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Everything posted by ADMIN
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Phoenix [Phoenix 2021] Feedback & Discussions
ADMIN replied to ADMIN's topic in General MU Discussions
As we've seen in past the number of players in guild doesn't actually make people to play at CS just because of the less numbers, instead, it is forcing the people that play anyway the CS to have less players/strategies possible (think that you need 3-5 tanks, 4-7 buffers, few EE's, AE's with ice, and so on, so with 20 ppl it is very little space for killers => less kills overall => less action). What we can offer, though, is like a new dynamic feature, if people likes the idea: 1. Server starts with 25 people max in guild and the number goes to 20 or 30 based on the amount of guilds that made at least xxx points on previous CS. Example: At 1st CS we have 25 people max in guild, let's say 4 guilds does register and actually play the CS on Sunday, all guilds making at least 1000-2000 points. In this case, at the end of CS, the max number of players in guild is reduced to 20 for the next CS. If on next CS there are only 2 guilds registered that played and made at least 1000-2000 points, then at the end of CS the max players in guild is increased to 30. If on next CS there are 3 guilds registered that played and made at least 1000-2000 points, then at the end of CS the max players in guild is reduced to 25. And so on. 2 guilds = 30 players, 3 guilds = 25 players, 4 guilds = 20 players. 2. All characters can take the same amount of members in guild like DL, BUT only MaxNumber-5 chars can join the CS fight (so with 25 players, only 20 will be able to play at CS). These are just speculations from my side, but it is something I can offer you if you really want, and only this kind of system (not permanent lower/higher max people in guild). -
First to make level 400: ME: Fane BK: Zutto SM: Waste SUM: Grazynka DL: FKinGCunT (first to make level 400 from server) MG: Makiavelli RF: Avicii Break1 unlockers: Spike, Makiavelli, Endorphin Break2 unlockers: Avicii, Waste, Zutto Break3 unlockers: FKinGCunT, Waste, Fane First to make 5 resets & level 400: ME: Iskra (highest - level 400, 4 resets & 137 ML). BK: adidas SM: TUNGMG SUM: KingofPing DL: FKinGCunT (first to make 5 resets & level 400 from server) MG: Neby RF: Uchida Total Accounts: 45382 Total Characters: 6292 Record Online: 837 Final Ranks of the Edition Normal Top: PvM Rankings: Mercenary Squad: Blood Castle: Devil Square: Chaos Castle: Castle Siege:
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First to make a reset: ME: Exilia BK: BugBless SM: Mu3rTe (first to make a reset from server). SUM: PornStar DL: No1LiveEr MG: mafy RF: Alex Stage 1.1 Unlockers: RuSuLeTzZz, mafy and Mu3rTe Stage 2 Unlockers: mafy, RuSuLeTzZz and No1LiveEr Stage 2.1 Unlockers: OneWar, Snook and Venom Stage 3 Unlockers: Venom, Almighty and Chukundah Stage 3.1 Unlockers: FKinGCunT, Mu3rTe and RuSuLeTzZz First to get 30 resets and level 400: ME: DajBuzi BK: TaleSp1N SM: Mu3rTe (first to make 30 resets and level 400 from server). SUM: Zoey DL: Nephilim MG: Wanheda RF: Endorphin Total Accounts: 43159 Total Characters: 8818 Record Online: 928 Final Ranks of the Edition Normal Top: Mercenary Squad: PvM Rankings: Blood Castle: Devil Square: Chaos Castle: Castle Siege Stampers:
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Phoenix [Phoenix 2021] Feedback & Discussions
ADMIN replied to ADMIN's topic in General MU Discussions
We are known as a community that promotes high level of competition. While we did hundreds of things to make the life easier for casuals / non-competitive players / non-guild players (you don't wanna imagine how "hard" were for casuals our first editions), we will never be a casual server. Which translates into the exclusive content for the competitive players, where the real fights does take place. If they'd have to fight for things that anyone else can obtain by afk-ing / farming, there would be no point for anyone to try-hard at all. Like it or not, this is what we are promoting, and that's not gonna change. Now about few specific points you made: - Fenrir parts were farmed on Crywolf, and people complained that it is non-pvp map and people can farm there forever. They were moved to a PvP map. - Seeds (especially those that can drop from OB5) are top-level rewards, they can't exist into OB4. - Talisman of Luck is simply a W4 item, not having its usual function. - Quests are fine, nothing too easy, nothing impossible (+/skipquest). RNG is and will always be an important player in MU online, so it is on the Quests part. You made an example with Nightmare 1 try / day, but it is exactly as we wanted, to prolong the quest, just like the Quiz quest where you can only answer 1 per day. Both are "very easy" to do, but they take time. Just like others are "medium" like hunting goldens (you need to be active and lucky to find them) but they can take way lower time, and so on. Ehm, at current state you can basically do anything unconventional. But on a fresh server, with 70+ players at CS, you won't stand any chance for that. It is not technically possible. -
Phoenix [Phoenix 2021] Feedback & Discussions
ADMIN replied to ADMIN's topic in General MU Discussions
Balance is made via common sense, isn't it? There can't be balance without common sense. I'm not quite sure if you are aware of crown mechanics, but any other character except of DL on horse can be moved / stopped from registering the Crown NON-STOP. There is virtually zero chance to register versus a same power / stronger power guild at CS if you play any other character at Crown (basically, you register 1 second then you are moved / stopped and lose -2 seconds from the register time, and so on). This is the only point that can be arguable. If you look at it like that, sure, it should be up to the players. But, in reality it is a bit different. If you are a "good" guild, ofc people will prefer to stick with the guild despite knowing they have a BIG disadvantage at CS, they will simply have to make a "compromise" just to stay with their friends, but they would ofc prefer to have a proper GM character for CS, that's the most fun event in the end, knowing that you must sacrifice it just to stick with the friends isn't healthy, while it is possible of course. Aiming to be better than the original shouldn't put us in a position where we're getting way away from the original lore, we can do both. Being a GM is a commitment, starting from the chosen character up to the guild management. Ofc this shouldn't be a problem for anyone at all, there is at least 1 player from a guild that plays DL and is happy to host the guild on it, for CS, while the management is kept by the "original" GM, and etc. -
Phoenix [Phoenix 2021] Feedback & Discussions
ADMIN replied to ADMIN's topic in General MU Discussions
Of course, nobody wants EMG to be worse in early-game, that's his attraction. We only wanted to nerf his PvP & Hunt, which was better than it should, and cometfall removal is the only technical option, as I said, without affecting either it's PvM power or SMG's power (or any other class). -
Phoenix [Phoenix 2021] Feedback & Discussions
ADMIN replied to ADMIN's topic in General MU Discussions
Sure, we can nerf EMG's PvM and bring back cometfall, then it will just be a weaker variant of SM. -
Phoenix [Phoenix 2021] Feedback & Discussions
ADMIN replied to ADMIN's topic in General MU Discussions
Nerfing skill = nerfing SM & SUM. Flame is more than enough for what EMG needs. -
1. A new editions means ... a new edition. Everyone starts from 0. 2. No, that's the only way. Either AFK but only getting 1 mob at a time, or online-roam between the mobs for faster drop.
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Phoenix [Phoenix 2021] Feedback & Discussions
ADMIN replied to ADMIN's topic in General MU Discussions
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Phoenix [Phoenix 2021] Feedback & Discussions
ADMIN replied to ADMIN's topic in General MU Discussions
You should wait for test-server to see the tweaks before we can talk about characters. Originally, DL was able to have 80 members in guild while other chars 40. We've reduced this big gap to match our CS balance. The reason while we still kept a small advantage for the DL-GM is simply CS related. We are only "forcing" people who wants to compete for CS to have a GM-DL, because it is the only GM char able to properly register the crown. Playing at CS without DL-GM means a big disadvantage for the rest of the guild, which we wanted to avoid. More than that, it is on the DL character fantasy to be the "Lord" of the guilds. In parallel, whoever doesn't care about CS can still make Guild with 20 people (more than enough for "casuals"), and also having the alliance possibility (+20/25 members). I won't say that I am not open to increase the number to 25 for all chars, but in my opinion it does really make sense to keep it as it is, unless you can prove me wrong. -
Phoenix [Phoenix 2021] Feedback & Discussions
ADMIN replied to ADMIN's topic in General MU Discussions
The reason is pretty obvious. EMG is one of the most popular characters/builds especially in early game. It is by far the best character to have in party while progressing through level maps due to its superior PvM power. Meanwhile, he was also (last Phoenix) better on both PvP & Hunt than it should have been (you have SMG if you want better PvP/Hunt), you can't have everything that good on the same build. So, because technically we can't nerf EMG Hunt/PvP without affecting either its PvM power or affecting the SMG power, the only way to bring it on a good state is to remove cometfall. -
I can't give you a 100% answer related to this, technically it should add only flat damage (as far as I can see), but I always had the feeling of also increasing the % chance a little, though nothing documented that I can tell you about.
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Hello OldSquaders, The cold season is 'almost' over and spring is knocking on the door. There's something else except of higher temperatures to think at when talking about spring, and that's PHOENIX! Our Project Phoenix is rising once again, hitting its third edition and bringing some freshness on our community and a new challenge for those seeking of a fun journey in our MU world. Phoenix #3 is featuring our Arena Tournament V2, a more compact gameplay, a bit slower paced progression and tweaks across characters & economy. Grand Opening: 02 April at 19:00 GMT+3 (Mobs will spawn at 20:00 GMT+3). We want to highlight the biggest gameplay change that it has, as always you can consult our official information topic for everything you need to know: Instead of 10 optional resets, Phoenix is now offering only 5 optional resets, cutting some of the "boring" resets. This means that once the Non-Reset part is completed, you'll enter directly the End-Game Quest part, to unlock the 5 extra resets. The reset bonuses were reworked to further reflect our new compact gameplay that is more balanced, less boring and provide more action across your gameplay. Extra changes worth mentioning: Longer & more balanced breaks. Slower level 1-400 progression. Some of the content released along with breaks as well as content released at a SET time. Increased a little the difficulty of farming excellent items with 2 options. Lower levels of BC & DS have their monsters cut to both have an easier difficulty and in the same time to reduce the EXP boost compared to the number of mobs from spots on lower maps. Gens Raids will now be released along with Mercenary Squad, which means battle maps are safer on first weeks but also only having a 5% EXP boost instead of 12% (until Raids release). Breaks are having rewards for everyone that progressed them based on how many levels they made during the Break. The amount of spots across the game that have +1 mob on the same type of spots is now 50% (from 30-35%). So you'll have 50% standard spots and 50% +1 mob spots. The EXP bonus for 2 people and 3 people in party is now higher than solo EXP, as well as the GOLDEN bonus for party of 4 and 5 is increased. Other tweaks across economy, drops, events & so on. Characters from last Phoenix were pretty balanced in terms of their pros and cons, but we also made notes at the end of the last edition, so here are the main characters changes: Berserker max rate for Summoner has been reduced (a small nerf to SUMM PvE & PvP on mid-late game). MG can no longer use Cometfall (direct nerf to EMG PvP & Hunt). Small buff to SM, SUM & BK PvM damage. More than that, Phoenix #3 is also featuring most of the improvements, fixes & features that were worked on Inception in the last 6 months (and there are hundreds), adapted for Phoenix. While most of information is updated, there are still things left to be added to the info as well as maybe few changes before the Phoenix actually starts. Prepare yourselves for another great journey brought to you by OldSquad Community! Official Info Topic: https://oldsquad.ro/forum/topic/2884-phoenix-official-information-everything-you-need-to-know/ Official discussions topic for Phoenix #3: https://oldsquad.ro/forum/topic/4261-phoenix-2021-feedback-discussions/ We're waiting questions, feedback & suggestions on this topic! Test-Server for Phoenix will be opened to public with few days before launch! #MakeMuGreatAgain!
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Hello, We're waiting feedback about the 3rd edition of Phoenix. Cheers!
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Hi there, welcome back. Inception is on end-game, ~6 months since it started. 3rd edition of Phoenix will start soon.
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This is the answer. Your combo damage is just the initial number. Showing 3x damage is simply a client representation of the combo, just like 2x damage is a representation of double damage option.
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PvP quest Blacklist not working?
ADMIN replied to Señor Pastelito's topic in Game Questions / Problems
Yes, that's for xxx69xxx, your forum-linked character. On McNuggets you had SushyRF on night & SemperFi on evening, 2 days ago. Yesterday you had Trauma + Ganda on morning and CEng on evening. So still, there was not a case with same target, no matter your character. -
PvP quest Blacklist not working?
ADMIN replied to Señor Pastelito's topic in Game Questions / Problems
You had CEng as target only yesterday. 2 days ago you had BIGBALLER (morning) and KingOfDark (evening). -
Release date: 02.03.2021 at 14:50 - Updates are up and no restart is needed. Mobs were restarted. Changelog: [UPDATED] Now if you switch character / disconnect on Selupan room or in 15x15 range of Medusa, you will be reconnected in safe-zone. [ADDED] Weekly Castle Siege Rankings 2 sub-ranks: Killers: Show Weekly Kills (only counted kills), Points & Deaths (only counted deaths) made on each CS. Stampers: Show Weekly Stamp Time & Weekly Deaths (only counted deaths) made on each CS. [UPDATED] Now when typing /score during CS you will also see your own COUNTED deaths. [FIXED] W4 statue mix visually rejecting Sylph Wind Bow. [UPDATED] Improved /info command. Now /info will work no matter how you type the name (in terms of lower case / upper case letters), instead of being strict on exactly how the name is (if before you must have written /info ADMIN you can now write /info aDMin). Now /info will let you know if name is invalid. Now /info will let you know if name is incorrect / character does not exist. Now /info will let you know if the character is offline. Now /info will let you know if the character is on another sub-server. [FIXED] Quiz Quest not adding the progress if you were in IT when answering ( < 400 level). [ADDED] Now if you can't finish an End-Game quest in 7 days (10.080 minutes) since you started it, you have the possibility to /skipquest, which will completely skip the current quest without giving you the reward (except of the 3rd quest from each set, where you will be able to reset if you skip). This is made in order to encourage players to keep trying the quests (to finish / reset faster) but still giving them options to continue playing even if they can't finish a specific quest. Note: 15th Quest is not skippable. Note2: Everyone that currently has an active quest does have a free /skipquest - available ONLY for the CURRENT quest.
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The "hp loss" is part of the "absorb" mechanic, which happens when you are wearing Wings and/or IMP/Demon (Pet) & attack.
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Release date: 10.02.2021 at 15:35 - Updates are up - make sure to update client via Launcher (close clients in order to do so). Note: Many of the fixes/improvements were already up in the last weeks, and only documented now. Changelog: Game: [FIXED] Ignore option from W4 showing as Mana + 7 ingame (option was working though, only wrong display). [FIXED] W4 having chance for Complete HP option - those that already had it were replaced with another simulated option. [FIXED] W4 being possible to be traded / moved to vault. [FIXED] IT sometimes sending disconnection warn message to the wrong players (only message though, no real warn). [UPDATED] Doppelganger will now give the quest progress to everyone from party that has it, as well as giving the progress no matter who clicks the chest (quest active or not). [FIXED] Some items from game having different names in different scenarios (web, drop, inventory). Example: Things like Scroll of Cometfall - Blast, Brova - Beuroba Spear, etc. Now they are the same everywhere. [UPDATED] Added Imperial logs for rewards, helping us to debug cases when ppl don't get the reward on Sunday's event. [UPDATED] Disabled Fire Burst mastery skill during Illusion Temple. [ADDED] Now if you get disconnected inside BC (after the Event does start) you will be reconnected on the bridge, but you will only be able to EXP & you won't be able to leave / pass the bridge. [UPDATED] Now there won't be any reconnect in DS or BC if event was closed during your reconnect (due to 0 players remained connected). Note: There may be cases when let's say 2 players are in BC/DS, one of them gets reconnected, event continues, but if the other one gets reconnected as well, event is over because the 1st player was no longer a "participant" of the event. [ADDED] Non-Exc Rings & Pendants with 2-4% HP recovery in drop with a low chance from mobs between level 30 and level 75. [UPDATED] All IT levels now have the same reward (IT5 reward). [UPDATED] IT priority redirection table based on resets: IT5: 28+ resets. IT4: 22+ resets. IT3: 16+ resets. IT2: 10+ resets. IT1: 5+ resets. [UPDATED] Now NPC from Imperial & Doppelganger will reject you if anyone from party doesn't have any entry left. [UPDATED] Now NPC from Imperial & Doppelganger will tell you the invalid characters based on the rules (no level, no reset, no invitation, no entry, limit ip). [UPDATED] SD recovery from killing monsters (ML) - now maximum value (at 20 points) is around Max SD/10 per monster instead of around Max SD/1.2 per monster. [UPDATED] HP recovery from killing monsters (ML) - now maximum value (at 20 points) is around Max HP/13 per monster instead of around Max HP/5.7 per monster. [UPDATED] Ice Storm damage reduced with 20%. [UPDATED] Phoenix Shot damage reduced with 20% & range reduced from 4 to 3. + Other small fixes/adjustments/improvements. Website: [FIXED] Magic Backpack having no icon on market. [FIXED] Some items not showing on market when using Filter despite them being in market (items like Monarch Crest, devil keys, etc.) - all items that had ' in name. [FIXED] Character profile being glitched in terms of colors when accesing it from certain locations of web. [UPDATED] Transfer character pop-up being more clear. [FIXED] RF gloves not showing up when using Market Item Filter. [UPDATED] Removed Referral System. [UPDATED] Rearranged Services tabs with their options as well as preventing duplicates of same service on multiple tabs. [FIXED] Character Market giving a bit lower credits to the seller than the expected price (2-4% lower). [UPDATED] Market Item Filter option to allow to search for items up to +15 level instead of up to +12 level. [UPDATED] Items from website are now showing only the lowest class possible that can wear the item instead of all the sub-classes Example: Equipped by BM instead of Equipped by DK + Equipped by BK + Equipped by BM. [FIXED] Redirection on a new page + error after trying to Login twice (1st being a fail). Now you can simply just retry the data on the same pop-up. [FIXED] Orb of Fireslash icon from Market being blue instead of yellow. [UPDATED] Normalized name of bundled jewels on website to be the same for all types (Bundled Jewel of X for 10x, Bundled Jewel of X +20 for 20x, Bundled Jewel of X +30 for 30x). [FIXED] Weekly Voters giving lower reward place than it should in some cases. + Other improvements across website. Rechinu + HVMAN & all their accessed accounts, as well as their ips + hwids have been banned for exploiting website when they were still playing. They will no longer play on this community. CS: [UPDATED] Now you can no longer move from CS Crown room (using M). [UPDATED] Now you can no longer trade / drop items inside CS Crown room. [UPDATED] Friendly fire damage % increased from 15% to 30%. [UPDATED] Now if you kill a player from your own Guild inside Crown room your team will lose full Points for the kill (based on Normal/Tank/GM type). [UPDATED] Now if you disconnect / select server / switch character inside Crown room your team will lose full Points equal of being killed (based on Normal/Tank/GM type).
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Hello, Wormhole will be over on Monday, 1st February at 20:00 GMT+2 (Server Time). At that moment, Wormhole will be removed from website and you won't be able to leave Lorencia safe-zone and / or make new trades, etc., but the server will remain online for 7 more days (until 8th February 20:00 GMT+2 - so you can finish the transfer process). In order to transfer to Inception you need to have at least 15 resets when it's over. If you have the requirements, you just have to write /transfer [NewName] from the Character you are transferring, where [NewName] = the name you want to have on Inception. Note: Minimum 4 characters, maximum 10 characters for name. Note2: Only alphanumeric characters (A-Z,a-z,0-9), no special characters/symbols or so. Note3: The new name you choose must not be taken already on Inception by someone else. Observations: You need to have at least one free slot on Inception account (same account) in order to transfer - command will let you know. If your transfer option doesn't include Inventory then you need to have inventory empty (except of items you wear) else the system will delete anything it finds in inventory when you transfer, and then relog you to try again. Exception is the 15-20rr guys that MUST HAVE everything empty, including Equipment (items you wear). Extended inventory is counted as well for those that can transfer inventory. Master Level gained on Wormhole will be transferred to Inception. You will have same ML and Master Points equal to the ML, the skill tree will be empty and all the character skills will be deleted if you had ML. After the transfer is complete, your character & account from Wormhole will be blocked and the credits you still have will be set to 0. You will be transferred with level 400 and the reset based on the transfer table. You will have 25 stats + the sum of points based on your new reset & inception points as unused points, that you can freely add. I will remind you once again the transfer table: For any other questions or problems contact us in our facebook page. Thanks for playing on our Speed Server and we hope that you'll have a nice journey on Inception! Cheers!
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Release date: 13.01.2021 at 14:00 - Updates are up. Changelog: [UPDATED] Quest System has been released (NPC can be found in Lorencia). [UPDATED] Master Level has been extended with 20 levels (up to 220). Exp for last 20 levels is low.
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Release date: 07.01.2021 at 15:35 - Updates are up. You can type /stagereward to get your reward from the last stage (if you progressed during it). Note: Update the client via Launcher (you need to close the mains to do so). Changelog: [UPDATED] 5th and last Newbies EXP boost added: 0rr: 600% EXP (constant level 1-350). 1rr: 600% EXP (constant level 1-360). 2rr: 600% EXP (constant level 1-370). 3rr: 600% EXP (constant level 1-380). 4rr: 600% EXP (constant level 1-390). 5rr: 600% EXP (constant level 1-400). 6rr: 600% EXP (constant level 1-400). 7rr: 600% EXP (constant level 1-400). 8rr: 600% EXP (constant level 1-400). 9rr: 600% EXP (constant level 1-400). 10rr: 600% EXP (constant level 1-400). 11rr: 600% EXP (constant level 1-400). 12rr: 600% EXP (constant level 1-400). 13rr: 600% EXP (constant level 1-400). 14rr: 600% EXP (constant level 1-400). 15rr: 500% EXP (constant level 1-400). 16rr: 500% EXP (constant level 1-400). 17rr: 400% EXP (constant level 1-400). 18rr: 400% EXP (constant level 1-400). 19rr: 300% EXP (constant level 1-400). 20rr: 300% EXP (constant level 1-400). 21rr: 250% EXP (constant level 1-400). [UPDATED] Old Box 5 can now drop Talisman of Luck. [UPDATED] Wings Protector has been released. [FIXED] BK TS interaction with Fire Slash. [UPDATED] Balgass & Dark Elves HP buffed. [UPDATED] Now you can also take your weekly imperial reward on Server 1 & Server 2 (instead of only on CS Server). [UPDATED] All chars have been reworked for the end-game stage in terms of Hunt power & PvP each vs each class. For Hunt: Now chars does kill a BoK+5 Golden in 16s~30s (previous intervals were 12s-51s), depending on character. Tests were done in FULL PvM builds. Hunt & PvP skills: SM & SUM: Cometfall. SMG: Fire Slash. DL: Fire Scream (Important: 1 tile from the Golden/Player) AE: Multi-Shot (Important: 1 tile from the Golden/Player) BK: Twisting Slash - Hunt / Combo - PvP VRF: Chain Drive For PvP: Each character now does have a 40%~60% chance to kill the other one on 1v1 (DUEL). Tests were made as direct fights (no run, no kite, etc.) different builds and/or skill during the DUEL may alter this chances. Details of chars: 30rr stats. PvP Build (9k-13k vit). 100 ML & build. Wings level 3 + 15 + L. Socket Weapons (socketed) + 15 & PSS for RFs + 15 + L + 2 OP + PINK + JoH. EXC Last tier set + 15 + 2 OP + ddi5%. Rings 2 op. Pend 2 op. Note: Don't forget that when first 25 players reach 30rr and level 400 the Quest System will be unlocked.