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Everything posted by ADMIN
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If you contact us on facebook I can have a look with Team Viewer if there's something I can help with.
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The only accepted change for now is to normalize its range from 10 to 6 like most of the special skills/buffs. While your own suggestion isn't what is actually accepted, you started the subject so you'll receive the 30 credits. L.E: My bad, I only noticed "friendly fire" thing and read about the dark horse range on comments, it was actually your thing as well, so forget what I said above.
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I see, I'll think about the mats. Well, farm is part of this game, and there isn't a proper solution for it. Your divide suggestion isn't bad, though it can't be done currently (it is a dev-side option, not our own script). Though I do believe the way we made the drops system does work pretty fine versus farming. If you want to farm zen and/or bless you have to farm with low level chars and in low maps, for maximum potential. If you want to farm souls/lives/creations etc. you need to advance in farmer level and farm higher maps (which on most of them you can't resist alone, and even if you do, you miss on higher zen/bless). In the end the mains are the ones farming more on high maps than the farmers, but still zen is important in economy and without such farmers it would be pretty hard to keep up with zen spendings (just looking at reset cost and senior mix cost in zen is a big reason, apart from daily usage).
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As I said you don't have to be in same gens as your guild, you can have half guild a gens half the other gens. Your suggestion does simply "destroy" the idea of having Mercenary Squad & Gens System as different options. You can't be in Merc and also have the same "easy chances" at gens rewards compared to someone that isn't part of Merc. Rejected.
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Finally some brained words from your keyboard. Accepted & implemented in next patch. 30 credits reward.
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Well, there's nothing wrong in having DSR sets an use, as they were made for. DSR, ZEN, MANA - best options to aim for for PvM, with mana a bit less important but still an improve to PvM. HP & DD - smaller impact to PvM but higher to PvP. REF - PvP option. While you can also PvM in a set with PvP favored options that will also help you to advance, using PvM option like DSR is obviously better if your interest is purely for PvM. What you're saying is basically "make DSR useless again" so the usual PvP sets will be used on both PvP & PvM with same benefits. Or at least this is what I understand, because any kind of buff / nerf you think at that would make normal sets to give same or very similar PvM power compared to DSR will make this option once again useless.
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It is true, while the CC levels were reworked, the oppportunity to use early ancients was omitted, we'll take it into consideration for future, so I'll mark this as accepted and "implemented" for future. It is still your contribution so you'll receive 40 credits.
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There's no restriction to be same gens as rest of guild so people that want easier chance for gens rewards should switch to the lower pop gens. But ofc, nobody does it before gens restart, to cause them reset of points. We don't have any reason to give "extra bonuses" for people to join some gens, this is not WoW where faction balance is a must, you already have the advantage of easier rewards on lower pop gens, more than enough.
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For those interested, my idea that will be implemented probably starting from next week is about LMS rounds & the LMS round from LL: For every x lives taken, you get an extra life, adding an aggressive layer of gameplay instead of only survivor gameplay. Also I'll work on a rankings system (both weekly and total) after I recover my laptop.
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I'm not quite sure if it's funny or lame, but crying after every single CS lost on both last edition and now starting again (talking about the Squadrons) is starting to be boring, for real, there's always an excuse or something "not as you want" to blame on it, despite being last guild as points from 4 guilds, it's shameful. I bet HCs are laughing hard in the backstage but I appreciate that they didn't say anything yet, showing some sportsmanship. @FistMaster I don't have expectactions from some new random guy talking about CS, but check the kills from CS and you'll sum up about 991 kills in 1:45 hours of CS. If the guys considered the "best tanks", i.e. GM's, were dying on every single Ice Arrow they got, tons of times (that was not even possible in past), there's nothing wrong with the damage, it is something wrong with your team and coordination. If you want solo damage and kills there's other type of events, this is a team event where multiple characters are working on the kills, not individuals. And because this is a suggestion topic I'll also answer OT: You can't disable "specific" skills from friendly fire. But I like the idea of higher cooldown & lower range on Horse. More opinions are needed.
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I'm not arguing, I'm just sharing the logic behind the system. We need to: - Make sure it is a PvP event designed for main chars fights and epic battles, not an alt farm fiesta event -> here is Gladiator's Pride. - Make sure that winners are forced to show up on Sunday (so the real event can happen at high quality) -> main reward given on Sunday. - Make sure that the rewards does reflect the actual effort & time spent for the event (as a bonus to the "fun" you get). -> progressive reward based on the progress. A player that is eliminated 1st on Sunday and stayed like 2 minutes in the event can't get the same reward or at least close reward to someone that stayed like 15-20 minutes into the event. And yes, current rewards does reflect only the current stage of the game, in future they will be tweaked based on server progress.
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This are your words, nothing related to winning but related to "joining" a.k.a participation reward. There are a lot of rewards for winners, they just need to show up on Sunday (and ofc., we need to "force" winners to show up to get their rewards, else if people don't show up the Sunday's round can get pretty sad, taking into account that only winners can join, not everyone else).
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Adding any other type of reward than something you are forced to use on your main (Gladiator's Pride) will turn it into alts fiesta, coming just for extras without any appeal for PvP, this is something that we should all strive to avoid.
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Hello, We're waiting any kind of feedback related to the Arena Tournament. Opinions, suggestions, improvements, bug reports and so on. Feel free to comment about it.
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Phoenix [Phoenix 2021] Feedback & Discussions
ADMIN replied to ADMIN's topic in General MU Discussions
Maps are modified since more than 2 years ago on all of our servers. "Gap" is 2/3 of normal map level, everywhere including GMO, that's not a custom thing that's a default thing that can't even be modified. Server has started, this topic is now closed. -
Possible helper or spawn bug, who knows
ADMIN replied to Señor Pastelito's topic in Game Questions / Problems
Disable long-distance counter attack, it is a feature that in past was known to have characters "moving" to other spots. -
Phoenix Grand Opening Phoenix #3 - Important Info
ADMIN replied to ADMIN's topic in News & Announcements
Monsters have spawned! Game has started! Good luck to everyone and enjoy your time! -
Phoenix Grand Opening Phoenix #3 - Important Info
ADMIN replied to ADMIN's topic in News & Announcements
Server is officially open! Monsters will spawn in 1 hour! Prepare your parties! -
Phoenix [Phoenix 2021] Feedback & Discussions
ADMIN replied to ADMIN's topic in General MU Discussions
Compared to those from shop, this ones can drop with higher HP REC%, which helps early game surviving. -
Hello OldSquaders & New comers, Less than 24 hours remained for the grand opening of our 3rd edition of Phoenix! The server will be launched officially tomorrow (Friday) at 19:00 GMT+3 (follow counter from website). You will be able to make sure that client works, make parties, etc. The MOBS will spawn at 20:00 GMT+3 (after 1 hour). You still have time to gather strong teams as what is coming will be pretty hard alone! Keep in mind to find a Permanent Stable Party if you plan to play seriously. Let's show to the MU Online community once again what real quality truly means! So, share the news to your friends, families, mu contacts, strangers, pets and gather on the start to conquer once again the OldSquad World! Important Info: !!!! Don't forget to choose the 'Phoenix' Server when you are logging on site, else you will be logged on Inception and you will be able to use the Inception services/options instead of Phoenix !!! In order to use the SITE FUNCTIONS you need to ACTIVATE your ACCOUNT on EMAIL! (It takes 1-5 minutes to be sent). Don't forget that ENERGY ELVES are OUT OF GAME! Their buffs are useless on normal maps. Note: You can still play EE at CS where buffs works, but there you can adjust points with /rebuild command, only for the CS. Note2: Also don't make TANK builds (VBK/VDL) as they can be used "for free" at CS via /rebuild, only for the CS. Don't forget that EXP STARTS REALLY LOW and does get HIGHER as you progress in Levels. Note: The same things does apply for mobs on spots, starts from 4 and gets to 7-8 on highest maps. You can make DL, MG, RF from level 150 or since server starts if you get VIP. Note: Only Dealer/Hunter available until Break 2 - Level 350 - when PRO will be available as well. You have access to OFF-Attack for up to 5 hours. Note: VIP is boosting its duration/it adds auto-pick based on VIP type. Only BoK+1 Goldens & Golden Budges are available at start (from the golden mobs) - rest of them will be released progressively - Check gameplay info. Test server is still online and will remain online even after Phoenix start, so you can test anything anytime you want. You can warp from SITE if you are PK - but it costs much more! 1st Castle Siege will be from first week (11 April - Sunday) but there will be no rewards. Note: You will play only to get used to our custom CS System and for fun + the advantage of being the Defenders on the 2nd CS (CS rewards are progressive, read about them on Info topic -> CS System). This is an 100% International Server, that means you MUST write in English ONLY on /post and Gens Chat. If you won't do this you can get Muted / Warned and even Banned! Mercenary Squad will be unlocked after Break 1 (level 285). Note: You will need at least level 250 to join Merc Squad, as well as to start a Merc Quest. Add luck from website will be unlocked after Break 1. Until Break 1, you can only upgrade from website from +9 to +10, after Break 1 you can upgrade to +11, and after Break 2 to +12 as well. Increase ADD Option from website will be unlocked after Break 1. Up to 60-70% of content is adjusted/custom so you REALLY need to read all of our info in order to have a good time. Make sure to invest jewels in early exc items from mobs / non exc items with high defense in order to progress! Also, we want to share you some of the important topics and info that you MUST read for a full experience here: Official Info Topic: https://oldsquad.ro/forum/topic/2884-phoenix-official-information-everything-you-need-to-know/ Info about CREDITS: https://oldsquad.ro/forum/topic/2895-phoenix-info-about-credits/ Characters Info, Builds & Buffs Formulas: https://oldsquad.ro/forum/topic/2931-phoenix-everything-about-characters-buffs-and-formulas/ Server Rules: https://oldsquad.ro/forum/topic/2897-phoenix-server-rules/ If you need any kind of assistance please contact us on Facebook: https://facebook.com/OldSquadMU - we will be there most of the time! OldSquad Team #MakeMUGreatAgain!
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Phoenix [Phoenix 2021] Feedback & Discussions
ADMIN replied to ADMIN's topic in General MU Discussions
http://muonlinefanz.com/tools/items/data/itemdb/Excellent%20Sword%20of%20Destruction.php - SoD Stats http://muonlinefanz.com/tools/items/data/itemdb/Divine%20Sword%20of%20Archangel.php - AA Sword Stats http://muonlinefanz.com/tools/items/data/itemdb/Bone Blade.php - BB Stats This topic is related to Phoenix, not to MU in general. -
Phoenix [Phoenix 2021] Feedback & Discussions
ADMIN replied to ADMIN's topic in General MU Discussions
No, dynamic chars balance is an Inception feature because balance is not stable on high stats & resets. On Phoenix you play with same pros and cons of your character from start to end. In case there will be a mistake that makes a character either truly OP or truly bad, we will intervene (like ARF situation from last edition). But it shouldn't be the case.