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    Showing content with the highest reputation on 11/01/2019 in all areas

    1. Reporter

      The Begining of Stage 2

      After a month and a half since the beginning of Inception, our top heroes have activated the second stage, and they started to dig a hall to bury the first Stage. The server will probably balance again, although this stage will be shorter than the other because the characters are much stronger, they get more experience thanks to the Mercenary Squad , and if they will do the experience events daily, probably in about 7 to 10 days they will break this Stage and we will finally enjoy the desired events like Illusion Temple, Gaion and Mirror Events, and another "big boss" will spawn (Bloody Queen). Also, another hot features will be unlocked in Stage 2: -access to Character Market; -you can upgrade the items on site up to +12, not +11; -access to PRO VIP; -the stats limit raised from 8k to 16k. When this stage will be over, an important moment of the game will start, because quest level 3 will be unlocked, alongside with the possibility to do the Master Levels. I am curious how the top will evolve and what strategies the most powerful players will adopt. Phoenix server showed us that those who played for Master Level and gave up resets were far more powerful than the players who played for resets and exp., of course we cannot compare Phoenix with Inception, but the Master Levels are not to be neglected, and those who will go this way will have to give up the normal levels and the top of the resets, in exchange for the sacrifice, players who choose to go after the Master Levels will gain time to fight for the top events and the riches they bring (Blood Castle 8, Illusion Temple 6, Devil Square 7). It is likely that these players will dominate the server in the short and medium term. I also have a question for the NewsPaper readers: What strategy do you, guys, think is the best?
      5 points
    2. ADMIN

      Patch 3.6.3.2 - 01.11.2019

      Release date: 01.11.2019 at 18:25 - Updates are up and no restart needed! Notes: All VIPs (that had it active since at least 4 days ago) got an 8 hour extension on their VIP period - for the downtime(s). Also, this weekend EXP bonus duration is increased from 1.5 hours on each bonus to 3.5 hours on each bonus - total of 8 extra hours of doubled exp! Changelog: [UPDATED] Now Lock system (with /lock command) will lock the account instead of character! That means you can easily use it now without the need of creating 5 non-deletable characters in account. Note: All current character locks have been deleted. [UPDATED] Now characters can be deleted up to 1 reset instead of up to level 10 and 0 resets, to match the new Lock system changes. [FIXED] Invasion Normalizer not working in Raklion. [UPDATED] Rare items are now released and can drop from OB1 and OB2. [UPDATED] Gens rewards have been given for last month, go to NPC to get them, you have 7 days to pick them up. Note: We didn't made a reset to Gens yet as we're going to rework the system before next gens season. The rework will come (hopefully) with the Stage Patch, and only after that gens ranks will be reset. Your points made until then won't count. [FIXED] Bob (race manager) going crazy when the hour does change - like it happened last time. [FIXED] Now if you disconnect/relog after being registered at race you will be back skinned, chained and registered. Note: This happens only before race start, if you relog/disconnect after race already started, you can't join back. [UPDATED] Now instead of drop from Monsters, Box of Ancients can be given at the end of DS to all participants with 25% chance (DS6) and 35% chance (DS7). [FIXED] Calendar showing events with +1 hour since last night. Update via Launcher! + Other small fixes/adjustments/improvements. Mercenary Squad: [FIXED] Mercenary Seal sometimes not being deleted in Battle Maps. [DOCUMENTED] [FIXED] Merc IP Check on register counting the unregistered chars from IP as well. [DOCUMENTED] [FIXED] Any Merc being considered target for "Repel" instead of only the real quest target. [ADDED] Second Chance feature at PvP Quest. Now if you start a quest and you fail to finish it (by running out of time) you will be able to try again in 6 hours (instead of 12). If your Target does Repel you it won't trigger the second chance, you'll still have 12 hours to wait. This can help in cases that you get a very strong target that you can't kill or don't want to kill, with a smaller punishment. [ADDED] Target name being showed each minute during quest time. Info: We're working on a bigger patch, that will hopefully be released along with the next Stage Patch, can't promise that everything will be ready until then but we're working hard, it will be worth. One of the important things that will come is a V2 version of Mercenary Squad. It will contain a lot of improvements and reworks of the current Mercenary Squad. There will be a challenge feature for 1v1 between target and merc, progressive rewards, points & rewards system reworked, reset intervals for quests, a points system based on target and hunter difference in resets, and other things. That means there will also be a full Mercenary reset when the V2 will come out, to be a fair new race for the top, as the current race wasn't that fair due to the amount of bugs/abusive things it had in order to gain extra points (that were mostly fixed). We strongly believe that if we succeed to make everything that we want for V2, it will be much more fun, balanced, fair and less-abusable than current V1 iteration.
      4 points
    3. ADMIN

      Small Poll about CS

      Hi there! We have some new small changes to improve a bit the killabillity at CS while making sure the concept still remains the same (tanks barely killable and still team-effort for kills). Changes: - SD pots recover rate on SV20 from 5% to 4%. - Potions delay on SV20 from 1.2s to 1.5s. - CS overall damage increased with 6%. We made a Poll if you want the changes to go live on this CS as well or they will go live on the next CS. In order for the update to go live on this CS, the option must have at least 70%+ votes for yes. Poll will be closed on Saturday at 23:59. What I also want to let you know from now is that we will work on a V2 CS System (after we finish our current new systems) that will imply changes like: Handicap for consecutive CS winners, rewards for all loser CS participants (Guilds) based on number of points they made during CS, etc. This will be made based on your current feedback in order to both motivate other guilds to participate at CS and also boost the morale of losers at consecutive CS's, giving them small advantages vs the consecutive winners, so CS won't stay too long on the same alliance, balancing the power a little. I can't give an ETA about it, but at least 2-3 weeks from now. Cheers!
      2 points
    4. ADMIN

      BC bug

      I heard it can happen when you get request in bc safe zone as well, or you give request there, so if you already have party just stay with /re off, if you don't just stay with /re auto for both giving and taking party. We're also thinking to come in help and add an auto entry back (on the next bigger update) if you leave character before BC/DS starts (like disconnect / switch character / etc.) You can also use it to skip a bc/ds if you don't find a party, and try later, without wasting entry.
      2 points
    5. 1 point
    6. Voyager

      Small Poll about CS

      None of your guild BK's can land more than 1 combo in 1 minute, so basically don't believe we need such an action You are basically enjoying this meta cause you don't have people who can kill other people?
      -1 points
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