted Legion. Probably the hardest decision I ever made was to start the project from 0, on different files, after it was hacked in 2017, instead of quitting it. But I believed in my dream of creating the best MU community for the hard concepts." 
      Reporter: "Can you give us more details about this "mother-kid" project? There are rumors that you wanted to quit max 50 resets because it was a failed project. "
      Admin: " Max50RR was the first and only non-hard server we made, with a medium experience. I don't think it was a true fail, as it was pretty popular, but the fact that it only lasted for 3 months of active play, and almost completely dead after those 3 months, was clearly a sign that it's either not our niche or it simply can't work on the long term, due to the fast-paced game, where people complete it pretty fast. As we don't like to work on a project that only stay alive that long, we just wanted to quit the project and focus on what lasts longer. But one day I was thinking about how we can increase even further the life-span of our servers, mainly Max30RR, and came up with the idea of mother-kid concept. In this concept, the players that got bored of Max30RR in time and quit it, have an alternative to join it, with higher character and gear, by playing on such seasonal Max50RR, that lasts only for 100 days, and then being transferred to Max30RR to continue the journey. Basically, in this way, we're encouraging both old players to rejoin it and also new players to join our community through Max50RR, while Max30RR players just stick to Max30RR, without strong reasons to join Max50RR and leave Max30RR. It's something totally new that it's worth at least a try, I'm not completely sure it will be a success, but at least it can be marked as "tried". Only time will tell." 
      Reporter: "Where do all these innovative ideas come from?"
      Admin: " I guess it's a combination of brained person, huge dedication, big experience with the game as a player and the will to be the best in what I do, in this case, our servers. Some ideas come out of nowhere, some ideas come late in the night, when I try to sleep, some ideas are just a result of multiple brain-storms in multiple days."
      Reporter: " Since Inception started, I've had moments where I saw over 600 characters online, how does it make you feel when you see your work giving fruit trees?"
      Admin: " I can't say it does not feel good to see big numbers, but for me it's much more important the overall quality of gameplay than the numbers. If the quality is right, numbers will be no matter what, but the opposite can't be true." 
      You all  know i have interviewed some VIPs on Phoenix and on Inception servers, so here are their questions for Admin, I know that some answers have already been given by the admin through updates in game, but it is my duty to put them all on the sheet and let the admin to answer, if you solved the problems please detail . "
      Catarina: "Some time we kill boss and we don't get rewards....or boss left map when invasion is not finished, try fix that" (it is not actually a question, it is a message, but it was his wish)
      Admin :" I guess it was fixed on some of the updates."
      Ganja :" Why EEs are banned from IT, when SM has just as much impact, as MS has 39% abs, and ERF can buff party to 4k hp ?" 
      Admin : " We've came with the solution of personal-buffs-only in IT, to match the concept. "
      Ganja : " Can you make an event like Loren Deep, but really weak mobs in there, so newbies can kill them and get items, maybe like CW event but for new players?
      Admin: "  We've thought about it, but nothing serious yet. "
      Ganja: " Can you get more GMs, to be more involved with community? I am not talking about auto events like 20 questions, there is a lot of fun stuff a GM can do.  "
      Admin: "  I don't like to depend on others, especially on people I don't know/trust. There are always discussions about favoritism & fairness, which I want to avoid. But Gion is filling that gap anyway. "
      Ganja: "Can you improve navigation for help section on forum? Maybe add a Getting started FAQ or something ?"
      Admin: "  We've made some changes to forum, we're still open to ideas to improve it. "
      Coco : " Why I failed so many feather and w3? Are the chaos machine rates for real? Can you change CS time to Sunday and reduce it from 2 hours to 1 hour? "
      Admin: " Bad luck bro, there is no point in showing 'fake' rates when I can just show lower-rates if I want them lower, nothing holds me from doing that. Time was changed to Sunday, CS will always last for 2 hours."
      FKingCunt:  "What can you do to have more people on server? What can you improve about CS to be more interesting? What can you improve in gameplay/bugs? "
      Admin: "  We do everything we can/know to have more people on server(s), the problem is that the player-base might be getting lower, not our efforts. CS is already interesting, it just needs enough competition for it, mainly at least 3 guilds participating, constantly. We're constantly improving the gameplay and fixing any bugs we can fix. Some bugs are just un-fixable. "
      Javaraya :" Please use donations to buy new season GS files, I want to try and play the new things. "
      Admin: "  We did it already. 2020 may bring it officially. "
      Almighty : " How much time you spend working on OldSquad all projects weekly?"
      Admin: "  I already answered such question in the interview. "
      Aqvila : " When will the next non reset edition come? Admin plays the game as a regular player? Did Admin had any servers before OldSquad? "
      Admin: "  It will come on S14, somewhere on the next year. I don't play. I had one tentative of season 2 server long time ago, when I was running a CS community, but nothing serious. "
      DIEEEEEEEE :"Why I am so unlucky??( kidding) I have no question for him."  
      Admin: "  Cheers, mate! "
      RedBuLL :" Admin, when season 14 will be released?"
      Admin: " It will take a lot, we must first learn everything is included in S6+ (and as a tip, the difference between 97d and season6 is much smaller than difference between s6 and s14) from the perspective of players, before actually working on it, else it's just a bunch of random things throwed up together. If we'll ever release our non reset project on S14, we must make sure that it will be an incredible experience, not just "another s14 server". " 
      Zutto: "Free Chuk , No but seriously... What are your plans right now if your got any to work out the speed issue classes are having?  " 
      Admin: " The only bugged skills are Chain and Chaotic, nothing else. The only elegant solution we currently have is to make Fire Scream and Blast their replacement, by cloning their stats. More info in the new patch. "
      Reporter: " Thank you very much for your time and for your honest answers , I will do my best, as always, to bring the truth to light and to animate the forum, as I promised you since Gion "hired me" .
      Admin: " Thanks for the interview, hopefully things are more clear now. Keep up the good job! :)"
      On the record : when I accepted this "job" as a reporter I expected to write and do everything that goes through my head(I am free to do this anyway) but I was hit by the professionalism of these people Gion, Admin and Legion and I was shocked, the first thought was to give up the job (as some of you know, I do not speak or write the perfect English Language, but when I get involved and I put my soul into what I do I don't give up easily and I'm glad I got to know these people who are probably much more stubborn and perfectionist than myself  ) and I can not give up easily, so I managed to earn their trust and with small victories, I managed to do this job to rise to the expected heights, I am the second hired reporter and, believe me, if you do not put your soul into what you do, you have no way to have support and succeed in everything! 
    23. Like
      Alex. got a reaction from Ciello in Building a Moss Merchant together!   
      I agree with CottonStar.
      Just roll for jewels, buffs, bigger stacks of potions, demon, imp, angel, event ticket entries, reset fruits etc 
      Maybe add as top tier with very low chance Talisman of Luck and Talisman of Chaos Assembly. 
    24. Like
      Alex. reacted to ADMIN in Inflation - Zen losing value   
      We would love to keep Zen important at all stages of the game, without affecting newbies experience.
      So, we're up for suggestions
      L.E: Until now the idea of a moss gambler with crazy prices and chances to get from trash weapons up to good weapons with a low rate doesn't seems bad, IMO.
    25. Confused
      Alex. got a reaction from Zonzo in Discussions about Inception   
      so guys, my RF with crystal morning axe+11 is hiting for 100.... it used to hit 300 before u 'fixed' it...can u please explain the formula? i have 710 str and 450 agility...
    ×
    ×
    • Create New...

    Important Information

    By using this site, you agree to our Terms of Use and Privacy Policy. We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.