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    1. Wormhole is over & transfers have started. Wormhole will remain online for 7 more days so that everyone can transfer. You can't leave Lorencia safe-zone and/or use trades/drops, etc during these remaining days. You can only use the transfer command. Keep in mind that you need to enter at least ONCE the Inception account (if you never did it before) else you won't be able to transfer. Good luck!
    2. Hello, Wormhole will be over on Wednesday, 19th January at 21:00 GMT+2 (Server Time). At that moment, Wormhole will be removed from website and you won't be able to leave Lorencia safe-zone and / or make new trades, etc., but the server will remain online for 7 more days (until 26th January 21:00 GMT+2 - so you can finish the transfer process). In order to transfer to Inception you need to have at least 15 resets when it's over. If you have the requirements, you just have to write /transfer [NewName] from the Character you are transferring, where [NewName] = the name you want to have on Inception. Note: Minimum 4 characters, maximum 10 characters for name. Note2: Only alphanumeric characters (A-Z,a-z,0-9), no special characters/symbols or so. Note3: The new name you choose must not be taken already on Inception by someone else. Observations: You need to have at least one free slot on Inception account (same account) in order to transfer - command will let you know. If your transfer option doesn't include Inventory then you need to have inventory empty (except of items you wear) else the system will delete anything it finds in inventory when you transfer, and then relog you to try again. Exception is the 15-20rr guys that MUST HAVE everything empty, including Equipment (items you wear), else the system will delete your equipment when you transfer, and then relog you to try again. Extended inventory is counted (and transferred) as well for those that can transfer inventory. You can transfer a maximum of 500.000.000 Zen on Inception, no matter how much you have on character. Any Zen Stones you have on inventory on the moment of the transfer will be deleted. Master Level gained on Wormhole will be transferred to Inception. You will have same ML and Master Points equal to the ML, the skill tree will be empty and all the character skills will be deleted if you had ML. After the transfer is complete, your character & account from Wormhole will be blocked and the credits you still have will be set to 0. You will be transferred with level 400 and the reset based on the transfer table. You will have 25 stats + the sum of points based on your new reset & inception points as unused points, that you can freely add. I will remind you once again the transfer table: For any other questions or problems contact us in our facebook page. Thanks for playing on our Speed Server and we hope that you'll have a nice journey on Inception! Cheers!
    3. Final Characters balance for end-game is now up on both Inception & Wormhole. 30rr characters are now way closer on both PvP & PvM. The rebalance is done in an similar way compared to last edition's rebalance from last stage: Enjoy!
    4. Hello, 1. The whole idea of having more people in late game is exactly because people quit and there are always only 2 alliances still fighting at CS. More slots on them = more people to enjoy CS on end-game. Though since we'll have a CS V3 on next edition(s), the guild-alliance system will be changed once again. 2. It was exactly like that in past and community wanted the vice-versa (less time on stage on early resets and longer on higher resets). 3. There are enough activities available for active players, we don't plan any new ones. 4. & 7. - there is already a big rework for entire economy incoming for the next edition(s). 5. I do remember that summon CD is still on CD after relog, but maybe I remember it wrong. If it's the opposite then yes, we can add such extra CD after relog. 6. There needs to be a fight for more than 10 minutes on such boss, if gates are closing after 10 minutes and there is a fight where only 2-3 characters without a DL remain alive then even if they won the PvP fight, they can't finish the boss. Feel free to leave your suggestions / feedback in this topic, we will consider anything good for future in terms of improvements.
    5. Patch is now up! Let us know if you find anything wrong.
    6. Release date: 06.01.2022 at 19:00 - No restart will be needed. Monsters will be refreshed though. Congrats to ChiPis, Pain and Sm0uke for finishing the last stage - Stage 3.1! Note: Everyone that progressed the Stage (having level 300+ and 25rr) can type /stagereward toca in order to take the reward, after patch is up! Note2: The final Characters rebalance for 30rr will be up most probably tomorrow, in worst case on Saturday. Note3: Don't forget that when first 25 players reach 30rr and level 400 the Quest System will be unlocked and the Change Race maximum reset restriction will be lifted. Changelog: [UPDATED] You can now continue to reset up to 30 resets. [UPDATED] EXP for Stage 3.1 (25rr) is now removed. 25th reset does have the same exp table like 24th reset had. [UPDATED] 5th Newbies EXP boost: 0rr: 700% EXP (constant level 1-350). 1rr: 700% EXP (constant level 1-360). 2rr: 700% EXP (constant level 1-370). 3rr: 700% EXP (constant level 1-380). 4rr: 700% EXP (constant level 1-390). 5rr: 700% EXP (constant level 1-400). 6rr: 700% EXP (constant level 1-400). 7rr: 700% EXP (constant level 1-400). 8rr: 700% EXP (constant level 1-400). 9rr: 700% EXP (constant level 1-400). 10rr: 600% EXP (constant level 1-400). 11rr: 600% EXP (constant level 1-400). 12rr: 600% EXP (constant level 1-400). 13rr: 600% EXP (constant level 1-400). 14rr: 600% EXP (constant level 1-400). 15rr: 500% EXP (constant level 1-400). 16rr: 500% EXP (constant level 1-400). 17rr: 500% EXP (constant level 1-400). 18rr: 400% EXP (constant level 1-400). 19rr: 400% EXP (constant level 1-400). 20rr: 300% EXP (constant level 1-400). 21rr: +200% EXP. 22rr: +150% EXP. 23rr: +100% EXP. [UPDATED] Maximum ML is now 200 + 30 slow levels. [UPDATED] Maximum number of players in guild is now 35. [UPDATED] Old Box 5 can now drop Talisman of Luck. [UPDATED] Wings Protector has been released. Updates that were already up since few days ago: [UPDATED] Now /invasion counter is updated in real time (instead of 3-10 seconds delay after a monster being killed). [FIXED] Monsters sometimes disappearing after an invasion was over (for example Imperial monsters/gates when rabbits/ww invasion were over, kundun when goldens were over, etc.). Note: This is an old bug where we finally found the root cause and managed to fix it. [UPDATED] Now you can (safely) join Imperial Event during Goldens Invasions. [UPDATED] Now the Secromicons from Imperial Event are delivered directly into each player inventory, instead of dropping on the ground. [UPDATED] IT5 min reset is now 90% of TOP1 reset instead of 95% of TOP1 reset. [UPDATED] IT4 min reset is now 75% of TOP1 reset instead of 80% of TOP1 reset. [UPDATED] IT3 min reset is now 60% of TOP1 reset instead of 65% of TOP1 reset. Current IT table is: IT1: 30% of TOP1 Reset (rounded down) - 1 +. IT2: 45% of TOP1 Reset (rounded down) +. IT3: 60% of TOP1 Reset (rounded down) +. IT4: 75% of TOP1 Reset (rounded down) +. IT5: 90% of TOP1 Reset (rounded down) +.
    7. Release date: 13.12.2021 at 17:40 - Updates are up and no restart is needed. Note: Monsters (looking at Selupan especially) have been refreshed. Changelog: [UPDATED] IT Reset range is now dynamic based on maximum reset from server: IT1: 30% of TOP1 Reset (rounded down) - 1 +. IT2: 45% of TOP1 Reset (rounded down) +. IT3: 65% of TOP1 Reset (rounded down) +. IT4: 80% of TOP1 Reset (rounded down) +. IT5: 95% of TOP1 Reset (rounded down) +. Example for current Max Reset (24): IT1: 6+ Resets. IT2: 10+ Resets. IT3: 15+ Resets. IT4: 19+ Resets. IT5: 22+ Resets. The IT levels are calculated before each IT based on the current Max Reset number. Also a clarification related to AFK in IT: AFK is considered anti-game and will be treated exactly as anti-game and will be banned from IT for 14 days on IP & Accounts. In order to report an AFK case you have to record only 30 seconds of that player while he is AFK (or doing nothing, even if he moves during those 30 seconds), more than enough for us to consider it an AFK case. And just like for other cases of anti-game, without a video your report is invalid, no matter how many screenshots and / or witnesses you bring. [UPDATED] Now the berserker spawned in IT when reaching max artifact possession has a maximum duration of 10 seconds, then he will auto-despawn. [UPDATED] Arena Tournament - Last Laugh rewards updated: Participation reward: Now each participant also has a 10% chance to get an Old Box 5 when he is eliminated from Last Laugh. Performance reward: Performance reward is now 1x Jewel of Chaos and 1x Jewel of Creation for each player eliminated before you, instead of 1x Jewel of Chaos and 0.5x Jewel of Harmony. TOP3 Reward: TOP1 now gets 4x PoH, TOP2 gets 3x PoH and TOP3 gets 2x PoH. Apart from the Piece of Horn, each player from TOP3 gets a guaranteed Old Box 5, as well as the 10% chance to get an extra one.
    8. Hello OldSquaders & New comers, Less than 6 hours remained for the grand opening of our Wormhole #3. You will be able to make sure that client works, make parties, etc. The MOBS will spawn at 20:00 GMT+2 (after 1 hour). Important Info: !!!! Don't forget to choose the 'Wormhole' Server when you are logging on site, else you will be logged on Inception and you will be able to use the Inception services/options instead of Wormhole!!! In order to use the SITE FUNCTIONS you need to ACTIVATE your ACCOUNT on EMAIL! (It takes 1-5 minutes to be sent). Energy Elves are removed from gameplay - they are useless on normal servers (only working at CS - with /rebuild)! You can make DL, MG, RF from level 1. You can't Donate / Use any Credits functions on this Wormhole edition (including VIP). Goldens from invasions will be released progressively, so they won't kill you on spots at start. Only BoK1/Budges at start. You can join Public Test Server anytime to check out mobs and characters (which are same like on Inception & Wormhole). You can warp from SITE if you are PK - but it costs much more! 1st Castle Siege will be from first week (19 December - Sunday) but there will be no Rewards at 1st CS. You will play only to get used to our custom CS System and for fun + the advantage of being the Defenders on the 2nd CS. On 2nd CS all the rewards are unlocked. Keep in mind that Wormhole is running on a Mother-Kid system, where Inception is the mother and the Wormhole server is the kid, more info on Gameplay info. This is an 100% International Server, that means you MUST write in English ONLY on /post and Gens Chat. If you won't do this you can get Muted / Warned and even Banned! Up to 70-80% of content is adjusted/custom so you REALLY need to read all of our info in order to have a good time. Also, we want to share you some of the important topics and info that you MUST read for a full experience here: Official Info Topic: https://oldsquad.ro/forum/topic/2503-wormhole-official-information-many-details-about-server/ Characters Info, Builds & Buffs Formulas: https://oldsquad.ro/forum/topic/2502-characters-builds-info-buffs-formulas/ Server Rules: https://oldsquad.ro/forum/topic/2498-server-rules/ Cheers!
    9. We do give rewards / invites back exactly for such cases, but not in global cases (maintenance, rollbacks, server crashes, global disconnects/network problems, etc.). And about the bug itself - it can happen when another invasion is over (and can happen for other bosses as well, not only imperial event). This is the main reason why you can't go Imperial during Goldens invasions, to avoid this bug. There are also some rare cases of Imperial bug itself (no gate when starting). I am trying to find & fix such invasions bug since long time ago but there's no progress currently. And about your reward - you can either get your secroms from the events or you can receive the entry + invite back, your choice(s).
    10. I saw people trying to create some dramas based on today's rollback. I want to remind you that you're playing an ONLINE game, and especially a MMO. I know you're used to our quality and never really encounter SERIOUS issues, but this is just a happy case that we work hard to keep it that way. Unfortunately things can go wrong any time, just like in any other ONLINE game, happened to us in past, and can happen anytime, it is not like we WANT it to happen. If you're trying to create dramas for a 15 minutes roll-back I can't imagine how you'd handle REAL issues, like many AAA games do actually encounter (check the new Amazon's game). "But I was very lucky in this 15 minutes and made XX" - well, you was an unintended victim of internet, so just like in life move over. As stated in rules, we can't refund "lost" things in such cases, simply because we can't track everything that was lost / gained in game, and by only returning to "some" that could be verified, it wouldn't be fair. And as always, if you're not satisfied with our work you can always look for better places / games. We can't satisfy everyone, we're just doing our best. Cheers.
    11. We've encoutered a data corruption that caused credits to reset after today's maintenance and we had to roll-back around 15 minutes (to 14:05PM). Credits are back up. We apologize for inconveniences.
    12. Maintenance is over! Patch is now up. Let us know if you find anything wrong after this update!
    13. Release date: 06.12.2021 at 12:00 - There will be a full maintenance on our systems. Downtime will be anywhere from 10 minutes up to 45-60 minutes. Congrats to Duke, Mu3rTe and Waste for finishing the Stage 3! Note: Everyone that progressed the Stage (having level 300+ and 20rr) can type /stagereward harmony in order to take the reward, after patch is up! News: Check out our road-map for 2022: https://oldsquad.ro/forum/topic/4613-moving-forward-in-our-mission/ Changelog: [UPDATED] You can now continue to reset up to 25 resets. [UPDATED] EXP for Stage 3 (20rr) is now removed. 20th reset does have the same exp table like 19th reset had. [UPDATED] 4th Newbies EXP boost added: 0rr: 500% EXP (constant level 1-350). 1rr: 500% EXP (constant level 1-360). 2rr: 500% EXP (constant level 1-370). 3rr: 500% EXP (constant level 1-380). 4rr: 500% EXP (constant level 1-390). 5rr: 500% EXP (constant level 1-400). 6rr: 450% EXP (constant level 1-400). 7rr: 450% EXP (constant level 1-400). 8rr: 400% EXP (constant level 1-400). 9rr: 400% EXP (constant level 1-400). 10rr: 400% EXP (constant level 1-400). 11rr: 350% EXP (constant level 1-400). 12rr: 350% EXP (constant level 1-400). 13rr: 300% EXP (constant level 1-400). 14rr: +200% EXP. 15rr: +200% EXP. 16rr: +160% EXP. 17rr: +120% EXP. 18rr: +80% EXP. 19rr: +40% EXP. [UPDATED] Released Old Box 5. [UPDATED] Released Medusa. [UPDATED] Released Selupan. [UPDATED] Maximum ML is now 110. [UPDATED] Maximum points in a single stat is now 27k. [UPDATED] Maximum CS VIT limit is now 15000. [UPDATED] IT stats & AT Special 2 stats are now 5~30 resets. [UPDATED] Released Spheres Level 3 & 4 in drop from Monsters in Vulcanus. [UPDATED] Released Jewel of Creation in drop from Monsters. Note: Can be farmed on any monster over level 100, same constant rate. [UPDATED] Maximum number of players in guild is now 30. [UPDATED] Released Socket items in drop from Monsters in Raklion. [UPDATED] Limit of items on market per day raised to 40 items/day. [UPDATED] IT Rewards: Now all IT levels have the same rewards table, only chances being different (higher IT = higher chances for the better rewards). Winners of IT 1 can get: 38% 10b/10s/10c/10gemstones/10creation, 40% OB3, 20% OB4, 1% Feather of Condor, 1% Old Box 5. Winners of IT 2 can get: 37% 10b/10s/10c/10gemstones/10creation, 35% OB3, 25% OB4, 2% Feather of Condor, 1% Old Box 5. Winners of IT 3 can get: 35% 10b/10s/10c/10gemstones/10creation, 30% OB3, 30% OB4, 3% Feather of Condor, 2% Old Box 5. Winners of IT 4 can get: 34% 10b/10s/10c/10gemstones/10creation, 25% OB3, 35% OB4, 4% Feather of Condor, 2% Old Box 5. Winners of IT 5 can get: 32% 10b/10s/10c/10gemstones/10creation, 20% OB3, 40% OB4, 5% Feather of Condor, 3% Old Box 5. [UPDATED] Now Rabbits can also drop Jewel of Creation. [UPDATED] Minimum time spent on Dark Iron Knight to be eligible for reward is now 50% instead of 60%. [UPDATED] HP of the World Bosses & Giant Mammoths slightly nerfed. Notes: You should keep in mind that those that kill the initial 12 Giant Mammoths are the only ones eligible for Special Reward on Dark Mammoth. This means that you all should start by searching for the Giant Mammoths first, and only after they die you should decide which boss to focus (either Dark Iron Knight or Dark Mammoth). If you killed a Giant Mammoth you should go for the Dark Mammoth, if you didn't you can choose where to go, but if you're friend / guild-mate with a Giant Mammoth killer you should help him with the Dark Mammoth. You need to split correctly your resources between the bosses, don't forget they also have the Soul Link mechanic that you need to play around, which means both bosses should die pretty close (in terms of time) to each-other. If you kill the Dark Iron Knight while the Dark Mammoth is having 50%+ HP left it will be almost impossible to finish it in time with his 35% shield for 50%+ HP. [ADDED] Fruits Stats Bonus If you reach 127/127 extra stats by using the Fruits made from Creations, you'll receive an extra 2000 free points. Note: In order to receive the bonus you must have level 400, 127/127 points from fruits and to relog on sub-server 1 (non-gens maps). With this addition we aim to both make the normal Fruits usable / worth for high stats server as well as making Creation actually valuable while also increasing the value of Jewel of Chaos for end-game. Dynamic Characters Balance tweaks This are the last tweaks for this edition that are still aiming for the "characters power periods". On the last stage (25rr) there will be a full rework of characters made by us from scratch (with 30rr stats), each class vs each class, where the final result will be a 40~60% chance to win with any char, ofc with small differences. This will also apply to the "hunt power" of most chars, they will be normalized on 25rr stage to be closer in terms of hunt time, with smaller differences between them. This will be done in order to prepare for END-GAME, where everyone should have equal chances to have fun and continue fighting. There may be only small tweaks made by us (anytime we would consider) after the 25rr stage, depending on how characters will evolve during the last 5 resets unlocked by quests. RF: [UPDATED] Speed gain from agi nerfed from AGI/43 to AGI/50. [UPDATED] Dark side damage % nerfed with 5%. [UPDATED] PvP damage taken from rest of classes increased with 6-20% based on match-up. [UPDATED] Chain drive damage % increased with 6%. [UPDATED] Stutter chance reduced. Note: ARF started this edition with buffs on its stats to have it actually playable in early-mid game compared to other editions. Now it reached a point where it was slightly more powerful than VRF itself (the actual PvP build) so we're tuning it back to its initial state. For the VRF we're raising a little the chain drive damage & lowering the stutter chance for the price of having it less tanky. DL: [UPDATED] PvP damage reduced with 6%. [UPDATED] PvP damage taken reduced with 4-8% based on match-up. ELF: [UPDATED] PvP damage buffed with 8% [UPDATED] PvP damage taken increased with 4-10% based on match-up. MG: [UPDATED] Stutter chance reduced. #Later Edit: Stutter chance = Chance for your character to "stop" when taking damage, the one that gets to 0% when you are riding a pet, since many of you didn't know what the stutter chance was.
    14. Hello, Since 2021 is almost over and we're also reaching 6 years of OldSquad, I'm starting this topic to share with you our "road-map" for 2022. 2021 was a pretty good year, we've managed to both improve & add a lot of content in our project that opened us a strong foundation to work on from now on. We highly believe that currently we do have ENOUGH content for a Season 6 server that can be consumed in long-term runs. If you want to do something actively - you'll always have something to do. Because we don't want to have too many things but also enough for such low-season server, on 2022 we don't plan to add any new content unless it will REALLY be needed, which I personally doubt. Instead, we plan to do major/minor reworks of what we currently have and also IMPROVE as much as possible everything that we do already have, one by one, feature by feature, system by system, both based on our ideas and your own input/feedback. I'll start to talk a little about what we'll do with our next Phoenix, where we'll try one more time the non-reset server (which we always failed to sustain in the long run). We plan to totally rework the concept of Phoenix, and some of the things that will be made are: 1. Abandoning the extra resets - while the idea was initially nice, it was pretty hard to sustain because you couldn't really level-up after reset and you always had to depend on others. Ok, we remove the resets, but what are we doing then after level 400? Well, instead of the resets, you'll be playing around with the quest-system (that will probably be improved / updated as well). Basically, each quest will unlock you new Master Level limit and will also give you extra stat points. Ok, I'll finish all the quests & ML, then what? Well, if you reach the end-game, you'll be able to reset your quest counter and start the quests from 0 again and continue to get *a bit less* extra stat points for each quest done. You will be able to reset these quests for 1-3 times. 2. Having the breaks actually real breaks - the philosophy of breaks will be reworked. You'll actually be staying at least 7 days on the same levels (without depending on any top-player level), and during these 7 days any extra level you make will be transformed into a reward gained at the end of the break. We want you to enjoy more fights at different level-locks. There are more things about this rework that aren't currently fully thought, but one of the things will be that the break start will be determined based on having at least 1 character from each class reaching a level threshold. 3. Hardcore - Midcore - Softcore (see what I did here?) periods. One of the biggest downsides of Phoenix is that it is a spring-summer project. People are away on summer, on holidays or simply outside, no time for "hardcore" MU. We're trying to address this thing by introducing game-periods. - Hardcore period: Level 1-400 will be treated as hardcore experience/gameplay, with everything it does mean, from exp to drops, items & so on. Probably way harder than it was currently. - Midcore period: After a certain condition (15 players reach level 400, as example) the Hardcore period will be over and we will have a transition to Midcore period. During this period EXP for 1-400 will be highly raised as well as some drops / items will be made easier to be obtained. More changes will be done but aren't currently set. - Softcore period: After another certain condition (15 players reach 100-150 ML, as example) the Midcore period will be over and we will have a transition to Softcore period. During this period EXP for 1-400 will be really high as well as ML EXP will be highly boosted. Drops as well, and other ways of getting items. This softcore period will be our end-game period designed purely for casual play with probably 2 CS / week, more Arena Tournaments / Brothers in Arms and so on. Basically during this period you won't have to level too much but purely focusing on doing end-game quests & pvp/pvm events. With this system we aim to both offer a hardcore experience but also a reason to continue playing our Phoenix in the long-term since you won't have to tryhard/hardcore play all summer, but rather enjoy the game as it is. Also we're giving enough reasons for newbies to join later on. That's it for Phoenix, for now, there will be more things about it but I'm just giving you a brief of what to expect. Moving on with our overall work: Our next major work (that will start from Inception but will have the most changes on Phoenix & on next Inception) is related to the economy ecosystem. Our economy is based on very old ideas & content and it isn't up to date with everything we've added during these years. This is the main reason why many of our things aren't attractive at some point and considered having "low rewards". This will be a big rework from scratch of most of the rewards, drops, jewels and also new systems. Our goal is to have a healthy, long-term economy where everything is valuable at any point. One of the bigger things that will happen is a rework of Old Boxes. They'll be transformed into only 3 boxes (Early Old Box, Mid Old Box & Late Old Box). As their name suggest, each of them will be farmed on different content (early game content will give only early old box, mid content mid boxes and so on). Their droplist will contain ONLY valuable items from their specific period, no jewels included. Example: Early box will contain feathers/crest, backpacks, w1, etc. Mid box will contain tocas, flame of condor, PoH. Late box will contain broken horn, seeds, etc. Each of them will have 8-12 items in their drop list, valuable for that content. In order to keep them relevant for long-term you'll be able to craft 3 Early Boxes into 1 Mid Box and / or 3 Mid Boxes into 1 Late Box. These boxes will be given with a chance during all of our events (both ingame and extras). There will no longer be "wasted" rewards like jewels/demons/kalima tickets and so on as part of such important boxes. Then the entire philosophy of jewels will be reworked in a way that they will always be relevant (for example, we may add possibility to buy such boxes with a fixed price of jewels like 100b/100s/50c/so on). Then we'll work with the PvM Points from PvM Rankings that will enable you to buy such boxes and even other kind of consumables with PvM points. Another point on list is to reduce a little the RNG impact on things, not too much though. We'll then have a look on how to better manage feather/crest / flame of condor / fenrir items farm to be more active farm oriented vs alt farm oriented. And ofc, everything we'll do related to economy will also be made in a way that alts will have as low impact as technically possible, but also an economy where most of people should be part of, not only the top players to dictate everything. Between this bigger rework we'll also start improving what we currently have and focus on it. One of the big-impact improvements will be related to our CS system. Currently our system is a bit too predictable and we'll look for ways to make it more interesting and dynamic, offering different kind of strategies as well as more balancing kills vs reward. For example, currently if you are a top killer and kill 60-70 players at CS, if you're killed you only "give" few points and lose few seconds of being away from fight (due to summons), which is too low for the value (& points) that you bring to your team. We're going to make the points lost / awarded for kills dynamic based on the value of the target killed (for example, a high-kill player will give way more points than an average EE/Support that you constantly kill). This should change the way teams focus when fighting FROM a "farm-supports" to "organize kills on valuable targets" and I believe it will change the dynamics of the fights and open up new strategies. One other strategy we may open is related to summoner sleeps. We'll consider making the sleep actually spicy and impactful at CS by reducing its max duration to 1/2 seconds but preventing incoming damage on the players from SLEEP, basically, forcing the allied team to react & help vs the summoner and/or use the summon to save the player in sleep. We'll also have a look on summon cooldown that may be increased. And this is only a starting point. Not many things will be done during current edition as we're not doing major changes during an ongoing edition, but they may be applied at a later point from this edition and on the next editions. That's all for now, thanks for reading and we look forward hearing your feedback & any other improvements ideas you may have that we can use. Keep in mind that our staff will be mostly inactive in the next period. We wish you happy 6 OldSquad years, happy & safe holidays, & a great new year! OldSquad Team, #MakeMUGreatAgain!
    15. Hello, Time for our Wormhole Speed Server #3 has come (a bit delayed compared to initial plan due to the amount of work we had so far). The objective of Wormhole is to help prolonging the Inception's life. Wormhole is not an usual server, so don't threat it accordingly. The server's objective is to bring new players into our community that will join Inception, via a transfer-system. It's like a Speed Server ... but longer! Wormhole will last ONLY 40 DAYS! After that, it will be closed, and transfers will be made to Inception. Wormhole will be released on Friday, 10 December 2021, at 19:00 (Mobs will spawn at 20:00). Client will be shared with Inception & the Public Test Server. It will be uploaded in the next days. Official info topic is the one from last year's Wormhole. Most of things will remain the same, but there may be changes that will be updated on the info topic in the next days. Official info topic: https://oldsquad.ro/forum/topic/2503-wormhole-official-information-many-details-about-server/ !!! Important - The anomaly created by the World Bosses has struck our Wormhole server as well. Due to the Anomaly, CREDITS can't be used and / or donated on Wormhole. Any credits function won't be active on this Wormhole edition and the only way of getting Credits is from the ingame-events, with some of them (or all, based on your transfer reset) will be transferred to Inception. This means that this Wormhole edition also doesn't have any VIP, all characters can be played from level 1 and there are no upgrades / change races, etc. possible. I'll quote some of Gameplay info from Wormhole here, the part that explains how transfers work and what limitations are to Wormhole Gameplay (it does not feature all the things that you can find on Inception, so there are a lot of things to work on after the transfers):
    16. Hello, Time is over for our 3rd Phoenix edition. Sadly it still couldn't hold an active gameplay for more than 2-3 months despite our tries. We'll give it one more try next spring where we'll rework the concept once again, from scratch, into something more interesting (I believe). If it still won't keep up on the long-term run we'll probably cancel our Phoenix project totally and focus on other things. As for now, Phoenix has just been closed. HoF has been updated: https://oldsquad.ro/forum/topic/4267-hof-edition-02-april-2021-02-december-2021/ Thanks to everyone that took part in this project and especially to those (few of you) that kept playing it on the long run!
    17. IT rewards were changed on Stage 2 when access to IT4 and IT5 was possible:
    18. Release date: 29.11.2021 at 14:55 - Updates are up and no restart is needed! [UPDATED] Removed restriction for only Wings / Weapons / Pet for Special 2. Note: If it still won't be played, it will be transformed into Special 1 - normal. We tried to encourage lower people to have more chances on such special but it seems there's no interest from lower people anyway. [UPDATED] Now there's no longer -3 points per death for your team during Team-KotH rounds. [UPDATED] Now there's - points on your personal total score during Team-KotH as following: You're losing 2 + 5% of your current personal points per death. Example: If you make 100 points Round 1 and 80 points Round 2, in Round 3 you're losing 2 + 0.05*180 = -11 points per death. At the end of the event your total score will reflect the score with the kills + deaths. [UPDATED] Minimum players to start normal rounds is now 16 instead of 20. [UPDATED] Minimum players to start LL round is now 10 instead of 12. 1 player eliminated on LMS round, 1 player eliminated on KotH round, last 8 goes to LL round. [UPDATED] Number of winners on Arena Tournament daily rounds: Starting players on LMS round <= 5: Maximum winners: 2. Starting players on LMS round = 6 or 7: Maximum winners: 3. Starting players on LMS round = 8 or 9: Maximum winners: 4. Starting players on LMS round = 10 or 11: Maximum winners: 5. Starting players on LMS round > 11: Maximum winners: 6. [UPDATED] Weekly top points slots are now dynamic as following: If there are more than 30 players qualified for LL already => TOP5 points are also qualified. If there are 25-29 players qualified for LL already => TOP6 points are also qualified. If there are 20-24 players qualified for LL already => TOP7 points are also qualified. If there are 15-19 players qualified for LL already => TOP8 points are also qualified. If there are 10-14 players qualified for LL already => TOP9 points are also qualified. If there are < 10 players qualified for LL already => TOP10 points are also qualified. [UPDATED] Maximum slots from LL will now reflect the total potential players from each LL instead of the general maximum slots available for LL. [UPDATED] Gladiator's Pride exp buff: It is no longer locked behind Mercenary Squad. Now you can use it on any map and no matter if you're mercenary or not. The only condition for it to be applied is that you're leveling in a Perfect Party (different races). Basically, it is now locked behind Perfect Party instead of Mercenary Squad. [UPDATED] Last Laugh rewards: Participation reward is now 5x Jewel of Chaos, 5x Jewel of Harmony & 100kk Zen. Performance reward is now 1x Jewel of Chaos for every player eliminated before you & 1x Jewel of Harmony for every 2 players eliminated before you. Example: 20 players at LL - 10th place gets 10x Jewel of Chaos & 5x Jewel of Harmony as performance reward.
    19. Giant Mammoths HP nerfed with 60%. This will make sure the Dark Mammoth is both spawning faster & it will be also easier to purge the Carnage (but well, you can't purge Carnage in 5 people). All bosses got a 20% HP nerf. Dark Giant duration raised to 18 minutes as well, from 16. I'll share you few tips that should help you manage this fight better: 1. The hardest boss is by far the Dark Mammoth. It must be spawned as fast as possible and attacked in groups of many people (not 1 by one, else you'll just die). 2. The second boss in difficulty is the Dark Iron Knight. It is not that hard, but you're playing it wrong, losing a lot of DPS on it: Ideally, you want melee characters to immobilize it in a centered area from where he can't move unless melees dies. In this way, range will have enough space to spread from others so not everyone is getting the disease (like it is happening now). You're currently putting it in a corner and losing 50% of the area where characters can stay, which results in 80% of players getting all diseases => a lot of DPS loss. Iron Shield - must be purged as fast as possible so you're not losing any DPS on the boss. Ignoring it or not purging it fast enough means a lot of DPS loss. The best targets to kill during Iron Shield are clearly the ones that have the disease, because their DPS is already lost because of the stun. Play it smarter, respect the mechanics and you can kill it in a pretty fast way. 3. Dark Giant is the easiest boss from all 3, and it's just a gens family fight - DPS race, but you need to get the people from your own family into the fight, you won't clear the boss with only 10-12 characters from the same family. They may have been over tuned a little before this tweaks, but still, you did way better when you didn't know anything about them (killed 2 bosses). This time Dark Giant survived with 46% HP, Dark Iron Knight with 41% HP and Dark Mammoth wasn't touched, while last time you managed to kill 2/3 in time. Yes, it is a challenge, but this is the fun part, you must all work together and split correctly between the bosses, respect the mechanics and you'll manage to win, you must just get used to the fight.
    20. While Medusa had her own "army", into Cursed Dragon & Bloody Witch Queen, Selupan thought he's strong enough alone, but the past has proven him wrong. Learning from his own mistakes, he has built a new army of himself, and its time has come... World Bosses - They're here! Every Tuesday, Thursday and Saturday at 21:45, the new Selupan's Minions (Dark Giant, Dark Mammoth & Dark Iron Knight) will invade our world. The duration of the invasion is 21 minutes. The 1st time when the invasion is announced, an Anomaly will hit our server. The Anomaly is created by World Bosses. While Anomaly is up, every 15 seconds 2 random players (any player, no matter what he is doing) from sub-server 1 (non-gens) and 1 random player (any player, no matter what he is doing) from sub-server 2 (gens) will be affected by either Cold Aura (10 seconds of Ice that cannot be dispelled) or Disease (5 seconds of Stun). Entire server must team up in a race versus time to defeat all 3 World Bosses before the time runs out in order to clear the Anomaly. If all 3 bosses are defeated before they survive (before the time is up), the Anomaly will end when the invasion also ends, and ENTIRE SERVER gets +30% bonus zen gained (multiplicative) until the next World Bosses Invasion. If any of the world bosses do survive, then the Anomaly will continue to hunt our server for the next 24 hours, and the zen bonus gained is removed. When the World Bosses do spawn, an Old Guard is spawned near every online player from server (with few exceptions like events zone / duel arena, etc.). Apart from asking for your help, they will also offer you a free Teleport to one of the World Bosses zone, if you click them. They can teleport you only to a World Boss from your current sub-server (non-gens maps Guards can teleport you to non-gens bosses and gens maps Guards can teleport you to gens map boss). They stay only 15 seconds near you, then they can be found in safe-zones of Lorencia, Noria, Devias, Elbeland, Aida, Tarkan and in Icarus at warp. During every invasion, each character can use the Teleport for unlimited times on non-gens server (for Dark Mammoth & Dark Iron Knight) and for 2 times on gens server (for Dark Giant), by clicking either the initially spawned guard, or the ones from safe-zones / icarus warp. They can teleport you only to a location where a World Boss is alive, from your sub-server. Guards from Lorencia, Noria, Devias & Elbeland safe-zones will teleport you to a random World Boss location, where the boss is alive, from your sub-server. The guard from Aida will teleport you to Dark Mammoth's location. The guard from Tarkan will teleport you to Dark Giant's location. The guard from Icarus will teleport you to Dark Iron Knight's location. Summon (DL) is disabled in the World Bosses maps during the invasion. If you relog / disconnect in the bosses 16x16 range, you'll be moved on the safe-zone when you reconnect. You can have only 1 Account per IP in the World Bosses 6x6 range / 8x8 range / 10x10 range. If you have 2 then the 2nd one will be moved in Lorencia. How does it work? The first character on your IP that enters the boss range will be considered the valid one, any other characters on IP will be moved. World Bosses Dark Giant - Gens Map World Boss. He will spawn in Tarkan2 - 95x 205y. Basics: He has melee range, a medium HP pool, a very high damage, a very high ASR and a very low attack speed. Special mechanic: Guard's Blessings - The gens family with lower number of total people (based on TOP300 Characters with Gens) receive buffs as following: If the lower Gens Family percent is between 41% and 50% (Example: 50-59% Duprian - 50-41% Varnert): No buffs. If the lower Gens Family percent is between 33% and 40% (Example: 60-67% Duprian - 40-33% Varnert): 1. Immunity to damage for 3 seconds every 12 seconds. 2. Permanent Damage Buff with a value equal to an Energy Elf with 400 ENE (at CS). If the lower Gens Family percent is between 25% and 32% (Example: 68-75% Duprian - 32-25% Varnert): 1. Immunity to damage for 4 seconds every 12 seconds. 2. Permanent Damage Buff with a value equal to an Energy Elf with 600 ENE (at CS). If the lower Gens Family percent is between 0% and 24% (Example: 76-100% Duprian - 24-0% Varnert): 1. Immunity to damage for 5 seconds every 12 seconds. 2. Permanent Damage Buff with a value equal to an Energy Elf with 800 ENE (at CS). Note: This buffs are only gained in Tarkan and only while the Dark Giant is alive. Signature mechanic: Doomsday - Dark Giant can only be attacked when there are only players from one Gens Family alive in his 8x8 range, else he is immune to damage. Extra mechanic: Cold Aura - everyone in his 8x8 range is permanently iced (undispellabe). Common mechanic: Selupan's Wrath - Players that enter at least once in 8x8 range of the Dark Giant will be affected by Selupan's Wrath. Affected players can't use items (especially Potions) while the Dark Giant is alive. Affected players can get rid of the debuff only by: dying, relogging, moving to another sub-server or defeating the boss. Note: Selupan's Wrath is inactive when there are players alive from both Gens Famillies in his 8x8 range (during PvP time). Dark Giant has a maximum duration of 16 minutes, after he spawns. Special Reward: While Doomsday is inactive, the Gens Family that is alone in the boss range will earn 1 point per second. At the end of the fight, the winner family is the one with most points & the Special Reward is given to a random player from the winner Family. Note: Special Reward is given only to characters that spent at least 20% of the duration of the Boss in his 8x8 range. Example: If boss dies after 900 seconds (15 minutes), special reward is given only to characters that spent at least 180 seconds in the Boss 8x8 range. Participation Reward: All participants get participation reward, as long as they are online and on Tarkan (anywhere), when the Dark Giant is defeated. Note: Participation reward is given only to characters that spent at least 20% of the duration of the Boss in his 8x8 range. Example: If boss dies after 900 seconds (15 minutes), participation reward is given only to characters that spent at least 180 seconds in the Boss 8x8 range. Dark Mammoth - Non-PvP Map World Boss. He will spawn in Aida2 - 50x 120y. When Dark Mammoth initially spawns all characters in its 15x15 range are moved to Lorencia While he is alive, Aida is transformed into a FULL NON-PVP MAP (even for Mercenaries / PKers). Basics: He has high range, a very high HP pool, a medium damage, a very high ASR and a medium attack speed. He also has push-back + mini-stun chance on his attacks. Basics: AoE immunity - in the Dark Mammoth's 20x20 range, the full AoE skills are blocked: Evil Spirits, Gigantic Storm, Fire Burst, Lightning Shock, Rageful Blow, Dragon Lore. Special mechanic: Hard to Forget - In order for the Dark Mammoth to be summoned, there's a mini invasion of his own minions - 12 Giant Mammoths are spawned as following: 2 in Lorencia. 2 in Noria. 2 in Elbeland (1-3). 2 in Devias (1-4). 2 in Lost Tower (1-7). 2 in Dungeon (1-3). The Dark Mammoth will be summoned only when all 12 Giant Mammoths are killed. Signature mechanic: Carnage - Every 60 seconds, Dark Mammoth does spawn his minions again (12), in his 10x10 range this time, and he gets immunity to damage until all his minions are killed. Note: If the previous minions aren't killed before the next Carnage, they will automatically despawn and the new ones will be summoned. Note2: Minions have push-back chance on their attacks. Extra mechanic: Enrage - Every 22 seconds he gets a big amount of extra damage for 5 seconds. Common mechanic: Selupan's Wrath - Players that enter at least once in 10x10 range of the Dark Mammoth will be affected by Selupan's Wrath. Affected players can't use items (especially Potions) while the Dark Mammoth is alive. Affected players can get rid of the debuff only by: dying, relogging, moving to another sub-server or defeating the boss. Note: Selupan's Wrath is permanently active. Dark Mammoth has a maximum duration of 20 minutes, starting from the moment his minions do spawn. Note: The duration starts the moment his minions are spawned, so the faster you kill the minions, the faster he is summoned, the more time you have for the actual boss. Special Reward: Delivered to 1 random player from one of the participants that killed at least 1 of the boss minions before he spawned (mini invasion), as long as they are online and in Aida (anywhere), when the Dark Mammoth is defeated. Note: While killing more than 1 minion doesn't directly raise your chances to get the Special Reward, it does indirectly raise them by having less eligible characters for the reward. Note2: Special Reward can be gained only if the selected character spent at least 60% of the duration of the Boss (after he spawned) in his 10x10 range. Example: If boss dies after 900 seconds (15 minutes), special reward is given only to characters that spent at least 540 seconds in the Boss 10x10 range. Participation Reward: All participants get participation reward, as long as they are online and in Aida (anywhere), when the Dark Mammoth is defeated. Note: Participation reward is given only to characters that spent at least 60% of the duration of the Boss (after he spawned) in his 10x10 range. Example: If boss dies after 900 seconds (15 minutes), participation reward is given only to characters that spent at least 540 seconds in the Boss 12x12 range. Dark Iron Knight - PvP Map World Boss. He will spawn in Icarus - 40x 225y. While he is alive, Icarus is transformed into a FULL PVP MAP (free PK, anyone can be attacked). Basics: He has medium range, a high HP pool, a low damage, a high ASR and a high attack speed. He also has a stun chance on his attacks. Special mechanic: Disease - Every 22 seconds, he puts Disease on 2 random players from his 6x6 range. The players that get it will be stunned for 10 seconds. Note: Disease is being placed only on players that are outside of his 3x3 range but still in his 6x6 range (basically, players in melee range can't get it directly). Note2: If there aren't at least 5 eligible range targets at the moment of the Disease, then anyone can get the Disease (including those in melee range). Signature mechanic: Iron Shield - Every 60 seconds, Dark Iron Knight gets Iron Shield, reducing 60% of the damage taken. For every PvP kill during Iron Shield (and in the boss 6x6 range), the Iron Shield reduction is decreased by 6%, up to 0%. If it gets to 0%, then the Iron Shield is purged. Note: While Iron Shield is inactive / purged, PvP is disabled in his 6x6 range (and only in his 6x6 range, rest of map is still FULL PVP). Extra mechanic: Anyone from the 2x2 range of the players that got the Disease (but still in the 6x6 range of the boss) will also get the Disease and will be stunned as well, for 10 seconds. Common mechanic: Selupan's Wrath - Players that enter at least once in 6x6 range of the Dark Iron Knight will be affected by Selupan's Wrath. Affected players can't use items (especially Potions) while the Dark Iron Knight is alive. Affected players can get rid of the debuff only by: dying, relogging, moving to another sub-server or defeating the boss. Note: Selupan's Wrath is inactive while Iron Shield is up and not purged (during PvP time). Dark Iron Knight has a maximum duration of 18 minutes. Special Reward: Delivered to 1 random player from one of the participants that killed at least 3 players in the boss 6x6 range (during Iron Shield), as long as they are online and on Icarus (anywhere) or Devias (anywhere) when the Dark Iron Knight is defeated. Note: While killing more than 3 players doesn't directly raise your chances to get the Special Reward, it may indirectly raise them by maybe having less eligible characters for the reward. Note2: Special Reward can be gained only if the selected character spent at least 50% of the duration of the Boss in his 6x6 range. Example: If boss dies after 900 seconds (15 minutes), special reward is given only to characters that spent at least 540 seconds in the Boss 6x6 range. Participation Reward: All participants get participation reward, as long as they are online and on Icarus (anywhere) or Devias (anywhere), when the Dark Iron Knight is defeated. Note: Participation reward is given only to characters that spent at least 60% of the duration of the Boss in his 6x6 range. Example: If boss dies after 900 seconds (15 minutes), participation reward is given only to characters that spent at least 540 seconds in the Boss 6x6 range. Dark Iron Knight (PvP Map) & Dark Mammoth (Non-PvP Map) bosses do also share the Soul Link mechanic: Soul Link: Dark Mammoth's soul is linked to Dark Iron Knight's soul. When Dark Iron Knight dies, Dark Mammoth is getting permanent Iron Shield, absorbing 35% of the damage (that can't be reduced) for the rest of its duration. When Dark Mammoth dies, Dark Iron Knight is getting permanent Enrage, increasing its damage by 150% for the rest of its duration. Rewards Special Reward: 25% chance for 20c/20creation. 25% chance for Old Jewel. 25% chance for Old Box 5. Participation Reward: 15kk Zen. 40 Credits. + 50% chance for 5c/5creation. 50% chance for Old Box 4. Artifacts Reward: Dark Mammoth: 1x PvM Artifact as part of the Special Reward 10% chance for 1x PvM Artifact as part of the Participation Reward. Dark Giant : 1x PvPArtifact as part of the Special Reward 10% chance for 1x PvP Artifact as part of the Participation Reward Dark Iron Knight: 50% chance for 1x PvM Artifact / 50% chance for 1x PvP Artifact as part of the Special Reward 5% chance for 1x PvM Artifact / 5% chance for 1x PvP Artifact as part of the Participation Reward. Final notes Last 10 days were a real marathon, and after countless of hours I'm here, ready to deliver you a mini-project that I had a lot of fun working on and I really hope you'll enjoy it and every single detail that was carefully thought and put together Even if the invasion was intensively tested in terms of mechanics, some bugs may happen, as well as tweaks to the current values, both based on your incoming feedback. Keep in mind that the bosses are designed for server level fight, not for parties/guilds. So yea, expect insane values! P.S. Special Reward wasn't active on today's invasion (as it was just a surprise-invasion), only the participation reward was, but it will be active starting from Saturday.
    21. The following updates are up for the next BiA Event: Every participant will be set to level 200 when the match does start. Every participant will be set with PK status when the match does start. After every death you'll be immune to damage for 4 seconds. Improved some event messages. The moment you start a BiA game your account will be locked until the entire event is over (no matter if you win or lose). This is done in order to prevent item-sharing between participants during the event. If you previously had a lock on account you must create it again after the event is over. There's now a minimum Average Reset per team (70% of TOP1 RESETS - rounded down) in order to register to the Event. Example: If TOP1 has 16 resets, the minimum average reset per team is 11. Based on how the next BiA editions will look, we may consider a maximum Average Reset per team, in order to spice things up.
    22. Release date: 16.11.2021 at 16:35 - Updates are up and no restart is needed! Let us know if you find anything wrong after this update! Changelog: [FIXED] PvP being turned off in one of the Arena Tournament cages (the cage that is used for BiA event). [FIXED] Getting the auto-reskin on Arena Tournament R3 if you left an OSGM event without being rewarded first (to cancel the auto-skin). Note: Just relogging will now fix it. [UPDATED] Now in case of tie of Points at the end of a Last Laugh - Round 2 or at the end of the daily LMS round, the order is based on Lives Taken. [UPDATED] Immunity time after dying on Arena Tournament raised from 5 seconds to 7 seconds. [UPDATED] Teleport (SM) can now also be used on Arena Tournament Last Laugh - Round 2 (KotH round), apart from Team-KotH rounds. [UPDATED] Now there's a check 3 seconds after the IT event does start that will move the "left-over" players that had Shop (Potion Girl) open when IT did close to their party members. Note: It will only move you if there's at least 1 member from your party that didn't had Shop (Potion Girl) open. [FIXED] Imperial Event / Doppelganger not giving the reward to some eligible players when their party entered as x number of players but some of them disconnected/died/left during the event. [FIXED] Last laugh information from rankings being reset if player participated on a new daily event. [UPDATED] IT Queue: Now you can be chosen for priority for any level under your maximum IT level, if your maximum IT level is already full. Example: If your maximum IT level is 5, during extraction if IT5 is already full you can still be chosen for PRIO in IT4 until it also gets full, then you can be chosen for PRIO in IT3, and so on. This means that the higher your maximum IT level is, the more chances to get into any IT level (lower or equal to your maximum IT level) you have during PRIO. This is done in order to prevent alt fests on lower IT levels. [UPDATED] Gens Rewards updated (starting from the edition that starts today): First place from Vanert & Duprian: 3x OB4 & 3x TOCA. HoF badge. 2nd place from Varnert & Duprian: 3x OB4 & 2x TOCA. 3rd place from Vanert & Duprian: 2x OB4 & 2x TOCA. 4th place form Vanert & Duprian: 2x OB4 & 1x TOCA. 5th place from Vanert & Duprian: 1x OB4 & 1x TOCA. There are 25(50) extra rewards for top 5~40 players from Vanert and Duprian (based on Gens numbers difference): 10x Jewel of Harmony
    23. Hello, I like the idea, and it may be implemented at some point, but for sure not anytime soon. So since we may use it, here's your 50 credits reward, added to the account where the character name is located.
    24. Patch is now up! Let us know if you find anything wrong.
    25. Release date: 14.11.2021 at 15:05 - No restart will be needed (unless something goes wrong). Note: CS Server will be updated after the CS event, in order to not risk an earlier start of CS. Congrats to AirwaveS, MORGANA and DarkYo for finishing the Stage 2.1! Note: Everyone that progressed the Stage (having level 300+ and 15rr) can type /stagereward harmony in order to take the reward, after patch is up! Note2: We've decided to change our initial plan related to World Bosses (basic invasion) and transform it in a complex thing, but at the cost of delaying its release a little. It will be our top priority after this patch, and we hope it will be worth the wait / delay! Changelog: [UPDATED] You can now continue to reset up to 20 resets. [UPDATED] EXP for Stage 2.1 (15rr) is now removed. 15th reset does have the same exp table like 14th reset had. [UPDATED] 3rd Newbies EXP boost added: 0rr: 500% EXP (constant level 1-350). 1rr: 500% EXP (constant level 1-360). 2rr: 500% EXP (constant level 1-370). 3rr: 450% EXP (constant level 1-380). 4rr: 450% EXP (constant level 1-390). 5rr: 400% EXP (constant level 1-400). 6rr: 350% EXP (constant level 1-400). 7rr: 300% EXP (constant level 1-400). 8rr: +200% EXP. 9rr: +200% EXP. 10rr: +160% EXP. 11rr: +120% EXP. 12rr: +80% EXP. 13rr: +40% EXP. [UPDATED] Released GGDs. [UPDATED] Released Doppelganger Event & Sign of Dimensions in drop. [UPDATED] Maximum number of players in guild is now 27. [UPDATED] Maximum Master Level is now 70. [UPDATED] Zen cost for first 5 resets: 1st Reset: 5kk 2nd Reset: 10kk 3rd Reset: 15kk 4th Reset: 20kk 5th Reset: 25kk 6th reset starts from 39kk and the rest of table is the same as before. [ADDED] New mechanic on Mercenary Quest: When starting a mercenary quest, you now have a 1/3 chance of getting a target in your Merc Points interval instead of your Character Resets interval as following: It will look 15 times for a Target with -250 Merc Points/+250 Merc Points compared to you. It will look 20 times for a Target with -500 Merc Points/+500 Merc Points compared to you. It will look 25 times for a Target with -750 Merc Points/+750 Merc Points compared to you. It will look 30 times for Target with -1000 Merc Points/+1000 Merc Points compared to you. It will look 35 times for a Target with -1500 Merc Points/+1500 Merc Points compared to you. It will look 40 times for a Target with -2000 Merc Points/+2000 Merc Points compared to you. If it doesn't find any target during these 165 tries, it will look for a Target with any amount of Merc Points. Basically, you'll have a 33.3% chance to get a target based on Merc Points instead of Resets and 66.7% chance to get a target based on Resets, as usual. This was added in order to reduce the power and the easier life of alts (as we know, a big amount of TOP40 from Mercenary are alts). [ADDED] As one of the most requested features, we have added the possibility of filtering market items by excellent options. When you select "excellent item" on filter, you'll see extra checkboxes with all the EXC options available. You can then choose which options to search for (and combine them). Note: Keep in mind that the first option (from left) is only for normal set items, and the 2nd option (from right) is only for weapons. Example: By choosing "ZEN or Mana/Kill" you will get normal set items with +ZEN and / or weapons with +Mana/Kill. [UPDATED] Number of total Winners for LMS Round on Arena Tournament is now based on number of players that started the LMS round (instead of number of players that registered to AT): Starting players <= 7: Maximum winners: 3. Starting players > 7 and <= 9: Maximum winners: 4. Starting players > 9 and <= 11: Maximum winners: 5. Starting players > 11: Maximum winners: 6. [UPDATED] Now you can join Arena Tournament - Special 2 (FREE STATS) only with Wings, Weapons/Shield & Pet equipped. No set items, rings, pendant. [UPDATED] Starting from next week (not this week), instead of having extra slots for Last Laugh for TOP4 Team Points & TOP2 Lives Taken, we'll have extra slots for TOP6 Team Points (and no extra slots for Lives Taken). [UPDATED] Now in Illusion Temple, when a player reaches the maximum artifact possession, apart from being moved to the center and stunned, a high damage, high ASR mob will spawn on his position and will despawn after he kills the Ball possessor. Other small fixes / adjustments / improvements. Dynamic Characters Balance tweaks MG: Nerfed Fire Slash damage with 4%. Buffed PvM damage with 5%. Note: It is intended that SMG is a VIT-CHECK in PvP, forcing players to invest in VIT in order not to die before running out of SD. He's a beast in 1v1 but just mediocre in larger scale PvP, we'll keep it that way. DL: Buffed PvM damage with 10%. Note: Bringing it more closer in line with rest of chars on Hunt. BK: Buffed PvM damage with 16%. Note: Bringing it more closer in line with rest of chars on Hunt (but still, the slowest Hunt time).
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