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Gion got a reaction from Tokyo in EyeOnGame afk it
Please read the reporting rules before actually reporting.
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Gion got a reaction from Tokyo in Holocaus
We are not fucking around, hiding behind fingers.
Having all the 'heils' and it just happens that the Hitrel to be in Holocaus guild?
Nobody said anything until you start exhibiting 'your talent' like we say around here. We'll start with Hitrel - sir, please change your name urgently or I will block your character. You have a couple of days to do this, I will let this topic open. If there will be more complaints then we'll do something with the guild as well
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Gion reacted to snap4ik in A way to thank you all :3
As a gift for thanking you all for the fun time passed together i wanted to share with you all some tips
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To all my beloved BK's on Genesis (this can apply also to Inception)
The question of 1 million dollars: How do i build BK?
1st step: choose agility
Remember, the more agi you have, the harder it will be for you to combo effectively. BUT if you can manage to do combo with 3 skills only per each combo(i mean dont to 2x times cyclone or 2x twisting ect) you can try up agility.
Agility is also important becouse of pvp rate (no reason to go 1k agi for big combo dmg, if you miss 9/10 combo)
2nd step: Choose your Total HP
You need to decide (based also on your gear, set exc or set seed) how much total HP (not vitality) you want to have. You can go lower hp if you go high agi (since def helps take less damage).
Me personally i would reccoment between 70k- to 100k total HP (100k+ only with seed set!!)
3rd step: You put 9200 energy.
9200 is max swell when you have full ml on it, which is MOST important ml together, after stun!!
4th step: You put vitality untill you reach your previously decided total HP!
Rest points you add all to str ofc !
5th step: BALANCING ENERGY
This is what helps a bk have both tankyness and dmg!
Now you have 9200 energy. The process is very simple:
1) You remove 600 energy (for example 1 fruit reset ene, or after rr you put 11600 energy)
2) You compensate the lost hp by adding vitality (untill you reach the SAME total hp as before)
3) you add remaining points to str
4) you compare combo damage before and after (if combo dmg is higher, you keep repeating step 1,2,3,4 and so on) .
OFC last step is most crucial part. You must compare damage on same target! (aka no changing rings, set buffs ect)
Regarding Agility: (Applies to all classes)
Pay close attention to cyclone animations! attack speed has big spyke shifts! (for example, if you have 300 speed , invented number, instead of 305, you dont change animation and loose ton of dmg! )
Attack speed is not linear!! it has speed "bumps" aka after X attack speed you change animation!
Speed points from items (exc weapon option, pendant, seeds, ESPECIALLY ww ring!!, pumpkins! have more value then it shows!
For example, when i bought a pend edr speed i managed to remove around 400 points from agility and had same animation as before!!
Basic Combo Guide:
You have 3 diffrent basic patterns:
1) Cyclone - Twisting slash - Death stab
2) Cyclone - Twisting slash - Destruction (only when enemy low and needs 1 combo to kill)
3) Cyclone - Death stab - Twisting slash
4) see advanced combo guide
There are many small factors that differentiate an average BK to a good BK.
Hidden cooldown on combo
1) Cyclone - Twisting Slash - Death Stab is the basic combo most commonly used. What many BK's fail to notice is that it has a hidden cooldown on Death Stab !!
Lets say you use the 1,2,3 buttons to combo. If you spam 1,2,3 - 1,2,3 most of the time , even if you press corectly you would not do second combo.
There are 2 solutions in order to have more control on combo and avoid this problem.
1) Every time you finish a combo you let go of Right Click on mouse, and press it again after pressin 1 (Cyclone) on your keyboard. Thus starting second combo.
2) If you cant deal with releasing right click every time you combo, you can set as number 4 the CS skill for BK. (Thus doing 1,2,3,4 each combo, this way you will not attack for a spit second since CS skill is disabled on normal server!)
Personally i got used to releasing right click every time and pressing it again to start new combo. It eventually will give you more control while you combo, avoiding the "spamming" state.
Correcting Combo!! Very important
Learning to correct combo and is what gives an edge to a good bk vs a "macro" bk.
We all know about hit stuns and ref stuns. Its a pain in the ass especially for BK.
The question is, when do i start combo over again and when do i close combo?
1st scenario.
You get ref/hit stunned after cyclone - You start over combo. (By the time you do cyclone and deathstab, most of the time you wont close combo in time! especially if you get hit stunned again)
2n scenario:
You get ref/hit stunned after twisting slash: You dont start combo over again, you just do Death Stab to close combo and start next one!
Starting combo again will just make you loose the time that you made cyclone + twisting.
Basic double combo
Pattern 3 (cyclone - stab - twist) + pattern 1(cyclone + twist + stab). No need to release right click after 1st combo but need to release it after second.
Advanced double/triple/quad... ect combo:
The pattern itsefl on paper is simple :
Cyclone - Destruction - Twisting + repeat + repeat + Cyclone - Twisting slash - Death Stab + release right click.
Execution is less
This combo uses the animation cancel mechanic for BK.
It starts from around 8000-9000 agility to be relatively easy. (depends also on your items). You will notice when doing 1 cyclone + destruction that you actually do 2x destruction skill (1 without animation and another with the classic animation stuck from destruction)
While you are doing cyclone, towards the end, if you have already clicked Destruction, it will activate the first Destruction before locking you into the second.
The "trick" is to use only the first one for combo, by holding Destruction just the time you are towards the end of the cyclone animation and switch to twisting slash before casting the one that will lock you in destruction animation.
It is a really small windows to avoid getting stuck in destruction! but (as some of you might have sufferred it :D) is very deadly when paired with the second combo or even 2-3 consecutive destruction combo.
OF COURSE you can do 2x,3x ice combo before doing death stab combo without releasing right click !! (my personal record, and i remember i recorded it, was 3,7 combo per second at 1k speed )
The animation cancel mechanic doesnt apply only to destruction but also to twisting slash!
Not as punishing as destruction one, but with the penalty of having to let go of right click every time you finish combo, as stated above. Still is faster combo if mastered than traditional basic ones.
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Usefull to build MG - SM - ELF - SUMM - DL
I discovered this method when i made that disgusting and unbalanced Fenrir BK dps build (some of you might remember)
1) decide your desired HP. (Based on your gear, socket set = more hp, DDI set can go lower hp more def since it has more damage decrease)
2) just maximize your dps formula withe the points left (Damage per hit x hits per second = DPS)
How to know how many hits per second you are doing at a specific speed point?
Easy:
1) open excel
2) write how much mana the skill consumes
3) write your max mana
4) start a screen record software and start attacking untill mana regen kicks in (its 5 seconds)
5) watch your recording and note on excel what was your lowest mana left before recovery kicked in.
6) max mana - lowest mana left = mana consumed
7) mana consumed / how much the skill consumes = how many skills were casted in 5 seconds.
Just note how much is your critical hit and multiply. That's your DPS.
Thats how you mathematically maximize your DPS based on a "Budget" of points you have left after you decided your HP.
If you have similar results for low agi and higher agi, go for the higher agility since it will give you also PVP def and attack rate.
You can further write down a complete formula and mathematically maximize it, but its enough to just check the hits per second to choose the best agility since:
attack speed has big spyke shifts! (for example, if you have 300 speed , invented number, instead of 305, you dont change animation and loose ton of dmg! )
Attack speed is not linear!! it has speed "bumps" aka after X attack speed you change animation!
Speed points from items (exc weapon option, pendant, seeds, ESPECIALLY ww ring!!, pumpkins! have more value then it shows!
For example, when i bought a pend edr speed i managed to remove around 400 points from agility and had same hits per second as before!!
For DL's
Horse skill animation cancel:
Since Horse skill has 9% stun with ML, i would like to give this small cherry for DL's also.
To avoid getting stuck into the horse animation to push someone away, there is an animation cancel for it.
I works consistently, from around 13k agi and more (less with the right fingers :D)
1) You must be attacking with fire scream
2) Horse skill
3) any other skill (if you successfully push someone, best option is to go for stun with Fire Burst. if you stun just kill :D)
This way you can keep attacking while pushing or even stunning someone with DL
I hope this tips are usefull to ya all. BK's remember, practice makes best, dont rely on dumb ass macro
Big Hug,
Monkey
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Gion reacted to Spawn in helldrake/ ghostface
care out, Gion will come and warm u, he didn't care about any racist words except this. Double standards works everywhere
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Gion reacted to ADMIN in Maintenance 28.02.2025 & Genesis Update
Hello,
Today at 18:00 (hour subject to change) GMT+2 (Server Time) we'll have a global maintenance on our systems.
Genesis will be down for 45~120 minutes.
You will also have to either update the client via Launcher (after Maintenance is over) or download the new Genesis client that will be uploaded after the maintenance, in order to continue playing.
The following update will be up on Genesis after the Maintenance is over:
Changelog:
[ADDED] New end-game objective: Old Weapons. These are a new type of Socket Weapons, one for each class, as follows: SM: Old Staff BK: Old Sword ELF: Old Bow MG: Old Sword (SMG) / Old Staff (EMG) DL: Old Scepter SUM: Old Stick RF: Old Claws They share the same restriction as the Wings level 4 (can't be traded, vaulted, sold, etc.). They always come with 5 socket slots. Staff & Stick have +10% more wizardy damage % (at +15) compared to previous Socket weapons. The rest of weapons have 20%~30% more static damage compared to previous Socket weapons. They can only be obtained via a new, special Old Weapons Mix, that requires the following materials: 4x Old Jewel. 8x OldSquad PvP Artifacts. 8x OldSquad PvM Artifacts. 90x Jewel of Harmony. 1x specific Token (based on class). 1x specific Exc. 380 Weapon +15 +ADD16 (based on class). 1.500.000.000 Zen. Note: The mix has 100% chance to succeed. [ADDED] New special Tokens that are needed in order to mix Old Weapons. There are 3 available tokens as follows: Alpha Token - used to create Old Staff & Old Claws. Sigma Token - used to create Old Sword & Old Bow. Omega Token - used to create Old Scepter & Old Stick. Tokens can only be obtained via a new, special Tokens Mix, that requires the following materials: 2x Old Jewel. 3x OldSquad PvP Artifacts. 3x OldSquad PvM Artifacts. 90x Jewel of Bless. 90x Jewel of Soul. 30x Jewel of Chaos. 30x Jewel of Creation. 2x Socket Weapons (any) +15 +ADD16 (both must be the same weapon). 500.000.000 Zen. Note: The mix has a 25% chance to succeed, giving you a random Token. The Tokens can be traded & vaulted. Final note about the mixes: You must use the specific Token & 380 Weapon for your class, in order to mix the Old Weapon for your class. Example: To mix an Old Scepter, you need to use Omega Token & Soleil Scepter. Example2: To mix an Old Bow, you need to use Sigma Token & Sylphid Wind Bow. [UPDATED] Reduced Gaion Event maximum time for each zone from 7 minutes to 4 minutes. [UPDATED] Now in order to enter Gaion Event, all party characters must be in Lorencia Safe-Zone. [UPDATED] Now in order to enter Gaion Event, you need to be in a party of at least 3 characters. Note: If you try to "dodge" the requirement and enter the event with less than 3 characters in party, you will be teleported out of the event and lose the entry & invitation. [UPDATED] Now when you enter Gaion Event, you'll have all your character buffs removed as well as Scroll of Wrath, Scroll of Wizardry & all Elixirs effects removed. You can re-apply them once you enter the Event (and you need to re-apply them each time you enter the Event, if you want to use them). [UPDATED] Increased SUM PvP Damage by 6%. [UPDATED] Increased MG PvP Damage by 2% & reduced PvP damage received by 5%. [UPDATED] Reduced RF PvP Damage by 4%, reduced PvM Damage by 25% & increased PvP damage received by 6%. [UPDATED] Reduced RF HP gain from Vitality from 2 HP / per VIT point to 1.8 HP / per VIT point. [UPDATED] Increased BK PvP Damage received by 5%. [UPDATED] Reduced BK HP gain from Vitality from 3 HP / per VIT point to 2.6 HP / per VIT point. [UPDATED] Removed the push-back effect from Cyclone & Cyclone Strengthener skills. Note: This change should reduce the desync situations related to BK skills (visual bugs of "flying" bks across screen, BK's moving back during Combo, etc.) Note2: This is only an experimental change. It can be reverted anytime if its effect will prove to be more negative than positive, so feel free to send feedback to Gion. [UPDATED] Teleport Ally now has the same cooldown as the normal Teleport (5.5s). [UPDATED] Reduced the amount of REF effectiveness (damage) in PvP from 80% to 60%. [UPDATED] Slightly reduced the stuck rate of SM, ELF & SUM when taking damage (basically a buff to non-fenrir usage). [UPDATED] Increased EXP for 0-55 RR and 1 GR by 100%. [UPDATED] Increased EXP for 0-55 RR and 2 GR by 200%. [UPDATED] Released 10 extra Master Levels (up to 260) that have insanely low EXP rate. [UPDATED] Increased the ML Exp for level 230~250 by 100%. [UPDATED] Buffed Medusa, Selupan, Bloody Witch Queen, Balgass & World Bosses. [FIXED] Kundun players position-check to happen on the same map of the spawned Kundun only (instead of both k6 and k7 in the same time). [FIXED] Queen Gloves requiring 385 internal level to be "active". [UPDATED] Test Server with the current Genesis characters formulas & tweaks. [UPDATED] Buffed HP of the following monsters: BoK+1 Monsters: +250% HP. BoK+2 Monsters: +200% HP. BoK+3 Monsters: +150% HP. BoK+4 Monsters: +100% HP. BoK+5 Monsters: +50% HP. Budges: +150% HP. Derkon: +100% HP. GGD: +50% HP. WW Orcs: +150% HP. WW: +200% HP. Nightmare, Kundun, Death King, Cursed Dragon: +100% HP. [UPDATED] PvM Points received: GGD from 15 Points All Participants to 6 Points All Participants. Nightmare from 25 Points All Participants to 8 Points All Participants. Bloody Queen from 20 Points All Participants to 10 Points All Participants. Kundun from 25 Points All Participants to 8 Points All Participants. Medusa from 40 Points All Participants to 12 Points All Participants. Selupan from 50 Points All Participants to 15 Points All Participants. [UPDATED] Credits obtained from the following monsters: Rabbits from 4 credits / kill to 3 credits / kill. WW Orcs from 5 credits / kill to 3 credits / kill. BoK+1 Monsters from 3 credits / kill to 2 credits / kill. BoK+2 Monsters from 4 credits / kill to 3 credits / kill. BoK+3 Monsters from 5 credits / kill to 4 credits / kill. BoK+4 Monsters from 8 credits / kill to 6 credits / kill. BoK+5 Monsters from 12 credits / kill to 9 credits / kill. [UPDATED] You can now convert PvM Points into PvM Artifacts: PvM Rankings have been fully reset. You can now get 1x PvM Artifact for every 300 PvM Points. You can use the new command "/pvmpoints" any time you want to convert PvM Points into Artifacts. Note: You keep your PvM Points after each conversion, but you need to farm new points to get new artifacts. [UPDATED] Mercenary Squad: Mercenary Squad have been fully reset (you need to rejoin Mercenary Squad if you want to participate in it). Now only characters with 1 GR & 50RR+ or 2 GR (and any RR) can join the Mercenary Squad. You now get a dynamic chance to obtain 1x PvP Artifact (in your inventory) after completing a Mercenary Quest (or Repeling a Mercenary) as follows: 7% + (Mercenary Points * 0.25%). Example: If you have 2500 Mercenary Points, your chance for PvP Artifact is 13.25% (7+(2500*0.25/100)). Example2: If you have 6000 Mercenary Points, your chance for PvP Artifact is 22% (7+(6000*0.25/100)). Note: You need to have at least 1200 Mercenary Squad Points in order to have a chance for Artifact (both for quests and repels). Note2: Your target must have at least 1200 Mercenary Squad Points when you are repelling a mercenary in order for you to have a chance for Artifact (even if you have 1200+ Points yourself). Note3: When repelling a mercenary, the Artifact chance is based on your target mercenary points, not your own points. If you win a Challenge on your own Quest, you get an extra 4% chance for the PvP Artifact. The extra chance is only applied for the one that starts the quest, not for the repeller, even if he wins the challenge. Added a Mercenary Squad Decay as follows: Every day at 03:00, all mercenaries that have more than 1000 Points will lose 25 + 1% of Mercenary Points. While it is a small amount of points for *active mercenaries, those that are inactive will suffer a constant hit on their Points. Cheers!
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Gion got a reaction from DeepHouse in Otto the hater
kOlea - muted for 24 hours.
RobyNebunu - added 8 hours to the mute that he just received moments ago.
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Gion got a reaction from Lucifurr in Mcdonald can chat after he got muted
All of his characters from that IP were muted. He was using another internet connection, so basically another identity. Usually I would have skipped this report, but I see here that McDonalds is trying to make our efforts look useless.
McDonaldXx - muted for 24 hours.
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Gion got a reaction from Lucifurr in Gion u are crazy ? :)
Check rules.
You are also muted on forum for 1 day
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Gion got a reaction from Lucifurr in CenzzurA - Racism
It is not actually racism, but it is enough to boost CenzzurA's mute with another 12 hours, on top of those 24 that he got minutes ago.
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Gion got a reaction from Apokalypse in Hobbit Verbal Assault
Since the forum was down during that period - and it is on us - we will admit this report.
Hobbit - muted for 24 hours.
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Gion got a reaction from Profighter in MrMedo - Admin insult (BL)
It is fine, I know MrMedo and I know he was just joking, so I would not consider this an insult.
We can still play around, we cannot move only militant, as long as there is a friendly atmosphere, and besides that, it's Christmas!
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Gion got a reaction from dawi in Knightmare - love at first sight
Bad language as in using bad words in the day to day talk. Now you don't have to use BL to insult someone.
Knightmare - muted for 24 hours.
Lanaya - muted for 24 hours.
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Gion got a reaction from DeepHouse in Knightmare - love at first sight
We use to punish insults and not the actual bad language, so @dawi do you consent to be muted yourself? The durations will be disclosed after your decision, if you choose to keep the report.
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Gion got a reaction from Knightmare in bodamayjo
We will check. I don't even know why I keep accepting screenshots that do not contain the exact date/time. Probably from my desire to make this place a better one by taxing everyone who tries to ruin it. But it turns out that there are some 'hunts' as well where the sides do anything just to get the other one muted/faulted/whatever.
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Gion got a reaction from DirtyJeansDirtyPaybacks in Cici Racism
This is not a simple argument between two players. This is posted on the global chat, so we do care to punish this type of behavior regardless of what was said before or after. If you do have the full chat log you are more than welcome to share it further with us.
Until then, cici - muted for 48 hours.
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Gion got a reaction from Knightmare in chuki muki-Pain char
Even if this is true, if he chose to waste his time to destroy someone's work then Lord knows that he will not succeed, it will definitely take more than a little PK to knock us off, especially while playing by our rules.
We are grateful for your thoughts and actions, it seems that I should probably keep a closer eye to this situation.
Also in order for this topic to be an actual report it has to have some evidence, but feel free to reopen it as a free chat topic, in the according section. Thank you!
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