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    1. Hello OldSquaders & New comers, Less than 6 hours remained for the grand opening of our Wormhole #2. You will be able to make sure that client works, make parties, etc. The MOBS will spawn at 20:00 GMT+2 (after 1 hour). Important Info: !!!! Don't forget to choose the 'Wormhole' Server when you are logging on site, else you will be logged on Inception and you will be able to use the Inception services/options instead of Wormhole!!! In order to use the SITE FUNCTIONS you need to ACTIVATE your ACCOUNT on EMAIL! (It takes 1-5 minutes to be sent). Energy Elves are removed from gameplay - they are useless on Server 21! You can make DL, MG, RF from level 1 since server starts if you get VIP. Goldens from invasions will be released progressively, so they won't kill you on spots at start. Only BoK1/Budges at start. You can join Public Test Server anytime to check out mobs and characters (which are same like on Inception & Wormhole). You can warp from SITE if you are PK - but it costs much more! 1st Castle Siege will be from first week (27 December - Sunday) but there will be no Rewards at 1st CS. You will play only to get used to our custom CS System and for fun + the advantage of being the Defenders on the 2nd CS. Keep in mind that Wormhole is running on a Mother-Kid system, where Inception is the mother and the Wormhole server is the kid, more info on Gameplay info. This is an 100% International Server, that means you MUST write in English ONLY on /post and Gens Chat. If you won't do this you can get Muted / Warned and even Banned! Up to 70-80% of content is adjusted/custom so you REALLY need to read all of our info in order to have a good time. Also, we want to share you some of the important topics and info that you MUST read for a full experience here: Official Info Topic: https://oldsquad.ro/forum/topic/2503-wormhole-official-information-many-details-about-server/ Info about CREDITS: https://oldsquad.ro/forum/topic/2506-info-about-credits/ Characters Info, Builds & Buffs Formulas: https://oldsquad.ro/forum/topic/2502-characters-builds-info-buffs-formulas/ Server Rules: https://oldsquad.ro/forum/topic/2498-server-rules/ Cheers!
    2. Hello, We've talked a little at the beginning of Inception about our new concept that will take place for the 2nd time during Inception. It's about the Mother-Kid concept that was mentioned in the Gameplay info on Inception. His time has come once again to help with prolonging the Inception's life. Wormhole is not an usual server, so don't threat it accordingly. The server's objective is to bring new players into our community that will join Inception, via a transfer-system. It's like a Speed Server ... but longer! Wormhole will last ONLY 45 DAYS! After that, it will be closed, and transfers will be made to Inception. Wormhole will be released on Friday, 18 December 2020, at 19:00 (Mobs will spawn at 20:00). Client will be shared with Inception & the Public Test Server. It will be uploaded in the next days. Official info topic: https://oldsquad.ro/forum/topic/2503-wormhole-official-information-many-details-about-server/ I'll quote some of Gameplay info from Wormhole here, the part that explains how transfers work and what limitations are to Wormhole Gameplay (it does not feature all the things that you can find on Inception, so there are a lot of things to work on after the transfers):
    3. Patch is now live! Let us know if you find anything wrong after it!
    4. Huh? Since when you're "working" to get teleport? As far as I remember you get it in 5 minutes in a random low map. I'm not discussing this, just stop. You can't be 50-60% of time untargetable into an event where you need to survive and/or make kills.
    5. Release date: 09.12.2020 at 17:00 - There will be a small server restart. Congrats to Venom, Almighty and Chukundah for finishing the Stage 3! News: People that progressed through Stage 3 can use /stagereward to get their reward based on the progress, after the Patch is up! Make sure to update the client via Launcher / Manual patch after it will be up. Changelog: [UPDATED] You can now continue to reset up to 25 resets - up since last night. [UPDATED] EXP for Stage 3 (20rr) is now removed. 20th reset does have the same exp table like 19th reset - up since last night. [UPDATED] 4th Newbies EXP boost added: 0rr: 500% EXP (constant level 1-350). 1rr: 500% EXP (constant level 1-360). 2rr: 500% EXP (constant level 1-370). 3rr: 500% EXP (constant level 1-380). 4rr: 500% EXP (constant level 1-390). 5rr: 500% EXP (constant level 1-400). 6rr: 500% EXP (constant level 1-400). 7rr: 500% EXP (constant level 1-400). 8rr: 500% EXP (constant level 1-400). 9rr: 500% EXP (constant level 1-400). 10rr: 500% EXP (constant level 1-400). 11rr: 500% EXP (constant level 1-400). 12rr: 400% EXP (constant level 1-400). 13rr: 300% EXP (constant level 1-400). 14rr: +200% EXP. 15rr: +150% EXP. 16rr: +100% EXP. 17rr: +50% EXP. [UPDATED] Maximum points into a single stat is now 27000 instead of 16000. [UPDATED] Maximum CS VIT limit is now 15000. [UPDATED] IT stats is now 5~30 resets. [UPDATED] Released Socket items drop from Raklion mobs. [UPDATED] Old Box 5 is now released. [UPDATED] Medusa is now released. [UPDATED] Selupan is now released. Note: Duration for closing the gate is now 10 minutes instead of 5 minutes. [UPDATED] Droprate for Quest 3 items has been raised. [UPDATED] Improved lower IT levels rewards: IT4 now have the same rewards as IT5 but without OB5 chance. IT3 now have the previous IT4 rewards. IT2 now have same IT3 rewards except of condor feather chance. IT1 now have same IT2 rewards but with 5% lower chance for OB4. [UPDATED] Gens rewards are now on the final setting (and the one from the info). [UPDATED] Anti-Pull feature has been tweaked for high & very high maps, instead of 7x7 coords trigger it will trigger on 9x9/10x10/11x11 coords, based on the map. Note: This should prevent "mobs-stucking" on spot caused by it, natural cases are still there. [FIXED] Stats check & removal during CS to happen only after the rebuild, and not before it. Note: This was up since last CS. Note2: This probably also fixed situations where you were able to add over maximum ENE to RF. [UPDATED] Doppelganger Event mobs HP nerfed with 10%. [FIXED] Now during a Mercenary Quest, if your target goes into inaccessible locations after quest already started, the quest will be cancelled. [FIXED] Sunday's Imperial record being registered after 28 mobs killed instead of 41 (total mobs). [FIXED] PSS & Phoenix Soul items asking for level 400 instead of 380. [UPDATED] Weekly Imperial rewards reworked: Now instead of 3 places, you will gain a weekly reward based on your points as following: Having 35+ Points = 2 TOCA. Having 25-34 points = 1 TOCA. Having 15-24 points = 15x Jewel of Harmony. Having 5-14 points = 10x Jewel of Harmony. Unlimited rewards, based on personal character score. In order to get your reward you'll have to type /weeklyimperial during a week, for the previous week reward (if you are eligible). Note: This reworked rewards will start after this week, so current week still runs on previous system. Dynamic Characters Balance tweaks This is the last tweak for this edition that does involve council feedback and that is still aiming for the "characters power periods". On the last stage (25rr) there will be a full rework of characters made by us from scratch (with 30rr stats), each class vs each class, where the final result will be a 40~60% chance to win with any char, ofc with small differences. This will also apply to the "hunt power" of most chars, they will be normalized on 25rr stage to be closer in terms of hunt time, with smaller differences between them. This will be done in order to prepare for END-GAME, where everyone should have equal chances to have fun and continue fighting. There may be only small tweaks made by us (anytime we would consider) after the 25rr stage, depending on how characters will evolve during the last 5 resets unlocked by quests. This are the changes from this patch: [UPDATED] Global PvP damage raised with 12%. [UPDATED] Duel damage rate increased from 65% of normal PvP damage to 75% of normal PvP damage. [UPDATED] Gens damage rate increased from 53% of normal PvP damage to 65% of normal PvP damage. [UPDATED] Illusion Temple damage rate increased from 62% of normal PvP damage to 70% of normal PvP damage. [UPDATED] Chaos Castle damage rate increased from 58% of normal PvP damage to 66% of normal PvP damage. Note: The initial PvP damage rates were set for early game & early mid-game, where nobody have W3, ddi, etc. in order to prevent PvP being only one-shots. Now we raise it to a normal value so characters can still die when they fight, even with w3, ddi, etc. DL [UPDATED] Fire Burst AoE increased from 4 to 7. [UPDATED] PvM damage increased with 15%. [UPDATED] Speed gained from AGI raised from AGI/35 to AGI/28. Note: Since last nerf of DL he is on a bad spot on PvM due to how his skills work. Now he finally has a good PvM AoE skill to use and a more decent Hunt power. RF [UPDATED] Replaced Beast Uppercut weapon skill with Killing Spree weapon skill. [UPDATED] Reduced Killing Spree damage with 20%. [UPDATED] Reduced Chain Drive damage with 5%. Note: We do have a problem with VRF Hunt power, which is way better than it should be. This is mostly caused by using his weapon skills instead of the skill he's designed around (Chain Drive). MG [UPDATED] Increased PvP damage with 4%. Note: Small PvP buff.
    6. IT is an event for everyone, and fenrir/stun is directly affecting the event mechanics. Arena is an individual event where the work you've put for your character is reflected. Fenrir / stun (a.k.a ML) is part of character work, it is not going to be removed.
    7. First post have been updated. The following tweaks are up starting from the next Arena: Added messages when participants does quit after Arena has started (with their place & lives taken / points). Added place & lives taken in the message with elimination during LMS & LL Round 1. Removed PK Tips for Arena participants. Fixed registration not showing the reason of rejection when it is related to the minimum level (200). Disabled Ice Arrow & Teleport from Arena Tournament. Maximum lives taken during LMS & Round 1 of Last Laugh were modified from maximum 2 lives to: Maximum 1 life when there are more than 20 characters alive. Maximum 2 lives when there are < 20 characters alive.
    8. It's way too complicated and can cause serious bugs if something goes wrong, for close to 0 difference. Oups, forgot about them, both skills were not meant to be used, just like on the old Arena.
    9. You can't move items after getting into the event, part of the features. There's no such feature possible outside of CC which has it internally. But even if it would be, makes small difference as in CC ppl still help each-other using voice system, no matter if hidden names or not. We did made things with that in mind, that's why you receive less and less points after each kill on same character (on KotH), that's why you're limited on lives taken on same person (and we'll limit it even more dynamically as a next tweak), and that's why last round from last event is 1v1. More than that, whoever wins can't join anymore so next tournaments from the week you won't face the same winners except of sunday's final tournament. For those that had no message when tries to join the event: You didn't had over level 200 (which is the minimum needed), but the message didn't showed up, I'll fix it for tomorrow's arena. Also I'll update to not get PK Tips during Arena, with the PK points left and so on. Tomorrow is the 2nd round (KotH - Special 3 - class-only fight), good luck. #Waiting feeback / reports as well.
    10. Yikes, there is content farmable for everyone (budges, goldens, ww's, rabbits, derkons) and there is content farmable / being fought by top players / guilds, which require GROUP of people to be farmed / won (GGD, Cursed, Nightmare, Kundun, BWQ). The content farmable by everyone is purely based on who finds the mobs first, as you kill them in 5-15 seconds starting from 5+ resets, no matter if you are TOP PLAYER or just a random farmer. I'm not quite sure what you expect, to be able to farm everything and get everything as a SOLO player that isn't even in TOP? Not possible, not the kind of server for that. We gave you all the perks you would never dream of for helping newbies / less active people to catch-up, as well as limiting the top players advantage, but we can't play for you, and neither we can find a guild for you to play the game at its full potential with. In any game the people that started first and played a lot are the ones controlling the Market, and you can do nothing about it, it's part of MMO games. You can either be hardcore like them from start or play casually and enjoy the game without high aspirations. This Event is not another "bring your alt, switch your gear from main to your alt and win the event". This Event is the only true PvP event for people that actually built their chars for PvP and worked them, where they can show-off and have fun. You have 2 specials that are designed to give everyone a fair chance, as well as a handicap-closer for last laugh. But again, this event is not designed for NEWBIES, it is designed to test your work that you've put so far and how you've built your character. A REAL event.
    11. Meanwhile they played 56 more days than you, without any "free 500% exp boost" like you benefitted from. You don't need to use brain to finish degrees, wake up. You can have an Einstein brain, if you don't use it before speaking/typing it is useless. Cheers.
    12. That's why I don't know if to laugh or cry, you refuse to use your brain and prefer to type non-senses as a result of frustrations that you're not on their level. Exactly the TOP players are those that donated close to 0, because THEY were the ones playing from start 24/7 and hunting, farming and selling things for credits to avoid donating. The ones that donated are mostly exactly the opposite of the active players, are those that doesn't have the same time / dedication to put into the game but they compensate with money so they can still be competitive among the active players, but they still depend on such active players for their own items. And there's the last type of players (most probably like you) that neither can / want to play the same amount of time like the top players and neither wants to support via donations to compensate, and STILL wants to be on the same level like the other 2 types which I'm sorry, it is impossible on ANY game. One thing you are right about, this event is exactly for THE BEST PLAYERS, the dedicated PvP event for those that did sacrifices to reach their position, not gained some random freebies. Cheers.
    13. Idk if to laugh or cry, but hei, sure, as you say xdddd.
    14. Hello OldSquaders, This month we're celebrating 5 YEARS since OldSquad was born! 5 years of ups and downs, 5 years of hard work & dedication, 5 years of MU at the highest possible level in terms of competition, 5 years of both failures and successes, 5 years of dramas and beautiful stories. Damn, looking behind it's been hella' fun journey, a hard one but a fun one. We would like to thank you once again for choosing us as the entertainment provider and sticking with us for such a long time! Hats down! 5 years of epicness deserves an ... epic gift! So ladies and gentleman, we're releasing one of the most complex, interesting & unique PvP events in the entire MU Community: Arena Tournament V2! General Info Arena Tournament features 7 different rounds, each round taking place 1 time per week, at 20:30 19:45 Server Time. There are 3 different Event Types: LMS - Last Man Standing, KotH - King of the Hill & LL - Last Laugh. Both LMS & KotH have 3 different Specials, more info above. In order to register to Arena Tournament you must write /joinarena when the event is popping (and before it gets closed). After event is closed, it will start in 1 minute. You can't attack other players before the event does start. Maximum 60 slots (LMS) / 40 slots (KotH) / 34 slots (LL). Duration is 15 minutes for LMS/KotH. No maximum duration for LL. You can't join while being in a party. If you join a party anytime during the event both chars will be disqualified from the tournament and moved out. You can't join the event with antidotes / sd pots. Any consumables buff (bless/soul pots, doppel scrolls, halloween, etc.) are deleted every second during tournament. You get a full clear off existing buffs when you enter the tournament. You can't move items (for example from store) during tournament. You are Muted during tournament. You can't drop items during tournament. You can't move to other maps during tournament. You get PK Stage 2 during tournament (to use only right click to attack, without CTRL). At the end of tournament you get back to your previous pk level / pk kills / pk timer. Info about LMS (Last Man Standing) Schedule for Last Man Standing is the following: Monday - LMS Special 1. Wednesday - LMS Special 2. Friday - LMS Special 3. Objective is to kill others while surviving. Every character does have 5 lives when they join. Dying will remove 1 life and will notice you the lives left. When lives are over, you'll be removed from the event & moved out. A character can only remove 2 lives from another character. After that, he no longer can attack that character BUT the other character can attack him (for at least 2 lives). Winners are the last 5 characters that remains alive. If the event time is over and there are more than 5 characters left alive, there will be a TOP5 made by Lives taken and then by lives that you had left. So if 2 characters have the same amount of lives taken at 5th and 6th position, the one with more personal lives left will take the 5th place, and so on. Reward for winning a LMS Event is the access to Sunday's round (where the real rewards are given, for everyone). If you win any of the LMS rounds you can't join other tournaments until Sunday. Specials: Special 1: Free For All, normal fight with characters exactly as they are. Special 2: Free For All, normal fight with ALL CHARACTERS receiving reset stats & points for 20 RESETS - more chances for lower players. Special 3: Class-Only fight, players can only fight with characters with the same class like them, during the Event, with characters exactly as they are. Note: During the Special 3, the limit of 2 lives taken is valid only if there are > 4 players left from the same class. If there are < 5 players left from the same class you can take any amount of lives from characters. Note2: Also on Special 3 there is only 1 winner from each class (last one standing), so total of 7 winners. Info about KotH (King of the Hill) Schedule for King of the Hill is the following: Tuesday - KotH Special 3. Thursday - KotH Special 2. Saturday - KotH Special 1. Objective is to farm as many Points as possible. Every character starts with 0 Points. Every time a character dies he will lose 4 points (unless the points are 0 anyway). Killing another character will give you 10 points. The 2nd time you kill the same character you will earn 9 points, 3rd time 8 points, and so on until you'll get only 2 points for killing the same character (and the value will stay at 2 points, no longer decreasing). After 15 minutes, the TOP5 characters with the most points are considered the winners. If there are more people with same points like the 5th player, the winner will be picked randomly. Reward for winning a KotH Event is the access to Sunday's round (where the real rewards are given, for everyone). Specials: Special 1: Free For All, normal fight with characters exactly as they are. Special 2: Free For All, normal fight with ALL CHARACTERS receiving reset stats & points for 20 RESETS - more chances for lower players. Special 3: Class-Only fight, players can only fight with characters with the same class like them, during the Event, with characters exactly as they are. Note: Also on Special 3 there is only 1 winner from each class (the one with highest points at the end), so total of 7 winners. Info about LL (Last Laugh) Last Laugh is the final Tournament, where the prizes from the week are also given. Last Laugh is held on Sunday. Only winners of KotH & LMS from that week can join the Last Laugh. So maximum players on Last Laugh is 34. If you have lower resets than the highest reset player from the LL, you will receive extra stat points to add for the tournament based on the difference of resets between you and highest reset player and also based on your class. The points are added when the Arena is closed, so you have 1 minute to use them. There is no set duration for the LL but there are 3 rounds: Round1: LMS Round During this round you need to eliminate players while surviving. The round is over when there are x amount of players left in the Tournament, as following: If there are more than 30 participants, Round1 is over when there are 20 players left. If there are more than 26 participants, Round1 is over when there are 18 players left. If there are more than 22 participants, Round1 is over when there are 16 players left. If there are more than 18 participants, Round1 is over when there are 14 players left. If there are more than 14 participants, Round1 is over when there are 12 players left. If there are more than 11 participants, Round1 is over when there are 10 players left. If there are more than 8 participants, Round1 is over when there are 8 players left. All LMS rules are applied. Round2: KotH Round During this round you need to farm as many Points as possible in 10 minutes. After 10 minutes, TOP8 characters with most Points will be qualified for last round (3), rest of players will be eliminated. Round3: Last Laugh - Final Round A virtual bracket will be generated for the 8 players left, it will be based on the Points gathered during round 2 as following: TOP1 points will play vs TOP8 points. TOP3 points will play vs TOP6 points. TOP4 points will play vs TOP5 points. TOP2 points will play vs TOP7 points. Then each character will be moved to a different Arena cage where the matches are being played. In cages you are playing 1v1 with your opponent. Both chars start "chained" and game is starting in 5 seconds. The first character to kill the other for 2 times will advance in the bracket (Best of 3). You do receive a clear of all buffs/effects after a kill and you start from different corners again. SD is not restored during the match. After winning a match you advance in bracket and either wait or face your next opponent from Winner bracket. After winning/losing a game you will be redirected to a new cage. After each finished game, if your SD is not full, you will receive a Complex Potion that you can use in first 5 seconds of the next game, to restore your SD to full. You need to be fast! Players that lose in the Winner bracket are being sent into Loser bracket where they face other losers. Games on Loser bracket are the same as on Winner bracket (Best of 3). If you lose a game on Loser bracket you are eliminated from Tournament, if you win you advance in Loser bracket up until Grand Finals. Grand Finals are BO5 (Best of 5). Arena Tournament V2 will be released on Sunday night, and there will be 1 week of BETA period. During BETA there will be no rewards for winning, instead, you will get 2x Jewel of Chaos for each REPORTED, CONFIRMED & FIXABLE BUG you encounter during the week. So try your best to bug the Event! Note: We do expect some problems during BETA, so take it with a grain of salt. Also we're waiting any suggestions / feedback related to it as you play & test it. #MakeMUGreatAgain!
    15. Fair point, will be kept in mind for the rework. The difference between pointing out a problem and crying is mostly related to the attitude of how you present the problem. I am not an irrational guy and I proved it in many different scenarios so far. Remember when you were reporting bugs like PvP invasion respawn and so on and you were approaching me (or Gion) like "Hi man, there might be a problem with X or Y, I have a screen/video with Z, can you check?" and I was immediately reproducing it on test-server and fixing it as well as thanking you for your report. Difference between back then and your closer past is the attitude. An attitude offended by anything like we, as staff, are your deadliest enemies and we want only the worse for our *own* project. The things I will always hate / ignore / not care about are crying (translated into shitty/immature way of presenting a problem OR considering that you are a "victim", when in reality you are just a consumer of our work, good or bad, you take it or you leave it), suggestions/solutions that are meant to help ONLY targeted individuals and/or groups, and not the server / gameplay as a whole and, of course, being asked to do UNFAIR things. I still don't understand (probably it is my problem), but anyway, Christmas is coming, we should all strive to be better as individuals, and I'm trying as well, so I'll pass this discussion that is out of the topic's subject.
    16. 1. I don't understand the part with 1 point, but the reworked Golden Race will feature random buffs/debuffs, NPCs as obstacles during race and more laps. This will make sure that it is just another fun & luck event, where everyone has equal chances. There is a big difference between pointing out problems (WHICH WE BEG PEOPLE TO DO) and crying. And keep in mind that I wasn't the one calling you CRYYYYY instead of DIEEEEE, players did, this should say more than I should. I also don't understand (the english meaning) of: "I'd rather stay the same person than be blind, do something to my advantage or will playing without reason if nothing doesn't change .". 1. On next edition it won't be possible (again) to move them to vault. We gave the possibility to put them in vault last year because people wanted more space, but apparently people just look for abuses. 2. OldSquad will never be higher than Season 6. That's "OldSquad" about. But as I stated a lot until now, we will have in the close future a separate S15-S16 project for those that are interested in, separated from OldSquad. There was an auction some time ago, but was removed, was very buggy, we don't plan for similar feature especially not on website.
    17. 1 - It is a good point that we've thought about so far, that it should be just another "fun & luck" event like the rest. So we're currently turning it off as it will be reworked in the very close future into a new version that will feature such fun & luck characteristic. 2 - Not sure about it but if you have an idea of such implementation you can create a dedicated suggestion topic and we'll see if it can be done / it is worth being done. PS - We're thinking about it, we'll see.
    18. Finally you can use your brain for constructive things apart from crying, nice. I like this idea. Also interesting point, thought it's either disabled for all monsters or for none, and I believe there are a lot of people that like to see HP bar of mobs outside of bosses.
    19. Doppelganger is inteded to be like this because, compared to imperial which everyone should be able to finish it in a party, Doppelganger is an Event designed mostly for TOP guilds, which really need / use those consumables to min-max their performance on important events. So it's nice in our vision to be a bit more challenging than other events. Though it may see a small nerf (10-15%) in terms of MOBS HP.
    20. Unfortunately there won't be any webdev anytime soon except of minimal things. Thanks for the time you've put for the suggestion though!
    21. Doppelganger event has been released! Quote from updated info:
    22. Get this patch, paste it over client and enter via main.exe not launcher: https://mega.nz/file/ckx3iAIS#TYBFR1Kf0bzTi0xMolH16TYWqJnYlLmN4DHTWEX-25c
    23. Should be fixed as well to ask the correct stats, try again.
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