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Showing results for tags 'Inception'.
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Hello, The latest patch brought some new features, so we require your feedback/reports/suggestions related to them. We're looking forward hearing your thoughts!
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It's been a week of strategies, Squadron, discovering the secret of success by using their "methods" , gave up the "alliance" with ATTACK, humiliating them in the forum, and in the game, breaking promises they had to them. On the other side, Rampage seeing that they have no chance of defeating the Squadron after the unwritten rules were broken by the latter, they allied with the Assasins guild and 10 top Assasins players entered inside Rampage guild. Squadron although saw this move, they tried for the first hour of fighting without using the "ace from the sleeve" and fought well, but, seeing that they lose precious points and that they got to be led by Rampage , after the first hour of play they introduced in the fight this "Trojan horse", called Sk0pT. Following this move, Rampage although much stronger now with the help of the Assassins than the Squadron, were incompetent to beat this strategy in which one player makes the difference so they started to lose precious points, the fight became unbalanced and they were no longer able to be so fast in the crown registration, even so, the fight was tight until the end where the Squadron kept the crown on Voyager's head, the tribute paid by them being the same as last week, they did not win in a pure honest fight, but now they have reacted kindof more justified, because it was almost impossible for them to win without using this strategy, I was really surprised that they fought a whole hour without Sk0pT. However this mode of battle seems to be the only one that can bring Squadron to supremacy, is it a "normal" or "not normal" mode, since there are no clear rules as in the past? It is up to all players opinions to judge Squadron, the only certain thing is that the Squadron manages to keep the Castle the second week in a row, and enjoy the much desired riches, Land of Trials and Lord Mix, they have the best strategy and have proven it by defeating 25 players from the most powerful two guilds. Guild ATTACK also took part in this Castle Siege, when I saw them on the battlefield I thought they allied with Rampage this time, but after I investigate a bit, I heard they went on their own but only to focus their full forces on the Squadron, probably out of revenge. After this Castle Siege something strange happened to Rampage, the guild dissolved, I wondered if it was the Curse's hand, and I asked myself did it attacked so badly that he would destroy such a powerful guild after such a short time? I started the investigation and asked many people, I also received information that I can not disclose, but it is true that there are two theories: One is that the curse broke this guild by "tools" of which it has already accustomed us with "internal fights". The second rumor is that this guild is reorganizing, so far I have not seen neither Assassins nor Rampage rebuild their guilds, although RedBuLL created the Fury guild that was once an ally of the Rampage guild, there are still some who tell me that RedBuLL will be the new Sk0pT of those from Rampage, but nothing is certain, so again the answer will be in the hands of the most skillful discloser of secrets called "time", and it never lies. Meanwhile Squadron seems to be attracting more and more enemies, some of them small but, spreading hatred in this way, they will soon have to face an entire server. I have seen in the past, how arrogance has brought down several guilds (NONE, GR0M, BDSM, etc.). Will the Squadron succeed where the others failed? How long will Squadron remain at the server's supremacy ?
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Hello, The Stage 2 is close to its end, so the new patch is incoming. We'll take this opportunity to also make a full maintenance on our systems. We expect it to happen at around 17:00 tomorrow (Saturday), it will take 5-30 minutes and, while reconnect can work, it is not guaranteed so make sure to be online (or leave the characters in /offattack). We have both good and bad news. The good news is that the incoming patch is pretty big, covering both stage content and new content/features that will add another layer of gameplay and economy to our server. The bad news is that we are working on many things simultaneously and couldn't finish all of them yet, so the patch will be split in 2 parts, first part will be released tomorrow with stage content, fixes and updates while the 2nd part will be released in few days, along with new features/gameplay changes. Also the mercenary rework didn't started yet but it will come as well hopefully in 7-10 days. The 10rr exp will be unlocked before the actual patch from tomorrow (exactly when stage is over). Expect to see nice things in the next period. Thanks for being part of our journey! Kind regards, OldSquad Team #MakeMUGreatAgain!
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The seventh episode of Castle Siege was written last Sunday by the strongest guilds on Inception, a controversial episode in which some important moves were made in the game of the kings of Inception. I will start by telling you how the battle for the Crown unfolded: As in previous editions, Rampage prepared the defense, seemed proud and confident on them, although they had some missing players, they managed to bring about 20 warriors to the battlefield, the fight started, and they seemed to use the same tactic as in the previous weeks, the Dark Lords were defending the buttons, they had a few warriors trying to kill everything in their path and the smaller ones in the guild were trying to move their enemies with all they could: weapon skills, lightning spells etc... they were a united team that tried their hardest to stop the enemy, as long as possible, and to prevent Voyager from registering the seal. On the other side, we have the Squadron, they planned all week the attack strategy this time, with any price they will take the Castle. They attacked from the first minutes and after they managed to register, they implemented the strategy, the ones from ATTACK passed for their part, like PlayBoys, these two guilds only made anti-game throughout the fight in favor of Squadron sabotaging RAMPAGE. Rampages resisted only the first hour, then, being overwhelmed numerically, they began to give way, but they won the sympathy, because they fought to the end even when it was clear that there was no hope of becoming winners again. Instead, the Squadron can rejoice that they finally managed to put the crown on Voyager's head, but they cannot be very proud of this success because their ambition combined with incompetence from the past forced them to resort to tricks that are not exactly admirable... many people do not understand why they resorted to dirty things especially since in the past they were several times about to conquer the castle with their own forces in an honest fight. Now they are crowned with glory but also with shame. In the past, these things were considered illegal by Admin and were punished. Inception is the first server on OldSquad where anything is allowed at Castle Siege, and probably from now on we will not have any part of clean fights because the unwritten rules have been violated, and Rampage will probably use methods similar to those of the Squadron, because I don't see how any guild could win the Castle fighting against 3 guilds. What happened can not be reversed, but I do not understand how Rampage were so proud and confident (we can even say blind) because they did not see this coming, if no one would have suspected the ATTACK anti-game, I even mentioned in the previous article that there were rumors on the server that Sc0pt created PlayBoys guild just to make Squadrons' dirty games. As a result of this Castle Siege, the Curse continued to break pieces from Rampage, a guild that is being hit more and more as if it wanted to break it into millions of rams. If before this Castle Siege, those in Rampage managed to bring back mafy, they lost RuSuLeTzZz, who was the voice of the guild and who seems to have quit this game. K4spAr0vPL and Pershing left the guild probably because internal fights and after Castle Siege, Snook, TheKing and Alex probably also left cause of internal fights. I did not see recruits and it seems that this great guild is heading towards the end of the battle giving way in front of the Squadron, but also of the Curse. On the other side, those in the Squadron recovered Devex and as for Sc0pt and the others who appeared out of the guild it is clear now that no one left guild, they only went out to do Squadrons dirty things, so they are stronger than ever, it is rumored that the Squadron plots now against ZaZaX and the ATTACK guild, because they promised them access to Lord Mix and after they won the Castle they would not honor their dealings. Will Rampage guild win the fight with the Curse ? Will they recover and win the Castle again? Will they fight honestly from now on? What other surprises will the Squadron prepare next Sunday? Squadron heroes are pleased with the result of this victory, but are they proud of the way that they have achieved it ? Do they not wonder if they could win without selling their soul? Can't betrayal turn against them? The answers to these questions are hidden among the secrets that the future holds for us and we will surely find them out once time reveals them one by one.
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Flames and lightnings were seen, and thunders were heard in the Valey of Loren last Sunday. Castle walls were shaking, clouds of smoke and dust rose from the gates of the castle, a battlefield in its terrifying splendor, earthquakes that were felt in Lorencia, and the noise of the weapons and the screams terrified the church of Davias, the fight was unbelievable, Squadron did not let the guard down, not even for a moment ! Since the first assault they have continuously attacked, and, when they had to, they defended almost perfectly. I say these things because the fight was more balanced than the one that took place in the previous week, but Squadron lacked something.. A glimmer, a moment, they only needed a few more minutes, and they could've decided everything in their favor. This didn't happened because Rampage, as they used us to, were closer to perfection than Squadron, the difference was made only by the desire to succeed, when they defended all their Dark Lords were fighting as one, as if something mysterious was controlling them, they were defending the switch as if the last piece of life they had been dependent on that button. And the last 5 minutes were their key. ATTACK and Assasins guilds took part in this fight but were not yet ready for this fight, both guilds brought too few players, ATTACK failed to hold both switches in the same time to let ZaZaX register. Assasins started well, but were overwhelmed by the power of Squadron and Rampage, personally I was pleased to see these two guilds taking part in Castle Siege and I hope they will find solutions to become even more competitive! After this fight, Rampage came out to be the winner Guild, but something strange began to happen in this guild, which by brute force and organization dominated Inception for three weeks .... was hidden, seemed lost, everything it was so normal until now that I thought it had finally disappeared, but these first signs are already visible and I realize terrified of how cruel and ruthless he is, he sought weakness until he found it and when he found it showed the colts and started biting heavily from the most solid guilds on this server, this week the first signs that The Curse did not disappear were shown at Rampage, mafy and Trompeta left the guild after some internal fights, later this week I see RuSuLeTzZz offline, I try to find out what happened but I get hit by an unnatural silence, no one wants to say what happened and I don't understand anything. I take a look at the Squadron guild and I see that they have not escaped the ungrateful anger of this wretch Curse, Devex left the guild after this Castle Siege and there are rumors that he would like to go to the Rampage, Sc0pt also left and made a small guild in which he took some players. Because this new guild registered to Castle Siege there are some rumors that Squadron has joined the second guild to slow down Rampage on switches, Is this a new strategy? Or is the curse who leaves you for a while to believe that you have triumphed and hit you when you did not expect it, so fast and so strong that only the great Guilds manage to stand up and engage in battle with him again the next day.
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Hi there! We have some new small changes to improve a bit the killabillity at CS while making sure the concept still remains the same (tanks barely killable and still team-effort for kills). Changes: - SD pots recover rate on SV20 from 5% to 4%. - Potions delay on SV20 from 1.2s to 1.5s. - CS overall damage increased with 6%. We made a Poll if you want the changes to go live on this CS as well or they will go live on the next CS. In order for the update to go live on this CS, the option must have at least 70%+ votes for yes. Poll will be closed on Saturday at 23:59. What I also want to let you know from now is that we will work on a V2 CS System (after we finish our current new systems) that will imply changes like: Handicap for consecutive CS winners, rewards for all loser CS participants (Guilds) based on number of points they made during CS, etc. This will be made based on your current feedback in order to both motivate other guilds to participate at CS and also boost the morale of losers at consecutive CS's, giving them small advantages vs the consecutive winners, so CS won't stay too long on the same alliance, balancing the power a little. I can't give an ETA about it, but at least 2-3 weeks from now. Cheers!
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Hello, OldSquaders ! Amazing event is coming!!!!!After the Soccer League and the Mini Tournament were announced, some Soccer games took place on the test server. The Stuns were shared between the players (using spells), alongside with Curses and Buffs, which are random. It was fun, challenging, and it seems that we (or the reward) have convinced the people playing on this server to at least try to play the Soccer at the Mini Tournament, at this moment 9 teams already registered. I have no patience until we discover the most talented players on the server, are there any Cristiano Ronaldo or Messi among us? If they are, and they play on OldSquad, they cannot hide from Reporter. I need their autographs and maybe interviews! If none of these football masters can be found here, I am convinced that we will find true SUPER STARS among our players, at their feet, the young Elves and the Summoners will throw roses , they will do everything to get their attention, and some will even faint !! After I saw these 9 registered teams I feel like this weekend we will see Europe League Quarter Finals and after Admin will bring this wonderful event on main server OldSquad , the Champions League will start!!!!!!!! I hope that until weekend comes, all the players will be in good shape, they all need training for that, so will be "no injuries" on official games, also I hope that all players that will play this weekend will read game rules, so Admin should not show "yellow" or "red cards" after those matches. Here are some screenshots from the "Training Ground": https://imgur.com/a/lwkL1QC Special thanks to 1GoD, WhiteRaven, Iwant2Fap, Ciello, Zbyszek, AdoRa, Gaffney, Chukundah and to all the players who involved in this event and helped Admin to release it!! Do you think you are in a good shape? Do you think that your skilled with the Ball? Do you want to be a superstar? Find 2 friends and register here (until next Friday 20:00 server time): https://oldsquad.ro/forum/topic/3432-mini-soccer-tournament/?tab=comments#comment-31474 See ya "on the stadium", guys, and good luck for all the participants!!!
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After a month and a half since the beginning of Inception, our top heroes have activated the second stage, and they started to dig a hall to bury the first Stage. The server will probably balance again, although this stage will be shorter than the other because the characters are much stronger, they get more experience thanks to the Mercenary Squad , and if they will do the experience events daily, probably in about 7 to 10 days they will break this Stage and we will finally enjoy the desired events like Illusion Temple, Gaion and Mirror Events, and another "big boss" will spawn (Bloody Queen). Also, another hot features will be unlocked in Stage 2: -access to Character Market; -you can upgrade the items on site up to +12, not +11; -access to PRO VIP; -the stats limit raised from 8k to 16k. When this stage will be over, an important moment of the game will start, because quest level 3 will be unlocked, alongside with the possibility to do the Master Levels. I am curious how the top will evolve and what strategies the most powerful players will adopt. Phoenix server showed us that those who played for Master Level and gave up resets were far more powerful than the players who played for resets and exp., of course we cannot compare Phoenix with Inception, but the Master Levels are not to be neglected, and those who will go this way will have to give up the normal levels and the top of the resets, in exchange for the sacrifice, players who choose to go after the Master Levels will gain time to fight for the top events and the riches they bring (Blood Castle 8, Illusion Temple 6, Devil Square 7). It is likely that these players will dominate the server in the short and medium term. I also have a question for the NewsPaper readers: What strategy do you, guys, think is the best?
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Hi there! This is the official topic for our new Soccer System. You can contribute in this topic with reports/feedback to improve this new game. Soccer System Info Just like in the normal Soccer, there are 2 teams fighting in the Soccer Stadium, located in Arena. Each team must have its own dedicated Guild to participate at the Soccer. A team can consist of 1 up to 5 players. We recommend 3v3. You can write /soccer GuildName to start a Soccer (only in low zones). Basic Info: All soccer participants are immune to damage. That means, you aren't able to kill any of the opponents (so, anyone is free to join, no matter level/resets). In order to win, you have to be the first team to reach 5 goals (100 points). If the GM (captain) of the other Team does leave game (switch character/disconnect) you auto-win the game. You can't use items (especially Antidote) during Soccer. Pets (Fenrir/Dark Horse/Raven/Uniria/Dino) are not allowed at Soccer (you get Stun until you put them in Inventory). You can't leave soccer map during a game, it will teleport you back. Each character can use only one skill, based on its class/build. If the soccer ball is "stuck" in a corner, it will get an auto unstuck, being "jumped" into a random location near the corner where it got stucked. Gameplay - Skilled part: Instead of damaging opponents, each player has a "STUN" effect, added on the first attack every 20 seconds. Basically, you are able to STUN opponents, one at a time, with a 20 seconds cooldown between stuns. The first touch of the opponent (with the skill or left click attack) when cooldown is available will cause the STUN effect on him. You can write /stun on and /stun off to enable/disable your STUN, by default it is disabled. Note: You can make a macro writing /1 /stun on and /2 /stun off and then press ALT+1 and ALT+2 to enable/disable the STUN during soccer. Gameplay - Random & FUN Part: Every 30 seconds, 1 random player from each team is BUFFED or CURSED. The effect is the same for both teams (if one is BUFFED the other is BUFFED as well, with the same effect). There is a 33% chance for BUFF and 66% chance for CURSE. Duration of buffs is 15 seconds. Duration of curses is 10 seconds. Buffs: Quickness Effect - It will boost movespeed. Protection Effect - Immune to stuns from players. Curses: Ice Effect - Will decrease movespeed. Ice Arrow - Will put ice arrow effect on the character, making it unable to move, but it can attack. Blind Effect - Will block the character soccer skill. Characters Attributes: RF: PRO: 8 Seconds STUN. PRO: Very powerful shots on Ball. CONS: 2 Range on Soccer Skill (Chain Drive). CONS: Can't get Ball out of bad zones. CONS: Hard to play/master, can harm your team with his shots. SM/MG: PRO: 6 Range on Soccer Skill (Lightning). CONS: 5 seconds STUN. BK: PRO: 7 seconds STUN. CONS: 3 Range on Soccer Skill (Death Stab). DL: PRO: 6 seconds STUN. CONS: 4 Range on Soccer Skill (Force). AE: PRO: 6 Range on Soccer Skill (Penetration). PRO: Can use left-click attack with 6 range that can STUN as well. PRO: Blind Curse doesn't reduce AE's power (she can use left-click if skill is blocked). CONS: 4 seconds STUN. SUM: PRO: 5 Range on Soccer Skill (Drain Life). PRO: 15s cooldown on STUN instead of 20. CONS: 5 seconds STUN.
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I would like to present my point of view here ,regarding the Rage Fighter character at this moment in game . At the moment ,as I've observed ,yesterday the damage done by mobs was rised and it was not announced .Because of this ,I would like to suggest ADMIN to check again the "Funcionality" of Rage fighter in game .I understand very well that RF gets stronger and stronger with each RR ,but ,at the moment a RF with 5500 agi has just 1150 def rate(PVM) which is very low for this much points .At 8000 agi ,i won't be able to stay at condra or relics ,and I will be limited by the Stage 1 (max 8000 points per stat) and this is not balancing the game ... At the moment a RF can't : PVP ,HUNT ,stay on spots that other chars at same rr can stay ,can't deal damage . Also ,before all talk ,i wanna tell that even the argument : RF WILL BE BEST IN END GAME is not valid .Go and test it on test server ,mail me in game and i show u that he has nothing more than other classes . What i suggest is to rise (a bit ) the def and dmg done by RF .I am not interested in rising the PVP dmg ...just PVM and PVM def ,so a RF can level-up like others do . This i my opinion ,if i am wrong i accept it ,but you need to demonstrate this .
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Hello, this is not the first time I have had it after entering the BC pops up a window and you can not do anything
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Hello OldSquaders, Inception reached its highest record of online players (both characters and unique players) 2 days ago, after 40 days since its start. There were 716 online characters and 430+ unique players online at that time. It's the highest number of unique players online we ever had on our projects, and we want to thank you for your trust and support. As a "reward", we're preparing a new fun system for you to enjoy! You can read more about it here: https://oldsquad.ro/forum/topic/3414-oldsquad-soccer-system-league/ Also, we've released our Early-Game Feedback topic where you can contribute for a better future! You can read more about it here: https://oldsquad.ro/forum/topic/3413-early-game-feedback/ #MakeMUGreatAgain!
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Hi there, OldSquaders! Not sure how many of you like fun activities in this game, except of exp and AFK/Hunt, but for those that like to have fun from time to time, we've come with a HOT new system! OldSquad Soccer System - Our new UNIQUE Soccer System. Why we're calling it UNIQUE? Because it is totally different compared to a normal System. Before telling you details about this new system we have 2 things to announce: We'll need 2 teams that want to "showcase" this System on Test-Server, to make sure it works perfectly before releasing it. When everything will be 100%, we'll release our OldSquad Soccer League, which is a 2 weeks championship, more details after presenting the Soccer System. Soccer System: Just like in the normal Soccer, there will be 2 teams fighting in the Soccer Stadium, located in Arena. Each team must have its own dedicated Guild to participate at the Soccer. A team can consist of 1 up to 5 players. Gameplay: All soccer participants will be granted with 100% absorb of damage. That means, you won't be able to kill any of the opponents (so, anyone is free to join, no matter level/resets). In order to win, you'll have to be the first team to reach 5 goals (100 points). HOT: Instead of damaging opponents, each player will have a "STUN" effect, added on the first attack every 20 seconds. Basically, you will be able to STUN opponents, one at a time, with a 20 seconds cooldown between stuns. The first touch of the opponent (skill/left click) when cooldown is available will cause the STUN effect. Each character can use only ONE skill at soccer, and there are different STUN durations: Lightning: SM, EMG Penetration: AE Force Skill: DL Weapon Skill: BK, SMG Chain Drive: RF Drain Life: SUM Stun Duration: Range: 4 seconds (SM,AE,SUM,EMG) Medium Range: 5 seconds (DL) Melee: 6 seconds (BK,SMG,RF) HOT: Every 15 seconds, 1 random player from each team will be BUFFED or CURSED. The effect will be the same for both teams (if one is BUFFED the other is BUFFED as well, with the same effect). There is a 33% chance for BUFF and 66% chance for CURSE. Duration of buffs/curses is 10 seconds. Buffs: Quickness Effect - It will boost movespeed. Mana Shield Effect - Immune to stuns from players. Curses: Ice Effect - Will decrease movespeed. Order of Restraint Effect - Will chain the character, making it unable to move. Blind Effect - Will block the character soccer skill. Note: System can be adjusted based on your feedback. OldSquad Soccer League: After the Soccer System will reach its final version, we'll start the registration for OldSquad Soccer League. You will need a team of 3 characters (must be different classes). You can also have 1-2 backup persons (again, different classes). There will be a total of 8 teams allowed (first 8 registered + the next 3 as "back-up" in case first 8 don't participate). One Season will last for 2 weeks, with 2 rounds (1 round each week). During each week, each team must play versus the rest of the teams (7 games per team). The date/hour will be set at a common agreement between teams captains. When a date is confirmed by both, staff must be noticed, if one of the teams won't be there at that hour, the other one wins automatically. One win = 1 point. One lose = 0 points. At the end of the 2 weeks, the first 3 teams with most points will win some nice rewards. The last 2 teams from Season will be eliminated from League, and won't be able to join the next Season. 2 new slots will be open for 2 new teams on each Season, + x extra slots based on teams that don't want to continue.
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Hello, After Stage 1.1 was completed and after more than 40 days, it's safe to assume that the Early-Game of Inception is almost over. In order to offer you a "close to perfection" experience in our community servers we require your honest and constructive feedback, so we can know where to work more or what to exploit more in future. So, if you want to contribute for your own satisfaction, please let us know in this topic what you liked, what you didn't liked, what you would change/modify/adjust and anything else may help us to help you in future. The feedback should be related to: progression (items/exp-wise), events, features, drops, economy, newbies experience, etc. for the EARLY-GAME, if you have any suggestions for the things you didn't like they are welcomed. If you don't have anything that you didn't like (which is hard to believe) you can focus on what you liked the most (and what can be made even better). Anyone that come with a solid feedback (not 1-2 propositions wrote in a fast manner) will receive 150 credits as a small reward for your time and contribution - leave character name in topic. Note: Feedbacks are accepted (for reward) until Friday at 23:59. Cheers!
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add more bc/ds hours per day but keep entries as it is, its almost every time full and i cant imagine what will happen when everyone will have ml. p.s if you have ml you join bc 8 and ds7 at any lvl?
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Hello Before my first reset, I did the quest for my SM After that I had 4 points for every level, now I get 3 points after resetting Is it normal or do we have to do something else?
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Another episode was written by these powerful heroes who fight for the supremacy of Inception, it was a scandalous week, intense battle took place on the forum but also in the game. The most disputed ones were related to the riches of the Castle Siege and it is my obligation to write about them, I asked (as you well know) here and there, and all I can say is that some have appreciated these riches which, moreover, are not to be neglected. Some players said that it was too early to see items with 3-4 options on the server at the time, others said that the 380 lvl sets from Lord Mix are too easy to do, that they will unbalance the server and that Rampage will never lose the Castle. There are those in Rampage (and not only them) who say that it is normal for the guild that owns the Castle to have these privileges, they argue that it is not so easy to make these 380 items and that, besides the contribution of an entire guild they equip one character per week, they also provoke all the others who have no part of it to enter the fight and stop crying without taking part in this enchanting event. Admin argued that 380 items are not as powerful as the players thinks and that all the people who complain now have been indifferent or even asked in the past for Castle Siege to have better rewards to awake players interest in this event. The days passed one by one and Sunday came, bringing the most important event on the server, the war for supremacy. Rampage warriors sucessfully defended for the second consecutive week the castle, and as in the other weeks, several guilds have registered but only one has really dared to show, that is of course Squadron. This powerful guild led by Voyager knows the taste of riches from the Lot and Lord Mix. These brave warriors came to Castle Siege to end the Rampage era and to restore balance on the server, they want to take RedBuLL down from the "Iron Throne" and re-seat Voyager. They came prepared for a life and death fight and it was seen from the first moment when the assaults began. Rampage started defending with the parties divided on switches, intense fights took place on the both switches, Squadron managed to register with little delay, losing a little time that does not matter so much at first. Rampage regroups and conquers the castle on the first assault, the fight continues and the Crown moves from the head of RedBuLL to that of Voyager continuously, as if it does not know which head to choose . The first hour passes and everything is balanced, Rampage fail to distance with more than 1500 points and the Squadron fighters take courage, another 30 minutes pass and everything is equally balanced, we are at the most important moment of the fight, anything can happen, every minute, every second, every mistake matters enormously, wrong steps are not allowed at this point in the fight. Voyager puts his hand on the crown and Squadron equals Rampage to points. Those from Rampage return quickly to the throne room and RedBuLL registers successfully, then Rampage changes strategy, the whole guild defends a single switch and they manage to delay the Squadron warriors quite a lot, but eventually RedBuLL loses the Crown again, Squadron approaches dangerously, the score is as tight as any wrong step matter, Rampage take the crown again quick in the last 10 minutes but if Squadron manage to register one more time they will be winners... But the defense of Rampage resists, they are strong, a strong wall like a rock which repels all attacks, time runs out and Rampage manages to win this battle. A battle in which even the last 5 minutes mattered, it was sensational!!! Both guilds behaved professionally. At this moment, in the Rampage and Squadron there are only about 50 top players, not a single guild other than these two is able to recruit the rest of the top players and try to rise to their level? Why is Assasins guild still registering but not participating? Is it true what the rumors say and they don't want to attack Rampage because they are friends? They don't care about the LordMix or LoT? What about ATTACK Guild? Why they are sleeping ? What strategies will Squadron and Rampage develop considering that SD potions have been nerfed? Another highlight of this week is worth mentioning: Admin is testing and needs your support to release a new event that will be very fun!!! I hope you will find this event interesting it is called "Old Squad Soccer League", for more details please check the link: https://oldsquad.ro/forum/topic/3414-oldsquad-soccer-system-league/
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Today i was looking for a spot in dungeon3, was lvl 80 wanting to get 10 levels for atlans. All spots were full by farmers, so i randomly decide to kill a DL after checking his info: 342 lvl, 2 resets. Problem was i couldn't kill him, even if he was afk. 4 out of 5 hits were a miss, and i was only hitting for 200SD and 70 dmg. Went to website to check his gear, he had a zen set with no extra options, wearing a small cape and riding a horse. My SM is not geared for PVP, but one would say a lvl 80, 4 reset SM could have done the job. Wrong! So here is my question: how come a SM with 2k agi, and 2.3k energy can't kill a 2 reset DL? Why so many missed attacks?
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Hello to everyone, As you well know, last Monday, around 19:30 server time, the first stage was passed by the founding heroes of Rampage, RuSuLeTzZz, Makiavelli and darkyo, those pro players with the other two guys from their permanent party (RedBuLL and Sparkle), are on the first places of the rankings since the beginning of Inception and they do not show any sign that they could be passed soon by anyone. The players who follow them in the top are: Devex (Squadron), npyxa (Assasins), Zutto (and his permanent party), those guys are with at least 24 hours behind them even after this stage has been exceeded. About this stage, as far as I know, was the longest in OldSquad history, it lasted for 17 days and gave the impression that it will last forever. To realize the impact it had on the reset rankings, just consider the fact that the heroes I have mentioned above, entered into this stage when they made the 5th reset and at that time the last place in the top 100 reset rankings had only 2 resets. .. during these two weeks some players who were left behind or who started later, recovered 2 or even 3 resets!!! The server was beautifully balanced by this mini stage and Castle Siege participants could see this in the latest battles for server supremacy. I think that they had the most balanced battles I saw on a reset server between two guilds. Marking the last steps of the Early-Game on Inception. New features were released, the EXP for 0 resets players is doubled, also the EXP for 1-4 RR is raised with 40%, in order for the newcomers to catch up. Also, OldSquad Mercenary Era is starting. Now, if you will register as a Mercenar, the Pvp experience will be totally changed? What do I mean? I mean that you are the hunter and the prey, at the same time. There are bonuses too. More details here: https://oldsquad.ro/forum/topic/2318-inception-pvp-system-all-details/ -Blast and Fire Scream spells were improved; -Bloody Witch Queen is dropping now 380 exc set items instead of GD/DM etc; -BOK +5 Goldens released; -Feather/Crest drop rate increased with 35%; -SD Potions Max Stack reduced from 3 to 1; -SD Potions SD rate reduced from 25% to 5% per potion; -Zen drop lowered. Here you can find the full log: https://oldsquad.ro/forum/topic/3402-patch-3530-21102019/
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How about changing the drop from bok+5 to bok+4 and adding only 380 to bok+5 ? because I don't see any other options, I was sure that would be a failure, but that would be so fast.... Another solution is to disable 380 options for 1-2 month, in special SD rec from armor. From 1 max 2 options(Bone/Brass/Spirit etc.) sets we can fight with 2-4 options last sets, vs 380 options we cant fight, and i dont see the reason to continue.
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The last week was intense, the fights from Discord moved to the forum and, finally, into the game. The Squadron remained in the same position, proud, strong, unbeatable. Some fights took place for the only "big boss" that can be beaten right now: Nightmare. As far as I know, the score is equal to the battles between Rampage and Squadron for this boss (from what I've heard, they met and fought only twice), although RAMPAGE being more active they defeated Nightmare 7 times versus 1 time by the Squadron side. So, Rampage received as a "gift" from the other guilds on the server, 6 Nightmares in the last 10 days... Now let me tell you what happened at the Castle Siege, this event that can lift a guild on the heights of glory, or destroy it in just a few days with the help of the merciless curse: The big event came, sunny Sunday arrived with the greatest peace, so far on the server, the strongest guilds were making their strategies, SD potions were created faster than the new players were making zen, these warriors were preparing for the hottest Castle Siege in Inception's history, time was passing out slowly and the Siege started. Squadron, had the experience and unity on their side and the advantage of been defenders against the RAMPAGE guild ... Rampage started the assault, with a little help from the Assasins guild (Those Assassins who have been silent so far, started playing their card in this poker game called Castle Siege, they gave a helping hand to those in RAMPAGE, borrowing them a top player: KAMA3, I'm curious what they had won?),so, Rampage gives the first assault and overwhelms those in the Squadron right from the beginning, from the first attempt they manage to conquer the Castle, Squadron did not stepped back , they returned very quickly and recovered the loss. Everything was crazy, it was like jumping into a horror carousel for the first time, the fight seemed to last forever and nothing seemed to be lost for any of the guilds, until someone (I heard it was mafy ) found the "Achilles heel" and crushed Zutto for the first time on Inception and the Squadron started to shake.This guild that seemed invincible began to bleed from the wounds caused by RAMPAGE, the latter, feeling the "smell" , attacked like sharks and defended as a compact stone wall. Time runs out quickly and RAMPAGE gains precious points ... the fight ended, the pride of the Squadron was shattered and RedBuLL ripped the crown from Voyager's head. Now, the Squadron, from the Hunters becomes the prey and eagerly awaits the next Castle Siege to prove that it was a simple mistake, instead RAMPAGE, who have felt the taste of Squadron's blood, begin to believe superiors, same arrogance that (some voices say) haunted Squadron until they fell. Will Squadron have the power to return? Was it the Curse that overcame them or their arrogance? There are rumors that just a few days after the conquest of the castle, internal battles began to appear inside RAMPAGE. What the hell!! No guild holds the secret antidote against this Curse? Lands of trials only brings terror and chaos to the guilds that manage to be sufficiently united to conquer the Castle, but can't they resist greed? To these questions, time will probably answer us soon. I still hope to see that the evil can be defeated and that a guild sufficiently united will manage to break this evil Curse that kneels the guilds as a straw house is crushed by a tornado.
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Last week we had the first true Castle Siege on Inception: the Guild Squadron, that dominated the server since the first week, defended the crown against the guild RAMPAGE (guild built by former Squadron members). They were the only guild who had the courage to register and even attack Squadron, I am saying this because anyone who knows the history of Inception Castle Siege knows that since the server started, several guilds registered every week, but no one had the guts to participate. The beginning was incredible, RAMPAGE had a first lightning attack and RedBuLL registered quickly, transforming RAMPAGE in defenders even from the first 30 minutes. Squadron, led by Voyager, regrouped fast and went in, in a storm attack. The fight was tough, Squadron had some failed attempts, but they managed to regain the status of defenders. What followed was pure insanity, after the first hour of intense fighting the score was balanced, the fight hotter than ever, each guild organizing and changing strategies on the go, but then something happened, RAMPAGE was losing more time than Squadron with organizing assaults, and the warriors from RAMPAGE fell more often than Squadron's in the Throne Room, giving free points to Squadron. Also, RedBuLL started to be attacked seriously and even Squadron started to break off in score, moreover RedBuLL began to be defeated by trying to seal, all the details began to count as time was passing by, and the number of points received by the defense guild increased. Squadron distanced from RAMPAGE and, in the end, they were still the Masters of the Land of Trials, keeping the crown on Voyager's head in the most important Castle Siege so far. I said "so far" because not all the functions of the castle are yet activated, the brave warriors from Squadron will only be able to enjoy Ancient Drops this week, following that after the next Castle Siege, besides the ancients, the guild that owns the castle will be able to benefit from the most important treasure at this time of the game, a treasure that, properly managed, can strengthen a guild to such an extent that it can become invincible, this treasure is called Lord Mix . After this amazing Castle Siege, some people said that RAMPAGE lost this fight because of their organization, others argue that it was because of their main party including the guild master was 70 levels below the main party of the Squadron. They also say that because of this RedBuLL died 3 times in the throne room, other people say that RedBuLL died because he did not have a correct stats build or was in lack of SD potions. After this Castle Siege six Squadron warriors were ranked in top 10 player vs player: The "invincible" Zutto who again smashed everything in his path, accumulating over 100 kills only in this Castle Siege, Rampage warriors did not find the heel of this Achilles, in conclusion was not even defeated once; Exillia ranked the second, he accumulated over 70 kills, and he was defeated only 10 times; Snajper is ranked number 4 with over 40 kills and only 8 deaths; FKingCunt is ranked no. 6 because he killed RAMPAGE players over 40 times and he has 12 defeats. Ranked number 8 is Trippy with 37 kills and 6 deaths, and last, but not least, is hAse, which has accumulated 36 kills and died only 9 times. On the other side, there are only 4 RAMPAGE warriors in top 10 Castle Siege player vs player rankings: Ranked no. 3 , WhiteBK was the best killer of RAMPAGE guild, killing 60 times Squadron players and registering 30 defeats, ranked no. 5, Ganacci has 46 kills and 19 deaths. darkyo is ranked no. 7 because he flamed 37 Squadron players and died only 4 times; Sparkle ranks 10th in this ranking, with 28 kills and 21 defeats. Some questions seek answers after this Castle Siege, and these are the following: Did RedBuLL and the others took The Curse with them when they left Squadron ? Immediately after this defeat strange things happened to RAMPAGE, Fatman erased his character, and the members from mafy's party were seen sleeping among the "secondary characters" in Icarus, while the Squadron looks like a united and stable guild, apart from the fact that they lost Snajper who wanted to change camps and join the RAMPAGE guild, but after leaving the guild, Oklahoma took all the items and credits from his account. If Squadron will lose the castle this week, will the Curse make its presence felt in this guild? When will the other guilds wake up? The Assasins seem more sleepy than ever, they lost DIEEEEEEEE ("voices" say that internal fights related to drops made this hero leave the guild ) and I didn't see any recruitment that could replace the loss of a player as active as DIEEEEEEEE. TheRiper probably will not count even if they would want, because of 2 resets average players. Immortal registered again, but they have only 1 party "alive" and it's way too low. Other questions arise in the minds of the players from Inception, questions related to Squadron, this desired and controversial guild , which has all the spot lights on it : Is it normal after you help someone to leave the guild and "change camps" without being punished ? Is it normal to punish former guild members by trying to ban them with posts from the guild chat? Some players claim that you have to pay for treason, the same people claim that insults should be punished no matter what chat they are written on. On the other side, there are the players who claim that what the Squadron did was shameful, especially because they also took the credits from the account, and about guild chat that should never go public. Which of them do you think is right? You can leave us messages as a reply to this topic.
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Recent discussion in forums chat-box sparkled my interest in this topic - Is this server P2W?? First of all, I have played on OS for 3 editions and have pretty good understanding what you can and can't do being F2P player as myself. I also want to mention that OS is the best server not only in terms of this topic but also regarding its own unique server and active/helpful staff. So lets get to the point, there are many factors influencing your character progression and indeed some of them may require money. 1) Having ACTIVE party and VIP will help a LOT. Getting ahead with leveling makes you stronger than others thus increasing possibility of wining events=getting stronger gear and from that point its just starts to snowball (example Rampage/Squadron got 5rr while 90% of playerbase were 3rr or less and basically steamrolled all events). Although VIP (15% xp) is great boost , BUT still ACTIVE party is most important thing in getting ahead. 2) Having self-sufficient class, for example SMG- great for Goldens/Arena/CC/etc, will help you get TON of credits very easily. There are classes that excel at one particular event , but if you want maximum profit you have to choose one that can do many things. 3) Although first two points are most important,but still I have to mention so called ''Whales''. I have seen people donate 40$ and get full set +DD+HP+11 without any effort, while for average Joe it might take whole month. I can understand frustration if someone swipes his MASTERCARD and gets something you farmed/worked towards for a long time. As I said this point is controversial - you can''t get any uber items but you definitely can skip the grind for gear. What I would do now if we went back in time on server start: get active 5-man party and VIP for 2 weeks, those 20$ should be enough to keep you competitive if you put in effort and time.
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Rework pls this ds 3 coz its rly no rentable spots, from first to last min u have alltime atlans1 monsters, that its little better like devias. After 15 min bettwen atlans first monsters u have spawn 1-2 Devil, 1 Great Bahamut, 1 Lizard. In last 5 min u have +1 Silver Valkyrie and+1 Hydra
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Hello, based on this topic (https://oldsquad.ro/forum/topic/3372-inflation-zen-losing-value/) we've come with a dedicated place to build upon your ideas together! As most of you would incline for different variations of the same Moss idea, then let it be a Moss, and we can build it together. I will first let you know how it will work and from there we can brain-storm together to have a final Moss to be implemented. A Moss Gambler will be spawned x times per day / 1 time per day / x times per week, etc. at static hour(s) / dynamic hour(s) in Elbeland. For 3 / 5 / 10 minutes people will be able to access it. It will contain 2 / 3 / 4 categories of gambling, each one giving specific characters weapons / set items / both and extra consumables / jewels / etc. on each category. Items will be from lowest tiers up to highest tiers based on current stage (for example, now would be maximum bok+5 item). Items will be both non excellent and excellent with random chances for luck/add/level, etc. A gamble will take 30kk / 50kk / 80kk / 100kk / 150kk Zen (based on chances/kind of items, etc., as we agree). So, this is the initial data that we can work with, so bring up your suggestions matching this examples of data, and let's choose the best options together. Cheers!